dawg (Axis) v. entek (Allies) T.R.S. 5-5-21

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - British
            2 B.Transports moved from sz64 to sz63
            2 Artillerys moved from Calcutta to sz63
            4 Infantrys moved from Calcutta to sz63
            1 Marine moved from Calcutta to sz63
            2 Artillerys, 2 B.Transports, 4 Infantrys and 1 Marine moved from sz63 to sz64
            2 Artillerys, 4 Infantrys and 1 Marine moved from sz64 to E.India
            3 Mech.Infs moved from Cheng to Nancheng
            1 Artillery moved from British Columbia to sz6
            1 Artillery and 1 Transport moved from sz6 to sz4
            1 Artillery moved from sz4 to Palana
            2 Infantrys moved from Magadan to Yakutsk
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Destroyer, 8 Infantrys and 3 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Nancheng
                British attack with 3 Mech.Infs
                Hisaichi defend with 2 Mech.Infs
                    British roll dice for 3 Mech.Infs in Nancheng, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Mech.Infs in Nancheng, round 2 : 2/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the British lost in Nancheng
                1 Mech.Inf owned by the British retreated to Ming Jong
                Hisaichi win with 2 Mech.Infs remaining. Battle score for attacker is -10
                Casualties for British: 2 Mech.Infs
    
        Non Combat Move - British
            2 Mech.Infs moved from Dheli to E.India
    
        Place Units - British
            4 Artillerys and 4 Infantrys placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Destroyer placed in sz49
            2 Infantrys placed in Moresby
            2 Infantrys placed in Vancouver
    
        Turn Complete - British
            British collect 50 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    British regular : -1.00
    Hisaichi regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Anzac
            2 Artillerys moved from W.Australia to sz50
            4 Infantrys moved from Derby to sz50
            2 Infantrys and 1 Transport moved from sz50 to sz49
            1 Artillery and 1 Infantry moved from sz50 to Flores
            1 EarlyFighter moved from sz50 to Flores
            1 EarlyFighter moved from Darwin to Flores
            1 Artillery and 1 Infantry moved from sz50 to Flores
            2 Infantrys and 1 Transport moved from sz49 to sz50
            2 Infantrys moved from sz50 to Nayumo
                  Anzac take Nayumo from Hisaichi
            2 Marines moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Flores
                Anzac attack with 2 Artillerys, 2 EarlyFighters and 2 Infantrys
                Yamamoto defend with 2 Tanks
                    Anzac roll dice for 2 Artillerys, 2 EarlyFighters and 2 Infantrys in Flores, round 2 : 4/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 2 Tanks in Flores, round 2 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the Anzac and 2 Tanks owned by the Yamamoto lost in Flores
                Anzac win, taking Flores from Yamamoto with 2 Artillerys and 2 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Anzac: 2 Infantrys
                Casualties for Yamamoto: 2 Tanks
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Flores to sz50
    
