dawgoneit (Axis) v entek Allies WAW

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Americans
            1 Artillery, 7 Elites and 4 Infantrys moved from N.Algeria to N.Tunisia
            2 Elites moved from W.Morocco to 31 Sea Zone
            1 Adv.Fighter, 1 Carrier, 3 Destroyers, 2 Elites, 1 Fighter, 5 Submarines and 1 Transport moved from 31 Sea Zone to 42 Sea Zone
            2 Elites moved from 42 Sea Zone to N.Tunisia
            1 Elite moved from W.Morocco to E.Morocco
            4 Elites moved from Mauritania to W.Morocco
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            4 Elites moved from Bahia to 35 Sea Zone
            2 Tanks moved from Salvador to 35 Sea Zone
            1 B.Transport and 4 Elites moved from 35 Sea Zone to 36 Sea Zone
            4 Elites moved from 36 Sea Zone to Mauritania
            2 Tanks and 3 Transports moved from 35 Sea Zone to 36 Sea Zone
            2 Tanks moved from 36 Sea Zone to Mauritania
            1 Tank moved from Darfur to El Agheila
                  Americans take El Agheila from Germans
            1 Artillery and 5 Elites moved from Darfur to Kufra
            1 Destroyer moved from 83 Sea Zone to 89 Sea Zone
            1 Submarine moved from 88 Sea Zone to 89 Sea Zone
            1 Submarine moved from 88 Sea Zone to 89 Sea Zone
            2 Adv.Fighters moved from 91 Sea Zone to 89 Sea Zone
            1 S.Bomber moved from Wake to 85 Sea Zone
            7 Adv.Fighters, 4 Fighters and 1 L.Fighter moved from 95 Sea Zone to 85 Sea Zone
            1 B.Transport moved from 95 Sea Zone to 88 Sea Zone
            2 Artillerys and 1 Infantry moved from Midway to 88 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Infantry moved from 88 Sea Zone to 95 Sea Zone
            2 Artillerys and 1 Infantry moved from 95 Sea Zone to Minamitori
            1 B.Transport moved from 95 Sea Zone to 88 Sea Zone
            3 Infantrys moved from Midway to 88 Sea Zone
            1 B.Transport and 3 Infantrys moved from 88 Sea Zone to 95 Sea Zone
            3 Infantrys moved from 95 Sea Zone to Minamitori
            1 Elite moved from Wake to 95 Sea Zone
            1 Elite and 1 S.Submarine moved from 95 Sea Zone to 101 Sea Zone
            1 Elite and 1 S.Submarine moved from 101 Sea Zone to 94 Sea Zone
            1 Elite moved from 94 Sea Zone to Iwo Jima
                  Americans take Iwo Jima from Yamamoto
            4 Artillerys moved from Wake to 95 Sea Zone
            4 Artillerys moved from 95 Sea Zone to Minamitori
            1 Destroyer moved from 103 Sea Zone to 102 Sea Zone
            1 B.Transport moved from 95 Sea Zone to 103 Sea Zone
            2 Infantrys moved from Nauru to 103 Sea Zone
            1 B.Transport and 2 Infantrys moved from 103 Sea Zone to 95 Sea Zone
            2 Infantrys moved from 95 Sea Zone to Minamitori
            1 Submarine moved from 88 Sea Zone to 95 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 Battleship, 1 Destroyer, 5 Elites, 1 Fighter, 1 S.Bomber, 1 S.Submarine, 3 Submarines and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in 85 Sea Zone
                Americans attack with 7 Adv.Fighters, 4 Fighters, 1 L.Fighter and 1 S.Bomber
                Yamamoto defend with 2 B.Transports
                    Americans roll dice for 7 Adv.Fighters, 4 Fighters, 1 L.Fighter and 1 S.Bomber in 85 Sea Zone, round 2 : 8/13 hits, 6.17 expected hits
                    Yamamoto roll dice for 2 B.Transports in 85 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                2 B.Transports owned by the Yamamoto lost in 85 Sea Zone
                Americans win with 7 Adv.Fighters, 4 Fighters, 1 L.Fighter and 1 S.Bomber remaining. Battle score for attacker is 16
                Casualties for Yamamoto: 2 B.Transports
            Battle in 89 Sea Zone
                Americans attack with 2 Adv.Fighters, 1 Destroyer and 2 Submarines
                Hisaichi defend with 1 Destroyer and 2 Submarines
                    Americans roll dice for 2 Submarines in 89 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Submarines in 89 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Adv.Fighters and 1 Destroyer in 89 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 89 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi and 2 Submarines owned by the Hisaichi lost in 89 Sea Zone
                Americans win with 2 Adv.Fighters, 1 Destroyer and 2 Submarines remaining. Battle score for attacker is 22
                Casualties for Hisaichi: 1 Destroyer and 2 Submarines
            Battle in Minamitori
                Americans attack with 6 Artillerys and 6 Infantrys
                Yamamoto defend with 1 Factory and 2 Infantrys
                    Americans roll dice for 2 Battleships in Minamitori, round 2 : 2/2 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in Minamitori, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 6 Artillerys and 6 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Americans
            2 Adv.Fighters moved from 89 Sea Zone to 88 Sea Zone
            1 Carrier moved from 91 Sea Zone to 88 Sea Zone
            1 S.Bomber moved from 85 Sea Zone to Wake
            7 Adv.Fighters, 4 Fighters and 1 L.Fighter moved from 85 Sea Zone to 95 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            3 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 3 Elites moved from 26 Sea Zone to 32 Sea Zone
            3 Elites moved from 32 Sea Zone to Bahia
            1 Elite moved from South Central USA to South Atlantic USA
    
        Place Units - Americans
            3 Submarines placed in 31 Sea Zone
            1 Battleship and 1 Destroyer placed in 95 Sea Zone
            1 S.Submarine placed in 91 Sea Zone
            1 Elite and 1 S.Bomber placed in Pearl Harbor
            3 Elites placed in South Atlantic USA
            1 Elite placed in South Central USA
            1 Fighter placed in San Francisco
            2 Tanks placed in Salvador
    
        Turn Complete - Americans
            Americans collect 114 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Americans regular : 3.50
    Hisaichi regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Germans
            4 Mech.Infs moved from Warsaw to Kiev
            1 HeavyTank and 2 Infantrys moved from Minsk to Kiev
            1 Tank moved from Smolensk to Kiev
            1 Infantry moved from Smolensk to Minsk
            1 Infantry moved from Minsk to Kiev
            1 ArmoredCar and 5 Infantrys moved from Vinnytsia to Kiev
            1 Artillery and 3 Infantrys moved from Krakow to Brest
            1 Elite moved from Bohemia to Krakow
            1 Tank moved from Bohemia to Vinnytsia
            7 Infantrys moved from Normandy to Picardy
            2 Artillerys and 7 Infantrys moved from Picardy to Belgium
            1 Infantry moved from Rhine to Belgium
            1 Infantry moved from Rhine to Netherlands
            15 Infantrys and 2 Mech.Infs moved from Pomerania to Danzig
            2 Mech.Infs moved from Danzig to Brest
            2 Mech.Infs moved from Kiev to Donetsk
            4 ArmoredCars moved from Hamburg to Danzig
            18 Infantrys moved from Hamburg to Pomerania
            2 Artillerys and 9 Infantrys moved from Rhine to Hamburg
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Donetsk: 2 Mech.Infs
            EDIT: Adding units owned by Germans to Kiev: 2 Mech.Infs
            EDIT: Turning off Edit Mode
            Germans buy 4 Adv.Fighters, 2 Artillerys, 1 Bunker and 30 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Germans
            3 Stukas moved from Bohemia to Leningrad
    
        Place Units - Germans
            4 Adv.Fighters and 1 Bunker placed in Leningrad
            2 Artillerys and 2 Infantrys placed in Vinnytsia
            6 Infantrys placed in Hamburg
            4 Infantrys placed in Warsaw
            5 Infantrys placed in Bohemia
            4 Infantrys placed in Rhine
            3 Infantrys placed in Normandy
            6 Infantrys placed in Paris
    
        Turn Complete - Germans
            Germans collect 105 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Russians
            10 Infantrys moved from Moscow to Yaroslavl
            4 Infantrys moved from Perm to Kirov
            1 Bomber moved from Moscow to Kirov
            2 Infantrys moved from Tula to Kursk
            6 Infantrys moved from Rostov to Donetsk
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Crimea
            1 Infantry moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Karaganda to Alma Ata
            1 Infantry moved from Novosibirsk to Karaganda
            1 Infantry moved from Krasnoyarsk to Novosibirsk
            5 Infantrys moved from Sverdlovsk to Perm
            1 Infantry moved from Khatanga to Bulun
                  Russians take Bulun from Hisaichi
            1 Infantry moved from Khatanga to Zhigansk
                  Russians take Zhigansk from Hisaichi
            1 Elite and 1 Infantry moved from Khatanga to Sibirsky
    
