good luck1
dawg (Axis) v. entek (Allies) T.R.S. 5-5-21
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5-5-21 just a marker. to see how many games we have. from here
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 2:10:01 PM
Savegame -
TripleA Manual Gamesave Post: Yamamoto round 1
TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Yamamoto
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 2:22:10 PM
Savegame -
TripleA Manual Gamesave Post: Yamamoto round 1
TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Yamamoto
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Yamamoto round 1
TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Yamamoto
Combat Hit Differential Summary :
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@dawgoneit Am I the axis in this one?
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@entek no. I spelled mail wrong in your email. i spelled it mial for some reason. took me a bit to figure it out.
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@dawgoneit Gotcha, no worries
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TripleA Turn Summary: Yamamoto round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Yamamoto 2 Submarines moved from sz30 to sz25 3 Submarines moved from sz20 to sz25 1 Submarine moved from sz21 to sz25 1 Cruiser and 1 Submarine moved from sz11 to sz25 1 Submarine moved from sz12 to sz25 2 EarlyFighters moved from sz20 to sz25 2 EarlyFighters moved from sz11 to sz25 1 Submarine moved from sz17 to sz45 1 EarlyFighter moved from Marcus to sz45 1 Submarine moved from sz76 to sz70 1 EarlyFighter moved from Iwo Jima to sz70 1 Bomber moved from Tokyo to sz70 1 Bomber moved from Japan to sz70 3 Transports moved from sz78 to sz75 1 Artillery and 2 Tanks moved from Iwo Jima to sz75 3 Infantrys moved from Iwo Jima to sz75 1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz75 to sz74 1 Transport moved from sz74 to sz75 1 Infantry moved from Iwo Jima to sz75 1 Infantry and 1 Transport moved from sz75 to sz74 1 Artillery moved from Nagasaki to sz74 1 Transport moved from sz16 to sz78 1 Artillery and 1 Infantry moved from Bonin to sz78 1 Infantry moved from Ani Jima to sz78 2 Tanks moved from Japan to sz16 2 Tanks and 2 Transports moved from sz16 to sz78 1 Infantry moved from Ototo Jima to sz78 1 Infantry moved from Japan to sz78 1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz78 to sz74 1 Infantry and 1 T.Boat moved from sz78 to sz74 3 Artillerys, 8 Infantrys and 4 Tanks moved from sz74 to Manila 1 Destroyer moved from sz74 to sz68 2 Submarines moved from sz67 to sz60 2 EarlyFighters moved from sz74 to sz60 1 EarlyFighter moved from Korea to sz68 1 Destroyer and 1 Submarine moved from sz78 to sz71 2 EarlyFighters moved from sz78 to sz60 1 Infantry moved from Hainan to sz67 1 Infantry and 1 T.Boat moved from sz67 to sz68 1 Infantry moved from sz68 to Spralty 3 Infantrys moved from Hopeh to E.Shansi 2 Infantrys moved from Hopeh to Shansi 4 Tanks moved from Hopeh to Kichedung 2 Artillerys, 2 Infantrys and 1 Tank moved from Kwangsi to N.French I. 1 Tank moved from Korea to Hopeh 2 Artillerys and 4 Infantrys moved from Korea to Tientsin 1 Tank moved from Kochi to Nagasaki 2 Artillerys, 6 Infantrys and 2 Tanks moved from S.Japan to Nagasaki 2 Artillerys, 7 Infantrys and 2 Tanks moved from Japan to S.Japan 2 Tanks moved from S.Japan to Nagasaki 1 Artillery moved from Naha to Nagasaki 1 Artillery, 6 Infantrys and 2 Tanks moved from Tokyo to S.Japan 2 EarlyFighters moved from Tokyo to sz71 Purchase Units - Yamamoto Yamamoto buy 3 B.Transports and 2 Destroyers; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz68 Yamamoto attack with 1 Destroyer, 1 EarlyFighter and 1 T.Boat British defend with 1 Submarine British roll dice for 1 Submarine in sz68, round 2 : 1/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer, 1 EarlyFighter and 1 T.Boat in sz68, round 2 : 2/3 hits, 1.00 expected hits 1 Submarine owned by the British and 1 Destroyer owned by the Yamamoto lost in sz68 Yamamoto win with 1 EarlyFighter and 1 T.Boat remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Destroyer Casualties for British: 1 Submarine Battle in sz45 Yamamoto attack with 1 EarlyFighter and 1 Submarine Americans defend with 1 Destroyer and 1 Transport Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 EarlyFighter in sz45, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 2 : 0/2 hits, 0.67 expected hits 1 Destroyer owned by the Americans and 1 Transport owned by the Americans lost in sz45 Yamamoto win with 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 Destroyer and 1 Transport Battle in sz25 Yamamoto attack with 1 Cruiser, 4 EarlyFighters and 8 Submarines Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer Yamamoto roll dice for 8 Submarines in sz25, round 2 : 1/8 hits, 2.67 expected hits Units damaged: 1 Battleship owned by the Americans Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 1/5 hits, 1.83 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 4/7 hits, 4.00 expected hits 4 Submarines owned by the Yamamoto lost in sz25 Yamamoto roll dice for 4 Submarines in sz25, round 3 : 1/4 hits, 1.33 expected