        Place Units - Anzac
            1 Transport placed in sz50
            2 Artillerys placed in W.Australia
            1 Fighter and 2 Infantrys placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    Anzac regular : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Americans
            2 Transports moved from sz37 to sz34
            1 Infantry moved from Wake to sz19
            1 Tank moved from Wake to sz20
            1 Artillery moved from Wake to sz20
            1 Infantry moved from Wake to sz20
            1 Artillery, 1 B.Transport, 2 Destroyers, 1 Infantry and 1 Tank moved from sz20 to sz18
            1 Artillery, 1 Infantry and 1 Tank moved from sz18 to Marcus
            1 Infantry and 1 S.Sub moved from sz19 to sz18
            1 Infantry moved from sz18 to Marcus
            2 B.Transports moved from sz7 to sz2
            4 Infantrys and 4 Marines moved from Palana to sz2
            2 B.Transports, 4 Infantrys and 4 Marines moved from sz2 to sz7
            2 EarlyFighters, 4 Infantrys and 4 Marines moved from sz7 to N.Japan
            6 Infantrys moved from Sukhalin to sz7
            6 Infantrys moved from sz7 to N.Japan
            8 Marines moved from Yakutsk to Vostok
            1 Artillery and 1 Marine moved from Irkutsk to Vostok
            2 Infantrys and 6 Marines moved from Alaska to sz4
            2 B.Transports, 2 Destroyers, 2 Infantrys and 6 Marines moved from sz4 to sz7
            2 Infantrys and 6 Marines moved from sz7 to N.Japan
            2 Destroyers moved from sz2 to sz1
            6 Destroyers moved from sz7 to sz1
            1 B29 moved from Hilo to sz1
            1 Battleship moved from sz7 to sz1
            1 Destroyer moved from sz16 to sz76
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 1 B29, 2 Destroyers, 1 Infantry, 8 Marines, 1 Submarine, 2 Tankettes and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz1
                Americans attack with 1 B29, 1 Battleship and 8 Destroyers
                Hisaichi defend with 2 Destroyers and 3 Submarines; Masaharu defend with 1 Destroyer, 1 Submarine, 1 T.Boat and 4 Transports
                    Masaharu roll dice for 4 Submarines in sz1, round 2 : 1/4 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 B29, 1 Battleship and 8 Destroyers in sz1, round 2 : 6/10 hits, 4.17 expected hits
                    Masaharu roll dice for 3 Destroyers, 1 T.Boat and 4 Transports in sz1, round 2 : 3/8 hits, 2.33 expected hits
                    3 Destroyers owned by the Americans, 1 T.Boat owned by the Masaharu, 1 Submarine owned by the Hisaichi and 4 Transports owned by the Masaharu lost in sz1
                    Masaharu roll dice for 3 Submarines in sz1, round 3 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 B29, 1 Battleship and 5 Destroyers in sz1, round 3 : 4/7 hits, 3.17 expected hits
                    Masaharu roll dice for 3 Destroyers in sz1, round 3 : 1/3 hits, 1.50 expected hits
                    2 Destroyers owned by the Americans, 1 Submarine owned by the Masaharu, 1 Destroyer owned by the Masaharu and 2 Submarines owned by the Hisaichi lost in sz1
                    Americans roll dice for 1 B29, 1 Battleship and 3 Destroyers in sz1, round 4 : 3/5 hits, 2.50 expected hits
                    Masaharu roll dice for 2 Destroyers in sz1, round 4 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans and 2 Destroyers owned by the Hisaichi lost in sz1
                Americans win with 1 B29, 1 Battleship and 2 Destroyers remaining. Battle score for attacker is 29
                Casualties for Americans: 6 Destroyers
                Casualties for Hisaichi: 2 Destroyers and 3 Submarines
                Casualties for Masaharu: 1 Destroyer, 1 Submarine, 1 T.Boat and 4 Transports
            Battle in sz18
                Americans attack with 1 B.Transport, 2 Destroyers and 1 S.Sub
                Thai defend with 1 T.Boat
                    Americans roll dice for 1 S.Sub in sz18, round 2 : 1/1 hits, 0.50 expected hits
                1 T.Boat owned by the Thai lost in sz18
                Americans win with 1 B.Transport, 2 Destroyers and 1 S.Sub remaining. Battle score for attacker is 5
                Casualties for Thai: 1 T.Boat
            Battle in Vostok
                Americans attack with 1 Artillery and 9 Marines
                Masaharu defend with 4 Elites, 2 Tanks and 2 Tankettes
                    Americans roll dice for 1 Artillery and 9 Marines in Vostok, round 2 : 2/10 hits, 3.50 expected hits
                    Masaharu roll dice for 4 Elites, 2 Tanks and 2 Tankettes in Vostok, round 2 : 4/8 hits, 2.67 expected hits
                    4 Marines owned by the Americans and 2 Tankettes owned by the Masaharu lost in Vostok
                    Americans roll dice for 1 Artillery and 5 Marines in Vostok, round 3 : 3/6 hits, 2.17 expected hits
                    Masaharu roll dice for 4 Elites and 2 Tanks in Vostok, round 3 : 4/6 hits, 2.33 expected hits
                    4 Marines owned by the Americans and 3 Elites owned by the Masaharu lost in Vostok
                    Americans roll dice for 1 Artillery and 1 Marine in Vostok, round 4 : 0/2 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Elite and 2 Tanks in Vostok, round 4 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Artillery and 1 Marine in Vostok, round 5 : 2/2 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Elite and 2 Tanks in Vostok, round 5 : 1/3 hits, 1.33 expected hits
                    1 Marine owned by the Americans, 1 Elite owned by the Masaharu and 1 Tank owned by the Masaharu lost in Vostok
                    Americans roll dice for 1 Artillery in Vostok, round 6 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Tank in Vostok, round 6 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Artillery in Vostok, round 7 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Tank in Vostok, round 7 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Artillery in Vostok, round 8 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Tank in Vostok, round 8 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Artillery in Vostok, round 9 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Tank in Vostok, round 9 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Americans lost in Vostok
                Masaharu win with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Americans: 1 Artillery and 9 Marines
                Casualties for Masaharu: 4 Elites, 1 Tank and 2 Tankettes
            Battle in Marcus
                Americans attack with 1 Artillery, 2 Infantrys and 1 Tank
                Yamamoto defend with 1 Bomber, 1 Infantry and 1 Tank
                    Americans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Marcus, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Bomber, 1 Infantry and 1 Tank in Marcus, round 2 : 0/3 hits, 1.00 expected hits
                    1 Bomber owned by the Yamamoto lost in Marcus
                    Americans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Marcus, round 3 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Marcus, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Marcus
                    Americans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Marcus, round 4 : 3/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Tank in Marcus, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Marcus
                Americans win, taking Marcus from Yamamoto with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 19
                Casualties for Yamamoto: 1 Bomber, 1 Infantry and 1 Tank
                Casualties for Americans: 1 Infantry
            Battle in N.Japan
                Americans attack with 2 EarlyFighters, 12 Infantrys and 10 Marines
                Masaharu defend with 10 Infantrys
                    Americans roll dice for 2 EarlyFighters, 12 Infantrys and 10 Marines in N.Japan, round 2 : 3/24 hits, 6.00 expected hits
                    Masaharu roll dice for 10 Infantrys in N.Japan, round 2 : 5/10 hits, 3.33 expected hits
                    3 Infantrys owned by the Masaharu and 5 Infantrys owned by the Americans lost in N.Japan
                    Americans roll dice for 2 EarlyFighters, 7 Infantrys and 10 Marines in N.Japan, round 3 : 6/19 hits, 5.17 expected hits
                    Masaharu roll dice for 7 Infantrys in N.Japan, round 3 : 2/7 hits, 2.33 expected hits
                    6 Infantrys owned by the Masaharu and 2 Infantrys owned by the Americans lost in N.Japan
                    Americans roll dice for 2 EarlyFighters, 5 Infantrys and 10 Marines in N.Japan, round 4 : 4/17 hits, 4.83 expected hits
                    Masaharu roll dice for 1 Infantry in N.Japan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in N.Japan
                Americans win, taking N.Japan from Masaharu with 2 EarlyFighters, 5 Infantrys and 10 Marines remaining. Battle score for attacker is 6
                Casualties for Americans: 7 Infantrys
                Casualties for Masaharu: 10 Infantrys
    
        Non Combat Move - Americans
            2 EarlyFighters moved from N.Japan to sz7
            1 B29 moved from sz1 to Ostrov
            2 B.Transports moved from sz14 to sz23
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            2 B.Transports moved from sz5 to sz6
            1 Infantry and 4 Marines moved from Seattle to sz6
            2 B.Transports, 1 Infantry and 4 Marines moved from sz6 to sz5
            2 Tankettes moved from Anchorage to Alaska
            1 Infantry and 4 Marines moved from sz5 to Alaska
            1 Submarine moved from sz22 to sz9
            1 Elite moved from Pearl Harbor to sz25
            1 Elite and 1 S.Sub moved from sz25 to sz19
            1 Elite moved from sz19 to Wake
            1 L.Fighter moved from Pearl Harbor to sz7
            1 EarlyFighter moved from sz7 to Ostrov
            8 Marines moved from sz14 to Seattle
    
        Place Units - Americans
            1 Destroyer and 1 Transport placed in sz4
            8 Marines placed in San Francisco
            2 Tankettes placed in Anchorage
            1 Destroyer and 1 Submarine placed in sz25
            1 Artillery and 1 B29 placed in Hilo
            1 Artillery and 1 Infantry placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 89 PUs; end with 89 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.33
    Americans regular : 0.17
    Masaharu regular : 2.33
    

