Global 1940 and 1943 Expansion for use with TripleA


  • @barnee

    It took more than 25 years of continuous rules construction and play testing to get to where the Axis & Allies Global 1940 House Rules Expansion is today.

    So, even if you spend 1 percent of that time frame to convert the rules to TripleA, you would still have close to 3 months :-)

    We are anyway impressed by your effort:+1:

  • 2023 '22 '21 '20 '19 '18

    @the-captain heh heh Global only been around since 2010. Hope you and @SGT-Pitbull give it a roll

    Thanks Brothers. Want to see this Rock :)
    Edit
    ok maybe 2009 lol


  • @the-captain yea i know you guys been playing and testing for 25 years plus. Sometimes I think I’m funnier and smarter when I’m drunk. Which, unfortunately, isn’t true :)

    At least I know I’m not tougher. I’ve had my ass kicked too many times while drunk to know that lol

    At any rate, no slight intended

  • 2023 '22 '21 '20 '19 '18

    @The-Captain Heavy Bombers are done. Yay lol :) Game notes update next and we’ll be all ready for full testing.

    Went better than anticipated. Partisans the most troublesome. They work correctly, just have to edit their ass a bit. Rockets and the badass German sub worked real good. Thought we might have some issues there.

    At any rate, probably another day and be ready to roll.

    How’s the strategy guide coming ? Looking forward to checking it out. All the new stuff just wants to make my head explode. :)
    That and I’m not a very good player lol. I might start with a plan but it usually devolves into react and opportunity or vice versa. ha ha

  • 2023 '22 '21 '20 '19 '18

    Updated to version 5. I’ll update the first post in a bit.

    All done, except for future fixes. :) I’m gonna actually play a full game now lol


  • @barnee

    Hi barnee - sounds great :relaxed:

    I’m working on the Strategy Guide. It will most probably come bid by bid, starting with the German Strategy.

    Simultaneously, I’m working on a new Axis & Allies Global project that has been under way for the last two years. We are entering the final stages of playtesting, and I expect that I can announce some specific information about this project by the end of July.

    Once again, I want you to know, that we really appreciate your effort:muscle: :relaxed:


  • @the-captain said in G 40 Expansion For TripleA:

    Simultaneously, I’m working on a new Axis & Allies Global project that has been under way for the last two years. We are entering the final stages of playtesting, and I expect that I can announce some specific information about this project by the end of July.

    Awesome hopefully it can go triplea too :)

    Yea, Nation by nation probably best way to go with strat guide. Gonna update second post and then start a game right now :grinning:

  • 2023 '22 '21 '20 '19 '18

    Second post updated. The changes to earlier were landmines can now be purchased 1 at a time and “Wolfpacks” have unlimited movement. They still get blocked by Destroyers though.

    I also took the liberty of adding a “unofficial” SBR option. It’s turned off by default, same as “TripleA Landmines”. Still working on it. Like how it works so far Air battle wise. Still working on Factory productions.

    At any rate, it’s Game Time !!!

  • 2023 '22 '21 '20 '19 '18

    Update to 5.1

    Change Log: 5.1
    6/14/21 Correct Non-Agression Pact Game Notes. Adjust “Unofficial SBR Option”.

    Unofficial SBR Option

    This is independent of the Captain and Company’s Awesome House Rules, thus “Unofficial”. :) May be turned on in “Map Options”. Bombers are now a A0 D0 M6 +1 w/AB C5 unit. They may perform SBR attacks only. They have no Air Battle Attack Factor but can be taken as casualties in the Air Battle with Interceptors. They do 1-6 damage. They no longer receive +2 to an SBR attack.

    Fighters now Air battle at Attack 1 on Escort and Defend 2 on Intercept. Tactical Bombers now Air Battle at attack 1.