hits Units damaged: 1 Battleship owned by the Americans Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 3 : 2/5 hits, 1.83 expected hits Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 3 : 5/7 hits, 4.00 expected hits 1 Destroyer owned by the Americans, 4 Submarines owned by the Yamamoto, 1 Cruiser owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz25 Yamamoto roll dice for 1 Cruiser and 3 EarlyFighters in sz25, round 4 : 0/4 hits, 1.50 expected hits Americans roll dice for 3 Battleships and 2 Carriers in sz25, round 4 : 3/5 hits, 3.00 expected hits 3 EarlyFighters owned by the Yamamoto lost in sz25 Yamamoto roll dice for 1 Cruiser in sz25, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 3 Battleships and 2 Carriers in sz25, round 5 : 2/5 hits, 3.00 expected hits 1 Cruiser owned by the Yamamoto lost in sz25 Americans win with 3 Battleships and 2 Carriers remaining. Battle score for attacker is -72 Casualties for Yamamoto: 1 Cruiser, 4 EarlyFighters and 8 Submarines Casualties for Americans: 1 Cruiser and 1 Destroyer Battle in Spralty Battle in Kichedung Yamamoto attack with 4 Tanks Chinese defend with 2 Infantrys Yamamoto roll dice for 4 Tanks in Kichedung, round 2 : 2/4 hits, 2.00 expected hits Chinese roll dice for 2 Infantrys in Kichedung, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Chinese lost in Kichedung Yamamoto win, taking Spralty from Americans, taking Kichedung from Chinese with 4 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Battle in Manila Yamamoto attack with 3 Artillerys, 8 Infantrys and 4 Tanks Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank Yamamoto roll dice for 3 Artillerys, 8 Infantrys and 4 Tanks in Manila, round 2 : 5/15 hits, 4.83 expected hits Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Manila, round 2 : 2/5 hits, 2.00 expected hits 2 Infantrys owned by the Yamamoto, 2 Infantrys owned by the Americans, 1 Artillery owned by the Americans, 1 Tank owned by the Americans and 1 EarlyFighter owned by the Americans lost in Manila Yamamoto win, taking Manila from Americans with 3 Artillerys, 6 Infantrys and 4 Tanks remaining. Battle score for attacker is 17 Casualties for Yamamoto: 2 Infantrys Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank Battle in sz71 Yamamoto attack with 1 Destroyer, 2 EarlyFighters and 1 Submarine Americans defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer and 2 EarlyFighters in sz71, round 2 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Submarine in sz71, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz71, round 3 : 0/1 hits, 0.17 expected hits 1 Submarine owned by the Americans lost in sz71 Yamamoto win with 1 Destroyer, 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 Submarine Battle in sz60 Yamamoto attack with 4 EarlyFighters and 2 Submarines Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports Yamamoto roll dice for 2 Submarines in sz60, round 2 : 2/2 hits, 0.67 expected hits Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 4 EarlyFighters in sz60, round 2 : 0/4 hits, 1.33 expected hits Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 2 : 2/4 hits, 1.33 expected hits 2 Transports owned by the Dutch and 2 Submarines owned by the Yamamoto lost in sz60 Yamamoto roll dice for 4 EarlyFighters in sz60, round 3 : 1/4 hits, 1.33 expected hits Dutch roll dice for 2 Destroyers in sz60, round 3 : 2/2 hits, 1.00 expected hits 1 Submarine owned by the Dutch and 2 EarlyFighters owned by the Yamamoto lost in sz60 Yamamoto roll dice for 2 EarlyFighters in sz60, round 4 : 0/2 hits, 0.67 expected hits Dutch roll dice for 2 Destroyers in sz60, round 4 : 1/2 hits, 1.00 expected hits 1 EarlyFighter owned by the Yamamoto lost in sz60 1 EarlyFighter owned by the Yamamoto retreated Dutch win with 2 Destroyers remaining. Battle score for attacker is -18 Casualties for Yamamoto: 3 EarlyFighters and 2 Submarines Casualties for Dutch: 1 Submarine and 2 Transports Battle in sz70 Yamamoto attack with 2 Bombers, 1 EarlyFighter and 1 Submarine Americans defend with 1 Destroyer, 1 Submarine and 1 Transport Yamamoto roll dice for 1 Submarine in sz70, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 2 Bombers and 1 EarlyFighter in sz70, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 2 : 0/2 hits, 0.67 expected hits 1 Submarine owned by the Americans and 1 Transport owned by the Americans lost in sz70 Yamamoto roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Bombers and 1 EarlyFighter in sz70, round 3 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 Destroyer in sz70, round 3 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Yamamoto lost in sz70 Yamamoto roll dice for 2 Bombers and 1 EarlyFighter in sz70, round 4 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 Destroyer in sz70, round 4 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz70 Yamamoto win with 2 Bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 Destroyer, 1 Submarine and 1 Transport Casualties for Yamamoto: 1 EarlyFighter and 1 Submarine Battle in N.French I. Yamamoto attack with 2 Artillerys, 2 Infantrys and 1 Tank Dutch defend with 1 Artillery, 1 Infantry and 1 Tank Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in N.French I., round 2 : 2/5 hits, 1.83 expected hits Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 2 : 0/3 hits, 1.17 expected hits 1 Artillery owned by the Dutch and 1 Infantry owned by the Dutch lost in N.French I. Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in N.French I., round 3 : 2/5 hits, 1.83 expected hits Dutch roll dice for 1 Tank in N.French I., round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Dutch lost in N.French I. Yamamoto win, taking N.French I. from Dutch with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 11 Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank Non Combat Move - Yamamoto 1 Carrier moved from sz74 to sz68 1 EarlyFighter moved from sz60 to sz68 1 Carrier moved from sz20 to sz17 1 Carrier moved from sz11 to sz17 1 Destroyer and 1 Submarine moved from sz16 to sz17 1 Battleship moved from sz78 to sz17 1 Carrier moved from sz78 to sz68 2 EarlyFighters moved from sz71 to sz68 1 EarlyFighter moved from sz45 to sz17 2 Bombers moved from sz70 to Iwo Jima Place Units - Yamamoto 3 B.Transports and 2 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 48 PUs; end with 48 PUs 3 units repaired.
Combat Hit Differential Summary :
Chinese regular : -0.67 Yamamoto regular : -6.17 Americans regular : -0.83 Dutch regular : -0.17 British regular : 0.83
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@entek crappy first round
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Chinese 1 Infantry and 1 Tank moved from Kiangsi to Kwangsi 1 Infantry moved from Quyan to Gobi 1 Infantry moved from Ming Jong to Gobi 1 Tank moved from Tsingnan to Gobi 1 EarlyFighter moved from Xining to Gobi 2 Tanks moved from Urumal to W.Mongolia 1 EarlyFighter moved from Urumal to W.Mongolia 1 Infantry moved from Haixi to W.Mongolia 1 Artillery moved from Urumal to Quyan 1 Infantry moved from Urumal to Quyan 1 Infantry moved from Yecheng to Quyan 1 Artillery moved from Cheng to Quyan Purchase Units - Chinese Chinese buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Mongolia Chinese attack with 1 EarlyFighter, 1 Infantry and 2 Tanks Neutral defend with 1 Bunker Chinese roll dice for 1 EarlyFighter, 1 Infantry and 2 Tanks in W.Mongolia, round 2 : 2/4 hits, 1.50 expected hits Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in W.Mongolia Chinese loses 0 PUs for violating W.Mongolias neutrality. Chinese win, taking W.Mongolia from Neutral with 1 EarlyFighter and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Bunker Battle in Gobi Chinese attack with 1 EarlyFighter, 2 Infantrys and 1 Tank Neutral defend with 1 Bunker Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Tank in Gobi, round 2 : 2/4 hits, 1.17 expected hits Neutral roll dice for 1 Bunker in Gobi, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in Gobi Chinese loses 0 PUs for violating Gobis neutrality. Chinese win, taking Gobi from Neutral with 1 EarlyFighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in Kwangsi Chinese attack with 1 Infantry and 1 Tank Yamamoto defend with 1 Infantry Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 4 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kwangsi Chinese win, taking Kwangsi from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Chinese 1 Tank moved from W.Chunking to Chunking 2 Infantrys moved from N.Chunking to Hanan 2 Infantrys moved from Hanan to Sian 1 Infantry moved from W.Sian to Sian 1 Artillery, 3 Infantrys and 1 Tank moved from Szechwan to Sian 1 Infantry moved from Kwangtung to Hongkong 1 Infantry moved from Macau to Hongkong 1 Infantry moved from Hankou to Kwangtung 1 Infantry moved from Nanking to Hankou 1 Infantry moved from Sian to Nanking 1 Infantry moved from Sikang to Szechwan 1 Infantry moved from Gansu to Shangsi 1 Infantry moved from Shangsi to Sian 2 Tanks moved from Xining to Gansu 1 Infantry moved from Tsingnan to Gansu 1 EarlyFighter moved from Gobi to Gansu 1 EarlyFighter moved from W.Mongolia to Tsingnan 2 Artillerys moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Nancheng to Tsingnan Place Units - Chinese 3 Infantrys placed in Xining Turn Complete - Chinese Chinese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.00 Chinese regular : 0.33 Neutral regular : 0.00
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TripleA Turn Summary: Hisaichi round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Hisaichi 2 Artillerys, 6 Infantrys and 3 Tanks moved from Seoul to sz79 1 Artillery, 2 Infantrys and 1 Tank moved from Formosa to sz74 1 Infantry moved from Formosa to sz74 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz74 to sz70 1 Artillery, 2 Infantrys and 1 Tank moved from sz70 to Davao 1 Bomber moved from Formosa to Davao 1 Infantry and 1 T.Boat moved from sz74 to sz67 1 Infantry moved from sz67 to Macau Hisaichi take Macau from Chinese 2 Artillerys, 6 Infantrys, 3 Tanks and 6 Transports moved from sz79 to sz74 1 Artillery moved from Formosa to sz74 1 Infantry, 1 Tank and 1 Transport moved from sz74 to sz67 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz74 to sz67 1 Artillery, 3 Infantrys and 2 Tanks moved from sz67 to Hongkong 