Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
G40 Alt Universe Testing
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Testing thread for G40 Alt-Unverse.
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6
Game History
Round: 1 Purchase Units - Germans Germans buy 4 artilleries, 7 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With British ANZAC Germans succeeds on action: Political Action Germans To War With British ANZAC: Changing Relationship for Germans and British from Neutrality to War Germans succeeds on action: Political Action Germans To War With British ANZAC: Changing Relationship for Germans and ANZAC from Neutrality to War Combat Move - Germans 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 22 Sea Zone 1 battleship and 1 destroyer moved from 25 Sea Zone to 22 Sea Zone 1 bomber moved from G5 to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from G13 to 40 Sea Zone 2 fighters and 2 tactical_bombers moved from G5 to 40 Sea Zone 1 bomber moved from G15 to 40 Sea Zone 1 artillery and 3 infantry moved from G4 to PA3 1 mech_infantry moved from G5 to PA3 1 armour moved from G7 to PA3 1 armour, 1 artillery and 3 infantry moved from G17 to PA9 1 armour and 2 mech_infantrys moved from G18 to PA9 1 fighter moved from G17 to PA9 1 artillery and 3 infantry moved from G13 to PA5 1 armour moved from G10 to PA5 1 armour and 2 mech_infantrys moved from G11 to PA5 1 tactical_bomber moved from G15 to PA5 1 submarine moved from 47 Sea Zone to 39 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 56 Sea Zone to 83 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone Combat - Germans Battle in 95 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 95 Sea Zone Germans win, taking 95 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 40 Sea Zone Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers British defend with 1 cruiser, 1 destroyer and 1 transport Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 40 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 40 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 40 Sea Zone Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Germans: 1 fighter Casualties for British: 1 cruiser, 1 destroyer and 1 transport Battle in 83 Sea Zone Germans attack with 1 submarine British defend with 1 cruiser Germans roll dice for 1 submarine in 83 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 83 Sea Zone Germans win, taking 83 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in PA3 Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Pro_Allies defend with 3 infantry Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in PA3, round 2 : 2/6 hits, 1.67 expected hits Pro_Allies roll dice for 3 infantry in PA3, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Pro_Allies lost in PA3 Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in PA3, round 3 : 2/3 hits, 1.17 expected hits Pro_Allies roll dice for 1 infantry in PA3, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Pro_Allies lost in PA3 Germans win, taking PA3 from Pro_Allies with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 3 infantry Casualties for Pro_Allies: 3 infantry Battle in PA5 Germans attack with 2 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Pro_Allies defend with 4 infantry Germans roll dice for 2 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in PA5, round 2 : 3/9 hits, 3.00 expected hits Pro_Allies roll dice for 4 infantry in PA5, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 3 infantry owned by the Pro_Allies lost in PA5 Germans roll dice for 2 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in PA5, round 3 : 4/7 hits, 2.67 expected hits Pro_Allies roll dice for 1 infantry in PA5, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Pro_Allies lost in PA5 Germans win, taking PA5 from Pro_Allies with 2 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Pro_Allies: 4 infantry Battle in 39 Sea Zone Germans attack with 3 submarines British defend with 1 battleship Germans roll dice for 3 submarines in 39 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 1 battleship owned by the British lost in 39 Sea Zone Germans win, taking 39 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in 22 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 22 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 22 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits British roll dice for 1 battleship in 22 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 battleship owned by the British lost in 22 Sea Zone Germans win, taking 22 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Germans: 1 fighter and 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in PA9 Germans attack with 2 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys Pro_Allies defend with 2 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in PA9, round 2 : 5/9 hits, 2.83 expected hits Pro_Allies roll dice for 2 infantry in PA9, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Pro_Allies lost in PA9 Germans win, taking PA9 from Pro_Allies with 2 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Pro_Allies: 2 infantry Non Combat Move - Germans 2 aaGuns, 2 artilleries and 11 infantry moved from G5 to G6 3 infantry moved from G7 to G5 6 infantry moved from G8 to G7 2 artilleries and 3 infantry moved from G11 to G8 1 armour moved from G11 to PX3 Germans take PX3 from Pro_Axis 3 infantry moved from G2 to PX2 Germans take PX2 from Pro_Axis 1 transport moved from 24 Sea Zone to 8 Sea Zone 1 infantry moved from G1 to 8 Sea Zone 1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to G6 1 mech_infantry moved from G13 to PX4 Germans take PX4 from Pro_Axis 2 infantry moved from G10 to G13 4 