• '21 '18 '17 '15

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 3 units.
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Borneo to 49 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
            1 armour and 1 infantry moved from 38 Sea Zone to East Indies
            1 bomber moved from Australia to East Indies
            1 artillery and 1 infantry moved from Solomon Islands to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to New Zealand
            1 destroyer moved from 56 Sea Zone to 64 Sea Zone
            1 transport moved from 65 Sea Zone to 56 Sea Zone
            3 infantry moved from Western United States to 56 Sea Zone
            3 infantry and 2 transports moved from 56 Sea Zone to 65 Sea Zone
            3 infantry moved from 65 Sea Zone to Alaska
            2 bombers moved from Western United States to Alaska
            4 bombers moved from Stanovoj Chrebet to Japan
    
        Combat - Americans
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 0/4 hits, 0.67 expected hits
                Bombing raid in Japan rolls: 6,6,3,1 and causes: 12 damage to unit: factory
                Bombing raid in Japan causes 12 damage total. 
            Battle in 64 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 64 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in East Indies
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Japanese defend with 1 armour, 1 factory and 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in East Indies, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in East Indies, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in East Indies
                Americans win, taking East Indies from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in Alaska
                Americans attack with 2 bombers and 3 infantry
                Japanese defend with 2 armour and 2 infantry
                    Americans roll dice for 2 bombers and 3 infantry in Alaska, round 2 : 1/5 hits, 1.83 expected hits
                    Japanese roll dice for 2 armour and 2 infantry in Alaska, round 2 : 1/4 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
                    Americans roll dice for 2 bombers and 2 infantry in Alaska, round 3 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Alaska, round 3 : 0/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Alaska
                    Americans roll dice for 2 bombers and 2 infantry in Alaska, round 4 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour in Alaska, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
                Americans win, taking Alaska from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 2 armour and 2 infantry
            Battle in New Zealand
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in New Zealand, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Zealand
                Americans win, taking New Zealand from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 bombers moved from Japan to Stanovoj Chrebet
            2 bombers moved from Alaska to Stanovoj Chrebet
            1 artillery and 1 infantry moved from France to 13 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
            1 bomber moved from East Indies to French Indo-China Thailand
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Hupeh
                  Chinese take Hupeh from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Ningxia to Suiyuan
    
        Place Units - Americans
            3 armour, 1 bomber and 3 infantry placed in Western United States
    
        Place Units - Chinese
            3 infantry placed in Fukien
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : -3.00
    Japanese AA : -0.67
    

    Production/PUs Summary :

    Germans : 0 / 0
    Russians : 46 / 46
    Japanese : 17 / 25
    British : 65 / 62
    Italians : 5 / 0
    Chinese : 7 / 0
    Americans : 38 / 40
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 factory, 1 fighter and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour moved from Egypt to Anglo-Egypt Sudan
                  British take Anglo-Egypt Sudan from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 fighter moved from Evenki National Okrug to Stanovoj Chrebet
            4 armour moved from Evenki National Okrug to Stanovoj Chrebet
            6 infantry moved from Evenki National Okrug to Yakut S.S.R.
            4 armour moved from Novosibirsk to Yakut S.S.R.
            1 bomber moved from Caucasus to Stanovoj Chrebet
            6 infantry moved from Urals to Evenki National Okrug
            1 infantry moved from Burma to French Indo-China Thailand
            1 armour moved from Fukien to French Indo-China Thailand
    
        Place Units - Russians
            1 factory placed in French Indo-China Thailand
            2 armour, 1 fighter and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 0 / 0
    Russians : 46 / 48
    Japanese : 17 / 25
    British : 66 / 62
    Italians : 4 / 0
    Chinese : 7 / 0
    Americans : 38 / 40
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese repair damage of 16x factory; Remaining resources: 9 PUs; 0 techTokens; 
            Japanese buy 1 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 armour, 1 artillery and 4 infantry moved from Japan to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            2 armour, 1 artillery, 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 infantry, 1 submarine and 4 transports moved from 62 Sea Zone to 57 Sea Zone
            2 armour, 1 artillery, 6 fighters and 5 infantry moved from 57 Sea Zone to Midway
    
        Combat - Japanese
            Battle in Midway
                Japanese attack with 2 armour, 1 artillery, 6 fighters and 5 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 5 battleships and 1 cruiser in Midway, round 2 : 5/6 hits, 3.83 expected hits
                    Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Midway
                Japanese win, taking Midway from Americans with 2 armour, 1 artillery, 6 fighters and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            6 fighters moved from Midway to 57 Sea Zone
    
