dawg (Axis) v. entek (Allies) T.R.S. 5-5-21


  • 5-5-21 just a marker. to see how many games we have. from here


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 2:10:01 PM
    Savegame


  • TripleA Manual Gamesave Post: Yamamoto round 1

    TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 2:22:10 PM
    Savegame


  • TripleA Manual Gamesave Post: Yamamoto round 1

    TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Yamamoto round 1

    TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit Am I the axis in this one?


  • @entek no. I spelled mail wrong in your email. i spelled it mial for some reason. took me a bit to figure it out.

  • '20 '19 '18 '17 '16

    @dawgoneit Gotcha, no worries


  • TripleA Turn Summary: Yamamoto round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Yamamoto
            2 Submarines moved from sz30 to sz25
            3 Submarines moved from sz20 to sz25
            1 Submarine moved from sz21 to sz25
            1 Cruiser and 1 Submarine moved from sz11 to sz25
            1 Submarine moved from sz12 to sz25
            2 EarlyFighters moved from sz20 to sz25
            2 EarlyFighters moved from sz11 to sz25
            1 Submarine moved from sz17 to sz45
            1 EarlyFighter moved from Marcus to sz45
            1 Submarine moved from sz76 to sz70
            1 EarlyFighter moved from Iwo Jima to sz70
            1 Bomber moved from Tokyo to sz70
            1 Bomber moved from Japan to sz70
            3 Transports moved from sz78 to sz75
            1 Artillery and 2 Tanks moved from Iwo Jima to sz75
            3 Infantrys moved from Iwo Jima to sz75
            1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz75 to sz74
            1 Transport moved from sz74 to sz75
            1 Infantry moved from Iwo Jima to sz75
            1 Infantry and 1 Transport moved from sz75 to sz74
            1 Artillery moved from Nagasaki to sz74
            1 Transport moved from sz16 to sz78
            1 Artillery and 1 Infantry moved from Bonin to sz78
            1 Infantry moved from Ani Jima to sz78
            2 Tanks moved from Japan to sz16
            2 Tanks and 2 Transports moved from sz16 to sz78
            1 Infantry moved from Ototo Jima to sz78
            1 Infantry moved from Japan to sz78
            1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz78 to sz74
            1 Infantry and 1 T.Boat moved from sz78 to sz74
            3 Artillerys, 8 Infantrys and 4 Tanks moved from sz74 to Manila
            1 Destroyer moved from sz74 to sz68
            2 Submarines moved from sz67 to sz60
            2 EarlyFighters moved from sz74 to sz60
            1 EarlyFighter moved from Korea to sz68
            1 Destroyer and 1 Submarine moved from sz78 to sz71
            2 EarlyFighters moved from sz78 to sz60
            1 Infantry moved from Hainan to sz67
            1 Infantry and 1 T.Boat moved from sz67 to sz68
            1 Infantry moved from sz68 to Spralty
            3 Infantrys moved from Hopeh to E.Shansi
            2 Infantrys moved from Hopeh to Shansi
            4 Tanks moved from Hopeh to Kichedung
            2 Artillerys, 2 Infantrys and 1 Tank moved from Kwangsi to N.French I.
            1 Tank moved from Korea to Hopeh
            2 Artillerys and 4 Infantrys moved from Korea to Tientsin
            1 Tank moved from Kochi to Nagasaki
            2 Artillerys, 6 Infantrys and 2 Tanks moved from S.Japan to Nagasaki
            2 Artillerys, 7 Infantrys and 2 Tanks moved from Japan to S.Japan
            2 Tanks moved from S.Japan to Nagasaki
            1 Artillery moved from Naha to Nagasaki
            1 Artillery, 6 Infantrys and 2 Tanks moved from Tokyo to S.Japan
            2 EarlyFighters moved from Tokyo to sz71
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 B.Transports and 2 Destroyers; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz68
                Yamamoto attack with 1 Destroyer, 1 EarlyFighter and 1 T.Boat
                British defend with 1 Submarine
                    British roll dice for 1 Submarine in sz68, round 2 : 1/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer, 1 EarlyFighter and 1 T.Boat in sz68, round 2 : 2/3 hits, 1.00 expected hits
                    1 Submarine owned by the British and 1 Destroyer owned by the Yamamoto lost in sz68
                Yamamoto win with 1 EarlyFighter and 1 T.Boat remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Destroyer
                Casualties for British: 1 Submarine
            Battle in sz45
                Yamamoto attack with 1 EarlyFighter and 1 Submarine
                Americans defend with 1 Destroyer and 1 Transport
                    Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 EarlyFighter in sz45, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 2 : 0/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Americans and 1 Transport owned by the Americans lost in sz45
                Yamamoto win with 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 1 Destroyer and 1 Transport
            Battle in sz25
                Yamamoto attack with 1 Cruiser, 4 EarlyFighters and 8 Submarines
                Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
                    Yamamoto roll dice for 8 Submarines in sz25, round 2 : 1/8 hits, 2.67 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 1/5 hits, 1.83 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 4/7 hits, 4.00 expected hits
                    4 Submarines owned by the Yamamoto lost in sz25
                    Yamamoto roll dice for 4 Submarines in sz25, round 3 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 3 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 3 : 5/7 hits, 4.00 expected hits
                    1 Destroyer owned by the Americans, 4 Submarines owned by the Yamamoto, 1 Cruiser owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz25
                    Yamamoto roll dice for 1 Cruiser and 3 EarlyFighters in sz25, round 4 : 0/4 hits, 1.50 expected hits
