Thank you for the information @vodot . Yes the AAA infantry pieces would be hard to print.
Looking at an 3D printer like the ANYCUBIC Photon S 3D Printer, UV LCD Resin Printer with Dual Z-axis Linear Rail and Upgraded UV Module & Print Quietly and Off-line Printing, Build Size 4.53"(L) x 2.56"(W) x 6.49"(H).
It’s too bad Avalon Hill didn’t print the new Anniversary Edition in the same colors as Europe '40 Second Edition. I really like the lighter shade of those Italian pieces because they’re easier to distinguish from Soviet red-brown.
To be fair to Hasbro/WotC/Avalon Hill, all they promised was a re-print. And to a large degree, that is what the New A&A Anniversary edition was: a straight up re-print of the original go at things. Were there differences between the two prints? Of course there were. Were all of those changes for the better? I don’t think so, no. I especially wish they had kept the US F6F Hellcat fighters but instead we got more P-38 Lightnings. But overall, it was probably as faithful as they could do and a long shot better than either 1) not doing it at all (what a pity that would have been) or 2) just phoning it in and wholesale dumping all of the right pieces from A&A 42 and A&A Europe 40.1 Italy.
Instead, we got the original Anniversary Edition Italian tank, the M14/41. We got the Italian brown Japanese Betty bombers and Type 92 Howitzers (artillery). And they put them into a shade about as close as to the shade of the original Anniversary Edition Italians as they were going to get from two print runs separated by 9 years. And that meant that we got a bunch of Italian brown German ships and fighters. But we got a re-print of a game I didn’t think was ever coming back.
And for that, I don’t mind dark brown Italians. Even if I would have rather gotten the F6Fs and the Maroon UK Country class cruisers, I’m happy with what we did get.
The pre-digital printing technique that was originally used in comic books (among other applications) is called halftone printing, or halftoning; raster imaging is its digital equivalent. Roy Lichtenstein once painted a giant comic strip panel titled Whaam!, and I think Andy Warhol was also fond of producing oversized images in which the halftone dotting effect was magnified.
Yeah, it was really hard to get them the way I wanted them to look. I am glad I decided to go with painting the symbols because it’s more gratifying then slapping a sticker on the pieces……in my opinion.
I’ve updated the approximates sizes/scales for some basic and alternate units. Keep in mind that many classes of ship and aircraft, though in the same class, varied in size so my sizes will be off on some units. If your like me I want to be able to visually distinguish between units quickly so keeping classes similar in size I find works the best. Below is my guide/attempt to standardize my pieces where they are relatively the same size for their respective class. I’ve added some alternative classes that I use in my games and ties in some of the alternate pieces that HBG is putting out. If you need something scaled and not sure how to do it let me know and I’ll do my best to help.
Carrier 6.5 cm 1/3700
Light/Escort Carrier 5cm 1/3100
Battleship 6 cm 1/4000
Cruiser 5.5 cm 1/3700
Light Cruiser 5 cm 1/3400
Destroyer 4.8 cm 1/2400
(cm is for the wingspan)
Heavy Bomber 4.7 cm 1/700
Medium Bomber 3.5 cm 1/600
Light Bomber 1.7 cm 1/600
Heavy Fighter (Twin engine) 2.8 cm 1/600
Fighter 2.2 cm 1/500
Light Fighter 1.7 cm 1/600
Dive/Torpedo Bomber 3 cm 1/500