No scramble
L21 BM4 Surfer(X) vs Giallo(L+10)
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TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Italians Italians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Southern Italy to Holland Belgium 1 fighter moved from Western Germany to 125 Sea Zone 2 fighters moved from Western Germany to Holland Belgium Combat - Italians Battle in 125 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 125 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Holland Belgium Italians attack with 2 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery Italians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 1 tactical_bomber moved from Holland Belgium to Northern Italy 3 infantry moved from Northern Italy to France 2 artilleries moved from Northern Italy to France 2 fighters moved from Holland Belgium to Western Germany 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from 125 Sea Zone to Western Germany 2 infantry moved from Bessarabia to Ukraine
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Italians Italians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Southern Italy to Holland Belgium 1 fighter moved from Western Germany to 125 Sea Zone 2 fighters moved from Western Germany to Holland Belgium Combat - Italians Battle in 125 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 125 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Holland Belgium Italians attack with 2 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery Italians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 1 tactical_bomber moved from Holland Belgium to Northern Italy 3 infantry moved from Northern Italy to France 2 artilleries moved from Northern Italy to France 2 fighters moved from Holland Belgium to Western Germany 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from 125 Sea Zone to Western Germany 2 infantry moved from Bessarabia to Ukraine Place Units - Italians 3 infantry and 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.17
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Um. Szechwan…3 rds of combat and couldn’t kill 2 inf. At worst, I wanted the inf dead and not take territory so that the Italians would not get counterattacked… Oh well.
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Belarus to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod Germans take Novgorod from Russians 2 infantry moved from Finland to Vyborg 2 bombers moved from Western Germany to Vyborg 2 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter moved from Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers French defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Vyborg Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Vyborg, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Germans win, taking Vyborg from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 mech_infantrys moved from Finland to Novgorod 2 bombers moved from Vyborg to Germany 1 aaGun, 1 artillery and 30 infantry moved from Belarus to Novgorod 1 mech_infantry moved from Poland to Novgorod 10 infantry moved from Poland to Baltic States 9 armour and 21 mech_infantrys moved from Belarus to Novgorod 1 aaGun moved from Finland to Vyborg 1 aaGun, 10 artilleries, 1 fighter and 4 infantry moved from Volgograd to Tambov 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 3 infantry moved from Rostov to Tambov 1 tactical_bomber moved from Ukraine to Germany 1 fighter moved from Tambov to Ukraine 9 artilleries moved from Germany to Poland 1 infantry moved from Germany to Poland 2 tactical_bombers moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Germany 1 fighter moved from Holland Belgium to Western Germany Place Units - Germans 10 mech_infantrys placed in Germany 1 fighter placed in Western Germany 2 artilleries and 1 infantry placed in Russia 3 infantry placed in Ukraine 2 infantry placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from France: 5 infantry EDIT: Adding units owned by Germans to Southern France: 5 infantry EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Southern France: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
Combat Hit Differential Summary :
French regular : -0.33 Russians regular : 0.67 Germans regular : -1.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Italians 2 armour, 18 artilleries, 44 infantry and 2 mech_infantrys moved from Karelia to Finland Russians take Finland from Germans Combat - Russians Non Combat Move - Russians 4 aaGuns moved from Karelia to Finland Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 11 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from French Indo China to Shan State 1 bomber moved from French Indo China to Shan State 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 37 Sea Zone 2 infantry moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 4 armour, 5 artilleries, 17 infantry and 2 marines moved from French Indo China to Yunnan 1 bomber moved from French Indo China to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from 36 Sea Zone to Kiangsi 1 tactical_bomber moved from 36 Sea Zone to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 bomber moved from French Indo China to Anhwe 1 infantry moved from Vologda to Novosibirsk Japanese take Novosibirsk from Russians 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 36 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 1 bomber and 2 infantry British defend with 1 artillery Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kwangsi Japanese attack with 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 4 armour, 5 artilleries, 17 infantry and 2 marines British defend with 1 infantry Japanese roll dice for 4 armour, 5 artilleries, 17 infantry and 2 marines in Yunnan, round 2 : 9/28 hits, 7.