• '21 '18 '17 '15

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 armour, 1 battleship, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 cruiser and 1 destroyer moved from 12 Sea Zone to 2 Sea Zone
            1 destroyer moved from 9 Sea Zone to 2 Sea Zone
            1 fighter moved from United Kingdom to 5 Sea Zone
            1 bomber moved from United Kingdom to 13 Sea Zone
    
        Combat - British
            Battle in 5 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 5 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 13 Sea Zone
                British attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 13 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 2 Sea Zone
                British attack with 1 cruiser and 2 destroyers
                Germans defend with 1 submarine
                    British roll dice for 1 cruiser and 2 destroyers in 2 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 2 Sea Zone
                British win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 infantry moved from Western Canada to Eastern Canada
            1 fighter moved from 5 Sea Zone to Archangel
            1 fighter moved from United Kingdom to Russia
            1 bomber moved from 13 Sea Zone to United Kingdom
            1 fighter moved from Egypt to India
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            2 infantry moved from Trans-Jordan to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to India
            1 destroyer moved from 35 Sea Zone to 30 Sea Zone
            1 destroyer moved from 41 Sea Zone to 30 Sea Zone
            2 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            1 battleship placed in 2 Sea Zone
            1 armour, 1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    British rolls : 0.00
    Germans regular : -0.17
    British regular : -0.17
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            2 infantry moved from Libya to Egypt
            1 battleship and 2 cruisers moved from 14 Sea Zone to 15 Sea Zone
            1 fighter moved from Italy to Egypt
            1 armour and 1 infantry moved from Italy to 14 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 armour and 1 infantry moved from 15 Sea Zone to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 1 fighter and 3 infantry
                British defend with 1 armour, 1 artillery and 2 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 2/4 hits, 1.50 expected hits
                    1 artillery owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 1 fighter and 1 infantry in Egypt, round 3 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 2 infantry
                Casualties for British: 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Libya
            1 armour moved from Balkans to Poland
            1 infantry moved from Balkans to Czechoslovakia Hungary
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    British regular : 0.00
    

    Territory Summary for Italians :

    Balkans : 1 infantry
    Czechoslovakia Hungary : 1 infantry
    Egypt : 1 flag, 1 armour and 1 infantry
    Italy : 1 aaGun, 2 artilleries, 1 factory and 2 infantry
    Libya : 1 fighter
    Poland : 1 armour
    15 Sea Zone : 1 battleship, 2 cruisers and 1 transport
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 3 units.
    
        Combat Move - Americans
            1 destroyer moved from 56 Sea Zone to 53 Sea Zone
            1 fighter moved from Western United States to 53 Sea Zone
            1 bomber moved from Western United States to 53 Sea Zone
            1 bomber moved from Eastern United States to 53 Sea Zone
            1 fighter moved from Eastern United States to 53 Sea Zone
            1 destroyer moved from 44 Sea Zone to 53 Sea Zone
            1 fighter moved from 44 Sea Zone to 53 Sea Zone
            1 carrier moved from 44 Sea Zone to 53 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
    
        Combat - Americans
            Battle in Morocco Algeria
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Morocco Algeria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria
                Americans win, taking Morocco Algeria from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 53 Sea Zone
                Americans attack with 2 bombers, 1 carrier, 2 destroyers and 3 fighters
                Japanese defend with 2 carriers, 1 destroyer, 4 fighters and 1 transport
                    Americans roll dice for 2 bombers, 1 carrier, 2 destroyers and 3 fighters in 53 Sea Zone, round 2 : 2/8 hits, 3.67 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer, 4 fighters and 1 transport in 53 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                    1 fighter owned by the Japanese, 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 53 Sea Zone
                    Americans roll dice for 2 bombers and 2 fighters in 53 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 carriers, 3 fighters and 1 transport in 53 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
                    1 carrier owned by the Japanese, 2 fighters owned by the Americans and 1 bomber owned by the Americans lost in 53 Sea Zone
                    Americans roll dice for 1 bomber in 53 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier, 3 fighters and 1 transport in 53 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits
                    1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 53 Sea Zone
                Japanese win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -42
                Casualties for Americans: 2 bombers, 1 carrier, 2 destroyers and 3 fighters
                Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters
    
        Non Combat Move - Americans
            1 infantry moved from Central United States to Western Canada
            1 transport moved from 56 Sea Zone to 65 Sea Zone
    
        Non Combat Move - Chinese
            1 infantry moved from Hupeh to Sikang
            1 infantry moved from Suiyuan to Ningxia
    
        Place Units - Americans
            1 armour and 1 infantry placed in Eastern United States
            1 cruiser and 1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Ningxia
            1 infantry placed in Sikang
            1 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.00
    Japanese regular : 2.33
    Germans regular : 0.33
    Americans rolls : 0.00
    

    Savegame


  • @dangermouse650
    Dice were horrible for the americans, that could have gone a lot better, 2 fighters 2 bombers only got 1 hit.