1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz67 1 Artillery and 1 Infantry moved from sz67 to Hongkong 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz74 to sz67 1 Artillery, 2 Infantrys and 1 Tank moved from sz67 to Kwangsi 1 Battleship moved from sz74 to sz60 1 Destroyer and 1 Submarine moved from sz74 to sz60 2 Carriers and 4 EarlyFighters moved from sz79 to sz68 4 EarlyFighters moved from sz68 to sz60 1 EarlyFighter moved from Seoul to N.French I. 1 EarlyFighter moved from Fukien to Phuket 1 EarlyFighter moved from Peking to N.French I. 1 Bomber moved from Seoul to sz60 1 Artillery and 2 Infantrys moved from Fukien to Kwangtung 1 Artillery and 2 Infantrys moved from Fukien to Hankou 1 Infantry moved from Fukien to Kwangtung 1 Infantry moved from Fukien to Hankou 2 Infantrys moved from Shantung to Nanking 1 Artillery moved from Shansi to Nanking 1 Artillery and 2 Infantrys moved from Shansi to Shangsi 1 Artillery and 2 Infantrys moved from E.Shansi to N.Shangsi Purchase Units - Hisaichi Hisaichi buy 1 Elite, 1 Factory, 4 Infantrys, 2 Tankettes and 1 Transport; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Nanking Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Nanking, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Nanking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Nanking Hisaichi win, taking Nanking from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in N.Shangsi Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Shangsi Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 3/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Hankou Hisaichi attack with 1 Artillery and 3 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 3 Infantrys in Hankou, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Hankou, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hankou Hisaichi win, taking Hankou from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Davao Hisaichi attack with 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank Americans defend with 1 AAGun, 1 EarlyFighter, 1 Factory, 1 Infantry and 2 Tanks Americans roll AA dice in Davao : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank in Davao, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 EarlyFighter, 1 Infantry and 2 Tanks in Davao, round 2 : 1/4 hits, 1.83 expected hits 1 Infantry owned by the Americans, 1 Tank owned by the Americans and 1 Infantry owned by the Hisaichi lost in Davao Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank in Davao, round 3 : 3/4 hits, 1.83 expected hits Americans roll dice for 1 EarlyFighter and 1 Tank in Davao, round 3 : 0/2 hits, 1.00 expected hits 1 Tank owned by the Americans and 1 EarlyFighter owned by the Americans lost in Davao Hisaichi win, taking Davao from Americans with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 18 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 EarlyFighter, 1 Infantry and 2 Tanks Battle in Kwangsi Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank Chinese defend with 1 Infantry and 1 Tank Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kwangsi, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 2 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the Hisaichi lost in Kwangsi Hisaichi roll dice for 1 Artillery and 1 Tank in Kwangsi, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Kwangsi Hisaichi roll dice for 1 Tank in Kwangsi, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 Tank in Kwangsi, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Kwangsi Hisaichi win, taking Kwangsi from Chinese with 1 Tank remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Artillery and 2 Infantrys Casualties for Chinese: 1 Infantry and 1 Tank Battle in sz60 Hisaichi attack with 1 Battleship, 1 Bomber, 1 Destroyer, 4 EarlyFighters and 1 Submarine Dutch defend with 2 Destroyers Hisaichi roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 4 EarlyFighters in sz60, round 2 : 3/7 hits, 3.00 expected hits Dutch roll dice for 2 Destroyers in sz60, round 2 : 0/2 hits, 1.00 expected hits 2 Destroyers owned by the Dutch lost in sz60 Hisaichi win with 1 Battleship, 1 Bomber, 1 Destroyer, 4 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 16 Casualties for Dutch: 2 Destroyers Battle in Hongkong Hisaichi attack with 2 Artillerys, 4 Infantrys and 2 Tanks British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys; Chinese defend with 2 Infantrys Hisaichi roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Hongkong, round 2 : 2/8 hits, 2.67 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Bunker and 4 Infantrys in Hongkong, round 2 : 2/5 hits, 1.83 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hongkong Hisaichi roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Hongkong, round 3 : 2/6 hits, 2.33 expected hits British roll dice for 1 Bunker and 3 Infantrys in Hongkong, round 3 : 1/4 hits, 1.50 expected hits 2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Hongkong Hisaichi roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Hongkong, round 4 : 1/5 hits, 2.00 expected hits British roll dice for 1 Bunker and 1 Infantry in Hongkong, round 4 