good luck1
bretters X vs feckingwrecked L PTV2
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 2 infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Combat - French Italians scrambles 2 units out of Southern Italy to defend against the attack in 99 Sea Zone Battle in 99 Sea Zone French attack with 1 cruiser and 1 destroyer Italians defend with 1 fighter, 1 tactical_bomber and 2 transports French roll dice for 1 cruiser and 1 destroyer in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 fighter, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 destroyer owned by the French, 1 tactical_bomber owned by the Italians and 1 cruiser owned by the French lost in 99 Sea Zone Italians win with 1 fighter and 2 transports remaining. Battle score for attacker is -9 Casualties for French: 1 cruiser and 1 destroyer Casualties for Italians: 1 tactical_bomber Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.83 French regular : 0.17
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 7 infantry moved from Vyborg to Leningrad 1 fighter moved from 130 Sea Zone to Leningrad 1 carrier moved from 130 Sea Zone to 128 Sea Zone 1 cruiser moved from 130 Sea Zone to 128 Sea Zone 1 transport moved from 130 Sea Zone to 128 Sea Zone 1 fighter moved from Germany to 128 Sea Zone 1 tactical_bomber moved from Germany to 128 Sea Zone 1 tactical_bomber moved from Germany to Leningrad 1 fighter moved from Germany to Leningrad 1 bomber moved from Western Germany to Romania 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Poland 1 artillery moved from Slovakia Hungary to Poland 1 artillery moved from Slovakia Hungary to Poland 10 armour and 8 mech_infantrys moved from Germany to Poland 1 armour and 5 mech_infantrys moved from Western Germany to Poland 1 tactical_bomber moved from Germany to Leningrad 1 infantry moved from Denmark to Western Germany 1 infantry moved from Denmark to Western Germany 1 fighter moved from Germany to Southern Italy 1 submarine moved from 112 Sea Zone to 115 Sea Zone 1 destroyer moved from 128 Sea Zone to 115 Sea Zone Combat - Germans Battle in Romania Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Romania, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Romania, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Romania, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Romania, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Leningrad Germans attack with 2 fighters, 7 infantry and 2 tactical_bombers Russians defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry Germans roll dice for 2 fighters, 7 infantry and 2 tactical_bombers in Leningrad, round 2 : 4/11 hits, 3.50 expected hits Russians roll dice for 3 artilleries and 6 infantry in Leningrad, round 2 : 2/9 hits, 3.00 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Leningrad Germans roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Leningrad, round 3 : 4/9 hits, 3.17 expected hits Russians roll dice for 3 artilleries and 2 infantry in Leningrad, round 3 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Leningrad Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Leningrad, round 4 : 3/8 hits, 3.00 expected hits Russians roll dice for 1 artillery in Leningrad, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Germans: 3 infantry Casualties for Russians: 3 artilleries and 6 infantry Battle in Poland Germans attack with 11 armour, 2 artilleries, 1 infantry and 13 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 11 armour, 2 artilleries, 1 infantry and 13 mech_infantrys in Poland, round 2 : 6/27 hits, 10.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 11 armour, 2 artilleries and 12 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 1 artillery and 2 infantry Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 1 bomber moved from Romania to Western Germany 2 aaGuns moved from Denmark to Western Germany 1 fighter moved from Leningrad to Finland 1 tactical_bomber moved from Leningrad to Vyborg 1 fighter moved from Leningrad to Vyborg 1 tactical_bomber moved from Leningrad to Vyborg 1 aaGun moved from Western Germany to France 5 infantry moved from Greece to Bulgaria 1 armour moved from Greece to Yugoslavia 1 armour moved from Greece to Yugoslavia 1 armour moved from Greece to Yugoslavia Place Units - Germans 2 infantry placed in France 2 submarines placed in 115 Sea Zone 1 tactical_bomber placed in Western Germany 8 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -4.83
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 9:31:23 PM
Savegame -
@bretters it’s still giving me the socket error message
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 4:24:35 PM
Savegame -
TripleA Move Summary: Russians round 3
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 2 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary 3 armour and 3 mech_infantrys moved from Eastern Poland to Leningrad 1 artillery and 1 infantry moved from Northern Belarus to Leningrad 1 infantry moved from Eastern Poland to Baltic States 4 infantry moved from Eastern Poland to Romania 2 armour and 2 mech_infantrys moved from Ukraine to Romania 2 infantry moved from Rostov to Ukraine 1 artillery and 1 infantry moved from Ukraine to Bessarabia 4 infantry moved from Yakut S.S.R. to Yenisey 1 armour and 1 mech_infantry moved from Russia to Kursk
