Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
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dawgoneit (Axis) v entek Allies WAW
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Russians 5 Infantrys moved from Stalingrad to Rostov 7 Infantrys moved from Penza to Rostov 7 Infantrys moved from Tula to Kursk 1 ArmoredCar and 1 Tank moved from Yaroslavl to Rostov 1 Bomber and 1 Tank moved from Moscow to Rostov 3 Infantrys moved from Georgia to Rostov 1 Infantry moved from Arkhangelsk to S.Karelia Russians take S.Karelia from Germans 5 Infantrys moved from Yaroslavl to Smolensk 1 Infantry moved from Yaroslavl to Kursk 1 Infantry moved from Krasnoyarsk to Irkutsk Russians take Irkutsk from Hisaichi 1 Infantry moved from Khatanga to Zhigansk Russians take Zhigansk from Hisaichi 1 Infantry moved from Sibirsky to Khatanga 5 Infantrys moved from Sibirsky to Evenkia Purchase Units - Russians Russians buy 1 Elite and 30 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Kursk Russians attack with 8 Infantrys Germans defend with 1 AAGun, 1 Factory and 3 Infantrys Russians roll dice for 8 Infantrys in Kursk, round 2 : 3/8 hits, 1.33 expected hits Germans roll dice for 3 Infantrys in Kursk, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 3 Infantrys owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 7 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Germans: 3 Infantrys Battle in Rostov Russians attack with 1 ArmoredCar, 1 Bomber, 15 Infantrys and 2 Tanks Germans defend with 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks and 4 Tanks Russians roll dice for 1 ArmoredCar, 1 Bomber, 15 Infantrys and 2 Tanks in Rostov, round 2 : 3/19 hits, 4.50 expected hits Germans roll dice for 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks and 4 Tanks in Rostov, round 2 : 3/15 hits, 5.50 expected hits 3 ArmoredCars owned by the Germans and 3 Infantrys owned by the Russians lost in Rostov Russians roll dice for 1 ArmoredCar, 1 Bomber, 12 Infantrys and 2 Tanks in Rostov, round 3 : 3/16 hits, 4.00 expected hits Germans roll dice for 2 ArmoredCars, 4 Artillerys, 2 HeavyTanks and 4 Tanks in Rostov, round 3 : 3/12 hits, 5.00 expected hits 2 ArmoredCars owned by the Germans, 3 Infantrys owned by the Russians and 1 Artillery owned by the Germans lost in Rostov Russians roll dice for 1 ArmoredCar, 1 Bomber, 9 Infantrys and 2 Tanks in Rostov, round 4 : 3/13 hits, 3.50 expected hits Germans roll dice for 3 Artillerys, 2 HeavyTanks and 4 Tanks in Rostov, round 4 : 4/9 hits, 4.33 expected hits 4 Infantrys owned by the Russians and 3 Artillerys owned by the Germans lost in Rostov Russians roll dice for 1 ArmoredCar, 1 Bomber, 5 Infantrys and 2 Tanks in Rostov, round 5 : 3/9 hits, 2.83 expected hits Germans roll dice for 2 HeavyTanks and 4 Tanks in Rostov, round 5 : 2/6 hits, 3.33 expected hits 2 Infantrys owned by the Russians and 3 Tanks owned by the Germans lost in Rostov Russians roll dice for 1 ArmoredCar, 1 Bomber, 3 Infantrys and 2 Tanks in Rostov, round 6 : 3/7 hits, 2.50 expected hits Germans roll dice for 2 HeavyTanks and 1 Tank in Rostov, round 6 : 2/3 hits, 1.83 expected hits 2 HeavyTanks owned by the Germans, 2 Infantrys owned by the Russians and 1 Tank owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 ArmoredCar, 1 Bomber, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 42 Casualties for Russians: 14 Infantrys Casualties for Germans: 5 ArmoredCars, 4 Artillerys, 2 HeavyTanks and 4 Tanks Battle in Smolensk Russians attack with 5 Infantrys Germans defend with 1 ArmoredCar and 1 Mech.Inf Russians roll dice for 5 Infantrys in Smolensk, round 2 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 ArmoredCar and 1 Mech.Inf in Smolensk, round 2 : 0/2 hits, 0.50 expected hits Russians roll dice for 5 Infantrys in Smolensk, round 3 : 2/5 hits, 0.83 expected hits Germans roll dice for 1 ArmoredCar and 1 Mech.Inf in Smolensk, round 3 : 1/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 4 Infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 1 Infantry Casualties for Germans: 1 ArmoredCar and 1 Mech.Inf Non Combat Move - Russians 13 Infantrys moved from Yaroslavl to Kursk 9 Infantrys moved from Moscow to Yaroslavl 1 Bomber moved from Rostov to Moscow 6 Infantrys moved from Kuybyshev to Penza 3 Infantrys moved from Arkhangelsk to S.Karelia 5 Infantrys moved from Perm to Kirov 2 Infantrys moved from Chimkent to Kuybyshev 2 Infantrys moved from Tashkent to Chimkent 5 Infantrys moved from Sverdlovsk to Perm 1 Infantry moved from Evenkia to Bratsk Place Units - Russians 4 Infantrys placed in Arkhangelsk 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 1 Elite and 5 Infantrys placed in Sibirsky Turning on Edit Mode EDIT: Adding units owned by Russians to Sibirsky: 1 Elite and 5 Infantrys EDIT: Removing units owned by Russians from Evenkia: 1 Elite and 5 Infantrys EDIT: Turning off Edit Mode 3 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans regular : -6.00 Russians regular : -0.33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Italians 2 Destroyers moved from 42 Sea Zone to 46 Sea Zone 1 Artillery, 1 Elite, 2 HeavyTanks, 1 Infantry and 1 Tank moved from Ghadames to S.Tunisia 1 HeavyTank and 1 Tank moved from Hun to S.Tunisia 1 Infantry moved from New Valley to Nubia Italians take Nubia from British 1 Elite and 2 Infantrys moved from New Valley to Mersa Matruh 5 Infantrys