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 armour, 5 artilleries, 17 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 2 bombers and 1 infantry British defend with 1 armour Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Anhwe Japanese win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Non Combat Move - Japanese 2 bombers moved from Anhwe to Kiangsu 1 tactical_bomber moved from Kiangsi to Kiangsu 1 fighter moved from Kiangsi to Kiangsu 1 tactical_bomber moved from Kwangsi to Siam 1 tactical_bomber moved from 37 Sea Zone to Siam 2 infantry moved from French Indo China to Siam 1 aaGun moved from French Indo China to Siam 1 tactical_bomber moved from 42 Sea Zone to Siam 1 bomber moved from Shan State to Siam 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 12 fighters, 9 submarines, 4 tactical_bombers and 5 transports moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone 4 fighters moved from Japan to 6 Sea Zone 1 aaGun and 1 marine moved from Japan to 6 Sea Zone 1 aaGun and 1 marine moved from 6 Sea Zone to Korea 2 infantry moved from Manchuria to Jehol Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 armour and 2 infantry placed in Kiangsu 3 infantry placed in French Indo China 6 infantry and 1 marine placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3 Japanese collect 59 PUs (6 lost to blockades); end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 3.33 UK_Pacific regular : 0.67 ANZAC regular : -0.33
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 carriers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 mech_infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone 1 mech_infantry moved from 22 Sea Zone to Marianas 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Marianas Battle in Philippines Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 1 armour, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 1 artillery, 4 fighters and 3 infantry moved from 112 Sea Zone to Norway 3 artilleries and 3 infantry moved from Iceland to 123 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 4 fighters moved from Norway to 112 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 3 carriers, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans AA : -0,17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Shensi Combat - Chinese Chinese creates battle in territory Sikang Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Sikang from Italians with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kweichow 2 infantry moved from Szechwan to Kweichow 1 artillery and 8 infantry moved from Hunan to Kweichow Place Units - Chinese 1 infantry placed in Anhwe 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 carriers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 mech_infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone 1 mech_infantry moved from 22 Sea Zone to Marianas 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Marianas Battle in Philippines Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 1 armour, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 1 artillery, 4 fighters and 3 infantry moved from 112 Sea Zone to Norway 3 artilleries and 3 infantry moved from Iceland to 123 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 4 fighters moved from Norway to 112 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 3 carriers, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Shensi Combat - Chinese Chinese creates battle in territory Sikang Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Sikang from Italians with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kweichow 2 infantry moved from Szechwan to Kweichow 1 artillery and 8 infantry moved from Hunan to Kweichow Place Units - Chinese 1 infantry placed in Anhwe 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Caucasus to Rostov British take Rostov from Germans 1 infantry moved from Caucasus to Volgograd British take Volgograd from Germans 1 bomber moved from Hunan to Tsinghai 2 mech_infantrys moved from Caucasus to Tsinghai 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium Combat - British Battle in Holland Belgium British attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/5 hits, 2,33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Holland Belgium British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for British: 1 fighter and 1 infantry Casualties for Germans: 2 infantry Battle in Tsinghai British attack with 1 bomber and 2 mech_infantrys Italians defend with 1 armour British roll dice for 1 bomber and 2 mech_infantrys in Tsinghai, round 2 : 0/3 hits, 1,00 expected hits Italians roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 bomber and 2 mech_infantrys in Tsinghai, round 3 : 0/3 hits, 1,00 expected hits Italians roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British lost in Tsinghai British roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 4 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Tsinghai British win with 1 bomber