Tournament Update:
@Madrascal222 over @Caesar-Seriona (Axis victory, zero bid)
@Iron_Stitch over @Belochai (Allies victory, zero bid)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Tunisia to 94 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
2 fighters and 4 infantry moved from 98 Sea Zone to Egypt
1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Egypt
2 armour moved from Caucasus to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 2 armour
ANZAC defend with 1 infantry
Italians roll dice for 2 armour in Iraq, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for ANZAC: 1 infantry
Battle in Egypt
Italians attack with 4 fighters and 4 infantry
British defend with 1 aaGun, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
British roll AA dice in Egypt : 1/3 hits, 0,50 expected hits
1 fighter owned by the Italians lost in Egypt
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 3 fighters and 4 infantry in Egypt, round 2 : 1/7 hits, 2,17 expected hits
British roll dice for 1 aaGun, 4 infantry and 2 mech_infantrys in Egypt, round 2 : 0/6 hits, 2,00 expected hits
1 aaGun owned by the British and 2 infantry owned by the British lost in Egypt
Italians roll dice for 3 fighters and 4 infantry in Egypt, round 3 : 0/7 hits, 2,17 expected hits
British roll dice for 2 infantry and 2 mech_infantrys in Egypt, round 3 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Italians lost in Egypt
Italians roll dice for 3 fighters and 2 infantry in Egypt, round 4 : 2/5 hits, 1,83 expected hits
British roll dice for 2 infantry and 2 mech_infantrys in Egypt, round 4 : 3/4 hits, 1,33 expected hits
2 fighters owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 fighter and 1 infantry in Egypt, round 5 : 0/2 hits, 0,67 expected hits
British roll dice for 2 mech_infantrys in Egypt, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Egypt
1 fighter owned by the Italians retreated
British win with 2 mech_infantrys remaining. Battle score for attacker is -25
Casualties for Italians: 3 fighters and 4 infantry
Casualties for British: 1 aaGun and 4 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to France
1 infantry moved from France to Southern France
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : -3,50
British AA : 0,50
British regular : 1,33
well, very frustrating turn… game wants allies win I guess.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Borneo from Japanese to ANZAC
EDIT: Turning off Edit Mode
1 fighter moved from Finland to Norway
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from Caroline Islands to Philippines
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 destroyer and 1 submarine placed in 54 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 63 PUs;
Germans buy 19 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
1 armour, 11 artilleries, 10 infantry and 8 mech_infantrys moved from Karelia to Finland
3 armour and 11 mech_infantrys moved from Novgorod to Finland
1 bomber moved from Novgorod to Smolensk
3 bombers moved from Ukraine to Smolensk
2 infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Caucasus to Volgograd
1 armour moved from Northwest Persia to Volgograd
1 armour moved from Northwest Persia to Rostov
1 mech_infantry moved from Northwest Persia to Syria
Germans take Syria from British
1 armour moved from Northwest Persia to Iraq
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
2 infantry moved from Western Germany to Holland Belgium
3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Northwest Persia to Volgograd
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 1,50 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Volgograd
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Volgograd, round 3 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Battle in Finland
Germans attack with 5 armour, 11 artilleries, 10 infantry and 19 mech_infantrys
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 5 armour, 11 artilleries, 10 infantry and 19 mech_infantrys in Finland, round 2 : 11/45 hits, 12,83 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 5 armour, 11 artilleries, 10 infantry and 19 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 aaGun, 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 2 : 3/4 hits, 1,33 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 3 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Battle in Smolensk
Germans attack with 4 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 bombers and 2 infantry in Smolensk, round 2 : 3/6 hits, 3,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/7 hits, 3,50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
3 bombers, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
3 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to France
3 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 armour moved from Baltic States to Vyborg
1 aaGun moved from Novgorod to Vyborg
1 aaGun moved from Belarus to Novgorod
1 artillery and 6 infantry moved from Belarus to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Caucasus to Southern Italy
2 armour moved from Northwest Persia to Caucasus
13 armour and 8 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 bomber moved from Smolensk to Western Germany
3 bombers moved from Smolensk to Germany
2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Caucasus
1 infantry placed in Ukraine
10 infantry placed in Western Germany
2 infantry placed in Germany
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Russians regular : 0,33
Germans regular : 2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Kazakhstan to Volgograd
3 infantry moved from Samara to Volgograd
3 infantry moved from Tambov to Volgograd
2 armour and 6 mech_infantrys moved from Russia to Volgograd
2 infantry moved from Russia to Vologda