  • @dangermouse650 said in WW2 v3 1941:

    @dangermouse650
    Dice were horrible for the americans, that could have gone a lot better, 2 fighters 2 bombers only got 1 hit.

    Ouch. Sorry for your loss…not :)
    I give you points tho, it was a bold move, but damn, you cut my fleet down a bit.
    Can Dangermouse save the world this time?

  • '21

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 armour, 1 artillery and 1 infantry moved from Libya to Morocco Algeria
            2 infantry moved from Finland to Karelia S.S.R.
            1 bomber moved from Norway to Karelia S.S.R.
            1 fighter moved from Norway to Karelia S.S.R.
            2 fighters moved from Germany to Karelia S.S.R.
            1 artillery, 1 fighter and 1 infantry moved from Poland to Baltic States
            2 armour moved from Germany to Baltic States
            1 fighter moved from Bulgaria Romania to Baltic States
    
        Combat - Germans
            Battle in Karelia S.S.R.
                Germans attack with 1 bomber, 3 fighters and 2 infantry
                Russians defend with 1 aaGun, 1 factory and 4 infantry
                    Russians roll AA dice in Karelia S.S.R. : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 4 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
                3 fighters owned by the Germans and 1 bomber owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Baltic States
                Germans attack with 2 armour, 1 artillery, 2 fighters and 1 infantry
                Russians defend with 1 armour, 1 artillery and 2 infantry
                    Germans roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Baltic States, round 2 : 6/6 hits, 2.67 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.50 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour, 1 artillery and 2 infantry
            Battle in Morocco Algeria
                Germans attack with 1 armour, 1 artillery and 1 infantry
                Americans defend with 1 artillery
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco Algeria, round 3 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Morocco Algeria
                Germans win, taking Morocco Algeria from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            1 bomber moved from Karelia S.S.R. to Germany
            2 fighters moved from Karelia S.S.R. to Finland
            1 fighter moved from Karelia S.S.R. to Norway
            1 fighter moved from Baltic States to Ukraine
            1 fighter moved from Baltic States to East Poland
            1 artillery and 1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Northwestern Europe
    
        Place Units - Germans
            2 armour, 1 bomber, 1 fighter and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 35 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Russians regular : 0.17
    Germans regular : 2.50
    Russians AA : -0.67
    

    Territory Summary for Germans :

    Baltic States : 1 flag, 2 armour and 1 artillery
    East Poland : 1 flag, 2 armour, 1 fighter and 1 infantry
    France : 1 armour and 2 infantry
    Finland : 2 fighters
    Germany : 1 aaGun, 2 armour, 2 bombers, 1 factory, 1 fighter and 1 infantry
    Gibraltar : 1 flag, 1 infantry
    Morocco Algeria : 1 armour, 1 artillery and 1 infantry
    Northwestern Europe : 3 infantry
    Norway : 1 fighter and 2 infantry
    Poland : 1 artillery and 1 infantry
    Ukraine : 1 flag, 2 armour, 1 artillery, 1 fighter and 2 infantry
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Caucasus to Ukraine
            1 fighter moved from Russia to Ukraine
            2 infantry moved from Caucasus to Ukraine
            1 armour moved from Russia to Baltic States
            2 infantry moved from Belorussia to Baltic States
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 2 armour, 1 artillery, 1 fighter and 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Ukraine, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 4/6 hits, 2.67 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                1 fighter owned by the Russians retreated
                Germans win with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -7
                Casualties for Russians: 1 artillery and 3 infantry
                Casualties for Germans: 2 infantry
            Battle in Baltic States
                Russians attack with 1 armour and 2 infantry
                Germans defend with 2 armour and 1 artillery
                    Russians roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 2 armour and 1 artillery in Baltic States, round 2 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Russians lost in Baltic States
                1 armour owned by the Russians retreated to Belorussia
                Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Russia to Belorussia
            1 fighter moved from Ukraine to Russia
            2 infantry moved from Kazakh S.S.R. to Caucasus
            4 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 infantry moved from Archangel to Karelia S.S.R.
            1 infantry moved from Urals to Archangel
            1 infantry moved from Evenki National Okrug to Urals
    