        Purchase Units - Russians
            Russians buy 1 Elite and 27 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Crimea
                Russians attack with 2 Infantrys
                Romanians defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Crimea, round 2 : 0/2 hits, 0.33 expected hits
                    Romanians roll dice for 1 Infantry in Crimea, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Crimea
                    Russians roll dice for 1 Infantry in Crimea, round 3 : 1/1 hits, 0.17 expected hits
                    Romanians roll dice for 1 Infantry in Crimea, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Crimea
                Russians win, taking Crimea from Romanians with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 1 Infantry
            Battle in Donetsk
                Russians attack with 6 Infantrys
                Romanians defend with 1 Infantry
                    Russians roll dice for 6 Infantrys in Donetsk, round 2 : 1/6 hits, 1.00 expected hits
                    Romanians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Infantry
            Battle in Kirov
                Russians attack with 1 Bomber and 4 Infantrys
                Finns defend with 1 ArmoredCar and 2 Elites
                    Russians roll dice for 1 Bomber and 4 Infantrys in Kirov, round 2 : 1/5 hits, 1.33 expected hits
                    Finns roll dice for 1 ArmoredCar and 2 Elites in Kirov, round 2 : 1/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Finns and 1 Infantry owned by the Russians lost in Kirov
                    Russians roll dice for 1 Bomber and 3 Infantrys in Kirov, round 3 : 1/4 hits, 1.17 expected hits
                    Finns roll dice for 2 Elites in Kirov, round 3 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Finns and 1 Infantry owned by the Russians lost in Kirov
                    Russians roll dice for 1 Bomber and 2 Infantrys in Kirov, round 4 : 2/3 hits, 1.00 expected hits
                    Finns roll dice for 1 Elite in Kirov, round 4 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns lost in Kirov
                Russians win, taking Kirov from Finns with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 Infantrys
                Casualties for Finns: 1 ArmoredCar and 2 Elites
            Battle in Yaroslavl
                Russians attack with 10 Infantrys
                Finns defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 10 Infantrys in Yaroslavl, round 2 : 5/10 hits, 1.67 expected hits
                    Finns roll dice for 1 Artillery and 2 Infantrys in Yaroslavl, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Finns, 1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in Yaroslavl
                Russians win, taking Yaroslavl from Finns with 9 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Russians
            1 Bomber moved from Kirov to Moscow
            2 Infantrys moved from Tashkent to Chimkent
    
        Place Units - Russians
            3 Infantrys placed in Kursk
            10 Infantrys placed in Moscow
            Russians undo move 2.
            1 Elite and 9 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            5 Infantrys placed in Sverdlovsk
            2 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.17
    Romanians regular : 0.00
    Russians regular : 4.33
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Italians
            5 Infantrys moved from Tobruk to El Agheila
            2 Submarines moved from 48 Sea Zone to 51 Sea Zone
            3 Destroyers moved from 48 Sea Zone to 51 Sea Zone
            1 Destroyer moved from 48 Sea Zone to 51 Sea Zone
    
        Purchase Units - Italians
            Italians buy 2 Bunkers, 3 Destroyers, 1 Elite, 3 HeavyTanks and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in El Agheila
                Italians attack with 5 Infantrys
                Americans defend with 1 Tank
                    Italians roll dice for 5 Infantrys in El Agheila, round 2 : 1/5 hits, 0.83 expected hits
                    Americans roll dice for 1 Tank in El Agheila, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans lost in El Agheila
                Italians win, taking El Agheila from Americans with 5 Infantrys remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Tank
            Battle in 51 Sea Zone
                Italians attack with 4 Destroyers and 2 Submarines
                French defend with 4 Destroyers
                    Italians roll dice for 2 Submarines in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 4 Destroyers in 51 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    French roll dice for 4 Destroyers in 51 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 2 Submarines in 51 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 4 Destroyers in 51 Sea Zone, round 3 : 4/4 hits, 1.33 expected hits
                    French roll dice for 4 Destroyers in 51 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    1 Submarine owned by the Italians and 4 Destroyers owned by the French lost in 51 Sea Zone
                Italians win with 4 Destroyers and 1 Submarine remaining. Battle score for attacker is 25
                Casualties for Italians: 1 Submarine
                Casualties for French: 4 Destroyers
    
        Non Combat Move - Italians
            16 Destroyers moved from 48 Sea Zone to 46 Sea Zone
            2 Transports moved from 47 Sea Zone to 48 Sea Zone
            2 Tanks moved from Greece to 48 Sea Zone
            4 Infantrys moved from Campania to 48 Sea Zone
            4 Infantrys, 2 Tanks and 3 Transports moved from 48 Sea Zone to 47 Sea Zone
            4 Infantrys and 2 Tanks moved from 47 Sea Zone to Tripoli
            4 HeavyTanks and 2 Tanks moved from Tunis to Tripoli
            1 Infantry moved from S.Tunisia to Tripoli
            1 Infantry moved from Tunis to S.Tunisia
            1 Infantry moved from Provence to Lombardy
    
        Place Units - Italians
            1 Bunker and 3 HeavyTanks placed in Hun
            1 Bunker, 1 Elite and 3 Infantrys placed in Tunis
            3 Destroyers placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    French regular : -1.67
    Italians regular : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - French
            1 Transport moved from 31 Sea Zone to 29 Sea Zone
            1 Infantry moved from Mersa Matruh to Tobruk
                  French take Tobruk from Italians
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Destroyer, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
            1 Infantry moved from New Valley to Kufra
            1 Artillery, 3 Infantrys and 2 Tanks moved from Mersa Matruh to Kufra
            1 Tank moved from Lower Egypt to Kufra
            1 Tank moved from Syria to W.Iran
    
        Place Units - French
            1 Destroyer placed in 55 Sea Zone
            1 Tank placed in Syria
            Turning on Edit Mode
            EDIT: Adding units owned by French to N.Tunisia: 2 Artillerys and 2 Infantrys
            EDIT: Removing units owned by French from E.Morocco: 2 Artillerys and 1 Infantry
            EDIT: Removing units owned by French from W.Morocco: 1 Infantry
            EDIT: Turning off Edit Mode
            2 Artillerys and 2 Infantrys placed in E.Morocco
    
        Turn Complete - French
            French collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Yamamoto
            1 Submarine moved from 86 Sea Zone to 94 Sea Zone
            1 Submarine moved from 86 Sea Zone to 102 Sea Zone
            1 B.Transport moved from 86 Sea Zone to 85 Sea Zone
            1 Artillery and 2 Infantrys moved from Tokyo to 85 Sea Zone
            1 Artillery, 1 B.Transport and 2 Infantrys moved from 85 Sea Zone to 86 Sea Zone
            5 Adv.Fighters, 1 Artillery, 7 Fighters and 2 Infantrys moved from 86 Sea Zone to Minamitori
            1 Destroyer moved from 86 Sea Zone to 102 Sea Zone
            1 Destroyer moved from 86 Sea Zone to 94 Sea Zone
            2 Bombers moved from Tokyo to Minamitori
            3 Mech.Infs and 6 Tanks moved from Lanchow to Ningsia
            2 ArmoredCars and 2 Tanks moved from Shensi to Ningsia
            5 Mech.Infs moved from Hong Kong to Hupeh
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 ArmoredCars, 4 Destroyers, 2 Fighters, 3 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 94 Sea Zone
                Yamamoto attack with 1 Destroyer and 1 Submarine
                Americans defend with 1 S.Submarine
                    Yamamoto roll dice for 1 Submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 S.Submarine owned by the Americans lost in 94 Sea Zone
                    1 Submarine owned by the Yamamoto lost in 94 Sea Zone
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 3
                Casualties for Americans: 1 S.Submarine
                Casualties for Yamamoto: 1 Submarine
            Battle in Minamitori
                Yamamoto attack with 5 Adv.Fighters, 1 Artillery, 2 Bombers, 7 Fighters and 2 Infantrys
                Americans defend with 6 Artillerys, 1 Factory and 6 Infantrys
                    Yamamoto roll dice for 2 Battleships in Minamitori, round 2 : 2/2 hits, 1.33 expected hits
                    Yamamoto roll dice for 5 Adv.Fighters, 1 Artillery, 2 Bombers, 7 Fighters and 2 Infantrys in Minamitori, round 2 : 8/17 hits, 7.00 expected hits
                    Americans roll dice for 6 Artillerys and 6 Infantrys in Minamitori, round 2 : 2/12 hits, 4.00 expected hits
                    2 Infantrys owned by the Yamamoto, 4 Artillerys owned by the Americans and 6 Infantrys owned by the Americans lost in Minamitori
                    Yamamoto roll dice for 5 Adv.Fighters, 1 Artillery, 2 Bombers and 7 Fighters in Minamitori, round 3 : 8/15 hits, 6.50 expected hits
                    Americans roll dice for 2 Artillerys in Minamitori, round 3 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Americans lost in Minamitori
                Yamamoto win, taking Minamitori from Americans with 5 Adv.Fighters, 1 Artillery, 2 Bombers and 7 Fighters remaining. Battle score for attacker is 32
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Americans: 6 Artillerys and 6 Infantrys
            Battle in 102 Sea Zone
                Yamamoto attack with 1 Destroyer and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 102 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 102 Sea Zone
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Yamamoto
            5 Adv.Fighters and 7 Fighters moved from Minamitori to 86 Sea Zone
            2 Bombers moved from Minamitori to Tokyo
            2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Artillerys moved from Java to Sumatra
            2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Sumatra
    