        Place Units - Japanese
            1 armour and 1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 1.17
    

    Territory Summary for Japanese :

    Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory, 4 fighters and 5 infantry
    Kiangsu : 1 flag
    Manchuria : 1 flag
    Midway : 1 flag, 2 armour, 1 artillery and 5 infantry
    Philippine Islands : 1 flag, 1 armour
    57 Sea Zone : 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 4 transports
    

    Production/PUs Summary :

    Germans : 0 / 0
    Russians : 46 / 48
    Japanese : 17 / 17
    British : 66 / 62
    Italians : 4 / 0
    Chinese : 7 / 0
    Americans : 38 / 40
    

    Savegame

  • '21

    @dangermouse650 The Japanese come bearing gifts :)

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 12
    
        Purchase Units - British
            British repair damage of 1x factory; Remaining resources: 61 PUs; 0 techTokens; 
            British buy 2 battleships and 2 fighters; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - British
            4 bombers moved from Stanovoj Chrebet to Japan
            1 armour moved from Belgian Congo to Union of South Africa
                  British take Rhodesia from Italians
                  British take Union of South Africa from Italians
    
        Combat - British
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 2/4 hits, 0.67 expected hits
                2 bombers killed by AA
                Bombing raid in Japan rolls: 5,2 and causes: 7 damage to unit: factory
                Bombing raid in Japan causes 7 damage total. 
    
        Non Combat Move - British
            2 bombers moved from Japan to Stanovoj Chrebet
            1 bomber moved from India to Stanovoj Chrebet
            14 armour moved from Caucasus to Chinghai
            4 armour, 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 4 infantry and 4 transports moved from 35 Sea Zone to 36 Sea Zone
            2 battleships, 1 carrier, 2 cruisers and 2 fighters moved from 20 Sea Zone to 56 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan
            1 transport moved from 27 Sea Zone to 28 Sea Zone
    
        Place Units - British
            2 battleships placed in 38 Sea Zone
            2 fighters placed in India
    
        Turn Complete - British
            British collect 69 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Japanese AA : 1.33
    

    Production/PUs Summary :

    Germans : 0 / 0
    Russians : 46 / 48
    Japanese : 17 / 17
    British : 69 / 70
    Italians : 1 / 0
    Chinese : 7 / 0
    Americans : 38 / 40
    

    Savegame


  • @captainsquareyez
    Well its all fucked up now, all im getting is error messages when i try to save the game, took forever for it to post the file, got an error message, had my go again but it wont post


  • @captainsquareyez
    Errors each time, damn.

  • '21

    Well, that sucks, i wanted to go out with a bang :disappointed:


  • @dangermouse650 said in WW2 v3 1941:

    @captainsquareyez
    Errors each time, damn.

    start a new game then. You won that round anyway


  • @captainsquareyez
    1 All :grin:


  • @dangermouse650 said in WW2 v3 1941:

    @captainsquareyez
    1 All :grin:

    Im playing the rest of the game from japs turn so i can see my epic finale :rolling_on_the_floor_laughing:

  • '21

    Brits moved their fleet in with Yanks, Yanks bought a battleship, 2 tanks, 3 infantry. So, 5 yankee battleships and 2 brits battleships. I dont think i will survive, but what a battle :)
    Capture.JPG


  • '21

    @dangermouse650 Capture.JPG I took out a few ships. It was a massacre/suicide mission :rolling_on_the_floor_laughing:

  • '21

    @dangermouse650 Didnt get to the ground battle coz the naval battle failed

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 12
    
        Purchase Units - British
            British repair damage of 1x factory; Remaining resources: 61 PUs; 0 techTokens; 
            British buy 2 battleships and 2 fighters; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - British
            4 bombers moved from Stanovoj Chrebet to Japan
            1 armour moved from Belgian Congo to Union of South Africa
                  British take Rhodesia from Italians
                  British take Union of South Africa from Italians
    
        Combat - British
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 0/4 hits, 0.67 expected hits
                Bombing raid in Japan rolls: 1,6,2,3 and causes: 12 damage to unit: factory
                Bombing raid in Japan causes 12 damage total. 
    
