• '21

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Germans
            1 carrier placed in 5 Sea Zone
            Germans undo move 1.
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Germans :

    Archangel : 1 flag
    Baltic States : 1 flag
    Belorussia : 1 flag
    East Poland : 1 flag
    France : 1 aaGun, 2 armour, 1 fighter and 3 infantry
    Germany : 1 aaGun, 6 armour, 1 artillery, 7 bombers, 1 factory, 8 fighters and 10 infantry
    Gibraltar : 1 flag, 1 infantry
    Karelia S.S.R. : 1 flag, 1 aaGun, 3 armour and 1 factory
    Eastern Ukraine : 1 flag
    Northwestern Europe : 1 aaGun, 2 armour, 1 artillery and 4 infantry
    Norway : 2 armour
    Novosibirsk : 1 flag
    Poland : 1 aaGun, 3 armour, 1 factory and 3 infantry
    Bulgaria Romania : 1 factory
    Russia : 1 flag, 1 aaGun and 1 factory
    Urals : 1 flag
    14 Sea Zone : 1 battleship, 4 destroyers, 1 submarine and 2 transports
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 52 / 54
    British : 13 / 16
    Italians : 28 / 29
    Chinese : 0 / 0
    Americans : 37 / 37
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 2 cruisers, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Japanese
            2 destroyers moved from 28 Sea Zone to 23 Sea Zone
    
        Place Units - Japanese
            2 cruisers, 2 destroyers, 1 fighter and 2 submarines placed in 62 Sea Zone
            1 armour placed in Manchuria
            Japanese undo move 1.
            2 cruisers, 2 destroyers and 2 submarines placed in 62 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Japanese collect 2 PUs from War Bonds; end with 54 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Japanese :

    Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag
    Chinghai : 1 flag
    East Indies : 1 flag, 1 factory
    Evenki National Okrug : 1 flag
    French Equatorial Africa : 1 infantry
    French West Africa : 1 armour
    Fukien : 1 flag
    Hawaiian Islands : 1 flag, 1 armour and 1 infantry
    Hupeh : 1 flag
    India : 1 flag, 1 aaGun
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 4 armour, 2 artilleries, 1 factory, 1 fighter and 6 infantry
    Kazakh S.S.R. : 1 flag
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag, 3 armour and 1 factory
    Midway : 1 flag, 1 armour and 1 infantry
    New Guinea : 1 flag
    New Zealand : 1 flag
    Ningxia : 1 flag
    Philippine Islands : 1 flag
    Sikang : 1 flag
    Solomon Islands : 1 flag, 1 artillery and 1 infantry
    Soviet Far East : 1 flag, 4 bombers and 6 fighters
    Stanovoj Chrebet : 1 flag
    Suiyuan : 1 flag
    Wake Island : 1 flag, 1 armour and 1 infantry
    Yakut S.S.R. : 1 flag
    Yunnan : 1 flag
    23 Sea Zone : 2 destroyers
    62 Sea Zone : 3 battleships, 3 carriers, 4 cruisers, 12 destroyers, 6 fighters, 4 submarines and 13 transports
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 52 / 54
    British : 13 / 16
    Italians : 28 / 29
    Chinese : 0 / 0
    Americans : 37 / 37
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 19

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 19
    
        Purchase Units - British
            British buy 1 artillery and 1 bomber; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - British
            1 artillery and 1 bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 52 / 54
    British : 13 / 13
    Italians : 28 / 29
    Chinese : 0 / 0
    Americans : 37 / 37
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians buy 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Rhodesia to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 28 Sea Zone
            1 armour moved from Union of South Africa to 28 Sea Zone
            1 armour and 1 infantry moved from 28 Sea Zone to French Madagascar
    
        Combat - Italians
            Battle in French Madagascar
                Italians attack with 1 armour and 1 infantry
                Americans defend with 1 armour
                    Italians roll dice for 1 armour and 1 infantry in French Madagascar, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in French Madagascar, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in French Madagascar
                Italians win, taking French Madagascar from British with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 armour
    
        Non Combat Move - Italians
            1 infantry moved from Persia to Trans-Jordan
    
        Place Units - Italians
            2 fighters and 1 submarine placed in 14 Sea Zone
            1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 29 PUs; end with 29 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from French Madagascar: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : -0.50
    

    Territory Summary for Italians :