infantry moved from G16 to PX6 Germans take PX6 from Pro_Axis 1 artillery and 1 infantry moved from G19 to 60 Sea Zone 1 artillery and 1 infantry moved from 60 Sea Zone to PX6 1 battleship moved from 60 Sea Zone to 71 Sea Zone 1 destroyer moved from 59 Sea Zone to 71 Sea Zone 1 cruiser moved from 71 Sea Zone to 86 Sea Zone 1 fighter moved from G15 to I5 1 aaGun and 2 infantry moved from G21 to PX5 Germans take PX5 from Pro_Axis 1 infantry moved from G18 to G17 1 artillery and 1 infantry moved from G15 to G19 1 artillery and 1 infantry moved from G15 to G11 1 aaGun moved from G15 to G11 1 aaGun moved from G15 to G19 1 fighter moved from 40 Sea Zone to 22 Sea Zone 1 fighter and 3 tactical_bombers moved from 40 Sea Zone to G13 1 bomber moved from 40 Sea Zone to G5 1 bomber moved from 22 Sea Zone to G5 1 tactical_bomber moved from PA5 to G11 1 fighter moved from PA9 to G19 Place Units - Germans 1 transport placed in 60 Sea Zone 1 artillery and 1 infantry placed in G19 Germans undo move 2. 1 artillery placed in G19 3 artilleries and 7 infantry placed in G5 Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Pro_Allies regular : 2.33 Germans regular : 5.17 British regular : 1.00
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6
Game History
Round: 1 Purchase Units - Russians Russians buy 7 armour; Remaining resources: 0 PUs; Combat Move - Russians Place Units - Russians 3 armour placed in R4 3 armour placed in R16 1 armour placed in R21 Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6
Game History
Round: 1 Purchase Units - Japanese Japanese buy 10 infantry; Remaining resources: 0 PUs; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Chinese Japanese succeeds on action: Political Action Japanese To War With Chinese: Changing Relationship for Japanese and Chinese from Neutrality to War Combat Move - Japanese 1 artillery and 2 infantry moved from J2 to C12 1 artillery and 3 infantry moved from J1 to C12 1 armour and 1 mech_infantry moved from J9 to C12 1 armour moved from J3 to C12 Combat - Japanese Battle in C12 Japanese attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry Chinese defend with 2 infantryCs Japanese roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in C12, round 2 : 1/10 hits, 3.00 expected hits Chinese roll dice for 2 infantryCs in C12, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantryC owned by the Chinese lost in C12 Japanese roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in C12, round 3 : 1/9 hits, 2.83 expected hits Chinese roll dice for 1 infantryC in C12, round 3 : 0/1 hits, 0.33 expected hits 1 infantryC owned by the Chinese lost in C12 Japanese win, taking C12 from Chinese with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantryCs Non Combat Move - Japanese Place Units - Japanese 10 infantry placed in J14 Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs Objective Japanese 1 Trade With America And France: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -3.83
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6
Game History
Round: 1 Purchase Units - Americans Americans buy 3 carriers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Americans Place Units - Americans 3 carriers placed in 29 Sea Zone 1 fighter placed in US13 Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open Chinese buy 4 infantryCs; Remaining resources: 0 PUs; Politics - Chinese Chinese takes Political Action: Political Action Chinese To War With Germans Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War Chinese takes Political Action: Political Action Chinese To War With Italians Chinese succeeds on action: Political Action Chinese To War With Italians: Changing Relationship for Italians and Chinese from Neutrality to War Trigger Chinese British Allies: Changing Relationship for Chinese and British from Neutrality to Allied Trigger Chinese British Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Combat Move - Chinese 4 infantryCs moved from C5 to C12 1 fighter and 6 infantryCs moved from C4 to C12 2 infantryCs moved from C11 to C12 Combat - Chinese Battle in C12 Chinese attack with 1 fighter and 12 infantryCs Japanese defend with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 12 infantryCs in C12, round 2 : 1/13 hits, 2.50 expected hits Japanese roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in C12, round 2 : 3/9 hits, 3.33 expected hits 1 infantry owned by the Japanese and 3 infantryCs owned by the Chinese lost in C12 Chinese roll dice for 1 fighter and 9 infantryCs in C12, round 3 : 0/10 hits, 2.00 expected hits Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in C12, round 3 : 3/8 hits, 3.00 expected hits 3 infantryCs owned by the Chinese lost in C12 Chinese roll dice for 1 fighter and 6 infantryCs in C12, round 4 : 0/7 hits, 1.50 expected hits Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in C12, round 4 : 2/8 hits, 3.00 expected hits 2 infantryCs owned by the Chinese lost in C12 1 fighter owned by the Chinese retreated 4 infantryCs owned by the Chinese retreated to C4 Japanese win with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -21 Casualties for Chinese: 8 infantryCs Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from C12 to C3 Place Units - Chinese 4 infantryCs placed in C4 Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Objective Chinese 1 Financial Support British: Chinese met a national objective for an additional 2 PUs; end with 24 PUs Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 26 PUs Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : -5.00 Japanese regular : -1.33
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6
Game History
