dawg (Axis) v. entek (Allies) T.R.S. 5-5-21

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Russians
            1 Infantry moved from Irkutsk to Ulaan Ude
            1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
            3 Infantrys moved from Tulun to Ulaan Ude
    
        Purchase Units - Russians
            Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
            1 Infantry moved from Bratsk to Ustkut
            1 Infantry moved from Irkutsk to Ulaan Ude
            1 Infantry moved from Angarsk to Irkutsk
            1 Infantry moved from Palana to Magadan
            1 Infantry moved from Yakutsk to Magadan
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Infantry moved from Jinquan to Kyzal
            1 EarlyFighter moved from Kaask to Ulaan Ude
            2 Artillerys moved from Kaask to Kyzal
            2 Tanks moved from Kaask to Ulaan Ude
            1 AAGun and 4 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Kyzyl to Kaask
            1 Infantry moved from Krasnoyarsk to Bratsk
            1 Tank moved from Abakan to Kaask
            1 Infantry moved from Maltan to Haixi
            1 Tank moved from Achinsk to Kaask
            1 AAGun moved from Achinsk to Kyzyl
            1 Artillery and 1 Infantry moved from Achinsk to Kyzyl
    
        Place Units - Russians
            3 Infantrys placed in Kaask
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Infantry moved from Spralty to sz68
            1 Infantry and 1 T.Boat moved from sz68 to sz60
            1 Infantry moved from sz60 to S.Borneo
            3 Artillerys and 4 Tanks moved from Manila to sz74
            4 Infantrys moved from Manila to sz74
            4 Infantrys moved from Nagasaki to sz74
            3 Artillerys, 7 Infantrys, 4 Tanks and 7 Transports moved from sz74 to sz60
            3 Artillerys, 7 Infantrys and 4 Tanks moved from sz60 to S.Borneo
            1 Infantry and 1 T.Boat moved from sz74 to sz68
            1 Infantry moved from sz68 to W.Borneo
                  Yamamoto take W.Borneo from British
            1 B.Transport moved from sz78 to sz67
            2 Artillerys moved from Hainan to sz67
            1 Infantry moved from Hainan to sz67
            2 Infantrys moved from S.Japan to sz78
            1 B.Transport and 2 Infantrys moved from sz78 to sz67
            2 Infantrys moved from Hainan to sz67
            2 Artillerys and 5 Infantrys moved from sz67 to Frenchindochina
            1 Artillery moved from S.Japan to sz78
            1 Tank moved from S.Japan to sz78
            1 Infantry moved from S.Japan to sz78
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz78 to sz67
            1 Artillery, 1 Infantry and 1 Tank moved from sz67 to N.French I.
            2 Artillerys, 2 Infantrys and 1 Tank moved from N.French I. to Burma
            4 EarlyFighters moved from sz68 to Burma
            2 Bombers moved from Iwo Jima to Burma
            1 Destroyer and 1 Submarine moved from sz71 to sz70
            1 EarlyFighter moved from sz17 to sz70
            1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from sz17 to sz45
            1 Carrier moved from sz17 to sz45
            2 Destroyers moved from sz78 to sz7
            2 Artillerys, 10 Infantrys and 1 Tank moved from S.Japan to Nagasaki
            3 Infantrys moved from E.Shansi to Shangsi
            2 Infantrys moved from Shansi to Shangsi
            1 Tank moved from Hopeh to Shangsi
            4 Tanks moved from Kichedung to Shansi
            2 Artillerys and 4 Infantrys moved from Tientsin to Hopeh
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Destroyers, 1 Fighter and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in S.Borneo
                Yamamoto attack with 3 Artillerys, 8 Infantrys and 4 Tanks
                British defend with 1 Artillery and 1 Infantry; Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank
                    Yamamoto roll dice for 3 Artillerys, 8 Infantrys and 4 Tanks in S.Borneo, round 2 : 4/15 hits, 4.83 expected hits
                    Dutch roll dice for 3 Artillerys, 1 EarlyFighter, 6 Infantrys and 1 Tank in S.Borneo, round 2 : 8/11 hits, 4.00 expected hits
                    8 Infantrys owned by the Yamamoto, 1 Infantry owned by the British and 3 Infantrys owned by the Dutch lost in S.Borneo
                    Yamamoto roll dice for 3 Artillerys and 4 Tanks in S.Borneo, round 3 : 3/7 hits, 3.00 expected hits
                    Dutch roll dice for 3 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank in S.Borneo, round 3 : 0/7 hits, 2.67 expected hits
                    1 Artillery owned by the Dutch and 2 Infantrys owned by the Dutch lost in S.Borneo
                    Yamamoto roll dice for 3 Artillerys and 4 Tanks in S.Borneo, round 4 : 4/7 hits, 3.00 expected hits
                    Dutch roll dice for 2 Artillerys, 1 EarlyFighter and 1 Tank in S.Borneo, round 4 : 2/4 hits, 1.67 expected hits
                    1 Artillery owned by the Dutch, 2 Artillerys owned by the Yamamoto, 1 Artillery owned by the British, 1 EarlyFighter owned by the Dutch and 1 Tank owned by the Dutch lost in S.Borneo
                Yamamoto captures 29PUs while taking Dutch capital
                Yamamoto win, taking S.Borneo from Dutch with 1 Artillery and 4 Tanks remaining. Battle score for attacker is 13
                Casualties for Yamamoto: 2 Artillerys and 8 Infantrys
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Dutch: 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank
            Battle in sz45
                Yamamoto attack with 1 Battleship, 2 Carriers, 1 Destroyer and 1 Submarine
                Americans defend with 2 Submarines
                    Yamamoto roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Submarines in sz45, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Battleship, 2 Carriers and 1 Destroyer in sz45, round 2 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz45, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Submarines in sz45, round 3 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Battleship, 2 Carriers and 1 Destroyer in sz45, round 3 : 1/4 hits, 1.33 expected hits
                    1 Submarine owned by the Americans lost in sz45
                    Yamamoto roll dice for 1 Submarine in sz45, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz45, round 4 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Battleship, 2 Carriers and 1 Destroyer in sz45, round 4 : 2/4 hits, 1.33 expected hits
                    1 Submarine owned by the Americans lost in sz45
                Yamamoto win with 1 Battleship, 2 Carriers, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 12
                Casualties for Americans: 2 Submarines
            Battle in Frenchindochina
                Yamamoto attack with 2 Artillerys and 5 Infantrys
                Dutch defend with 1 Artillery and 2 Infantrys
                    Yamamoto roll dice for 2 Artillerys and 5 Infantrys in Frenchindochina, round 2 : 1/7 hits, 1.83 expected hits
                    Dutch roll dice for 1 Artillery and 2 Infantrys in Frenchindochina, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Frenchindochina
                    Yamamoto roll dice for 2 Artillerys and 4 Infantrys in Frenchindochina, round 3 : 1/6 hits, 1.67 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Frenchindochina, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Frenchindochina
                    Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Frenchindochina, round 4 : 2/5 hits, 1.50 expected hits
                    Dutch roll dice for 1 Artillery in Frenchindochina, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Dutch lost in Frenchindochina
                Yamamoto win, taking Frenchindochina from Dutch with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Dutch: 1 Artillery and 2 Infantrys
            Battle in Burma
                Yamamoto attack with 2 Artillerys, 2 Bombers, 4 EarlyFighters, 2 Infantrys and 1 Tank
                British defend with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 4 EarlyFighters, 2 Infantrys and 1 Tank in Burma, round 2 : 4/11 hits, 4.50 expected hits
                    British roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank in Burma, round 2 : 2/6 hits, 2.33 expected hits
                    2 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British and 2 Infantrys owned by the British lost in Burma
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 4 EarlyFighters and 1 Tank in Burma, round 3 : 6/9 hits, 3.83 expected hits
                    British roll dice for 1 EarlyFighter and 1 Tank in Burma, round 3 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the British, 1 Artillery owned by the Yamamoto and 1 EarlyFighter owned by the British lost in Burma
                Yamamoto win, taking Burma from British with 1 Artillery, 2 Bombers, 4 EarlyFighters and 1 Tank remaining. Battle score for attacker is 17
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
                Casualties for British: 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank
            Battle in sz70
                Yamamoto attack with 1 Destroyer, 1 EarlyFighter and 1 Submarine
                British defend with 1 Submarine; Dutch defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 EarlyFighter in sz70, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Destroyer in sz70, round 2 : 0/1 hits, 0.50 expected hits
                    1 Submarine owned by the British lost in sz70
                    Yamamoto roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 EarlyFighter in sz70, round 3 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Destroyer in sz70, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Dutch lost in sz70
                Yamamoto win with 1 Destroyer, 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 14
                Casualties for British: 1 Submarine
                Casualties for Dutch: 1 Destroyer
    
