dawgoneit (Axis) v entek Allies WAW

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Russians
            5 Infantrys moved from Stalingrad to Rostov
            7 Infantrys moved from Penza to Rostov
            7 Infantrys moved from Tula to Kursk
            1 ArmoredCar and 1 Tank moved from Yaroslavl to Rostov
            1 Bomber and 1 Tank moved from Moscow to Rostov
            3 Infantrys moved from Georgia to Rostov
            1 Infantry moved from Arkhangelsk to S.Karelia
                  Russians take S.Karelia from Germans
            5 Infantrys moved from Yaroslavl to Smolensk
            1 Infantry moved from Yaroslavl to Kursk
            1 Infantry moved from Krasnoyarsk to Irkutsk
                  Russians take Irkutsk from Hisaichi
            1 Infantry moved from Khatanga to Zhigansk
                  Russians take Zhigansk from Hisaichi
            1 Infantry moved from Sibirsky to Khatanga
            5 Infantrys moved from Sibirsky to Evenkia
    
        Purchase Units - Russians
            Russians buy 1 Elite and 30 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Kursk
                Russians attack with 8 Infantrys
                Germans defend with 1 AAGun, 1 Factory and 3 Infantrys
                    Russians roll dice for 8 Infantrys in Kursk, round 2 : 3/8 hits, 1.33 expected hits
                    Germans roll dice for 3 Infantrys in Kursk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 3 Infantrys owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 7 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 3 Infantrys
            Battle in Rostov
                Russians attack with 1 ArmoredCar, 1 Bomber, 15 Infantrys and 2 Tanks
                Germans defend with 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks and 4 Tanks
                    Russians roll dice for 1 ArmoredCar, 1 Bomber, 15 Infantrys and 2 Tanks in Rostov, round 2 : 3/19 hits, 4.50 expected hits
                    Germans roll dice for 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks and 4 Tanks in Rostov, round 2 : 3/15 hits, 5.50 expected hits
                    3 ArmoredCars owned by the Germans and 3 Infantrys owned by the Russians lost in Rostov
                    Russians roll dice for 1 ArmoredCar, 1 Bomber, 12 Infantrys and 2 Tanks in Rostov, round 3 : 3/16 hits, 4.00 expected hits
                    Germans roll dice for 2 ArmoredCars, 4 Artillerys, 2 HeavyTanks and 4 Tanks in Rostov, round 3 : 3/12 hits, 5.00 expected hits
                    2 ArmoredCars owned by the Germans, 3 Infantrys owned by the Russians and 1 Artillery owned by the Germans lost in Rostov
                    Russians roll dice for 1 ArmoredCar, 1 Bomber, 9 Infantrys and 2 Tanks in Rostov, round 4 : 3/13 hits, 3.50 expected hits
                    Germans roll dice for 3 Artillerys, 2 HeavyTanks and 4 Tanks in Rostov, round 4 : 4/9 hits, 4.33 expected hits
                    4 Infantrys owned by the Russians and 3 Artillerys owned by the Germans lost in Rostov
                    Russians roll dice for 1 ArmoredCar, 1 Bomber, 5 Infantrys and 2 Tanks in Rostov, round 5 : 3/9 hits, 2.83 expected hits
                    Germans roll dice for 2 HeavyTanks and 4 Tanks in Rostov, round 5 : 2/6 hits, 3.33 expected hits
                    2 Infantrys owned by the Russians and 3 Tanks owned by the Germans lost in Rostov
                    Russians roll dice for 1 ArmoredCar, 1 Bomber, 3 Infantrys and 2 Tanks in Rostov, round 6 : 3/7 hits, 2.50 expected hits
                    Germans roll dice for 2 HeavyTanks and 1 Tank in Rostov, round 6 : 2/3 hits, 1.83 expected hits
                    2 HeavyTanks owned by the Germans, 2 Infantrys owned by the Russians and 1 Tank owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 ArmoredCar, 1 Bomber, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 42
                Casualties for Russians: 14 Infantrys
                Casualties for Germans: 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks and 4 Tanks
            Battle in Smolensk
                Russians attack with 5 Infantrys
                Germans defend with 1 ArmoredCar and 1 Mech.Inf
                    Russians roll dice for 5 Infantrys in Smolensk, round 2 : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 1 ArmoredCar and 1 Mech.Inf in Smolensk, round 2 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 5 Infantrys in Smolensk, round 3 : 2/5 hits, 0.83 expected hits
                    Germans roll dice for 1 ArmoredCar and 1 Mech.Inf in Smolensk, round 3 : 1/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 4 Infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 ArmoredCar and 1 Mech.Inf
    
        Non Combat Move - Russians
            13 Infantrys moved from Yaroslavl to Kursk
            9 Infantrys moved from Moscow to Yaroslavl
            1 Bomber moved from Rostov to Moscow
            6 Infantrys moved from Kuybyshev to Penza
            3 Infantrys moved from Arkhangelsk to S.Karelia
            5 Infantrys moved from Perm to Kirov
            2 Infantrys moved from Chimkent to Kuybyshev
            2 Infantrys moved from Tashkent to Chimkent
            5 Infantrys moved from Sverdlovsk to Perm
            1 Infantry moved from Evenkia to Bratsk
    
