dawg (allies) v. entek (axis) TRS

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Artillerys and 2 Infantrys moved from Davao to sz70
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz70 to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to Sumatra
                  Yamamoto take Sumatra from Anzac
            2 Fighters moved from S.Japan to sz78
            1 Bomber moved from Tokyo to sz78
            1 EarlyFighter moved from Tokyo to sz78
            1 Tank moved from Amursk to Vostok
            2 Infantrys moved from Amursk to Belogorsk
            1 Artillery moved from Belogorsk to Vostok
            1 Marine moved from Belogorsk to Vostok
            1 Transport moved from sz60 to sz74
            2 Infantrys moved from S.Japan to sz74
            1 B.Transport moved from sz60 to sz74
            4 Infantrys moved from S.Japan to sz74
            6 Infantrys moved from sz74 to Kichedung
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 1 Carrier, 3 Destroyers, 13 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Vostok
                Yamamoto attack with 1 Artillery, 1 Marine and 1 Tank
                Americans defend with 1 Tank
                    Yamamoto roll dice for 1 Artillery, 1 Marine and 1 Tank in Vostok, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Tank in Vostok, round 2 : 1/1 hits, 0.50 expected hits
                    1 Marine owned by the Yamamoto and 1 Tank owned by the Americans lost in Vostok
                Yamamoto win, taking Vostok from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Marine
                Casualties for Americans: 1 Tank
            Battle in sz78
                Yamamoto attack with 1 Bomber, 1 EarlyFighter and 2 Fighters
                Americans defend with 2 Battleships and 3 Destroyers
                    Yamamoto roll dice for 1 Bomber, 1 EarlyFighter and 2 Fighters in sz78, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 2 Battleships and 3 Destroyers in sz78, round 2 : 2/5 hits, 2.83 expected hits
                    2 Destroyers owned by the Americans, 1 Fighter owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz78
                    Yamamoto roll dice for 1 Bomber and 1 Fighter in sz78, round 3 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 2 Battleships and 1 Destroyer in sz78, round 3 : 3/3 hits, 1.83 expected hits
                    1 Destroyer owned by the Americans, 1 Battleship owned by the Americans, 1 Bomber owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz78
                Americans win with 1 Battleship remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Bomber, 1 EarlyFighter and 2 Fighters
                Casualties for Americans: 1 Battleship and 3 Destroyers
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 B.Transport, 1 Carrier and 2 Destroyers placed in sz74
            1 Destroyer and 1 Submarine placed in sz78
            6 Infantrys placed in Tokyo
            3 Infantrys placed in Amursk
            4 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.50
    Americans regular : 0.33
    Russians regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Chinese
            8 Infantrys and 1 Tank moved from Sikang to W.Sian
            1 Infantry moved from Szechwan to Sian
            1 Tank moved from Gansu to Sian
            4 Mech.Infs moved from Tsingnan to Sian
            1 Infantry moved from Gansu to Szechwan
            2 Artillerys, 5 Infantrys and 1 Marine moved from Tsingnan to Gansu
            1 Mech.Inf moved from Urumal to Tsingnan
            5 Infantrys and 1 Marine moved from Xining to Tsingnan
            3 Infantrys moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Sian
                Chinese attack with 8 Infantrys and 1 Tank
                Hisaichi defend with 5 Infantrys and 1 Tankette
                    Chinese roll dice for 8 Infantrys and 1 Tank in W.Sian, round 2 : 4/9 hits, 1.83 expected hits
                    Hisaichi roll dice for 5 Infantrys and 1 Tankette in W.Sian, round 2 : 1/6 hits, 1.83 expected hits
                    1 Tankette owned by the Hisaichi, 3 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                    Chinese roll dice for 7 Infantrys and 1 Tank in W.Sian, round 3 : 1/8 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Infantrys in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                    Chinese roll dice for 6 Infantrys and 1 Tank in W.Sian, round 4 : 1/7 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Sian, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 6 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 5 Infantrys and 1 Tankette
            Battle in Sian
                Chinese attack with 1 Infantry, 4 Mech.Infs and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Infantry, 4 Mech.Infs and 1 Tank in Sian, round 2 : 2/6 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sian
                Chinese win, taking Sian from Yamamoto with 1 Infantry, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Chinese regular : 0.83
    Hisaichi regular : -0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            5 Infantrys and 1 Tankette moved from Shangsi to Sian
            1 Infantry moved from E.Shansi to Shangsi
            1 Infantry moved from E.Shansi to Shansi
            5 Infantrys moved from Kwangtung to Kiangsi
            6 Infantrys moved from Hongkong to Kwangtung
            2 EarlyFighters moved from sz60 to sz78
            1 Submarine moved from sz70 to sz58
            4 Infantrys moved from S.Borneo to sz60
            4 Infantrys moved from sz60 to Sumatra
            5 Transports moved from sz60 to sz74
            3 Infantrys moved from Tientsin to Hopeh
            7 Infantrys moved from Seoul to Manchuria
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Destroyer, 1 EarlyFighter and 25 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Sian
                Hisaichi attack with 5 Infantrys and 1 Tankette
                Chinese defend with 1 Infantry, 4 Mech.Infs and 1 Tank
                    Hisaichi roll dice for 5 Infantrys and 1 Tankette in Sian, round 2 : 0/6 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry, 4 Mech.Infs and 1 Tank in Sian, round 2 : 1/6 hits, 2.17 expected hits
                    1 Infantry owned by the Hisaichi lost in Sian
                1 Tankette owned by the Hisaichi and 4 Infantrys owned by the Hisaichi retreated to Shangsi
                Chinese win with 1 Infantry, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Infantry
            Battle in sz58
                Hisaichi attack with 1 Submarine
                British defend with 1 B.Transport
                    Hisaichi roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 B.Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Submarine in sz58, round 3 : 1/1 hits, 0.33 expected hits
                1 B.Transport owned by the British lost in sz58
                Hisaichi win with 1 Submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 B.Transport
            Battle in sz78
                Hisaichi attack with 2 EarlyFighters; Yamamoto loiter and taunt
                Americans defend with 1 Battleship
                    Hisaichi roll dice for 2 EarlyFighters in sz78, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Battleship in sz78, round 2 : 1/1 hits, 0.67 expected hits
                    1 EarlyFighter owned by the Hisaichi lost in sz78
                    Hisaichi roll dice for 1 EarlyFighter in sz78, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Battleship in sz78, round 3 : 0/1 hits, 0.67 expected hits
                    1 Battleship owned by the Americans lost in sz78
                Hisaichi win with 1 EarlyFighter remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 1 EarlyFighter
                Casualties for Americans: 1 Battleship
    