        Non Combat Move - Yamamoto
            1 EarlyFighter moved from sz70 to sz45
            4 EarlyFighters moved from Burma to N.French I.
            2 Bombers moved from Burma to N.French I.
            2 Carriers moved from sz68 to sz60
    
        Place Units - Yamamoto
            4 Destroyers placed in sz78
            1 Fighter and 3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 58 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.17
    Americans regular : -0.83
    British regular : -0.33
    Dutch regular : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 EarlyFighter and 2 Tanks moved from Gansu to Sian
            2 Artillerys and 4 Infantrys moved from Tsingnan to Gansu
            1 EarlyFighter moved from Tsingnan to Sian
            1 Infantry moved from Gansu to Szechwan
            2 Tanks moved from W.Mongolia to N.Mongolia
            1 Infantry moved from Gobi to N.Mongolia
            2 Infantrys moved from Tsingnan to S.Mongolia
            1 Infantry moved from Gobi to N.Mongolia
            1 Tank moved from Gobi to S.Mongolia
            2 Artillerys and 2 Infantrys moved from Quyan to Gobi
            3 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Hanan to Sian
            1 Tank moved from Chunking to Sian
            1 Infantry moved from Chunking to Hanan
            1 Infantry moved from Hanan to Sian
    
        Purchase Units - Chinese
            Chinese buy 2 Infantrys, 1 Marine and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in S.Mongolia
                Chinese attack with 2 Infantrys and 1 Tank
                Neutral defend with 1 Bunker
                    Chinese roll dice for 2 Infantrys and 1 Tank in S.Mongolia, round 2 : 1/3 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Tank in S.Mongolia, round 3 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Tank in S.Mongolia, round 4 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 4 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in S.Mongolia
                Chinese loses 0 PUs for violating S.Mongolias neutrality.
                Chinese win, taking S.Mongolia from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in N.Mongolia
                Chinese attack with 2 Infantrys and 2 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 2 Infantrys and 2 Tanks in N.Mongolia, round 2 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker in N.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in N.Mongolia
                Chinese loses 0 PUs for violating N.Mongolias neutrality.
                Chinese win, taking N.Mongolia from Neutral with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
    
        Non Combat Move - Chinese
            1 AAGun moved from Xining to Tsingnan
            1 AAGun moved from Urumal to Quyan
    
        Place Units - Chinese
            2 Infantrys, 1 Marine and 3 Mech.Infs placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Neutral regular : -1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Hisaichi round 2

    TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 Artillery, 3 Infantrys and 6 Tanks moved from Nanking to Sian
            3 Infantrys and 4 Tanks moved from Shansi to Sian
            1 Artillery and 2 Infantrys moved from Shangsi to Sian
            2 EarlyFighters moved from N.French I. to Sian
            3 EarlyFighters moved from Phuket to sz66
            3 EarlyFighters moved from sz68 to sz66
            1 Infantry moved from Kwangtung to Kiangsi
                  Hisaichi take Kiangsi from Chinese
            1 Infantry moved from Macau to Kwangsi
            1 Artillery and 2 Infantrys moved from Hankou to Hanan
            1 Infantry moved from Hankou to Nanking
            4 Infantrys moved from Hopeh to Shansi
            2 Infantrys moved from E.Shansi to Shansi
            2 Infantrys moved from E.Shansi to N.Shangsi
            1 Elite and 1 Tankette moved from Seoul to sz79
            1 Elite, 1 Tankette and 1 Transport moved from sz79 to sz68
            1 Elite and 1 Tankette moved from sz68 to Mindor
            1 Bomber moved from Spralty to sz66
            1 EarlyFighter moved from sz68 to sz66
            1 Bomber moved from Phuket to sz66
            4 Transports moved from sz67 to sz74
            1 Tank moved from Hongkong to sz67
            1 Artillery moved from Hongkong to sz67
            1 Infantry moved from Hongkong to sz67
            1 Infantry moved from Kwangtung to sz67
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz67 to sz73
            1 Artillery, 2 Infantrys and 1 Tank moved from sz73 to Thailand
            1 T.Boat moved from sz67 to sz73
            2 Transports moved from sz74 to sz79
            1 Artillery, 1 Infantry and 1 Tank moved from Formosa to sz74
            1 Artillery, 1 Infantry and 1 Tank moved from sz74 to Hopeh
            1 Tankette moved from Seoul to Tientsin
            4 Infantrys moved from Seoul to Korea
            1 Infantry moved from Kwangtung to Hankou
            1 Artillery moved from Kwangtung to Kiangsi
            1 Tank moved from Hongkong to Kiangsi
            1 Artillery moved from Hongkong to Kwangtung
            1 Artillery, 1 Infantry and 1 Tank moved from Davao to Mindanao
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Infantrys, 2 Mech.Infs, 3 Tanks and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Thailand
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Thailand, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Thailand, round 3 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in Thailand, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Thailand
                Hisaichi win, taking Thailand from British with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Hanan
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hanan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Mindor
                Hisaichi attack with 1 Elite and 1 Tankette
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 1 Elite and 1 Tankette in Mindor, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Mindor, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Elite and 1 Tankette in Mindor, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Mindor, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Mindor
                Hisaichi win, taking Mindor from Americans with 1 Elite and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Sian
                Hisaichi attack with 2 Artillerys, 2 EarlyFighters, 8 Infantrys and 10 Tanks
                Chinese defend with 2 Artillerys, 2 EarlyFighters, 10 Infantrys and 4 Tanks
                    Hisaichi roll dice for 2 Artillerys, 2 EarlyFighters, 8 Infantrys and 10 Tanks in Sian, round 2 : 9/22 hits, 8.00 expected hits
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 10 Infantrys and 4 Tanks in Sian, round 2 : 9/18 hits, 7.00 expected hits
                    8 Infantrys owned by the Hisaichi, 9 Infantrys owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 10 Tanks in Sian, round 3 : 7/13 hits, 6.00 expected hits
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 1 Infantry and 4 Tanks in Sian, round 3 : 4/9 hits, 4.00 expected hits
                    1 Tank owned by the Hisaichi, 4 Tanks owned by the Chinese, 2 EarlyFighters owned by the Hisaichi, 1 Infantry owned by the Chinese, 1 Artillery owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Sian
                    Hisaichi roll dice for 9 Tanks in Sian, round 4 : 3/9 hits, 4.50 expected hits
                    Chinese roll dice for 2 EarlyFighters in Sian, round 4 : 2/2 hits, 1.00 expected hits
                    2 EarlyFighters owned by the Chinese and 2 Tanks owned by the Hisaichi lost in Sian
                Hisaichi win, taking Sian from Chinese with 7 Tanks remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 2 Artillerys, 2 EarlyFighters, 8 Infantrys and 3 Tanks
                Casualties for Chinese: 2 Artillerys, 2 EarlyFighters, 10 Infantrys and 4 Tanks
            Battle in Mindanao
                Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
                Americans defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Mindanao, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Mindanao, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Mindanao
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Mindanao, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Artillery in Mindanao, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Mindanao
                Hisaichi win, taking Mindanao from Americans with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in sz66
                Hisaichi attack with 2 Bombers and 7 EarlyFighters
                British defend with 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports
                    Hisaichi roll dice for 2 Bombers and 7 EarlyFighters in sz66, round 2 : 4/9 hits, 3.67 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : 2.67
    Americans regular : -0.67
    British regular : 0.33
    Hisaichi regular : -0.33
    

