TT ColtWitt vs General Death(+27)

  • '20

    No scramble

  • '22

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Java to 44 Sea Zone
            1 fighter moved from Java to 45 Sea Zone
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            2 artilleries and 2 infantry moved from Cyprus to 99 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 99 Sea Zone to 96 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
            1 artillery moved from 95 Sea Zone to Sardinia
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
            1 bomber moved from United Kingdom to 95 Sea Zone
    
        Combat - Americans
            Battle in Sicily
            Battle in 44 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking Sicily from Italians with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Sardinia
            Battle in 45 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 submarine in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win, taking Sardinia from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 45 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            2 infantry moved from Southeast Mexico to 89 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns moved from Western United States to Central United States
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 1 artillery, 1 carrier, 3 infantry, 5 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            2 aaGuns and 4 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from Tobruk to Egypt
            2 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 mech_infantry moved from Egypt to Iraq
            1 bomber moved from 95 Sea Zone to Algeria
            1 infantry moved from Morocco to Algeria
            1 fighter moved from 44 Sea Zone to Dutch New Guinea
            1 fighter moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone
            1 fighter and 2 infantry placed in Western United States
            2 infantry placed in Central United States
            1 fighter placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -0.33
    

    Savegame

  • '22

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 artillery moved from Kansu to Shensi
            1 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    Japanese regular : -0.33
    

    Savegame


  • TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Combat Move - British
            1 artillery, 1 fighter and 2 infantry moved from Yunnan to French Indo China
            1 artillery and 2 infantry moved from Yunnan to Shan State
            1 fighter moved from India to Shan State
            1 armour moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Italian Somaliland to Ethiopia
            1 transport moved from 71 Sea Zone to 76 Sea Zone
            1 infantry moved from British Somaliland to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Java to 44 Sea Zone
            1 fighter moved from Java to 45 Sea Zone
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            2 artilleries and 2 infantry moved from Cyprus to 99 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 99 Sea Zone to 96 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
            1 artillery moved from 95 Sea Zone to Sardinia
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
            1 bomber moved from United Kingdom to 95 Sea Zone
    
        Combat - Americans
            Battle in Sicily
            Battle in 44 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking Sicily from Italians with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Sardinia
            Battle in 45 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 submarine in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win, taking Sardinia from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 45 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            2 infantry moved from Southeast Mexico to 89 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns moved from Western United States to Central United States
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 1 artillery, 1 carrier, 3 infantry, 5 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            2 aaGuns and 4 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from Tobruk to Egypt
            2 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 mech_infantry moved from Egypt to Iraq
            1 bomber moved from 95 Sea Zone to Algeria
            1 infantry moved from Morocco to Algeria
            1 fighter moved from 44 Sea Zone to Dutch New Guinea
            1 fighter moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone
            1 fighter and 2 infantry placed in Western United States
            2 infantry placed in Central United States
            1 fighter placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 artillery moved from Kansu to Shensi
            1 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery, 1 fighter and 2 infantry moved from Yunnan to French Indo China
            1 artillery and 2 infantry moved from Yunnan to Shan State
            1 fighter moved from India to Shan State
            1 armour moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Italian Somaliland to Ethiopia
            1 transport moved from 71 Sea Zone to 76 Sea Zone
            1 infantry moved from British Somaliland to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
    
        Combat - British
            Battle in French Madagascar
            Battle in Shan State
                British attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery and 1 fighter in Shan State, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking French Madagascar from Neutral_Axis, taking Shan State from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in French Indo China
                British attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in French Indo China, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
                    British roll dice for 1 artillery and 1 fighter in French Indo China, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in French Indo China
                 retreated to French Indo China
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from French Indo China to Yunnan
            1 fighter moved from Shan State to Yunnan
            2 aaGuns and 10 infantry moved from India to Burma
            1 mech_infantry moved from Kenya to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Syria to Iraq
            1 armour and 1 infantry moved from Crete to 99 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
            1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 fighter moved from 99 Sea Zone to Iraq
            1 fighter moved from 95 Sea Zone to 99 Sea Zone
            2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 99 Sea Zone to 95 Sea Zone
            1 destroyer and 2 submarines moved from 81 Sea Zone to 95 Sea Zone
    
