• '21 '18 '17 '15

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 16 PUs; 1 techTokens; 
    
        Combat Move - British
            3 bombers moved from United Kingdom to Germany
    
        Combat - British
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 3,1 and causes: 4 damage to unit: factory
                Bombing raid in Germany causes 4 damage total. 
    
        Non Combat Move - British
            2 bombers moved from Germany to United Kingdom
    
        Place Units - British
            1 armour, 1 bomber and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 25 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 0.50
    British rolls : 0.00
    

    Territory Summary for British :

    India : 1 aaGun, 1 artillery, 1 fighter and 3 infantry
    Russia : 2 fighters
    United Kingdom : 1 aaGun, 6 armour, 1 artillery, 3 bombers, 1 factory, 1 fighter and 8 infantry
    

    Production/PUs Summary :

    Germans : 37 / 38
    Russians : 22 / 23
    Japanese : 42 / 42
    British : 25 / 41
    Italians : 15 / 15
    Chinese : 2 / 0
    Americans : 35 / 35
    

    Savegame

  • '21

    Game wouldnt let me use a transport for Japan before. It moved one spot from Okinawa to Japan, i could load it, but couldnt move it.
    Then i couldnt move my aircraft carrier and fighter after taking out your transport. Which, they also both moved only 1 space. The fighter i could move, but it wouldnt let move the carrier.
    Both those moves were in the non combat phase. Tried messaging you, but seems your phone is broken :stuck_out_tongue_closed_eyes: :grin:

  • '21

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 destroyer; Remaining resources: 2 PUs; 0 techTokens; 
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Egypt to Anglo-Egypt Sudan
    
        Place Units - Italians
            1 destroyer placed in 14 Sea Zone
            1 armour placed in Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Anglo-Egypt Sudan : 1 flag, 1 artillery and 1 infantry
    Belgian Congo : 1 flag
    East Poland : 1 armour and 1 infantry
    Egypt : 1 flag
    France : 1 armour, 1 artillery and 1 infantry
    Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 fighter
    Trans-Jordan : 1 flag, 1 artillery and 1 infantry
    Ukraine : 1 infantry
    14 Sea Zone : 1 destroyer
    15 Sea Zone : 1 battleship, 2 cruisers and 1 transport
    

    Production/PUs Summary :

    Germans : 37 / 38
    Russians : 22 / 23
    Japanese : 42 / 42
    British : 25 / 41
    Italians : 15 / 17
    Chinese : 2 / 0
    Americans : 35 / 35
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            2 submarines moved from 46 Sea Zone to 41 Sea Zone
    
        Combat - Americans
            Battle in 41 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 carrier and 1 fighter
                    Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 41 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    1 carrier owned by the Japanese lost in 41 Sea Zone
                Japanese and Americans reach a stalemate
                . Battle score for attacker is 11
                Casualties for Japanese: 1 carrier
                1 fighter owned by the Japanese forced to land in Australia
    
        Non Combat Move - Americans
            2 fighters moved from Western United States to Wake Island
            4 armour, 1 artillery and 3 infantry moved from Western United States to Western Canada
    
        Combat Move - Chinese
            1 infantry moved from Ningxia to Suiyuan
                  Chinese take Suiyuan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            1 artillery, 1 bomber and 1 infantry placed in Western United States
            1 artillery placed in Eastern United States
            2 submarines placed in 56 Sea Zone
    
        Place Units - Chinese
            1 infantry placed in Ningxia
    
        Turn Complete - Americans
            Americans collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : -0.33
    Americans rolls : 0.00
    

    Territory Summary for Americans and Chinese :

    Chinghai : 3 infantry
    Eastern Canada : 1 infantry
    Eastern United States : 1 aaGun, 1 artillery and 1 factory
    Mexico : 1 infantry
    Midway : 1 infantry
    Ningxia : 1 infantry
    Suiyuan : 1 infantry
    Wake Island : 2 fighters and 1 infantry
    Western Canada : 4 armour, 1 artillery and 4 infantry
    Western United States : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 1 infantry
    12 Sea Zone : 1 transport
    41 Sea Zone : 2 submarines
    56 Sea Zone : 2 submarines
    

