• TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Northern Italy to Bulgaria
            1 armour moved from Western Ukraine to Rostov
            1 artillery moved from Western Ukraine to Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour and 1 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,6,5,2,6,6,2,6
            Italians collect 9 PUs (5 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Russians : -0.67
    

    Savegame


  • TripleA Move Summary: ANZAC round 4

    TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            3 fighters and 1 tactical_bomber moved from Western Australia to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Alexandria to Egypt
            1 mech_infantry moved from Iraq to Eastern Persia
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            3 fighters and 1 tactical_bomber moved from Western Australia to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Alexandria to Egypt
            1 mech_infantry moved from Iraq to Eastern Persia
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                    ANZAC roll dice for 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits
                    2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 4/8 hits, 4.17 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -52
                Casualties for ANZAC: 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
                Casualties for Japanese: 1 destroyer and 1 tactical_bomber
                1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese forced to land in Java
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 mech_infantry moved from New Zealand to 63 Sea Zone
            1 mech_infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 mech_infantry moved from 62 Sea Zone to New South Wales
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : -0.67
    

    Savegame


  • TripleA Move Summary: French round 4

    TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 4
    
        Combat Move - French
            1 mech_infantry moved from Iraq to Eastern Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            4 infantry moved from Egypt to Trans-Jordan
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 4
    
        Combat Move - French
            1 mech_infantry moved from Iraq to Eastern Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            4 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 5

    TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour moved from Romania to Greece
            2 bombers moved from Western Ukraine to Greece
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour moved from Romania to Greece
            2 bombers moved from Western Ukraine to Greece
    
        Combat - Germans
            Battle in Greece
                Germans attack with 2 armour and 2 bombers
                British defend with 2 infantry
                    Germans roll dice for 2 armour and 2 bombers in Greece, round 2 : 3/4 hits, 2.33 expected hits
                    British roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Greece
                Germans win, taking Greece from British with 2 armour and 2 bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Greece to Ukraine
            4 aaGuns, 4 fighters and 3 tactical_bombers moved from Western Ukraine to Ukraine
            1 armour moved from Romania to Ukraine
            1 armour moved from Bessarabia to Ukraine
            1 infantry moved from Romania to Yugoslavia
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
            3 armour moved from Germany to Romania
            1 mech_infantry moved from Germany to Romania
            4 infantry moved from Poland to Germany
            1 infantry moved from Poland to Germany
            2 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
            1 armour and 9 infantry placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1,3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,1,3,1,5,3,2,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
            Germans collect 42 PUs (8 lost to blockades); end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -0.67
    

    Savegame


  • TripleA Move Summary: Russians round 5

    TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 4 armour and 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Volgograd to Rostov
            5 armour, 2 artilleries, 20 infantry and 6 mech_infantrys moved from Baltic States to Poland
            1 armour moved from Novgorod to Poland
            1 infantry moved from Novgorod to Baltic States
            1 artillery moved from Novgorod to Baltic States
            1 artillery and 4 infantry moved from Archangel to Novgorod
            1 infantry moved from Bryansk to Rostov
            3 artilleries moved from Russia to Bryansk
            6 infantry moved from Vologda to Russia
            2 infantry moved from Kansu to Tsinghai
            1 artillery and 10 infantry moved from Amur to Manchuria
            1 armour moved from Siberia to Manchuria
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 4 armour and 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Volgograd to Rostov
            5 armour, 2 artilleries, 20 infantry and 6 mech_infantrys moved from Baltic States to Poland
            1 armour moved from Novgorod to Poland
            1 infantry moved from Novgorod to Baltic States
            1 artillery moved from Novgorod to Baltic States
            1 artillery and 4 infantry moved from Archangel to Novgorod
            1 infantry moved from Bryansk to Rostov
            3 artilleries moved from Russia to Bryansk
            6 infantry moved from Vologda to Russia
            2 infantry moved from Kansu to Tsinghai
            1 artillery and 10 infantry moved from Amur to Manchuria
            1 armour moved from Siberia to Manchuria
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 1 armour, 1 artillery and 10 infantry
                Japanese defend with 3 aaGuns, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians roll dice for 1 armour, 1 artillery and 10 infantry in Manchuria, round 2 : 2/12 hits, 2.67 expected hits
                    Japanese roll dice for 3 aaGuns, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/8 hits, 3.17 expected hits
                    2 infantry owned by the Russians and 2 aaGuns owned by the Japanese lost in Manchuria
                    Russians roll dice for 1 armour, 1 artillery and 8 infantry in Manchuria, round 3 : 5/10 hits, 2.33 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 3 : 0/8 hits, 3.17 expected hits
                    4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
                    Russians roll dice for 1 armour, 1 artillery and 8 infantry in Manchuria, round 4 : 2/10 hits, 2.33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 4 : 2/4 hits, 1.83 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 1 armour, 1 artillery and 6 infantry in Manchuria, round 5 : 3/8 hits, 2.00 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Manchuria, round 5 : 2/2 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 37
                Casualties for Russians: 6 infantry
                Casualties for Japanese: 3 aaGuns, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
            Battle in Poland
                Russians attack with 6 armour, 2 artilleries, 20 infantry and 6 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 6 armour, 2 artilleries, 20 infantry and 6 mech_infantrys in Poland, round 2 : 7/34 hits, 8.33 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 6 armour, 2 artilleries, 20 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 artillery and 3 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Manchuria
            1 aaGun moved from Baltic States to Poland
            1 aaGun moved from Baltic States to Poland
    