3 artilleries and 3 infantry moved from Bryansk to Ukraine
4 artilleries and 4 infantry moved from Bryansk to Rostov
4 artilleries and 4 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Belarus
2 artilleries and 2 infantry moved from Bryansk to Ukraine
2 artilleries and 2 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Belarus
1 artillery moved from Bryansk to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 7 artilleries and 7 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 7 artilleries and 7 infantry in Ukraine, round 2 : 4/14 hits, 4.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 7 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 armour, 7 infantry and 6 mech_infantrys
Germans defend with 1 armour, 1 artillery and 1 factory_minor
Russians roll dice for 2 armour, 7 infantry and 6 mech_infantrys in Volgograd, round 2 : 3/15 hits, 3.17 expected hits
Germans roll dice for 1 armour and 1 artillery in Volgograd, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Germans and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artillery
Battle in Rostov
Russians attack with 7 artilleries and 7 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 7 artilleries and 7 infantry in Rostov, round 2 : 4/14 hits, 4.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 7 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 5 artilleries and 5 infantry
Germans defend with 2 infantry
Russians roll dice for 5 artilleries and 5 infantry in Smolensk, round 2 : 0/10 hits, 3.33 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 5 artilleries and 5 infantry in Smolensk, round 3 : 0/10 hits, 3.33 expected hits
Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 5 artilleries and 4 infantry in Smolensk, round 4 : 2/9 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Norway
1 fighter moved from Belarus to Russia
1 fighter moved from West India to Persia
10 artilleries moved from Bryansk to Rostov
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Russians
7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -2.00
Russians regular : -9.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 fighters and 7 tactical_bombers moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 bomber moved from French Indo China to Szechwan
1 infantry moved from Yunnan to Szechwan
1 bomber moved from French Indo China to Jehol
1 infantry moved from Anhwe to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 fighter moved from French Indo China to Philippines
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 3 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Jehol, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 7 fighters and 7 tactical_bombers
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry; ANZAC defend with 3 fighters
Japanese roll dice for 7 fighters and 7 tactical_bombers in Philippines, round 2 : 11/14 hits, 8,17 expected hits
Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Philippines, round 2 : 3/5 hits, 2,67 expected hits
3 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win with 4 fighters and 7 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 3 fighters
Casualties for ANZAC: 3 fighters
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
4 fighters and 7 tactical_bombers moved from Philippines to 36 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to 36 Sea Zone
1 bomber moved from Szechwan to India
1 armour and 2 mech_infantrys moved from India to Yunnan
2 infantry moved from Shan State to Yunnan
1 infantry moved from Kweichow to Anhwe
1 bomber moved from Jehol to Kiangsu
Place Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 36 Sea Zone
2 infantry placed in Malaya
1 infantry and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 bomber
EDIT: Removing units owned by Japanese from Kiangsu: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6
Japanese collect 41 PUs (8 lost to blockades); end with 41 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : 0,33
Japanese regular : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Sikang
1 fighter and 1 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
Place Units - Chinese
2 infantry placed in Shensi
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 2 fighters, 4 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to 34 Sea Zone
2 fighters moved from 23 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Germans: 2 infantry
Battle in 34 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 23 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Holland Belgium to Norway
1 infantry moved from Morocco to Algeria
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Place Units - Americans
3 armour placed in Norway
1 artillery and 2 infantry placed in Normandy Bordeaux
2 infantry placed in Central United States
2 fighters placed in Eastern United States
2 destroyers and 6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Sikang
1 fighter and 1 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
Place Units - Chinese
2 infantry placed in Shensi
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 3 armour, 5 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 fighter moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
4 armour, 9 artilleries, 14 infantry and 8 mech_infantrys moved from Persia to Iraq
1 bomber moved from Norway to Novgorod
Combat - British
Strategic bombing raid in Novgorod
Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Eastern Persia
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Eastern Persia
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Persia, round 3 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Northwest Persia
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Northwest Persia, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Iraq