moved from New Valley to Kufra 1 Infantry moved from Hun to Kufra 3 Artillerys moved from New Valley to Kufra 1 Infantry moved from New Valley to Kufra 4 Artillerys and 19 Infantrys moved from New Valley to Darfur Purchase Units - Italians Italians buy 1 Bunker, 3 Destroyers, 4 Infantrys, 2 Submarines, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - Italians Battle in Kufra Italians attack with 3 Artillerys and 7 Infantrys British defend with 4 Mech.Infs Italians roll dice for 3 Artillerys and 7 Infantrys in Kufra, round 2 : 1/10 hits, 2.67 expected hits British roll dice for 4 Mech.Infs in Kufra, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Italians and 1 Mech.Inf owned by the British lost in Kufra Italians roll dice for 3 Artillerys and 6 Infantrys in Kufra, round 3 : 3/9 hits, 2.50 expected hits British roll dice for 3 Mech.Infs in Kufra, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Italians and 3 Mech.Infs owned by the British lost in Kufra Italians win, taking Kufra from British with 3 Artillerys and 5 Infantrys remaining. Battle score for attacker is 20 Casualties for Italians: 2 Infantrys Casualties for British: 4 Mech.Infs Battle in S.Tunisia Italians attack with 1 Artillery, 1 Elite, 3 HeavyTanks, 1 Infantry and 2 Tanks Dutch defend with 1 Elite and 1 Tank Italians roll dice for 1 Artillery, 1 Elite, 3 HeavyTanks, 1 Infantry and 2 Tanks in S.Tunisia, round 2 : 1/8 hits, 4.00 expected hits French roll dice for 1 Elite and 1 Tank in S.Tunisia, round 2 : 1/2 hits, 0.83 expected hits 1 Elite owned by the Dutch and 1 Infantry owned by the Italians lost in S.Tunisia Italians roll dice for 1 Artillery, 1 Elite, 3 HeavyTanks and 2 Tanks in S.Tunisia, round 3 : 5/7 hits, 3.83 expected hits French roll dice for 1 Tank in S.Tunisia, round 3 : 1/1 hits, 0.50 expected hits 1 Elite owned by the Italians and 1 Tank owned by the Dutch lost in S.Tunisia Italians win, taking S.Tunisia from French with 1 Artillery, 3 HeavyTanks and 2 Tanks remaining. Battle score for attacker is 3 Casualties for Italians: 1 Elite and 1 Infantry Casualties for Dutch: 1 Elite and 1 Tank Battle in Darfur Italians attack with 4 Artillerys and 19 Infantrys British defend with 1 Fighter and 1 Infantry; French defend with 1 Infantry Italians roll dice for 4 Artillerys and 19 Infantrys in Darfur, round 2 : 4/23 hits, 5.17 expected hits British roll dice for 1 Fighter and 2 Infantrys in Darfur, round 2 : 0/3 hits, 1.17 expected hits 1 Fighter owned by the British, 1 Infantry owned by the French and 1 Infantry owned by the British lost in Darfur Italians win, taking Darfur from British with 4 Artillerys and 19 Infantrys remaining. Battle score for attacker is 12 Casualties for British: 1 Fighter and 1 Infantry Casualties for French: 1 Infantry Battle in Mersa Matruh Italians attack with 1 Elite and 2 Infantrys French defend with 1 Infantry Italians roll dice for 1 Elite and 2 Infantrys in Mersa Matruh, round 2 : 1/3 hits, 0.67 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French and 1 Infantry owned by the Italians lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for French: 1 Infantry Non Combat Move - Italians Place Units - Italians 3 Destroyers, 2 Submarines and 1 Transport placed in 46 Sea Zone 1 Bunker and 4 Infantrys placed in Tunis 2 Tanks placed in Hun Turn Complete - Italians Italians collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
French regular : 0.67 Italians regular : -3.83 British regular : -0.83
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - French 1 Tank moved from Palestine to Nubia 1 Infantry moved from Lower Egypt to Nubia 1 Artillery and 1 Infantry moved from Lower Egypt to New Valley 1 Infantry moved from Palestine to Lower Egypt 1 Infantry moved from Lower Egypt to New Valley 1 Infantry moved from Lower Egypt to Nubia 2 Infantrys moved from Syria to Palestine 2 Destroyers moved from 48 Sea Zone to 56 Sea Zone 2 Artillerys and 2 Infantrys moved from N.Algeria to N.Tunisia 2 Artillerys and 2 Infantrys moved from E.Morocco to N.Algeria Purchase Units - French French buy 2 Artillerys, 1 Destroyer, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - French Battle in Nubia French attack with 2 Infantrys and 1 Tank Italians defend with 1 Infantry French roll dice for 2 Infantrys and 1 Tank in Nubia, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Nubia French win, taking Nubia from Italians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in New Valley French attack with 1 Artillery and 2 Infantrys Italians defend with 1 Infantry French roll dice for 1 Artillery and 2 Infantrys in New Valley, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Artillery and 2 Infantrys in New Valley, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in New Valley French win, taking New Valley from Italians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - French 2 Infantrys moved from Churchill to 1 Sea Zone 2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone 2 Infantrys moved from 8 Sea Zone to Greenland Place Units - French 2 Artillerys and 2 Infantrys placed in E.Morocco 1 Destroyer placed in 55 Sea Zone 1 Tank placed in Syria Turn Complete - French French collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 French regular : 0.50
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 2:42:27 PM
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Test summary from TripleA, engine version: 2.5.22294, time: 2:43:12 PM