        Place Units - Yamamoto
            4 Destroyers placed in 85 Sea Zone
            2 Fighters and 2 Infantrys placed in Banjarmasin
            2 ArmoredCars, 2 Mech.Infs and 2 Tanks placed in Hong Kong
            Yamamoto undo move 2.
            3 Infantrys placed in Banjarmasin
            2 Fighters placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 3.83
    Americans regular : -1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 Infantrys moved from Gobi Altai to E.Qinghai
            1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
            3 Infantrys moved from E.Sinkiang to Gobi Altai
            1 Infantry moved from Urumqi to C.Sinkiang
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            2 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Hisaichi round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Hisaichi
            1 Artillery and 1 Infantry moved from Koryakia to 75 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 75 Sea Zone to 87 Sea Zone
            1 Artillery and 1 Infantry moved from 87 Sea Zone to Wake
            4 Infantrys moved from Ayan to Okhotsk
            1 Infantry moved from Ayan to Okhotsk
            2 Infantrys moved from Ayan to Yakutsk
            1 ArmoredCar and 2 Infantrys moved from Olyokminsk to Zhigansk
            2 Infantrys moved from Olyokminsk to Khatanga
            1 Infantry moved from Olyokminsk to Khatanga
            3 Artillerys and 3 Infantrys moved from N.Buryat Mongolia to Olyokminsk
            1 Artillery and 2 Infantrys moved from Irkutsk to Bratsk
            3 ArmoredCars and 1 Tank moved from Semipalatinsk to Krasnoyarsk
            2 Infantrys moved from Chita to N.Buryat Mongolia
            2 ArmoredCars and 1 Tank moved from Chita to Irkutsk
            1 Infantry moved from Lanchow to E.Qinghai
            8 ArmoredCars, 1 Infantry, 3 Mech.Infs and 2 Tanks moved from Ningsia to E.Qinghai
            2 ArmoredCars, 1 Bomber and 1 Tank moved from Suiyuan to E.Qinghai
            3 ArmoredCars moved from Chahar to Ningsia
            2 ArmoredCars and 1 Tank moved from Peking to Suiyuan
            1 Infantry moved from Hulunbuir to Chita
            2 Infantrys moved from Liaoning to Hulunbuir
            2 ArmoredCars moved from Liaoning to Chahar
            2 Artillerys and 1 Infantry moved from Kirin to Heilungchiang
            5 Destroyers moved from 84 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 86 Sea Zone to 88 Sea Zone
            2 Transports moved from 111 Sea Zone to 107 Sea Zone
            2 Artillerys and 2 Infantrys moved from Davao to 107 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 107 Sea Zone to 112 Sea Zone
            2 Artillerys and 2 Infantrys moved from 112 Sea Zone to Tanimbar
            1 Infantry moved from West Papua to Milne Bay
            1 Battleship, 1 Carrier and 1 Fighter moved from 111 Sea Zone to 112 Sea Zone
            1 Fighter moved from 112 Sea Zone to Tanimbar
            1 Destroyer moved from 87 Sea Zone to 88 Sea Zone
            3 Destroyers moved from 86 Sea Zone to 88 Sea Zone
            1 Transport moved from 86 Sea Zone to 88 Sea Zone
            1 Transport moved from 86 Sea Zone to 88 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 6 Artillerys, 3 Destroyers, 4 Infantrys, 2 Marines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Bratsk
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Bratsk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Bratsk, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Bratsk, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Bratsk, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Bratsk, round 4 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Bratsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Bratsk
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Bratsk, round 5 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Bratsk, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Bratsk
                    Hisaichi roll dice for 1 Artillery in Bratsk, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Bratsk, round 6 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Bratsk, round 7 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Bratsk, round 7 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Bratsk
                Russians win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
            Battle in 88 Sea Zone
                Hisaichi attack with 5 Destroyers and 2 Transports
                Americans defend with 2 Adv.Fighters and 1 Carrier
                    Hisaichi roll dice for 5 Destroyers and 2 Transports in 88 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
                    Americans roll dice for 2 Adv.Fighters and 1 Carrier in 88 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    2 Transports owned by the Hisaichi lost in 88 Sea Zone
                    Hisaichi roll dice for 5 Destroyers in 88 Sea Zone, round 3 : 3/5 hits, 1.67 expected hits
                    Americans roll dice for 2 Adv.Fighters and 1 Carrier in 88 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
                    1 Carrier owned by the Americans, 3 Destroyers owned by the Hisaichi and 2 Adv.Fighters owned by the Americans lost in 88 Sea Zone
                Hisaichi win with 2 Destroyers remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 3 Destroyers and 2 Transports
                Casualties for Americans: 2 Adv.Fighters and 1 Carrier
            Battle in Wake
                Hisaichi attack with 1 Artillery and 1 Infantry
                Americans defend with 1 Bunker, 1 Factory and 1 S.Bomber
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Wake, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Bunker and 1 S.Bomber in Wake, round 2 : 0/2 hits, 0.83 expected hits
                    1 Bunker owned by the Americans lost in Wake
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Wake, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 S.Bomber in Wake, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Wake, round 4 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 S.Bomber in Wake, round 4 : 0/1 hits, 0.33 expected hits
                1 S.Bomber owned by the Americans lost in Wake
                Hisaichi win, taking Wake from Americans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 24
                Casualties for Americans: 1 Bunker and 1 S.Bomber
            Battle in E.Qinghai
                Hisaichi attack with 10 ArmoredCars, 1 Bomber, 2 Infantrys, 3 Mech.Infs and 3 Tanks
                Chinese defend with 3 Elites and 28 Infantrys
                    Hisaichi roll dice for 10 ArmoredCars, 1 Bomber, 2 Infantrys, 3 Mech.Infs and 3 Tanks in E.Qinghai, round 2 : 7/19 hits, 7.17 expected hits
                    Chinese roll dice for 3 Elites and 28 Infantrys in E.Qinghai, round 2 : 8/31 hits, 10.33 expected hits
                    6 ArmoredCars owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 7 Infantrys owned by the Chinese lost in E.Qinghai
                    Hisaichi roll dice for 4 ArmoredCars, 1 Bomber, 3 Mech.Infs and 3 Tanks in E.Qinghai, round 3 : 6/11 hits, 4.50 expected hits
                    Chinese roll dice for 3 Elites and 21 Infantrys in E.Qinghai, round 3 : 6/24 hits, 8.00 expected hits
                    4 ArmoredCars owned by the Hisaichi, 2 Mech.Infs owned by the Hisaichi and 6 Infantrys owned by the Chinese lost in E.Qinghai
                    Hisaichi roll dice for 1 Bomber, 1 Mech.Inf and 3 Tanks in E.Qinghai, round 4 : 4/5 hits, 2.50 expected hits
                    Chinese roll dice for 3 Elites and 15 Infantrys in E.Qinghai, round 4 : 7/18 hits, 6.00 expected hits
                    3 Tanks owned by the Hisaichi, 1 Bomber owned by the Hisaichi, 1 Mech.Inf owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in E.Qinghai
                Chinese win with 3 Elites and 11 Infantrys remaining. Battle score for attacker is -57
                Casualties for Hisaichi: 10 ArmoredCars, 1 Bomber, 2 Infantrys, 3 Mech.Infs and 3 Tanks
                Casualties for Chinese: 17 Infantrys
            Battle in Zhigansk
                Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Zhigansk, round 2 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Zhigansk, round 3 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Zhigansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Zhigansk
                Hisaichi win, taking Zhigansk from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Milne Bay
                Hisaichi attack with 1 Infantry
                Anzac defend with 1 Fighter
                    Hisaichi roll dice for 1 Infantry in Milne Bay, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Fighter in Milne Bay, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Milne Bay, round 3 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Fighter in Milne Bay, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Milne Bay, round 4 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Fighter in Milne Bay, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Milne Bay
                Anzac win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Infantry
            Battle in Khatanga
                Hisaichi attack with 3 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys in Khatanga, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Khatanga, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Khatanga
                    Hisaichi roll dice for 2 Infantrys in Khatanga, round 3 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Khatanga, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Khatanga
                Hisaichi win, taking Khatanga from Russians with 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Tanimbar
                Hisaichi attack with 2 Artillerys, 1 Fighter and 2 Infantrys
                Dutch defend with 2 Bunkers
                    Hisaichi roll dice for 1 Battleship in Tanimbar, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Hisaichi roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Tanimbar, round 2 : 2/5 hits, 1.67 expected hits
                    Dutch roll dice for 2 Bunkers in Tanimbar, round 2 : 2/2 hits, 1.00 expected hits
                    1 Bunker owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Tanimbar
                    Hisaichi roll dice for 2 Artillerys and 1 Fighter in Tanimbar, round 3 : 1/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Bunker in Tanimbar, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Tanimbar
                Hisaichi win, taking Tanimbar from Dutch with 2 Artillerys and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Dutch: 2 Bunkers
            Battle in Krasnoyarsk
                Hisaichi attack with 3 ArmoredCars and 1 Tank
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 3 ArmoredCars and 1 Tank in Krasnoyarsk, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Krasnoyarsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Krasnoyarsk
                Hisaichi win, taking Krasnoyarsk from Russians with 3 ArmoredCars and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Destroyer moved from 86 Sea Zone to 87 Sea Zone
            1 Transport moved from 86 Sea Zone to 84 Sea Zone
            2 Artillerys and 1 Infantry moved from Lombok to Java
            1 Fighter moved from Tanimbar to 112 Sea Zone
    