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 2 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary 3 armour and 3 mech_infantrys moved from Eastern Poland to Leningrad 1 artillery and 1 infantry moved from Northern Belarus to Leningrad 1 infantry moved from Eastern Poland to Baltic States 4 infantry moved from Eastern Poland to Romania 2 armour and 2 mech_infantrys moved from Ukraine to Romania 2 infantry moved from Rostov to Ukraine 1 artillery and 1 infantry moved from Ukraine to Bessarabia 4 infantry moved from Yakut S.S.R. to Yenisey 1 armour and 1 mech_infantry moved from Russia to Kursk Combat - Russians Battle in Romania Russians attack with 2 armour, 4 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Romania, round 2 : 1/8 hits, 2.33 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 6 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Leningrad Russians attack with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys Germans defend with 1 airfield, 1 harbour and 4 infantry Russians roll dice for 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Leningrad, round 2 : 1/8 hits, 3.17 expected hits Germans roll dice for 4 infantry in Leningrad, round 2 : 3/4 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Leningrad Russians roll dice for 3 armour and 2 mech_infantrys in Leningrad, round 3 : 2/5 hits, 2.17 expected hits Germans roll dice for 3 infantry in Leningrad, round 3 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Leningrad Russians roll dice for 3 armour and 1 mech_infantry in Leningrad, round 4 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Leningrad, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 armour and 1 mech_infantry in Leningrad, round 5 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Leningrad, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -5 Casualties for Russians: 1 artillery, 1 infantry and 2 mech_infantrys Casualties for Germans: 4 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Slovakia Hungary: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Smolensk Place Units - Russians 2 armour, 6 infantry and 2 mech_infantrys placed in Russia Russians undo move 1. 2 armour, 7 infantry and 1 mech_infantry placed in Russia 2 artilleries and 1 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Stalingrad Turn Complete - Russians Russians collect 51 PUs; end with 51 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -5.83
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery moved from Japan to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 infantry moved from 22 Sea Zone to Guam 1 infantry moved from Kwangsi to 37 Sea Zone 1 infantry moved from Kwangsi to 37 Sea Zone 1 armour moved from Kwangsi to 37 Sea Zone 1 infantry moved from Kwangsi to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Sumatra 1 infantry moved from 38 Sea Zone to Sumatra 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 artillery moved from Hunan to Kwangtung 1 artillery moved from Hunan to Kwangtung 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kiangsu to Kiangsi 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Manilla 1 artillery moved from 36 Sea Zone to Manilla 1 cruiser and 1 marine moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Manilla 1 infantry moved from Kwangsi to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Davao 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Borneo 1 infantry moved from 44 Sea Zone to Borneo 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Java 1 armour moved from 43 Sea Zone to Java 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 fighter moved from 37 Sea Zone to Borneo 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 carrier moved from 37 Sea Zone to 38 Sea Zone 1 fighter moved from 36 Sea Zone to Manilla 1 tactical_bomber moved from 36 Sea Zone to Manilla 1 carrier moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from 37 Sea Zone to Java 1 tactical_bomber moved from 37 Sea Zone to Java 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 battleship moved from 37 Sea Zone to 43 Sea Zone 1 cruiser moved from 37 Sea Zone to 38 Sea Zone 1 carrier moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from Hunan to Kwangtung 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung 1 infantry moved from Anhwe to Honan 1 mech_infantry moved from Honan to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Sumatra Battle in Guam Battle in Davao Battle in Manilla Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 battleship and 2 cruisers in Manilla, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Manilla, round 2 : 3/5 hits, 2.17 expected hits Americans roll dice for 2 infantry in Manilla, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Manilla Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Davao from Americans, taking Manilla from Americans with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Java Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers in Kwangtung, round 2 : 6/14 hits, 6.