    Production/PUs Summary :

    Germans : 37 / 38
    Russians : 22 / 23
    Japanese : 41 / 42
    British : 25 / 41
    Italians : 15 / 17
    Chinese : 3 / 0
    Americans : 35 / 35
    

    Savegame


  • @captainsquareyez
    Carrier couldn’t move because you used it in attack phase


  • @dangermouse650
    Not sure what happened with the transport,
    phone is in sleep mode after 10.00 like me


  • @dangermouse650
    All going your way, at the moment, next couple of turns will see which way its going, no allied fleets (which you sank) means its going to be really tough


  • @dangermouse650 said in WW2 v3 1941:

    @captainsquareyez
    Carrier couldn’t move because you used it in attack phase

    My misinterpretation then…stupid rules 😂


  • @dangermouse650 said in WW2 v3 1941:

    @dangermouse650
    Not sure what happened with the transport,
    phone is in sleep mode after 10.00 like me

    I feel better now knowing I didn’t wake u 😁


  • @dangermouse650 said in WW2 v3 1941:

    @dangermouse650
    All going your way, at the moment, next couple of turns will see which way its going, no allied fleets (which you sank) means its going to be really tough

    Well, Allies wouldn’t let me expand. That’s what happens when u declare war on me. 🤪
    How many games U won & I lost? I must be learning your strategies… Or you’re letting me win 🤣🤣

  • '21

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 2,5,6 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover Increased Factory Production
    
        Activate Technology - Germans
            Germans activating Increased Factory Production
    
        Purchase Units - Germans
            Germans repair damage of 4x factory; Remaining resources: 31 PUs; 0 techTokens; 
            Germans buy 1 armour, 1 factory and 1 fighter; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 bombers moved from Germany to Russia
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 6,4 and causes: 10 damage to unit: factory
                Bombing raid in Russia causes 10 damage total. 
    
        Non Combat Move - Germans
            2 bombers moved from Russia to Karelia S.S.R.
            1 armour moved from Germany to East Poland
            1 armour moved from Germany to East Poland
    
        Place Units - Germans
            1 factory placed in Bulgaria Romania
            1 armour and 1 fighter placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Russians AA : -0.33
    

    Territory Summary for Germans :

    Baltic States : 1 flag, 2 armour and 1 infantry
    East Poland : 1 flag, 3 armour, 1 artillery, 1 fighter and 1 infantry
    France : 1 aaGun and 1 fighter
    Germany : 1 aaGun, 1 armour, 1 factory and 1 fighter
    Gibraltar : 1 flag, 1 infantry
    Karelia S.S.R. : 1 flag, 1 aaGun, 5 armour, 2 bombers, 1 factory and 1 fighter
    Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
    Norway : 1 fighter and 2 infantry
    Bulgaria Romania : 1 factory
    Ukraine : 1 flag, 2 armour, 1 artillery and 1 fighter
    

    Production/PUs Summary :

    Germans : 37 / 38
    Russians : 22 / 23
    Japanese : 41 / 42
    British : 25 / 41
    Italians : 15 / 17
    Chinese : 3 / 0
    Americans : 35 / 35
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 10x factory; Remaining resources: 13 PUs; 0 techTokens; 
            Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 submarine moved from 13 Sea Zone to 14 Sea Zone
            2 fighters moved from Russia to East Poland
            3 infantry moved from Eastern Ukraine to East Poland
    
