L21 #1 trulpen (X) vs Myygames (A+45) OOB LL


  • @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    Scramble z110?

    No, thank you


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 79 PUs; 
            Germans buy 2 artilleries, 2 destroyers, 1 fighter, 11 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Caucasus to Kazakhstan
            1 bomber moved from Novgorod to Bryansk
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from France to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 armour and 2 mech_infantrys moved from Iraq to Syria
                  Germans take Syria from French
            2 armour and 2 mech_infantrys moved from Syria to Trans-Jordan
            1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
            4 infantry moved from Ukraine to Bryansk
            1 artillery and 2 infantry moved from Caucasus to Rostov
            1 fighter moved from Western Germany to 110 Sea Zone
            2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from Persia to Eastern Persia
                  Germans take Eastern Persia from British
            1 armour moved from Eastern Persia to Persia
            EDIT: 3 fighters moved from Queensland to Hawaiian Islands
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 bomber and 4 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 2 : 1/1 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 3 : 1/1 hits, 1,17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/1 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 4 : 1/1 hits, 1,17 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Rostov
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/1 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/1 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Germans roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/1 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,67 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Trans-Jordan
                Germans attack with 3 armour and 3 mech_infantrys
                French defend with 2 infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Trans-Jordan, round 2 : 2/0 hits, 2,00 expected hits
                    British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
                    2 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 2 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/1 hits, 2,67 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 tactical_bomber moved from 112 Sea Zone to Novgorod
            2 fighters moved from Western Germany to Novgorod
            1 aaGun, 4 artilleries and 11 infantry moved from Belarus to Novgorod
            1 bomber moved from Bryansk to Novgorod
            7 mech_infantrys moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Iraq to Trans-Jordan
            5 armour moved from Iraq to Trans-Jordan
            4 mech_infantrys moved from Iraq to Trans-Jordan
            1 armour moved from Northwest Persia to Trans-Jordan
            1 armour moved from Persia to Trans-Jordan
            2 mech_infantrys moved from Northwest Persia to Trans-Jordan
            2 armour moved from Persia to Trans-Jordan
            1 aaGun, 9 artilleries and 13 infantry moved from Caucasus to Northwest Persia
            4 mech_infantrys moved from Caucasus to Ukraine
            3 armour moved from Persia to Iraq
            2 mech_infantrys moved from Northwest Persia to Iraq
            2 mech_infantrys moved from Caucasus to Iraq
            4 mech_infantrys moved from Caucasus to Ukraine
            1 fighter moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Southern Italy to 97 Sea Zone
            1 fighter moved from Western Germany to 97 Sea Zone
            3 mech_infantrys moved from Northwest Persia to Iraq
            1 infantry moved from Western Germany to Holland Belgium
            1 aaGun and 3 mech_infantrys moved from Western Germany to France
            1 fighter moved from 110 Sea Zone to France
            1 tactical_bomber moved from 110 Sea Zone to France
            1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Persia
            3 infantry placed in Ukraine
            Germans undo move 2.
            3 infantry placed in Ukraine
            2 artilleries and 1 infantry placed in Novgorod
            2 submarines placed in 113 Sea Zone
            2 destroyers and 1 fighter placed in 112 Sea Zone
            2 infantry placed in Western Germany
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
            Germans collect 58 PUs (1 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,67
    Germans regular : -1,00
    British regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 artilleries and 11 infantry moved from Archangel to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Smolensk to Belarus
            1 mech_infantry moved from Urals to Kazakhstan
            1 armour moved from Volgograd to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
            2 infantry moved from Volgograd to Caucasus
            1 fighter moved from Russia to Caucasus
            1 tactical_bomber moved from Russia to Caucasus
            6 artilleries and 15 infantry moved from Volgograd to Rostov
            1 artillery and 11 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery and 11 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 11 infantry in Bryansk, round 2 : 2/1 hits, 2,33 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 0/1 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 11 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Rostov
                Russians attack with 6 artilleries and 15 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 6 artilleries and 15 infantry in Rostov, round 2 : 6/1 hits, 5,50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 6 artilleries and 14 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Caucasus
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/1 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Caucasus to Volgograd
            1 tactical_bomber moved from Caucasus to Volgograd
            6 artilleries moved from Volgograd to Rostov
            1 aaGun and 22 infantry moved from Volgograd to Rostov
            2 aaGuns moved from Archangel to Belarus
            1 aaGun moved from Russia to Bryansk
            2 mech_infantrys moved from Archangel to Belarus
            2 armour moved from Archangel to Belarus
            2 mech_infantrys moved from Vologda to Belarus
            2 armour moved from Vologda to Bryansk
            4 mech_infantrys moved from Russia to Bryansk
            1 mech_infantry moved from Italian Somaliland to Belgian Congo
    