        Place Units - British
            4 transports placed in 109 Sea Zone
            1 infantry placed in United Kingdom
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    Americans regular : -0.33
    Japanese regular : 2.33
    British regular : -1.33
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Bryansk to Rostov
            1 bomber moved from Eastern Poland to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 3 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Yugoslavia
            1 aaGun moved from Belarus to Bryansk
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Russians regular : -0.33
    

    Savegame

  • '22

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from Java to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 4 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - ANZAC
            4 fighters moved from 42 Sea Zone to Yunnan
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from New Guinea to Dutch New Guinea
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.50
    ANZAC regular : 1.67
    

    Savegame

  • '22

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from Java to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 4 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - ANZAC
            4 fighters moved from 42 Sea Zone to Yunnan
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from New Guinea to Dutch New Guinea
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Libya to Tobruk
    
        Combat - French
            Battle in 37 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                French win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.50
    ANZAC regular : 1.67
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 destroyers, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            2 infantry moved from Smolensk to Vologda
            1 mech_infantry moved from Bryansk to Vologda
            2 bombers moved from Bryansk to Vologda
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 2 bombers, 2 infantry and 1 mech_infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Vologda, round 2 : 5/5 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            1 armour moved from Urals to Archangel
            4 infantry moved from Karelia to Finland
            1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Finland
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Belarus to Smolensk
            1 aaGun and 2 infantry moved from Belarus to Bryansk
            1 fighter and 4 tactical_bombers moved from Bryansk to Yugoslavia
            2 bombers moved from Vologda to Novgorod
            1 fighter moved from Yugoslavia to Western Germany
            2 submarines moved from 113 Sea Zone to 112 Sea Zone
            8 armour and 6 mech_infantrys moved from Bryansk to Caucasus
            1 infantry moved from Bryansk to Tambov
            3 aaGuns, 11 artilleries and 22 infantry moved from Bryansk to Rostov
            1 infantry moved from Ukraine to Rostov
            3 mech_infantrys moved from Germany to Romania
            6 mech_infantrys moved from Romania to Ukraine
            2 mech_infantrys moved from Eastern Poland to Ukraine
            2 aaGuns, 2 artilleries and 5 infantry moved from Northern Italy to France
            1 armour moved from Yugoslavia to Western Germany
    
        Place Units - Germans
            3 infantry placed in France
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 destroyer placed in 110 Sea Zone
            1 destroyer and 1 submarine placed in 112 Sea Zone
            2 fighters placed in Western Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
            EDIT: Removing units owned by Germans from France: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Archangel: 1 aaGun
            EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Smolensk: 1 aaGun
            EDIT: Adding units owned by Germans to Tambov: 1 aaGun
            EDIT: Removing units owned by Germans from Rostov: 2 aaGuns
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : 3.17
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: Russians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Eastern Poland: 3 mech_infantrys
            EDIT: Removing units owned by Germans from Romania: 3 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    2nd file, plz @DrakeMortis


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Eastern Poland: 3 mech_infantrys
            EDIT: Removing units owned by Germans from Romania: 3 mech_infantrys
            EDIT: Turning off Edit Mode
            Russians repair damage of 1x factory_major; Remaining resources: 25 PUs; 
            Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Novosibirsk to Urals
                  Russians take Urals from Germans
            1 armour and 1 mech_infantry moved from Urals to Vologda
            2 artilleries moved from Russia to Vologda
            3 infantry moved from Russia to Vologda
            4 artilleries moved from Russia to Smolensk
            24 infantry moved from Russia to Smolensk
            2 fighters moved from Russia to Volgograd
            2 mech_infantrys moved from Novosibirsk to Volgograd
            8 artilleries moved from Russia to Samara
            15 infantry moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Volgograd
            1 armour and 1 mech_infantry moved from Novosibirsk to Vologda
            1 armour and 1 mech_infantry moved from Novosibirsk to Vologda
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 4 artilleries and 24 infantry
                Germans defend with 1 aaGun and 1 infantry
                    Russians roll dice for 4 artilleries and 24 infantry in Smolensk, round 2 : 5/28 hits, 6.00 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 4 artilleries and 24 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 aaGun and 1 infantry
            Battle in Samara
                Russians attack with 8 artilleries and 15 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 8 artilleries and 15 infantry in Samara, round 2 : 5/23 hits, 6.50 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 8 artilleries and 15 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 3 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 3 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Vologda, round 2 : 2/11 hits, 3.50 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 3 armour, 2 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            1 mech_infantry moved from Russia to Kazakhstan
            3 fighters and 1 tactical_bomber moved from Volgograd to Russia
            1 aaGun moved from Russia to Samara
            1 aaGun moved from Russia to Smolensk
            1 infantry moved from Yakut S.S.R. to Buryatia
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
    
