2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3

  • '15 '14

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour, 2 artilleries and 1 mech_infantry moved from Northwest Persia to Iraq
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 2 armour, 2 artilleries and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Iraq, round 2 : 2/5 hits, 2,00 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Iraq
                Italians win, taking Iraq from British with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Northwest Persia to Iraq
            2 mech_infantrys moved from Rostov to Northwest Persia
            1 aaGun moved from Rostov to Caucasus
            2 infantry moved from Northern Italy to Western Germany
            1 aaGun moved from Northern Italy to Western Germany
            1 fighter moved from Yugoslavia to Northern Italy
            1 fighter moved from Southern Italy to Northern Italy
            1 aaGun, 1 artillery and 10 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Rostov to Western Germany
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 artillery and 2 infantry moved from British Somaliland to Italian Somaliland
            4 mech_infantrys moved from Romania to Germany
    
        Place Units - Italians
            2 infantry and 3 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
            Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,00
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 63 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer and 2 submarines moved from 25 Sea Zone to 33 Sea Zone
            1 aaGun, 1 artillery, 1 infantry and 1 marine moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 bomber and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Libya to Tobruk
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • hold on a moment


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 63 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer and 2 submarines moved from 25 Sea Zone to 33 Sea Zone
            1 aaGun, 1 artillery, 1 infantry and 1 marine moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 bomber and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Libya to Tobruk
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Trans-Jordan: 1 fighter and 1 infantry
            EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry
            EDIT: Adding units owned by ANZAC to Egypt: 2 infantry
            EDIT: Adding units owned by French to Egypt: 1 fighter and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by French from Trans-Jordan: 1 infantry
            EDIT: Adding units owned by French to Egypt: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • use latest plz

  • '15 '14

    TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 16 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Kazakhstan to Volgograd
            1 infantry moved from Caucasus to Volgograd
            1 tactical_bomber moved from Rostov to Volgograd
            1 bomber moved from Novgorod to Russia
            2 bombers and 1 fighter moved from Rostov to Russia
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            3 fighters moved from Western Germany to Normandy Bordeaux
            2 fighters moved from Northern Italy to Normandy Bordeaux
            3 tactical_bombers moved from Yugoslavia to Normandy Bordeaux
            2 infantry moved from Novgorod to Archangel
            2 bombers moved from Western Germany to Archangel
            1 bomber moved from Southern Italy to Tunisia
            2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
    

    Savegame

  • '15 '14

    Intercept Moscow?


  • '15 '14

    @axis-dominion Cannot finish now, meeting incoming, may take till the evening.


  • @jdow said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:

    @axis-dominion Cannot finish now, meeting incoming, may take till the evening.