        Non Combat Move - Hisaichi
            1 EarlyFighter moved from sz78 to sz74
            5 Infantrys moved from Thailand to Burma
            6 Infantrys moved from Malaya to Thailand
    
        Place Units - Hisaichi
            6 Infantrys placed in Malaya
            4 Infantrys placed in S.Borneo
            6 Infantrys placed in Hongkong
            1 Destroyer placed in sz79
            3 Infantrys placed in Tientsin
            1 EarlyFighter and 6 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    Americans regular : -0.33
    British regular : -0.17
    Hisaichi regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Dutch round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Dutch
            4 Infantrys and 2 Transports moved from sz50 to sz56
            2 T.Boats moved from sz56 to sz57
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Thai
            5 Infantrys moved from Thailand to Burma
            1 Elite moved from Thailand to Burma
            1 Tank moved from Phuket to Burma
            5 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Elite and 5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - British
            1 Artillery, 2 EarlyFighters, 1 Infantry, 8 Mech.Infs and 2 Tanks moved from Bengal to Burma
            4 Transports moved from sz61 to sz63
            4 Artillerys and 4 Infantrys moved from Calcutta to sz63
            4 Artillerys, 4 Infantrys and 4 Transports moved from sz63 to sz64
            4 Artillerys and 4 Infantrys moved from sz64 to Burma
            2 Fighters moved from sz66 to Burma
            1 Infantry moved from Moresby to sz49
            1 Infantry moved from New Guinea to sz49
            2 Infantrys and 1 Transport moved from sz49 to sz50
            2 Infantrys moved from sz50 to Soem
            4 Destroyers and 3 Submarines moved from sz61 to sz64
            3 Tankettes moved from Quingdao to Vostok
            1 Infantry moved from N.Japan to sz1
            1 Infantry and 1 Transport moved from sz1 to sz15
            1 Infantry moved from sz15 to Japan
                  British take Japan from Yamamoto
            2 Tankettes moved from Palana to Yakutsk
            2 Tankettes moved from Alaska to sz4
            2 Tankettes moved from sz4 to Palana
            1 Infantry moved from British Columbia to sz6
            1 Infantry moved from Vancouver to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz4
            2 Infantrys moved from sz4 to Palana
    