        Place Units - Russians
            4 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            1 Elite and 5 Infantrys placed in Sibirsky
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Sibirsky: 1 Elite and 5 Infantrys
            EDIT: Removing units owned by Russians from Evenkia: 1 Elite and 5 Infantrys
            EDIT: Turning off Edit Mode
            3 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -6.00
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Italians
            2 Destroyers moved from 42 Sea Zone to 46 Sea Zone
            1 Artillery, 1 Elite, 2 HeavyTanks, 1 Infantry and 1 Tank moved from Ghadames to S.Tunisia
            1 HeavyTank and 1 Tank moved from Hun to S.Tunisia
            1 Infantry moved from New Valley to Nubia
                  Italians take Nubia from British
            1 Elite and 2 Infantrys moved from New Valley to Mersa Matruh
            5 Infantrys moved from New Valley to Kufra
            1 Infantry moved from Hun to Kufra
            3 Artillerys moved from New Valley to Kufra
            1 Infantry moved from New Valley to Kufra
            4 Artillerys and 19 Infantrys moved from New Valley to Darfur
    
        Purchase Units - Italians
            Italians buy 1 Bunker, 3 Destroyers, 4 Infantrys, 2 Submarines, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Kufra
                Italians attack with 3 Artillerys and 7 Infantrys
                British defend with 4 Mech.Infs
                    Italians roll dice for 3 Artillerys and 7 Infantrys in Kufra, round 2 : 1/10 hits, 2.67 expected hits
                    British roll dice for 4 Mech.Infs in Kufra, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Italians and 1 Mech.Inf owned by the British lost in Kufra
                    Italians roll dice for 3 Artillerys and 6 Infantrys in Kufra, round 3 : 3/9 hits, 2.50 expected hits
                    British roll dice for 3 Mech.Infs in Kufra, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Italians and 3 Mech.Infs owned by the British lost in Kufra
                Italians win, taking Kufra from British with 3 Artillerys and 5 Infantrys remaining. Battle score for attacker is 20
                Casualties for Italians: 2 Infantrys
                Casualties for British: 4 Mech.Infs
            Battle in S.Tunisia
                Italians attack with 1 Artillery, 1 Elite, 3 HeavyTanks, 1 Infantry and 2 Tanks
                Dutch defend with 1 Elite and 1 Tank
                    Italians roll dice for 1 Artillery, 1 Elite, 3 HeavyTanks, 1 Infantry and 2 Tanks in S.Tunisia, round 2 : 1/8 hits, 4.00 expected hits
                    French roll dice for 1 Elite and 1 Tank in S.Tunisia, round 2 : 1/2 hits, 0.83 expected hits
                    1 Elite owned by the Dutch and 1 Infantry owned by the Italians lost in S.Tunisia
                    Italians roll dice for 1 Artillery, 1 Elite, 3 HeavyTanks and 2 Tanks in S.Tunisia, round 3 : 5/7 hits, 3.83 expected hits
                    French roll dice for 1 Tank in S.Tunisia, round 3 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Italians and 1 Tank owned by the Dutch lost in S.Tunisia
                Italians win, taking S.Tunisia from French with 1 Artillery, 3 HeavyTanks and 2 Tanks remaining. Battle score for attacker is 3
                Casualties for Italians: 1 Elite and 1 Infantry
                Casualties for Dutch: 1 Elite and 1 Tank
            Battle in Darfur
                Italians attack with 4 Artillerys and 19 Infantrys
                British defend with 1 Fighter and 1 Infantry; French defend with 1 Infantry
                    Italians roll dice for 4 Artillerys and 19 Infantrys in Darfur, round 2 : 4/23 hits, 5.17 expected hits
                    British roll dice for 1 Fighter and 2 Infantrys in Darfur, round 2 : 0/3 hits, 1.17 expected hits
                    1 Fighter owned by the British, 1 Infantry owned by the French and 1 Infantry owned by the British lost in Darfur
                Italians win, taking Darfur from British with 4 Artillerys and 19 Infantrys remaining. Battle score for attacker is 12
                Casualties for British: 1 Fighter and 1 Infantry
                Casualties for French: 1 Infantry
            Battle in Mersa Matruh
                Italians attack with 1 Elite and 2 Infantrys
                French defend with 1 Infantry
                    Italians roll dice for 1 Elite and 2 Infantrys in Mersa Matruh, round 2 : 1/3 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French and 1 Infantry owned by the Italians lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for French: 1 Infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 Destroyers, 2 Submarines and 1 Transport placed in 46 Sea Zone
            1 Bunker and 4 Infantrys placed in Tunis
            2 Tanks placed in Hun
    
        Turn Complete - Italians
            Italians collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : -3.83
    British regular : -0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - French
            1 Tank moved from Palestine to Nubia
            1 Infantry moved from Lower Egypt to Nubia
            1 Artillery and 1 Infantry moved from Lower Egypt to New Valley
            1 Infantry moved from Palestine to Lower Egypt
            1 Infantry moved from Lower Egypt to New Valley
            1 Infantry moved from Lower Egypt to Nubia
            2 Infantrys moved from Syria to Palestine
            2 Destroyers moved from 48 Sea Zone to 56 Sea Zone
            2 Artillerys and 2 Infantrys moved from N.Algeria to N.Tunisia
            2 Artillerys and 2 Infantrys moved from E.Morocco to N.Algeria
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Destroyer, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Nubia
                French attack with 2 Infantrys and 1 Tank
                Italians defend with 1 Infantry
                    French roll dice for 2 Infantrys and 1 Tank in Nubia, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Nubia
                French win, taking Nubia from Italians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in New Valley
                French attack with 1 Artillery and 2 Infantrys
                Italians defend with 1 Infantry
                    French roll dice for 1 Artillery and 2 Infantrys in New Valley, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery and 2 Infantrys in New Valley, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in New Valley
                French win, taking New Valley from Italians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - French
            2 Infantrys moved from Churchill to 1 Sea Zone
            2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
            2 Infantrys moved from 8 Sea Zone to Greenland
    