        Place Units - Russians
            2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Germans regular : -0,67
    Russians regular : 0,83
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 carriers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 34 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 34 Sea Zone: 2 destroyers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            3 fighters moved from French Indo China to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
            2 tactical_bombers moved from 31 Sea Zone to 35 Sea Zone
            2 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            3 mech_infantrys moved from Shantung to Hopei
            2 mech_infantrys moved from Hunan to Hopei
            2 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            1 battleship moved from 31 Sea Zone to 30 Sea Zone
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 31 Sea Zone to 35 Sea Zone
            1 fighter moved from Shan State to 42 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 destroyers moved from 34 Sea Zone to 35 Sea Zone
            EDIT: 1 destroyer moved from 34 Sea Zone to 35 Sea Zone
            EDIT: 1 submarine moved from 35 Sea Zone to 34 Sea Zone
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
            1 submarine moved from 36 Sea Zone to 21 Sea Zone
            1 submarine moved from 21 Sea Zone to 34 Sea Zone
            2 bombers and 3 tactical_bombers moved from Shan State to 35 Sea Zone
            1 fighter moved from 31 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Hunan to Hopei
            1 fighter moved from Shan State to Yunnan
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
    

    Combat Hit Differential Summary :

    Savegame


  • I’m hitting the fleet by Philly with all I can.

    Have switched the 3 participating subs (2 J, 1 US) to des for atleast the first battle-round. I think you’ll have to decide upon casualties, since I’m not sure about keeping the des or not.

    If my 2 attacking carriers are damaged or sunk, I also have to till off 2 fig, 2 tac that came from z31.

    I happens atleast in other versions that the client selects the air with the most range left as first casualties, but I’m not sure about OOB.


  • TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 carriers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 34 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 34 Sea Zone: 2 destroyers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            3 fighters moved from French Indo China to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
            2 tactical_bombers moved from 31 Sea Zone to 35 Sea Zone
            2 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            3 mech_infantrys moved from Shantung to Hopei
            2 mech_infantrys moved from Hunan to Hopei
            2 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            1 battleship moved from 31 Sea Zone to 30 Sea Zone
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 31 Sea Zone to 35 Sea Zone
            1 fighter moved from Shan State to 42 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 destroyers moved from 34 Sea Zone to 35 Sea Zone
            EDIT: 1 destroyer moved from 34 Sea Zone to 35 Sea Zone
            EDIT: 1 submarine moved from 35 Sea Zone to 34 Sea Zone
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
            1 submarine moved from 36 Sea Zone to 21 Sea Zone
            1 submarine moved from 21 Sea Zone to 34 Sea Zone
            2 bombers and 3 tactical_bombers moved from Shan State to 35 Sea Zone
            1 fighter moved from 31 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Hunan to Hopei
            1 fighter moved from Shan State to Yunnan
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 6 tactical_bombers and 3 transports
                Americans defend with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports; ANZAC defend with 1 cruiser and 2 fighters
                    Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 6 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 12/1 hits, 11,33 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    

    Savegame


  • This looks strange. It’s as if the american des is on the japanese side.

    I think I’ll have to redo this before starting battle-round 2.

    I’ll check the numbers and adjust. The roll is the important part, so after your chosen casualties I’ll roll for the defence. Might be that US has one @2 more and J one less.

    f687dc11-3a73-4c98-bc49-8466d42d8883-image.png


  • The numbers seem to be correct though. J has a power of 68, which is 11 1/3 hits. There was @2 rolled in the attack, so that looks right.


  • US has a power of 46 on the defence, which means 7 2/3 hits, rolling @4.


  • I notice US only has 1 des to choose as casualty, so I believe that the edited des will not participate. The client will roll @2 then, but I’ll count it as @4.


  • Max d and sinking the sub (disguised as a destroyer) is evident, but then there’s the choice of keeping either a des or a cr.

    Japan has 2 subs in the battle and might keep them if the sub goes down.

    I think it’s rational to keep the des, since it’s only 1 power difference, but 2/3 risk of losing a full ship that can’t hit back if no des is present.


  • Since US lacks one unit, I will take a fig as casualty for now, but fix that to the next battle-round.


  • US rolled 2, so got 8 hits.

    ceadb5b4-d4d7-41ef-ac2d-64fa356f206e-image.png


  • @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    I’m hitting the fleet by Philly with all I can.

    Have switched the 3 participating subs (2 J, 1 US) to des for atleast the first battle-round. I think you’ll have to decide upon casualties, since I’m not sure about keeping the des or not.

    If my 2 attacking carriers are damaged or sunk, I also have to till off 2 fig, 2 tac that came from z31.

    I happens atleast in other versions that the client selects the air with the most range left as first casualties, but I’m not sure about OOB.

    I think it makes sense to select casualties for the most defence value. Please do so, keep BB and planes.