    Savegame


  • 4 hits. ool please

  • '20 '19 '18 '17 '16

    @dawgoneit Subs, PT boats, Transports. DD


  • TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 Artillery, 3 Infantrys and 6 Tanks moved from Nanking to Sian
            3 Infantrys and 4 Tanks moved from Shansi to Sian
            1 Artillery and 2 Infantrys moved from Shangsi to Sian
            2 EarlyFighters moved from N.French I. to Sian
            3 EarlyFighters moved from Phuket to sz66
            3 EarlyFighters moved from sz68 to sz66
            1 Infantry moved from Kwangtung to Kiangsi
                  Hisaichi take Kiangsi from Chinese
            1 Infantry moved from Macau to Kwangsi
            1 Artillery and 2 Infantrys moved from Hankou to Hanan
            1 Infantry moved from Hankou to Nanking
            4 Infantrys moved from Hopeh to Shansi
            2 Infantrys moved from E.Shansi to Shansi
            2 Infantrys moved from E.Shansi to N.Shangsi
            1 Elite and 1 Tankette moved from Seoul to sz79
            1 Elite, 1 Tankette and 1 Transport moved from sz79 to sz68
            1 Elite and 1 Tankette moved from sz68 to Mindor
            1 Bomber moved from Spralty to sz66
            1 EarlyFighter moved from sz68 to sz66
            1 Bomber moved from Phuket to sz66
            4 Transports moved from sz67 to sz74
            1 Tank moved from Hongkong to sz67
            1 Artillery moved from Hongkong to sz67
            1 Infantry moved from Hongkong to sz67
            1 Infantry moved from Kwangtung to sz67
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz67 to sz73
            1 Artillery, 2 Infantrys and 1 Tank moved from sz73 to Thailand
            1 T.Boat moved from sz67 to sz73
            2 Transports moved from sz74 to sz79
            1 Artillery, 1 Infantry and 1 Tank moved from Formosa to sz74
            1 Artillery, 1 Infantry and 1 Tank moved from sz74 to Hopeh
            1 Tankette moved from Seoul to Tientsin
            4 Infantrys moved from Seoul to Korea
            1 Infantry moved from Kwangtung to Hankou
            1 Artillery moved from Kwangtung to Kiangsi
            1 Tank moved from Hongkong to Kiangsi
            1 Artillery moved from Hongkong to Kwangtung
            1 Artillery, 1 Infantry and 1 Tank moved from Davao to Mindanao
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Infantrys, 2 Mech.Infs, 3 Tanks and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Thailand
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Thailand, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Thailand, round 3 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in Thailand, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Thailand
                Hisaichi win, taking Thailand from British with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Hanan
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hanan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Mindor
                Hisaichi attack with 1 Elite and 1 Tankette
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 1 Elite and 1 Tankette in Mindor, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Mindor, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Elite and 1 Tankette in Mindor, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Mindor, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Mindor
                Hisaichi win, taking Mindor from Americans with 1 Elite and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Sian
                Hisaichi attack with 2 Artillerys, 2 EarlyFighters, 8 Infantrys and 10 Tanks
                Chinese defend with 2 Artillerys, 2 EarlyFighters, 10 Infantrys and 4 Tanks
                    Hisaichi roll dice for 2 Artillerys, 2 EarlyFighters, 8 Infantrys and 10 Tanks in Sian, round 2 : 9/22 hits, 8.00 expected hits
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 10 Infantrys and 4 Tanks in Sian, round 2 : 9/18 hits, 7.00 expected hits
                    8 Infantrys owned by the Hisaichi, 9 Infantrys owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 10 Tanks in Sian, round 3 : 7/13 hits, 6.00 expected hits
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 1 Infantry and 4 Tanks in Sian, round 3 : 4/9 hits, 4.00 expected hits
                    1 Tank owned by the Hisaichi, 4 Tanks owned by the Chinese, 2 EarlyFighters owned by the Hisaichi, 1 Infantry owned by the Chinese, 1 Artillery owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Sian
                    Hisaichi roll dice for 9 Tanks in Sian, round 4 : 3/9 hits, 4.50 expected hits
                    Chinese roll dice for 2 EarlyFighters in Sian, round 4 : 2/2 hits, 1.00 expected hits
                    2 EarlyFighters owned by the Chinese and 2 Tanks owned by the Hisaichi lost in Sian
                Hisaichi win, taking Sian from Chinese with 7 Tanks remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 2 Artillerys, 2 EarlyFighters, 8 Infantrys and 3 Tanks
                Casualties for Chinese: 2 Artillerys, 2 EarlyFighters, 10 Infantrys and 4 Tanks
            Battle in Mindanao
                Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
                Americans defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Mindanao, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Mindanao, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Mindanao
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Mindanao, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Artillery in Mindanao, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Mindanao
                Hisaichi win, taking Mindanao from Americans with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in sz66
                Hisaichi attack with 2 Bombers and 7 EarlyFighters
                British defend with 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports
                    Hisaichi roll dice for 2 Bombers and 7 EarlyFighters in sz66, round 2 : 4/9 hits, 3.67 expected hits
                    British roll dice for 2 Destroyers, 2 T.Boats and 2 Transports in sz66, round 2 : 1/6 hits, 1.67 expected hits
                    2 Submarines owned by the British, 2 T.Boats owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66
                    Hisaichi roll dice for 2 Bombers and 6 EarlyFighters in sz66, round 3 : 1/8 hits, 3.33 expected hits
                    British roll dice for 2 Destroyers and 2 Transports in sz66, round 3 : 3/4 hits, 1.33 expected hits
                    1 Transport owned by the British and 3 EarlyFighters owned by the Hisaichi lost in sz66
                    Hisaichi roll dice for 2 Bombers and 3 EarlyFighters in sz66, round 4 : 1/5 hits, 2.33 expected hits
                    British roll dice for 2 Destroyers and 1 Transport in sz66, round 4 : 1/3 hits, 1.17 expected hits
                    1 Transport owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66
                    Hisaichi roll dice for 2 Bombers and 2 EarlyFighters in sz66, round 5 : 2/4 hits, 2.00 expected hits
                    British roll dice for 2 Destroyers in sz66, round 5 : 0/2 hits, 1.00 expected hits
                    2 Destroyers owned by the British lost in sz66
                Hisaichi win with 2 Bombers and 2 EarlyFighters remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 5 EarlyFighters
                Casualties for British: 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports
    
        Non Combat Move - Hisaichi
            2 EarlyFighters moved from sz66 to sz60
            1 Carrier moved from sz68 to sz60
            2 Bombers moved from sz66 to Phuket
    
        Place Units - Hisaichi
            2 Mech.Infs, 2 Tanks and 2 Tankettes placed in Hongkong
            1 Tank and 2 Tankettes placed in Peking
            4 Infantrys placed in Davao
    
        Turn Complete - Hisaichi
            Hisaichi collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.67
    Americans regular : -0.67
    British regular : 0.17
    Hisaichi regular : -4.00
    

    Savegame


  • @dawgoneit you took out 5 planes. ouch!

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Dutch
            1 EarlyFighter moved from Celebs to N.S
            1 Artillery and 1 Infantry moved from Sarong to New Guinea
            2 Transports moved from sz57 to sz61
            1 T.Boat moved from sz57 to sz59
            1 Infantry moved from Bava to sz59
            1 Infantry moved from sz59 to Celebs
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Thai
            1 Infantry moved from Borneo to sz68
            2 Artillerys and 1 Infantry moved from Malaya to sz60
            1 Infantry moved from Sumatra to sz60
            1 Destroyer moved from sz73 to sz59
            2 Artillerys and 2 Infantrys moved from sz60 to Java
            6 Infantrys moved from Phuket to Malaya
            1 EarlyFighter moved from Phuket to sz59
            1 Infantry and 1 T.Boat moved from sz68 to sz70
            1 Infantry moved from sz70 to Boho
                  Thai take Boho from Americans
    
        Purchase Units - Thai
            Thai buy 1 Factory, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in sz59
                Thai attack with 1 Destroyer and 1 EarlyFighter
                Dutch defend with 1 T.Boat
                    Thai roll dice for 1 Destroyer and 1 EarlyFighter in sz59, round 2 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 T.Boat in sz59, round 2 : 1/1 hits, 0.17 expected hits
                    1 EarlyFighter owned by the Thai lost in sz59
                    Thai roll dice for 1 Destroyer in sz59, round 3 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 T.Boat in sz59, round 3 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Dutch lost in sz59
                Thai win with 1 Destroyer remaining. Battle score for attacker is -3
                Casualties for Thai: 1 EarlyFighter
                Casualties for Dutch: 1 T.Boat
            Battle in Java
                Thai attack with 2 Artillerys and 2 Infantrys
                British defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 2/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in Java
                Thai win, taking Java from Dutch with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery and 1 Infantry
    