Round: 1 Purchase Units - Americans Americans buy 3 carriers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Americans Place Units - Americans 3 carriers placed in 29 Sea Zone 1 fighter placed in US13 Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Purchase Units - Chinese Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open Chinese buy 4 infantryCs; Remaining resources: 0 PUs; Politics - Chinese Chinese takes Political Action: Political Action Chinese To War With Germans Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War Chinese takes Political Action: Political Action Chinese To War With Italians Chinese succeeds on action: Political Action Chinese To War With Italians: Changing Relationship for Italians and Chinese from Neutrality to War Trigger Chinese British Allies: Changing Relationship for Chinese and British from Neutrality to Allied Trigger Chinese British Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Combat Move - Chinese 4 infantryCs moved from C5 to C12 1 fighter and 6 infantryCs moved from C4 to C12 2 infantryCs moved from C11 to C12 Combat - Chinese Battle in C12 Chinese attack with 1 fighter and 12 infantryCs Japanese defend with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 12 infantryCs in C12, round 2 : 1/13 hits, 2.50 expected hits Japanese roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in C12, round 2 : 3/9 hits, 3.33 expected hits 1 infantry owned by the Japanese and 3 infantryCs owned by the Chinese lost in C12 Chinese roll dice for 1 fighter and 9 infantryCs in C12, round 3 : 0/10 hits, 2.00 expected hits Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in C12, round 3 : 3/8 hits, 3.00 expected hits 3 infantryCs owned by the Chinese lost in C12 Chinese roll dice for 1 fighter and 6 infantryCs in C12, round 4 : 0/7 hits, 1.50 expected hits Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in C12, round 4 : 2/8 hits, 3.00 expected hits 2 infantryCs owned by the Chinese lost in C12 1 fighter owned by the Chinese retreated 4 infantryCs owned by the Chinese retreated to C4 Japanese win with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -21 Casualties for Chinese: 8 infantryCs Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from C12 to C3 Place Units - Chinese 4 infantryCs placed in C4 Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Objective Chinese 1 Financial Support British: Chinese met a national objective for an additional 2 PUs; end with 24 PUs Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 26 PUs Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 28 PUs Purchase Units - British British buy 1 carrier, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser and 1 destroyer moved from 88 Sea Zone to 86 Sea Zone 1 carrier moved from 88 Sea Zone to 86 Sea Zone 1 tactical_bomber moved from 88 Sea Zone to 86 Sea Zone 2 fighters moved from UK27 to 86 Sea Zone 1 fighter moved from UK20 to 86 Sea Zone 1 battleship moved from 115 Sea Zone to 86 Sea Zone Combat - British Battle in 86 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 1 cruiser; Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 86 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 86 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 cruiser owned by the Germans lost in 86 Sea Zone 1 transport owned by the Italians lost in 86 Sea Zone British win, taking 86 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43 Casualties for British: 1 destroyer Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Casualties for Germans: 1 cruiser Non Combat Move - British 2 fighters moved from 86 Sea Zone to 88 Sea Zone Place Units - British 1 carrier placed in 88 Sea Zone 2 fighters placed in UK27 3 infantry placed in UK4 Turn Complete - British Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 22 Sea Zone. Rolls: 4,4,3,2,1,1,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,6,1,1,1 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,2 British collect 34 PUs (11 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : -5.00 Italians regular : 0.33 Japanese regular : -1.33 British regular : 0.33
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6
Game History
Round: 1 Purchase Units - Americans Americans buy 3 carriers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Americans Place Units - Americans 3 carriers placed in 29 Sea Zone 1 fighter placed in US13 Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Purchase Units - Chinese Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open Chinese buy 4 infantryCs; Remaining resources: 0 PUs; Politics - Chinese Chinese takes Political Action: Political Action Chinese To War With Germans Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War Chinese takes Political Action: Political Action Chinese To War With Italians Chinese succeeds on action: Political Action Chinese To War With Italians: Changing Relationship for Italians and Chinese from Neutrality to War Trigger Chinese British Allies: Changing Relationship for Chinese and British from Neutrality to Allied Trigger Chinese British Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Combat Move - Chinese 4 infantryCs moved from C5 to C12 1 fighter and 6 infantryCs moved from C4 to C12 2 infantryCs moved from C11 to C12 Combat - Chinese Battle in C12 Chinese attack with 1 fighter and 12 infantryCs Japanese defend with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 12 infantryCs in C12, round 2 : 1/13 hits, 2.50 expected hits Japanese roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in C12, round 2 : 3/9 hits, 3.33 expected hits 1 infantry owned by the Japanese and 3 infantryCs owned by the Chinese lost in C12 Chinese roll dice for 1 fighter and 9 infantryCs in C12, round 3 : 0/10 hits, 2.00 expected hits Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in C12, round 3 : 