L21 BM4 Surfer(X) vs Giallo(L+10)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Novgorod to Vyborg
                  Russians take Vyborg from Germans
            1 infantry moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            4 aaGuns, 2 armour, 18 artilleries, 43 infantry and 2 mech_infantrys moved from Novgorod to Karelia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 fighters, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to Shan State
            1 tactical_bomber moved from French Indo China to Shan State
            2 bombers moved from French Indo China to India
            1 infantry moved from Urals to Vologda
                  Japanese take Vologda from Russians
            1 infantry moved from Shensi to Szechwan
            1 mech_infantry moved from Hopei to Szechwan
            1 bomber moved from French Indo China to Szechwan
    
        Combat - Japanese
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 4,5 and causes: 9 damage to unit: factory_major
                Bombing raid in India causes 9 damage total. 
            Battle in Szechwan
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Szechwan, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Szechwan, round 4 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                1 bomber owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 4 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Szechwan to French Indo China
            2 bombers moved from India to French Indo China
            1 mech_infantry moved from Chahar to Shensi
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Hunan to Anhwe
            1 aaGun moved from Hunan to Anhwe
            4 armour moved from Hunan to French Indo China
            1 aaGun moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            3 infantry moved from Korea to 6 Sea Zone
            1 aaGun, 7 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            1 aaGun, 9 infantry and 5 transports moved from 19 Sea Zone to 36 Sea Zone
            1 aaGun and 9 infantry moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from Shan State to French Indo China
            2 marines moved from Japan to 6 Sea Zone
            2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 11 fighters, 2 marines, 8 submarines and 7 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
            2 marines moved from 36 Sea Zone to French Indo China
            3 fighters moved from Japan to 36 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to French Indo China
            1 infantry moved from Amur to Manchuria
            1 infantry moved from Amur to Manchuria
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Kiangsu
            4 fighters, 1 marine and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -2.67
    UK_Pacific AA : -0.33
    UK_Pacific regular : -1.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    That was a frustratingly ineffective attack…

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Battle in Guam
            Battle in Java
            Battle in Marshall Islands
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Italians defend with 2 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2,33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Guam from Japanese, taking Java from Japanese, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 bomber moved from Holland Belgium to United Kingdom
            2 fighters moved from Eastern United States to 110 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
            3 artilleries and 3 infantry moved from 123 Sea Zone to Iceland
            1 infantry moved from 110 Sea Zone to United Kingdom
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            6 fighters moved from Hawaiian Islands to 33 Sea Zone
            4 tactical_bombers moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Central United States
            1 carrier placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,83
    Germans regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Sikang
            1 fighter moved from Burma to Sikang
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            7 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 9 infantry in Hunan, round 2 : 1/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 8 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Italians defend with 1 armour
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0,50 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour in Sikang, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Sikang
                Chinese win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Szechwan
            3 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 artillery placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,83
    Italians regular : 0,00
    Japanese regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Battle in Guam
            Battle in Java
            Battle in Marshall Islands
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Italians defend with 2 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2,33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Guam from Japanese, taking Java from Japanese, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 bomber moved from Holland Belgium to United Kingdom
            2 fighters moved from Eastern United States to 110 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
            3 artilleries and 3 infantry moved from 123 Sea Zone to Iceland
            1 infantry moved from 110 Sea Zone to United Kingdom
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            6 fighters moved from Hawaiian Islands to 33 Sea Zone
            4 tactical_bombers moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Central United States
            1 carrier placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Sikang
            1 fighter moved from Burma to Sikang
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            7 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 9 infantry in Hunan, round 2 : 1/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 8 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Italians defend with 1 armour
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0,50 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour in Sikang, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Sikang
                Chinese win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Szechwan
            3 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 artillery placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 harbour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            2 infantry moved from 125 Sea Zone to Norway
            10 artilleries and 19 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Yunnan to Shan State
            1 armour moved from Yunnan to Anhwe
            1 mech_infantry moved from Yunnan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 bomber moved from Yunnan to Anhwe
            1 bomber moved from India to Anhwe
            1 artillery moved from Yunnan to Shan State
    
