@Daaras Scramble decisions?
L21 BM3 Ghostglider vs. Pejon_88
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria 1 fighter moved from 91 Sea Zone to Algeria 1 destroyer moved from 86 Sea Zone to 84 Sea Zone 1 fighter moved from 91 Sea Zone to 84 Sea Zone 1 bomber moved from United Kingdom to Algeria 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 21 Sea Zone Combat - Americans Battle in Java Battle in 22 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 22 Sea Zone Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 84 Sea Zone Americans attack with 1 destroyer and 1 fighter Italians defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 84 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 84 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 84 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 21 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Algeria Americans attack with 1 bomber, 1 fighter and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Algeria, round 2 : 3/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 22 Sea Zone to Caroline Islands 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 1 fighter moved from 33 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 46 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 fighter moved from 84 Sea Zone to 91 Sea Zone 1 fighter moved from Algeria to 91 Sea Zone 1 bomber moved from Algeria to Morocco 1 artillery, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 aaGun moved from Central United States to Southeast Mexico Place Units - Americans 1 fighter and 1 tactical_bomber placed in Western United States 1 artillery and 2 infantry placed in Central United States 1 carrier and 1 transport placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 2,33 Japanese regular : -0,33 Italians regular : 0,50
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Szechwan to Shensi 1 fighter moved from Yunnan to Shensi 3 infantry moved from Yunnan to Hunan 3 infantry moved from Yunnan to Kwangsi 3 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Hunan, round 2 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 6 infantry in Hunan, round 3 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 6 infantry in Hunan, round 4 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 5 infantry in Hunan, round 5 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 fighter moved from Shensi to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -2,00 Japanese regular : -1,33
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Combat Move - British 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 mech_infantry moved from Yunnan to Kiangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi 1 artillery and 1 infantry moved from Egypt to Alexandria 1 bomber moved from Morocco to Alexandria 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Syria 3 fighters and 1 tactical_bomber moved from Iraq to 99 Sea Zone 1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 armour moved from Morocco to Tunisia British take Algeria from Italians British take Tunisia from Italians 3 fighters moved from Egypt to Syria Combat - British Battle in Trans-Jordan British attack with 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in Syria British attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry Italians defend with 1 armour, 1 artillery and 5 infantry British roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Syria, round 2 : 3/8 hits, 3,00 expected hits Italians roll dice for 1 armour, 1 artillery and 5 infantry in Syria, round 2 : 2/7 hits, 2,50 expected hits 3 infantry owned by the Italians and 2 infantry owned by the British lost in Syria British roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Syria, round 3 : 3/6 hits, 2,67 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Syria, round 3 : 1/4 hits, 1,50 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Syria British roll dice for 1 armour, 1 artillery and 3 fighters in Syria, round 4 : 3/5 hits, 2,33 expected hits Italians roll dice for 1 armour in Syria, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Syria British win, taking Syria from Italians with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 15 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 1 artillery and 5 infantry Battle in Kiangsi British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 1 artillery and 1 bomber in Alexandria, round 3 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria British win with 1 bomber remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 2 infantry
Combat Hit Differential Summary :
Japanese regular : -0,33 Italians regular : -0,50 Germans regular : 1,33 British regular : -0,33
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Using my laptop on the train and accidentally I sent 4 of my planes to the adjacent SZ instead of Syria. This affects the whole fight there. How do we solve it. Should I re-play that combat? The whole round? Sorry.
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I suggest that you reroll the Syria battle only.
Reroll from the start with correct attacking units (=including the planes from z99).Would this be OK for you?
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@ghostglider This seems to be the most fair solution. I will do the battle separately starting over form UKs turn, post that map and adjust the result in the one I have already filed to have all other battles correct.
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Combat Move - British 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Syria 3 fighters and 1 tactical_bomber moved from Iraq to Syria 3 fighters moved from Egypt to Syria Combat - British Battle in Syria British attack with 1 armour, 1 artillery, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery and 5 infantry British roll dice for 1 armour, 1 artillery, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 6/12 hits, 5,17 expected hits Italians roll dice for 1 armour, 1 artillery and 5 infantry in Syria, round 2 : 2/7 hits, 2,50 expected hits 1 artillery owned by the Italians, 5 infantry owned by the Italians and 2 infantry owned by the British lost in Syria British roll dice for 1 armour, 1 artillery, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Syria, round 3 : 4/10 hits, 4,83 expected hits Italians roll dice for 1 armour in Syria, round 3 : 1/1 hits, 0,50 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Syria British win, taking Syria from Italians with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 armour, 1 artillery and 5 infantry Non Combat Move - British
Combat Hit Differential Summary :
Italians regular : 0,00 British regular : 0,00
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So same outcome in regards to casualties. I will now continue in the first save file post it. I continued in Local Mode, but realize that the Convoy rolls were then made without MARTI. If you prefer, we can re-roll on the forum. Otherwise please use the attached save file.