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from Manilla to 44 Sea Zone 1 tactical_bomber moved from Manilla to 44 Sea Zone 1 fighter moved from Borneo to 38 Sea Zone 1 tactical_bomber moved from Borneo to 38 Sea Zone 1 fighter moved from Java to 43 Sea Zone 1 tactical_bomber moved from Java to 43 Sea Zone 1 bomber moved from Kwangtung to Japan 1 bomber, 4 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi Place Units - Japanese 3 infantry placed in Kiangsu 2 armour and 1 mech_infantry placed in Shantung 1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.00 UK_Pacific regular : -1.00 ANZAC regular : 0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 5 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 infantry, 2 marines, 4 submarines, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 bomber moved from Hawaiian Islands to Queensland 1 fighter moved from Hawaiian Islands to Queensland 2 fighters moved from Eastern United States to Gibraltar 1 cruiser, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 submarine moved from 27 Sea Zone to 32 Sea Zone Non Combat Move - Americans 1 armour moved from Central United States to 104 Sea Zone 1 armour and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 armour moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery and 1 infantry moved from Central United States to 104 Sea Zone 1 artillery moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States 2 artilleries, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from 93 Sea Zone to Gibraltar 1 artillery, 1 infantry and 2 marines moved from 55 Sea Zone to Queensland Place Units - Americans 1 destroyer and 1 transport placed in 104 Sea Zone 1 battleship and 1 carrier placed in 104 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Inner Mongolia 3 infantry moved from Kansu to Inner Mongolia 1 fighter moved from Kansu to Szechwan 2 infantry moved from Tsinghai to Szechwan 1 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Inner Mongolia, round 2 : 3/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 3.17 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 5 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 infantry, 2 marines, 4 submarines, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 bomber moved from Hawaiian Islands to Queensland 1 fighter moved from Hawaiian Islands to Queensland 2 fighters moved from Eastern United States to Gibraltar 1 cruiser, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 submarine moved from 27 Sea Zone to 32 Sea Zone Non Combat Move - Americans 1 armour moved from Central United States to 104 Sea Zone 1 armour and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 armour moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery and 1 infantry moved from Central United States to 104 Sea Zone 1 artillery moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States 2 artilleries, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from 93 Sea Zone to Gibraltar 1 artillery, 1 infantry and 2 marines moved from 55 Sea Zone to Queensland Place Units - Americans 1 destroyer and 1 transport placed in 104 Sea Zone 1 battleship and 1 carrier placed in 104 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Inner Mongolia 3 infantry moved from Kansu to Inner Mongolia 1 fighter moved from Kansu to Szechwan 2 infantry moved from Tsinghai to Szechwan 1 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Inner Mongolia, round 2 : 3/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 cruiser, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 112 Sea Zone to 128 Sea Zone British take 112 Sea Zone from Germans 1 cruiser and 1 destroyer moved from 112 Sea Zone to 128 Sea Zone 2 fighters moved from United Kingdom to 128 Sea Zone 2 fighters moved from Malta to Iraq 2 infantry moved from Southern Persia to Iraq 2 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone 2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Iraq 1 cruiser moved from 83 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from Kenya to Anglo-Egyptian Sudan 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to Iraq 1 infantry moved from Libya to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Greece 1 destroyer moved from 64 Sea Zone to 55 Sea Zone Combat - British Battle in Greece Battle in 128 Sea Zone British attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 cruiser, 1 destroyer and 2 fighters in 128 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 128 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 128 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans and 1 submarine owned by the British lost in 128 Sea Zone British roll dice for 1 cruiser and 2 fighters in 128 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 cruiser, 1 fighter and 1 transport in 128 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 cruiser owned by the British, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 128 Sea Zone 1 fighter owned by the British retreated Germans win, taking Greece from Germans with 1 fighter and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Casualties