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Chinese lost in Hongkong Hisaichi roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Hongkong, round 5 : 2/5 hits, 2.00 expected hits British roll dice for 1 Bunker in Hongkong, round 5 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the British lost in Hongkong Hisaichi win, taking Hongkong from British with 2 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Hisaichi: 3 Infantrys Casualties for Chinese: 2 Infantrys Casualties for British: 1 Bunker and 2 Infantrys Battle in Kwangtung Hisaichi attack with 1 Artillery and 3 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 3 Infantrys in Kwangtung, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Infantry and 1 Tank moved from E.Shansi to Shansi 1 Tank moved from Peking to Shansi 5 Tanks moved from Fukien to Nanking 1 Infantry and 1 Tank moved from Shantung to Nanking 2 Tanks moved from Tientsin to Shansi 4 Infantrys moved from Tientsin to Hopeh 4 Infantrys moved from Peking to E.Shansi 2 Destroyers and 3 Submarines moved from sz79 to sz1 2 EarlyFighters moved from Formosa to Phuket 4 EarlyFighters moved from sz60 to sz68 1 Bomber moved from sz60 to Phuket 1 Bomber moved from Davao to Spralty Place Units - Hisaichi 1 Factory placed in Peking 1 Transport placed in sz79 1 Elite, 4 Infantrys and 2 Tankettes placed in Seoul Turn Complete - Hisaichi Hisaichi collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : -1.83 Americans AA : -0.17 British regular : -1.67 Dutch regular : -1.00 Hisaichi regular : 1.67
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TripleA Turn Summary: Dutch round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Dutch 1 Destroyer moved from sz81 to sz70 1 T.Boat moved from sz58 to sz70 1 Transport moved from sz81 to sz57 1 EarlyFighter moved from Sarong to sz70 1 Artillery and 1 Infantry moved from E.Borneo to S.Borneo 2 Infantrys moved from Borneo to E.Borneo 1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S 1 Infantry moved from Soem to Lambok Purchase Units - Dutch Dutch buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in sz70 Dutch attack with 1 Destroyer, 1 EarlyFighter and 1 T.Boat Hisaichi defend with 2 Transports Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 T.Boat in sz70, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 2 Transports in sz70, round 2 : 1/2 hits, 0.33 expected hits 1 T.Boat owned by the Dutch lost in sz70 Dutch roll dice for 1 Destroyer and 1 EarlyFighter in sz70, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Transports in sz70, round 3 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Hisaichi lost in sz70 Dutch roll dice for 1 Destroyer and 1 EarlyFighter in sz70, round 4 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Transport in sz70, round 4 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in sz70 Dutch win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 7 Casualties for Dutch: 1 T.Boat Casualties for Hisaichi: 2 Transports Non Combat Move - Dutch 1 EarlyFighter moved from sz70 to Celebs Place Units - Dutch 3 Infantrys placed in S.Borneo Turn Complete - Dutch Dutch collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Dutch regular : -0.33 Hisaichi regular : 0.17
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TripleA Turn Summary: Thai round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Thai 1 Infantry moved from Phuket to sz73 1 Infantry and 1 T.Boat moved from sz73 to sz68 1 Infantry moved from sz68 to Borneo Thai take Borneo from Dutch 1 Infantry moved from Phuket to sz73 1 Infantry and 1 Transport moved from sz73 to sz60 1 Infantry moved from sz60 to Sumatra Thai take Sumatra from Dutch 1 Artillery and 1 Infantry moved from Phuket to sz73 1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz60 1 Artillery and 1 Infantry moved from sz60 to Java 1 Artillery, 3 Infantrys and 1 Tank moved from Thailand to Malaya 1 Artillery, 1 EarlyFighter, 3 Infantrys and 1 Tank moved from Phuket to Malaya Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Malaya Thai attack with 2 Artillerys, 1 EarlyFighter, 6 Infantrys and 2 Tanks British defend with 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks Thai roll dice for 2 Artillerys, 1 EarlyFighter, 6 Infantrys and 2 Tanks in Malaya, round 2 : 5/11 hits, 3.33 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks in Malaya, round 2 : 2/8 hits, 3.33 expected hits 2 Infantrys owned by the Thai and 4 Infantrys owned by the British lost in Malaya Thai roll dice for 2 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks in Malaya, round 3 : 3/9 hits, 3.00 expected hits British roll dice for 1 Bunker, 1 EarlyFighter and 2 Tanks in Malaya, round 3 : 1/4 hits, 2.00 expected hits 1 Infantry owned by the Thai, 1 Bunker owned by the British and 2 Tanks owned by the British lost in Malaya Thai roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 2 Tanks in Malaya, round 4 : 4/8 hits, 2.83 expected hits British roll dice for 1 EarlyFighter in Malaya, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Thai and 1 EarlyFighter owned by the British lost in Malaya Thai win, taking Malaya from British with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 24 Casualties for Thai: 4 Infantrys Casualties for British: 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks Battle in Java Thai attack with 1 Artillery and 1 Infantry Dutch defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Java Thai win, taking Java from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Thai 1 EarlyFighter moved from Malaya to Phuket Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Thai regular : 3.17 Dutch regular : -0.33 British regular : -1.83