        Place Units - Russians
            2 infantry placed in Karelia S.S.R.
            1 artillery and 2 infantry placed in Caucasus
            1 armour and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.00
    Russians regular : -0.33
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Borneo to 49 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to East Indies
                  Japanese take East Indies from British
            1 infantry moved from Philippine Islands to 50 Sea Zone
            1 battleship, 1 infantry and 1 transport moved from 50 Sea Zone to 53 Sea Zone
            1 infantry moved from 53 Sea Zone to Hawaiian Islands
                  Japanese take Hawaiian Islands from Americans
            2 fighters moved from 38 Sea Zone to 30 Sea Zone
            1 fighter moved from French Indo-China Thailand to 35 Sea Zone
            1 cruiser and 2 transports moved from 61 Sea Zone to 62 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Japan to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            1 infantry moved from Manchuria to Buryatia S.S.R.
            1 fighter moved from 53 Sea Zone to 65 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 armour and 1 infantry moved from 63 Sea Zone to Soviet Far East
            2 infantry moved from Manchuria to Suiyuan
                  Japanese take Suiyuan from Chinese
            1 artillery and 1 infantry moved from Kiangsu to Hupeh
                  Japanese take Hupeh from Chinese
            1 infantry moved from French Indo-China Thailand to Yunnan
                  Japanese take Yunnan from Chinese
    
        Combat - Japanese
            Battle in 65 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 65 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 30 Sea Zone
                Japanese attack with 2 fighters
                British defend with 2 destroyers
                    Japanese roll dice for 2 fighters in 30 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 2 destroyers in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 2 destroyers owned by the British lost in 30 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 fighter
                Casualties for British: 2 destroyers
            Battle in Buryatia S.S.R.
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Buryatia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Buryatia S.S.R., round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia S.S.R.
                Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Soviet Far East
                Japanese attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter could not land in 30 Sea Zone and was removed
            1 fighter moved from 35 Sea Zone to 38 Sea Zone
            2 infantry moved from Kwangtung to French Indo-China Thailand
            2 infantry moved from Fukien to Yunnan
            1 infantry moved from Fukien to Hupeh
            1 fighter moved from Japan to French Indo-China Thailand
            1 fighter moved from French Indo-China Thailand to 38 Sea Zone
            1 fighter moved from 65 Sea Zone to 53 Sea Zone
    
        Place Units - Japanese
            1 transport placed in 62 Sea Zone
            2 armour and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Russians regular : -1.33
    British regular : 0.33
    

    Territory Summary for Japanese :

    Borneo : 1 flag
    Buryatia S.S.R. : 1 flag, 1 artillery and 2 infantry
    East Indies : 1 flag, 1 artillery and 1 infantry
    French Indo-China Thailand : 1 fighter and 2 infantry
    Fukien : 1 flag
    Hawaiian Islands : 1 flag, 1 infantry
    Hupeh : 1 flag, 1 artillery and 2 infantry
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 2 armour, 1 factory and 4 infantry
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag
    Philippine Islands : 1 flag
    Soviet Far East : 1 flag, 1 armour and 1 infantry
    Suiyuan : 1 flag, 2 infantry
    Yunnan : 1 flag, 3 infantry
    38 Sea Zone : 1 carrier, 2 fighters and 1 transport
    53 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 transports
    62 Sea Zone : 1 cruiser and 2 transports
    63 Sea Zone : 1 transport
    

    Savegame

  • '21

    I messed up my turn. Miscalculated the spaces for my fighters. and the game didnt prompt me they couldnt return. Didnt realize til i went to return my only surviving fighter, only to see it splash down :(:angry:


  • @captainsquareyez
    Oops, usually the game wont let you do that, was there another place for it maybe?

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 2 armour, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Non Combat Move - British
            1 fighter moved from Archangel to Russia
            1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 2 Sea Zone
            1 armour and 1 infantry moved from 2 Sea Zone to United Kingdom
            2 infantry moved from Rhodesia to Italian Africa
    
        Place Units - British
            1 transport placed in 2 Sea Zone
            2 armour, 1 bomber and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    British rolls : 0.00
    

    Savegame

  • '21

    @dangermouse650 said in WW2 v3 1941:

    @captainsquareyez
    Oops, usually the game wont let you do that, was there another place for it maybe?