        Combat - Russians
            Battle in East Poland
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 3 armour, 1 artillery, 1 fighter and 1 infantry; Italians defend with 1 armour and 1 infantry
                    Russians roll dice for 2 fighters and 3 infantry in East Poland, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 4 armour, 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 : 2/8 hits, 3.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                2 fighters owned by the Russians retreated
                1 infantry owned by the Russians retreated to Eastern Ukraine
                Germans win with 4 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in 14 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 destroyer
                    Russians roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 14 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 14 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Russians lost in 14 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Russians
            2 fighters moved from East Poland to Russia
            2 infantry moved from Russia to Eastern Ukraine
            1 infantry moved from Caucasus to Kazakh S.S.R.
            1 infantry moved from Caucasus to Persia
            1 infantry moved from Caucasus to Russia
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Germans regular : -1.67
    Russians regular : -1.50
    

    Territory Summary for Russians :

    Archangel : 2 infantry
    Belorussia : 3 infantry
    Caucasus : 1 aaGun, 1 factory and 6 infantry
    Kazakh S.S.R. : 1 infantry
    Eastern Ukraine : 3 infantry
    Persia : 1 infantry
    Russia : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 2 fighters and 17 infantry
    Urals : 1 infantry
    

    Production/PUs Summary :

    Germans : 37 / 38
    Russians : 22 / 22
    Japanese : 41 / 42
    British : 25 / 41
    Italians : 15 / 17
    Chinese : 3 / 0
    Americans : 35 / 35
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to East Poland: 1 infantry
            EDIT: Turning off Edit Mode
            2 destroyers moved from 51 Sea Zone to 56 Sea Zone
            2 infantry moved from Hupeh to Suiyuan
            2 fighters moved from Burma to Suiyuan
    
        Combat - Japanese
            Battle in 56 Sea Zone
                Japanese attack with 2 destroyers
                Americans defend with 2 submarines
                    Japanese roll dice for 2 destroyers in 56 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 56 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 2 submarines
            Battle in Suiyuan
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Suiyuan, round 2 : 3/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuan
                Japanese win, taking Suiyuan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Suiyuan to Hupeh
            1 artillery and 1 infantry moved from Sikang to Yunnan
            1 fighter moved from Japan to Alaska
            1 fighter moved from Buryatia S.S.R. to Alaska
            1 artillery moved from Soviet Far East to 63 Sea Zone
            1 artillery and 1 transport moved from 63 Sea Zone to 64 Sea Zone
            1 artillery moved from 64 Sea Zone to Alaska
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from 64 Sea Zone to Alaska
            1 fighter moved from Australia to Hawaiian Islands
            2 infantry moved from Burma to Yunnan
            1 carrier, 2 fighters and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 destroyer and 1 transport moved from 62 Sea Zone to 36 Sea Zone
            1 battleship and 1 cruiser moved from 62 Sea Zone to 64 Sea Zone
    
        Place Units - Japanese
            1 armour and 1 fighter placed in East Indies
            2 destroyers placed in 38 Sea Zone
            1 armour and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.67
    Japanese regular : 3.00
    Japanese rolls : 0.00
    

    Territory Summary for Japanese :

    Alaska : 1 flag, 4 armour, 1 artillery, 2 fighters and 3 infantry
    Australia : 1 flag, 1 aaGun and 1 artillery
    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag
    East Indies : 1 flag, 1 armour, 1 factory and 1 fighter
    Fukien : 1 flag
    Hawaiian Islands : 1 flag, 1 fighter and 1 infantry
    Hupeh : 1 flag, 2 fighters
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 1 armour, 1 factory and 1 infantry
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag
    Philippine Islands : 1 flag
    Sikang : 1 flag
    Soviet Far East : 1 flag
    Suiyuan : 1 flag, 2 infantry
    Yunnan : 1 flag, 1 artillery and 3 infantry
    36 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
    38 Sea Zone : 2 destroyers
    56 Sea Zone : 1 destroyer
    62 Sea Zone : 3 transports
    64 Sea Zone : 1 battleship, 1 cruiser and 2 transports
    

    Production/PUs Summary :

    Germans : 37 / 38
    Russians : 22 / 22
    Japanese : 42 / 42
    British : 25 / 41
    Italians : 15 / 17
    Chinese : 2 / 0
    Americans : 35 / 35
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 battleship, 1 carrier and 1 submarine; Remaining resources: 1 PUs; 1 techTokens; 
    