        Place Units - Hisaichi
            2 ArmoredCars and 1 Tank placed in Peking
            2 ArmoredCars and 2 Infantrys placed in Liaoning
            2 Artillerys and 2 Marines placed in Davao
            Hisaichi undo move 2.
            4 ArmoredCars placed in Liaoning
            2 Artillerys and 1 Infantry placed in Chita
            3 Destroyers placed in 84 Sea Zone
            2 Artillerys and 3 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.33
    Americans regular : -0.17
    Anzac regular : -0.50
    Russians regular : 0.33
    Dutch regular : 0.50
    Hisaichi regular : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - British
            7 Artillerys, 2 Elites, 8 Infantrys, 6 Mech.Infs and 4 Tanks moved from Kufra to Hun
            8 Submarines moved from 56 Sea Zone to 51 Sea Zone
            1 Fighter moved from Mersa Matruh to 47 Sea Zone
            2 Fighters moved from 56 Sea Zone to 47 Sea Zone
            2 ArmoredCars and 1 Tank moved from Rostov to Vinnytsia
            6 Fighters moved from Kursk to Vinnytsia
            3 Tanks moved from Astrakhan to Rostov
            4 Artillerys and 3 Infantrys moved from Oslo to Stockholm
            4 Transports moved from 22 Sea Zone to 21 Sea Zone
            1 Artillery and 1 Infantry moved from Dover to 21 Sea Zone
            2 Artillerys and 2 Infantrys moved from Manchester to 21 Sea Zone
            3 Artillerys, 3 Infantrys and 4 Transports moved from 21 Sea Zone to 22 Sea Zone
            3 Artillerys and 3 Infantrys moved from 22 Sea Zone to Oslo
            1 Bomber moved from Manchester to Stockholm
            6 Fighters moved from London to 23 Sea Zone
    
        Purchase Units - British
            British buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Destroyer, 9 Infantrys, 2 Mech.Infs, 5 Tanks and 2 Transports; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Hun
                British attack with 7 Artillerys, 2 Elites, 8 Infantrys, 6 Mech.Infs and 4 Tanks
                Italians defend with 2 Artillerys, 1 Bunker, 1 Factory, 3 HeavyTanks and 1 Infantry
                    British roll dice for 7 Artillerys, 2 Elites, 8 Infantrys, 6 Mech.Infs and 4 Tanks in Hun, round 2 : 13/27 hits, 10.00 expected hits
                    Italians roll dice for 2 Artillerys, 1 Bunker, 3 HeavyTanks and 1 Infantry in Hun, round 2 : 4/7 hits, 3.50 expected hits
                    3 HeavyTanks owned by the Italians, 1 Bunker owned by the Italians, 1 Infantry owned by the Italians, 2 Artillerys owned by the Italians and 4 Infantrys owned by the British lost in Hun
                British win, taking Hun from Italians with 7 Artillerys, 2 Elites, 4 Infantrys, 6 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 29
                Casualties for British: 4 Infantrys
                Casualties for Italians: 2 Artillerys, 1 Bunker, 3 HeavyTanks and 1 Infantry
            Battle in 51 Sea Zone
                British attack with 8 Submarines
                Italians defend with 4 Destroyers and 1 Submarine
                    British roll dice for 8 Submarines in 51 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 4 Destroyers in 51 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    1 Submarine owned by the Italians, 1 Submarine owned by the British and 2 Destroyers owned by the Italians lost in 51 Sea Zone
                    British roll dice for 7 Submarines in 51 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits
                    Italians roll dice for 2 Destroyers in 51 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    2 Submarines owned by the British and 2 Destroyers owned by the Italians lost in 51 Sea Zone
                British win with 5 Submarines remaining. Battle score for attacker is 18
                Casualties for British: 3 Submarines
                Casualties for Italians: 4 Destroyers and 1 Submarine
            Battle in Vinnytsia
                British attack with 2 ArmoredCars, 6 Fighters and 1 Tank
                Germans defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 1 Tank
                    Germans roll AA dice in Vinnytsia : 2/6 hits, 1.00 expected hits
                    2 Fighters owned by the British lost in Vinnytsia
                    British roll dice for 2 ArmoredCars, 4 Fighters and 1 Tank in Vinnytsia, round 2 : 2/7 hits, 2.50 expected hits
                    Germans roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Vinnytsia, round 2 : 3/5 hits, 1.83 expected hits
                    2 ArmoredCars owned by the British, 1 Fighter owned by the British and 2 Infantrys owned by the Germans lost in Vinnytsia
                    British roll dice for 3 Fighters and 1 Tank in Vinnytsia, round 3 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 2 Artillerys and 1 Tank in Vinnytsia, round 3 : 1/3 hits, 1.17 expected hits
                    1 Fighter owned by the British lost in Vinnytsia
                    British roll dice for 2 Fighters and 1 Tank in Vinnytsia, round 4 : 3/3 hits, 1.17 expected hits
                    Germans roll dice for 2 Artillerys and 1 Tank in Vinnytsia, round 4 : 1/3 hits, 1.17 expected hits
                    1 Fighter owned by the British, 2 Artillerys owned by the Germans and 1 Tank owned by the Germans lost in Vinnytsia
                British win, taking Vinnytsia from Germans with 1 Fighter and 1 Tank remaining. Battle score for attacker is -31
                Casualties for British: 2 ArmoredCars and 5 Fighters
                Casualties for Germans: 2 Artillerys, 2 Infantrys and 1 Tank
            Battle in 47 Sea Zone
                British attack with 3 Fighters
                Italians defend with 3 Transports
                    British roll dice for 3 Fighters in 47 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 3 Transports in 47 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    1 Transport owned by the Italians lost in 47 Sea Zone
                    British roll dice for 3 Fighters in 47 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 2 Transports in 47 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    2 Transports owned by the Italians lost in 47 Sea Zone
                British win with 3 Fighters remaining. Battle score for attacker is 18
                Casualties for Italians: 3 Transports
            Battle in Stockholm
                British attack with 4 Artillerys, 1 Bomber and 3 Infantrys
                Neutral defend with 1 Bunker
                    British roll dice for 4 Artillerys, 1 Bomber and 3 Infantrys in Stockholm, round 2 : 4/8 hits, 3.00 expected hits
                    Neutral roll dice for 1 Bunker in Stockholm, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the British lost in Stockholm
                British loses 0 PUs for violating Stockholms neutrality.
                British win, taking Stockholm from Neutral with 4 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Bunker
    