for Germans: 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber Battle in Iraq British attack with 1 artillery, 2 fighters and 5 infantry Italians defend with 3 infantry and 1 mech_infantry British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 2 fighters and 5 infantry in Iraq, round 2 : 0/8 hits, 2.33 expected hits Italians roll dice for 3 infantry and 1 mech_infantry in Iraq, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 artillery, 2 fighters and 5 infantry in Iraq, round 3 : 1/8 hits, 2.33 expected hits Italians roll dice for 3 infantry and 1 mech_infantry in Iraq, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 2 fighters and 4 infantry in Iraq, round 4 : 1/7 hits, 2.17 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Iraq, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 2 fighters and 3 infantry in Iraq, round 5 : 0/6 hits, 2.00 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Iraq, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 2 fighters and 2 infantry in Iraq, round 6 : 3/5 hits, 1.83 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Iraq, round 6 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 4 infantry Casualties for Italians: 3 infantry and 1 mech_infantry 1 fighter owned by the Germans forced to land in Norway Non Combat Move - British 2 fighters moved from Iraq to Southern Persia 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 1 fighter moved from 128 Sea Zone to Scotland 1 infantry moved from United Kingdom to Scotland 1 armour moved from United Kingdom to Scotland 1 armour and 1 infantry moved from United Kingdom to 112 Sea Zone 1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 mech_infantry moved from United Kingdom to Scotland Place Units - British 1 armour and 1 mech_infantry placed in Union of South Africa 1 cruiser and 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour, 2 infantry and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 3,6,3,4,3,4 UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 1 armour, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 3.17 Italians regular : -1.00 Japanese regular : -0.67 Germans regular : 0.83 British regular : -4.83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 3 infantry moved from Yugoslavia to Slovakia Hungary 1 artillery moved from Tunisia to Libya Italians take Libya from British 1 armour moved from Trans-Jordan to Syria Italians take Syria from French 1 armour moved from Syria to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 fighter moved from Southern Italy to 101 Sea Zone 1 infantry moved from Northern Italy to 99 Sea Zone 1 artillery moved from Northern Italy to 99 Sea Zone 1 artillery moved from Northern Italy to 99 Sea Zone 1 infantry moved from Northern Italy to 99 Sea Zone 2 artilleries and 2 infantry moved from 99 Sea Zone to Greece 1 artillery and 3 infantry moved from Egypt to Anglo-Egyptian Sudan Combat - Italians Battle in 101 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 101 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Greece Italians attack with 2 artilleries and 2 infantry British defend with 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 artilleries and 2 infantry in Greece, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Greece Italians win, taking Greece from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anglo-Egyptian Sudan Italians attack with 1 artillery and 3 infantry British defend with 1 artillery, 1 infantry and 1 mech_infantry Italians roll dice for 1 artillery and 3 infantry in Anglo-Egyptian Sudan, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Anglo-Egyptian Sudan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Anglo-Egyptian Sudan 1 artillery owned by the Italians and 1 infantry owned by the Italians retreated to Egypt British win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Italians: 2 infantry Battle in Slovakia Hungary Italians attack with 1 armour and 3 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 armour and 3 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Slovakia Hungary Italians roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary Italians roll dice for 1 armour and 1 infantry in Slovakia Hungary, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Slovakia Hungary, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Iraq Italians attack with 2 armour and 1 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 2 armour and 1 infantry in Iraq, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Iraq 1 armour owned by the Italians retreated to Trans-Jordan British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9 Casualties for Italians: 1 armour and 1 infantry Non Combat Move - Italians 1 fighter moved from 101 Sea Zone to Southern Italy 1 aaGun moved from Yugoslavia to Northern Italy Place Units - Italians 1 infantry placed in Northern Italy 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -3.33 Russians regular : 0.33 British regular : 1.67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 55 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 55 