                    Americans roll dice for 3 Battleships and 2 Carriers in sz25, round 4 : 3/5 hits, 3.00 expected hits
                    3 EarlyFighters owned by the Yamamoto lost in sz25
                    Yamamoto roll dice for 1 Cruiser in sz25, round 5 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 3 Battleships and 2 Carriers in sz25, round 5 : 2/5 hits, 3.00 expected hits
                    1 Cruiser owned by the Yamamoto lost in sz25
                Americans win with 3 Battleships and 2 Carriers remaining. Battle score for attacker is -72
                Casualties for Yamamoto: 1 Cruiser, 4 EarlyFighters and 8 Submarines
                Casualties for Americans: 1 Cruiser and 1 Destroyer
            Battle in Spralty
            Battle in Kichedung
                Yamamoto attack with 4 Tanks
                Chinese defend with 2 Infantrys
                    Yamamoto roll dice for 4 Tanks in Kichedung, round 2 : 2/4 hits, 2.00 expected hits
                    Chinese roll dice for 2 Infantrys in Kichedung, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Kichedung
                Yamamoto win, taking Spralty from Americans, taking Kichedung from Chinese with 4 Tanks remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in Manila
                Yamamoto attack with 3 Artillerys, 8 Infantrys and 4 Tanks
                Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 3 Artillerys, 8 Infantrys and 4 Tanks in Manila, round 2 : 5/15 hits, 4.83 expected hits
                    Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Manila, round 2 : 2/5 hits, 2.00 expected hits
                    2 Infantrys owned by the Yamamoto, 2 Infantrys owned by the Americans, 1 Artillery owned by the Americans, 1 Tank owned by the Americans and 1 EarlyFighter owned by the Americans lost in Manila
                Yamamoto win, taking Manila from Americans with 3 Artillerys, 6 Infantrys and 4 Tanks remaining. Battle score for attacker is 17
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
            Battle in sz71
                Yamamoto attack with 1 Destroyer, 2 EarlyFighters and 1 Submarine
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer and 2 EarlyFighters in sz71, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Submarine in sz71, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz71, round 3 : 0/1 hits, 0.17 expected hits
                    1 Submarine owned by the Americans lost in sz71
                Yamamoto win with 1 Destroyer, 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Submarine
            Battle in sz60
                Yamamoto attack with 4 EarlyFighters and 2 Submarines
                Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports
                    Yamamoto roll dice for 2 Submarines in sz60, round 2 : 2/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 4 EarlyFighters in sz60, round 2 : 0/4 hits, 1.33 expected hits
                    Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 2 : 2/4 hits, 1.33 expected hits
                    2 Transports owned by the Dutch and 2 Submarines owned by the Yamamoto lost in sz60
                    Yamamoto roll dice for 4 EarlyFighters in sz60, round 3 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 2 Destroyers in sz60, round 3 : 2/2 hits, 1.00 expected hits
                    1 Submarine owned by the Dutch and 2 EarlyFighters owned by the Yamamoto lost in sz60
                    Yamamoto roll dice for 2 EarlyFighters in sz60, round 4 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 2 Destroyers in sz60, round 4 : 1/2 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Yamamoto lost in sz60
                1 EarlyFighter owned by the Yamamoto retreated
                Dutch win with 2 Destroyers remaining. Battle score for attacker is -18
                Casualties for Yamamoto: 3 EarlyFighters and 2 Submarines
                Casualties for Dutch: 1 Submarine and 2 Transports
            Battle in sz70
                Yamamoto attack with 2 Bombers, 1 EarlyFighter and 1 Submarine
                Americans defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Yamamoto roll dice for 1 Submarine in sz70, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Bombers and 1 EarlyFighter in sz70, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 2 : 0/2 hits, 0.67 expected hits
                    1 Submarine owned by the Americans and 1 Transport owned by the Americans lost in sz70
                    Yamamoto roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Bombers and 1 EarlyFighter in sz70, round 3 : 0/3 hits, 1.67 expected hits
                    Americans roll dice for 1 Destroyer in sz70, round 3 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Yamamoto lost in sz70
                    Yamamoto roll dice for 2 Bombers and 1 EarlyFighter in sz70, round 4 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 Destroyer in sz70, round 4 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz70
                Yamamoto win with 2 Bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Destroyer, 1 Submarine and 1 Transport
                Casualties for Yamamoto: 1 EarlyFighter and 1 Submarine
            Battle in N.French I.
                Yamamoto attack with 2 Artillerys, 2 Infantrys and 1 Tank
                Dutch defend with 1 Artillery, 1 Infantry and 1 Tank
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in N.French I., round 2 : 2/5 hits, 1.83 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 2 : 0/3 hits, 1.17 expected hits
                    1 Artillery owned by the Dutch and 1 Infantry owned by the Dutch lost in N.French I.
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in N.French I., round 3 : 2/5 hits, 1.83 expected hits
                    Dutch roll dice for 1 Tank in N.French I., round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Dutch lost in N.French I.
                Yamamoto win, taking N.French I. from Dutch with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 11
                Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank
    