        Non Combat Move - British
            1 Bomber moved from Stockholm to Oslo
            1 Fighter moved from Vinnytsia to Kursk
            1 Adv.Fighter, 3 Artillerys, 3 Elites, 20 Infantrys, 4 Mech.Infs and 1 Tank moved from Bihar to Delhi
            5 Infantrys moved from Madras to Hyderabad
            2 Artillerys and 2 Infantrys moved from Mersa Matruh to Tobruk
            3 Fighters moved from 47 Sea Zone to N.Tunisia
            1 Battleship, 1 Carrier, 2 Cruisers, 3 Destroyers and 2 Transports moved from 56 Sea Zone to 51 Sea Zone
            1 Destroyer moved from 51 Sea Zone to 48 Sea Zone
    
        Place Units - British
            1 Bunker placed in Bihar
            2 ArmoredCars, 1 Infantry and 2 Tanks placed in Delhi
            3 Infantrys and 2 Tanks placed in Madras
            1 Destroyer and 2 Transports placed in 56 Sea Zone
            2 Artillerys and 1 Infantry placed in Cairo
            2 ArmoredCars and 1 Tank placed in W.Iran
            2 Mech.Infs placed in Bombay
            4 Infantrys placed in Manchester
    
        Turn Complete - British
            British collect 107 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Germans AA : 1.00
    Germans regular : 0.83
    Neutral regular : 0.50
    British regular : 5.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Anzac
            1 Artillery and 1 Marine moved from Port Moresby to West Papua
                  Anzac take West Papua from Hisaichi
            1 Transport moved from 114 Sea Zone to 113 Sea Zone
            1 Tank moved from Townsville to 113 Sea Zone
            2 Artillerys moved from Western Australia to 67 Sea Zone
            2 Infantrys moved from Broome to 67 Sea Zone
            1 Tank and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            1 Infantry and 1 Tank moved from 67 Sea Zone to Lombok
                  Dutch take Lombok from Hisaichi
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
            2 Fighters moved from Townsville to Java
            1 Fighter moved from Milne Bay to 102 Sea Zone
            2 Carriers, 1 Destroyer, 4 Fighters and 4 Transports moved from 114 Sea Zone to 67 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Artillerys, 2 Fighters and 2 Infantrys
                Hisaichi defend with 2 Artillerys and 1 Infantry
                    Anzac roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in Java, round 2 : 3/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Java
                Anzac win, taking Java from Yamamoto with 2 Artillerys, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 2 Artillerys and 1 Infantry
            Battle in 102 Sea Zone
                Anzac attack with 1 Fighter
                Yamamoto defend with 1 Destroyer
                    Anzac roll dice for 1 Fighter in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Anzac lost in 102 Sea Zone
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -8
                Casualties for Anzac: 1 Fighter
    
        Non Combat Move - Anzac
            1 Destroyer and 2 Submarines moved from 104 Sea Zone to 108 Sea Zone
            2 Fighters moved from Java to 67 Sea Zone
            2 Fighters moved from 67 Sea Zone to Soembawa
    
        Place Units - Anzac
            2 Artillerys and 1 Marine placed in Broome
            1 Artillery and 1 Infantry placed in Western Australia
            1 Artillery and 2 Infantrys placed in Townsville
            3 Infantrys placed in Port Moresby
            2 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Anzac regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Dutch
            2 Infantrys and 1 Marine moved from Suriname to 32 Sea Zone
            2 Infantrys, 1 Marine and 2 Transports moved from 32 Sea Zone to 36 Sea Zone
            2 Infantrys and 1 Marine moved from 36 Sea Zone to Mauritania
            2 Elites and 3 Infantrys moved from Kufra to Hun
            2 Elites and 2 Infantrys moved from French Equatorial Africa to Darfur
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Infantrys placed in Suriname
            1 Bunker placed in Java
    
        Turn Complete - Dutch
            Dutch collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Finns
            1 Elite moved from Vologda to Gorky
                  Finns take Gorky from Russians
            1 Artillery moved from Vologda to Kirov
            1 Infantry moved from Arkhangelsk to Vologda
            1 Elite and 2 Infantrys moved from Arkhangelsk to Kirov
            2 ArmoredCars moved from Helsinki to Oulu
            3 Artillerys moved from Komi to Kirov
            1 Mech.Inf moved from N.Karelia to Kirov
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 7 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Kirov
                Finns attack with 4 Artillerys, 1 Elite, 2 Infantrys and 1 Mech.Inf
                Russians defend with 2 Infantrys
                    Finns roll dice for 4 Artillerys, 1 Elite, 2 Infantrys and 1 Mech.Inf in Kirov, round 2 : 3/8 hits, 2.83 expected hits
                    Russians roll dice for 2 Infantrys in Kirov, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Kirov
                Finns win, taking Kirov from Russians with 4 Artillerys, 1 Elite, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
            3 Elites and 3 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            6 Infantrys placed in Helsinki
            2 Artillerys, 1 Infantry and 1 Tank placed in Arkhangelsk
    