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I cannot continue as a forum game. Can you please resend a map I can continue from?
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 marine moved from Greece to 99 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Syria 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 bomber moved from Greece to Samara 1 armour moved from Tambov to Samara Combat - Italians Battle in Syria Italians attack with 1 artillery, 1 infantry and 1 marine British defend with 1 armour and 1 mech_infantry Italians roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 armour and 1 mech_infantry in Syria, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Syria Italians win, taking Syria from British with 1 artillery and 1 marine remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Samara Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Samara, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Samara to Volgograd 1 aaGun and 1 infantry moved from Rostov to Tambov 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 mech_infantry moved from Tobruk to Alexandria 1 fighter moved from Southern Italy to Gibraltar 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 1 aaGun and 3 infantry moved from Normandy Bordeaux to France 1 artillery and 7 infantry moved from Northern Italy to France 3 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to Denmark 1 infantry moved from Southern Italy to Northern Italy 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy 2 fighters placed in Southern Italy 3 infantry placed in Northern Italy Italians undo move 3. 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Italians collect 15 PUs (2 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 Russians regular : -0.33 British regular : 0.17
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I moved details to your save game and continued.
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@ghostglider Yeah sorry, forgot to tell you that. That’s what I usually do myself. Copy/paste all details from the previous game post.
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 artillery and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 cruiser moved from 33 Sea Zone to 49 Sea Zone Combat - ANZAC Battle in Solomon Islands ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Solomon Islands, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Solomon Islands, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC win, taking Solomon Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 fighters moved from Queensland to Java 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 fighter moved from Sikang to Eastern Persia 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from 26 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 2,17
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 artillery and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 cruiser moved from 33 Sea Zone to 49 Sea Zone Combat - ANZAC Battle in Solomon Islands ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Solomon Islands, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Solomon Islands, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC win, taking Solomon Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 fighters moved from Queensland to Java 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 fighter moved from Sikang to Eastern Persia 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from 26 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Morocco to French Central Africa Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 2,17
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 9 artilleries, 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 armour and 15 mech_infantrys moved from Volgograd to Vologda 2 artilleries, 7 infantry and 4 mech_infantrys moved from Archangel to Vologda 2 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Evenkiyskiy to Vologda 1 armour moved from Timguska to Vologda 2 bombers moved from Novgorod to Vologda 5 infantry moved from Western Ukraine to Bryansk 2 artilleries moved from Rostov to Bryansk 1 armour moved from Caucasus to Persia Germans take Northwest Persia from British Germans take Persia from British 1 armour moved from Caucasus to Iraq Germans take Iraq from British 1 infantry moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 3 infantry moved from Ukraine to Bryansk Combat - Germans Battle in Bryansk Germans attack with 2 artilleries and 8 infantry Russians defend with 2 artilleries and 2 infantry Germans roll dice for 2 artilleries and 8 infantry in Bryansk, round 2 : 3/10 hits, 2.33 expected hits Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 2 artilleries and 7 infantry in Bryansk, round 3 : 2/9 hits, 2.17 expected hits Russians roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 2 infantry Battle in Vologda Germans attack with 5 armour, 2 artilleries, 2 bombers, 9 infantry and 20 mech_infantrys Russians defend with 2 aaGuns, 2 artilleries and 31 infantry Russians roll AA dice in Vologda : 0/2 hits, 0.33 expected hits Germans roll dice for 5 armour, 2 artilleries, 2 bombers, 9 infantry and 20 mech_infantrys in Vologda, round 2 : 11/38 hits, 9.67 expected hits Russians roll dice for 2 aaGuns, 2 artilleries and 31 infantry in Vologda, round 2 : 14/33 hits, 11.00 expected hits 9 infantry owned by the Russians, 9 infantry owned by the Germans, 2 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Vologda Germans roll dice for 5 armour, 2 artilleries, 