        Place Units - French
            2 Artillerys and 2 Infantrys placed in E.Morocco
            1 Destroyer placed in 55 Sea Zone
            1 Tank placed in Syria
    
        Turn Complete - French
            French collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    French regular : 0.50
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 2:42:27 PM
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  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 2:43:12 PM
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  • TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Yamamoto
            2 Artillerys, 1 Infantry, 1 Marine and 3 Tanks moved from Lombok to Java
            2 Artillerys moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 2 Fighters and 2 Infantrys moved from 110 Sea Zone to Java
            1 Mech.Inf and 1 Tank moved from Hunan to Yunnan
            1 ArmoredCar and 1 Tank moved from Hunan to Kweichow
            1 Mech.Inf moved from Hong Kong to Kweichow
            1 ArmoredCar and 2 Tanks moved from Hunan to Hupeh
            1 Mech.Inf moved from Hong Kong to Hupeh
            2 ArmoredCars and 2 Tanks moved from Hong Kong to Hunan
            3 Destroyers and 1 Submarine moved from 85 Sea Zone to 86 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 ArmoredCars, 1 B.Transport, 1 Battleship, 1 Bunker, 1 Destroyer, 3 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Hupeh
                Yamamoto attack with 1 ArmoredCar, 1 Mech.Inf and 2 Tanks
                Chinese defend with 2 Infantrys
                    Yamamoto roll dice for 1 ArmoredCar, 1 Mech.Inf and 2 Tanks in Hupeh, round 2 : 0/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 Infantrys in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 ArmoredCar, 1 Mech.Inf and 2 Tanks in Hupeh, round 3 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 Infantrys in Hupeh, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Hupeh
                    Yamamoto roll dice for 1 Mech.Inf and 2 Tanks in Hupeh, round 4 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh
                Yamamoto win, taking Hupeh from Chinese with 2 Tanks remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 1 ArmoredCar and 1 Mech.Inf
                Casualties for Chinese: 2 Infantrys
            Battle in Yunnan
                Yamamoto attack with 1 Mech.Inf and 1 Tank
                British defend with 1 Elite
                    Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Yunnan, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Elite in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Yunnan, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Elite in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Yunnan, round 4 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Elite in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Yunnan, round 5 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Elite in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Yunnan, round 6 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Elite in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the British and 1 Mech.Inf owned by the Yamamoto lost in Yunnan
                Yamamoto win, taking Yunnan from Chinese with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Yamamoto: 1 Mech.Inf
                Casualties for British: 1 Elite
            Battle in Java
                Yamamoto attack with 4 Artillerys, 2 Fighters, 3 Infantrys, 1 Marine and 3 Tanks
                Anzac defend with 2 Artillerys and 3 Infantrys; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Yamamoto roll dice for 4 Artillerys, 2 Fighters, 3 Infantrys, 1 Marine and 3 Tanks in Java, round 2 : 6/13 hits, 5.17 expected hits
                    Dutch roll dice for 2 Artillerys, 1 Bunker and 3 Infantrys in Java, round 2 : 3/6 hits, 2.17 expected hits
                    3 Infantrys owned by the Anzac, 2 Artillerys owned by the Anzac, 3 Infantrys owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 4 Artillerys, 2 Fighters, 1 Marine and 3 Tanks remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Anzac: 2 Artillerys and 3 Infantrys
                Casualties for Dutch: 1 Bunker
            Battle in Kweichow
                Yamamoto attack with 1 ArmoredCar, 1 Mech.Inf and 1 Tank
                Chinese defend with 2 Infantrys
                    Yamamoto roll dice for 1 ArmoredCar, 1 Mech.Inf and 1 Tank in Kweichow, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 Infantrys in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Kweichow
                    Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Kweichow, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                Yamamoto win, taking Kweichow from Chinese with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 ArmoredCar
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Yamamoto
            2 Fighters moved from Java to 110 Sea Zone
    
        Place Units - Yamamoto
            1 Bunker and 1 Tank placed in Minamitori
            1 Battleship placed in 86 Sea Zone
            1 B.Transport and 1 Destroyer placed in 85 Sea Zone
            2 ArmoredCars, 2 Mech.Infs and 2 Tanks placed in Hong Kong
            3 Infantrys placed in Banjarmasin
    