        Purchase Units - British
            British buy 4 Artillerys, 7 Infantrys, 1 Marine, 3 Mech.Infs, 2 Tankettes and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 5 Artillerys, 2 EarlyFighters, 2 Fighters, 5 Infantrys, 8 Mech.Infs and 2 Tanks
                Hisaichi defend with 15 Infantrys; Yamamoto defend with 8 Infantrys; Thai defend with 2 Elites, 9 Infantrys and 1 Tank
                    British roll dice for 5 Artillerys, 2 EarlyFighters, 2 Fighters, 5 Infantrys, 8 Mech.Infs and 2 Tanks in Burma, round 2 : 12/24 hits, 8.67 expected hits
                    Yamamoto roll dice for 2 Elites, 32 Infantrys and 1 Tank in Burma, round 2 : 13/35 hits, 11.83 expected hits
                    5 Infantrys owned by the Thai, 2 Infantrys owned by the Yamamoto, 5 Artillerys owned by the British, 5 Infantrys owned by the British, 5 Infantrys owned by the Hisaichi and 3 Mech.Infs owned by the British lost in Burma
                    British roll dice for 2 EarlyFighters, 2 Fighters, 5 Mech.Infs and 2 Tanks in Burma, round 3 : 6/11 hits, 4.33 expected hits
                    Yamamoto roll dice for 2 Elites, 20 Infantrys and 1 Tank in Burma, round 3 : 8/23 hits, 7.83 expected hits
                    2 Tanks owned by the British, 1 EarlyFighter owned by the British, 6 Infantrys owned by the Hisaichi and 5 Mech.Infs owned by the British lost in Burma
                2 Fighters owned by the British and 1 EarlyFighter owned by the British retreated
                Yamamoto win with 2 Elites, 14 Infantrys and 1 Tank remaining. Battle score for attacker is -52
                Casualties for British: 5 Artillerys, 1 EarlyFighter, 5 Infantrys, 8 Mech.Infs and 2 Tanks
                Casualties for Hisaichi: 11 Infantrys
                Casualties for Thai: 5 Infantrys
                Casualties for Yamamoto: 2 Infantrys
            Battle in Vostok
                British attack with 3 Tankettes
                Yamamoto defend with 1 Artillery and 1 Tank
                    British roll dice for 3 Tankettes in Vostok, round 2 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Vostok, round 2 : 2/2 hits, 0.83 expected hits
                    1 Artillery owned by the Yamamoto, 2 Tankettes owned by the British and 1 Tank owned by the Yamamoto lost in Vostok
                British win, taking Vostok from Yamamoto with 1 Tankette remaining. Battle score for attacker is 1
                Casualties for British: 2 Tankettes
                Casualties for Yamamoto: 1 Artillery and 1 Tank
    
        Non Combat Move - British
            2 Mech.Infs moved from Dheli to Bengal
            1 EarlyFighter and 2 Fighters moved from Burma to Bengal
            1 Carrier moved from sz66 to sz56
            2 Destroyers moved from sz66 to sz64
            1 Destroyer moved from sz66 to sz56
    
        Place Units - British
            3 Mech.Infs placed in Dheli
            4 Artillerys, 3 Infantrys and 1 Marine placed in Calcutta
            1 Transport placed in sz6
            2 Tankettes placed in Vancouver
            3 Infantrys placed in Moresby
            British undo move 5.
            2 Infantrys placed in Bengal
            2 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.50
    British regular : 6.00
    