        Non Combat Move - British
            4 bombers moved from Japan to Stanovoj Chrebet
            1 transport moved from 27 Sea Zone to 28 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan
            1 destroyer moved from 14 Sea Zone to 34 Sea Zone
            14 armour moved from Caucasus to Chinghai
            1 bomber moved from India to Stanovoj Chrebet
            4 armour, 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 4 infantry and 4 transports moved from 35 Sea Zone to 36 Sea Zone
            2 battleships, 1 carrier, 2 cruisers and 2 fighters moved from 20 Sea Zone to 56 Sea Zone
    
        Place Units - British
            2 battleships placed in 38 Sea Zone
            2 fighters placed in India
    
        Turn Complete - British
            British collect 69 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Japanese AA : -0.67
    

    Production/PUs Summary :

    Germans : 0 / 0
    Russians : 46 / 48
    Japanese : 17 / 17
    British : 69 / 70
    Italians : 1 / 0
    Chinese : 7 / 0
    Americans : 38 / 40
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 battleship and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 3 units.
    
        Combat Move - Americans
            2 bombers moved from Stanovoj Chrebet to Japan
            1 armour and 1 infantry moved from East Indies to 38 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 50 Sea Zone
            1 armour and 1 infantry moved from 50 Sea Zone to Philippine Islands
            1 bomber moved from French Indo-China Thailand to Philippine Islands
    
        Combat - Americans
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
                Bombing raid in Japan rolls: 5,2 and causes: 4 damage to unit: factory
                Bombing raid in Japan causes 4 damage total. 
            Battle in Philippine Islands
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Japanese defend with 1 armour
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in Philippine Islands, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Philippine Islands, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
                Americans win, taking Philippine Islands from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            1 bomber moved from Philippine Islands to French Indo-China Thailand
            2 bombers moved from Japan to Stanovoj Chrebet
            1 destroyer moved from 64 Sea Zone to 56 Sea Zone
            2 transports moved from 65 Sea Zone to 56 Sea Zone
    
        Combat Move - Chinese
            1 infantry moved from Suiyuan to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Hupeh to Kiangsu
                  Chinese take Kiangsu from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Fukien to Kwangtung
    
        Place Units - Americans
            1 battleship and 1 fighter placed in 56 Sea Zone
            2 armour placed in Western United States
    
        Place Units - Chinese
            3 infantry placed in Suiyuan
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : 0.50
    Japanese AA : -0.33
    

    Production/PUs Summary :

    Germans : 0 / 0
    Russians : 46 / 48
    Japanese : 10 / 17
    British : 69 / 70
    Italians : 1 / 0
    Chinese : 12 / 0
    Americans : 40 / 40
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 1 battleship, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Russians
            2 armour moved from Suiyuan to Fukien
            2 infantry moved from Suiyuan to Manchuria
            2 infantry moved from Suiyuan to Kiangsu
            3 armour and 3 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
            6 infantry moved from Yakut S.S.R. to Soviet Far East
            6 infantry moved from Evenki National Okrug to Yakut S.S.R.
            2 armour moved from Yakut S.S.R. to Soviet Far East
            1 fighter moved from Russia to Stanovoj Chrebet
            1 fighter moved from Stanovoj Chrebet to Manchuria
            1 fighter moved from Stanovoj Chrebet to Buryatia S.S.R.
            1 fighter moved from Stanovoj Chrebet to Soviet Far East
            1 armour moved from Anglo-Egypt Sudan to Trans-Jordan
    
        Place Units - Russians
            1 battleship and 1 transport placed in 36 Sea Zone
            1 bomber and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 0 / 0
    Russians : 46 / 46
    Japanese : 10 / 17
    British : 69 / 70
    Italians : 1 / 0
    Chinese : 12 / 0
    Americans : 40 / 40
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 10x factory; Remaining resources: 7 PUs; 0 techTokens; 
            Japanese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 armour, 1 artillery and 5 infantry moved from Midway to 57 Sea Zone
            2 armour, 1 artillery, 5 infantry and 4 transports moved from 57 Sea Zone to 56 Sea Zone
            2 armour, 1 artillery and 5 infantry moved from 56 Sea Zone to Western United States
            5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 submarine moved from 57 Sea Zone to 56 Sea Zone
    