        Non Combat Move - Yamamoto
            1 Carrier moved from sz74 to sz68
            1 EarlyFighter moved from sz60 to sz68
            1 Carrier moved from sz20 to sz17
            1 Carrier moved from sz11 to sz17
            1 Destroyer and 1 Submarine moved from sz16 to sz17
            1 Battleship moved from sz78 to sz17
            1 Carrier moved from sz78 to sz68
            2 EarlyFighters moved from sz71 to sz68
            1 EarlyFighter moved from sz45 to sz17
            2 Bombers moved from sz70 to Iwo Jima
    
        Place Units - Yamamoto
            3 B.Transports and 2 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 48 PUs; end with 48 PUs
            3 units repaired.
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Yamamoto regular : -6.17
    Americans regular : -0.83
    Dutch regular : -0.17
    British regular : 0.83
    

    Savegame


  • @entek crappy first round

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Chinese
            1 Infantry and 1 Tank moved from Kiangsi to Kwangsi
            1 Infantry moved from Quyan to Gobi
            1 Infantry moved from Ming Jong to Gobi
            1 Tank moved from Tsingnan to Gobi
            1 EarlyFighter moved from Xining to Gobi
            2 Tanks moved from Urumal to W.Mongolia
            1 EarlyFighter moved from Urumal to W.Mongolia
            1 Infantry moved from Haixi to W.Mongolia
            1 Artillery moved from Urumal to Quyan
            1 Infantry moved from Urumal to Quyan
            1 Infantry moved from Yecheng to Quyan
            1 Artillery moved from Cheng to Quyan
    
        Purchase Units - Chinese
            Chinese buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Mongolia
                Chinese attack with 1 EarlyFighter, 1 Infantry and 2 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 2 Tanks in W.Mongolia, round 2 : 2/4 hits, 1.50 expected hits
                    Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in W.Mongolia
                Chinese loses 0 PUs for violating W.Mongolias neutrality.
                Chinese win, taking W.Mongolia from Neutral with 1 EarlyFighter and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Gobi
                Chinese attack with 1 EarlyFighter, 2 Infantrys and 1 Tank
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Tank in Gobi, round 2 : 2/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 Bunker in Gobi, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Gobi
                Chinese loses 0 PUs for violating Gobis neutrality.
                Chinese win, taking Gobi from Neutral with 1 EarlyFighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in Kwangsi
                Chinese attack with 1 Infantry and 1 Tank
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 4 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kwangsi
                Chinese win, taking Kwangsi from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
            1 Tank moved from W.Chunking to Chunking
            2 Infantrys moved from N.Chunking to Hanan
            2 Infantrys moved from Hanan to Sian
            1 Infantry moved from W.Sian to Sian
            1 Artillery, 3 Infantrys and 1 Tank moved from Szechwan to Sian
            1 Infantry moved from Kwangtung to Hongkong
            1 Infantry moved from Macau to Hongkong
            1 Infantry moved from Hankou to Kwangtung
            1 Infantry moved from Nanking to Hankou
            1 Infantry moved from Sian to Nanking
            1 Infantry moved from Sikang to Szechwan
            1 Infantry moved from Gansu to Shangsi
            1 Infantry moved from Shangsi to Sian
            2 Tanks moved from Xining to Gansu
            1 Infantry moved from Tsingnan to Gansu
            1 EarlyFighter moved from Gobi to Gansu
            1 EarlyFighter moved from W.Mongolia to Tsingnan
            2 Artillerys moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Nancheng to Tsingnan
    