    Savegame


  • TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Anzac
            2 Elites and 8 Infantrys moved from Java to Sumatra
            4 Infantrys moved from sz56 to Sumatra
            4 Transports moved from sz56 to sz57
            4 Infantrys moved from Soem to sz57
            4 Infantrys moved from Soem to sz57
            4 Infantrys and 2 Transports moved from sz57 to sz56
            4 Infantrys and 2 Transports moved from sz57 to sz56
            4 Infantrys moved from sz56 to Sumatra
            4 Infantrys moved from sz56 to Sumatra
            2 EarlyFighters moved from sz56 to Sumatra
            1 Elite and 4 Infantrys moved from W.Australia to sz50
            5 Infantrys moved from Derby to sz50
            1 Elite and 9 Infantrys moved from sz50 to Soem
            3 Infantrys moved from Darwin to Derby
            1 Infantry moved from S.W.Australia to W.Australia
            2 Infantrys moved from Melbourne to sz37
            2 Infantrys moved from sz37 to W.Australia
            4 Infantrys moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 2 EarlyFighters, 2 Elites and 20 Infantrys
                Hisaichi defend with 4 Infantrys; Yamamoto defend with 2 Artillerys and 2 Infantrys
                    Anzac roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 EarlyFighters, 2 Elites and 20 Infantrys in Sumatra, round 2 : 1/24 hits, 5.00 expected hits
                    Yamamoto roll dice for 2 Artillerys and 6 Infantrys in Sumatra, round 2 : 4/8 hits, 2.67 expected hits
                    4 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Sumatra
                    Anzac roll dice for 2 EarlyFighters, 2 Elites and 16 Infantrys in Sumatra, round 3 : 6/20 hits, 4.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 5 Infantrys in Sumatra, round 3 : 4/7 hits, 2.33 expected hits
                    4 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Hisaichi lost in Sumatra
                    Anzac roll dice for 2 EarlyFighters, 2 Elites and 12 Infantrys in Sumatra, round 4 : 2/16 hits, 3.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Sumatra
                Anzac win, taking Sumatra from Yamamoto with 2 EarlyFighters, 2 Elites and 12 Infantrys remaining. Battle score for attacker is 4
                Casualties for Anzac: 8 Infantrys
                Casualties for Hisaichi: 4 Infantrys
                Casualties for Yamamoto: 2 Artillerys and 2 Infantrys
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Sumatra to sz56
    
        Place Units - Anzac
            3 Artillerys placed in W.Australia
            1 Artillery, 1 Elite and 1 Infantry placed in Darwin
            6 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.67
    Anzac regular : -4.67
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Americans
            13 B29s moved from Kamchatka to sz74
            1 B29 moved from Sarong to sz74
            1 Destroyer moved from sz16 to sz78
            1 Bomber moved from Kamchatka to sz78
            2 B.Transports moved from sz16 to sz7
            8 Infantrys moved from Kamchatka to sz7
            2 B.Transports and 8 Infantrys moved from sz7 to sz16
            4 Infantrys moved from Palana to sz3
            1 B.Transport and 4 Infantrys moved from sz3 to sz16
            1 B.Transport moved from sz16 to sz3
            12 Infantrys moved from sz16 to Akina
            2 B29s moved from Anchorage to Akina
            2 B29s moved from Alaska to Akina
            1 B.Transport moved from sz4 to sz5
            2 Infantrys moved from N.Canada to sz5
            1 Infantry moved from N.Canada to sz5
            1 Infantry moved from Anchorage to sz5
            1 B.Transport and 4 Infantrys moved from sz5 to sz4
            1 B.Transport moved from sz3 to sz4
            4 Infantrys moved from Alaska to sz4
            1 B.Transport and 4 Infantrys moved from sz4 to sz3
            4 Infantrys moved from sz3 to Kamchatka
            3 Transports moved from sz3 to sz4
            1 Infantry moved from Umnak to sz4
            1 Artillery and 1 Infantry moved from Wake to sz19
            1 Artillery, 1 B.Transport, 1 Destroyer and 1 Infantry moved from sz19 to sz16
            1 Artillery and 1 Infantry moved from sz16 to Akina
            1 B.Transport, 3 Infantrys and 1 Marine moved from sz21 to sz19
            3 Infantrys and 1 Marine moved from sz19 to Wake
            2 Elites moved from Hilo to sz25
            1 Elite moved from Pearl Harbor to sz25
            1 B.Transport and 3 Elites moved from sz25 to sz28
            1 Infantry moved from Kiribati to sz28
            1 B.Transport, 3 Elites and 1 Infantry moved from sz28 to sz29
    