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TripleA Turn Summary: Yamamoto round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Yamamoto 2 Artillerys, 1 Infantry, 1 Marine and 3 Tanks moved from Lombok to Java 2 Artillerys moved from Banjarmasin to 110 Sea Zone 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Infantry moved from Banjarmasin to 110 Sea Zone 2 Artillerys, 2 Fighters and 2 Infantrys moved from 110 Sea Zone to Java 1 Mech.Inf and 1 Tank moved from Hunan to Yunnan 1 ArmoredCar and 1 Tank moved from Hunan to Kweichow 1 Mech.Inf moved from Hong Kong to Kweichow 1 ArmoredCar and 2 Tanks moved from Hunan to Hupeh 1 Mech.Inf moved from Hong Kong to Hupeh 2 ArmoredCars and 2 Tanks moved from Hong Kong to Hunan 3 Destroyers and 1 Submarine moved from 85 Sea Zone to 86 Sea Zone Purchase Units - Yamamoto Yamamoto buy 2 ArmoredCars, 1 B.Transport, 1 Battleship, 1 Bunker, 1 Destroyer, 3 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Hupeh Yamamoto attack with 1 ArmoredCar, 1 Mech.Inf and 2 Tanks Chinese defend with 2 Infantrys Yamamoto roll dice for 1 ArmoredCar, 1 Mech.Inf and 2 Tanks in Hupeh, round 2 : 0/4 hits, 1.67 expected hits Chinese roll dice for 2 Infantrys in Hupeh, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 ArmoredCar, 1 Mech.Inf and 2 Tanks in Hupeh, round 3 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 Infantrys in Hupeh, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Hupeh Yamamoto roll dice for 1 Mech.Inf and 2 Tanks in Hupeh, round 4 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Hupeh, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh Yamamoto win, taking Hupeh from Chinese with 2 Tanks remaining. Battle score for attacker is -6 Casualties for Yamamoto: 1 ArmoredCar and 1 Mech.Inf Casualties for Chinese: 2 Infantrys Battle in Yunnan Yamamoto attack with 1 Mech.Inf and 1 Tank British defend with 1 Elite Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Yunnan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Elite in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Yunnan, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Elite in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Yunnan, round 4 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Elite in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Yunnan, round 5 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Elite in Yunnan, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Yunnan, round 6 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Elite in Yunnan, round 6 : 1/1 hits, 0.33 expected hits 1 Elite owned by the British and 1 Mech.Inf owned by the Yamamoto lost in Yunnan Yamamoto win, taking Yunnan from Chinese with 1 Tank remaining. Battle score for attacker is -3 Casualties for Yamamoto: 1 Mech.Inf Casualties for British: 1 Elite Battle in Java Yamamoto attack with 4 Artillerys, 2 Fighters, 3 Infantrys, 1 Marine and 3 Tanks Anzac defend with 2 Artillerys and 3 Infantrys; Dutch defend with 1 Bunker Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Dutch Yamamoto roll dice for 4 Artillerys, 2 Fighters, 3 Infantrys, 1 Marine and 3 Tanks in Java, round 2 : 6/13 hits, 5.17 expected hits Dutch roll dice for 2 Artillerys, 1 Bunker and 3 Infantrys in Java, round 2 : 3/6 hits, 2.17 expected hits 3 Infantrys owned by the Anzac, 2 Artillerys owned by the Anzac, 3 Infantrys owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Java Yamamoto win, taking Java from Dutch with 4 Artillerys, 2 Fighters, 1 Marine and 3 Tanks remaining. Battle score for attacker is 14 Casualties for Yamamoto: 3 Infantrys Casualties for Anzac: 2 Artillerys and 3 Infantrys Casualties for Dutch: 1 Bunker Battle in Kweichow Yamamoto attack with 1 ArmoredCar, 1 Mech.Inf and 1 Tank Chinese defend with 2 Infantrys Yamamoto roll dice for 1 ArmoredCar, 1 Mech.Inf and 1 Tank in Kweichow, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 Infantrys in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Kweichow Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Kweichow, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kweichow Yamamoto win, taking Kweichow from Chinese with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 ArmoredCar Casualties for Chinese: 2 Infantrys Non Combat Move - Yamamoto 2 Fighters moved from Java to 110 Sea Zone Place Units - Yamamoto 1 Bunker and 1 Tank placed in Minamitori 1 Battleship placed in 86 Sea Zone 1 B.Transport and 1 Destroyer placed in 85 Sea Zone 2 ArmoredCars, 2 Mech.Infs and 2 Tanks placed in Hong Kong 3 Infantrys placed in Banjarmasin Turn Complete - Yamamoto Yamamoto collect 80 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Yamamoto regular : -3.67 Dutch regular : 0.83