        Place Units - Chinese
            3 Infantrys placed in Xining
    
        Turn Complete - Chinese
            Chinese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Chinese regular : 0.33
    Neutral regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Hisaichi
            2 Artillerys, 6 Infantrys and 3 Tanks moved from Seoul to sz79
            1 Artillery, 2 Infantrys and 1 Tank moved from Formosa to sz74
            1 Infantry moved from Formosa to sz74
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz74 to sz70
            1 Artillery, 2 Infantrys and 1 Tank moved from sz70 to Davao
            1 Bomber moved from Formosa to Davao
            1 Infantry and 1 T.Boat moved from sz74 to sz67
            1 Infantry moved from sz67 to Macau
                  Hisaichi take Macau from Chinese
            2 Artillerys, 6 Infantrys, 3 Tanks and 6 Transports moved from sz79 to sz74
            1 Artillery moved from Formosa to sz74
            1 Infantry, 1 Tank and 1 Transport moved from sz74 to sz67
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz74 to sz67
            1 Artillery, 3 Infantrys and 2 Tanks moved from sz67 to Hongkong
            1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz67
            1 Artillery and 1 Infantry moved from sz67 to Hongkong
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz74 to sz67
            1 Artillery, 2 Infantrys and 1 Tank moved from sz67 to Kwangsi
            1 Battleship moved from sz74 to sz60
            1 Destroyer and 1 Submarine moved from sz74 to sz60
            2 Carriers and 4 EarlyFighters moved from sz79 to sz68
            4 EarlyFighters moved from sz68 to sz60
            1 EarlyFighter moved from Seoul to N.French I.
            1 EarlyFighter moved from Fukien to Phuket
            1 EarlyFighter moved from Peking to N.French I.
            1 Bomber moved from Seoul to sz60
            1 Artillery and 2 Infantrys moved from Fukien to Kwangtung
            1 Artillery and 2 Infantrys moved from Fukien to Hankou
            1 Infantry moved from Fukien to Kwangtung
            1 Infantry moved from Fukien to Hankou
            2 Infantrys moved from Shantung to Nanking
            1 Artillery moved from Shansi to Nanking
            1 Artillery and 2 Infantrys moved from Shansi to Shangsi
            1 Artillery and 2 Infantrys moved from E.Shansi to N.Shangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Elite, 1 Factory, 4 Infantrys, 2 Tankettes and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Nanking
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Nanking, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Nanking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Nanking
                Hisaichi win, taking Nanking from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in N.Shangsi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 3/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hankou
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Hankou, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Hankou, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hankou
                Hisaichi win, taking Hankou from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Davao
                Hisaichi attack with 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank
                Americans defend with 1 AAGun, 1 EarlyFighter, 1 Factory, 1 Infantry and 2 Tanks
                    Americans roll AA dice in Davao : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank in Davao, round 2 : 2/5 hits, 2.00 expected hits
                    Americans roll dice for 1 EarlyFighter, 1 Infantry and 2 Tanks in Davao, round 2 : 1/4 hits, 1.83 expected hits
                    1 Infantry owned by the Americans, 1 Tank owned by the Americans and 1 Infantry owned by the Hisaichi lost in Davao
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank in Davao, round 3 : 3/4 hits, 1.83 expected hits
                    Americans roll dice for 1 EarlyFighter and 1 Tank in Davao, round 3 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Americans and 1 EarlyFighter owned by the Americans lost in Davao
                Hisaichi win, taking Davao from Americans with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 18
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 EarlyFighter, 1 Infantry and 2 Tanks
            Battle in Kwangsi
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kwangsi, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 2 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Hisaichi lost in Kwangsi
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Kwangsi, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Kwangsi
                    Hisaichi roll dice for 1 Tank in Kwangsi, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Tank in Kwangsi, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Kwangsi
                Hisaichi win, taking Kwangsi from Chinese with 1 Tank remaining. Battle score for attacker is -1
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
                Casualties for Chinese: 1 Infantry and 1 Tank
            Battle in sz60
                Hisaichi attack with 1 Battleship, 1 Bomber, 1 Destroyer, 4 EarlyFighters and 1 Submarine
                Dutch defend with 2 Destroyers
                    Hisaichi roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 4 EarlyFighters in sz60, round 2 : 3/7 hits, 3.00 expected hits
                    Dutch roll dice for 2 Destroyers in sz60, round 2 : 0/2 hits, 1.00 expected hits
                    2 Destroyers owned by the Dutch lost in sz60
                Hisaichi win with 1 Battleship, 1 Bomber, 1 Destroyer, 4 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 16
                Casualties for Dutch: 2 Destroyers
            Battle in Hongkong
                Hisaichi attack with 2 Artillerys, 4 Infantrys and 2 Tanks
                British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys; Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Hongkong, round 2 : 2/8 hits, 2.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bunker and 4 Infantrys in Hongkong, round 2 : 2/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hongkong
                    Hisaichi roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Hongkong, round 3 : 2/6 hits, 2.33 expected hits
                    British roll dice for 1 Bunker and 3 Infantrys in Hongkong, round 3 : 1/4 hits, 1.50 expected hits
                    2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Hongkong
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Hongkong, round 4 : 1/5 hits, 2.00 expected hits
                    British roll dice for 1 Bunker and 1 Infantry in Hongkong, round 4 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Chinese lost in Hongkong
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Hongkong, round 5 : 2/5 hits, 2.00 expected hits
                    British roll dice for 1 Bunker in Hongkong, round 5 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the British lost in Hongkong
                Hisaichi win, taking Hongkong from British with 2 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Chinese: 2 Infantrys
                Casualties for British: 1 Bunker and 2 Infantrys
            Battle in Kwangtung
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Kwangtung, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangtung
                Hisaichi win, taking Kwangtung from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Infantry and 1 Tank moved from E.Shansi to Shansi
            1 Tank moved from Peking to Shansi
            5 Tanks moved from Fukien to Nanking
            1 Infantry and 1 Tank moved from Shantung to Nanking
            2 Tanks moved from Tientsin to Shansi
            4 Infantrys moved from Tientsin to Hopeh
            4 Infantrys moved from Peking to E.Shansi
            2 Destroyers and 3 Submarines moved from sz79 to sz1
            2 EarlyFighters moved from Formosa to Phuket
            4 EarlyFighters moved from sz60 to sz68
            1 Bomber moved from sz60 to Phuket
            1 Bomber moved from Davao to Spralty
    
