No scramble
L21 Aequitas-et-veritas A+16 vs Bretters Axis +6
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@aequitas-et-veritas yea nvm you’re all goods
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Queensland to Philippines 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4 ANZAC collect 16 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Combat Move - Germans 2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
Combat Hit Differential Summary :
Germans regular : 1.67
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what are your 4 sub casualties?
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@bretters dent all three CV’s and kill the UK one.
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Combat Move - Germans 2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits Units damaged: 2 carriers owned by the Americans Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Combat Hit Differential Summary :
Germans regular : 0.33
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one more?
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@bretters sink one DD please.
Thank you
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Combat Move - Germans 2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits Units damaged: 2 carriers owned by the Americans Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits British roll dice for 3 carriers, 4 cruisers, 3 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 2/12 hits, 5.33 expected hits 1 destroyer owned by the British, 1 carrier owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone Germans roll dice for 7 submarines in 110 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits
Combat Hit Differential Summary :
Germans regular : 1.00 British regular : -3.33
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3 more sub hits
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Kill CV’s and one DD
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Combat Move - Germans 2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits Units damaged: 2 carriers owned by the Americans Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits British roll dice for 3 carriers, 4 cruisers, 3 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 2/12 hits, 5.33 expected hits 1 destroyer owned by the British, 1 carrier owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone Germans roll dice for 7 submarines in 110 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 5/5 hits, 2.33 expected hits
Combat Hit Differential Summary :
Germans regular : 3.67 British regular : -3.33
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Combat Move - Germans 2 carriers, 2 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber British defend with 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports; Americans defend with 2 carriers and 1 cruiser Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits Units damaged: 2 carriers owned by the Americans Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits British roll dice for 3 carriers, 4 cruisers, 3 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 2/12 hits, 5.33 expected hits 1 destroyer owned by the British, 1 carrier owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone Germans roll dice for 7 submarines in 110 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 5/5 hits, 2.33 expected hits British roll dice for 2 carriers, 4 cruisers, 2 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 3 : 5/10 hits, 4.67 expected hits 1 cruiser owned by the Americans, 2 destroyers owned by the British, 3 submarines owned by the Germans, 3 cruisers owned by the British, 1 carrier owned by the Germans and 2 carriers owned by the Americans lost in 110 Sea Zone Germans roll dice for 4 submarines in 110 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits 1 transport owned by the British lost in 110 Sea Zone Germans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 4 : 3/5 hits, 2.33 expected hits British roll dice for 2 fighters in 110 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 destroyer owned by the Germans, 1 transport owned by the British and 2 fighters owned by the British lost in 110 Sea Zone 1 transport owned by the British lost in 110 Sea Zone Germans win with 1 cruiser, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 103 Casualties for Germans: 2 carriers, 1 destroyer and 3 submarines Casualties for British: 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports Casualties for Americans: 2 carriers and 1 cruiser Non Combat Move - Germans 1 fighter moved from 110 Sea Zone to Germany 1 aaGun moved from France to Western Germany 1 aaGun moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Germany 1 tactical_bomber moved from 110 Sea Zone to Germany 1 transport moved from 113 Sea Zone to 124 Sea Zone Turn Complete - Germans Germans collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : 4.00 British regular : -3.33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Russians Russians buy 3 armour, 8 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to 100 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Russia to 99 Sea Zone 1 fighter moved from Slovakia Hungary to 99 Sea Zone 1 infantry moved from Vyborg to Finland Russians take Finland from Germans 1 infantry moved from Novosibirsk to Kansu 1 artillery and 4 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Kazakhstan to Tsinghai 2 infantry moved from Kazakhstan to Sikang 1 fighter moved from Kazakhstan to Sikang 1 fighter moved from Russia to Sikang 2 bombers moved from Russia to 39 Sea Zone 1 fighter moved from Kazakhstan to Kansu 1 bomber moved from Russia to 39 Sea Zone 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 armour moved from Volgograd to Tsinghai 1 tactical_bomber moved from Slovakia Hungary to Greater Southern Germany 3 fighters moved from Slovakia Hungary to Greater Southern Germany Combat - Russians Battle in 99 Sea Zone Russians attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Italians defend