    No😔. Had 1 space to move left over. Nothing but ocean in neighbouring tiles.

  • '21

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 fighter
            EDIT: Turning off Edit Mode
            EDIT: 1 carrier moved from 38 Sea Zone to 39 Sea Zone
            EDIT: 2 fighters moved from 38 Sea Zone to 39 Sea Zone
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 armour and 1 infantry moved from Egypt to Anglo-Egypt Sudan
                  Italians take Anglo-Egypt Sudan from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Poland to East Poland
            1 infantry moved from Czechoslovakia Hungary to Poland
            1 infantry moved from Balkans to Bulgaria Romania
            1 fighter moved from Libya to France
    
        Place Units - Italians
            1 armour, 1 artillery and 1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Anglo-Egypt Sudan : 1 flag, 1 armour and 1 infantry
    East Poland : 1 armour
    Egypt : 1 flag
    France : 1 fighter
    Italy : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 2 infantry
    Poland : 1 infantry
    Bulgaria Romania : 1 infantry
    Trans-Jordan : 1 flag, 1 artillery and 1 infantry
    15 Sea Zone : 1 battleship, 2 cruisers and 1 transport
    

    Production/PUs Summary :

    Germans : 35 / 36
    Russians : 24 / 26
    Japanese : 35 / 37
    British : 30 / 32
    Italians : 14 / 14
    Chinese : 3 / 0
    Americans : 37 / 39
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Super subs
    
        Activate Technology - Americans
            Americans activating Super subs
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 cruiser moved from 10 Sea Zone to 12 Sea Zone
            1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
    
        Combat - Americans
            Battle in Morocco Algeria
                Americans attack with 1 armour and 1 infantry
                Germans defend with 1 armour, 1 artillery and 1 infantry
                    Americans roll dice for 1 cruiser in Morocco Algeria, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco Algeria, round 2 : 2/3 hits, 1.17 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Morocco Algeria
                Germans win with 1 armour remaining. Battle score for attacker is -1
                Casualties for Americans: 1 armour and 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 transport moved from 12 Sea Zone to 10 Sea Zone
            1 infantry moved from Western Canada to Alaska
            1 infantry moved from Western United States to Western Canada
    
        Place Units - Americans
            1 armour and 1 infantry placed in Eastern United States
            1 armour, 1 fighter and 1 infantry placed in Western United States
            2 submarines placed in 56 Sea Zone
    
        Place Units - Chinese
            1 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Germans regular : 0.83
    Americans rolls : 1.00
    

    Savegame

  • '21

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 2 aaGuns, 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            2 bombers moved from Germany to 12 Sea Zone
            1 fighter moved from Norway to 12 Sea Zone
            2 armour and 1 artillery moved from Baltic States to Karelia S.S.R.
            2 fighters moved from Finland to Karelia S.S.R.
            1 fighter moved from East Poland to Karelia S.S.R.
            2 armour moved from East Poland to Karelia S.S.R.
    
        Combat - Germans
            Battle in 12 Sea Zone
                Germans attack with 2 bombers and 1 fighter
                Americans defend with 1 cruiser, 1 destroyer and 1 transport
                    Germans roll dice for 2 bombers and 1 fighter in 12 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 12 Sea Zone
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 27
                Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
            Battle in Karelia S.S.R.
                Germans attack with 4 armour, 1 artillery and 3 fighters
                Russians defend with 1 aaGun, 1 factory and 4 infantry
                    Russians roll AA dice in Karelia S.S.R. : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 4 armour, 1 artillery and 2 fighters in Karelia S.S.R., round 2 : 1/7 hits, 3.33 expected hits
                    Russians roll dice for 4 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 4 armour and 2 fighters in Karelia S.S.R., round 3 : 5/6 hits, 3.00 expected hits
                    Russians roll dice for 3 infantry in Karelia S.S.R., round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 4 armour and 2 fighters remaining. Battle score for attacker is -2
                Casualties for Germans: 1 artillery and 1 fighter
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Karelia S.S.R. to Norway
            1 fighter moved from Karelia S.S.R. to Baltic States
            2 armour moved from Germany to Baltic States
            1 infantry moved from Poland to Baltic States
            1 artillery moved from Poland to East Poland
            1 infantry moved from Germany to Northwestern Europe
            1 fighter moved from Germany to East Poland
            1 fighter moved from 12 Sea Zone to Morocco Algeria
            2 bombers moved from 12 Sea Zone to Germany
    