        Non Combat Move - British
            3 bombers moved from United Kingdom to Western United States
            1 fighter moved from United Kingdom to 2 Sea Zone
    
        Place Units - British
            1 battleship, 1 carrier and 1 submarine placed in 2 Sea Zone
    
        Turn Complete - British
            British collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    British rolls : 0.00
    

    Territory Summary for British :

    India : 1 aaGun, 1 artillery, 1 fighter and 3 infantry
    Russia : 2 fighters
    United Kingdom : 1 aaGun, 6 armour, 1 artillery, 1 factory and 8 infantry
    Western United States : 3 bombers
    2 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 submarine
    

    Production/PUs Summary :

    Germans : 37 / 38
    Russians : 22 / 22
    Japanese : 42 / 42
    British : 25 / 26
    Italians : 15 / 17
    Chinese : 2 / 0
    Americans : 35 / 35
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 fighter moved from Italy to 12 Sea Zone
            1 infantry moved from Anglo-Egypt Sudan to Italian Africa
                  Italians take Italian Africa from British
            1 artillery moved from Anglo-Egypt Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from British
            1 artillery and 1 infantry moved from Trans-Jordan to Persia
            1 battleship moved from 15 Sea Zone to 34 Sea Zone
    
        Combat - Italians
            Battle in 12 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 12 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Persia
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia
                Italians win, taking Persia from British with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 fighter moved from 12 Sea Zone to Gibraltar
            1 artillery moved from Italy to 14 Sea Zone
            1 artillery, 2 cruisers, 1 destroyer and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 artillery moved from 13 Sea Zone to Gibraltar
            1 armour moved from Italy to Czechoslovakia Hungary
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : 0.67
    

    Territory Summary for Italians :

    Anglo-Egypt Sudan : 1 flag
    Belgian Congo : 1 flag
    Czechoslovakia Hungary : 1 armour
    East Poland : 1 armour and 1 infantry
    Egypt : 1 flag
    France : 1 armour, 1 artillery and 1 infantry
    French Equatorial Africa : 1 flag, 1 artillery
    Gibraltar : 1 artillery and 1 fighter
    Italian Africa : 1 flag, 1 infantry
    Italy : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 1 infantry
    Persia : 1 flag, 1 artillery
    Trans-Jordan : 1 flag
    Ukraine : 1 infantry
    13 Sea Zone : 2 cruisers, 1 destroyer and 1 transport
    34 Sea Zone : 1 battleship
    

    Production/PUs Summary :

    Germans : 37 / 38
    Russians : 22 / 22
    Japanese : 42 / 42
    British : 22 / 26
    Italians : 18 / 18
    Chinese : 2 / 0
    Americans : 35 / 35
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
            Americans removing all Technology Tokens after successful research.
            Americans discover Heavy Bomber
    
        Activate Technology - Americans
            Americans activating Heavy Bomber
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            2 fighters moved from Wake Island to 56 Sea Zone
    
        Combat - Americans
            Battle in 56 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                Americans win with 2 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 56 Sea Zone to Western United States
            4 armour moved from Western Canada to Western United States
            1 infantry moved from Western Canada to Central United States
            1 artillery moved from Western Canada to Western United States
    
        Combat Move - Chinese
            1 infantry moved from Chinghai to Sikang
                  Chinese take Sikang from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            1 armour and 2 infantry placed in Eastern United States
            1 bomber and 4 infantry placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 35 PUs; end with 35 PUs
    

    Territory Summary for Americans and Chinese :

    Central United States : 1 infantry
    Chinghai : 3 infantry
    Eastern Canada : 1 infantry
    Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
    Mexico : 1 infantry
    Midway : 1 infantry
    Ningxia : 1 infantry
    Sikang : 1 infantry
    Wake Island : 1 infantry
    Western Canada : 3 infantry
    Western United States : 1 aaGun, 4 armour, 2 artilleries, 2 bombers, 1 factory, 2 fighters and 5 infantry
    41 Sea Zone : 2 submarines
    