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 fighter moved from United Kingdom to 128 Sea Zone Combat - French Battle in 128 Sea Zone French attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 128 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Non Combat Move - French 1 fighter moved from 128 Sea Zone to Scotland 2 infantry moved from Algeria to Morocco Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Bulgaria to Romania 3 armour moved from Yugoslavia to Romania 1 infantry moved from Karelia to Vyborg 1 fighter moved from Vyborg to Baltic States 1 tactical_bomber moved from Vyborg to Eastern Poland 1 tactical_bomber moved from Vyborg to Eastern Poland 1 fighter moved from Finland to Baltic States 1 fighter moved from Norway to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 artillery moved from Poland to Baltic States 1 artillery moved from Poland to Eastern Poland 11 armour and 12 mech_infantrys moved from Poland to Romania 1 bomber moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in United Kingdom causes 0 damage total. Battle in Eastern Poland Germans attack with 1 artillery and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 tactical_bombers in Eastern Poland, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Eastern Poland Germans roll dice for 2 tactical_bombers in Eastern Poland, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 tactical_bombers in Eastern Poland, round 4 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 tactical_bombers in Eastern Poland, round 5 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Eastern Poland Germans win with 1 tactical_bomber remaining. Battle score for attacker is -11 Casualties for Germans: 1 artillery and 1 tactical_bomber Casualties for Russians: 1 infantry Battle in Romania Germans attack with 14 armour, 5 infantry and 12 mech_infantrys Russians defend with 2 armour, 4 infantry and 2 mech_infantrys Germans roll dice for 14 armour, 5 infantry and 12 mech_infantrys in Romania, round 2 : 12/31 hits, 11.83 expected hits Russians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Romania, round 2 : 4/8 hits, 3.33 expected hits 2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 2 armour owned by the Russians and 4 infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 14 armour, 1 infantry and 12 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 4 infantry Casualties for Russians: 2 armour, 4 infantry and 2 mech_infantrys Battle in Baltic States Germans attack with 1 artillery and 2 fighters Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 fighters in Baltic States, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Baltic States to Vyborg 1 fighter moved from Baltic States to Vyborg 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Holland Belgium 1 artillery moved from Normandy Bordeaux to France 1 artillery moved from Holland Belgium to France 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France Place Units - Germans 1 carrier placed in 115 Sea Zone 1 fighter and 1 tactical_bomber placed in 115 Sea Zone 1 infantry placed in France Turning on Edit Mode EDIT: Adding units owned by Germans to Poland: 8 infantry EDIT: Removing units owned by Germans from Germany: 8 infantry EDIT: Turning off Edit Mode 2 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
British AA : 0.83 Russians regular : 1.00 Germans regular : -1.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Slovakia Hungary 3 armour moved from Leningrad to Vyborg 1 mech_infantry moved from Leningrad to Vyborg 4 infantry moved from Yenisey to Timguska 2 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur Combat - Russians Battle in Slovakia Hungary Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 1 tactical_bomber; Italians defend with 1 armour and 1 infantry Russians roll dice for 2 fighters and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/3 hits, 1.33 expected hits 1 fighter owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Slovakia Hungary Russians roll dice for 1 fighter and 1 tactical_bomber in Slovakia Hungary, round 3 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 tactical_bomber in Slovakia Hungary, round 3 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans lost in Slovakia Hungary Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 fighter Casualties for Italians: 1 armour and 1 infantry Casualties for Germans: 1 tactical_bomber Battle in Vyborg Russians attack with 3 armour and 1 mech_infantry Germans defend with 2 fighters and 1 infantry Russians roll dice for 3 armour and 1 mech_infantry in Vyborg, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 fighters and 1 infantry in Vyborg, round 2 : 0/3 hits, 1.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Vyborg 1 mech_infantry owned by the Russians and 3 armour owned by the Russians retreated to Leningrad Germans win with 1 fighter remaining. Battle score for attacker is 13 Casualties for Germans: 1 fighter and 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 1 artillery moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Kursk to Ukraine 1 armour and 1 mech_infantry moved from Stalingrad to Ukraine 1 infantry moved from Smolensk to Northern Belarus 1 infantry moved from Yaroslavl to Novgorod 1 infantry moved from Russia to Smolensk 2 armour and 1 mech_infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tula 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Smolensk Place Units - Russians 3 infantry placed in Ukraine 1 armour, 6 infantry and 1 mech_infantry placed in Russia Russians undo move 2. 