    No worries

  • '15 '14

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 16 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Kazakhstan to Volgograd
            1 infantry moved from Caucasus to Volgograd
            1 tactical_bomber moved from Rostov to Volgograd
            1 bomber moved from Novgorod to Russia
            2 bombers and 1 fighter moved from Rostov to Russia
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            3 fighters moved from Western Germany to Normandy Bordeaux
            2 fighters moved from Northern Italy to Normandy Bordeaux
            3 tactical_bombers moved from Yugoslavia to Normandy Bordeaux
            2 infantry moved from Novgorod to Archangel
            2 bombers moved from Western Germany to Archangel
            1 bomber moved from Southern Italy to Tunisia
            2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/3 hits, 0,50 expected hits
                Bombing raid in Russia rolls: 4,5,5 and causes: 14 damage to unit: factory_major
                Bombing raid in Russia causes 14 damage total. 
            Battle in Tunisia
                Germans attack with 1 bomber
                British defend with 1 aaGun
                    British roll AA dice in Tunisia : 0/1 hits, 0,17 expected hits
                    1 aaGun owned by the British lost in Tunisia
                Germans win with 1 bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 aaGun
            Battle in Normandy Bordeaux
                Germans attack with 5 fighters, 1 mech_infantry and 5 tactical_bombers
                British defend with 1 factory_minor, 1 harbour and 1 marine
                    Germans roll dice for 5 fighters, 1 mech_infantry and 5 tactical_bombers in Normandy Bordeaux, round 2 : 4/11 hits, 6,00 expected hits
                    British roll dice for 1 marine in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for British: 1 marine
            Battle in Volgograd
                Germans attack with 3 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 1/4 hits, 1,67 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 2 bombers and 2 infantry in Archangel, round 3 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun, 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Northwest Persia to Iraq
            3 armour and 7 mech_infantrys moved from Caucasus to Iraq
            1 tactical_bomber moved from Volgograd to Iraq
            10 armour and 20 mech_infantrys moved from Rostov to Northwest Persia
            1 aaGun moved from Rostov to Volgograd
            7 artilleries and 21 infantry moved from Rostov to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            2 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Russia to Ukraine
            5 infantry moved from Vyborg to Finland
            2 mech_infantrys moved from Baltic States to Vyborg
            1 infantry moved from Poland to Germany
            1 infantry moved from Northern Italy to Western Germany
            5 fighters and 5 tactical_bombers moved from Normandy Bordeaux to Western Germany
            2 bombers moved from Archangel to Novgorod
            3 bombers moved from Russia to Novgorod
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Yugoslavia to Western Germany
            1 mech_infantry moved from Yugoslavia to Germany
            2 mech_infantrys moved from Romania to Ukraine
            2 mech_infantrys moved from Romania to Germany
            2 mech_infantrys moved from Yugoslavia to Western Germany
            1 fighter moved from Yugoslavia to Germany
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Western Germany
            2 fighters moved from Southern Italy to Western Germany
            1 bomber moved from Tunisia to Western Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            3 mech_infantrys placed in Ukraine
            1 artillery and 9 infantry placed in Western Germany
            Germans undo move 3.
            1 artillery, 8 infantry and 1 mech_infantry placed in Western Germany
            6 infantry and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
            Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry
            EDIT: Adding units owned by Germans to Rostov: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
            EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
            EDIT: Adding units owned by Germans to Ukraine: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British AA : -0,17
    Russians regular : -0,33
    Germans regular : -0,33
    British regular : -0,33
    Russians AA : -0,50
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 28 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            2 infantry moved from Vologda to Archangel
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            1 armour moved from Bryansk to Tambov
            2 fighters and 1 tactical_bomber moved from Russia to Archangel
            2 artilleries and 4 infantry moved from Samara to Volgograd
            1 artillery moved from Samara to Volgograd
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 3 artilleries and 4 infantry
                Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
                    Russians roll dice for 3 artilleries and 4 infantry in Volgograd, round 2 : 0/7 hits, 2.17 expected hits
                    Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 3 artilleries and 3 infantry in Volgograd, round 3 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 3 artilleries and 2 infantry in Volgograd, round 4 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 3 artilleries and 1 infantry in Volgograd, round 5 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 3 artilleries in Volgograd, round 6 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 artilleries remaining. Battle score for attacker is 2
                Casualties for Russians: 4 infantry
                Casualties for Germans: 1 aaGun and 3 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Samara to Volgograd
            1 aaGun, 11 artilleries and 31 infantry moved from Samara to Tambov
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            1 infantry moved from Russia to Tambov
            1 aaGun moved from Russia to Smolensk
            4 infantry moved from Vologda to Smolensk
            4 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            35 infantry moved from Russia to Tambov
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 51 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -4.17
    

    Savegame

  • '15 '14

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor, 6x factory_minor, 3x factory_minor; Remaining resources: 41 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            3 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Szechwan
            2 mech_infantrys moved from Yunnan to Hunan
            4 infantry moved from Yunnan to Hunan
            4 artilleries moved from Yunnan to Hunan
            3 infantry moved from Kiangsi to Anhwe
            3 fighters moved from Yunnan to Anhwe
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 4 artilleries, 4 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 artilleries, 4 infantry and 2 mech_infantrys in Hunan, round 2 : 1/10 hits, 3,00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 4 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 3 fighters and 3 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 3 fighters and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 3 fighters and 2 infantry in Anhwe, round 3 : 1/5 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Kiangsi to Hunan
            1 mech_infantry moved from Yunnan to Szechwan
            3 bombers moved from Borneo to Philippines
            1 mech_infantry moved from Malaya to French Indo China
            2 infantry moved from Malaya to Shan State
            1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Manchuria to 35 Sea Zone
            1 tactical_bomber moved from Japan to 35 Sea Zone
            3 fighters moved from Manchuria to 35 Sea Zone
            3 fighters moved from 35 Sea Zone to Philippines
            2 fighters moved from Japan to 35 Sea Zone
            3 fighters moved from Anhwe to Manchuria
            3 mech_infantrys moved from Yunnan to Hunan
            1 infantry moved from Yunnan to French Indo China
            1 infantry moved from Jehol to Manchuria
            1 tactical_bomber moved from Japan to 35 Sea Zone
    
        Place Units - Japanese
            2 mech_infantrys placed in Malaya
            3 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Shantung
            1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 1
            EDIT: Changing PUs for Japanese from 58 to 59
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : -2,83
    

    Savegame

  • '15 '14

    Hold on please, need to check something.