        Non Combat Move - Thai
            2 Tanks moved from Malaya to Burma
    
        Place Units - Thai
            1 Factory placed in Malaya
            2 Infantrys and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.67
    Dutch regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - British
            1 Tank moved from Nepal to Bengal
            1 Artillery, 2 Infantrys and 1 Tank moved from E.India to Bengal
            1 Artillery and 3 Infantrys moved from Nagpur to E.India
            1 Tank moved from C.India to Bengal
            1 Artillery and 5 Infantrys moved from C.India to E.India
            2 Infantrys moved from Bhopa to Nepal
            1 Artillery moved from Bikaner to Punjab
            2 Infantrys moved from Bikaner to Punjab
            1 EarlyFighter moved from Bhopal to Punjab
            1 Destroyer and 2 Transports moved from sz57 to sz55
            1 Carrier, 1 Destroyer and 2 EarlyFighters moved from sz63 to sz55
            2 Infantrys moved from Palana to Magadan
            1 Transport moved from sz4 to sz5
            1 Infantry moved from N.Canada to sz5
            1 Infantry and 1 Transport moved from sz5 to sz4
            1 Infantry moved from sz4 to Palana
    
        Purchase Units - British
            British buy 2 Artillerys, 2 B.Transports, 3 Destroyers and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Punjab
                British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Punjab, round 2 : 1/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Punjab
                British loses 0 PUs for violating Punjabs neutrality.
                British win, taking Punjab from Neutral with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 EarlyFighter moved from Punjab to Bhopal
    
        Place Units - British
            2 B.Transports and 3 Destroyers placed in sz63
            3 Infantrys placed in Calcutta
            1 Artillery and 2 Infantrys placed in Dheli
            1 Artillery and 1 Infantry placed in Moresby
    
        Turn Complete - British
            British collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -0.33
    British regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Anzac
            1 Artillery and 1 Infantry moved from Derby to sz49
            1 Artillery and 1 Infantry moved from Derby to sz50
            1 Submarine moved from sz49 to sz59
            2 EarlyFighters moved from sz50 to sz59
            1 Artillery, 1 Battleship, 1 Carrier, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz57
            2 Artillerys and 2 Infantrys moved from sz57 to Java
            1 Artillery and 3 Infantrys moved from E.Australia to sz37
            1 Artillery, 1 Destroyer, 3 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50
            1 Artillery and 1 Infantry moved from sz50 to Soem
            2 Infantrys moved from sz50 to Soem
            2 Infantrys moved from Townsville to sz41
            2 Infantrys and 2 T.Boats moved from sz41 to sz46
            2 Infantrys moved from sz46 to E.G
            2 Infantrys moved from N.Australia to Derby
            1 Artillery and 1 Infantry moved from Townsville to N.Australia
            3 Infantrys moved from S.W.Australia to W.Australia
    
        Purchase Units - Anzac
            Anzac buy 1 Factory, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Artillerys and 2 Infantrys
                Thai defend with 2 Artillerys and 2 Infantrys
                    Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 3/4 hits, 1.33 expected hits
                    Thai roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Anzac, 2 Infantrys owned by the Thai and 2 Artillerys owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 2 Artillerys remaining. Battle score for attacker is 8
                Casualties for Anzac: 2 Infantrys
                Casualties for Thai: 2 Artillerys and 2 Infantrys
            Battle in sz59
                Anzac attack with 2 EarlyFighters and 1 Submarine
                Thai defend with 1 Destroyer
                    Anzac roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 EarlyFighters in sz59, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Thai and 1 Submarine owned by the Anzac lost in sz59
                Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Submarine
                Casualties for Thai: 1 Destroyer
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from sz59 to sz57
            1 EarlyFighter moved from Derby to N.S
    
        Place Units - Anzac
            1 Factory placed in W.Australia
            2 Infantrys and 1 Marine placed in Darwin
            2 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 2.00
    Thai regular : 1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Americans
            1 Infantry and 1 Tank moved from Alaska to sz5
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4
            1 Infantry and 1 Tank moved from sz4 to Palana
            1 Infantry and 1 Tank moved from Seattle to sz6
            1 Battleship, 1 Carrier, 2 EarlyFighters, 1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz4
            1 Infantry and 1 Tank moved from sz4 to Palana
            1 Infantry moved from Anchorage to Alaska
            1 Artillery and 1 Infantry moved from N.Canada to Anchorage
            1 Infantry moved from British Columbia to N.Canada
            1 Infantry and 1 Tank moved from Seattle to sz14
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from sz14 to sz5
            1 Infantry and 1 Tank moved from sz5 to Alaska
            2 Artillerys and 3 Infantrys moved from Seattle to British Columbia
            2 Tanks moved from Portland to British Columbia
            4 Infantrys moved from Portland to Seattle
            1 Artillery and 2 Infantrys moved from Nor Cal to Portland
            3 Battleships, 2 Carriers, 1 Destroyer, 3 EarlyFighters and 2 Submarines moved from sz25 to sz11
            1 EarlyFighter moved from Midway to sz11
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 3 Destroyers, 1 Factory, 8 Marines and 2 Transports; Remaining resources: 0 PUs; 
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 Transports placed in sz25
            2 Destroyers placed in sz25
            2 B.Transports and 1 Destroyer placed in sz23
            8 Marines placed in San Francisco
            1 Factory placed in Alaska
    
        Turn Complete - Americans
            Americans collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Masaharu round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Masaharu
            2 Tanks moved from N.Japan to sz1
            1 Tank moved from Sukhalin to sz1
            1 Transport moved from sz1 to sz15
            1 Artillery moved from Vladivostok to sz15
            1 Infantry moved from Vladivostok to sz15
            1 Artillery, 1 Infantry and 1 Transport moved from sz15 to sz1
            1 Infantry moved from Sukhalin to sz1
            3 Infantrys moved from N.Japan to sz1
            1 Artillery, 3 Infantrys and 1 Tank moved from Belogorsk to Quingdao
            1 Artillery, 4 Infantrys and 3 Tanks moved from sz1 to Vostok
            1 Tank moved from Amursk to Quingdao
            2 Artillerys and 3 Infantrys moved from Amursk to Belogorsk
            1 Bomber moved from N.Japan to Vostok
            1 EarlyFighter moved from N.Japan to Vostok
            8 Infantrys moved from Akina to N.Japan
            1 Infantry moved from sz1 to Yakutsk
                  Masaharu take Yakutsk from Russians
    
        Purchase Units - Masaharu
            Masaharu buy 1 Factory and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Vostok
                Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter, 4 Infantrys and 3 Tanks
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter, 4 Infantrys and 3 Tanks in Vostok, round 2 : 3/10 hits, 3.67 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vostok
                Masaharu win, taking Vostok from Russians with 1 Artillery, 1 Bomber, 1 EarlyFighter, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Vostok to Quingdao
            1 Bomber moved from Vostok to Belogorsk
    