1 armour and 6 infantry placed in Russia 1 armour, 1 artillery and 1 mech_infantry placed in Stalingrad Russians undo move 3. 2 armour and 1 mech_infantry placed in Stalingrad 1 fighter placed in Russia 1 artillery placed in Siberia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans regular : -2.50 Russians regular : 1.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Inner Mongolia 1 mech_infantry moved from Shantung to Chahar 1 infantry moved from Shansi to Inner Mongolia 1 infantry moved from Honan to Inner Mongolia 1 armour moved from Shantung to Shansi 1 mech_infantry moved from Anhwe to Inner Mongolia 1 infantry moved from Anhwe to Honan 1 fighter moved from Anhwe to Inner Mongolia 1 tactical_bomber moved from Anhwe to Inner Mongolia 1 bomber moved from Kwangsi to Inner Mongolia 1 bomber moved from Japan to Inner Mongolia 1 artillery moved from Yunnan to French Indo China Japanese take French Indo China from French 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Szechwan 1 infantry moved from Hopei to Szechwan 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kwangtung to Kwangsi 1 fighter moved from Kwangsi to Szechwan 1 tactical_bomber moved from Kwangsi to Szechwan 1 fighter moved from Kwangsi to Szechwan 1 tactical_bomber moved from Kwangsi to Szechwan 1 infantry moved from Sumatra to 38 Sea Zone 1 infantry moved from Sumatra to 38 Sea Zone 2 destroyers and 1 submarine moved from 7 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 22 Sea Zone 1 infantry moved from Guam to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes 1 infantry moved from 45 Sea Zone to Celebes 1 infantry moved from Borneo to 44 Sea Zone 1 artillery moved from Borneo to 44 Sea Zone 1 submarine moved from 43 Sea Zone to 40 Sea Zone 1 armour moved from Java to 43 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 38 Sea Zone to 132 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 132 Sea Zone 1 destroyer moved from 36 Sea Zone to 132 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 132 Sea Zone 1 infantry moved from 132 Sea Zone to Shan State 1 infantry moved from 132 Sea Zone to Shan State 1 infantry moved from Davao to 36 Sea Zone 1 marine moved from Manilla to 36 Sea Zone 1 artillery moved from Manilla to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from Kwangtung to 21 Sea Zone 1 artillery moved from Kwangtung to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 132 Sea Zone 1 infantry moved from 132 Sea Zone to Shan State 1 artillery moved from 132 Sea Zone to Shan State 1 armour moved from 132 Sea Zone to Shan State 1 artillery moved from 132 Sea Zone to Malaya 1 artillery moved from 132 Sea Zone to Malaya 1 infantry moved from 132 Sea Zone to Malaya 1 infantry moved from 132 Sea Zone to Malaya 1 cruiser moved from 36 Sea Zone to 132 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 36 Sea Zone to 132 Sea Zone 1 marine moved from 132 Sea Zone to Malaya 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 fighter moved from Kwangsi to Szechwan 1 tactical_bomber moved from Kwangsi to Szechwan 1 armour moved from Shantung to Kiangsi 3 fighters and 3 tactical_bombers moved from 132 Sea Zone to Malaya 1 destroyer moved from 17 Sea Zone to 7 Sea Zone Combat - Japanese Battle in Celebes Battle in Shan State Battle in Inner Mongolia Japanese attack with 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 6 infantry Japanese roll dice for 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Inner Mongolia, round 2 : 3/8 hits, 2.83 expected hits Chinese roll dice for 6 infantry in Inner Mongolia, round 2 : 4/6 hits, 2.00 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Inner Mongolia 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 bombers owned by the Japanese retreated Chinese win, taking Celebes from Dutch, taking Shan State from UK_Pacific with 3 infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 3 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Szechwan Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 4/8 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Malaya Japanese attack with 2 artilleries, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers British defend with 4 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 battleships and 3 cruisers in Malaya, round 2 : 1/5 hits, 2.83 expected hits Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers in Malaya, round 2 : 7/11 hits, 5.17 expected hits UK_Pacific roll dice for 5 infantry in Malaya, round 2 : 0/5 hits, 1.67 expected hits 1 infantry owned by the ANZAC and 4 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for British: 4 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Malaya to 132 Sea Zone 1 fighter moved from Kwangsi to Yunnan 3 fighters and 3 tactical_bombers moved from Szechwan to Yunnan 1 tactical_bomber moved from Inner Mongolia to Shansi 1 bomber moved from Inner Mongolia to Anhwe 1 bomber moved from Inner Mongolia to Anhwe 1 fighter moved from Inner Mongolia to Shansi 1 infantry moved from Japan to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Kwangtung 1 infantry moved from 21 Sea Zone to Kwangtung Place Units - Japanese 3 infantry placed in Kiangsu 2 armour and 1 mech_infantry placed in Shantung 5 submarines placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33 Japanese regular : 0.33 UK_Pacific regular : -1.67