    This seems to give the defender more incentive to intercept, as they won’t be hacked out of the sky for a 9 dollar fighter to 5 dollar bomber exchange as frequently. The more Air Battle rounds the fight goes, seems the Defender will have a better chance of shooting Bombers down and not getting slayed in the process, compared to A3 D4 stats. Anyway , an option : )

    If defending in a Land Combat, do not take as casualty. Player enforced. If you receive a Notification that says “Units in Following Territories will Die”. Ignore this and hit “Done Moving”. This will be fixed in the future.

    This has no effect on “Heavy Bombers”.

    NOTE You may manipulate the number of Air battle rounds in “Map Options” before Game Start, as well as, “Attacker” “Defender” retreat. I suggest using with the default “Expansion” rules, which are unlimited.

    You can also Bomb Underground Factories. Max damage to a Major is 7 and a Minor 2. So the major will be able to produce 3 units at max damage and a minor 1. Heavy Industry has 8 max damage to a major, Minor remains at 2. So 4 and 2 for their minimum builds.

    This represents bombing of transportation lines to the Factories and to encourage more SBR’s.

    I think it gives enough of an incentive to defend the undergrounds while still having some guaranteed builds and demo option. Too light and you’d just pay the 5 bucks to repair if your AA didn’t do the job, instead of risking your Fighters. Anyway … : )

    Now it’s Game On : ) Gonna roll with your Guy’s Rules. Just wanted to fine tune the SBR Option and thought I might as well post it. :)

  • 2023 '22 '21 '20 '19 '18

    Update to 5.3

    Change Log: 5.3
    6/16/21
    Fix Waffen Artillery not consuming Artillery when placed.

    Oh yea @The-Captain Are Waffen Infantry Air transportable ? I didn’t see them listed as.

  • 2023 '22 '21 '20 '19 '18

    Update to 5.4

    Hitler and Mussolini weren’t getting along too good lol

    Change Log: 5.4

    6/16/21
    Fix Germany and Italy going to war in round 1.

    See if I can get through Germany’s turn without any more lol

  • 2023 '22 '21 '20 '19 '18

    Update to 5.5

    Change Log: 5.5

    6/17/21

    Fix Battleships and Carriers needing a Harbour to be repaired. Add map option “Naval Repairs Require Harbor”.

    Already had it coded, so figured might as well make it an option : )


  • You lose game already ? !!!


  • @gen-manstein heh heh trying to make it through rd 1 still. Confidence is getting higher though. Made it to Italy last time : )

    You gaming this week ? Good one to spend in the basement and escape this heat


  • @barnee said in G 40 Expansion For TripleA:

    @gen-manstein heh heh trying to make it through rd 1 still. Confidence is getting higher though. Made it to Italy last time : )

    You gaming this week ? Good one to spend in the basement and escape this heat

    Not till July 24

  • 2023 '22 '21 '20 '19 '18

    @gen-manstein well plenty of time to prepare : )

  • 2023 '22 '21 '20 '19 '18

    Update to 5.6

    Change Log:

    5.6

    6/23/21

    Fix Air Transports.

    Went ahead and made landmines air transportable. Easier to player enforce than edit. Can switch it back if needed. No biggie.

    Commiesars are not. Just went with the Oberst rules for them. Didn’t do any other adjustments. Edit will work for those. I’ll do it later. Wanna get back to playing the game lol

  • 2023 '22 '21 '20 '19 '18

    yea gotta make a Japan specific Destroyer as well. So if you get to rd 5 lol only use transport ability for them.

  • 2023 '22 '21 '20 '19 '18

    Update to 5.7

    Change Log: 5.7

    6/27/21
    Add Japanese Destroyer. Remove Fortifications from Russia and Italy purchase windows. Add auto place of 1 Wolfpack in Sea Zone 113 every round through round 8.

    Time for another test game. See how far I make it this time lol

  • 2023 '22 '21 '20 '19 '18

    Uggh…forgot to auto place rail movement lol. I’ll do it next update :)

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