        Place Units - Germans
            2 aaGuns, 1 armour, 1 artillery and 1 fighter placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.83
    Germans rolls : 0.00
    Russians regular : -1.33
    Germans regular : 0.83
    Russians AA : 0.50
    

    Territory Summary for Germans :

    Baltic States : 1 flag, 2 armour, 1 fighter and 1 infantry
    East Poland : 1 flag, 1 artillery, 1 fighter and 1 infantry
    France : 1 armour and 2 infantry
    Germany : 3 aaGuns, 1 armour, 1 artillery, 2 bombers, 1 factory and 1 fighter
    Gibraltar : 1 flag, 1 infantry
    Karelia S.S.R. : 1 flag, 1 aaGun, 4 armour and 1 factory
    Morocco Algeria : 1 armour and 1 fighter
    Northwestern Europe : 4 infantry
    Norway : 1 fighter and 2 infantry
    Ukraine : 1 flag, 2 armour, 1 artillery and 1 fighter
    

    Production/PUs Summary :

    Germans : 37 / 37
    Russians : 22 / 26
    Japanese : 35 / 37
    British : 30 / 32
    Italians : 14 / 14
    Chinese : 3 / 0
    Americans : 37 / 38
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Non Combat Move - Russians
            1 armour moved from Belorussia to Russia
            1 infantry moved from Urals to Archangel
            4 infantry moved from Evenki National Okrug to Urals
    
        Place Units - Russians
            1 fighter and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Archangel : 2 infantry
    Belorussia : 3 infantry
    Caucasus : 1 aaGun, 1 artillery, 1 factory and 8 infantry
    Eastern Ukraine : 3 infantry
    Russia : 1 aaGun, 2 armour, 1 factory, 2 fighters and 7 infantry
    Stanovoj Chrebet : 1 infantry
    Urals : 4 infantry
    6 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 37 / 37
    Russians : 22 / 23
    Japanese : 35 / 37
    British : 30 / 32
    Italians : 14 / 14
    Chinese : 3 / 0
    Americans : 37 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 destroyers and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Soviet Far East to 63 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from 64 Sea Zone to Alaska
            1 artillery and 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            1 fighter and 2 infantry moved from French Indo-China Thailand to Burma
            1 infantry moved from Yunnan to Burma
            1 artillery and 2 infantry moved from Hupeh to Sikang
            1 fighter moved from French Indo-China Thailand to Sikang
            2 infantry moved from Yunnan to Burma
            2 armour and 2 infantry moved from Japan to 62 Sea Zone
            2 armour, 1 cruiser, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone
            2 armour and 2 infantry moved from 64 Sea Zone to Alaska
            1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery, 2 fighters and 1 infantry moved from 39 Sea Zone to Australia
            1 carrier and 2 fighters moved from 53 Sea Zone to 47 Sea Zone
            2 fighters moved from 47 Sea Zone to Australia
    
        Combat - Japanese
            Battle in Alaska
                Japanese attack with 3 armour and 3 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 cruiser in Alaska, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 3 armour and 3 infantry in Alaska, round 2 : 1/6 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Alaska
                Japanese win, taking Alaska from Americans with 3 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Stanovoj Chrebet
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Stanovoj Chrebet, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Stanovoj Chrebet
                    Japanese roll dice for 1 artillery and 1 infantry in Stanovoj Chrebet, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Stanovoj Chrebet, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Stanovoj Chrebet
                1 artillery owned by the Japanese retreated to Buryatia S.S.R.
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
            Battle in Sikang
                Japanese attack with 1 artillery, 1 fighter and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Sikang, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Burma
                Japanese attack with 1 fighter and 5 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 5 infantry in Burma, round 2 : 1/6 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Australia
                Japanese attack with 1 artillery, 4 fighters and 1 infantry
                British defend with 1 aaGun, 1 artillery and 3 infantry
                    British roll AA dice in Australia : 1/4 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Australia
                    Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Australia, round 2 : 1/5 hits, 2.17 expected hits
                    British roll dice for 1 artillery and 3 infantry in Australia, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia
                    Japanese roll dice for 1 artillery and 3 fighters in Australia, round 3 : 3/4 hits, 1.83 expected hits
                    British roll dice for 1 artillery and 2 infantry in Australia, round 3 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in Australia
                Japanese win, taking Australia from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for British: 1 artillery and 3 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Australia to 39 Sea Zone
            1 fighter moved from Australia to 39 Sea Zone
            1 fighter moved from Australia to 47 Sea Zone
            1 battleship moved from 53 Sea Zone to 64 Sea Zone
            2 transports moved from 53 Sea Zone to 60 Sea Zone
            1 fighter moved from Sikang to Yunnan
            1 fighter moved from Burma to Yunnan
    