        Place Units - Hisaichi
            1 Factory placed in Peking
            1 Transport placed in sz79
            1 Elite, 4 Infantrys and 2 Tankettes placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Americans regular : -1.83
    Americans AA : -0.17
    British regular : -1.67
    Dutch regular : -1.00
    Hisaichi regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 Destroyer moved from sz81 to sz70
            1 T.Boat moved from sz58 to sz70
            1 Transport moved from sz81 to sz57
            1 EarlyFighter moved from Sarong to sz70
            1 Artillery and 1 Infantry moved from E.Borneo to S.Borneo
            2 Infantrys moved from Borneo to E.Borneo
            1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S
            1 Infantry moved from Soem to Lambok
    
        Purchase Units - Dutch
            Dutch buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in sz70
                Dutch attack with 1 Destroyer, 1 EarlyFighter and 1 T.Boat
                Hisaichi defend with 2 Transports
                    Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 T.Boat in sz70, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Transports in sz70, round 2 : 1/2 hits, 0.33 expected hits
                1 T.Boat owned by the Dutch lost in sz70
                    Dutch roll dice for 1 Destroyer and 1 EarlyFighter in sz70, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Transports in sz70, round 3 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the Hisaichi lost in sz70
                    Dutch roll dice for 1 Destroyer and 1 EarlyFighter in sz70, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Transport in sz70, round 4 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Hisaichi lost in sz70
                Dutch win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 7
                Casualties for Dutch: 1 T.Boat
                Casualties for Hisaichi: 2 Transports
    