        Turn Complete - Yamamoto
            Yamamoto collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Yamamoto regular : -3.67
    Dutch regular : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Chinese
            3 Infantrys and 1 Tank moved from Gobi Altai to Ningsia
            6 Infantrys moved from E.Qinghai to Ningsia
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Ningsia
                Chinese attack with 9 Infantrys and 1 Tank
                Hisaichi defend with 5 Tanks
                    Chinese roll dice for 9 Infantrys and 1 Tank in Ningsia, round 2 : 3/10 hits, 2.00 expected hits
                    Hisaichi roll dice for 5 Tanks in Ningsia, round 2 : 4/5 hits, 2.50 expected hits
                    3 Tanks owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Ningsia
                    Chinese roll dice for 5 Infantrys and 1 Tank in Ningsia, round 3 : 0/6 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Tanks in Ningsia, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Chinese lost in Ningsia
                    Chinese roll dice for 4 Infantrys and 1 Tank in Ningsia, round 4 : 1/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Tanks in Ningsia, round 4 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi lost in Ningsia
                    Chinese roll dice for 4 Infantrys and 1 Tank in Ningsia, round 5 : 2/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in Ningsia, round 5 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia
                Chinese win, taking Ningsia from Hisaichi with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 13
                Casualties for Chinese: 6 Infantrys
                Casualties for Hisaichi: 5 Tanks
    
        Non Combat Move - Chinese
            1 Infantry moved from Shensi to Ningsia
            1 Elite moved from Hsining to E.Qinghai
            5 Infantrys moved from Hsining to E.Qinghai
            3 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Hsining
            2 ArmoredCars and 2 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Hisaichi regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            2 ArmoredCars and 1 Tank moved from Shansi to Ningsia
            4 ArmoredCars moved from Chahar to Ningsia
            2 Infantrys moved from Suiyuan to Ningsia
            1 Infantry moved from Kolyma to Bulun
                  Hisaichi take Bulun from Russians
            1 Artillery moved from Koryakia to 75 Sea Zone
            2 Infantrys moved from Kolyma to 75 Sea Zone
            1 Artillery, 1 B.Transport and 2 Infantrys moved from 75 Sea Zone to 87 Sea Zone
            1 Artillery and 2 Infantrys moved from 87 Sea Zone to Wake
            2 Destroyers moved from 84 Sea Zone to 86 Sea Zone
            1 Infantry moved from Kolyma to Zhigansk
            2 ArmoredCars and 1 Tank moved from Chita to Irkutsk
            1 ArmoredCar moved from N.Buryat Mongolia to Bratsk
            1 ArmoredCar moved from N.Buryat Mongolia to Zhigansk
            1 Bomber moved from N.Buryat Mongolia to Zhigansk
            1 Artillery and 1 Infantry moved from Olyokminsk to Evenkia
            1 ArmoredCar moved from Olyokminsk to Evenkia
            1 Artillery and 1 Elite moved from Olyokminsk to Khatanga
            1 ArmoredCar moved from Olyokminsk to Khatanga
            1 ArmoredCar moved from Olyokminsk to Bratsk
            2 Artillerys and 2 Infantrys moved from N.Buryat Mongolia to Olyokminsk
            1 ArmoredCar moved from Olyokminsk to Irkutsk
            3 Infantrys moved from Ayan to Yakutsk
            2 Infantrys moved from Heilungchiang to Ayan
            2 ArmoredCars and 1 Tank moved from Peking to Suiyuan
            2 Artillerys and 2 Infantrys moved from Liaoning to Hulunbuir
            1 Artillery moved from Celebes to 107 Sea Zone
            1 Artillery moved from Jilolo to 107 Sea Zone
            1 Artillery moved from Davao to 107 Sea Zone
            1 Infantry moved from Jilolo to 107 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            1 T.Boat moved from 111 Sea Zone to 112 Sea Zone
            3 Artillerys, 1 Fighter and 3 Infantrys moved from 107 Sea Zone to Hollandia
            7 Infantrys moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 2 Artillerys, 3 Destroyers, 6 Infantrys, 3 Mech.Infs and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Bratsk
                Hisaichi attack with 2 ArmoredCars
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in Bratsk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Bratsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Bratsk
                Hisaichi win, taking Bratsk from Russians with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Wake
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Americans defend with 1 Factory and 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Wake, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Wake, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Wake
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Wake, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Wake, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Wake
                Hisaichi win, taking Wake from Americans with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Americans: 1 Infantry
            Battle in Zhigansk
                Hisaichi attack with 1 ArmoredCar, 1 Bomber and 1 Infantry
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar, 1 Bomber and 1 Infantry in Zhigansk, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Zhigansk
                Hisaichi win, taking Zhigansk from Russians with 1 ArmoredCar, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Ningsia
                Hisaichi attack with 6 ArmoredCars, 2 Infantrys and 1 Tank
                Chinese defend with 4 Infantrys and 1 Tank
                    Hisaichi roll dice for 6 ArmoredCars, 2 Infantrys and 1 Tank in Ningsia, round 2 : 4/9 hits, 2.83 expected hits
                    Chinese roll dice for 4 Infantrys and 1 Tank in Ningsia, round 2 : 1/5 hits, 1.83 expected hits
                    1 ArmoredCar owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Ningsia
                    Hisaichi roll dice for 5 ArmoredCars, 2 Infantrys and 1 Tank in Ningsia, round 3 : 3/8 hits, 2.50 expected hits
                    Chinese roll dice for 1 Tank in Ningsia, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Chinese lost in Ningsia
                Hisaichi win, taking Ningsia from Chinese with 4 ArmoredCars, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 2 ArmoredCars
                Casualties for Chinese: 4 Infantrys and 1 Tank
            Battle in Evenkia
                Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Evenkia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Evenkia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Evenkia
                Hisaichi win, taking Evenkia from Russians with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Irkutsk
                Hisaichi attack with 3 ArmoredCars and 1 Tank
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 3 ArmoredCars and 1 Tank in Irkutsk, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Irkutsk
                Hisaichi win, taking Irkutsk from Russians with 3 ArmoredCars and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Khatanga
                Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Elite
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Khatanga, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Khatanga, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Khatanga
                Hisaichi win, taking Khatanga from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
            Battle in Hollandia
                Hisaichi attack with 3 Artillerys, 1 Fighter and 3 Infantrys
                Anzac defend with 2 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 Battleship in Hollandia, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Artillerys, 1 Fighter and 3 Infantrys in Hollandia, round 2 : 2/7 hits, 2.33 expected hits
                    Dutch roll dice for 2 Infantrys and 1 Tank in Hollandia, round 2 : 1/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Anzac, 1 Tank owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Hollandia
                Hisaichi win, taking Hollandia from Dutch with 3 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 2 Infantrys and 1 Tank
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Hollandia to 107 Sea Zone
            1 Bomber moved from Zhigansk to Olyokminsk
    