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - British 1 Infantry moved from Burma to Thailand British take Thailand from Thai 1 Artillery and 1 Infantry moved from Ceylon to sz63 1 Artillery, 2 Destroyers, 1 Infantry, 1 Submarine and 2 Transports moved from sz63 to sz66 1 Artillery moved from S.A to sz66 1 Infantry moved from Amdanam to sz66 1 Infantry moved from E.India to sz64 1 Infantry moved from Bengal to sz64 2 Infantrys, 1 Submarine and 2 T.Boats moved from sz64 to sz66 2 Artillerys and 4 Infantrys moved from sz66 to Malaya 1 EarlyFighter moved from Burma to Malaya 1 Infantry moved from W.India to Bikaner 1 Artillery and 1 Infantry moved from Bhopal to Bikaner 1 EarlyFighter moved from Dheli to Bikaner 1 Artillery moved from E.G to sz49 2 Infantrys moved from Moresby to sz49 1 Infantry moved from New Guinea to sz49 1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz57 1 Artillery and 3 Infantrys moved from sz57 to Java 1 Submarine moved from sz47 to sz70 1 Infantry moved from British Columbia to sz6 1 Infantry moved from Vancouver to sz6 2 Infantrys and 1 Transport moved from sz6 to sz4 2 Infantrys moved from sz4 to Palana Purchase Units - British British buy 1 Carrier, 1 Destroyer and 2 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Java British attack with 1 Artillery and 3 Infantrys Thai defend with 1 Artillery and 1 Infantry British roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 1/4 hits, 1.00 expected hits Thai roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in Java British roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in Java British win, taking Java from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 2 Infantrys Casualties for Thai: 1 Artillery and 1 Infantry Battle in Bikaner British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 2 : 0/4 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 3 : 1/4 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Bikaner, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Bikaner British loses 0 PUs for violating Bikaners neutrality. British win, taking Bikaner from Neutral with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Malaya British attack with 2 Artillerys, 1 EarlyFighter and 4 Infantrys Thai defend with 2 Artillerys, 2 Infantrys and 2 Tanks British roll dice for 2 Artillerys, 1 EarlyFighter and 4 Infantrys in Malaya, round 2 : 1/7 hits, 2.00 expected hits Thai roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Malaya, round 2 : 6/6 hits, 2.33 expected hits 1 Infantry owned by the Thai, 2 Artillerys owned by the British and 4 Infantrys owned by the British lost in Malaya 1 EarlyFighter owned by the British retreated Thai win with 2 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is -14 Casualties for British: 2 Artillerys and 4 Infantrys Casualties for Thai: 1 Infantry Non Combat Move - British 1 EarlyFighter moved from Malaya to Burma 1 Artillery moved from Bengal to Burma 1 Infantry moved from Nepal to Bengal 1 Infantry moved from Nagpur to E.India 1 Artillery and 1 Infantry moved from C.India to E.India 1 EarlyFighter moved from Calcutta to sz63 1 EarlyFighter moved from Bhopa to sz63 4 Infantrys moved from Calcutta to C.India 1 Artillery moved from Calcutta to C.India 1 Tank moved from Calcutta to E.India 1 Infantry moved from M.India to C.India 1 Tank moved from S.India to C.India 2 Infantrys moved from India to Nagpur 1 Artillery and 1 Infantry moved from Bhopa to Nagpur 1 Tank moved from Dheli to Nepal 2 Infantrys moved from Dheli to Bhopa 1 EarlyFighter moved from Bikaner to Bhopal 1 Infantry moved from N.G to New Guinea Place Units - British 1 Carrier and 1 Destroyer placed in sz63 2 Infantrys placed in Calcutta Turn Complete - British British collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Thai regular : 4.67 Neutral regular : -0.67 British regular : -2.00
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - British 1 Infantry moved from Burma to Thailand British take Thailand from Thai 1 Artillery and 1 Infantry moved from Ceylon to sz63 1 Artillery, 2 Destroyers, 1 Infantry, 1 Submarine and 2 Transports moved from sz63 to sz66 1 Artillery moved from S.A to sz66 1 Infantry moved from Amdanam to sz66 1 Infantry moved from E.India to sz64 1 Infantry moved from Bengal to sz64 2 Infantrys, 1 Submarine and 2 T.Boats moved from sz64 to sz66 2 Artillerys and 4 Infantrys moved from sz66 to Malaya 1 EarlyFighter moved from Burma to Malaya 1 Infantry moved from W.India to Bikaner 1 Artillery and 1 Infantry moved from Bhopal to Bikaner 1 EarlyFighter moved from Dheli to Bikaner 1 Artillery moved from E.G to sz49 2 Infantrys moved from Moresby