    Production/PUs Summary :

    Germans : 37 / 38
    Russians : 22 / 22
    Japanese : 41 / 42
    British : 22 / 26
    Italians : 18 / 18
    Chinese : 3 / 0
    Americans : 35 / 35
    

    Savegame

  • '21

    oh crap :hankey: :grimacing:
    Got your heavy bombers

  • '21

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Germans
            2 bombers moved from Karelia S.S.R. to Caucasus
            1 fighter moved from Ukraine to Caucasus
            1 fighter moved from East Poland to Caucasus
            2 armour moved from Ukraine to Caucasus
            2 armour moved from East Poland to Caucasus
            1 artillery moved from Ukraine to Caucasus
            1 fighter moved from Karelia S.S.R. to Caucasus
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 4 armour, 1 artillery, 2 bombers and 3 fighters
                Russians defend with 1 aaGun, 1 factory and 6 infantry
                    Russians roll AA dice in Caucasus : 1/5 hits, 0.83 expected hits
                    1 bomber owned by the Germans lost in Caucasus
                    Germans roll dice for 4 armour, 1 artillery, 1 bomber and 3 fighters in Caucasus, round 2 : 8/9 hits, 4.50 expected hits
                    Russians roll dice for 6 infantry in Caucasus, round 2 : 2/6 hits, 2.00 expected hits
                    6 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 3 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour, 1 artillery and 1 bomber
                Casualties for Russians: 6 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Caucasus to Karelia S.S.R.
            1 fighter moved from Caucasus to East Poland
            1 fighter moved from Caucasus to Ukraine
            1 bomber moved from Caucasus to Karelia S.S.R.
            1 fighter moved from Germany to Northwestern Europe
            1 armour moved from Germany to East Poland
            1 armour moved from East Poland to Caucasus
    
        Place Units - Germans
            2 armour placed in Bulgaria Romania
            Germans undo move 1.
            1 armour and 1 bomber placed in Bulgaria Romania
            1 armour and 1 fighter placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    Russians regular : 0.00
    Germans regular : 3.50
    Russians AA : 0.17
    

    Territory Summary for Germans :

    Baltic States : 1 flag, 2 armour and 1 infantry
    Caucasus : 1 flag, 1 aaGun, 4 armour and 1 factory
    East Poland : 1 flag, 1 armour, 1 artillery, 1 fighter and 1 infantry
    France : 1 aaGun and 1 fighter
    Germany : 1 aaGun, 1 armour, 1 factory and 1 fighter
    Gibraltar : 1 flag, 1 infantry
    Karelia S.S.R. : 1 flag, 1 aaGun, 5 armour, 1 bomber, 1 factory and 1 fighter
    Northwestern Europe : 1 aaGun, 1 artillery, 1 fighter and 4 infantry
    Norway : 1 fighter and 2 infantry
    Bulgaria Romania : 1 armour, 1 bomber and 1 factory
    Ukraine : 1 flag, 1 fighter
    

    Production/PUs Summary :

    Germans : 41 / 42
    Russians : 18 / 22
    Japanese : 41 / 42
    British : 22 / 26
    Italians : 18 / 18
    Chinese : 3 / 0
    Americans : 35 / 35
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            3 armour, 2 artilleries and 2 infantry moved from Russia to Caucasus
            5 infantry moved from Russia to Caucasus
            2 infantry moved from Russia to Caucasus
            1 infantry moved from Russia to Caucasus
            3 infantry moved from Belorussia to East Poland
            2 fighters moved from Russia to East Poland
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 3 armour, 2 artilleries and 10 infantry
                Germans defend with 1 aaGun, 4 armour and 1 factory
                    Russians roll dice for 3 armour, 2 artilleries and 10 infantry in Caucasus, round 2 : 4/15 hits, 4.17 expected hits
                    Germans roll dice for 4 armour in Caucasus, round 2 : 2/4 hits, 2.00 expected hits
                    2 infantry owned by the Russians and 4 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 14
                Casualties for Russians: 2 infantry
                Casualties for Germans: 4 armour
            Battle in East Poland
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 1 armour, 1 artillery, 1 fighter and 1 infantry; Italians defend with 1 armour and 1 infantry
                    Russians roll dice for 2 fighters and 3 infantry in East Poland, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 : 3/6 hits, 2.67 expected hits
                    3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in East Poland
                2 fighters owned by the Russians retreated
                Germans win with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from East Poland to Russia
            3 infantry moved from Russia to Belorussia
    