        Non Combat Move - Dutch
            1 EarlyFighter moved from sz70 to Celebs
    
        Place Units - Dutch
            3 Infantrys placed in S.Borneo
    
        Turn Complete - Dutch
            Dutch collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Dutch regular : -0.33
    Hisaichi regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Thai round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Thai
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 T.Boat moved from sz73 to sz68
            1 Infantry moved from sz68 to Borneo
                  Thai take Borneo from Dutch
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 Transport moved from sz73 to sz60
            1 Infantry moved from sz60 to Sumatra
                  Thai take Sumatra from Dutch
            1 Artillery and 1 Infantry moved from Phuket to sz73
            1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz60
            1 Artillery and 1 Infantry moved from sz60 to Java
            1 Artillery, 3 Infantrys and 1 Tank moved from Thailand to Malaya
            1 Artillery, 1 EarlyFighter, 3 Infantrys and 1 Tank moved from Phuket to Malaya
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Malaya
                Thai attack with 2 Artillerys, 1 EarlyFighter, 6 Infantrys and 2 Tanks
                British defend with 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks
                    Thai roll dice for 2 Artillerys, 1 EarlyFighter, 6 Infantrys and 2 Tanks in Malaya, round 2 : 5/11 hits, 3.33 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks in Malaya, round 2 : 2/8 hits, 3.33 expected hits
                    2 Infantrys owned by the Thai and 4 Infantrys owned by the British lost in Malaya
                    Thai roll dice for 2 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks in Malaya, round 3 : 3/9 hits, 3.00 expected hits
                    British roll dice for 1 Bunker, 1 EarlyFighter and 2 Tanks in Malaya, round 3 : 1/4 hits, 2.00 expected hits
                    1 Infantry owned by the Thai, 1 Bunker owned by the British and 2 Tanks owned by the British lost in Malaya
                    Thai roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 2 Tanks in Malaya, round 4 : 4/8 hits, 2.83 expected hits
                    British roll dice for 1 EarlyFighter in Malaya, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Thai and 1 EarlyFighter owned by the British lost in Malaya
                Thai win, taking Malaya from British with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 24
                Casualties for Thai: 4 Infantrys
                Casualties for British: 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks
            Battle in Java
                Thai attack with 1 Artillery and 1 Infantry
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Java
                Thai win, taking Java from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Thai
            1 EarlyFighter moved from Malaya to Phuket
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 3.17
    Dutch regular : -0.33
    British regular : -1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - British
            1 Infantry moved from Burma to Thailand
                  British take Thailand from Thai
            1 Artillery and 1 Infantry moved from Ceylon to sz63
            1 Artillery, 2 Destroyers, 1 Infantry, 1 Submarine and 2 Transports moved from sz63 to sz66
            1 Artillery moved from S.A to sz66
            1 Infantry moved from Amdanam to sz66
            1 Infantry moved from E.India to sz64
            1 Infantry moved from Bengal to sz64
            2 Infantrys, 1 Submarine and 2 T.Boats moved from sz64 to sz66
            2 Artillerys and 4 Infantrys moved from sz66 to Malaya
            1 EarlyFighter moved from Burma to Malaya
            1 Infantry moved from W.India to Bikaner
            1 Artillery and 1 Infantry moved from Bhopal to Bikaner
            1 EarlyFighter moved from Dheli to Bikaner
            1 Artillery moved from E.G to sz49
            2 Infantrys moved from Moresby to sz49
            1 Infantry moved from New Guinea to sz49
            1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz57
            1 Artillery and 3 Infantrys moved from sz57 to Java
            1 Submarine moved from sz47 to sz70
            1 Infantry moved from British Columbia to sz6
            1 Infantry moved from Vancouver to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz4
            2 Infantrys moved from sz4 to Palana
    
        Purchase Units - British
            British buy 1 Carrier, 1 Destroyer and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Java
                British attack with 1 Artillery and 3 Infantrys
                Thai defend with 1 Artillery and 1 Infantry
                    British roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 1/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in Java
                    British roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in Java
                British win, taking Java from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 2 Infantrys
                Casualties for Thai: 1 Artillery and 1 Infantry
            Battle in Bikaner
                British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 2 : 0/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 3 : 1/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Bikaner, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Bikaner
                British loses 0 PUs for violating Bikaners neutrality.
                British win, taking Bikaner from Neutral with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Malaya
                British attack with 2 Artillerys, 1 EarlyFighter and 4 Infantrys
                Thai defend with 2 Artillerys, 2 Infantrys and 2 Tanks
                    British roll dice for 2 Artillerys, 1 EarlyFighter and 4 Infantrys in Malaya, round 2 : 1/7 hits, 2.00 expected hits
                    Thai roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Malaya, round 2 : 6/6 hits, 2.33 expected hits
                    1 Infantry owned by the Thai, 2 Artillerys owned by the British and 4 Infantrys owned by the British lost in Malaya
                1 EarlyFighter owned by the British retreated
                Thai win with 2 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is -14
                Casualties for British: 2 Artillerys and 4 Infantrys
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 EarlyFighter moved from Malaya to Burma
            1 Artillery moved from Bengal to Burma
            1 Infantry moved from Nepal to Bengal
            1 Infantry moved from Nagpur to E.India
            1 Artillery and 1 Infantry moved from C.India to E.India
            1 EarlyFighter moved from Calcutta to sz63
            1 EarlyFighter moved from Bhopa to sz63
            4 Infantrys moved from Calcutta to C.India
            1 Artillery moved from Calcutta to C.India
            1 Tank moved from Calcutta to E.India
            1 Infantry moved from M.India to C.India
            1 Tank moved from S.India to C.India
            2 Infantrys moved from India to Nagpur
            1 Artillery and 1 Infantry moved from Bhopa to Nagpur
            1 Tank moved from Dheli to Nepal
            2 Infantrys moved from Dheli to Bhopa
            1 EarlyFighter moved from Bikaner to Bhopal
            1 Infantry moved from N.G to New Guinea
    