        Place Units - Russians
            7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.67
    Russians regular : -2.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kwangsi to Hunan
            1 mech_infantry moved from Jehol to Hopei
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Kweichow
            2 bombers moved from Kwangsi to Kweichow
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 destroyer moved from 20 Sea Zone to 45 Sea Zone
            1 fighter moved from Caroline Islands to 45 Sea Zone
            1 fighter moved from Caroline Islands to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
            1 fighter moved from Kwangsi to Hunan
            1 mech_infantry moved from Kiangsu to Chahar
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 artillery, 2 battleships, 3 carriers, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 42 Sea Zone to Java
            1 artillery moved from Malaya to Shan State
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2.00 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 artillery
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Hunan
                Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 4/6 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Kweichow
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 0/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 3 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win with 2 bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery
            Battle in 37 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                French defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the French lost in 37 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for French: 1 destroyer
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
            1 fighter moved from Java to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            3 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
            2 bombers moved from Kweichow to Kwangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 carrier and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from Kwangsi to 20 Sea Zone
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in Kiangsu
            3 infantry placed in Kwangtung
            1 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Americans regular : -0.17
    French regular : 0.67
    Japanese regular : -1.50
    UK_Pacific regular : -0.33
    ANZAC regular : -0.67
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 armour, 2 artilleries, 2 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
    Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
    Kiangsi : 1 flag, 1 infantry
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
    Jehol : 1 flag
    Okinawa : 1 infantry
    Manchuria : 1 flag, 1 factory_minor and 1 infantry
    Suiyuyan : 1 flag, 1 artillery
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 mech_infantry
    Chahar : 1 flag, 1 mech_infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 1 artillery and 1 infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
    Philippines : 1 flag, 1 airfield and 1 harbour
    Sakha : 1 flag, 1 infantry
    Soviet Far East : 1 flag, 1 infantry
    Amur : 1 flag, 1 aaGun, 4 artilleries and 12 infantry
    Siberia : 1 flag
    French Indo China : 1 flag
    Celebes : 1 flag, 1 infantry
    Java : 1 flag, 1 artillery and 2 infantry
    Sumatra : 1 flag
    42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 2 tactical_bombers and 2 transports
    43 Sea Zone : 1 flag
    45 Sea Zone : 1 destroyer
    36 Sea Zone : 1 flag
    35 Sea Zone : 1 submarine
    20 Sea Zone : 2 carriers, 2 destroyers and 1 fighter
    6 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
    55 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 56 / 82
    Russians : 16 / 22
    Japanese : 61 / 69
    Americans : 57 / 87
    Chinese : 7 / 11
    British : 35 / 47
    UK_Pacific : 6 / 10
    Italians : 15 / 15
    ANZAC : 10 / 20
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '22

    TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 5 submarines moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 bomber moved from Algeria to 110 Sea Zone
            1 tactical_bomber moved from 95 Sea Zone to 110 Sea Zone
            1 fighter moved from Dutch New Guinea to 45 Sea Zone
            2 fighters moved from 54 Sea Zone to 45 Sea Zone
            3 fighters moved from 54 Sea Zone to 55 Sea Zone
            2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
            1 cruiser, 2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from United Kingdom to 110 Sea Zone
    

    Savegame

  • '22

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 5 submarines moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 bomber moved from Algeria to 110 Sea Zone
            1 tactical_bomber moved from 95 Sea Zone to 110 Sea Zone
            1 fighter moved from Dutch New Guinea to 45 Sea Zone
            2 fighters moved from 54 Sea Zone to 45 Sea Zone
            3 fighters moved from 54 Sea Zone to 55 Sea Zone
            2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
            1 cruiser, 2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from United Kingdom to 110 Sea Zone
    
        Combat - Americans
            Battle in Southern France
            Battle in Caroline Islands
                Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Southern France from Germans, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 55 Sea Zone
                Americans attack with 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 5 submarines, 1 tactical_bomber and 1 transport
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 5 submarines, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 6/11 hits, 4.83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 5 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 45 Sea Zone
                Americans attack with 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Normandy Bordeaux
    