        Place Units - Masaharu
            1 Factory placed in Quingdao
            3 Infantrys placed in Amursk
            7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.67
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Masaharu round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Masaharu
            2 Tanks moved from N.Japan to sz1
            1 Tank moved from Sukhalin to sz1
            1 Transport moved from sz1 to sz15
            1 Artillery moved from Vladivostok to sz15
            1 Infantry moved from Vladivostok to sz15
            1 Artillery, 1 Infantry and 1 Transport moved from sz15 to sz1
            1 Infantry moved from Sukhalin to sz1
            3 Infantrys moved from N.Japan to sz1
            1 Artillery, 3 Infantrys and 1 Tank moved from Belogorsk to Quingdao
            1 Artillery, 4 Infantrys and 3 Tanks moved from sz1 to Vostok
            1 Tank moved from Amursk to Quingdao
            2 Artillerys and 3 Infantrys moved from Amursk to Belogorsk
            1 Bomber moved from N.Japan to Vostok
            1 EarlyFighter moved from N.Japan to Vostok
            8 Infantrys moved from Akina to N.Japan
            1 Infantry moved from sz1 to Yakutsk
                  Masaharu take Yakutsk from Russians
    
        Purchase Units - Masaharu
            Masaharu buy 1 Factory and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Vostok
                Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter, 4 Infantrys and 3 Tanks
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter, 4 Infantrys and 3 Tanks in Vostok, round 2 : 3/10 hits, 3.67 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vostok
                Masaharu win, taking Vostok from Russians with 1 Artillery, 1 Bomber, 1 EarlyFighter, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Vostok to Quingdao
            1 Bomber moved from Vostok to Belogorsk
    
        Place Units - Masaharu
            1 Factory placed in Quingdao
            3 Infantrys placed in Amursk
            7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 33 PUs; end with 33 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Masaharu from sz7: 1 Destroyer and 1 Submarine
            EDIT: Adding units owned by Masaharu to sz1: 1 Destroyer and 1 Submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.67
    Russians regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Russians
            1 Artillery, 1 EarlyFighter, 9 Infantrys and 2 Tanks moved from Ulaan Ude to Quingdao
            1 Infantry moved from Irkutsk to Quingdao
    
        Purchase Units - Russians
            Russians buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 Artillery, 1 EarlyFighter, 10 Infantrys and 2 Tanks
                Masaharu defend with 3 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 3 Tanks
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 10 Infantrys and 2 Tanks in Quingdao, round 2 : 2/14 hits, 3.50 expected hits
                    Masaharu roll dice for 3 Artillerys, 1 EarlyFighter, 5 Infantrys and 3 Tanks in Quingdao, round 2 : 5/12 hits, 4.67 expected hits
                    5 Infantrys owned by the Russians and 2 Infantrys owned by the Masaharu lost in Quingdao
                1 EarlyFighter owned by the Russians retreated
                5 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 2 Tanks owned by the Russians retreated to Ulaan Ude
                Masaharu win with 3 Artillerys, 1 EarlyFighter, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is -6
                Casualties for Russians: 5 Infantrys
                Casualties for Masaharu: 2 Infantrys
    