        Place Units - Russians
            1 armour and 3 artilleries placed in Russia
            2 armour placed in Novgorod
            1 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.00
    Russians : 0.50
    Japanese : -3.33
    

    Savegame


  • TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 4 destroyers, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Chahar to Manchuria
            2 mech_infantrys moved from Shantung to Manchuria
            1 destroyer moved from 37 Sea Zone to 44 Sea Zone
            1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
            1 infantry moved from India to West India
            1 armour moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour moved from Szechwan to Yunnan
            1 armour and 1 mech_infantry moved from Kweichow to Yunnan
            2 artilleries moved from Kweichow to Hunan
            1 artillery moved from Burma to 38 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 cruiser moved from 42 Sea Zone to 36 Sea Zone
            1 battleship and 2 carriers moved from 42 Sea Zone to 39 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from Japan to Manchuria
            2 bombers moved from Shantung to Manchuria
            1 tactical_bomber moved from Java to 44 Sea Zone
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 4 destroyers, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Chahar to Manchuria
            2 mech_infantrys moved from Shantung to Manchuria
            1 destroyer moved from 37 Sea Zone to 44 Sea Zone
            1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
            1 infantry moved from India to West India
            1 armour moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour moved from Szechwan to Yunnan
            1 armour and 1 mech_infantry moved from Kweichow to Yunnan
            2 artilleries moved from Kweichow to Hunan
            1 artillery moved from Burma to 38 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 cruiser moved from 42 Sea Zone to 36 Sea Zone
            1 battleship and 2 carriers moved from 42 Sea Zone to 39 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from Japan to Manchuria
            2 bombers moved from Shantung to Manchuria
            1 tactical_bomber moved from Java to 44 Sea Zone
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
    
        Combat - Japanese
            Battle in Ceylon
            Battle in Manchuria
                Japanese attack with 2 bombers, 2 fighters and 3 mech_infantrys
                Russians defend with 2 aaGuns, 1 armour, 1 artillery and 4 infantry
                    AA fire in Manchuria : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers, 2 fighters and 3 mech_infantrys in Manchuria, round 2 : 2/7 hits, 2.83 expected hits
                    Chinese roll dice for 2 aaGuns, 1 armour, 1 artillery and 4 infantry in Manchuria, round 2 : 0/6 hits, 2.17 expected hits
                    2 aaGuns owned by the Russians lost in Manchuria
                    Japanese roll dice for 2 bombers, 2 fighters and 3 mech_infantrys in Manchuria, round 3 : 3/7 hits, 2.83 expected hits
                    Chinese roll dice for 1 armour, 1 artillery and 4 infantry in Manchuria, round 3 : 3/6 hits, 2.17 expected hits
                    3 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Manchuria
                    Japanese roll dice for 2 bombers and 2 fighters in Manchuria, round 4 : 2/4 hits, 2.33 expected hits
                    Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Manchuria, round 4 : 1/3 hits, 1.17 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Manchuria
                    Japanese roll dice for 2 bombers and 1 fighter in Manchuria, round 5 : 3/3 hits, 1.83 expected hits
                    Chinese roll dice for 1 armour in Manchuria, round 5 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Manchuria
                Japanese win, taking Ceylon from UK_Pacific with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Russians: 2 aaGuns, 1 armour, 1 artillery and 4 infantry
                Casualties for Japanese: 2 fighters and 3 mech_infantrys
            Battle in Hunan
                Japanese attack with 2 artilleries
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                1 submarine owned by the Americans Submerged
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 44 Sea Zone to Philippines
            2 fighters moved from Java to India
            1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Shantung to Jehol
            2 bombers moved from Manchuria to Japan
            1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 transport moved from 38 Sea Zone to 39 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 tactical_bomber placed in India
            2 destroyers placed in 39 Sea Zone
            1 destroyer placed in 37 Sea Zone
            1 armour and 2 mech_infantrys placed in Shantung
            1 artillery and 1 infantry placed in Malaya
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
            Japanese collect 62 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    Chinese : -2.00
    AA fire in Manchuria : : -0.67
    Japanese : 0.33
    

    Savegame

Suggested Topics

  • 1
  • 50
  • 115
  • 150
  • 181
  • 149
  • 348
  • 222
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.0k

Users

39.3k

Topics

1.7m

Posts