    Savegame


  • TripleA Turn Summary: Masaharu round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Masaharu
            1 Tankette moved from Belogorsk to Hsingan
                  Masaharu take Hsingan from Russians
            2 Tanks and 1 Tankette moved from Belogorsk to Quingdao
            1 Tank moved from Vostok to Irkutsk
                  Masaharu take Irkutsk from Russians
            1 Tank moved from Irkutsk to Quingdao
            1 EarlyFighter and 1 Fighter moved from Quingdao to sz1
            1 Bomber moved from Amursk to sz1
    
        Purchase Units - Masaharu
            Masaharu buy 1 Elite and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in sz1
                Masaharu attack with 1 Bomber, 1 EarlyFighter and 1 Fighter
                Americans defend with 1 Battleship and 2 Destroyers
                    Masaharu roll dice for 1 Bomber, 1 EarlyFighter and 1 Fighter in sz1, round 2 : 1/3 hits, 1.50 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 Battleship and 2 Destroyers in sz1, round 2 : 0/3 hits, 1.67 expected hits
                    Masaharu roll dice for 1 Bomber, 1 EarlyFighter and 1 Fighter in sz1, round 3 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 Battleship and 2 Destroyers in sz1, round 3 : 2/3 hits, 1.67 expected hits
                    2 Destroyers owned by the Americans, 1 Fighter owned by the Masaharu and 1 EarlyFighter owned by the Masaharu lost in sz1
                    Masaharu roll dice for 1 Bomber in sz1, round 4 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Battleship in sz1, round 4 : 1/1 hits, 0.67 expected hits
                    1 Bomber owned by the Masaharu lost in sz1
                Americans win with 1 Battleship remaining. Battle score for attacker is -16
                Casualties for Masaharu: 1 Bomber, 1 EarlyFighter and 1 Fighter
                Casualties for Americans: 2 Destroyers
    
        Non Combat Move - Masaharu
            1 Infantry moved from Quingdao to Irkutsk
    
        Place Units - Masaharu
            3 Infantrys placed in Quingdao
            3 Infantrys placed in Amursk
            1 Elite and 7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 29 PUs; end with 29 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Masaharu regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Russians
            1 Elite, 16 Infantrys, 2 Marines and 2 Mech.Infs moved from Ulaan Ude to Quingdao
            1 Infantry moved from Yakutsk to Vostok
                  Russians take Vostok from Masaharu
            1 Mech.Inf moved from Ustkut to Belogorsk
                  Russians take Belogorsk from Masaharu
            1 Infantry moved from Tulun to Ustkut
            6 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            2 Infantrys moved from Jinquan to W.Mongolia
            2 Infantrys moved from Kyzyl to Haixi
            3 Mech.Infs moved from Achinsk to Quyan
            1 Infantry moved from Achinsk to Kyzyl
            1 Elite moved from Kaask to Jinquan
            4 Infantrys moved from Kaask to Jinquan
            2 Mech.Infs moved from N.Mongolia to Quyan
    
        Purchase Units - Russians
            Russians buy 1 EarlyFighter, 4 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 Elite, 16 Infantrys, 2 Marines and 2 Mech.Infs
                Masaharu defend with 1 AAGun, 2 Bunkers, 1 Factory, 4 Infantrys, 3 Tanks and 1 Tankette
                    Russians roll dice for 1 Elite, 16 Infantrys, 2 Marines and 2 Mech.Infs in Quingdao, round 2 : 3/21 hits, 4.83 expected hits
                Units damaged: 2 Bunkers owned by the Masaharu
                    Masaharu roll dice for 2 Bunkers, 4 Infantrys, 3 Tanks and 1 Tankette in Quingdao, round 2 : 1/10 hits, 4.00 expected hits
                    1 Infantry owned by the Russians and 1 Tankette owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 Elite, 15 Infantrys, 2 Marines and 2 Mech.Infs in Quingdao, round 3 : 3/20 hits, 4.67 expected hits
                    Masaharu roll dice for 2 Bunkers, 4 Infantrys and 3 Tanks in Quingdao, round 3 : 5/9 hits, 3.83 expected hits
                    5 Infantrys owned by the Russians and 3 Infantrys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 Elite, 10 Infantrys, 2 Marines and 2 Mech.Infs in Quingdao, round 4 : 5/15 hits, 3.83 expected hits
                    Masaharu roll dice for 2 Bunkers, 1 Infantry and 3 Tanks in Quingdao, round 4 : 2/6 hits, 2.83 expected hits
                    2 Infantrys owned by the Russians, 1 Infantry owned by the Masaharu, 3 Tanks owned by the Masaharu and 1 Bunker owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 Elite, 8 Infantrys, 2 Marines and 2 Mech.Infs in Quingdao, round 5 : 4/13 hits, 3.50 expected hits
                    Masaharu roll dice for 1 Bunker in Quingdao, round 5 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 Elite, 8 Infantrys, 2 Marines and 2 Mech.Infs remaining. Battle score for attacker is 23
                Casualties for Russians: 8 Infantrys
                Casualties for Masaharu: 2 Bunkers, 4 Infantrys, 3 Tanks and 1 Tankette
    
        Non Combat Move - Russians
            1 Submarine moved from sz7 to sz15
            1 Infantry moved from Kaask to Jinquan
    