        Turn Complete - Finns
            Finns collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.17
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Romanians round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Romanians
            2 Artillerys and 5 Infantrys moved from Odessa to Donetsk
            4 Artillerys and 9 Infantrys moved from Kiev to Kursk
            2 Artillerys and 5 Infantrys moved from E.Romania to Vinnytsia
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Vinnytsia
                Romanians attack with 2 Artillerys and 5 Infantrys
                British defend with 1 Tank; Russians defend with 1 AAGun and 1 Factory
                    Romanians roll dice for 2 Artillerys and 5 Infantrys in Vinnytsia, round 2 : 0/7 hits, 1.83 expected hits
                    Russians roll dice for 1 Tank in Vinnytsia, round 2 : 0/1 hits, 0.50 expected hits
                    Romanians roll dice for 2 Artillerys and 5 Infantrys in Vinnytsia, round 3 : 2/7 hits, 1.83 expected hits
                    Russians roll dice for 1 Tank in Vinnytsia, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Vinnytsia
                Romanians win, taking Vinnytsia from Russians with 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 5
                Casualties for British: 1 Tank
            Battle in Kursk
                Romanians attack with 4 Artillerys and 9 Infantrys
                British defend with 1 Fighter; Russians defend with 1 AAGun, 1 ArmoredCar, 1 Factory, 19 Infantrys and 2 Tanks
                    Romanians roll dice for 4 Artillerys and 9 Infantrys in Kursk, round 2 : 2/13 hits, 3.50 expected hits
                    Russians roll dice for 1 ArmoredCar, 1 Fighter, 19 Infantrys and 2 Tanks in Kursk, round 2 : 10/23 hits, 8.00 expected hits
                    1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians, 1 Artillery owned by the Romanians and 9 Infantrys owned by the Romanians lost in Kursk
                3 Artillerys owned by the Romanians retreated to Kiev
                Russians win with 1 Fighter, 18 Infantrys and 2 Tanks remaining. Battle score for attacker is -16
                Casualties for Romanians: 1 Artillery and 9 Infantrys
                Casualties for Russians: 1 ArmoredCar and 1 Infantry
            Battle in Donetsk
                Romanians attack with 2 Artillerys and 5 Infantrys
                Russians defend with 6 Infantrys
                    Romanians roll dice for 2 Artillerys and 5 Infantrys in Donetsk, round 2 : 0/7 hits, 1.83 expected hits
                    Russians roll dice for 6 Infantrys in Donetsk, round 2 : 3/6 hits, 2.00 expected hits
                    3 Infantrys owned by the Romanians lost in Donetsk
                2 Artillerys owned by the Romanians and 2 Infantrys owned by the Romanians retreated to Odessa
                Russians win with 6 Infantrys remaining. Battle score for attacker is -6
                Casualties for Romanians: 3 Infantrys
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            3 Infantrys placed in Kiev
            3 Infantrys placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -5.00
    Russians regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Thai round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Thai
            4 ArmoredCars, 6 Artillerys, 3 Elites, 18 Infantrys, 3 Marines and 5 Tanks moved from Assam to Calcutta
            2 ArmoredCars moved from Burma to Calcutta
            1 Elite and 13 Infantrys moved from Burma to Assam
            1 Elite and 17 Infantrys moved from S.Thailand to Burma
            2 ArmoredCars moved from Bangkok to Burma
            1 Elite and 3 Infantrys moved from Bangkok to Malaya
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Calcutta
                Thai attack with 6 ArmoredCars, 6 Artillerys, 3 Elites, 18 Infantrys, 3 Marines and 5 Tanks
                British defend with 1 Infantry
                    Thai roll dice for 6 ArmoredCars, 6 Artillerys, 3 Elites, 18 Infantrys, 3 Marines and 5 Tanks in Calcutta, round 2 : 18/41 hits, 13.00 expected hits
                    British roll dice for 1 Infantry in Calcutta, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Calcutta
                Thai win, taking Calcutta from British with 6 ArmoredCars, 6 Artillerys, 3 Elites, 17 Infantrys, 3 Marines and 5 Tanks remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Malaya
            2 Artillerys, 1 Elite and 3 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 5.00
    British regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Americans
            1 Elite moved from Pearl Harbor to 91 Sea Zone
            1 Elite and 1 S.Submarine moved from 91 Sea Zone to 95 Sea Zone
            1 Destroyer and 2 Submarines moved from 89 Sea Zone to 88 Sea Zone
            1 Elite moved from 95 Sea Zone to Minamitori
            7 Adv.Fighters, 2 Fighters and 1 L.Fighter moved from 95 Sea Zone to Minamitori
            2 Fighters and 1 Submarine moved from 95 Sea Zone to 87 Sea Zone
            1 S.Bomber moved from Pearl Harbor to 87 Sea Zone
            1 Fighter moved from San Francisco to Midway
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            3 Elites moved from Bahia to 35 Sea Zone
            2 Transports moved from 36 Sea Zone to 35 Sea Zone
            2 Tanks moved from Salvador to 35 Sea Zone
            1 B.Transport, 3 Elites, 2 Tanks and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
            3 Elites and 2 Tanks moved from 36 Sea Zone to Mauritania
            4 Elites and 2 Tanks moved from Mauritania to W.Morocco
            4 Elites and 2 Tanks moved from W.Morocco to E.Morocco
            1 Elite moved from E.Morocco to N.Algeria
            2 Infantrys moved from N.Tunisia to 42 Sea Zone
            1 Adv.Fighter, 1 Carrier, 3 Destroyers, 1 Fighter, 2 Infantrys, 5 Submarines and 1 Transport moved from 42 Sea Zone to 45 Sea Zone
            2 Infantrys moved from 45 Sea Zone to Sardinia
                  Americans take Sardinia from Italians
            1 Adv.Fighter and 1 Fighter moved from 45 Sea Zone to Tunis
            1 Artillery, 16 Elites, 3 Infantrys, 6 Mech.Infs and 2 Tanks moved from N.Tunisia to Tunis
            1 Artillery and 5 Elites moved from Kufra to El Agheila
            3 Submarines moved from 31 Sea Zone to 42 Sea Zone
            2 Submarines moved from 95 Sea Zone to 102 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 2 Artillerys, 1 B.Carrier, 2 B.Transports, 1 Bunker, 5 Elites, 3 Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Tunis
                Americans attack with 1 Adv.Fighter, 1 Artillery, 16 Elites, 1 Fighter, 3 Infantrys, 6 Mech.Infs and 2 Tanks
                Italians defend with 1 AAGun, 3 Artillerys, 5 Bunkers, 1 Elite, 1 Factory and 26 Infantrys
                    Italians roll AA dice in Tunis : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 Artillery, 16 Elites, 1 Fighter, 3 Infantrys, 6 Mech.Infs and 2 Tanks in Tunis, round 2 : 10/30 hits, 11.17 expected hits
                Units damaged: 5 Bunkers owned by the Italians
                    Italians roll dice for 3 Artillerys, 5 Bunkers, 1 Elite and 26 Infantrys in Tunis, round 2 : 14/35 hits, 12.50 expected hits
                    10 Elites owned by the Americans, 1 Artillery owned by the Americans, 3 Infantrys owned by the Americans and 5 Infantrys owned by the Italians lost in Tunis
                    Americans roll dice for 1 Adv.Fighter, 6 Elites, 1 Fighter, 6 Mech.Infs and 2 Tanks in Tunis, round 3 : 7/16 hits, 6.83 expected hits
                    Italians roll dice for 3 Artillerys, 5 Bunkers, 1 Elite and 21 Infantrys in Tunis, round 3 : 10/30 hits, 10.83 expected hits
                    6 Elites owned by the Americans, 4 Mech.Infs owned by the Americans and 7 Infantrys owned by the Italians lost in Tunis
                    Americans roll dice for 1 Adv.Fighter, 1 Fighter, 2 Mech.Infs and 2 Tanks in Tunis, round 4 : 4/6 hits, 2.50 expected hits
                    Italians roll dice for 3 Artillerys, 5 Bunkers, 1 Elite and 14 Infantrys in Tunis, round 4 : 3/23 hits, 8.50 expected hits
                2 Mech.Infs owned by the Americans, 4 Infantrys owned by the Italians and 1 Tank owned by the Americans lost in Tunis
                1 Fighter owned by the Americans and 1 Adv.Fighter owned by the Americans retreated
                1 Tank owned by the Americans retreated to N.Tunisia
                Italians win with 3 Artillerys, 5 Bunkers, 1 Elite and 10 Infantrys remaining. Battle score for attacker is -67
                Casualties for Americans: 1 Artillery, 16 Elites, 3 Infantrys, 6 Mech.Infs and 1 Tank
                Casualties for Italians: 16 Infantrys
            Battle in El Agheila
                Americans attack with 1 Artillery and 5 Elites
                Italians defend with 5 Infantrys
                    Americans roll dice for 1 Artillery and 5 Elites in El Agheila, round 2 : 4/6 hits, 2.17 expected hits
                    Germans roll dice for 5 Infantrys in El Agheila, round 2 : 1/5 hits, 1.67 expected hits
                    1 Elite owned by the Americans and 4 Infantrys owned by the Italians lost in El Agheila
                    Americans roll dice for 1 Artillery and 4 Elites in El Agheila, round 3 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 Infantry in El Agheila, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in El Agheila
                Americans win, taking El Agheila from Germans with 1 Artillery and 4 Elites remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Elite
                Casualties for Italians: 5 Infantrys
            Battle in 87 Sea Zone
                Americans attack with 2 Fighters, 1 S.Bomber and 1 Submarine
                Hisaichi defend with 1 Destroyer and 1 Transport
                    Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Fighters and 1 S.Bomber in 87 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Destroyer and 1 Transport in 87 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                    1 Submarine owned by the Americans, 1 Transport owned by the Hisaichi and 1 Destroyer owned by the Hisaichi lost in 87 Sea Zone
                Americans win with 2 Fighters and 1 S.Bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
                Casualties for Hisaichi: 1 Destroyer and 1 Transport
            Battle in 102 Sea Zone
                Americans attack with 2 Submarines
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 2 Submarines in 102 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 102 Sea Zone
                Americans win with 2 Submarines remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Minamitori
                Americans attack with 7 Adv.Fighters, 1 Elite, 2 Fighters and 1 L.Fighter
                Yamamoto defend with 1 Artillery and 1 Factory
                    Americans roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 7 Adv.Fighters, 1 Elite, 2 Fighters and 1 L.Fighter remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
            Battle in 88 Sea Zone
                Americans attack with 1 Destroyer and 2 Submarines
                Hisaichi defend with 2 Destroyers
                    Americans roll dice for 2 Submarines in 88 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Destroyers in 88 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Submarines in 88 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 88 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Destroyers in 88 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Hisaichi lost in 88 Sea Zone
                    Americans roll dice for 1 Submarine in 88 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 88 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 88 Sea Zone
                Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 9
                Casualties for Americans: 1 Submarine
                Casualties for Hisaichi: 2 Destroyers
    
        Non Combat Move - Americans
            2 Fighters moved from 87 Sea Zone to 95 Sea Zone
            1 S.Bomber moved from 87 Sea Zone to Midway
            1 L.Fighter moved from Minamitori to 95 Sea Zone
            7 Adv.Fighters moved from Minamitori to 95 Sea Zone
            2 Fighters moved from Minamitori to 95 Sea Zone
            1 Destroyer moved from 95 Sea Zone to 87 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
            1 Elite moved from South Central USA to South Atlantic USA
            1 Adv.Fighter moved from Tunis to N.Tunisia
            1 Fighter moved from Tunis to N.Tunisia
    