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Chinese 3 Infantrys and 1 Tank moved from Gobi Altai to Ningsia 6 Infantrys moved from E.Qinghai to Ningsia Purchase Units - Chinese Chinese buy 2 ArmoredCars, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Chinese Battle in Ningsia Chinese attack with 9 Infantrys and 1 Tank Hisaichi defend with 5 Tanks Chinese roll dice for 9 Infantrys and 1 Tank in Ningsia, round 2 : 3/10 hits, 2.00 expected hits Hisaichi roll dice for 5 Tanks in Ningsia, round 2 : 4/5 hits, 2.50 expected hits 3 Tanks owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Ningsia Chinese roll dice for 5 Infantrys and 1 Tank in Ningsia, round 3 : 0/6 hits, 1.33 expected hits Hisaichi roll dice for 2 Tanks in Ningsia, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Chinese lost in Ningsia Chinese roll dice for 4 Infantrys and 1 Tank in Ningsia, round 4 : 1/5 hits, 1.17 expected hits Hisaichi roll dice for 2 Tanks in Ningsia, round 4 : 0/2 hits, 1.00 expected hits 1 Tank owned by the Hisaichi lost in Ningsia Chinese roll dice for 4 Infantrys and 1 Tank in Ningsia, round 5 : 2/5 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in Ningsia, round 5 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia Chinese win, taking Ningsia from Hisaichi with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 13 Casualties for Chinese: 6 Infantrys Casualties for Hisaichi: 5 Tanks Non Combat Move - Chinese 1 Infantry moved from Shensi to Ningsia 1 Elite moved from Hsining to E.Qinghai 5 Infantrys moved from Hsining to E.Qinghai 3 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang Place Units - Chinese 5 Infantrys and 1 Marine placed in Hsining 2 ArmoredCars and 2 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Hisaichi regular : 1.00
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TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Hisaichi 2 ArmoredCars and 1 Tank moved from Shansi to Ningsia 4 ArmoredCars moved from Chahar to Ningsia 2 Infantrys moved from Suiyuan to Ningsia 1 Infantry moved from Kolyma to Bulun Hisaichi take Bulun from Russians 1 Artillery moved from Koryakia to 75 Sea Zone 2 Infantrys moved from Kolyma to 75 Sea Zone 1 Artillery, 1 B.Transport and 2 Infantrys moved from 75 Sea Zone to 87 Sea Zone 1 Artillery and 2 Infantrys moved from 87 Sea Zone to Wake 2 Destroyers moved from 84 Sea Zone to 86 Sea Zone 1 Infantry moved from Kolyma to Zhigansk 2 ArmoredCars and 1 Tank moved from Chita to Irkutsk 1 ArmoredCar moved from N.Buryat Mongolia to Bratsk 1 ArmoredCar moved from N.Buryat Mongolia to Zhigansk 1 Bomber moved from N.Buryat Mongolia to Zhigansk 1 Artillery and 1 Infantry moved from Olyokminsk to Evenkia 1 ArmoredCar moved from Olyokminsk to Evenkia 1 Artillery and 1 Elite moved from Olyokminsk to Khatanga 1 ArmoredCar moved from Olyokminsk to Khatanga 1 ArmoredCar moved from Olyokminsk to Bratsk 2 Artillerys and 2 Infantrys moved from N.Buryat Mongolia to Olyokminsk 1 ArmoredCar moved from Olyokminsk to Irkutsk 3 Infantrys moved from Ayan to Yakutsk 2 Infantrys moved from Heilungchiang to Ayan 2 ArmoredCars and 1 Tank moved from Peking to Suiyuan 2 Artillerys and 2 Infantrys moved from Liaoning to Hulunbuir 1 Artillery moved from Celebes to 107 Sea Zone 1 Artillery moved from Jilolo to 107 Sea Zone 1 Artillery moved from Davao to 107 Sea Zone 1 Infantry moved from Jilolo to 107 Sea Zone 2 Infantrys moved from Davao to 107 Sea Zone 1 T.Boat moved from 111 Sea Zone to 112 Sea Zone 3 Artillerys, 1 Fighter and 3 Infantrys moved from 107 Sea Zone to Hollandia 7 Infantrys moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 2 Artillerys, 3 Destroyers, 6 Infantrys, 3 Mech.Infs and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Bratsk Hisaichi attack with 2 ArmoredCars Russians defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars in Bratsk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Bratsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Bratsk Hisaichi win, taking Bratsk from Russians with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Wake Hisaichi attack with 1 Artillery and 2 Infantrys Americans defend with 1 Factory and 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Wake, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Wake, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Wake Hisaichi roll dice for 1 Artillery and 1 Infantry in Wake, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Infantry in Wake, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Wake Hisaichi win, taking Wake from Americans with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Hisaichi: 2 Infantrys Casualties for Americans: 1 Infantry Battle in Zhigansk Hisaichi attack with 1 ArmoredCar, 1 Bomber and 1 Infantry Russians defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar, 1 Bomber and 1 Infantry in Zhigansk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Zhigansk Hisaichi win, taking Zhigansk from Russians with 1 ArmoredCar, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Ningsia Hisaichi attack with 6 ArmoredCars, 2 Infantrys and 1 Tank Chinese defend with 4 Infantrys and 1 Tank Hisaichi roll dice for 6 ArmoredCars, 2 Infantrys and 1 Tank in Ningsia, round 2 : 4/9 hits, 2.83 expected hits Chinese roll dice for 4 Infantrys and 1 Tank in Ningsia, round 2 : 1/5 hits, 1.83 expected hits 1 ArmoredCar owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Ningsia Hisaichi roll dice for 5 ArmoredCars, 2 Infantrys and 1 Tank in Ningsia, round 3 : 3/8 hits, 2.50 expected hits Chinese roll dice for 1 Tank in Ningsia, round 3 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 4 ArmoredCars, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for Hisaichi: 2 ArmoredCars Casualties for Chinese: 4 Infantrys and 1 Tank Battle in Evenkia Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Infantry Russians defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Evenkia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Evenkia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Evenkia