        Place Units - Hisaichi
            3 Mech.Infs placed in Peking
            2 Destroyers placed in 107 Sea Zone
            1 Artillery and 1 Infantry placed in Davao
            1 Artillery and 2 Infantrys placed in Chita
            2 ArmoredCars and 2 Infantrys placed in Liaoning
            1 Destroyer and 1 S.Submarine placed in 84 Sea Zone
            1 Infantry placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 1.33
    Russians regular : 0.33
    Dutch regular : -0.17
    Hisaichi regular : 2.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: British round 11

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - British
            1 Battleship, 6 Destroyers, 5 Fighters and 4 Submarines moved from 22 Sea Zone to 23 Sea Zone
            1 Bomber moved from Manchester to 23 Sea Zone
            1 Fighter moved from Wales to 23 Sea Zone
            2 Infantrys moved from Cairo to 56 Sea Zone
            2 Infantrys moved from 56 Sea Zone to Mersa Matruh
            3 Fighters moved from Lower Egypt to Mersa Matruh
            1 Artillery moved from Lower Egypt to Mersa Matruh
            1 Mech.Inf moved from Kenya to Equatoria
            1 Mech.Inf moved from Kenya to Kordofan
            2 Mech.Infs moved from Cape Town to Kenya
            2 ArmoredCars and 1 Tank moved from Astrakhan to Rostov
            2 ArmoredCars and 1 Tank moved from W.Iran to Astrakhan
            2 Infantrys moved from Madras to 60 Sea Zone
            2 Mech.Infs moved from Delhi to Bihar
            1 Tank moved from Delhi to Bihar
            1 Elite and 13 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from 60 Sea Zone to Calcutta
            1 Artillery and 1 Infantry moved from Vancouver to 80 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
            1 Infantry moved from 71 Sea Zone to Alaska
            1 Artillery moved from 71 Sea Zone to Alaska
            2 Transports moved from 22 Sea Zone to 21 Sea Zone
            2 Transports moved from 22 Sea Zone to 21 Sea Zone
            3 Destroyers moved from 20 Sea Zone to 21 Sea Zone
            1 Infantry moved from Manchester to 21 Sea Zone
            1 Infantry moved from 21 Sea Zone to Netherlands
                  British take Netherlands from Germans
    
        Purchase Units - British
            British buy 2 ArmoredCars, 6 Artillerys, 3 Destroyers, 1 Elite, 7 Infantrys, 2 Mech.Infs, 3 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 23 Sea Zone
                British attack with 1 Battleship, 1 Bomber, 6 Destroyers, 6 Fighters and 4 Submarines
                Germans defend with 1 Adv.Fighter, 2 Carriers, 3 Destroyers, 3 JetFighters, 2 S.Submarines, 1 T.Boat and 3 Transports
                    British roll dice for 4 Submarines in 23 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 S.Submarines in 23 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Battleship, 1 Bomber, 6 Destroyers and 6 Fighters in 23 Sea Zone, round 2 : 7/14 hits, 5.33 expected hits
                    Germans roll dice for 1 Adv.Fighter, 2 Carriers, 3 Destroyers, 3 JetFighters, 1 T.Boat and 3 Transports in 23 Sea Zone, round 2 : 2/13 hits, 4.33 expected hits
                Units damaged: 1 Battleship owned by the British
                    3 Destroyers owned by the Germans, 1 JetFighter owned by the Germans, 1 Submarine owned by the British, 1 T.Boat owned by the Germans and 3 Transports owned by the Germans lost in 23 Sea Zone
                    British roll dice for 3 Submarines in 23 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 2 S.Submarines in 23 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 Battleship, 1 Bomber, 6 Destroyers and 6 Fighters in 23 Sea Zone, round 3 : 4/14 hits, 5.33 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : -2.33
    British regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit Sorry I should have asked for OOL sooner. Should I redo?


  • @entek no. we’re good.

  • '20 '19 '18 '17 '16

    @dawgoneit Could you give me OOL for what is left? got 4 hits, and you have 2 jets, a fighter, 2 carriers, and 2 super subs.