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 5 artilleries, 1 battleship, 5 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 cruisers moved from 93 Sea Zone to 98 Sea Zone 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Libya 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tunisia 1 fighter moved from Gibraltar to Malta 1 fighter moved from Gibraltar to Malta 1 armour and 1 infantry moved from Brazil to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 2 infantry moved from Brazil to Suriname 1 battleship and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 carrier moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 cruiser and 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 2 marines moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 bomber moved from Queensland to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Guam 1 destroyer moved from 55 Sea Zone to 38 Sea Zone Americans take 43 Sea Zone from Japanese 2 cruisers and 1 marine moved from 55 Sea Zone to 36 Sea Zone Americans take 36 Sea Zone from Japanese 3 destroyers moved from 55 Sea Zone to 36 Sea Zone 1 battleship and 1 marine moved from 55 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Davao 1 marine moved from 36 Sea Zone to Manilla 1 submarine moved from 55 Sea Zone to 44 Sea Zone 3 submarines moved from 55 Sea Zone to 36 Sea Zone 1 fighter moved from Hawaiian Islands to Wake Island
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 5 artilleries, 1 battleship, 5 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 cruisers moved from 93 Sea Zone to 98 Sea Zone 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Libya 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tunisia 1 fighter moved from Gibraltar to Malta 1 fighter moved from Gibraltar to Malta 1 armour and 1 infantry moved from Brazil to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 2 infantry moved from Brazil to Suriname 1 battleship and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 carrier moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 cruiser and 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 2 marines moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 bomber moved from Queensland to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Guam 1 destroyer moved from 55 Sea Zone to 38 Sea Zone Americans take 43 Sea Zone from Japanese 2 cruisers and 1 marine moved from 55 Sea Zone to 36 Sea Zone Americans take 36 Sea Zone from Japanese 3 destroyers moved from 55 Sea Zone to 36 Sea Zone 1 battleship and 1 marine moved from 55 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Davao 1 marine moved from 36 Sea Zone to Manilla 1 submarine moved from 55 Sea Zone to 44 Sea Zone 3 submarines moved from 55 Sea Zone to 36 Sea Zone 1 fighter moved from Hawaiian Islands to Wake Island Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 6,1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,4 Battle in Manilla Battle in Guam Battle in Davao Battle in Tunisia Battle in 45 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win, taking Manilla from Japanese, taking Guam from Japanese, taking Davao from Japanese, taking Tunisia from Italians with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Marshall Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Marshall Islands, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Libya Americans attack with 1 artillery and 1 infantry Italians defend with 1 artillery Americans roll dice for 2 cruisers in Libya, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 artillery in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - Americans 1 armour and 1 infantry moved from 93 Sea Zone to Gibraltar 1 carrier moved from 55 Sea Zone to 36 Sea Zone 1 fighter moved from Queensland to 36 Sea Zone 1 fighter moved from Queensland to Wake Island 1 fighter moved from 55 Sea Zone to 36 Sea Zone 1 bomber moved from 45 Sea Zone to Queensland 1 tactical_bomber moved from 55 Sea Zone to Wake Island Place Units - Americans 5 artilleries and 5 infantry placed in Eastern United States Americans undo move 1. 5 artilleries and 5 infantry placed in Central United States 1 battleship and 4 transports placed in 104 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 1,5,6,1 Americans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Italians regular : 0.67 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Inner Mongolia to Chahar 1 fighter moved from Tsinghai to Chahar 8 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.33