        Place Units - British
            1 Carrier and 1 Destroyer placed in sz63
            2 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 4.67
    Neutral regular : -0.67
    British regular : -2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - British
            1 Infantry moved from Burma to Thailand
                  British take Thailand from Thai
            1 Artillery and 1 Infantry moved from Ceylon to sz63
            1 Artillery, 2 Destroyers, 1 Infantry, 1 Submarine and 2 Transports moved from sz63 to sz66
            1 Artillery moved from S.A to sz66
            1 Infantry moved from Amdanam to sz66
            1 Infantry moved from E.India to sz64
            1 Infantry moved from Bengal to sz64
            2 Infantrys, 1 Submarine and 2 T.Boats moved from sz64 to sz66
            2 Artillerys and 4 Infantrys moved from sz66 to Malaya
            1 EarlyFighter moved from Burma to Malaya
            1 Infantry moved from W.India to Bikaner
            1 Artillery and 1 Infantry moved from Bhopal to Bikaner
            1 EarlyFighter moved from Dheli to Bikaner
            1 Artillery moved from E.G to sz49
            2 Infantrys moved from Moresby to sz49
            1 Infantry moved from New Guinea to sz49
            1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz57
            1 Artillery and 3 Infantrys moved from sz57 to Java
            1 Submarine moved from sz47 to sz70
            1 Infantry moved from British Columbia to sz6
            1 Infantry moved from Vancouver to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz4
            2 Infantrys moved from sz4 to Palana
    
        Purchase Units - British
            British buy 1 Carrier, 1 Destroyer and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Java
                British attack with 1 Artillery and 3 Infantrys
                Thai defend with 1 Artillery and 1 Infantry
                    British roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 1/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in Java
                    British roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in Java
                British win, taking Java from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 2 Infantrys
                Casualties for Thai: 1 Artillery and 1 Infantry
            Battle in Bikaner
                British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 2 : 0/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 3 : 1/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Bikaner, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Bikaner
                British loses 0 PUs for violating Bikaners neutrality.
                British win, taking Bikaner from Neutral with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Malaya
                British attack with 2 Artillerys, 1 EarlyFighter and 4 Infantrys
                Thai defend with 2 Artillerys, 2 Infantrys and 2 Tanks
                    British roll dice for 2 Artillerys, 1 EarlyFighter and 4 Infantrys in Malaya, round 2 : 1/7 hits, 2.00 expected hits
                    Thai roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Malaya, round 2 : 6/6 hits, 2.33 expected hits
                    1 Infantry owned by the Thai, 2 Artillerys owned by the British and 4 Infantrys owned by the British lost in Malaya
                1 EarlyFighter owned by the British retreated
                Thai win with 2 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is -14
                Casualties for British: 2 Artillerys and 4 Infantrys
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 EarlyFighter moved from Malaya to Burma
            1 Artillery moved from Bengal to Burma
            1 Infantry moved from Nepal to Bengal
            1 Infantry moved from Nagpur to E.India
            1 Artillery and 1 Infantry moved from C.India to E.India
            1 EarlyFighter moved from Calcutta to sz63
            1 EarlyFighter moved from Bhopa to sz63
            4 Infantrys moved from Calcutta to C.India
            1 Artillery moved from Calcutta to C.India
            1 Tank moved from Calcutta to E.India
            1 Infantry moved from M.India to C.India
            1 Tank moved from S.India to C.India
            2 Infantrys moved from India to Nagpur
            1 Artillery and 1 Infantry moved from Bhopa to Nagpur
            1 Tank moved from Dheli to Nepal
            2 Infantrys moved from Dheli to Bhopa
            1 EarlyFighter moved from Bikaner to Bhopal
            1 Infantry moved from N.G to New Guinea
    
        Place Units - British
            1 Carrier and 1 Destroyer placed in sz63
            2 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 4.67
    Neutral regular : -0.67
    British regular : -2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Artillery and 1 Infantry moved from W.Borneo to S.Borneo
            1 Infantry moved from Samoa to sz38
            1 Infantry moved from Fiji to sz38
            2 Infantrys and 2 T.Boats moved from sz38 to sz41
            2 Infantrys moved from sz41 to Townsville
            1 Artillery moved from Wellington to sz35
            2 Infantrys moved from Wellington to sz35
            1 Infantry moved from New Zealand to sz35
            1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
            1 Artillery and 3 Infantrys moved from sz37 to E.Australia
            1 Artillery moved from Melbourne to sz37
            1 Infantry moved from Melbourne to sz37
            1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50
            1 EarlyFighter moved from Sydney to sz50
            1 Artillery and 1 Infantry moved from sz50 to Derby
            1 Artillery and 3 Infantrys moved from Darwin to Derby
            1 Tank moved from Australia to Derby
            1 Infantry moved from N.Australia to Derby
            2 Infantrys moved from Townsville to N.Australia
            1 Artillery and 1 Infantry moved from E.Australia to Townsville
            1 Infantry moved from Sydney to S.W.Australia
            1 EarlyFighter moved from Melbourne to Derby
            2 Tanks moved from Melbourne to W.Australia
            2 Infantrys moved from Melbourne to S.W.Australia
            2 Infantrys moved from New Caledonia to sz41
            2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49
            2 Infantrys moved from sz49 to Derby
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Americans
            2 Infantrys moved from Los Angeles to sz27
            1 Destroyer, 2 Infantrys and 1 Transport moved from sz27 to sz14
            2 Infantrys moved from sz14 to Seattle
            1 Bomber moved from Portland to Alaska
            1 Transport moved from sz5 to sz6
            2 Infantrys moved from Seattle to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz5
            2 Infantrys moved from sz5 to Alaska
            1 Infantry moved from Seattle to British Columbia
            1 Infantry moved from Olympic Penn to Seattle
            2 Artillerys and 2 Infantrys moved from Rocky Mt to Seattle
            1 Tank moved from High Desert to Seattle
            1 Artillery and 1 Infantry moved from San Francisco to sz23
            1 Artillery, 1 Battleship, 1 Carrier, 1 Infantry and 1 Transport moved from sz23 to sz6
            1 Artillery and 1 Infantry moved from sz6 to N.Canada
            2 Infantrys moved from Nor Cal to Portland
            1 Tank moved from Central Valley to Seattle
            2 Infantrys moved from Central Valley to Portland
            2 Tanks moved from San Francisco to Portland
            2 Infantrys moved from San Francisco to Nor Cal
            1 Artillery moved from San Francisco to Nor Cal
            1 EarlyFighter moved from San Francisco to sz6
            1 EarlyFighter moved from Kauai to sz6
            1 Submarine moved from sz13 to sz25
            2 Submarines moved from sz40 to sz45
    