  • @dawgoneit 2 jets 2 carriers

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - British
            1 Battleship, 6 Destroyers, 5 Fighters and 4 Submarines moved from 22 Sea Zone to 23 Sea Zone
            1 Bomber moved from Manchester to 23 Sea Zone
            1 Fighter moved from Wales to 23 Sea Zone
            2 Infantrys moved from Cairo to 56 Sea Zone
            2 Infantrys moved from 56 Sea Zone to Mersa Matruh
            3 Fighters moved from Lower Egypt to Mersa Matruh
            1 Artillery moved from Lower Egypt to Mersa Matruh
            1 Mech.Inf moved from Kenya to Equatoria
            1 Mech.Inf moved from Kenya to Kordofan
            2 Mech.Infs moved from Cape Town to Kenya
            2 ArmoredCars and 1 Tank moved from Astrakhan to Rostov
            2 ArmoredCars and 1 Tank moved from W.Iran to Astrakhan
            2 Infantrys moved from Madras to 60 Sea Zone
            2 Mech.Infs moved from Delhi to Bihar
            1 Tank moved from Delhi to Bihar
            1 Elite and 13 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from 60 Sea Zone to Calcutta
            1 Artillery and 1 Infantry moved from Vancouver to 80 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
            1 Infantry moved from 71 Sea Zone to Alaska
            1 Artillery moved from 71 Sea Zone to Alaska
            2 Transports moved from 22 Sea Zone to 21 Sea Zone
            2 Transports moved from 22 Sea Zone to 21 Sea Zone
            3 Destroyers moved from 20 Sea Zone to 21 Sea Zone
            1 Infantry moved from Manchester to 21 Sea Zone
            1 Infantry moved from 21 Sea Zone to Netherlands
                  British take Netherlands from Germans
    
        Purchase Units - British
            British buy 2 ArmoredCars, 6 Artillerys, 3 Destroyers, 1 Elite, 7 Infantrys, 2 Mech.Infs, 3 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 23 Sea Zone
                British attack with 1 Battleship, 1 Bomber, 6 Destroyers, 6 Fighters and 4 Submarines
                Germans defend with 1 Adv.Fighter, 2 Carriers, 3 Destroyers, 3 JetFighters, 2 S.Submarines, 1 T.Boat and 3 Transports
                    British roll dice for 4 Submarines in 23 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 S.Submarines in 23 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Battleship, 1 Bomber, 6 Destroyers and 6 Fighters in 23 Sea Zone, round 2 : 7/14 hits, 5.33 expected hits
                    Germans roll dice for 1 Adv.Fighter, 2 Carriers, 3 Destroyers, 3 JetFighters, 1 T.Boat and 3 Transports in 23 Sea Zone, round 2 : 2/13 hits, 4.33 expected hits
                Units damaged: 1 Battleship owned by the British
                    3 Destroyers owned by the Germans, 1 JetFighter owned by the Germans, 1 Submarine owned by the British, 1 T.Boat owned by the Germans and 3 Transports owned by the Germans lost in 23 Sea Zone
                    British roll dice for 3 Submarines in 23 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 2 S.Submarines in 23 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 Battleship, 1 Bomber, 6 Destroyers and 6 Fighters in 23 Sea Zone, round 3 : 4/14 hits, 5.33 expected hits
                    Germans roll dice for 1 Adv.Fighter, 2 Carriers and 2 JetFighters in 23 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
                    2 JetFighters owned by the Germans, 3 Submarines owned by the British, 2 Destroyers owned by the British and 2 Carriers owned by the Germans lost in 23 Sea Zone
                    Germans roll dice for 2 S.Submarines in 23 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Battleship, 1 Bomber, 4 Destroyers and 6 Fighters in 23 Sea Zone, round 4 : 3/12 hits, 4.67 expected hits
                    Germans roll dice for 1 Adv.Fighter in 23 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    2 Destroyers owned by the British, 2 S.Submarines owned by the Germans and 1 Adv.Fighter owned by the Germans lost in 23 Sea Zone
                British win with 1 Battleship, 1 Bomber, 2 Destroyers and 6 Fighters remaining. Battle score for attacker is 82
                Casualties for British: 4 Destroyers and 4 Submarines
                Casualties for Germans: 1 Adv.Fighter, 2 Carriers, 3 Destroyers, 3 JetFighters, 2 S.Submarines, 1 T.Boat and 3 Transports
            Battle in Mersa Matruh
                British attack with 1 Artillery, 3 Fighters and 2 Infantrys
                Italians defend with 1 Elite and 1 Infantry
                    British roll dice for 1 Battleship and 1 Cruiser in Mersa Matruh, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 Artillery, 3 Fighters and 2 Infantrys in Mersa Matruh, round 2 : 2/6 hits, 1.83 expected hits
                    Italians roll dice for 1 Elite and 1 Infantry in Mersa Matruh, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Italians and 1 Infantry owned by the Italians lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 1 Artillery, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Italians: 1 Elite and 1 Infantry
    
        Non Combat Move - British
            1 Fighter moved from Mersa Matruh to 56 Sea Zone
            1 Fighter moved from Mersa Matruh to 56 Sea Zone
            1 Fighter moved from Mersa Matruh to Lower Egypt
            1 Infantry moved from Cairo to Lower Egypt
            3 Artillerys moved from Cairo to Lower Egypt
            3 Carriers moved from 22 Sea Zone to 23 Sea Zone
            1 Bomber moved from 23 Sea Zone to Manchester
    