        Combat - British
            Battle in Norway
            Battle in Shan State
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Norway from Germans, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                British attack with 1 armour and 2 bombers
                Japanese defend with 1 aaGun and 1 mech_infantry
                    Japanese roll AA dice in Anhwe : 0/2 hits, 0,33 expected hits
                    British roll dice for 1 armour and 2 bombers in Anhwe, round 2 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 aaGun and 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Anhwe
                British win, taking Anhwe from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 aaGun and 1 mech_infantry
            Battle in Caucasus
                British attack with 10 artilleries and 19 infantry
                Germans defend with 2 infantry
                    British roll dice for 10 artilleries and 19 infantry in Caucasus, round 2 : 7/29 hits, 8,17 expected hits
                    Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 10 artilleries and 19 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            1 bomber moved from Anhwe to India
            1 artillery and 5 infantry moved from Burma to India
            1 bomber moved from Anhwe to Hunan
            2 aaGuns, 5 artilleries and 10 infantry moved from Yunnan to Hunan
            1 aaGun moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Persia to Eastern Persia
            3 armour moved from Northwest Persia to Eastern Persia
            3 mech_infantrys moved from Northwest Persia to Caucasus
            9 mech_infantrys moved from Iraq to Caucasus
            1 bomber moved from Iraq to Persia
            1 tactical_bomber moved from Northwest Persia to Persia
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            3 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 harbour placed in Iceland
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Persia
            1 artillery and 1 infantry placed in United Kingdom
            2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            1 fighter placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 fighter
    

    Combat Hit Differential Summary :

    Chinese regular : -0,83
    Americans regular : -0,83
    Italians regular : 0,00
    Japanese regular : 1,00
    Japanese AA : -0,33
    Germans regular : -0,33
    British regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @surfer said in L21 BM4 Surfer(X) vs Giallo(L+10):

    That was a frustratingly ineffective attack…

    Which one

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Italians round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Southern Italy to Holland Belgium
            1 fighter moved from Western Germany to 125 Sea Zone
            2 fighters moved from Western Germany to Holland Belgium
    
        Combat - Italians
            Battle in 125 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 125 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Holland Belgium
                Italians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 1 artillery
                    Italians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Italians
            1 tactical_bomber moved from Holland Belgium to Northern Italy
            3 infantry moved from Northern Italy to France
            2 artilleries moved from Northern Italy to France
            2 fighters moved from Holland Belgium to Western Germany
            1 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from 125 Sea Zone to Western Germany
            2 infantry moved from Bessarabia to Ukraine
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Southern Italy to Holland Belgium
            1 fighter moved from Western Germany to 125 Sea Zone
            2 fighters moved from Western Germany to Holland Belgium
    
        Combat - Italians
            Battle in 125 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 125 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Holland Belgium
                Italians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 1 artillery
                    Italians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Italians
            1 tactical_bomber moved from Holland Belgium to Northern Italy
            3 infantry moved from Northern Italy to France
            2 artilleries moved from Northern Italy to France
            2 fighters moved from Holland Belgium to Western Germany
            1 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from 125 Sea Zone to Western Germany
            2 infantry moved from Bessarabia to Ukraine
    