        Place Units - Americans
            1 Bunker placed in Iwo Jima
            1 B.Carrier placed in 91 Sea Zone
            2 Adv.Fighters placed in 91 Sea Zone
            3 Submarines placed in 31 Sea Zone
            2 B.Transports placed in 83 Sea Zone
            2 Artillerys placed in San Francisco
            3 Elites placed in South Atlantic USA
            1 Elite placed in South Central USA
            2 Tanks placed in Salvador
            1 Elite placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 114 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Americans regular : 3.00
    Italians regular : -4.83
    Germans regular : -1.00
    Hisaichi regular : -0.17
    Italians AA : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Germans
            11 Infantrys moved from Paris to Picardy
            3 Infantrys moved from Normandy to Picardy
            10 Infantrys moved from Picardy to Belgium
            2 Artillerys and 8 Infantrys moved from Belgium to Netherlands
            10 Infantrys moved from Netherlands to Hamburg
            4 Infantrys moved from Rhine to Hamburg
            2 Artillerys and 15 Infantrys moved from Hamburg to Pomerania
            18 Infantrys moved from Pomerania to Danzig
            15 Infantrys moved from Danzig to East Prussia
            4 ArmoredCars moved from Danzig to Kiev
            4 Infantrys moved from Kiev to Donetsk
            1 ArmoredCar moved from Kiev to Donetsk
            1 Tank moved from Kiev to Donetsk
            1 Artillery, 3 Infantrys and 2 Mech.Infs moved from Brest to Kiev
            4 Infantrys moved from Warsaw to Brest
            1 Elite moved from Krakow to Vinnytsia
            5 Infantrys moved from Bohemia to Krakow
    
        Purchase Units - Germans
            Germans buy 4 Bombers, 8 Infantrys and 4 Stukas; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Donetsk
                Germans attack with 1 ArmoredCar, 4 Infantrys and 1 Tank
                Russians defend with 6 Infantrys
                    Germans roll dice for 1 ArmoredCar, 4 Infantrys and 1 Tank in Donetsk, round 2 : 2/6 hits, 1.50 expected hits
                    Russians roll dice for 6 Infantrys in Donetsk, round 2 : 1/6 hits, 2.00 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
                    Germans roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in Donetsk, round 3 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 4 Infantrys in Donetsk, round 3 : 0/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    Germans roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in Donetsk, round 4 : 2/5 hits, 1.33 expected hits
                    Russians roll dice for 3 Infantrys in Donetsk, round 4 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
                    Germans roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Donetsk, round 5 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Germans win, taking Donetsk from Russians with 1 ArmoredCar, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Germans: 2 Infantrys
                Casualties for Russians: 6 Infantrys
    
        Non Combat Move - Germans
    
        Place Units - Germans
            4 Bombers and 2 Stukas placed in Hamburg
            2 Infantrys and 2 Stukas placed in Leningrad
            4 Infantrys placed in Warsaw
            2 Infantrys placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 103 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.67
    Germans regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Russians
            2 Infantrys moved from Moscow to Gorky
            1 Elite moved from Moscow to Gorky
            2 Infantrys moved from Yaroslavl to S.Karelia
                  Russians take S.Karelia from Finns
            2 Infantrys moved from Yaroslavl to Smolensk
            2 Infantrys moved from Yaroslavl to Vologda
            1 Infantry moved from Perm to Komi
                  Russians take Komi from Finns
            1 Bomber moved from Moscow to Gorky
            6 Infantrys moved from Rostov to Donetsk
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            1 Infantry moved from Crimea to Donetsk
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            2 Infantrys moved from Chimkent to Kuybyshev
            4 Infantrys moved from Sibirsky to Khatanga
            1 Infantry moved from Sibirsky to Khatanga
            3 Infantrys moved from Sibirsky to Khatanga
            1 Infantry moved from Sibirsky to Khatanga
            4 Infantrys moved from Sibirsky to Yeniseysk
            1 Infantry moved from Bulun to Kolyma
                  Russians take Kolyma from Hisaichi
    
        Purchase Units - Russians
            Russians buy 30 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Khatanga
                Russians attack with 9 Infantrys
                Hisaichi defend with 2 Infantrys
                    Russians roll dice for 9 Infantrys in Khatanga, round 2 : 2/9 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Infantrys in Khatanga, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi lost in Khatanga
                Russians win, taking Khatanga from Hisaichi with 9 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
            Battle in Gorky
                Russians attack with 1 Bomber, 1 Elite and 2 Infantrys
                Finns defend with 1 Elite
                    Russians roll dice for 1 Bomber, 1 Elite and 2 Infantrys in Gorky, round 2 : 1/4 hits, 1.33 expected hits
                    Finns roll dice for 1 Elite in Gorky, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns lost in Gorky
                Russians win, taking Gorky from Finns with 1 Bomber, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Finns: 1 Elite
            Battle in Donetsk
                Russians attack with 9 Infantrys
                Germans defend with 1 ArmoredCar, 2 Infantrys and 1 Tank
                    Russians roll dice for 9 Infantrys in Donetsk, round 2 : 3/9 hits, 1.50 expected hits
                    Germans roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Donetsk, round 2 : 3/4 hits, 1.33 expected hits
                    1 ArmoredCar owned by the Germans, 3 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Donetsk
                    Russians roll dice for 6 Infantrys in Donetsk, round 3 : 1/6 hits, 1.00 expected hits
                    Germans roll dice for 1 Tank in Donetsk, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Donetsk
                Russians win, taking Donetsk from Germans with 6 Infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 3 Infantrys
                Casualties for Germans: 1 ArmoredCar, 2 Infantrys and 1 Tank
            Battle in Smolensk
                Russians attack with 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Smolensk, round 2 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Vologda
                Russians attack with 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Vologda, round 2 : 0/2 hits, 0.33 expected hits
                    Finns roll dice for 1 Infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vologda
                    Russians roll dice for 1 Infantry in Vologda, round 3 : 0/1 hits, 0.17 expected hits
                    Finns roll dice for 1 Infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                1 Infantry owned by the Russians retreated to Yaroslavl
                Finns win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Semipalatinsk from Hisaichi to Russians
            EDIT: Turning off Edit Mode
            1 Bomber moved from Gorky to Moscow
            3 Infantrys moved from Yaroslavl to Kursk
            7 Infantrys moved from Moscow to Yaroslavl
            5 Infantrys moved from Sverdlovsk to Novosibirsk
            1 Infantry moved from Alma Ata to Semipalatinsk
            1 Infantry moved from Karaganda to Novosibirsk
    
        Place Units - Russians
            5 Infantrys placed in Sverdlovsk
            3 Infantrys placed in Kursk
            10 Infantrys placed in Moscow
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            4 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.00
    Germans regular : 0.83
    Russians regular : 1.83
    Hisaichi regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Italians
            5 units repaired.
            4 HeavyTanks and 4 Tanks moved from Tripoli to Tunis
            1 Infantry moved from S.Tunisia to Tunis
            1 Infantry moved from Tripoli to Ghadames
            1 Infantry moved from Tripoli to S.Tunisia
            2 Infantrys moved from Tripoli to S.Tunisia
            19 Destroyers moved from 46 Sea Zone to 45 Sea Zone
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 1 Bunker, 4 Destroyers, 1 Elite and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 45 Sea Zone
                Italians attack with 19 Destroyers
                Americans defend with 1 Carrier, 3 Destroyers, 5 Submarines and 1 Transport
                    Americans roll dice for 5 Submarines in 45 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
                    Italians roll dice for 19 Destroyers in 45 Sea Zone, round 2 : 5/19 hits, 6.33 expected hits
                    Americans roll dice for 1 Carrier, 3 Destroyers and 1 Transport in 45 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    4 Submarines owned by the Americans, 2 Destroyers owned by the Italians and 1 Transport owned by the Americans lost in 45 Sea Zone
                    Americans roll dice for 1 Submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 17 Destroyers in 45 Sea Zone, round 3 : 5/17 hits, 5.67 expected hits
                    Americans roll dice for 1 Carrier and 3 Destroyers in 45 Sea Zone, round 3 : 1/4 hits, 1.50 expected hits
                    3 Destroyers owned by the Americans, 1 Submarine owned by the Americans, 1 Carrier owned by the Americans and 1 Destroyer owned by the Italians lost in 45 Sea Zone
                Italians win with 16 Destroyers remaining. Battle score for attacker is 55
                Casualties for Italians: 3 Destroyers
                Casualties for Americans: 1 Carrier, 3 Destroyers, 5 Submarines and 1 Transport
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 Artillerys, 1 Bunker, 1 Elite and 1 Infantry placed in Tunis
            4 Destroyers placed in 46 Sea Zone
            Italians undo move 2.
            3 Destroyers placed in 46 Sea Zone
            1 Destroyer placed in 46 Sea Zone
            7 Infantrys placed in Rome
            Italians undo move 4.
            2 Infantrys placed in Campania
            5 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.17
    Italians regular : -2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - French
            1 Artillery, 4 Infantrys and 3 Tanks moved from Kufra to Hun
            1 Infantry moved from Tobruk to El Agheila
            2 Destroyers moved from 55 Sea Zone to 48 Sea Zone
            1 Tank moved from W.Iran to Astrakhan
            1 Tank moved from Syria to W.Iran
            2 Artillerys and 3 Infantrys moved from E.Morocco to N.Algeria
    