        Place Units - Russians
            4 Infantrys and 2 Mech.Infs placed in Kaask
            1 EarlyFighter and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -3.17
    Russians regular : -1.83
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Artillery, 1 Infantry and 1 Tank moved from W.Borneo to sz60
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz60 to sz58
            1 Artillery, 1 Infantry and 1 Tank moved from sz58 to Flores
            1 B.Transport and 2 Transports moved from sz58 to sz60
            2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
            1 Artillery, 1 Infantry and 1 Tank moved from W.Borneo to sz60
            3 Artillerys, 3 Infantrys and 1 Tank moved from sz60 to Java
            1 Destroyer moved from sz78 to sz72
            2 Destroyers moved from sz78 to sz16
            1 Destroyer moved from sz78 to sz16
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Carrier, 2 Destroyers, 2 Fighters, 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Flores
                Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                Anzac defend with 2 Artillerys
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Flores, round 2 : 0/3 hits, 1.17 expected hits
                    Anzac roll dice for 2 Artillerys in Flores, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Flores, round 3 : 0/2 hits, 0.83 expected hits
                    Anzac roll dice for 2 Artillerys in Flores, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Flores, round 4 : 0/2 hits, 0.83 expected hits
                    Anzac roll dice for 2 Artillerys in Flores, round 4 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 1 Tank in Flores, round 5 : 1/1 hits, 0.50 expected hits
                    Anzac roll dice for 2 Artillerys in Flores, round 5 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac and 1 Tank owned by the Yamamoto lost in Flores
                Anzac win with 1 Artillery remaining. Battle score for attacker is -7
                Casualties for Yamamoto: 1 Artillery, 1 Infantry and 1 Tank
                Casualties for Anzac: 1 Artillery
            Battle in sz16
                Yamamoto attack with 3 Destroyers
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 3 Destroyers in sz16, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in sz16, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz16
                Yamamoto win with 3 Destroyers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from sz74: 1 T.Boat
            EDIT: Adding units owned by Yamamoto to sz75: 1 T.Boat
            EDIT: Removing units owned by Yamamoto from sz74: 2 B.Transports and 5 Transports
            EDIT: Adding units owned by Yamamoto to sz78: 2 B.Transports and 5 Transports
            EDIT: Turning off Edit Mode
            1 Carrier and 2 Destroyers placed in sz78
            2 Fighters placed in sz78
            2 Artillerys and 2 Infantrys placed in S.Borneo
            1 Infantry and 2 Tanks placed in W.Borneo
    
        Turn Complete - Yamamoto
            Yamamoto collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.33
    Americans regular : -0.50
    Anzac regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Chinese
            4 Infantrys moved from Quyan to Ming Jong
            4 Infantrys moved from Urumal to Quyan
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            12 Tanks moved from Xining to Ming Jong
            3 Infantrys moved from Tsingnan to Ming Jong
            2 Infantrys moved from Tsingnan to Gobi
            1 Tankette moved from Tsingnan to Gobi
            1 Bomber moved from Tsingnan to Gobi
            1 Infantry moved from Gansu to S.Mongolia
            1 Tank and 1 Tankette moved from Tsingnan to Ming Jong
            2 Mech.Infs moved from Nancheng to Ming Jong
            1 Tank and 1 Tankette moved from Tientsin to Manchuria
            1 Tank and 2 Tankettes moved from Peking to Manchuria
            1 Infantry moved from Seoul to Manchuria
            1 Mech.Inf moved from Chunking to Nepal
                  Hisaichi take Nepal from British
            4 Tanks and 4 Tankettes moved from N.Chunking to Sikang
            1 Mech.Inf moved from Chunking to Sikang
            2 Tanks and 2 Tankettes moved from Kwangsi to W.Sian
            2 Mech.Infs moved from Hongkong to Hanan
            2 Tanks and 2 Tankettes moved from Hongkong to Kiangsi
            3 Destroyers and 3 Transports moved from sz79 to sz15
            3 Transports moved from sz74 to sz15
            2 Artillerys and 2 Infantrys moved from Davao to sz70
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz70 to sz58
            2 Artillerys and 2 Infantrys moved from sz58 to Flores
            2 Artillerys, 3 Infantrys, 1 Tank and 1 Tankette moved from Sarong to N.G
            1 B.Transport moved from sz48 to sz70
            2 Infantrys moved from Davao to sz70
            1 B.Transport and 2 Infantrys moved from sz70 to sz48
            2 Infantrys moved from sz48 to N.G
            2 B.Transports and 1 Destroyer moved from sz48 to sz18
            1 Destroyer and 1 Submarine moved from sz70 to sz18
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 6 Destroyers, 12 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Flores
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                Anzac defend with 1 Artillery
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Flores, round 2 : 1/4 hits, 1.33 expected hits
                    Anzac roll dice for 1 Artillery in Flores, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Flores
                Hisaichi win, taking Flores from Anzac with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 1 Artillery
            Battle in Gobi
                Hisaichi attack with 1 Bomber, 2 Infantrys and 1 Tankette
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Bomber, 2 Infantrys and 1 Tankette in Gobi, round 2 : 3/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Gobi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Gobi
                Hisaichi win, taking Gobi from Chinese with 1 Bomber, 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Ming Jong
                Hisaichi attack with 3 Infantrys, 2 Mech.Infs, 13 Tanks and 1 Tankette
                British defend with 1 Mech.Inf; Chinese defend with 7 Infantrys and 1 Tank
                    Hisaichi roll dice for 3 Infantrys, 2 Mech.Infs, 13 Tanks and 1 Tankette in Ming Jong, round 2 : 5/19 hits, 8.33 expected hits
                    Chinese roll dice for 7 Infantrys, 1 Mech.Inf and 1 Tank in Ming Jong, round 2 : 4/9 hits, 3.17 expected hits
                    1 Tankette owned by the Hisaichi, 3 Infantrys owned by the Hisaichi and 5 Infantrys owned by the Chinese lost in Ming Jong
                    Hisaichi roll dice for 2 Mech.Infs and 13 Tanks in Ming Jong, round 3 : 9/15 hits, 7.17 expected hits
                    Chinese roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in Ming Jong, round 3 : 3/4 hits, 1.50 expected hits
                    1 Tank owned by the Hisaichi, 1 Tank owned by the Chinese, 2 Mech.Infs owned by the Hisaichi, 1 Mech.Inf owned by the British and 2 Infantrys owned by the Chinese lost in Ming Jong
                Hisaichi win, taking Ming Jong from Chinese with 12 Tanks remaining. Battle score for attacker is -1
                Casualties for Hisaichi: 3 Infantrys, 2 Mech.Infs, 1 Tank and 1 Tankette
                Casualties for Chinese: 7 Infantrys and 1 Tank
                Casualties for British: 1 Mech.Inf
            Battle in sz15
                Hisaichi attack with 3 Destroyers and 6 Transports
                Russians defend with 1 Submarine
                    Russians roll dice for 1 Submarine in sz15, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 3 Destroyers and 6 Transports in sz15, round 2 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the Russians lost in sz15
                Hisaichi win with 3 Destroyers and 6 Transports remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Submarine
            Battle in sz18
                Hisaichi attack with 2 B.Transports, 2 Destroyers and 1 Submarine
                Americans defend with 1 B.Transport, 2 Destroyers and 1 S.Sub
                    Hisaichi roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Sub in sz18, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 B.Transports and 2 Destroyers in sz18, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 B.Transport and 2 Destroyers in sz18, round 2 : 1/3 hits, 1.17 expected hits
                1 B.Transport owned by the Hisaichi lost in sz18
                    Hisaichi roll dice for 1 Submarine in sz18, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Sub in sz18, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 B.Transport and 2 Destroyers in sz18, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 B.Transport and 2 Destroyers in sz18, round 3 : 1/3 hits, 1.17 expected hits
                1 B.Transport owned by the Americans and 1 B.Transport owned by the Hisaichi lost in sz18
                    Hisaichi roll dice for 1 Submarine in sz18, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Sub in sz18, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Destroyers in sz18, round 4 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Destroyers in sz18, round 4 : 2/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans, 1 Destroyer owned by the Hisaichi, 1 S.Sub owned by the Americans and 1 Submarine owned by the Hisaichi lost in sz18
                    Hisaichi roll dice for 1 Destroyer in sz18, round 5 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz18, round 5 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Hisaichi lost in sz18
                Americans win with no units remaining. Battle score for attacker is -5
                Casualties for Hisaichi: 2 B.Transports, 2 Destroyers and 1 Submarine
                Casualties for Americans: 1 B.Transport, 2 Destroyers and 1 S.Sub
            Battle in N.G
                Hisaichi attack with 2 Artillerys, 5 Infantrys, 1 Tank and 1 Tankette
                British defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys, 5 Infantrys, 1 Tank and 1 Tankette in N.G, round 2 : 5/9 hits, 2.67 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in N.G, round 2 : 2/3 hits, 1.00 expected hits
                    1 Artillery owned by the British, 2 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in N.G
                Hisaichi win, taking N.G from British with 2 Artillerys, 3 Infantrys, 1 Tank and 1 Tankette remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
                Casualties for British: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Gobi to Xining
            1 AAGun moved from Xining to Ming Jong
            10 Infantrys moved from S.Japan to Japan
            1 Infantry moved from W.Chunking to N.Chunking
            1 Artillery moved from N.Chunking to W.Sian
    