        Combat - Japanese
            Battle in 56 Sea Zone
                Japanese attack with 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 4 transports
                British defend with 2 battleships, 1 carrier, 2 cruisers and 2 fighters; Americans defend with 5 battleships, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters, 1 submarine and 2 transports
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 transports in 56 Sea Zone, round 2 : 7/16 hits, 7.67 expected hits
                Units damaged: 2 battleships owned by the British and 4 battleships owned by the Americans
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 7 battleships, 4 carriers, 3 cruisers, 5 destroyers, 8 fighters and 2 transports in 56 Sea Zone, round 2 : 17/27 hits, 14.50 expected hits
                Units damaged: 5 battleships owned by the Japanese
                    6 fighters owned by the Japanese, 1 submarine owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 56 Sea Zone
                    Japanese roll dice for 5 battleships and 4 transports in 56 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
                    Americans roll dice for 7 battleships, 4 carriers, 3 cruisers, 5 destroyers, 8 fighters and 2 transports in 56 Sea Zone, round 3 : 13/27 hits, 14.50 expected hits
                    4 transports owned by the Japanese, 4 destroyers owned by the Americans and 5 battleships owned by the Japanese lost in 56 Sea Zone
                    5 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 armour owned by the Japanese lost in Western United States
                Americans win with 7 battleships, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters and 2 transports remaining. Battle score for attacker is -218
                Casualties for Japanese: 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 4 transports
                Casualties for Americans: 4 destroyers and 1 submarine
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 10 PUs; end with 10 PUs
            7 units repaired.
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Japanese regular : 0.67
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 13
    
        Purchase Units - British
            British buy 3 armour, 2 bombers, 3 infantry and 2 transports; Remaining resources: 8 PUs; 0 techTokens; 
    
        Combat Move - British
            4 armour, 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 4 infantry and 4 transports moved from 36 Sea Zone to 62 Sea Zone
            4 armour and 4 infantry moved from 62 Sea Zone to Japan
            5 bombers moved from Stanovoj Chrebet to Japan
            3 fighters moved from 62 Sea Zone to Japan
            1 armour moved from Union of South Africa to 28 Sea Zone
            1 armour and 1 transport moved from 28 Sea Zone to 33 Sea Zone
            1 armour moved from 33 Sea Zone to French Madagascar
                  British take French Madagascar from Italians
    
        Combat - British
            Battle in Japan
                British attack with 4 armour, 5 bombers, 3 fighters and 4 infantry
                Japanese defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory, 4 fighters and 6 infantry
                    Japanese roll AA dice in Japan : 4/8 hits, 1.33 expected hits
                    3 bombers owned by the British and 1 fighter owned by the British lost in Japan
                    British roll dice for 2 battleships in Japan, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 4 armour, 2 bombers, 2 fighters and 4 infantry in Japan, round 2 : 6/12 hits, 5.00 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 4 fighters and 6 infantry in Japan, round 2 : 6/13 hits, 5.83 expected hits
                    6 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 4 infantry owned by the British and 2 armour owned by the British lost in Japan
                    British roll dice for 2 armour, 2 bombers and 2 fighters in Japan, round 3 : 4/6 hits, 3.33 expected hits
                    Japanese roll dice for 1 armour and 4 fighters in Japan, round 3 : 4/5 hits, 3.17 expected hits
                    3 fighters owned by the Japanese, 1 armour owned by the Japanese, 1 bomber owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in Japan
                1 bomber owned by the British and 1 fighter owned by the British retreated
                Japanese win with 1 fighter remaining. Battle score for attacker is -39
                Casualties for British: 4 armour, 4 bombers, 2 fighters and 4 infantry
                Casualties for Japanese: 1 armour, 2 artilleries, 3 fighters and 6 infantry
    
        Non Combat Move - British
            1 fighter moved from Japan to 62 Sea Zone
            1 bomber moved from Japan to Stanovoj Chrebet
            2 fighters moved from India to Kiangsu
            2 fighters moved from 56 Sea Zone to 62 Sea Zone
            2 battleships, 1 carrier and 2 cruisers moved from 56 Sea Zone to 52 Sea Zone
            2 battleships moved from 38 Sea Zone to 36 Sea Zone
            14 armour moved from Chinghai to Suiyuan
            1 destroyer moved from 34 Sea Zone to 37 Sea Zone
    
        Place Units - British
            1 armour and 1 infantry placed in India
            1 armour, 1 bomber and 1 infantry placed in East Indies
            1 transport placed in 38 Sea Zone
            1 transport placed in 35 Sea Zone
            1 armour, 1 bomber and 1 infantry placed in Eastern Canada
    
        Turn Complete - British
            British collect 70 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    Japanese AA : 2.67
    British regular : 2.33
    

    Production/PUs Summary :

    Germans : 0 / 0
    Russians : 46 / 46
    Japanese : 10 / 10
    British : 70 / 78
    Italians : 0 / 0
    Chinese : 12 / 0
    Americans : 40 / 40
    

    Savegame

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