    Anglo-Egypt Sudan : 1 flag
    Belgian Congo : 1 flag
    Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory
    Egypt : 1 flag
    French Equatorial Africa : 1 flag
    French Madagascar : 1 flag, 1 armour
    French West Africa : 1 flag, 1 infantry
    Italian Africa : 1 flag
    Italy : 1 aaGun, 5 armour, 1 factory and 8 infantry
    Morocco Algeria : 1 armour and 1 infantry
    Persia : 1 flag
    Rhodesia : 1 flag
    Trans-Jordan : 1 flag, 1 infantry
    Ukraine : 1 flag
    Union of South Africa : 1 flag
    14 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports
    28 Sea Zone : 1 transport
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 52 / 54
    British : 12 / 13
    Italians : 29 / 29
    Chinese : 0 / 0
    Americans : 37 / 37
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 19

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Non Combat Move - Americans
            3 submarines moved from 10 Sea Zone to 20 Sea Zone
            1 transport moved from 2 Sea Zone to 9 Sea Zone
    
        Place Units - Americans
            1 fighter and 9 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 52 / 54
    British : 12 / 13
    Italians : 29 / 29
    Chinese : 0 / 0
    Americans : 37 / 37
    

    Savegame

  • '21

    TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 cruiser and 2 fighters; Remaining resources: 2 PUs; 0 techTokens; 
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 6 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Japanese
            1 fighter moved from Japan to Soviet Far East
            1 infantry moved from French Equatorial Africa to French West Africa
    
        Place Units - Japanese
            4 armour and 4 infantry placed in Japan
            1 armour and 2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Japanese collect 5 PUs from War Bonds; end with 57 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 20

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 20
    
        Purchase Units - British
            British buy 1 armour and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Place Units - British
            1 armour and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @dangermouse650 Your almost at triple the allies production, yet you still want to cheat??? :grinning:
    The only reason to not place units is if the factory is over production


  • @CaptainSquareyez
    Above post looks like i am berating myself :)
    I just scrolled back a few turns, you haven’t put units out since
    rd 18. I will forgive this bending of rules… this time… :)


  • @captainsquareyez We spoke about this the other night co zi asked if i had to put them out regardless and you said no

  • '21

    TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 cruiser and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; 
    
        Non Combat Move - Italians
            1 infantry moved from Trans-Jordan to Egypt
            1 armour moved from French Madagascar to 28 Sea Zone
            1 armour and 1 transport moved from 28 Sea Zone to 23 Sea Zone
            1 armour moved from 23 Sea Zone to French Equatorial Africa
    
        Place Units - Italians
            1 cruiser and 1 fighter placed in 14 Sea Zone
            1 armour placed in Italy
            Italians undo move 1.
            Italians undo move 1.
            1 armour and 1 fighter placed in Italy
            1 cruiser placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 29 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 48 / 50
    Russians : 0 / 0
    Japanese : 52 / 57
    British : 12 / 14
    Italians : 29 / 31
    Chinese : 0 / 0
    Americans : 37 / 37
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 20

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Non Combat Move - Americans
            3 submarines moved from 20 Sea Zone to 19 Sea Zone
            1 fighter moved from Western United States to Panama
            1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 18 Sea Zone
            1 armour and 1 infantry moved from 18 Sea Zone to Brazil
            1 bomber moved from Western United States to Panama
            1 artillery moved from Western United States to Western Canada
    
        Place Units - Americans
            6 infantry placed in Eastern United States
            1 armour, 1 artillery and 1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 48 / 50
    Russians : 0 / 0
    Japanese : 52 / 57
    British : 12 / 14
    Italians : 29 / 31
    Chinese : 0 / 0
    Americans : 37 / 37
    

    Savegame


  • @captainsquareyez Trying to remember the convo, if you bought too many units, you would not lose them, they would stay in the cue until you could place them.


  • @dangermouse650 easier if you call me :stuck_out_tongue:

  • '21

    TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 infantry and 6 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Germans
            2 carriers and 10 transports placed in 5 Sea Zone
            1 battleship, 1 cruiser and 2 destroyers placed in 5 Sea Zone
            Germans undo move 2.
            Germans undo move 1.
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 5 transports placed in 5 Sea Zone
            4 fighters placed in 5 Sea Zone
            Germans undo move 1.
            2 transports placed in 5 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports placed in 5 Sea Zone
            1 armour and 1 infantry placed in Germany
            1 transport placed in 5 Sea Zone
            1 transport placed in 5 Sea Zone
            2 transports placed in 16 Sea Zone
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 52 / 57
    British : 12 / 14
    Italians : 29 / 31
    Chinese : 0 / 0
    Americans : 37 / 37
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 5 armour, 1 factory and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 23 Sea Zone to 18 Sea Zone
            4 bombers moved from Soviet Far East to Alaska
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters and 2 submarines moved from 62 Sea Zone to 64 Sea Zone
            7 armour and 7 infantry moved from 64 Sea Zone to Alaska
            2 fighters moved from 64 Sea Zone to Alaska
            1 battleship moved from 62 Sea Zone to 64 Sea Zone
            1 cruiser moved from 62 Sea Zone to 64 Sea Zone
    