remaining. Battle score for attacker is -2 Casualties for British: 2 mech_infantrys Casualties for Italians: 1 armour Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 2 fighters EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 aaGun, 10 artilleries, 17 infantry and 10 mech_infantrys moved from Caucasus to Volgograd 1 mech_infantry moved from Northwest Persia to Volgograd 6 mech_infantrys moved from Iraq to Eastern Persia 3 mech_infantrys moved from Persia to Eastern Persia 1 fighter moved from Egypt to Persia 1 fighter moved from Iraq to Persia 2 fighters moved from Holland Belgium to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 battleships moved from 110 Sea Zone to 112 Sea Zone 4 cruisers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 8 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 8 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 8 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 tactical_bomber moved from Holland Belgium to United Kingdom 2 aaGuns, 5 artilleries and 10 infantry moved from Hunan to Kweichow 3 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Tsinghai to Eastern Persia Place Units - British 3 artilleries placed in Persia 3 infantry placed in Iraq 10 infantry placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 55 PUs Place Units - UK_Pacific 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : 0,33 Italians regular : 0,50 Japanese regular : 0,67 Germans AA : -0,17 Germans regular : 1,33 British regular : -0,17
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Italians Italians buy 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 mech_infantrys moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Southern France 3 mech_infantrys moved from Western Germany to Southern Italy 3 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 submarine and 1 transport placed in 97 Sea Zone 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 fighter EDIT: Adding units owned by Italians to Northern Italy: 1 fighter EDIT: Removing units owned by Italians from Northern Italy: 1 tactical_bomber EDIT: Adding units owned by Italians to Southern Italy: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from Caucasus to Volgograd 1 submarine moved from 44 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Celebes Battle in Borneo Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from Caucasus to Volgograd 1 submarine moved from 44 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Celebes Battle in Borneo Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from Caucasus to Volgograd 1 submarine moved from 44 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Celebes Battle in Borneo Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 2 infantry moved from Caucasus to Volgograd Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from Caucasus to Volgograd 1 submarine moved from 44 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Celebes Battle in Borneo Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 2 infantry moved from Caucasus to Volgograd Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from United Kingdom: 1 fighter EDIT: Adding units owned by French to 112 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 8 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to Karelia Germans take Karelia from Russians 1 armour moved from Karelia to Novgorod 2 infantry moved from Tambov to Rostov 1 fighter moved from Ukraine to Rostov 1 bomber moved from Germany to Rostov Combat - Germans Battle in Rostov Germans attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Nenetsia from Russians to Germans EDIT: Turning off Edit Mode 1 bomber moved from Rostov to Ukraine 1 fighter moved from Rostov to Ukraine 1 aaGun and 1 infantry moved from Vyborg to Novgorod 10 infantry moved from Baltic States to Novgorod 9 artilleries and 1 infantry moved from Poland to Baltic States 10 mech_infantrys moved from Germany to Eastern Poland 1 aaGun, 10 artilleries and 6 infantry moved from Tambov to Russia 1 artillery and 1 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 3 armour and 4 mech_infantrys moved from Belarus to Russia 9 armour and 25 mech_infantrys moved from Novgorod to Bryansk 1 artillery moved from Smolensk to Belarus 5 infantry moved from Southern France to France 1 fighter moved from Southern France to Southern Italy 1 bomber moved from Germany to Western Germany 1 fighter moved from Western Germany to Germany 1 tactical_bomber moved from Western Germany to Ukraine EDIT: Germans undo move 11. EDIT: 10 armour and 24 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Novgorod to Nenetsia Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Russia 1 artillery placed in Novgorod Germans undo move 3. Germans undo move 2. 1 artillery and 2 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Russia 2 infantry and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 British regular : 0.67
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Edit to take Nenetsia.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Kazakhstan to Tsinghai Chinese take Tsinghai from Italians Combat - Russians Non Combat Move - Russians 4 aaGuns, 2 armour, 18 artilleries, 44 infantry and 2 mech_infantrys moved from Finland to Norway Turn Complete - Russians
Combat Hit Differential Summary :
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@giallo one moment