        Place Units - Hisaichi
            2 Artillerys, 3 Infantrys and 1 Tank placed in Xining
            3 Mech.Infs placed in Peking
            6 Destroyers placed in sz79
            2 Infantrys placed in Seoul
            4 Infantrys placed in Davao
            3 Infantrys placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.00
    Americans regular : 0.67
    Anzac regular : 0.67
    Russians regular : -0.17
    British regular : 1.00
    Hisaichi regular : 2.83
    

    Savegame


  • TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Thai
            2 Artillerys, 1 Elite, 13 Infantrys and 1 Marine moved from Bengal to E.India
            11 Infantrys moved from Burma to Bengal
            23 Infantrys moved from Thailand to Burma
            4 Infantrys and 1 Marine moved from Phuket to Thailand
            6 Infantrys moved from Malaya to Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in E.India
                Thai attack with 2 Artillerys, 1 Elite, 13 Infantrys and 1 Marine
                British defend with 2 Artillerys, 4 Infantrys, 1 Marine and 2 Mech.Infs
                    Thai roll dice for 2 Artillerys, 1 Elite, 13 Infantrys and 1 Marine in E.India, round 2 : 3/17 hits, 4.00 expected hits
                    British roll dice for 2 Artillerys, 4 Infantrys, 1 Marine and 2 Mech.Infs in E.India, round 2 : 2/9 hits, 3.00 expected hits
                    2 Infantrys owned by the Thai and 3 Infantrys owned by the British lost in E.India
                    Thai roll dice for 2 Artillerys, 1 Elite, 11 Infantrys and 1 Marine in E.India, round 3 : 4/15 hits, 3.67 expected hits
                    British roll dice for 2 Artillerys, 1 Infantry, 1 Marine and 2 Mech.Infs in E.India, round 3 : 1/6 hits, 2.00 expected hits
                    1 Infantry owned by the Thai, 2 Artillerys owned by the British, 1 Infantry owned by the British and 1 Marine owned by the British lost in E.India
                    Thai roll dice for 2 Artillerys, 1 Elite, 10 Infantrys and 1 Marine in E.India, round 4 : 3/14 hits, 3.50 expected hits
                    British roll dice for 2 Mech.Infs in E.India, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 2 Mech.Infs owned by the British lost in E.India
                Thai win, taking E.India from British with 2 Artillerys, 1 Elite, 9 Infantrys and 1 Marine remaining. Battle score for attacker is 21
                Casualties for Thai: 4 Infantrys
                Casualties for British: 2 Artillerys, 4 Infantrys, 1 Marine and 2 Mech.Infs
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys placed in Bengal
            6 Infantrys placed in Malaya
            3 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -1.17
    British regular : -1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - British
            3 Mech.Infs moved from Dheli to Nepal
            1 Destroyer moved from sz19 to sz45
            1 Destroyer moved from sz49 to sz45
            1 Artillery moved from New Guinea to Sarong
                  British take Sarong from Hisaichi
            3 Artillerys moved from New Guinea to Moresby
            2 Infantrys moved from Yakutsk to Vostok
            1 Artillery moved from Palana to Magadan
            1 Transport moved from sz4 to sz6
    
        Purchase Units - British
            British buy 4 Artillerys, 2 Bunkers, 7 Infantrys and 2 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Nepal
                British attack with 3 Mech.Infs
                Hisaichi defend with 1 Mech.Inf
                    British roll dice for 3 Mech.Infs in Nepal, round 2 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Nepal, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi and 1 Mech.Inf owned by the British lost in Nepal
                British win, taking Nepal from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 0
                Casualties for British: 1 Mech.Inf
                Casualties for Hisaichi: 1 Mech.Inf
            Battle in sz45
                British attack with 2 Destroyers
                Yamamoto defend with 1 Destroyer
                    British roll dice for 2 Destroyers in sz45, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz45, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz45
                British win with 2 Destroyers remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - British
            2 B.Transports, 1 Carrier, 6 Destroyers, 2 EarlyFighters and 2 Transports moved from sz64 to sz63
    