        Place Units - Japanese
            1 armour and 1 fighter placed in Japan
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 0.33
    Japanese regular : -1.67
    British AA : 0.33
    Japanese rolls : 0.00
    Russians regular : 1.33
    British regular : -0.67
    

    Territory Summary for Japanese :

    Alaska : 1 flag, 3 armour and 2 infantry
    Australia : 1 flag, 1 aaGun and 1 artillery
    Borneo : 1 flag
    Burma : 1 flag, 4 infantry
    Buryatia S.S.R. : 1 flag, 1 artillery
    East Indies : 1 flag
    Fukien : 1 flag
    Hawaiian Islands : 1 flag, 1 infantry
    Hupeh : 1 flag
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 1 armour, 1 factory, 1 fighter and 2 infantry
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag
    Philippine Islands : 1 flag
    Sikang : 1 flag, 1 artillery and 1 infantry
    Soviet Far East : 1 flag
    Suiyuan : 1 flag, 2 infantry
    Yunnan : 1 flag, 2 fighters
    39 Sea Zone : 1 carrier, 2 fighters and 1 transport
    47 Sea Zone : 1 carrier and 1 fighter
    60 Sea Zone : 2 transports
    62 Sea Zone : 2 destroyers
    64 Sea Zone : 1 battleship, 1 cruiser and 3 transports
    

    Production/PUs Summary :

    Germans : 37 / 37
    Russians : 22 / 23
    Japanese : 42 / 43
    British : 26 / 32
    Italians : 14 / 14
    Chinese : 2 / 0
    Americans : 35 / 38
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 2 armour, 1 bomber and 2 infantry; Remaining resources: 4 PUs; 1 techTokens; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 submarine moved from 6 Sea Zone to 12 Sea Zone
            2 armour and 2 infantry moved from United Kingdom to 2 Sea Zone
            2 bombers moved from United Kingdom to Germany
            2 armour, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 2 Sea Zone to 7 Sea Zone
            2 armour and 2 infantry moved from 7 Sea Zone to France
            1 fighter moved from United Kingdom to France
            1 artillery, 1 fighter and 5 infantry moved from India to Burma
    
        Combat - British
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 4,2 and causes: 6 damage to unit: factory
                Bombing raid in Germany causes 6 damage total. 
            Battle in France
                British attack with 2 armour, 1 fighter and 2 infantry
                Germans defend with 1 armour and 2 infantry; Italians defend with 1 fighter
                    British roll dice for 1 battleship and 1 cruiser in France, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 2 armour, 1 fighter and 2 infantry in France, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 armour, 1 fighter and 2 infantry in France, round 2 : 2/4 hits, 1.83 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in France
                    British roll dice for 2 armour and 1 fighter in France, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 fighter in France, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Italians and 1 armour owned by the British lost in France
                British win, taking France from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 2 infantry
                Casualties for Germans: 1 armour and 2 infantry
                Casualties for Italians: 1 fighter
            Battle in Burma
                British attack with 1 artillery, 1 fighter and 5 infantry
                Japanese defend with 4 infantry
                    British roll dice for 1 artillery, 1 fighter and 5 infantry in Burma, round 2 : 2/7 hits, 1.83 expected hits
                    Japanese roll dice for 4 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                1 fighter owned by the British retreated
                1 artillery owned by the British and 3 infantry owned by the British retreated to India
                Japanese win with 2 infantry remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to India
            1 fighter moved from France to United Kingdom
            2 bombers moved from Germany to United Kingdom
    
        Place Units - British
            2 armour, 1 bomber and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans AA : -0.33
    British rolls : 0.00
    Germans regular : 0.50
    British regular : 0.67
    

    Territory Summary for British :