  • '15 '14

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor, 6x factory_minor, 3x factory_minor; Remaining resources: 41 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            3 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Szechwan
            2 mech_infantrys moved from Yunnan to Hunan
            4 infantry moved from Yunnan to Hunan
            4 artilleries moved from Yunnan to Hunan
            3 infantry moved from Kiangsi to Anhwe
            3 fighters moved from Yunnan to Anhwe
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 4 artilleries, 4 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 artilleries, 4 infantry and 2 mech_infantrys in Hunan, round 2 : 1/10 hits, 3,00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 4 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 3 fighters and 3 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 3 fighters and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 3 fighters and 2 infantry in Anhwe, round 3 : 1/5 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Kiangsi to Hunan
            1 mech_infantry moved from Yunnan to Szechwan
            3 bombers moved from Borneo to Philippines
            1 mech_infantry moved from Malaya to French Indo China
            2 infantry moved from Malaya to Shan State
            1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Manchuria to 35 Sea Zone
            1 tactical_bomber moved from Japan to 35 Sea Zone
            3 fighters moved from Manchuria to 35 Sea Zone
            3 fighters moved from 35 Sea Zone to Philippines
            2 fighters moved from Japan to 35 Sea Zone
            3 fighters moved from Anhwe to Manchuria
            3 mech_infantrys moved from Yunnan to Hunan
            1 infantry moved from Yunnan to French Indo China
            1 infantry moved from Jehol to Manchuria
            1 tactical_bomber moved from Japan to 35 Sea Zone
    
        Place Units - Japanese
            2 mech_infantrys placed in Malaya
            3 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Shantung
            1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 1
            EDIT: Changing PUs for Japanese from 58 to 59
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Java: 1 infantry
            EDIT: Removing units owned by Japanese from Java: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Philippines: 1 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : -2,83
    

    Savegame

  • '15 '14

    use 2nd map please.

  • '15 '14

    sorry one more look

  • '15 '14

    nah go ahead please


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 5 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from India to French Indo China
            1 bomber moved from Korea to Shantung
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
            2 infantry moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in Shantung
                    Japanese roll AA dice in Shantung : 0/1 hits, 0.17 expected hits
                Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Shantung causes 6 damage total. 
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in French Indo China causes 3 damage total. 
            Battle in Guam
            Battle in Normandy Bordeaux
                Americans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Guam from Japanese, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Midway to 33 Sea Zone
            1 bomber moved from Normandy Bordeaux to Gibraltar
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            1 aaGun, 1 armour, 6 infantry and 2 mech_infantrys moved from Holland Belgium to 110 Sea Zone
            1 aaGun, 1 armour, 5 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
            1 aaGun, 1 armour, 5 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
            1 transport moved from 110 Sea Zone to 92 Sea Zone
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 92 Sea Zone
            1 carrier moved from 110 Sea Zone to 92 Sea Zone
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 cruiser, 2 destroyers and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 bomber moved from French Indo China to India
            2 bombers moved from Western United States to Gibraltar
            3 fighters moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 bomber moved from Shantung to Korea
            1 tactical_bomber moved from Korea to 33 Sea Zone
            1 tactical_bomber moved from Korea to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Western United States to Wake Island
            1 bomber moved from Trans-Jordan to India
            1 fighter moved from Trans-Jordan to Gibraltar
            1 bomber moved from Trans-Jordan to Egypt
            2 bombers moved from Trans-Jordan to Gibraltar
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Korea
            1 artillery and 1 infantry placed in Western United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            2 fighters placed in Eastern United States
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
            Americans collect 60 PUs (1 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Japanese AA : -0.33
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Anhwe
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 fighter moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hopei
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Hopei to Chahar
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Japanese regular : -0.33
    

    Savegame

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