Hisaichi win, taking Evenkia from Russians with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in Irkutsk Hisaichi attack with 3 ArmoredCars and 1 Tank Russians defend with 1 Infantry Hisaichi roll dice for 3 ArmoredCars and 1 Tank in Irkutsk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Irkutsk Hisaichi win, taking Irkutsk from Russians with 3 ArmoredCars and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Khatanga Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Elite Russians defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Khatanga, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Khatanga, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Khatanga Hisaichi win, taking Khatanga from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Russians: 1 Infantry Battle in Hollandia Hisaichi attack with 3 Artillerys, 1 Fighter and 3 Infantrys Anzac defend with 2 Infantrys and 1 Tank Hisaichi roll dice for 1 Battleship in Hollandia, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 3 Artillerys, 1 Fighter and 3 Infantrys in Hollandia, round 2 : 2/7 hits, 2.33 expected hits Dutch roll dice for 2 Infantrys and 1 Tank in Hollandia, round 2 : 1/3 hits, 1.17 expected hits 2 Infantrys owned by the Anzac, 1 Tank owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Hollandia Hisaichi win, taking Hollandia from Dutch with 3 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Infantry Casualties for Anzac: 2 Infantrys and 1 Tank Non Combat Move - Hisaichi 1 Fighter moved from Hollandia to 107 Sea Zone 1 Bomber moved from Zhigansk to Olyokminsk Place Units - Hisaichi 3 Mech.Infs placed in Peking 2 Destroyers placed in 107 Sea Zone 1 Artillery and 1 Infantry placed in Davao 1 Artillery and 2 Infantrys placed in Chita 2 ArmoredCars and 2 Infantrys placed in Liaoning 1 Destroyer and 1 S.Submarine placed in 84 Sea Zone 1 Infantry placed in Changchun Turn Complete - Hisaichi Hisaichi collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.33 Russians regular : 0.33 Dutch regular : -0.17 Hisaichi regular : 2.67
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TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - British 1 Battleship, 6 Destroyers, 5 Fighters and 4 Submarines moved from 22 Sea Zone to 23 Sea Zone 1 Bomber moved from Manchester to 23 Sea Zone 1 Fighter moved from Wales to 23 Sea Zone 2 Infantrys moved from Cairo to 56 Sea Zone 2 Infantrys moved from 56 Sea Zone to Mersa Matruh 3 Fighters moved from Lower Egypt to Mersa Matruh 1 Artillery moved from Lower Egypt to Mersa Matruh 1 Mech.Inf moved from Kenya to Equatoria 1 Mech.Inf moved from Kenya to Kordofan 2 Mech.Infs moved from Cape Town to Kenya 2 ArmoredCars and 1 Tank moved from Astrakhan to Rostov 2 ArmoredCars and 1 Tank moved from W.Iran to Astrakhan 2 Infantrys moved from Madras to 60 Sea Zone 2 Mech.Infs moved from Delhi to Bihar 1 Tank moved from Delhi to Bihar 1 Elite and 13 Infantrys moved from Madras to Hyderabad 2 Infantrys moved from 60 Sea Zone to Calcutta 1 Artillery and 1 Infantry moved from Vancouver to 80 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 80 Sea Zone to 71 Sea Zone 1 Infantry moved from 71 Sea Zone to Alaska 1 Artillery moved from 71 Sea Zone to Alaska 2 Transports moved from 22 Sea Zone to 21 Sea Zone 2 Transports moved from 22 Sea Zone to 21 Sea Zone 3 Destroyers moved from 20 Sea Zone to 21 Sea Zone 1 Infantry moved from Manchester to 21 Sea Zone 1 Infantry moved from 21 Sea Zone to Netherlands British take Netherlands from Germans Purchase Units - British British buy 2 ArmoredCars, 6 Artillerys, 3 Destroyers, 1 Elite, 7 Infantrys, 2 Mech.Infs, 3 Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - British Battle in 23 Sea Zone British attack with 1 Battleship, 1 Bomber, 6 Destroyers, 6 Fighters and 4 Submarines Germans defend with 1 Adv.Fighter, 2 Carriers, 3 Destroyers, 3 JetFighters, 2 S.Submarines, 1 T.Boat and 3 Transports British roll dice for 4 Submarines in 23 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 S.Submarines in 23 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 Battleship, 1 Bomber, 6 Destroyers and 6 Fighters in 23 Sea Zone, round 2 : 7/14 hits, 5.33 expected hits Germans roll dice for 1 Adv.Fighter, 2 Carriers, 3 Destroyers, 3 JetFighters, 1 T.Boat and 3 Transports in 23 Sea Zone, round 2 : 2/13 hits, 4.33 expected hits Units damaged: 1 Battleship owned by the British 3 Destroyers owned by the Germans, 1 JetFighter owned by the Germans, 1 Submarine owned by the British, 1 T.Boat owned by the Germans and 3 Transports owned by the Germans lost in 23 Sea Zone British roll dice for 3 Submarines in 23 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 2 S.Submarines in 23 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 1 Battleship, 1 Bomber, 6 Destroyers and 6 Fighters in 23 Sea Zone, round 3 : 4/14 hits, 5.33 expected hits
Combat Hit Differential Summary :
Germans regular : -2.33 British regular : -1.00
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@dawgoneit Sorry I should have asked for OOL sooner. Should I redo?
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@entek no. we’re good.
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@dawgoneit Could you give me OOL for what is left? got 4 hits, and you have 2 jets, a fighter, 2 carriers, and 2 super subs.