British attack with 4 armour, 9 artilleries, 14 infantry and 8 mech_infantrys
Italians defend with 1 armour
British roll dice for 4 armour, 9 artilleries, 14 infantry and 8 mech_infantrys in Iraq, round 2 : 12/35 hits, 10.17 expected hits
Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 4 armour, 9 artilleries, 14 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
1 fighter moved from Eastern Persia to Persia
1 fighter moved from Northwest Persia to Persia
1 tactical_bomber moved from Eastern Persia to Persia
1 aaGun moved from Persia to Iraq
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
1 cruiser moved from 71 Sea Zone to 83 Sea Zone
1 bomber moved from Novgorod to Norway
3 fighters moved from United Kingdom to Norway
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 battleship, 2 cruisers and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to Norway
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Norway to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
1 aaGun moved from Morocco to Algeria
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Norway to Normandy Bordeaux
Place Units - British
3 armour placed in Persia
3 infantry placed in Union of South Africa
1 infantry and 1 marine placed in United Kingdom
1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,6,2,2,6,1,6
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : 0.00
Italians regular : -0.50
Japanese regular : -1.50
Germans AA : -0.17
Germans regular : 1.33
British regular : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
Place Units - Italians
3 infantry placed in Southern France
1 fighter placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 fighters and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to 110 Sea Zone
3 fighters, 2 infantry and 3 tactical_bombers moved from Western Germany to Holland Belgium
2 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Germany to Belarus
1 bomber moved from Germany to Western Ukraine
2 armour and 3 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Syria to Egypt
14 armour and 8 mech_infantrys moved from Trans-Jordan to Egypt
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0,33 expected hits
Bombing raid in United Kingdom rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in 110 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 artillery
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 3,83 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Egypt
Germans attack with 14 armour and 9 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 14 armour and 9 mech_infantrys in Egypt, round 2 : 7/23 hits, 8,50 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 14 armour and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 2 armour and 3 infantry
British defend with 1 artillery
Germans roll dice for 2 armour and 3 infantry in Northwest Persia, round 2 : 2/5 hits, 1,50 expected hits
British roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Belarus
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Belarus, round 2 : 1/5 hits, 1,83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 2 bombers and 3 infantry in Belarus, round 3 : 1/5 hits, 1,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 2 bombers and 3 infantry in Belarus, round 4 : 2/5 hits, 1,83 expected hits
Russians roll dice for 1 artillery in Belarus, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Belarus to Germany
1 bomber moved from Western Ukraine to Germany
3 mech_infantrys moved from Germany to Baltic States
7 infantry moved from Germany to Poland
1 infantry moved from Novgorod to Archangel
1 armour moved from Vyborg to Finland
1 aaGun moved from Vyborg to Finland
1 aaGun moved from Novgorod to Vyborg
3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
6 infantry moved from Western Germany to Germany
Place Units - Germans
1 infantry placed in Caucasus
3 infantry placed in Finland
4 artilleries and 6 infantry placed in Germany
2 fighters and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
British AA : -0,33
Russians regular : -1,33
Germans regular : -2,17
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 2x factory_minor; Remaining resources: 34 PUs;
Russians buy 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
7 infantry moved from Volgograd to Caucasus
1 fighter moved from Persia to Caucasus
2 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
3 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
2 artilleries moved from Rostov to Caucasus
Combat - Russians
Russians creates battle in territory 93 Sea Zone
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking 93 Sea Zone from Italians, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 2 artilleries, 1 fighter and 7 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 artilleries, 1 fighter and 7 infantry in Caucasus, round 2 : 5/10 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 0/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
15 artilleries and 5 infantry moved from Rostov to Bryansk
2 armour and 6 mech_infantrys moved from Volgograd to Bryansk
1 fighter moved from Archangel to Norway
1 fighter moved from Caucasus to Ukraine
7 mech_infantrys moved from Russia to Bryansk
6 artilleries moved from Ukraine to Bryansk
1 artillery moved from Smolensk to Bryansk
1 artillery moved from Smolensk to Bryansk
1 artillery moved from Smolensk to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : -1.67
Russians regular : 0.83
@axis-dominion @Adam514
Thank you for a Good Game Gents.
Game result will be posted shortly.
@aequitas-et-veritas said in TT Oberkommando BrAeV (X) vs adam-dominion (A+18):
@axis-dominion @Adam514
Thank you for a Good Game Gents.Game result will be posted shortly.
great game guys, thanks for the match!
@aequitas-et-veritas Good game!
gg. thanks