3/8 hits, 3.00 expected hits 3 infantryCs owned by the Chinese lost in C12 Chinese roll dice for 1 fighter and 6 infantryCs in C12, round 4 : 0/7 hits, 1.50 expected hits Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in C12, round 4 : 2/8 hits, 3.00 expected hits 2 infantryCs owned by the Chinese lost in C12 1 fighter owned by the Chinese retreated 4 infantryCs owned by the Chinese retreated to C4 Japanese win with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -21 Casualties for Chinese: 8 infantryCs Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from C12 to C3 Place Units - Chinese 4 infantryCs placed in C4 Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Objective Chinese 1 Financial Support British: Chinese met a national objective for an additional 2 PUs; end with 24 PUs Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 26 PUs Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 28 PUs Purchase Units - British British buy 1 carrier, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser and 1 destroyer moved from 88 Sea Zone to 86 Sea Zone 1 carrier moved from 88 Sea Zone to 86 Sea Zone 1 tactical_bomber moved from 88 Sea Zone to 86 Sea Zone 2 fighters moved from UK27 to 86 Sea Zone 1 fighter moved from UK20 to 86 Sea Zone 1 battleship moved from 115 Sea Zone to 86 Sea Zone Combat - British Battle in 86 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 1 cruiser; Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 86 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 86 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 cruiser owned by the Germans lost in 86 Sea Zone 1 transport owned by the Italians lost in 86 Sea Zone British win, taking 86 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43 Casualties for British: 1 destroyer Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Casualties for Germans: 1 cruiser Non Combat Move - British 2 fighters moved from 86 Sea Zone to 88 Sea Zone Place Units - British 1 carrier placed in 88 Sea Zone 2 fighters placed in UK27 3 infantry placed in UK4 Turn Complete - British Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 22 Sea Zone. Rolls: 4,4,3,2,1,1,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,6,1,1,1 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,2 British collect 34 PUs (11 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : -5.00 Italians regular : 0.33 Japanese regular : -1.33 British regular : 0.33
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6
Game History
Round: 1 Purchase Units - Italians Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from UK21 to UK22 1 artillery and 4 infantry moved from I4 to UK22 1 armour, 2 infantry and 1 mech_infantry moved from I2 to UK22 1 carrier and 1 destroyer moved from 75 Sea Zone to 86 Sea Zone 1 submarine moved from 74 Sea Zone to 86 Sea Zone 1 submarine moved from 85 Sea Zone to 86 Sea Zone 1 cruiser and 1 destroyer moved from 72 Sea Zone to 86 Sea Zone 1 fighter and 1 tactical_bomber moved from I5 to 86 Sea Zone 1 tactical_bomber moved from 75 Sea Zone to 86 Sea Zone 1 bomber and 1 fighter moved from I1 to 86 Sea Zone Combat - Italians Battle in UK22 Italians attack with 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys British defend with 1 artillery and 4 infantry Italians roll dice for 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys in UK22, round 2 : 3/16 hits, 4.00 expected hits British roll dice for 1 artillery and 4 infantry in UK22, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the British and 2 infantry owned by the Italians lost in UK22 Italians roll dice for 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in UK22, round 3 : 6/14 hits, 3.67 expected hits British roll dice for 1 artillery and 1 infantry in UK22, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in UK22 Italians win, taking UK22 from British with 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 4 infantry Battle in 86 Sea Zone Italians attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber Italians roll dice for 2 submarines in 86 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 86 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits British roll dice for 1 battleship, 1 carrier and 1 cruiser in 86 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 carrier owned by the Italians British roll dice for 1 fighter and 1 tactical_bomber in 86 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits 1 tactical_bomber owned by the British, 1 cruiser owned by the British, 1 battleship owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 86 Sea Zone Italians win, taking 86 Sea Zone from British with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 69 Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber Non Combat Move - Italians 1 bomber, 2 fighters and 2 tactical_bombers moved from 86 Sea Zone to I5 Place Units - Italians 1 submarine and 1 transport placed in 86 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 88 Sea Zone. Rolls: 1,1,6,2 Italians collect 13 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 3.50 British regular : -2.00
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 3 mech_infantrys placed in A4 Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 3 mech_infantrys placed in A4 Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Purchase Units - French French buy 5 infantry; Remaining resources: 1 PUs; Combat Move - French Non Combat Move - French 1 artillery moved from F5 to F3 1 infantry moved from F5 to F3 Place Units - French 3 infantry placed in F3 2 infantry placed in F13 Turn Complete - French French collect 32 PUs; end with 33 PUs Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 17 PUs
Combat Hit Differential Summary :