    France : 1 flag, 1 armour
    India : 1 aaGun, 1 artillery, 1 fighter and 3 infantry
    Italian Africa : 2 infantry
    Russia : 2 fighters
    United Kingdom : 1 aaGun, 5 armour, 1 artillery, 3 bombers, 1 factory, 1 fighter and 7 infantry
    7 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
    41 Sea Zone : 1 transport
    

    Production/PUs Summary :

    Germans : 31 / 37
    Russians : 22 / 23
    Japanese : 42 / 43
    British : 32 / 36
    Italians : 14 / 14
    Chinese : 2 / 0
    Americans : 35 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Anglo-Egypt Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 armour moved from Belgian Congo to Italian Africa
            1 infantry moved from Anglo-Egypt Sudan to Italian Africa
            1 armour moved from Italy to France
            1 artillery and 1 infantry moved from Italy to France
    
        Combat - Italians
            Battle in Italian Africa
                Italians attack with 1 armour and 1 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 armour and 1 infantry in Italian Africa, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 2 infantry in Italian Africa, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Italian Africa
                    Italians roll dice for 1 armour in Italian Africa, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Italian Africa, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Italian Africa, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Italian Africa, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Italian Africa
                British win with no units remaining. Battle score for attacker is -2
                Casualties for Italians: 1 armour and 1 infantry
                Casualties for British: 2 infantry
            Battle in France
                Italians attack with 1 armour, 1 artillery and 1 infantry
                British defend with 1 armour
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in France, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in France
                Italians win, taking France from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
            1 infantry moved from Poland to East Poland
            1 infantry moved from Bulgaria Romania to Ukraine
    
        Place Units - Italians
            1 artillery and 1 fighter placed in Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    British regular : 0.17
    

    Territory Summary for Italians :

    Anglo-Egypt Sudan : 1 flag
    Belgian Congo : 1 flag
    East Poland : 1 armour and 1 infantry
    Egypt : 1 flag, 1 artillery and 1 infantry
    France : 1 armour, 1 artillery and 1 infantry
    Italy : 1 aaGun, 1 artillery, 1 factory and 1 fighter
    Trans-Jordan : 1 flag, 1 artillery and 1 infantry
    Ukraine : 1 infantry
    15 Sea Zone : 1 battleship, 2 cruisers and 1 transport
    

    Production/PUs Summary :

    Germans : 37 / 37
    Russians : 22 / 23
    Japanese : 42 / 43
    British : 25 / 36
    Italians : 15 / 15
    Chinese : 2 / 0
    Americans : 35 / 38
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
    
        Combat - Americans
            Battle in Morocco Algeria
                Americans attack with 1 armour and 1 infantry
                Germans defend with 1 armour and 1 fighter
                    Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour and 1 fighter in Morocco Algeria, round 2 : 1/2 hits, 1.17 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria
                    Americans roll dice for 1 armour in Morocco Algeria, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 fighter in Morocco Algeria, round 3 : 1/1 hits, 0.67 expected hits
                    1 armour owned by the Americans lost in Morocco Algeria
                Germans win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 1 armour and 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            2 submarines moved from 56 Sea Zone to 46 Sea Zone
            1 infantry moved from Western Canada to Eastern Canada
            1 infantry moved from Western United States to Western Canada
            1 infantry moved from Western United States to Mexico
    
        Combat Move - Chinese
            1 infantry moved from Ningxia to Hupeh
                  Chinese take Hupeh from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            2 armour, 1 artillery, 1 fighter and 3 infantry placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Germans regular : 0.17
    Americans rolls : 0.00
    

    Territory Summary for Americans and Chinese :

    Chinghai : 3 infantry
    Eastern Canada : 1 infantry
    Eastern United States : 1 aaGun and 1 factory
    Hupeh : 1 infantry
    Mexico : 1 infantry
    Midway : 1 infantry
    Ningxia : 1 infantry
    Wake Island : 1 infantry
    Western Canada : 1 infantry
    Western United States : 1 aaGun, 4 armour, 1 artillery, 1 factory, 2 fighters and 3 infantry
    12 Sea Zone : 1 transport
    46 Sea Zone : 2 submarines
    

    Production/PUs Summary :

    Germans : 37 / 37
    Russians : 22 / 23
    Japanese : 41 / 43
    British : 25 / 36
    Italians : 15 / 15
    Chinese : 3 / 0
    Americans : 35 / 35
    

    Savegame

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