        Place Units - British
            4 Artillerys, 1 Bunker and 4 Infantrys placed in Calcutta
            1 Bunker, 1 Infantry and 2 Mech.Infs placed in Dheli
            2 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 49 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    British regular : 1.33
    Hisaichi regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Anzac
            2 Artillerys moved from W.Australia to sz50
            2 Marines moved from Derby to sz50
            4 Infantrys moved from Derby to sz50
            2 Infantrys moved from sz50 to Soem
                  Anzac take Soem from Yamamoto
            2 Infantrys moved from sz50 to Flores
            1 Artillery and 1 Marine moved from sz50 to Flores
            1 Artillery and 1 Marine moved from sz50 to Flores
            2 EarlyFighters moved from sz50 to sz48
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 EarlyFighter, 1 Elite, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz48
                Anzac attack with 2 EarlyFighters
                Hisaichi defend with 1 B.Transport
                    Anzac roll dice for 2 EarlyFighters in sz48, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 B.Transport in sz48, round 2 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Hisaichi lost in sz48
                Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 B.Transport
            Battle in Flores
                Anzac attack with 2 Artillerys, 2 Infantrys and 2 Marines
                Hisaichi defend with 2 Artillerys and 1 Infantry
                    Anzac roll dice for 2 Artillerys, 2 Infantrys and 2 Marines in Flores, round 2 : 2/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Flores, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Flores
                    Anzac roll dice for 2 Artillerys, 2 Infantrys and 2 Marines in Flores, round 3 : 3/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Flores, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Flores
                Anzac win, taking Flores from Hisaichi with 2 Artillerys, 1 Infantry and 2 Marines remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Artillerys and 1 Infantry
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Anzac
            1 Fighter moved from Darwin to Moresby
            2 EarlyFighters moved from sz48 to sz50
            2 Infantrys moved from Darwin to Derby
    
        Place Units - Anzac
            1 Transport placed in sz50
            2 Artillerys placed in W.Australia
            1 EarlyFighter, 1 Elite and 1 Marine placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.33
    Hisaichi regular : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Americans
            5 Infantrys and 10 Marines moved from N.Japan to Akina
            1 EarlyFighter and 1 L.Fighter moved from sz7 to Akina
            1 B29 and 1 EarlyFighter moved from Ostrov to Akina
            2 Marines moved from Alaska to sz4
            1 Elite moved from Wake to sz19
            1 Elite and 1 S.Sub moved from sz19 to sz75
            1 Elite moved from sz75 to Manila
            1 Destroyer moved from sz76 to sz75
            1 Submarine moved from sz9 to sz76
            4 B.Transports moved from sz7 to sz4
            2 Marines and 1 Transport moved from sz4 to sz7
            2 Marines moved from sz7 to N.Japan
            1 Carrier and 2 Destroyers moved from sz7 to sz1
            3 Transports moved from sz7 to sz4
            2 Tankettes moved from Alaska to sz4
            1 Infantry and 1 Marine moved from Alaska to sz4
            1 Marine moved from Alaska to sz4
            1 Infantry, 2 Marines and 2 Tankettes moved from sz4 to Palana
            2 Tankettes moved from Anchorage to Alaska
            2 B.Transports moved from sz14 to sz23
            6 Marines moved from San Francisco to sz23
            2 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            1 Artillery moved from San Francisco to Nor Cal
            1 Infantry moved from San Francisco to Nor Cal
            2 B.Transports moved from sz5 to sz6
            8 Marines moved from Seattle to sz6
            2 B.Transports and 8 Marines moved from sz6 to sz5
            8 Marines moved from sz5 to Alaska
            8 Marines moved from sz14 to Seattle
            1 B29 moved from Hilo to Akina
    
        Purchase Units - Americans
            Americans buy 2 Bunkers, 2 Destroyers, 1 Factory, 10 Marines, 1 S.Sub and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz75
                Americans attack with 1 Destroyer and 1 S.Sub
                Yamamoto defend with 1 T.Boat
                    Americans roll dice for 1 S.Sub in sz75, round 2 : 1/1 hits, 0.50 expected hits
                1 T.Boat owned by the Yamamoto lost in sz75
                Americans win with 1 Destroyer and 1 S.Sub remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 T.Boat
            Battle in Akina
                Americans attack with 2 B29s, 2 EarlyFighters, 5 Infantrys, 1 L.Fighter and 10 Marines
                Masaharu defend with 1 AAGun, 1 Bunker, 1 Elite, 1 Factory and 10 Infantrys; Yamamoto defend with 4 Infantrys
                    Masaharu roll AA dice in Akina : 2/5 hits, 0.83 expected hits
                    2 B29s owned by the Americans lost in Akina
                    Americans roll dice for 2 EarlyFighters, 5 Infantrys, 1 L.Fighter and 10 Marines in Akina, round 2 : 4/18 hits, 5.50 expected hits
                Units damaged: 1 Bunker owned by the Masaharu
                    Masaharu roll dice for 1 Bunker, 1 Elite and 14 Infantrys in Akina, round 2 : 6/16 hits, 5.50 expected hits
                    1 Marine owned by the Americans, 3 Infantrys owned by the Masaharu and 5 Infantrys owned by the Americans lost in Akina
                    Americans roll dice for 2 EarlyFighters, 1 L.Fighter and 9 Marines in Akina, round 3 : 3/12 hits, 4.33 expected hits
                    Masaharu roll dice for 1 Bunker, 1 Elite and 11 Infantrys in Akina, round 3 : 2/13 hits, 4.50 expected hits
                    2 Marines owned by the Americans and 3 Infantrys owned by the Masaharu lost in Akina
                    Americans roll dice for 2 EarlyFighters, 1 L.Fighter and 7 Marines in Akina, round 4 : 3/10 hits, 3.67 expected hits
                    Masaharu roll dice for 1 Bunker, 1 Elite and 8 Infantrys in Akina, round 4 : 3/10 hits, 3.50 expected hits
                    3 Marines owned by the Americans and 3 Infantrys owned by the Yamamoto lost in Akina
                    Americans roll dice for 2 EarlyFighters, 1 L.Fighter and 4 Marines in Akina, round 5 : 2/7 hits, 2.67 expected hits
                    Masaharu roll dice for 1 Bunker, 1 Elite and 5 Infantrys in Akina, round 5 : 2/7 hits, 2.50 expected hits
                    2 Marines owned by the Americans, 1 Infantry owned by the Masaharu and 1 Infantry owned by the Yamamoto lost in Akina
                    Americans roll dice for 2 EarlyFighters, 1 L.Fighter and 2 Marines in Akina, round 6 : 2/5 hits, 2.00 expected hits
                    Masaharu roll dice for 1 Bunker, 1 Elite and 3 Infantrys in Akina, round 6 : 2/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Masaharu and 2 EarlyFighters owned by the Americans lost in Akina
                    Americans roll dice for 1 L.Fighter and 2 Marines in Akina, round 7 : 3/3 hits, 1.33 expected hits
                    Masaharu roll dice for 1 Bunker, 1 Elite and 1 Infantry in Akina, round 7 : 2/3 hits, 1.17 expected hits
                    1 Marine owned by the Americans, 1 Elite owned by the Masaharu, 1 Infantry owned by the Masaharu, 1 L.Fighter owned by the Americans and 1 Bunker owned by the Masaharu lost in Akina
                Americans captures 29PUs while taking Masaharu capital
                Americans win, taking Akina from Masaharu with 1 Marine remaining. Battle score for attacker is -63
                Casualties for Americans: 2 B29s, 2 EarlyFighters, 5 Infantrys, 1 L.Fighter and 9 Marines
                Casualties for Masaharu: 1 Bunker, 1 Elite and 10 Infantrys
                Casualties for Yamamoto: 4 Infantrys
            Battle in Manila
    