        Non Combat Move - Americans
            2 fighters moved from 110 Sea Zone to United Kingdom
            2 aaGuns and 2 infantry moved from Morocco to 91 Sea Zone
            2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Algeria to Morocco
            2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
            1 carrier, 1 fighter and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            3 fighters moved from 55 Sea Zone to 33 Sea Zone
            3 fighters moved from 45 Sea Zone to 33 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from 110 Sea Zone to United Kingdom
            3 carriers moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 artillery moved from Sicily to 95 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Morocco
            1 armour moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 infantry placed in Central United States
            1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
            1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.33
    Japanese regular : -0.33
    Germans regular : -0.33
    

    Savegame

  • '22

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
            1 artillery moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.33
    Japanese regular : -0.67
    

    Savegame


  • TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Combat Move - British
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            3 infantry moved from Burma to Shan State
            2 fighters moved from Yunnan to Shan State
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 5 submarines moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 bomber moved from Algeria to 110 Sea Zone
            1 tactical_bomber moved from 95 Sea Zone to 110 Sea Zone
            1 fighter moved from Dutch New Guinea to 45 Sea Zone
            2 fighters moved from 54 Sea Zone to 45 Sea Zone
            3 fighters moved from 54 Sea Zone to 55 Sea Zone
            2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
            1 cruiser, 2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from United Kingdom to 110 Sea Zone
    
        Combat - Americans
            Battle in Southern France
            Battle in Caroline Islands
                Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Southern France from Germans, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 55 Sea Zone
                Americans attack with 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 5 submarines, 1 tactical_bomber and 1 transport
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 5 submarines, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 6/11 hits, 4.83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 5 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 45 Sea Zone
                Americans attack with 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Normandy Bordeaux
    
        Non Combat Move - Americans
            2 fighters moved from 110 Sea Zone to United Kingdom
            2 aaGuns and 2 infantry moved from Morocco to 91 Sea Zone
            2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Algeria to Morocco
            2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
            1 carrier, 1 fighter and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            3 fighters moved from 55 Sea Zone to 33 Sea Zone
            3 fighters moved from 45 Sea Zone to 33 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from 110 Sea Zone to United Kingdom
            3 carriers moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 artillery moved from Sicily to 95 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Morocco
            1 armour moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 infantry placed in Central United States
            1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
            1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
            1 artillery moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 2 carriers and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            3 infantry moved from Burma to Shan State
            2 fighters moved from Yunnan to Shan State
    
        Combat - British
            Battle in Holland Belgium
            Battle in Shan State
                British attack with 2 fighters and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 2 fighters and 3 infantry in Shan State, round 2 : 3/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Shan State
                British win, taking Holland Belgium from Germans, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Shan State to India
            2 aaGuns moved from Burma to India
            1 infantry moved from Burma to India
            2 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Eastern Persia
            2 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to India
            1 artillery and 1 infantry moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
            1 armour moved from Ethiopia to Egypt
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to Ethiopia
            1 fighter moved from Iraq to Trans-Jordan
            5 destroyers and 4 submarines moved from 95 Sea Zone to 92 Sea Zone
            2 carriers and 2 cruisers moved from 95 Sea Zone to 92 Sea Zone
            3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 110 Sea Zone
            1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 aaGuns, 5 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
            2 aaGuns, 2 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 109 Sea Zone to 110 Sea Zone
            2 aaGuns, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 aaGun and 1 infantry moved from 92 Sea Zone to Morocco
    
        Place Units - British
            2 carriers placed in 110 Sea Zone
            2 infantry placed in United Kingdom
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2.33
    Americans regular : 3.33
    Japanese regular : 0.33
    Germans regular : -0.33
    British regular : 1.50
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Rostov to Northwest Persia
            1 fighter moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Northwest Persia
                Italians attack with 3 armour and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 3 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from 93 Sea Zone to Southern Italy
            2 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Yugoslavia to Southern Italy
            1 aaGun moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    British regular : -0.33
    

    Savegame

  • '22

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 fighters moved from Yunnan to India
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            4 infantry moved from Queensland to New South Wales
            2 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from Iraq to Trans-Jordan
            1 destroyer moved from 54 Sea Zone to 22 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 23 Sea Zone
            1 destroyer moved from 62 Sea Zone to 34 Sea Zone
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

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