2 bombers and 15 mech_infantrys in Vologda, round 3 : 5/24 hits, 7.33 expected hits Russians roll dice for 2 artilleries and 22 infantry in Vologda, round 3 : 7/24 hits, 8.00 expected hits 5 infantry owned by the Russians and 7 mech_infantrys owned by the Germans lost in Vologda Germans roll dice for 5 armour, 2 artilleries, 2 bombers and 8 mech_infantrys in Vologda, round 4 : 7/17 hits, 6.17 expected hits Russians roll dice for 2 artilleries and 17 infantry in Vologda, round 4 : 3/19 hits, 6.33 expected hits 7 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda Germans roll dice for 5 armour, 2 artilleries, 2 bombers and 5 mech_infantrys in Vologda, round 5 : 4/14 hits, 5.67 expected hits Russians roll dice for 2 artilleries and 10 infantry in Vologda, round 5 : 4/12 hits, 4.00 expected hits 4 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Vologda Germans roll dice for 5 armour, 2 artilleries, 2 bombers and 1 mech_infantry in Vologda, round 6 : 0/10 hits, 4.83 expected hits Russians roll dice for 2 artilleries and 6 infantry in Vologda, round 6 : 4/8 hits, 2.67 expected hits 2 artilleries owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Germans roll dice for 4 armour and 2 bombers in Vologda, round 7 : 1/6 hits, 3.33 expected hits Russians roll dice for 2 artilleries and 6 infantry in Vologda, round 7 : 0/8 hits, 2.67 expected hits 1 infantry owned by the Russians lost in Vologda Germans roll dice for 4 armour and 2 bombers in Vologda, round 8 : 4/6 hits, 3.33 expected hits Russians roll dice for 2 artilleries and 5 infantry in Vologda, round 8 : 0/7 hits, 2.33 expected hits 4 infantry owned by the Russians lost in Vologda Germans roll dice for 4 armour and 2 bombers in Vologda, round 9 : 4/6 hits, 3.33 expected hits Russians roll dice for 2 artilleries and 1 infantry in Vologda, round 9 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 armour owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is -22 Casualties for Germans: 3 armour, 2 artilleries, 9 infantry and 20 mech_infantrys Casualties for Russians: 2 aaGuns, 2 artilleries and 31 infantry Non Combat Move - Germans 2 bombers moved from Vologda to Novgorod 1 aaGun moved from Archangel to Vologda 1 mech_infantry moved from Eastern Poland to Smolensk 2 infantry moved from Western Germany to Denmark 3 infantry moved from Novgorod to Archangel 8 mech_infantrys moved from Western Ukraine to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 12 infantry and 8 mech_infantrys moved from Rostov to Bryansk 1 infantry moved from Tambov to Bryansk 1 infantry moved from Volgograd to Tambov 1 artillery moved from Volgograd to Tambov 2 artilleries moved from Caucasus to Northwest Persia 2 armour and 4 mech_infantrys moved from Caucasus to Bryansk 2 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 3 infantry moved from Poland to Eastern Poland 1 aaGun, 2 artilleries and 3 infantry moved from Normandy Bordeaux to France 1 fighter moved from Western Germany to Gibraltar 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 battleship moved from 99 Sea Zone to 98 Sea Zone 1 carrier moved from 99 Sea Zone to 98 Sea Zone 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 cruiser moved from 99 Sea Zone to 97 Sea Zone 2 tactical_bombers moved from 99 Sea Zone to Volgograd 1 fighter moved from Western Germany to Gibraltar 1 aaGun moved from Western Germany to Denmark 1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod 1 mech_infantry moved from Karelia to Belarus 2 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Germany Place Units - Germans 3 mech_infantrys placed in Volgograd Germans undo move 1. 1 artillery and 2 mech_infantrys placed in Volgograd 1 artillery and 2 mech_infantrys placed in Ukraine 3 artilleries placed in Novgorod 3 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany 1 artillery, 1 infantry and 2 mech_infantrys placed in Germany Germans undo move 5. Germans undo move 4. 4 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 97 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to 98 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3 Germans collect 68 PUs (3 lost to blockades); end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
Russians regular : -3.67 Germans regular : -7.17 Russians AA : -0.33
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@ghostglider Was also going into Manchuria with the stack, but forgot to assign the attack because I look to closely on Moscow… Will you allow it?
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Going to bed, so I’ll do the attack here. If you don’t agree please edit back on the Japanese turn.
[dice 17d6]
[dice 1d6] -
17d6: 2, 3, 1, 6, 3, 2, 6, 3, 4, 5, 2, 2, 1, 6, 2, 5, 2
1d6: 6 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 aaGun and 2 armour Germans roll AA dice in Vologda : 1/3 hits, 0,50 expected hits 1 fighter owned by the Russians lost in Vologda Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 aaGun and 2 armour in Vologda, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 fighter and 1 infantry Casualties for Germans: 1 aaGun and 2 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Yunnan to Eastern Persia 3 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 armour EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 17 infantry EDIT: Changing ownership of Manchuria from Japanese to Chinese EDIT: Adding units owned by Russians to Manchuria: 2 aaGuns and 17 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans AA : 0,50 Germans regular : 0,00 Russians regular : 1,00