        Non Combat Move - Americans
            1 Destroyer and 1 Submarine moved from sz25 to sz11
            1 Destroyer moved from sz4 to sz7
            2 Transports moved from sz34 to sz30
    
        Place Units - Americans
            1 Bunker placed in N.Japan
            1 Bunker and 1 Factory placed in Sukhalin
            2 Destroyers placed in sz4
            2 Tankettes placed in Anchorage
            1 S.Sub placed in sz25
            1 Marine placed in Pearl Harbor
            9 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 100 PUs; end with 129 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.00
    Masaharu regular : -2.00
    Masaharu AA : 1.17
    

    Savegame


  • TripleA Turn Summary: Masaharu round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Masaharu
            6 Infantrys moved from Amursk to Belogorsk
    
        Combat - Masaharu
            Battle in Belogorsk
                Masaharu attack with 6 Infantrys
                Russians defend with 1 Mech.Inf
                    Masaharu roll dice for 6 Infantrys in Belogorsk, round 2 : 0/6 hits, 1.00 expected hits
                    Russians roll dice for 1 Mech.Inf in Belogorsk, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 6 Infantrys in Belogorsk, round 3 : 2/6 hits, 1.00 expected hits
                    Russians roll dice for 1 Mech.Inf in Belogorsk, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Belogorsk
                Masaharu win, taking Belogorsk from Russians with 6 Infantrys remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Mech.Inf
    
        Non Combat Move - Masaharu
    
        Turn Complete - Masaharu
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.00
    Russians regular : -0.67
    

    Savegame


  • @dawgoneit leaving tonight. wont be back until monday or tuesday.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Russians
            2 Infantrys and 1 Marine moved from Ulaan Ude to Irkutsk
            4 Infantrys moved from Ulaan Ude to Jinan
            1 Elite, 8 Infantrys, 2 Marines and 2 Mech.Infs moved from Quingdao to Belogorsk
            1 Infantry moved from Ustkut to Irkutsk
            3 Mech.Infs moved from Achinsk to Quyan
            2 Infantrys moved from Haixi to Quyan
            1 Elite and 5 Infantrys moved from Jinquan to W.Mongolia
            2 Mech.Infs moved from Kaask to Quyan
            1 Mech.Inf moved from Quyan to Cheng
            1 Infantry moved from Kyzyl to Haixi
            1 EarlyFighter moved from Achinsk to Quyan
            4 Infantrys moved from Kaask to Jinquan
    
        Purchase Units - Russians
            Russians buy 1 Elite, 9 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Irkutsk
                Russians attack with 3 Infantrys and 1 Marine
                Masaharu defend with 1 Infantry
                    Russians roll dice for 3 Infantrys and 1 Marine in Irkutsk, round 2 : 0/4 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 Infantrys and 1 Marine in Irkutsk, round 3 : 1/4 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Infantry in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Irkutsk
                Russians win, taking Irkutsk from Masaharu with 3 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in Belogorsk
                Russians attack with 1 Elite, 8 Infantrys, 2 Marines and 2 Mech.Infs
                Masaharu defend with 6 Infantrys
                    Russians roll dice for 1 Elite, 8 Infantrys, 2 Marines and 2 Mech.Infs in Belogorsk, round 2 : 2/13 hits, 3.50 expected hits
                    Masaharu roll dice for 6 Infantrys in Belogorsk, round 2 : 2/6 hits, 2.00 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Masaharu lost in Belogorsk
                    Russians roll dice for 1 Elite, 6 Infantrys, 2 Marines and 2 Mech.Infs in Belogorsk, round 3 : 5/11 hits, 3.17 expected hits
                    Masaharu roll dice for 4 Infantrys in Belogorsk, round 3 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 4 Infantrys owned by the Masaharu lost in Belogorsk
                Russians win, taking Belogorsk from Masaharu with 1 Elite, 4 Infantrys, 2 Marines and 2 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Russians: 4 Infantrys
                Casualties for Masaharu: 6 Infantrys
    
        Non Combat Move - Russians
            1 Infantry moved from Vostok to Quingdao
    
        Place Units - Russians
            3 Infantrys placed in Quingdao
            1 Elite, 2 Infantrys and 3 Mech.Infs placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.00
    Russians regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit Have fun!


  • TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Destroyers moved from sz16 to sz7
            1 Destroyer moved from sz16 to sz3
            1 Destroyer moved from sz72 to sz45
            2 Carriers, 1 EarlyFighter and 1 T.Boat moved from sz70 to sz45
            1 B.Transport moved from sz58 to sz45
            2 Fighters moved from sz78 to sz75
            3 Infantrys and 1 Marine moved from S.Japan to sz78
            1 B.Transport, 3 Infantrys and 1 Marine moved from sz78 to sz75
            1 Carrier moved from sz78 to sz75
            3 Infantrys and 1 Marine moved from sz75 to Manila
            2 Transports moved from sz78 to sz7
            1 Destroyer moved from sz78 to sz76
            1 Transport moved from sz78 to sz76
            1 Destroyer moved from sz78 to sz75
            8 Infantrys moved from Tokyo to sz78
            1 B.Transport, 8 Infantrys and 2 Transports moved from sz78 to sz16
            8 Infantrys moved from sz16 to Akina
            2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz60 to sz58
            1 Infantry and 2 Tanks moved from W.Borneo to sz60
            1 B.Transport, 1 Destroyer, 1 Infantry and 2 Tanks moved from sz60 to sz58
            2 Artillerys, 3 Infantrys and 2 Tanks moved from sz58 to Flores
            3 Artillerys, 3 Infantrys and 1 Tank moved from Java to Sumatra
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 B.Transport, 5 Destroyers, 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Flores
                Yamamoto attack with 2 Artillerys, 3 Infantrys and 2 Tanks
                Anzac defend with 2 Artillerys, 1 Infantry and 2 Marines
                    Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in Flores, round 2 : 3/7 hits, 2.50 expected hits
                    Anzac roll dice for 2 Artillerys, 1 Infantry and 2 Marines in Flores, round 2 : 0/5 hits, 1.67 expected hits
                    1 Infantry owned by the Anzac and 2 Marines owned by the Anzac lost in Flores
                    Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in Flores, round 3 : 2/7 hits, 2.50 expected hits
                    Anzac roll dice for 2 Artillerys in Flores, round 3 : 2/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Flores
                Yamamoto win, taking Flores from Anzac with 2 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for Anzac: 2 Artillerys, 1 Infantry and 2 Marines
                Casualties for Yamamoto: 2 Infantrys
            Battle in sz45
                Yamamoto attack with 1 B.Transport, 2 Carriers, 1 Destroyer, 1 EarlyFighter and 1 T.Boat
                British defend with 2 Destroyers
                    Yamamoto roll dice for 1 B.Transport, 2 Carriers, 1 Destroyer, 1 EarlyFighter and 1 T.Boat in sz45, round 2 : 5/5 hits, 1.33 expected hits
                    British roll dice for 2 Destroyers in sz45, round 2 : 1/2 hits, 1.00 expected hits
                    2 Destroyers owned by the British and 1 T.Boat owned by the Yamamoto lost in sz45
                Yamamoto win with 1 B.Transport, 2 Carriers, 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 1 T.Boat
                Casualties for British: 2 Destroyers
            Battle in sz75
                Yamamoto attack with 1 B.Transport, 1 Carrier, 1 Destroyer and 2 Fighters
                Americans defend with 1 Destroyer and 1 S.Sub
                    Americans roll dice for 1 S.Sub in sz75, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 B.Transport, 1 Carrier, 1 Destroyer and 2 Fighters in sz75, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 Destroyer in sz75, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 S.Sub owned by the Americans lost in sz75
                Yamamoto win with 1 B.Transport, 1 Carrier, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 17
                Casualties for Americans: 1 Destroyer and 1 S.Sub
            Battle in sz7
                Yamamoto attack with 2 Destroyers and 2 Transports
                Americans defend with 1 Destroyer and 1 Transport
                    Yamamoto roll dice for 2 Destroyers and 2 Transports in sz7, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz7, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Destroyers and 2 Transports in sz7, round 3 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz7, round 3 : 1/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Americans, 1 Transport owned by the Americans and 1 Transport owned by the Yamamoto lost in sz7
                Yamamoto win with 2 Destroyers and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Transport
                Casualties for Americans: 1 Destroyer and 1 Transport
            Battle in Manila
                Yamamoto attack with 3 Infantrys and 1 Marine
                Americans defend with 1 Elite
                    Yamamoto roll dice for 3 Infantrys and 1 Marine in Manila, round 2 : 0/4 hits, 0.83 expected hits
                    Americans roll dice for 1 Elite in Manila, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Manila
                    Yamamoto roll dice for 2 Infantrys and 1 Marine in Manila, round 3 : 1/3 hits, 0.67 expected hits
                    Americans roll dice for 1 Elite in Manila, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Americans and 1 Infantry owned by the Yamamoto lost in Manila
                Yamamoto win, taking Manila from Americans with 1 Infantry and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Americans: 1 Elite
            Battle in Akina
                Yamamoto attack with 8 Infantrys
                Americans defend with 1 AAGun, 1 Factory and 1 Marine
                    Yamamoto roll dice for 8 Infantrys in Akina, round 2 : 0/8 hits, 1.33 expected hits
                    Americans roll dice for 1 Marine in Akina, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 8 Infantrys in Akina, round 3 : 1/8 hits, 1.33 expected hits
                    Americans roll dice for 1 Marine in Akina, round 3 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Americans lost in Akina
                Yamamoto win, taking Akina from Americans with 8 Infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 Marine
            Battle in sz76
                Yamamoto attack with 1 Destroyer and 1 Transport
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in sz76, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 Transport in sz76, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz76, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 Transport in sz76, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz76, round 4 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 Transport in sz76, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz76, round 5 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 Transport in sz76, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz76, round 6 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 Transport in sz76, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz76, round 7 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 Transport in sz76, round 7 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in sz76
                Yamamoto win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Submarine
    
        Non Combat Move - Yamamoto
            7 Infantrys moved from Tokyo to S.Japan
    
        Place Units - Yamamoto
            2 Artillerys and 2 Infantrys placed in S.Borneo
            1 Infantry and 2 Tanks placed in W.Borneo
            4 Destroyers placed in sz78
            1 B.Transport and 1 Destroyer placed in sz74
    
        Turn Complete - Yamamoto
            Yamamoto collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.67
    Americans regular : -1.33
    Anzac regular : -0.33
    British regular : 0.00
    

    Savegame


  • @entek going camping to a place called bass lake. never been there. my brother invited me.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Chinese
            4 Infantrys moved from Quyan to Gobi
            1 Infantry moved from N.Mongolia to Gobi
    
        Combat - Chinese
            Battle in Gobi
                Chinese attack with 5 Infantrys
                Hisaichi defend with 2 Infantrys and 1 Tankette
                    Chinese roll dice for 5 Infantrys in Gobi, round 2 : 2/5 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Tankette in Gobi, round 2 : 1/3 hits, 0.83 expected hits
                    1 Tankette owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gobi
                    Chinese roll dice for 4 Infantrys in Gobi, round 3 : 1/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Gobi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gobi
                Chinese win, taking Gobi from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 2 Infantrys and 1 Tankette
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
    

    Combat Hit Differential Summary :

    Chinese regular : 1.50
    Hisaichi regular : 0.83
    

    Savegame

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