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@dawgoneit 2 jets 2 carriers
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - British 1 Battleship, 6 Destroyers, 5 Fighters and 4 Submarines moved from 22 Sea Zone to 23 Sea Zone 1 Bomber moved from Manchester to 23 Sea Zone 1 Fighter moved from Wales to 23 Sea Zone 2 Infantrys moved from Cairo to 56 Sea Zone 2 Infantrys moved from 56 Sea Zone to Mersa Matruh 3 Fighters moved from Lower Egypt to Mersa Matruh 1 Artillery moved from Lower Egypt to Mersa Matruh 1 Mech.Inf moved from Kenya to Equatoria 1 Mech.Inf moved from Kenya to Kordofan 2 Mech.Infs moved from Cape Town to Kenya 2 ArmoredCars and 1 Tank moved from Astrakhan to Rostov 2 ArmoredCars and 1 Tank moved from W.Iran to Astrakhan 2 Infantrys moved from Madras to 60 Sea Zone 2 Mech.Infs moved from Delhi to Bihar 1 Tank moved from Delhi to Bihar 1 Elite and 13 Infantrys moved from Madras to Hyderabad 2 Infantrys moved from 60 Sea Zone to Calcutta 1 Artillery and 1 Infantry moved from Vancouver to 80 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 80 Sea Zone to 71 Sea Zone 1 Infantry moved from 71 Sea Zone to Alaska 1 Artillery moved from 71 Sea Zone to Alaska 2 Transports moved from 22 Sea Zone to 21 Sea Zone 2 Transports moved from 22 Sea Zone to 21 Sea Zone 3 Destroyers moved from 20 Sea Zone to 21 Sea Zone 1 Infantry moved from Manchester to 21 Sea Zone 1 Infantry moved from 21 Sea Zone to Netherlands British take Netherlands from Germans Purchase Units - British British buy 2 ArmoredCars, 6 Artillerys, 3 Destroyers, 1 Elite, 7 Infantrys, 2 Mech.Infs, 3 Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - British Battle in 23 Sea Zone British attack with 1 Battleship, 1 Bomber, 6 Destroyers, 6 Fighters and 4 Submarines Germans defend with 1 Adv.Fighter, 2 Carriers, 3 Destroyers, 3 JetFighters, 2 S.Submarines, 1 T.Boat and 3 Transports British roll dice for 4 Submarines in 23 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 S.Submarines in 23 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 Battleship, 1 Bomber, 6 Destroyers and 6 Fighters in 23 Sea Zone, round 2 : 7/14 hits, 5.33 expected hits Germans roll dice for 1 Adv.Fighter, 2 Carriers, 3 Destroyers, 3 JetFighters, 1 T.Boat and 3 Transports in 23 Sea Zone, round 2 : 2/13 hits, 4.33 expected hits Units damaged: 1 Battleship owned by the British 3 Destroyers owned by the Germans, 1 JetFighter owned by the Germans, 1 Submarine owned by the British, 1 T.Boat owned by the Germans and 3 Transports owned by the Germans lost in 23 Sea Zone British roll dice for 3 Submarines in 23 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 2 S.Submarines in 23 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 1 Battleship, 1 Bomber, 6 Destroyers and 6 Fighters in 23 Sea Zone, round 3 : 4/14 hits, 5.33 expected hits Germans roll dice for 1 Adv.Fighter, 2 Carriers and 2 JetFighters in 23 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits 2 JetFighters owned by the Germans, 3 Submarines owned by the British, 2 Destroyers owned by the British and 2 Carriers owned by the Germans lost in 23 Sea Zone Germans roll dice for 2 S.Submarines in 23 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 Battleship, 1 Bomber, 4 Destroyers and 6 Fighters in 23 Sea Zone, round 4 : 3/12 hits, 4.67 expected hits Germans roll dice for 1 Adv.Fighter in 23 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 2 Destroyers owned by the British, 2 S.Submarines owned by the Germans and 1 Adv.Fighter owned by the Germans lost in 23 Sea Zone British win with 1 Battleship, 1 Bomber, 2 Destroyers and 6 Fighters remaining. Battle score for attacker is 82 Casualties for British: 4 Destroyers and 4 Submarines Casualties for Germans: 1 Adv.Fighter, 2 Carriers, 3 Destroyers, 3 JetFighters, 2 S.Submarines, 1 T.Boat and 3 Transports Battle in Mersa Matruh British attack with 1 Artillery, 3 Fighters and 2 Infantrys Italians defend with 1 Elite and 1 Infantry British roll dice for 1 Battleship and 1 Cruiser in Mersa Matruh, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 Artillery, 3 Fighters and 2 Infantrys in Mersa Matruh, round 2 : 2/6 hits, 1.83 expected hits Italians roll dice for 1 Elite and 1 Infantry in Mersa Matruh, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Italians and 1 Infantry owned by the Italians lost in Mersa Matruh British win, taking Mersa Matruh from Italians with 1 Artillery, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Italians: 1 Elite and 1 Infantry Non Combat Move - British 1 Fighter moved from Mersa Matruh to 56 Sea Zone 1 Fighter moved from Mersa Matruh to 56 Sea Zone 1 Fighter moved from Mersa Matruh to Lower Egypt 1 Infantry moved from Cairo to Lower Egypt 3 Artillerys moved from Cairo to Lower Egypt 3 Carriers moved from 22 Sea Zone to 23 Sea Zone 1 Bomber moved from 23 Sea Zone to Manchester Place Units - British 3 Destroyers placed in 21 Sea Zone 3 Submarines placed in 56 Sea Zone 2 Artillerys and 1 Infantry placed in Cairo 2 Artillerys and 2 Infantrys placed in Wales 2 ArmoredCars and 1 Tank placed in W.Iran 2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi 2 Infantrys placed in Madras 2 Mech.Infs placed in Cape Town Turn Complete - British British collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : -1.33 British regular : -2.67