        Non Combat Move - Russians
            1 Infantry moved from Ustkut to Irkutsk
            1 AAGun and 4 Infantrys moved from Tulun to Ulaan Ude
            1 EarlyFighter moved from Quingdao to Ulaan Ude
            2 Artillerys and 1 Infantry moved from Kyzal to Ulaan Ude
            1 Infantry moved from Bratsk to Ustkut
            2 Tanks moved from Kaask to Ulaan Ude
            4 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Haixi to Jinquan
            1 AAGun, 1 Artillery and 1 Infantry moved from Kyzyl to Kaask
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.33
    Russians regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Battleship, 2 Carriers, 1 Destroyer, 1 EarlyFighter and 1 Submarine moved from sz45 to sz76
            4 Destroyers moved from sz78 to sz76
            2 Destroyers moved from sz7 to sz76
            1 Fighter moved from Tokyo to sz76
            1 Infantry moved from Manila to sz68
            1 Infantry and 1 T.Boat moved from sz68 to sz71
            1 Infantry moved from sz71 to S
                  Yamamoto take S from Americans
            1 Infantry moved from W.Borneo to sz60
            1 Infantry and 1 T.Boat moved from sz60 to sz59
            2 Artillerys moved from Frenchindochina to sz67
            1 Infantry moved from Frenchindochina to sz67
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz67 to sz60
            1 Tank moved from N.French I. to sz67
            1 Artillery moved from N.French I. to sz67
            1 Infantry moved from Frenchindochina to sz67
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz67 to sz60
            1 Infantry moved from Frenchindochina to sz67
            1 B.Transport and 1 Infantry moved from sz67 to sz60
            7 Transports moved from sz60 to sz74
            1 Tank moved from S.Borneo to sz60
            1 Tank moved from S.Borneo to sz60
            3 Artillerys, 3 Infantrys and 3 Tanks moved from sz60 to N.S
            1 Tank moved from Burma to W.Chunking
                  Yamamoto take W.Chunking from Chinese
            1 Tank moved from W.Chunking to N.Chunking
                  Yamamoto take N.Chunking from Chinese
            1 Artillery moved from Burma to Chunking
            1 Infantry moved from N.French I. to Chunking
            1 Artillery and 2 Tanks moved from S.Borneo to E.Borneo
            2 Bombers moved from N.French I. to sz61
            4 EarlyFighters moved from N.French I. to Chunking
            1 Infantry moved from sz59 to Bali
                  Yamamoto take Bali from Dutch
            5 Infantrys moved from Shangsi to Gansu
            1 Tank moved from Shangsi to Gansu
            4 Tanks moved from Shansi to Gansu
            2 Artillerys and 4 Infantrys moved from Hopeh to E.Shansi
            1 Artillery and 6 Tanks moved from Nagasaki to sz74
            7 Infantrys moved from Nagasaki to sz74
            1 Artillery, 7 Infantrys and 6 Tanks moved from sz74 to Hopeh
            3 Infantrys moved from Tokyo to S.Japan
            1 Infantry moved from Manila to Mindor
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 7 Destroyers, 2 Elites and 1 Factory; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in E.Borneo
                Yamamoto attack with 1 Artillery and 2 Tanks
                Dutch defend with 2 Infantrys
                    Yamamoto roll dice for 1 Artillery and 2 Tanks in E.Borneo, round 2 : 1/3 hits, 1.33 expected hits
                    Dutch roll dice for 2 Infantrys in E.Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Dutch lost in E.Borneo
                    Yamamoto roll dice for 2 Tanks in E.Borneo, round 3 : 2/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in E.Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch and 1 Tank owned by the Yamamoto lost in E.Borneo
                Yamamoto win, taking E.Borneo from Dutch with 1 Tank remaining. Battle score for attacker is -5
                Casualties for Yamamoto: 1 Artillery and 1 Tank
                Casualties for Dutch: 2 Infantrys
            Battle in Chunking
                Yamamoto attack with 1 Artillery, 4 EarlyFighters and 1 Infantry
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 4 EarlyFighters and 1 Infantry in Chunking, round 2 : 1/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chunking
                Yamamoto win, taking Chunking from Chinese with 1 Artillery, 4 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in sz61
                Yamamoto attack with 2 Bombers
                Dutch defend with 2 Transports
                    Yamamoto roll dice for 2 Bombers in sz61, round 2 : 2/2 hits, 1.33 expected hits
                    Dutch roll dice for 2 Transports in sz61, round 2 : 1/2 hits, 0.33 expected hits
                    2 Transports owned by the Dutch and 1 Bomber owned by the Yamamoto lost in sz61
                Yamamoto win with 1 Bomber remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Bomber
                Casualties for Dutch: 2 Transports
            Battle in N.S
                Yamamoto attack with 3 Artillerys, 3 Infantrys and 3 Tanks
                Anzac defend with 1 EarlyFighter; Dutch defend with 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 3 Artillerys, 3 Infantrys and 3 Tanks in N.S, round 2 : 1/9 hits, 3.50 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 1 Bunker, 2 EarlyFighters, 2 Infantrys and 1 Tank in N.S, round 2 : 5/7 hits, 3.00 expected hits
                    2 Artillerys owned by the Yamamoto and 3 Infantrys owned by the Yamamoto lost in N.S
                    Yamamoto roll dice for 1 Artillery and 3 Tanks in N.S, round 3 : 2/4 hits, 1.83 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker, 2 EarlyFighters, 2 Infantrys and 1 Tank in N.S, round 3 : 2/7 hits, 3.00 expected hits
                    1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Dutch and 1 Tank owned by the Yamamoto lost in N.S
                    Yamamoto roll dice for 2 Tanks in N.S, round 4 : 1/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker, 2 EarlyFighters and 1 Tank in N.S, round 4 : 2/5 hits, 2.33 expected hits
                    1 Artillery owned by the Dutch and 2 Tanks owned by the Yamamoto lost in N.S
                Dutch win with 1 Bunker, 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is -25
                Casualties for Yamamoto: 3 Artillerys, 3 Infantrys and 3 Tanks
                Casualties for Dutch: 1 Artillery and 2 Infantrys
            Battle in Gansu
                Yamamoto attack with 5 Infantrys and 5 Tanks
                Chinese defend with 2 Artillerys and 4 Infantrys
                    Yamamoto roll dice for 5 Infantrys and 5 Tanks in Gansu, round 2 : 3/10 hits, 3.33 expected hits
                    Chinese roll dice for 2 Artillerys and 4 Infantrys in Gansu, round 2 : 4/6 hits, 2.00 expected hits
                    4 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Gansu
                    Yamamoto roll dice for 1 Infantry and 5 Tanks in Gansu, round 3 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 Artillerys and 1 Infantry in Gansu, round 3 : 3/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto, 2 Tanks owned by the Yamamoto, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Gansu
                    Yamamoto roll dice for 3 Tanks in Gansu, round 4 : 3/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 Artillery in Gansu, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Gansu
                Yamamoto win, taking Gansu from Chinese with 3 Tanks remaining. Battle score for attacker is -4
                Casualties for Yamamoto: 5 Infantrys and 2 Tanks
                Casualties for Chinese: 2 Artillerys and 4 Infantrys
    
        Non Combat Move - Yamamoto
            4 EarlyFighters moved from Chunking to Phuket
            1 Bomber moved from sz61 to Phuket
            1 Destroyer and 1 Submarine moved from sz70 to sz76
    
        Place Units - Yamamoto
            1 Factory placed in W.Borneo
            7 Destroyers placed in sz78
            2 Artillerys and 2 Elites placed in S.Borneo
    
        Turn Complete - Yamamoto
            Yamamoto collect 66 PUs; end with 67 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Chinese regular : 3.33
    Yamamoto regular : -1.50
    Dutch regular : 2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Infantry and 1 Tank moved from S.Mongolia to Gansu
            2 Tanks moved from N.Mongolia to Gansu
            1 Infantry moved from Szechwan to W.Sian
            3 Infantrys moved from Tsingnan to Gansu
            2 Artillerys and 2 Infantrys moved from Gobi to Tsingnan
            3 Mech.Infs moved from Xining to Sikang
            1 Marine moved from Xining to Tsingnan
            2 Infantrys moved from Xining to Tsingnan
            2 Infantrys moved from N.Mongolia to S.Mongolia
            4 Mech.Infs moved from Urumal to Tsingnan
    
        Purchase Units - Chinese
            Chinese buy 5 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gansu
                Chinese attack with 4 Infantrys and 3 Tanks
                Yamamoto defend with 3 Tanks
                    Chinese roll dice for 4 Infantrys and 3 Tanks in Gansu, round 2 : 1/7 hits, 2.17 expected hits
                    Yamamoto roll dice for 3 Tanks in Gansu, round 2 : 1/3 hits, 1.50 expected hits
                    1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Gansu
                    Chinese roll dice for 3 Infantrys and 3 Tanks in Gansu, round 3 : 4/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 2 Tanks in Gansu, round 3 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Gansu
                Chinese win, taking Gansu from Yamamoto with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 11
                Casualties for Chinese: 2 Infantrys
                Casualties for Yamamoto: 3 Tanks
    