        Place Units - Italians
            3 infantry and 4 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    Um. Szechwan…3 rds of combat and couldn’t kill 2 inf. At worst, I wanted the inf dead and not take territory so that the Italians would not get counterattacked… Oh well.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from Northwest Persia to Caucasus
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 fighter, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Belarus to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Novgorod
                  Germans take Novgorod from Russians
            2 infantry moved from Finland to Vyborg
            2 bombers moved from Western Germany to Vyborg
            2 infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter moved from Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                French defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits
                    French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Vyborg
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Vyborg, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
                Germans win, taking Vyborg from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Finland to Novgorod
            2 bombers moved from Vyborg to Germany
            1 aaGun, 1 artillery and 30 infantry moved from Belarus to Novgorod
            1 mech_infantry moved from Poland to Novgorod
            10 infantry moved from Poland to Baltic States
            9 armour and 21 mech_infantrys moved from Belarus to Novgorod
            1 aaGun moved from Finland to Vyborg
            1 aaGun, 10 artilleries, 1 fighter and 4 infantry moved from Volgograd to Tambov
            1 artillery moved from Russia to Smolensk
            1 infantry moved from Russia to Tambov
            3 infantry moved from Rostov to Tambov
            1 tactical_bomber moved from Ukraine to Germany
            1 fighter moved from Tambov to Ukraine
            9 artilleries moved from Germany to Poland
            1 infantry moved from Germany to Poland
            2 tactical_bombers moved from Holland Belgium to Western Germany
            1 fighter moved from Holland Belgium to Germany
            1 fighter moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
            2 artilleries and 1 infantry placed in Russia
            3 infantry placed in Ukraine
            2 infantry placed in France
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 5 infantry
            EDIT: Adding units owned by Germans to Southern France: 5 infantry
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to Southern France: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Russians regular : 0.67
    Germans regular : -1.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Italians
            2 armour, 18 artilleries, 44 infantry and 2 mech_infantrys moved from Karelia to Finland
                  Russians take Finland from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            4 aaGuns moved from Karelia to Finland
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 11 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from French Indo China to Shan State
            1 bomber moved from French Indo China to Shan State
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            2 infantry moved from French Indo China to Kwangsi
            1 tactical_bomber moved from French Indo China to Kwangsi
            4 armour, 5 artilleries, 17 infantry and 2 marines moved from French Indo China to Yunnan
            1 bomber moved from French Indo China to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from 36 Sea Zone to Kiangsi
            1 tactical_bomber moved from 36 Sea Zone to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from French Indo China to Anhwe
            1 infantry moved from Vologda to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from 36 Sea Zone to 21 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Shan State
                Japanese attack with 1 bomber and 2 infantry
                British defend with 1 artillery
                    Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery
            Battle in Kiangsi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Kwangsi
                Japanese attack with 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 4 armour, 5 artilleries, 17 infantry and 2 marines
                British defend with 1 infantry
                    Japanese roll dice for 4 armour, 5 artilleries, 17 infantry and 2 marines in Yunnan, round 2 : 9/28 hits, 7.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 4 armour, 5 artilleries, 17 infantry and 2 marines remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 bombers and 1 infantry
                British defend with 1 armour
                    Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Anhwe
                Japanese win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            2 bombers moved from Anhwe to Kiangsu
            1 tactical_bomber moved from Kiangsi to Kiangsu
            1 fighter moved from Kiangsi to Kiangsu
            1 tactical_bomber moved from Kwangsi to Siam
            1 tactical_bomber moved from 37 Sea Zone to Siam
            2 infantry moved from French Indo China to Siam
            1 aaGun moved from French Indo China to Siam
            1 tactical_bomber moved from 42 Sea Zone to Siam
            1 bomber moved from Shan State to Siam
            2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 12 fighters, 9 submarines, 4 tactical_bombers and 5 transports moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from 21 Sea Zone to 6 Sea Zone
            4 fighters moved from Japan to 6 Sea Zone
            1 aaGun and 1 marine moved from Japan to 6 Sea Zone
            1 aaGun and 1 marine moved from 6 Sea Zone to Korea
            2 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            1 armour and 2 infantry placed in Kiangsu
            3 infantry placed in French Indo China
            6 infantry and 1 marine placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
            Japanese collect 59 PUs (6 lost to blockades); end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 3.33
    UK_Pacific regular : 0.67
    ANZAC regular : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 carriers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Marshall Islands to 32 Sea Zone
            1 mech_infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
            1 mech_infantry moved from 22 Sea Zone to Marianas
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from United Kingdom to France
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Marianas
            Battle in Philippines
    