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TripleA Turn Summary: Anzac round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Anzac 1 Marine moved from Canberra to 122 Sea Zone 1 Elite moved from Canberra to 122 Sea Zone 1 Elite, 1 Marine and 1 Transport moved from 122 Sea Zone to 67 Sea Zone 1 Artillery and 2 Infantrys moved from Broome to 67 Sea Zone 1 Artillery moved from Western Australia to 67 Sea Zone 1 Elite moved from Western Australia to 67 Sea Zone 3 Infantrys moved from Port Moresby to West Papua 1 Artillery moved from Townsville to 113 Sea Zone 1 Artillery moved from 113 Sea Zone to West Papua 2 Artillerys, 2 Elites, 4 Fighters, 2 Infantrys and 1 Marine moved from 67 Sea Zone to Java 2 Infantrys moved from New South Wales to South Australia Purchase Units - Anzac Anzac buy 4 Artillerys, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 2 Artillerys, 2 Elites, 4 Fighters, 2 Infantrys and 1 Marine Yamamoto defend with 4 Artillerys, 1 Marine and 3 Tanks Anzac roll dice for 2 Artillerys, 2 Elites, 4 Fighters, 2 Infantrys and 1 Marine in Java, round 2 : 4/11 hits, 3.83 expected hits Yamamoto roll dice for 4 Artillerys, 1 Marine and 3 Tanks in Java, round 2 : 1/8 hits, 3.17 expected hits 1 Infantry owned by the Anzac and 4 Artillerys owned by the Yamamoto lost in Java Anzac roll dice for 2 Artillerys, 2 Elites, 4 Fighters, 1 Infantry and 1 Marine in Java, round 3 : 5/10 hits, 3.67 expected hits Yamamoto roll dice for 1 Marine and 3 Tanks in Java, round 3 : 2/4 hits, 1.83 expected hits 1 Infantry owned by the Anzac, 1 Elite owned by the Anzac, 1 Marine owned by the Yamamoto and 3 Tanks owned by the Yamamoto lost in Java Anzac win, taking Java from Yamamoto with 2 Artillerys, 1 Elite, 4 Fighters and 1 Marine remaining. Battle score for attacker is 28 Casualties for Anzac: 1 Elite and 2 Infantrys Casualties for Yamamoto: 4 Artillerys, 1 Marine and 3 Tanks Non Combat Move - Anzac 4 Fighters moved from Java to 67 Sea Zone Place Units - Anzac 1 Artillery and 1 Elite placed in Western Australia 1 Artillery, 1 Infantry and 1 Tank placed in Broome 1 Artillery and 2 Infantrys placed in Port Moresby 1 Artillery and 1 Fighter placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : -2.00 Anzac regular : 1.50
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TripleA Turn Summary: Dutch round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Dutch 1 Elite and 1 Infantry moved from French Sudan to French Equatorial Africa 1 Transport moved from 36 Sea Zone to 32 Sea Zone 1 Transport moved from 34 Sea Zone to 32 Sea Zone Purchase Units - Dutch Dutch buy 2 Bunkers and 1 Elite; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Aroe 1 Bunker placed in Java 1 Elite placed in Suriname Turn Complete - Dutch Dutch collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Finns 2 ArmoredCars, 2 Artillerys, 4 Elites and 2 Infantrys moved from Vyborg to S.Karelia 2 ArmoredCars moved from Oulu to S.Karelia 2 Artillerys and 2 Infantrys moved from Oulu to Vyborg 2 Artillerys and 2 Infantrys moved from Tampere to Oulu 2 ArmoredCars, 2 Elites and 2 Infantrys moved from Helsinki to Tampere 2 ArmoredCars moved from Tampere to Oulu 2 Artillerys, 1 Elite and 3 Infantrys moved from Leningrad to S.Karelia Purchase Units - Finns Finns buy 2 ArmoredCars, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in S.Karelia Finns attack with 4 ArmoredCars, 4 Artillerys, 5 Elites and 5 Infantrys Russians defend with 4 Infantrys Finns roll dice for 4 ArmoredCars, 4 Artillerys, 5 Elites and 5 Infantrys in S.Karelia, round 2 : 7/18 hits, 5.83 expected hits Russians roll dice for 4 Infantrys in S.Karelia, round 2 : 2/4 hits, 1.33 expected hits 4 Infantrys owned by the Russians and 2 Infantrys owned by the Finns lost in S.Karelia Finns win, taking S.Karelia from Russians with 4 ArmoredCars, 4 Artillerys, 5 Elites and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Finns: 2 Infantrys Casualties for Russians: 4 Infantrys Non Combat Move - Finns Place Units - Finns 2 ArmoredCars, 2 Elites and 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Finns regular : 1.17 Russians regular : 0.67