        Non Combat Move - Chinese
            1 AAGun moved from Quyan to Ming Jong
    
        Place Units - Chinese
            5 Infantrys and 1 Tank placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Chinese regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Artillery and 2 Infantrys moved from Hanan to W.Sian
            1 Tank moved from Kiangsi to W.Sian
            1 Tank moved from Kwangsi to W.Sian
            1 Artillery and 3 Infantrys moved from N.Shangsi to Gansu
            1 Infantry moved from N.Shangsi to Gansu
            7 Tanks moved from Sian to Gansu
            6 Infantrys moved from Shansi to Shangsi
            1 Infantry moved from Nanking to Sian
            1 Artillery and 1 Infantry moved from Kiangsi to Hanan
            1 Tank and 2 Tankettes moved from Peking to N.Shangsi
            1 Infantry moved from Hankou to Hanan
            1 Artillery moved from Kwangtung to Kiangsi
            1 Infantry moved from Kwangsi to Chunking
            2 Bombers moved from Phuket to sz50
            2 EarlyFighters moved from sz60 to sz50
            1 Tankette moved from Mindor to sz68
            1 Tankette and 1 Transport moved from sz68 to sz73
            1 Tank moved from Thailand to sz73
            1 Tank, 1 Tankette and 1 Transport moved from sz73 to sz60
            1 Tank and 1 Tankette moved from sz60 to N.S
            1 Artillery and 1 Infantry moved from Thailand to sz73
            1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz60
            1 Artillery and 1 Tank moved from Hopeh to sz74
            1 Artillery and 1 Transport moved from sz74 to sz68
            1 Tankette moved from Tientsin to sz74
            1 Tank, 1 Tankette and 1 Transport moved from sz74 to sz60
            1 Elite moved from Mindor to sz68
            1 Artillery, 1 Elite and 1 Transport moved from sz68 to sz60
            1 Transport moved from sz73 to sz67
            1 Tankette moved from Hongkong to sz67
            1 Tank moved from Hongkong to sz67
            1 Tank, 1 Tankette and 1 Transport moved from sz67 to sz68
            1 Tank and 1 Tankette moved from sz68 to N.B
            4 Infantrys moved from Korea to sz79
            4 Infantrys and 2 Transports moved from sz79 to sz68
            4 Infantrys moved from sz68 to N.B
            2 Artillerys, 1 Elite, 1 Infantry, 1 Tank and 1 Tankette moved from sz60 to N.S
            1 T.Boat moved from sz73 to sz60
            1 Infantry moved from Hopeh to E.Shansi
            2 Mech.Infs moved from Hongkong to Chunking
            1 Tank and 1 Tankette moved from Hongkong to Kiangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 B.Transport, 4 Infantrys, 2 Mech.Infs, 3 Tanks and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 1 Artillery, 2 Infantrys and 2 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in W.Sian, round 2 : 3/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in sz50
                Hisaichi attack with 2 Bombers and 2 EarlyFighters
                Anzac defend with 1 Destroyer, 1 Submarine and 2 Transports
                    Hisaichi roll dice for 2 Bombers and 2 EarlyFighters in sz50, round 2 : 2/4 hits, 2.00 expected hits
                    Anzac roll dice for 1 Destroyer and 2 Transports in sz50, round 2 : 0/3 hits, 0.83 expected hits
                    1 Transport owned by the Anzac and 1 Submarine owned by the Anzac lost in sz50
                    Hisaichi roll dice for 2 Bombers and 2 EarlyFighters in sz50, round 3 : 2/4 hits, 2.00 expected hits
                    Anzac roll dice for 1 Destroyer and 1 Transport in sz50, round 3 : 0/2 hits, 0.67 expected hits
                    1 Transport owned by the Anzac and 1 Destroyer owned by the Anzac lost in sz50
                Hisaichi win with 2 Bombers and 2 EarlyFighters remaining. Battle score for attacker is 26
                Casualties for Anzac: 1 Destroyer, 1 Submarine and 2 Transports
            Battle in N.B
                Hisaichi attack with 4 Infantrys, 1 Tank and 1 Tankette
                British defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 4 Infantrys, 1 Tank and 1 Tankette in N.B, round 2 : 2/6 hits, 1.50 expected hits
                    British roll dice for 1 Infantry and 1 Tank in N.B, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the British, 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in N.B
                Hisaichi win, taking N.B from British with 3 Infantrys, 1 Tank and 1 Tankette remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Infantry and 1 Tank
            Battle in N.S
                Hisaichi attack with 2 Artillerys, 1 Elite, 1 Infantry, 2 Tanks and 2 Tankettes
                Anzac defend with 1 EarlyFighter; Dutch defend with 1 Bunker, 1 EarlyFighter and 1 Tank
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Hisaichi roll dice for 2 Artillerys, 1 Elite, 1 Infantry, 2 Tanks and 2 Tankettes in N.S, round 2 : 4/8 hits, 3.33 expected hits
                    Dutch roll dice for 1 Bunker, 2 EarlyFighters and 1 Tank in N.S, round 2 : 1/4 hits, 2.00 expected hits
                    1 EarlyFighter owned by the Anzac, 1 Tankette owned by the Hisaichi, 1 EarlyFighter owned by the Dutch, 1 Bunker owned by the Dutch and 1 Tank owned by the Dutch lost in N.S
                Hisaichi win, taking N.S from Dutch with 2 Artillerys, 1 Elite, 1 Infantry, 2 Tanks and 1 Tankette remaining. Battle score for attacker is 23
                Casualties for Hisaichi: 1 Tankette
                Casualties for Dutch: 1 Bunker, 1 EarlyFighter and 1 Tank
                Casualties for Anzac: 1 EarlyFighter
            Battle in Gansu
                Hisaichi attack with 1 Artillery, 4 Infantrys and 7 Tanks
                Chinese defend with 2 Infantrys and 3 Tanks
                    Hisaichi roll dice for 1 Artillery, 4 Infantrys and 7 Tanks in Gansu, round 2 : 7/12 hits, 4.67 expected hits
                    Chinese roll dice for 2 Infantrys and 3 Tanks in Gansu, round 2 : 2/5 hits, 2.17 expected hits
                    3 Tanks owned by the Chinese, 2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Gansu
                Hisaichi win, taking Gansu from Chinese with 1 Artillery, 2 Infantrys and 7 Tanks remaining. Battle score for attacker is 15
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 2 Infantrys and 3 Tanks
    
        Non Combat Move - Hisaichi
            2 EarlyFighters moved from sz50 to sz60
            2 Bombers moved from sz50 to E.Borneo
            1 Artillery and 1 Tank moved from Mindanao to Davao
    
        Place Units - Hisaichi
            2 Mech.Infs, 2 Tanks and 2 Tankettes placed in Hongkong
            1 Tank and 2 Tankettes placed in Peking
            1 B.Transport placed in sz70
            3 Infantrys placed in Davao
            1 Infantry placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Anzac regular : -1.50
    Dutch regular : -1.00
    British regular : 0.17
    Hisaichi regular : 5.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

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