        Place Units - British
            3 Destroyers placed in 21 Sea Zone
            3 Submarines placed in 56 Sea Zone
            2 Artillerys and 1 Infantry placed in Cairo
            2 Artillerys and 2 Infantrys placed in Wales
            2 ArmoredCars and 1 Tank placed in W.Iran
            2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi
            2 Infantrys placed in Madras
            2 Mech.Infs placed in Cape Town
    
        Turn Complete - British
            British collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Germans regular : -1.33
    British regular : -2.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Anzac
            1 Marine moved from Canberra to 122 Sea Zone
            1 Elite moved from Canberra to 122 Sea Zone
            1 Elite, 1 Marine and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
            1 Artillery and 2 Infantrys moved from Broome to 67 Sea Zone
            1 Artillery moved from Western Australia to 67 Sea Zone
            1 Elite moved from Western Australia to 67 Sea Zone
            3 Infantrys moved from Port Moresby to West Papua
            1 Artillery moved from Townsville to 113 Sea Zone
            1 Artillery moved from 113 Sea Zone to West Papua
            2 Artillerys, 2 Elites, 4 Fighters, 2 Infantrys and 1 Marine moved from 67 Sea Zone to Java
            2 Infantrys moved from New South Wales to South Australia
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Artillerys, 2 Elites, 4 Fighters, 2 Infantrys and 1 Marine
                Yamamoto defend with 4 Artillerys, 1 Marine and 3 Tanks
                    Anzac roll dice for 2 Artillerys, 2 Elites, 4 Fighters, 2 Infantrys and 1 Marine in Java, round 2 : 4/11 hits, 3.83 expected hits
                    Yamamoto roll dice for 4 Artillerys, 1 Marine and 3 Tanks in Java, round 2 : 1/8 hits, 3.17 expected hits
                    1 Infantry owned by the Anzac and 4 Artillerys owned by the Yamamoto lost in Java
                    Anzac roll dice for 2 Artillerys, 2 Elites, 4 Fighters, 1 Infantry and 1 Marine in Java, round 3 : 5/10 hits, 3.67 expected hits
                    Yamamoto roll dice for 1 Marine and 3 Tanks in Java, round 3 : 2/4 hits, 1.83 expected hits
                    1 Infantry owned by the Anzac, 1 Elite owned by the Anzac, 1 Marine owned by the Yamamoto and 3 Tanks owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 2 Artillerys, 1 Elite, 4 Fighters and 1 Marine remaining. Battle score for attacker is 28
                Casualties for Anzac: 1 Elite and 2 Infantrys
                Casualties for Yamamoto: 4 Artillerys, 1 Marine and 3 Tanks
    