to sz49 1 Infantry moved from New Guinea to sz49 1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz57 1 Artillery and 3 Infantrys moved from sz57 to Java 1 Submarine moved from sz47 to sz70 1 Infantry moved from British Columbia to sz6 1 Infantry moved from Vancouver to sz6 2 Infantrys and 1 Transport moved from sz6 to sz4 2 Infantrys moved from sz4 to Palana Purchase Units - British British buy 1 Carrier, 1 Destroyer and 2 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Java British attack with 1 Artillery and 3 Infantrys Thai defend with 1 Artillery and 1 Infantry British roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 1/4 hits, 1.00 expected hits Thai roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in Java British roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in Java British win, taking Java from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 2 Infantrys Casualties for Thai: 1 Artillery and 1 Infantry Battle in Bikaner British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 2 : 0/4 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 3 : 1/4 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Bikaner, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Bikaner British loses 0 PUs for violating Bikaners neutrality. British win, taking Bikaner from Neutral with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Malaya British attack with 2 Artillerys, 1 EarlyFighter and 4 Infantrys Thai defend with 2 Artillerys, 2 Infantrys and 2 Tanks British roll dice for 2 Artillerys, 1 EarlyFighter and 4 Infantrys in Malaya, round 2 : 1/7 hits, 2.00 expected hits Thai roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Malaya, round 2 : 6/6 hits, 2.33 expected hits 1 Infantry owned by the Thai, 2 Artillerys owned by the British and 4 Infantrys owned by the British lost in Malaya 1 EarlyFighter owned by the British retreated Thai win with 2 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is -14 Casualties for British: 2 Artillerys and 4 Infantrys Casualties for Thai: 1 Infantry Non Combat Move - British 1 EarlyFighter moved from Malaya to Burma 1 Artillery moved from Bengal to Burma 1 Infantry moved from Nepal to Bengal 1 Infantry moved from Nagpur to E.India 1 Artillery and 1 Infantry moved from C.India to E.India 1 EarlyFighter moved from Calcutta to sz63 1 EarlyFighter moved from Bhopa to sz63 4 Infantrys moved from Calcutta to C.India 1 Artillery moved from Calcutta to C.India 1 Tank moved from Calcutta to E.India 1 Infantry moved from M.India to C.India 1 Tank moved from S.India to C.India 2 Infantrys moved from India to Nagpur 1 Artillery and 1 Infantry moved from Bhopa to Nagpur 1 Tank moved from Dheli to Nepal 2 Infantrys moved from Dheli to Bhopa 1 EarlyFighter moved from Bikaner to Bhopal 1 Infantry moved from N.G to New Guinea Place Units - British 1 Carrier and 1 Destroyer placed in sz63 2 Infantrys placed in Calcutta Turn Complete - British British collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Thai regular : 4.67 Neutral regular : -0.67 British regular : -2.00
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TripleA Turn Summary: Anzac round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Anzac Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Artillery and 1 Infantry moved from W.Borneo to S.Borneo 1 Infantry moved from Samoa to sz38 1 Infantry moved from Fiji to sz38 2 Infantrys and 2 T.Boats moved from sz38 to sz41 2 Infantrys moved from sz41 to Townsville 1 Artillery moved from Wellington to sz35 2 Infantrys moved from Wellington to sz35 1 Infantry moved from New Zealand to sz35 1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37 1 Artillery and 3 Infantrys moved from sz37 to E.Australia 1 Artillery moved from Melbourne to sz37 1 Infantry moved from Melbourne to sz37 1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50 1 EarlyFighter moved from Sydney to sz50 1 Artillery and 1 Infantry moved from sz50 to Derby 1 Artillery and 3 Infantrys moved from Darwin to Derby 1 Tank moved from Australia to Derby 1 Infantry moved from N.Australia to Derby 2 Infantrys moved from Townsville to N.Australia 1 Artillery and 1 Infantry moved from E.Australia to Townsville 1 Infantry moved from Sydney to S.W.Australia 1 EarlyFighter moved from Melbourne to Derby 2 Tanks moved from Melbourne to W.Australia 2 Infantrys moved from Melbourne to S.W.Australia 2 Infantrys moved from New Caledonia to sz41 2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49 2 Infantrys moved from sz49 to Derby Purchase Units - Anzac Anzac buy 1 Destroyer; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Americans 2 Infantrys moved from Los Angeles to sz27 1 Destroyer, 2 Infantrys and 1 Transport moved from sz27 to sz14 2 Infantrys moved from sz14 to Seattle 1 Bomber moved from Portland to Alaska 1 Transport moved from sz5 to sz6 2 Infantrys moved from Seattle to sz6 2 Infantrys and 1 Transport moved from sz6 to sz5 2 Infantrys moved from sz5 to Alaska 1 Infantry moved from Seattle to British Columbia 1 Infantry moved from Olympic Penn to Seattle 2 Artillerys and 2 Infantrys moved from Rocky Mt to Seattle 1 Tank moved from High Desert