        Purchase Units - French
            French buy 2 ArmoredCars, 2 Artillerys and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - French
    
        Non Combat Move - French
            1 Transport moved from 29 Sea Zone to 7 Sea Zone
            1 Infantry moved from Keewatin to Baffin
            1 Infantry moved from Churchill to Keewatin
    
        Place Units - French
            2 ArmoredCars and 2 Artillerys placed in E.Morocco
            2 Tanks placed in Syria
    
        Turn Complete - French
            French collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Yamamoto
            1 B.Transport moved from 86 Sea Zone to 85 Sea Zone
            2 Marines moved from Tokyo to 85 Sea Zone
            1 Artillery moved from Tokyo to 85 Sea Zone
            1 Artillery, 1 B.Transport and 2 Marines moved from 85 Sea Zone to 86 Sea Zone
            1 Artillery and 2 Marines moved from 86 Sea Zone to Minamitori
            2 Artillerys and 2 Infantrys moved from Sumatra to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 2 Fighters and 3 Infantrys moved from 110 Sea Zone to Java
            2 ArmoredCars, 3 Mech.Infs and 8 Tanks moved from Ningsia to E.Qinghai
            5 Mech.Infs moved from Hupeh to E.Qinghai
            2 ArmoredCars, 2 Mech.Infs and 2 Tanks moved from Hong Kong to Hunan
            2 Mech.Infs moved from Hunan to Hupeh
            1 Destroyer moved from 94 Sea Zone to 108 Sea Zone
            2 Bombers moved from Tokyo to 108 Sea Zone
            1 Destroyer moved from 86 Sea Zone to 102 Sea Zone
            4 Adv.Fighters and 4 Fighters moved from 86 Sea Zone to 102 Sea Zone
            1 Adv.Fighter and 3 Fighters moved from 86 Sea Zone to 87 Sea Zone
            1 Destroyer moved from 86 Sea Zone to 87 Sea Zone
            4 Destroyers moved from 85 Sea Zone to 86 Sea Zone
            2 Fighters moved from Tokyo to 87 Sea Zone
            1 Adv.Fighter and 3 Fighters moved from 87 Sea Zone to 88 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Bunker, 1 Carrier, 6 Destroyers, 3 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 108 Sea Zone
                Yamamoto attack with 2 Bombers and 1 Destroyer
                Anzac defend with 1 Destroyer and 2 Submarines
                    Anzac roll dice for 2 Submarines in 108 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Bombers and 1 Destroyer in 108 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Anzac roll dice for 1 Destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    2 Submarines owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in 108 Sea Zone
                    Yamamoto roll dice for 2 Bombers in 108 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Anzac roll dice for 1 Destroyer in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Anzac lost in 108 Sea Zone
                Yamamoto win with 2 Bombers remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Anzac: 1 Destroyer and 2 Submarines
            Battle in 88 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 3 Fighters
                Americans defend with 1 Destroyer and 1 Submarine
                    Yamamoto roll dice for 1 Adv.Fighter and 3 Fighters in 88 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 1 Destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in 88 Sea Zone
                    Yamamoto roll dice for 1 Adv.Fighter and 3 Fighters in 88 Sea Zone, round 3 : 0/4 hits, 1.50 expected hits
                    Americans roll dice for 1 Destroyer in 88 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter and 3 Fighters in 88 Sea Zone, round 4 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 Destroyer in 88 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Fighter owned by the Yamamoto lost in 88 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Destroyer and 1 Submarine
                Casualties for Yamamoto: 1 Fighter
            Battle in E.Qinghai
                Yamamoto attack with 2 ArmoredCars, 8 Mech.Infs and 8 Tanks
                Chinese defend with 3 Elites and 11 Infantrys
                    Yamamoto roll dice for 2 ArmoredCars, 8 Mech.Infs and 8 Tanks in E.Qinghai, round 2 : 8/18 hits, 7.33 expected hits
                    Chinese roll dice for 3 Elites and 11 Infantrys in E.Qinghai, round 2 : 6/14 hits, 4.67 expected hits
                4 Mech.Infs owned by the Yamamoto, 8 Infantrys owned by the Chinese and 2 ArmoredCars owned by the Yamamoto lost in E.Qinghai
                    Yamamoto roll dice for 4 Mech.Infs and 8 Tanks in E.Qinghai, round 3 : 6/12 hits, 5.33 expected hits
                    Chinese roll dice for 3 Elites and 3 Infantrys in E.Qinghai, round 3 : 2/6 hits, 2.00 expected hits
                    3 Elites owned by the Chinese, 2 Mech.Infs owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in E.Qinghai
                Yamamoto win, taking E.Qinghai from Chinese with 2 Mech.Infs and 8 Tanks remaining. Battle score for attacker is -13
                Casualties for Yamamoto: 2 ArmoredCars and 6 Mech.Infs
                Casualties for Chinese: 3 Elites and 11 Infantrys
            Battle in Minamitori
                Yamamoto attack with 1 Artillery and 2 Marines
                Americans defend with 1 Elite and 1 Factory
                    Yamamoto roll dice for 2 Battleships in Minamitori, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 Elite in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Americans lost in Minamitori
                Yamamoto win, taking Minamitori from Americans with 1 Artillery and 2 Marines remaining. Battle score for attacker is 3
                Casualties for Americans: 1 Elite
            Battle in 87 Sea Zone
                Yamamoto attack with 1 Destroyer and 2 Fighters
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Destroyer and 2 Fighters in 87 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 2 Fighters in 87 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in 87 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 87 Sea Zone
                    Yamamoto roll dice for 2 Fighters in 87 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 87 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Yamamoto lost in 87 Sea Zone
                    Yamamoto roll dice for 1 Fighter in 87 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 87 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Fighter owned by the Yamamoto lost in 87 Sea Zone
                Americans win with no units remaining. Battle score for attacker is -16
                Casualties for Yamamoto: 1 Destroyer and 2 Fighters
                Casualties for Americans: 1 Destroyer
            Battle in 102 Sea Zone
                Yamamoto attack with 4 Adv.Fighters, 1 Destroyer and 4 Fighters
                Americans defend with 2 Submarines
                    Americans roll dice for 2 Submarines in 102 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 4 Adv.Fighters, 1 Destroyer and 4 Fighters in 102 Sea Zone, round 2 : 3/9 hits, 3.67 expected hits
                    2 Submarines owned by the Americans lost in 102 Sea Zone
                Yamamoto win with 4 Adv.Fighters, 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 14
                Casualties for Americans: 2 Submarines
            Battle in Java
                Yamamoto attack with 2 Artillerys, 2 Fighters and 3 Infantrys
                Anzac defend with 2 Artillerys and 1 Infantry; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Artillerys, 2 Fighters and 3 Infantrys in Java, round 2 : 2/7 hits, 2.17 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 2 Artillerys, 1 Bunker and 1 Infantry in Java, round 2 : 2/4 hits, 1.50 expected hits
                    1 Infantry owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 2 Artillerys, 2 Fighters and 1 Infantry in Java, round 3 : 2/5 hits, 1.67 expected hits
                    Dutch roll dice for 2 Artillerys and 1 Bunker in Java, round 3 : 1/3 hits, 1.17 expected hits
                    2 Artillerys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 2 Artillerys and 2 Fighters in Java, round 4 : 0/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Bunker in Java, round 4 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Artillerys and 2 Fighters in Java, round 5 : 2/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Bunker in Java, round 5 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Artillery and 3 Infantrys
                Casualties for Anzac: 2 Artillerys and 1 Infantry
                Casualties for Dutch: 1 Bunker
    
        Non Combat Move - Yamamoto
            2 Fighters moved from Java to 110 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from 88 Sea Zone to 86 Sea Zone
            4 Adv.Fighters and 4 Fighters moved from 102 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 86 Sea Zone to 87 Sea Zone
            2 Bombers moved from 108 Sea Zone to Davao
    
        Place Units - Yamamoto
            1 Bunker placed in Sumatra
            3 Destroyers placed in 110 Sea Zone
            1 Infantry placed in Banjarmasin
            1 Carrier, 3 Destroyers and 1 Submarine placed in 85 Sea Zone
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Yamamoto regular : -4.33
    Americans regular : 0.67
    Anzac regular : -0.33
    Dutch regular : 0.33
    

    Savegame

Suggested Topics

  • 19
  • 59
  • 8
  • 32
  • 169
  • 183
  • 152
  • 414
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.0k

Users

39.3k

Topics

1.7m

Posts