        Non Combat Move - Anzac
            4 Fighters moved from Java to 67 Sea Zone
    
        Place Units - Anzac
            1 Artillery and 1 Elite placed in Western Australia
            1 Artillery, 1 Infantry and 1 Tank placed in Broome
            1 Artillery and 2 Infantrys placed in Port Moresby
            1 Artillery and 1 Fighter placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.00
    Anzac regular : 1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Dutch
            1 Elite and 1 Infantry moved from French Sudan to French Equatorial Africa
            1 Transport moved from 36 Sea Zone to 32 Sea Zone
            1 Transport moved from 34 Sea Zone to 32 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 1 Elite; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Aroe
            1 Bunker placed in Java
            1 Elite placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Finns
            2 ArmoredCars, 2 Artillerys, 4 Elites and 2 Infantrys moved from Vyborg to S.Karelia
            2 ArmoredCars moved from Oulu to S.Karelia
            2 Artillerys and 2 Infantrys moved from Oulu to Vyborg
            2 Artillerys and 2 Infantrys moved from Tampere to Oulu
            2 ArmoredCars, 2 Elites and 2 Infantrys moved from Helsinki to Tampere
            2 ArmoredCars moved from Tampere to Oulu
            2 Artillerys, 1 Elite and 3 Infantrys moved from Leningrad to S.Karelia
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in S.Karelia
                Finns attack with 4 ArmoredCars, 4 Artillerys, 5 Elites and 5 Infantrys
                Russians defend with 4 Infantrys
                    Finns roll dice for 4 ArmoredCars, 4 Artillerys, 5 Elites and 5 Infantrys in S.Karelia, round 2 : 7/18 hits, 5.83 expected hits
                    Russians roll dice for 4 Infantrys in S.Karelia, round 2 : 2/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Russians and 2 Infantrys owned by the Finns lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 4 ArmoredCars, 4 Artillerys, 5 Elites and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Finns: 2 Infantrys
                Casualties for Russians: 4 Infantrys
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 ArmoredCars, 2 Elites and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 1.17
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Romanians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Romanians
            1 Elite and 5 Infantrys moved from Odessa to Donetsk
            2 Artillerys and 5 Infantrys moved from E.Romania to Odessa
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 Artillerys and 1 Infantry placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Thai
            2 ArmoredCars moved from Burma to Szechwan
            2 Artillerys, 5 Infantrys and 1 Marine moved from Burma to Assam
            4 Infantrys moved from Malaya to S.Thailand
            2 ArmoredCars, 2 Artillerys, 1 Elite and 1 Infantry moved from Bangkok to S.Thailand
            2 ArmoredCars moved from S.Thailand to Burma
            4 Infantrys moved from S.Thailand to Burma
            1 Marine moved from S.Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars, 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Szechwan
                Thai attack with 2 ArmoredCars
                Chinese defend with 1 Infantry
                    Thai roll dice for 2 ArmoredCars in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Thai lost in Szechwan
                    Thai roll dice for 1 ArmoredCar in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Thai lost in Szechwan
                Chinese win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Thai: 2 ArmoredCars
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Malaya
            2 ArmoredCars, 1 Elite and 3 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Thai regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Americans
            3 Mech.Infs moved from E.Morocco to N.Tunisia
            3 Elites moved from E.Morocco to N.Algeria
            1 Artillery, 7 Elites and 4 Infantrys moved from W.Morocco to E.Morocco
            2 Submarines moved from 35 Sea Zone to 34 Sea Zone
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            3 Elites moved from Bahia to 35 Sea Zone
            1 Artillery, 3 Elites and 1 Tank moved from Mauritania to 36 Sea Zone
            1 Artillery, 3 Elites, 1 Tank and 3 Transports moved from 36 Sea Zone to 38 Sea Zone
            1 Artillery, 3 Elites and 1 Tank moved from 38 Sea Zone to French Equatorial Africa
            1 Transport moved from 36 Sea Zone to 31 Sea Zone
            4 Artillerys moved from Midway to 89 Sea Zone
            1 Elite moved from Midway to 89 Sea Zone
            1 Infantry moved from Midway to 89 Sea Zone
            1 Adv.Fighter, 4 Artillerys, 2 B.Transports, 1 Carrier, 1 Elite and 1 Infantry moved from 89 Sea Zone to 95 Sea Zone
            4 Artillerys and 1 Elite moved from 95 Sea Zone to Wake
            1 Adv.Fighter, 2 Fighters and 1 L.Fighter moved from 95 Sea Zone to 87 Sea Zone
            1 Infantry moved from 95 Sea Zone to Wake
            3 Adv.Fighters moved from 95 Sea Zone to Wake
            3 Adv.Fighters and 2 Fighters moved from 95 Sea Zone to 87 Sea Zone
            3 Submarines moved from 91 Sea Zone to 88 Sea Zone
            2 Artillerys moved from San Francisco to 83 Sea Zone
            1 Elite and 14 Infantrys moved from San Francisco to 83 Sea Zone
            2 Artillerys, 5 B.Transports, 1 Elite and 14 Infantrys moved from 83 Sea Zone to 89 Sea Zone
            2 Artillerys, 1 Elite and 14 Infantrys moved from 89 Sea Zone to Midway
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            3 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 3 Elites moved from 26 Sea Zone to 32 Sea Zone
            3 Elites moved from 32 Sea Zone to Bahia
            1 B.Transport and 3 Elites moved from 35 Sea Zone to 36 Sea Zone
            3 Elites moved from 36 Sea Zone to Mauritania
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 2 B.Transports, 2 Destroyers, 4 Elites, 9 Infantrys, 1 S.Bomber and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 87 Sea Zone
                Americans attack with 4 Adv.Fighters, 4 Fighters and 1 L.Fighter
                Hisaichi defend with 1 B.Transport; Yamamoto defend with 1 Destroyer
                    Americans roll dice for 4 Adv.Fighters, 4 Fighters and 1 L.Fighter in 87 Sea Zone, round 2 : 6/9 hits, 3.83 expected hits
                    Yamamoto roll dice for 1 B.Transport and 1 Destroyer in 87 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                1 B.Transport owned by the Hisaichi and 1 Destroyer owned by the Yamamoto lost in 87 Sea Zone
                Americans win with 4 Adv.Fighters, 4 Fighters and 1 L.Fighter remaining. Battle score for attacker is 16
                Casualties for Hisaichi: 1 B.Transport
                Casualties for Yamamoto: 1 Destroyer
            Battle in Wake
                Americans attack with 3 Adv.Fighters, 4 Artillerys, 1 Elite and 1 Infantry
                Hisaichi defend with 1 Artillery and 1 Factory
                    Americans roll dice for 2 Battleships in Wake, round 2 : 1/2 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Wake, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Hisaichi lost in Wake
                Americans win, taking Wake from Hisaichi with 3 Adv.Fighters, 4 Artillerys and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Americans
            3 Adv.Fighters moved from Wake to 95 Sea Zone
            4 Adv.Fighters, 4 Fighters and 1 L.Fighter moved from 87 Sea Zone to 95 Sea Zone
            1 Submarine moved from 95 Sea Zone to 87 Sea Zone
    
        Place Units - Americans
            2 Destroyers placed in 31 Sea Zone
            3 Submarines placed in 91 Sea Zone
            2 B.Transports placed in 83 Sea Zone
            2 Artillerys and 9 Infantrys placed in San Francisco
            1 S.Bomber placed in San Francisco
            3 Elites placed in South Atlantic USA
            1 Elite placed in South Central USA
            Americans undo move 7.
            1 Elite placed in Salvador
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to South Atlantic USA: 1 Elite
            EDIT: Removing units owned by Americans from South Central USA: 1 Elite
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Americans regular : 1.83
    Hisaichi regular : 0.67
    

    Savegame

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