        Combat - Japanese
            Battle in 18 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 18 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Alaska
                Japanese attack with 7 armour, 4 bombers, 2 fighters and 7 infantry
                Americans defend with 3 infantry
                    Japanese roll dice for 2 battleships and 3 cruisers in Alaska, round 2 : 2/5 hits, 2.83 expected hits
                    Japanese roll dice for 7 armour, 4 bombers, 2 fighters and 7 infantry in Alaska, round 2 : 15/24 hits, 11.33 expected hits
                    Americans roll dice for 3 infantry in Alaska, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Alaska
                Japanese win, taking Alaska from Americans with 7 armour, 4 bombers, 2 fighters and 6 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 3 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Alaska to 64 Sea Zone
            4 bombers moved from Alaska to Soviet Far East
            1 carrier and 2 fighters moved from 62 Sea Zone to 64 Sea Zone
    
        Place Units - Japanese
            1 factory placed in Kiangsu
            4 armour and 4 infantry placed in Japan
            1 armour and 2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 56 PUs
            Japanese collect 3 PUs from War Bonds; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : 2.83
    

    Territory Summary for Japanese :

    Alaska : 1 flag, 7 armour and 6 infantry
    Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag
    Chinghai : 1 flag
    East Indies : 1 flag, 1 factory
    Evenki National Okrug : 1 flag
    French West Africa : 1 armour and 1 infantry
    Fukien : 1 flag
    Hawaiian Islands : 1 flag, 1 armour and 1 infantry
    Hupeh : 1 flag
    India : 1 flag, 1 aaGun
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 5 armour, 2 artilleries, 1 factory and 7 infantry
    Kazakh S.S.R. : 1 flag
    Kiangsu : 1 flag, 1 factory
    Kwangtung : 1 flag
    Manchuria : 1 flag, 5 armour, 1 factory and 4 infantry
    Midway : 1 flag, 1 armour and 1 infantry
    New Guinea : 1 flag
    New Zealand : 1 flag
    Ningxia : 1 flag
    Philippine Islands : 1 flag
    Sikang : 1 flag
    Solomon Islands : 1 flag, 1 artillery and 1 infantry
    Soviet Far East : 1 flag, 4 bombers and 7 fighters
    Stanovoj Chrebet : 1 flag
    Suiyuan : 1 flag
    Wake Island : 1 flag, 1 armour and 1 infantry
    Yakut S.S.R. : 1 flag
    Yunnan : 1 flag
    18 Sea Zone : 1 destroyer
    23 Sea Zone : 1 destroyer
    62 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 2 submarines and 6 transports
    64 Sea Zone : 2 battleships, 2 carriers, 3 cruisers, 6 destroyers, 4 fighters, 2 submarines and 7 transports
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 54 / 59
    British : 12 / 14
    Italians : 29 / 31
    Chinese : 0 / 0
    Americans : 35 / 37
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 21

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 21
    
        Purchase Units - British
            British buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            3 bombers moved from United Kingdom to 23 Sea Zone
    
        Combat - British
            Battle in 23 Sea Zone
                British attack with 3 bombers
                Italians defend with 1 transport; Japanese defend with 1 destroyer
                    British roll dice for 3 bombers in 23 Sea Zone, round 2 : 3/6 hits, 4.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Italians and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                British win with 3 bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 destroyer
                Casualties for Italians: 1 transport
    
        Non Combat Move - British
            3 bombers moved from 23 Sea Zone to Brazil
    
        Place Units - British
            1 armour and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    British regular : -1.00
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 54 / 59
    British : 12 / 12
    Italians : 29 / 31
    Chinese : 0 / 0
    Americans : 35 / 37
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 21

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 21
    
        Purchase Units - Italians
            Italians buy 1 battleship and 1 transport; Remaining resources: 4 PUs; 0 techTokens; 
    
        Non Combat Move - Italians
            1 armour moved from French Equatorial Africa to French West Africa
            1 infantry moved from Egypt to Libya
            2 artilleries moved from Caucasus to Persia
            2 fighters moved from 14 Sea Zone to French West Africa
            1 fighter moved from Italy to 14 Sea Zone
            1 armour and 1 infantry moved from Morocco Algeria to Libya
    