        Purchase Units - Americans
            Americans buy 4 B29s and 7 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in sz78
                Americans attack with 1 Bomber and 1 Destroyer
                Yamamoto defend with 1 Destroyer and 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz78, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Bomber and 1 Destroyer in sz78, round 2 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz78, round 2 : 0/1 hits, 0.50 expected hits
                    1 Submarine owned by the Yamamoto lost in sz78
                    Americans roll dice for 1 Bomber and 1 Destroyer in sz78, round 3 : 2/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz78, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz78
                Americans win with 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Destroyer and 1 Submarine
                Casualties for Americans: 1 Destroyer
            Battle in Akina
                Americans attack with 1 Artillery, 4 B29s and 13 Infantrys
                Masaharu defend with 1 AAGun, 1 Factory and 9 Infantrys
                    Masaharu roll AA dice in Akina : 1/4 hits, 0.67 expected hits
                    1 B29 owned by the Americans lost in Akina
                    Americans roll dice for 1 Artillery, 3 B29s and 13 Infantrys in Akina, round 2 : 5/17 hits, 5.67 expected hits
                    Masaharu roll dice for 9 Infantrys in Akina, round 2 : 4/9 hits, 3.00 expected hits
                    5 Infantrys owned by the Masaharu and 4 Infantrys owned by the Americans lost in Akina
                    Americans roll dice for 1 Artillery, 3 B29s and 9 Infantrys in Akina, round 3 : 4/13 hits, 5.00 expected hits
                    Masaharu roll dice for 4 Infantrys in Akina, round 3 : 1/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Masaharu and 1 Infantry owned by the Americans lost in Akina
                Americans captures 23PUs while taking Masaharu capital
                Americans win, taking Akina from Masaharu with 1 Artillery, 3 B29s and 8 Infantrys remaining. Battle score for attacker is -10
                Casualties for Americans: 1 B29 and 5 Infantrys
                Casualties for Masaharu: 9 Infantrys
            Battle in sz74
                Americans attack with 14 B29s
                Hisaichi defend with 1 EarlyFighter and 5 Transports; Yamamoto defend with 2 B.Transports, 1 Carrier, 2 Destroyers and 1 Transport
                    Americans roll dice for 14 B29s in sz74, round 2 : 13/14 hits, 11.67 expected hits
                    Yamamoto roll dice for 2 B.Transports, 1 Carrier, 2 Destroyers, 1 EarlyFighter and 6 Transports in sz74, round 2 : 6/12 hits, 3.33 expected hits
                    5 Transports owned by the Hisaichi, 1 Carrier owned by the Yamamoto, 6 B29s owned by the Americans, 1 EarlyFighter owned by the Hisaichi, 2 Destroyers owned by the Yamamoto, 1 Transport owned by the Yamamoto and 2 B.Transports owned by the Yamamoto lost in sz74
                Americans win with 8 B29s remaining. Battle score for attacker is -18
                Casualties for Americans: 6 B29s
                Casualties for Yamamoto: 2 B.Transports, 1 Carrier, 2 Destroyers and 1 Transport
                Casualties for Hisaichi: 1 EarlyFighter and 5 Transports
    
        Non Combat Move - Americans
            8 B29s moved from sz74 to N.Japan
            3 B29s moved from Akina to N.Japan
            1 Bomber moved from sz78 to N.Japan
            1 Destroyer moved from sz3 to sz16
            5 Infantrys moved from sz4 to Palana
            5 Infantrys moved from Anchorage to Alaska
            4 Infantrys moved from Canada to N.Canada
            2 Elites and 12 Infantrys moved from Rocky Mt to Canada
            1 Infantry moved from San Francisco to Central Valley
    
        Place Units - Americans
            2 B29s placed in Anchorage
            2 B29s placed in Alaska
            7 Infantrys placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 95 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.50
    Americans regular : 0.67
    Masaharu regular : 0.67
    Masaharu AA : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit and that is probably game. Another? Same sides or swap?


  • @entek sure. set it up.

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