        Place Units - Russians
            2 armour and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 0.33
    

    Territory Summary for Russians :

    Archangel : 2 infantry
    Belorussia : 3 infantry
    Caucasus : 1 aaGun, 3 armour, 2 artilleries, 1 factory and 8 infantry
    Kazakh S.S.R. : 1 infantry
    Eastern Ukraine : 3 infantry
    Russia : 1 aaGun, 2 armour, 1 factory, 2 fighters and 8 infantry
    Urals : 1 infantry
    

    Production/PUs Summary :

    Germans : 37 / 42
    Russians : 22 / 22
    Japanese : 41 / 42
    British : 22 / 26
    Italians : 18 / 18
    Chinese : 3 / 0
    Americans : 35 / 35
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Suiyuan to Ningxia
            2 fighters moved from Hupeh to Ningxia
            1 artillery and 3 infantry moved from Yunnan to Sikang
    
        Combat - Japanese
            Battle in Ningxia
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Ningxia, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Ningxia
                Japanese win, taking Ningxia from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Sikang, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Sikang, round 3 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Ningxia to Yunnan
            1 fighter moved from East Indies to Yunnan
            2 transports moved from 64 Sea Zone to 58 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from 64 Sea Zone to Alaska
            1 fighter moved from Hawaiian Islands to Alaska
            2 transports moved from 58 Sea Zone to 62 Sea Zone
            2 transports moved from 36 Sea Zone to 38 Sea Zone
            1 destroyer moved from 36 Sea Zone to 38 Sea Zone
            1 carrier and 2 fighters moved from 36 Sea Zone to 62 Sea Zone
    
        Place Units - Japanese
            2 armour, 1 fighter and 2 infantry placed in Japan
            2 armour and 2 infantry placed in East Indies
            Japanese undo move 2.
            Japanese undo move 1.
            3 armour, 1 fighter and 3 infantry placed in Japan
            1 armour and 1 infantry placed in East Indies
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -0.33
    Japanese rolls : 0.00
    

    Territory Summary for Japanese :

    Alaska : 1 flag, 5 armour, 1 artillery, 3 fighters and 4 infantry
    Australia : 1 flag, 1 aaGun and 1 artillery
    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag
    East Indies : 1 flag, 2 armour, 1 factory and 1 infantry
    Fukien : 1 flag
    Hawaiian Islands : 1 flag, 1 infantry
    Hupeh : 1 flag
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 3 armour, 1 factory, 1 fighter and 3 infantry
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag
    Ningxia : 1 flag, 2 infantry
    Philippine Islands : 1 flag
    Sikang : 1 flag, 1 artillery and 3 infantry
    Soviet Far East : 1 flag
    Suiyuan : 1 flag
    Yunnan : 1 flag, 3 fighters
    38 Sea Zone : 3 destroyers and 2 transports
    62 Sea Zone : 1 carrier, 2 fighters and 4 transports
    64 Sea Zone : 1 battleship, 1 cruiser and 1 transport
    

    Production/PUs Summary :

    Germans : 37 / 42
    Russians : 22 / 22
    Japanese : 43 / 43
    British : 22 / 26
    Italians : 18 / 18
    Chinese : 1 / 0
    Americans : 35 / 35
    

    Savegame

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