        Place Units - Italians
            1 battleship and 1 transport placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 29 PUs; end with 33 PUs
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 54 / 59
    British : 12 / 12
    Italians : 29 / 33
    Chinese : 0 / 0
    Americans : 35 / 37
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 21

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 fighter moved from Western Canada to 64 Sea Zone
            7 bombers moved from Western United States to 64 Sea Zone
            4 submarines moved from 56 Sea Zone to 64 Sea Zone
            4 fighters moved from Western United States to Alaska
            2 armour, 3 artilleries and 12 infantry moved from Western Canada to Alaska
            3 submarines moved from 19 Sea Zone to 18 Sea Zone
            1 bomber moved from Panama to Alaska
    
        Combat - Americans
            Battle in Alaska
                Americans attack with 2 armour, 3 artilleries, 1 bomber, 4 fighters and 12 infantry
                Japanese defend with 7 armour and 6 infantry
                    Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 4 fighters and 12 infantry in Alaska, round 2 : 7/23 hits, 7.83 expected hits
                    Japanese roll dice for 7 armour and 6 infantry in Alaska, round 2 : 7/13 hits, 5.50 expected hits
                    6 infantry owned by the Japanese, 1 armour owned by the Japanese and 7 infantry owned by the Americans lost in Alaska
                    Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 4 fighters and 5 infantry in Alaska, round 3 : 5/16 hits, 6.67 expected hits
                    Japanese roll dice for 6 armour in Alaska, round 3 : 1/6 hits, 3.00 expected hits
                    5 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
                    Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 4 fighters and 4 infantry in Alaska, round 4 : 4/15 hits, 6.50 expected hits
                    Japanese roll dice for 1 armour in Alaska, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
                Americans win, taking Alaska from Japanese with 2 armour, 3 artilleries, 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 26
                Casualties for Americans: 9 infantry
                Casualties for Japanese: 7 armour and 6 infantry
            Battle in 64 Sea Zone
                Americans attack with 7 bombers, 1 fighter and 4 submarines
                Japanese defend with 2 battleships, 2 carriers, 3 cruisers, 6 destroyers, 4 fighters, 2 submarines and 7 transports
                    Japanese roll dice for 2 submarines in 64 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 4 submarines in 64 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 7 bombers and 1 fighter in 64 Sea Zone, round 2 : 12/15 hits, 9.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 carriers, 3 cruisers, 6 destroyers, 4 fighters and 7 transports in 64 Sea Zone, round 2 : 8/17 hits, 8.17 expected hits
                    2 fighters owned by the Japanese, 4 submarines owned by the Americans, 6 destroyers owned by the Japanese, 1 fighter owned by the Americans, 3 bombers owned by the Americans and 3 cruisers owned by the Japanese lost in 64 Sea Zone
                2 submarines owned by the Japanese submerged
                    Americans roll dice for 4 bombers in 64 Sea Zone, round 3 : 5/8 hits, 5.33 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 2 fighters and 7 transports in 64 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits
                    2 fighters owned by the Japanese, 2 carriers owned by the Japanese, 1 battleship owned by the Japanese and 3 bombers owned by the Americans lost in 64 Sea Zone
                    Americans roll dice for 1 bomber in 64 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 battleship and 7 transports in 64 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 64 Sea Zone
                Japanese win with 7 transports remaining. Battle score for attacker is 50
                Casualties for Americans: 7 bombers, 1 fighter and 4 submarines
                Casualties for Japanese: 2 battleships, 2 carriers, 3 cruisers, 6 destroyers and 4 fighters
            Battle in 18 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 18 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 1
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from Alaska to Western United States
            4 fighters moved from Alaska to Western United States
            1 artillery and 13 infantry moved from Western United States to Western Canada
            1 infantry moved from Western United States to Western Canada
            5 armour moved from Western United States to Western Canada
            1 fighter moved from Panama to Western United States
            2 armour and 2 infantry moved from Eastern Canada to Western Canada
            6 infantry moved from Eastern United States to Eastern Canada
            1 armour moved from Eastern United States to Western United States
    
        Place Units - Americans
            1 artillery, 1 bomber and 5 infantry placed in Western United States
            1 submarine placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -5.00
    Japanese regular : 0.17
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 52 / 59
    British : 12 / 12
    Italians : 29 / 33
    Chinese : 0 / 0
    Americans : 37 / 37
    

    Savegame

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Axis & Allies Boardgaming Custom Painted Miniatures

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