to Seattle 1 Artillery and 1 Infantry moved from San Francisco to sz23 1 Artillery, 1 Battleship, 1 Carrier, 1 Infantry and 1 Transport moved from sz23 to sz6 1 Artillery and 1 Infantry moved from sz6 to N.Canada 2 Infantrys moved from Nor Cal to Portland 1 Tank moved from Central Valley to Seattle 2 Infantrys moved from Central Valley to Portland 2 Tanks moved from San Francisco to Portland 2 Infantrys moved from San Francisco to Nor Cal 1 Artillery moved from San Francisco to Nor Cal 1 EarlyFighter moved from San Francisco to sz6 1 EarlyFighter moved from Kauai to sz6 1 Submarine moved from sz13 to sz25 2 Submarines moved from sz40 to sz45 Purchase Units - Americans Americans buy 2 EarlyFighters and 1 Infantry; Remaining resources: 0 PUs; Combat - Americans Battle in sz45 Americans attack with 2 Submarines Yamamoto defend with 1 Submarine Americans roll dice for 2 Submarines in sz45, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.17 expected hits 1 Submarine owned by the Yamamoto lost in sz45 Americans win with 2 Submarines remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Submarine Non Combat Move - Americans Place Units - Americans 2 EarlyFighters placed in sz25 1 Infantry placed in Pearl Harbor Turning on Edit Mode EDIT: Adding units owned by Americans to sz25: 1 Destroyer and 1 Submarine EDIT: Adding units owned by Americans to sz25: 1 EarlyFighter EDIT: Removing units owned by Americans from sz31: 1 Submarine EDIT: Removing units owned by Americans from Johnston: 1 EarlyFighter EDIT: Removing units owned by Americans from sz31: 1 Destroyer EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 91 PUs; end with 91 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.17 Americans regular : 0.33
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TripleA Turn Summary: Masaharu round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Masaharu 1 Artillery moved from Sukhalin to sz7 1 Infantry moved from Sukhalin to sz7 1 Infantry moved from Akina to sz15 1 Artillery and 1 Infantry moved from N.Japan to sz15 1 Artillery, 1 Infantry and 1 Transport moved from sz15 to sz1 1 Infantry and 1 T.Boat moved from sz15 to sz1 1 Artillery and 2 Infantrys moved from sz1 to Vladivostok 1 Artillery, 1 Infantry and 1 Transport moved from sz7 to sz1 1 Transport moved from sz1 to sz15 1 Tank moved from Akina to sz15 1 Infantry moved from Akina to sz15 1 Infantry, 1 Tank and 1 Transport moved from sz15 to sz1 1 Transport moved from sz1 to sz15 1 Infantry moved from Akina to sz15 1 Artillery moved from N.Japan to sz15 1 Artillery, 1 Infantry and 1 Transport moved from sz15 to sz1 2 Artillerys, 3 Infantrys and 1 Tank moved from sz1 to Amursk 1 Bomber and 1 EarlyFighter moved from Akina to Vladivostok 1 Artillery and 4 Infantrys moved from Manchuria to Belogorsk 1 Tank moved from Hsingan to Belogorsk 2 Artillerys, 4 Infantrys and 1 Tank moved from Hsingan to Quingdao 3 Infantrys and 1 Tank moved from Akina to N.Japan Purchase Units - Masaharu Masaharu buy 8 Infantrys; Remaining resources: 4 PUs; Combat - Masaharu Battle in Belogorsk Masaharu attack with 1 Artillery, 4 Infantrys and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Belogorsk, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 Bunker in Belogorsk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Belogorsk Masaharu win, taking Belogorsk from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Vladivostok Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys in Vladivostok, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Vladivostok Masaharu win, taking Vladivostok from Russians with 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Quingdao Masaharu attack with 2 Artillerys, 4 Infantrys and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Quingdao, round 2 : 1/7 hits, 2.17 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Quingdao, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Quingdao Masaharu roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Quingdao, round 3 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 Bunker in Quingdao, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Quingdao Masaharu win, taking Quingdao from Russians with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Masaharu: 2 Infantrys Casualties for Russians: 1 Bunker Battle in Amursk Masaharu attack with 2 Artillerys, 3 Infantrys and 1 Tank Russians defend with 1 AAGun, 1 Bunker and 1 Factory Masaharu roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Amursk, round 2 : 1/6 hits, 2.00 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Amursk, round 2 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Amursk, round 3 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 Bunker in Amursk, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Amursk Masaharu win, taking Amursk from Russians with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Non Combat Move - Masaharu 1 Bomber and 1 EarlyFighter moved from Vladivostok to N.Japan Place Units - Masaharu 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 31 PUs; end with 35 PUs
Combat Hit Differential Summary :
Masaharu regular : -1.67 Russians regular : 1.00