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TripleA Turn Summary: Romanians round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Romanians 1 Elite and 5 Infantrys moved from Odessa to Donetsk 2 Artillerys and 5 Infantrys moved from E.Romania to Odessa 4 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 Artillerys and 5 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Romanians Place Units - Romanians 2 Artillerys and 1 Infantry placed in E.Romania 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Thai 2 ArmoredCars moved from Burma to Szechwan 2 Artillerys, 5 Infantrys and 1 Marine moved from Burma to Assam 4 Infantrys moved from Malaya to S.Thailand 2 ArmoredCars, 2 Artillerys, 1 Elite and 1 Infantry moved from Bangkok to S.Thailand 2 ArmoredCars moved from S.Thailand to Burma 4 Infantrys moved from S.Thailand to Burma 1 Marine moved from S.Thailand to Burma Purchase Units - Thai Thai buy 2 ArmoredCars, 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Szechwan Thai attack with 2 ArmoredCars Chinese defend with 1 Infantry Thai roll dice for 2 ArmoredCars in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Thai lost in Szechwan Thai roll dice for 1 ArmoredCar in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Thai lost in Szechwan Chinese win with 1 Infantry remaining. Battle score for attacker is -8 Casualties for Thai: 2 ArmoredCars Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Malaya 2 ArmoredCars, 1 Elite and 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Thai regular : -1.00
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Americans 3 Mech.Infs moved from E.Morocco to N.Tunisia 3 Elites moved from E.Morocco to N.Algeria 1 Artillery, 7 Elites and 4 Infantrys moved from W.Morocco to E.Morocco 2 Submarines moved from 35 Sea Zone to 34 Sea Zone 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 3 Elites moved from Bahia to 35 Sea Zone 1 Artillery, 3 Elites and 1 Tank moved from Mauritania to 36 Sea Zone 1 Artillery, 3 Elites, 1 Tank and 3 Transports moved from 36 Sea Zone to 38 Sea Zone 1 Artillery, 3 Elites and 1 Tank moved from 38 Sea Zone to French Equatorial Africa 1 Transport moved from 36 Sea Zone to 31 Sea Zone 4 Artillerys moved from Midway to 89 Sea Zone 1 Elite moved from Midway to 89 Sea Zone 1 Infantry moved from Midway to 89 Sea Zone 1 Adv.Fighter, 4 Artillerys, 2 B.Transports, 1 Carrier, 1 Elite and 1 Infantry moved from 89 Sea Zone to 95 Sea Zone 4 Artillerys and 1 Elite moved from 95 Sea Zone to Wake 1 Adv.Fighter, 2 Fighters and 1 L.Fighter moved from 95 Sea Zone to 87 Sea Zone 1 Infantry moved from 95 Sea Zone to Wake 3 Adv.Fighters moved from 95 Sea Zone to Wake 3 Adv.Fighters and 2 Fighters moved from 95 Sea Zone to 87 Sea Zone 3 Submarines moved from 91 Sea Zone to 88 Sea Zone 2 Artillerys moved from San Francisco to 83 Sea Zone 1 Elite and 14 Infantrys moved from San Francisco to 83 Sea Zone 2 Artillerys, 5 B.Transports, 1 Elite and 14 Infantrys moved from 83 Sea Zone to 89 Sea Zone 2 Artillerys, 1 Elite and 14 Infantrys moved from 89 Sea Zone to Midway 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 3 Elites moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 3 Elites moved from 26 Sea Zone to 32 Sea Zone 3 Elites moved from 32 Sea Zone to Bahia 1 B.Transport and 3 Elites moved from 35 Sea Zone to 36 Sea Zone 3 Elites moved from 36 Sea Zone to Mauritania Purchase Units - Americans Americans buy 2 Artillerys, 2 B.Transports, 2 Destroyers, 4 Elites, 9 Infantrys, 1 S.Bomber and 3 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 87 Sea Zone Americans attack with 4 Adv.Fighters, 4 Fighters and 1 L.Fighter Hisaichi defend with 1 B.Transport; Yamamoto defend with 1 Destroyer Americans roll dice for 4 Adv.Fighters, 4 Fighters and 1 L.Fighter in 87 Sea Zone, round 2 : 6/9 hits, 3.83 expected hits Yamamoto roll dice for 1 B.Transport and 1 Destroyer in 87 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 B.Transport owned by the Hisaichi and 1 Destroyer owned by the Yamamoto lost in 87 Sea Zone Americans win with 4 Adv.Fighters, 4 Fighters and 1 L.Fighter remaining. Battle score for attacker is 16 Casualties for Hisaichi: 1 B.Transport Casualties for Yamamoto: 1 Destroyer Battle in Wake Americans attack with 3 Adv.Fighters, 4 Artillerys, 1 Elite and 1 Infantry Hisaichi defend with 1 Artillery and 1 Factory Americans roll dice for 2 Battleships in Wake, round 2 : 1/2 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in Wake, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Artillery owned by the Hisaichi lost in Wake Americans win, taking Wake from Hisaichi with 3 Adv.Fighters, 4 Artillerys and 1 Elite remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Casualties for Hisaichi: 1 Artillery Non Combat Move - Americans 3 Adv.Fighters moved from Wake to 95 Sea Zone 4 Adv.Fighters, 4 Fighters and 1 L.Fighter moved from 87 Sea Zone to 95 Sea Zone 1 Submarine moved from 95 Sea Zone to 87 Sea Zone Place Units - Americans 2 Destroyers placed in 31 Sea Zone 3 Submarines placed in 91 Sea Zone 2 B.Transports placed in 83 Sea Zone 2 Artillerys and 9 Infantrys placed in San Francisco 1 S.Bomber placed in San Francisco 3 Elites placed in South Atlantic USA 1 Elite placed in South Central USA Americans undo move 7. 1 Elite placed in Salvador Turning on Edit Mode EDIT: Adding units owned by Americans to South Atlantic USA: 1 Elite EDIT: Removing units owned by Americans from South Central USA: 1 Elite EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50 Americans regular : 1.83 Hisaichi regular : 0.67