        Purchase Units - Americans
            Americans buy 2 EarlyFighters and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz45
                Americans attack with 2 Submarines
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 2 Submarines in sz45, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.17 expected hits
                    1 Submarine owned by the Yamamoto lost in sz45
                Americans win with 2 Submarines remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 EarlyFighters placed in sz25
            1 Infantry placed in Pearl Harbor
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to sz25: 1 Destroyer and 1 Submarine
            EDIT: Adding units owned by Americans to sz25: 1 EarlyFighter
            EDIT: Removing units owned by Americans from sz31: 1 Submarine
            EDIT: Removing units owned by Americans from Johnston: 1 EarlyFighter
            EDIT: Removing units owned by Americans from sz31: 1 Destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Americans regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Masaharu round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Masaharu
            1 Artillery moved from Sukhalin to sz7
            1 Infantry moved from Sukhalin to sz7
            1 Infantry moved from Akina to sz15
            1 Artillery and 1 Infantry moved from N.Japan to sz15
            1 Artillery, 1 Infantry and 1 Transport moved from sz15 to sz1
            1 Infantry and 1 T.Boat moved from sz15 to sz1
            1 Artillery and 2 Infantrys moved from sz1 to Vladivostok
            1 Artillery, 1 Infantry and 1 Transport moved from sz7 to sz1
            1 Transport moved from sz1 to sz15
            1 Tank moved from Akina to sz15
            1 Infantry moved from Akina to sz15
            1 Infantry, 1 Tank and 1 Transport moved from sz15 to sz1
            1 Transport moved from sz1 to sz15
            1 Infantry moved from Akina to sz15
            1 Artillery moved from N.Japan to sz15
            1 Artillery, 1 Infantry and 1 Transport moved from sz15 to sz1
            2 Artillerys, 3 Infantrys and 1 Tank moved from sz1 to Amursk
            1 Bomber and 1 EarlyFighter moved from Akina to Vladivostok
            1 Artillery and 4 Infantrys moved from Manchuria to Belogorsk
            1 Tank moved from Hsingan to Belogorsk
            2 Artillerys, 4 Infantrys and 1 Tank moved from Hsingan to Quingdao
            3 Infantrys and 1 Tank moved from Akina to N.Japan
    
        Purchase Units - Masaharu
            Masaharu buy 8 Infantrys; Remaining resources: 4 PUs; 
    
        Combat - Masaharu
            Battle in Belogorsk
                Masaharu attack with 1 Artillery, 4 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Belogorsk, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Belogorsk
                Masaharu win, taking Belogorsk from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Vladivostok
                Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys in Vladivostok, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Vladivostok
                Masaharu win, taking Vladivostok from Russians with 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Quingdao
                Masaharu attack with 2 Artillerys, 4 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Quingdao, round 2 : 1/7 hits, 2.17 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Quingdao, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                    Masaharu roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Quingdao, round 3 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Masaharu: 2 Infantrys
                Casualties for Russians: 1 Bunker
            Battle in Amursk
                Masaharu attack with 2 Artillerys, 3 Infantrys and 1 Tank
                Russians defend with 1 AAGun, 1 Bunker and 1 Factory
                    Masaharu roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Amursk, round 2 : 1/6 hits, 2.00 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Amursk, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Amursk, round 3 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Amursk
                Masaharu win, taking Amursk from Russians with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Masaharu
            1 Bomber and 1 EarlyFighter moved from Vladivostok to N.Japan
    
        Place Units - Masaharu
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 31 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -1.67
    Russians regular : 1.00
    

    Savegame

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