with 1 submarine Russians roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 99 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 99 Sea Zone Russians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Crete Battle in 39 Sea Zone Russians attack with 3 bombers Japanese defend with 2 destroyers, 1 submarine and 2 transports 1 submarine owned by the Japanese submerged Russians roll dice for 3 bombers in 39 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits Japanese roll dice for 2 destroyers and 2 transports in 39 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 bomber owned by the Russians and 2 destroyers owned by the Japanese lost in 39 Sea Zone 2 transports owned by the Japanese lost in 39 Sea Zone Russians win, taking Crete from Italians with 2 bombers remaining. Battle score for attacker is 18 Casualties for Russians: 1 bomber Casualties for Japanese: 2 destroyers and 2 transports Battle in Kansu Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Russians attack with 1 armour, 1 artillery and 5 infantry Japanese defend with 2 artilleries and 2 infantry Russians roll dice for 1 armour, 1 artillery and 5 infantry in Tsinghai, round 2 : 3/7 hits, 1,83 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai Russians roll dice for 1 armour, 1 artillery and 4 infantry in Tsinghai, round 3 : 1/6 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Japanese: 2 artilleries and 2 infantry Battle in Sikang Russians attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Sikang, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Greater Southern Germany Russians attack with 3 fighters and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 3 fighters and 1 tactical_bomber in Greater Southern Germany, round 2 : 2/4 hits, 2,17 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Greater Southern Germany Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Greater Southern Germany to Southern France 1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Greece 1 bomber and 1 fighter moved from 99 Sea Zone to Greece 1 fighter moved from Greater Southern Germany to Slovakia Hungary 3 artilleries moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 8 infantry moved from Baltic States to Poland 3 mech_infantrys moved from Novgorod to Poland 2 infantry moved from Novgorod to Baltic States 1 artillery moved from Karelia to Novgorod 1 aaGun moved from Slovakia Hungary to Poland 5 mech_infantrys moved from Russia to Kazakhstan 6 armour and 7 mech_infantrys moved from Kazakhstan to West India 1 armour, 3 artilleries and 1 infantry moved from Afghanistan to West India 1 fighter moved from Sikang to West India 1 fighter moved from Sikang to Afghanistan 1 fighter moved from Kansu to Kazakhstan 2 armour moved from Volgograd to Afghanistan 2 aaGuns and 11 infantry moved from Amur to Manchuria 2 bombers moved from 39 Sea Zone to Ceylon Place Units - Russians 1 armour and 2 infantry placed in Slovakia Hungary 2 armour and 1 infantry placed in Volgograd 5 infantry placed in Russia 3 mech_infantrys placed in Ukraine Russians undo move 4. Russians undo move 3. 1 infantry and 1 mech_infantry placed in Ukraine 1 transport placed in 100 Sea Zone 4 infantry placed in Russia 2 mech_infantrys placed in Novgorod Turn Complete - Russians Russians collect 47 PUs; end with 47 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 70 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00 Italians regular : -0,17 Germans regular : -0,33 Russians regular : 1,83
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 13 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java 1 marine moved from French Madagascar to 72 Sea Zone 1 cruiser and 1 marine moved from 72 Sea Zone to 70 Sea Zone 1 marine moved from 70 Sea Zone to Angola 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 submarines moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 26 Sea Zone to 10 Sea Zone 4 armour and 11 mech_infantrys moved from Yunnan to India 1 bomber moved from Shensi to Kansu 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Szechwan to Yunnan 1 mech_infantry moved from Yunnan to French Indo China 1 infantry moved from Kiangsu to Anhwe 1 submarine moved from 16 Sea Zone to 6 Sea Zone 6 fighters moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Japan 1 fighter moved from 26 Sea Zone to Japan 1 fighter moved from French Indo China to India 1 tactical_bomber moved from French Indo China to India 1 tactical_bomber moved from 26 Sea Zone to Japan 7 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Angola Battle in Hawaiian Islands Japanese attack with 2 artilleries, 6 fighters, 2 infantry and 7 tactical_bombers Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 6 fighters, 2 infantry and 7 tactical_bombers in Hawaiian Islands, round 2 : 9/17 hits, 8.83 expected hits Americans roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands Japanese win, taking Angola from British, taking Hawaiian Islands from Americans with 2 artilleries, 6 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 2 infantry Battle in Java Japanese attack with 1 armour and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kansu Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kansu to India 1 fighter moved from Hawaiian Islands to 26 Sea Zone 5 fighters and 7 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 1 artillery and 1 infantry placed in Japan 3 infantry placed in Malaya 3 infantry placed in India 4 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.00 Japanese regular : 0.17 ANZAC regular : -0.33
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@bretters I forgot the battle of Angola and will roll it here:
UK vs Japan
Attacker: 2x Mech at 1 vs Defender: 1x Marine at 2
Attacker:
[dice 2d6]
Defender:
[dice 1d6]
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2d6: 4, 2
1d6: 2 -
UK vs Japan
1 Mech killed, Battle continues
Attacker: 1x Mech at 1 vs Defender: 1x Marine at 2
Attacker:
[dice 1d6]
Defender:
[dice 1d6]
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1d6: 2
1d6: 5