        Non Combat Move - Americans
            1 bomber moved from France to United Kingdom
            1 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            2 transports moved from 110 Sea Zone to 102 Sea Zone
            1 armour, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery, 4 fighters and 3 infantry moved from 112 Sea Zone to Norway
            3 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 112 Sea Zone
            3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            4 fighters moved from Norway to 112 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 destroyers moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 carriers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Szechwan to Shensi
            1 fighter moved from Szechwan to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Sikang from Italians with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kweichow
            2 infantry moved from Szechwan to Kweichow
            1 artillery and 8 infantry moved from Hunan to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 carriers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Marshall Islands to 32 Sea Zone
            1 mech_infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
            1 mech_infantry moved from 22 Sea Zone to Marianas
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from United Kingdom to France
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Marianas
            Battle in Philippines
    
        Non Combat Move - Americans
            1 bomber moved from France to United Kingdom
            1 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            2 transports moved from 110 Sea Zone to 102 Sea Zone
            1 armour, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery, 4 fighters and 3 infantry moved from 112 Sea Zone to Norway
            3 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 112 Sea Zone
            3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            4 fighters moved from Norway to 112 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 destroyers moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 carriers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Szechwan to Shensi
            1 fighter moved from Szechwan to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Sikang from Italians with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kweichow
            2 infantry moved from Szechwan to Kweichow
            1 artillery and 8 infantry moved from Hunan to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Caucasus to Rostov
                  British take Rostov from Germans
            1 infantry moved from Caucasus to Volgograd
                  British take Volgograd from Germans
            1 bomber moved from Hunan to Tsinghai
            2 mech_infantrys moved from Caucasus to Tsinghai
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
    
        Combat - British
            Battle in Holland Belgium
                British attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/5 hits, 2,33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Holland Belgium
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for British: 1 fighter and 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Tsinghai
                British attack with 1 bomber and 2 mech_infantrys
                Italians defend with 1 armour
                    British roll dice for 1 bomber and 2 mech_infantrys in Tsinghai, round 2 : 0/3 hits, 1,00 expected hits
                    Italians roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 bomber and 2 mech_infantrys in Tsinghai, round 3 : 0/3 hits, 1,00 expected hits
                    Italians roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the British lost in Tsinghai
                    British roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 4 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Tsinghai
                British win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for British: 2 mech_infantrys
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
            EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            1 aaGun, 10 artilleries, 17 infantry and 10 mech_infantrys moved from Caucasus to Volgograd
            1 mech_infantry moved from Northwest Persia to Volgograd
            6 mech_infantrys moved from Iraq to Eastern Persia
            3 mech_infantrys moved from Persia to Eastern Persia
            1 fighter moved from Egypt to Persia
            1 fighter moved from Iraq to Persia
            2 fighters moved from Holland Belgium to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            2 battleships moved from 110 Sea Zone to 112 Sea Zone
            4 cruisers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 8 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 8 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 8 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            2 aaGuns, 5 artilleries and 10 infantry moved from Hunan to Kweichow
            3 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Tsinghai to Eastern Persia
    
        Place Units - British
            3 artilleries placed in Persia
            3 infantry placed in Iraq
            10 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 55 PUs
    
        Place Units - UK_Pacific
            1 fighter placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 fighter
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Italians regular : 0,50
    Japanese regular : 0,67
    Germans AA : -0,17
    Germans regular : 1,33
    British regular : -0,17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Northern Italy to Southern Italy
            2 mech_infantrys moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Southern France
            3 mech_infantrys moved from Western Germany to Southern Italy
            3 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 submarine and 1 transport placed in 97 Sea Zone
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
            EDIT: Adding units owned by Italians to Northern Italy: 1 fighter
            EDIT: Removing units owned by Italians from Northern Italy: 1 tactical_bomber
            EDIT: Adding units owned by Italians to Southern Italy: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 infantry moved from Caucasus to Volgograd
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Borneo
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 7
  • 22
  • 26
  • 94
  • 33
  • 61
  • 116
  • 3.5k
Axis & Allies Boardgaming Custom Painted Miniatures

55

Online

17.0k

Users

39.3k

Topics

1.7m

Posts