    3 carrier build, good move!


  • @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    Max d and sinking the sub (disguised as a destroyer) is evident, but then there’s the choice of keeping either a des or a cr.

    Japan has 2 subs in the battle and might keep them if the sub goes down.

    I think it’s rational to keep the des, since it’s only 1 power difference, but 2/3 risk of losing a full ship that can’t hit back if no des is present.

    yes, did not think of that. between CR and DES i think keep DD is better


  • J will sink 1 ac and 3 des, dmg bs and torch 1 fig, 1 tac.


  • TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 carriers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 34 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 34 Sea Zone: 2 destroyers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            3 fighters moved from French Indo China to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
            2 tactical_bombers moved from 31 Sea Zone to 35 Sea Zone
            2 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            3 mech_infantrys moved from Shantung to Hopei
            2 mech_infantrys moved from Hunan to Hopei
            2 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            1 battleship moved from 31 Sea Zone to 30 Sea Zone
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 31 Sea Zone to 35 Sea Zone
            1 fighter moved from Shan State to 42 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 destroyers moved from 34 Sea Zone to 35 Sea Zone
            EDIT: 1 destroyer moved from 34 Sea Zone to 35 Sea Zone
            EDIT: 1 submarine moved from 35 Sea Zone to 34 Sea Zone
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
            1 submarine moved from 36 Sea Zone to 21 Sea Zone
            1 submarine moved from 21 Sea Zone to 34 Sea Zone
            2 bombers and 3 tactical_bombers moved from Shan State to 35 Sea Zone
            1 fighter moved from 31 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Hunan to Hopei
            1 fighter moved from Shan State to Yunnan
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 6 tactical_bombers and 3 transports
                Americans defend with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports; ANZAC defend with 1 cruiser and 2 fighters
                    Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 6 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 12/1 hits, 11,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 transports in 35 Sea Zone, round 2 : 8/1 hits, 7,33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : 0,67
    

    Savegame


  • Was a 3 rolled in MARTI, but it was unintentional. Happened to open the wrong file so was the start of the same battle. I’ll disregard it.


  • Wanted to post the last one for clarity and statistics.

    Here is the setup for the second battle-round.

    20bf0bf7-ce44-47de-8877-863496ee0004-image.png


  • @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    f 46 on the defence, which means 7

    Actually US has a defence of 45. One of the DD is actually a sub, right?


  • @myygames said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    f 46 on the defence, which means 7

    Actually US has a defence of 45. One of the DD is actually a sub, right?

    Well spotted. That’s right. It was @3, but rolled 2 anyway so still a hit.


  • @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    @myygames said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    f 46 on the defence, which means 7

    Actually US has a defence of 45. One of the DD is actually a sub, right?

    Well spotted. That’s right. It was @3, but rolled 2 anyway so still a hit.

    Yes, as I said in the beginning, this way of doing it is complicated (at least in these big battles). I think next game I will opt to use the out of the box functionality… Dont get me wrong, you are posting very transparent here, thanks for that. But I guess if I was to do it I would run crazy 🙂


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 carriers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 34 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 34 Sea Zone: 2 destroyers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 34 Sea Zone: 2 destroyers
            EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 cruiser
            EDIT: Removing units owned by Americans from 35 Sea Zone: 4 carriers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 35 Sea Zone: 1 cruiser
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 battleship
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship
            EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
            EDIT: Turning off Edit Mode
            2 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            3 mech_infantrys moved from Shantung to Hopei
            2 mech_infantrys moved from Hunan to Hopei
            2 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            1 fighter moved from Shan State to 42 Sea Zone
            1 mech_infantry moved from Hunan to Hopei
            1 fighter moved from Shan State to Yunnan
            1 battleship moved from 31 Sea Zone to 30 Sea Zone
            1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 35 Sea Zone
            2 bombers and 3 tactical_bombers moved from Shan State to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
            3 fighters moved from French Indo China to 35 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 3 transports
                Americans defend with 1 battleship, 1 destroyer, 4 fighters and 2 transports; ANZAC defend with 2 fighters
                    Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 10/1 hits, 9,17 expected hits
                    Americans roll dice for 1 battleship, 1 destroyer, 6 fighters and 2 transports in 35 Sea Zone, round 2 : 5/0 hits, 5,00 expected hits
                    3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 destroyer owned by the Americans, 4 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 49
                Casualties for Japanese: 2 fighters and 3 tactical_bombers
                Casualties for Americans: 1 battleship, 1 destroyer, 4 fighters and 2 transports
                Casualties for ANZAC: 2 fighters
            Battle in Philippines
                Japanese attack with 3 artilleries and 3 infantry
                Americans defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
                    Japanese roll dice for 3 artilleries and 3 infantry in Philippines, round 2 : 2/0 hits, 2,00 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/1 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 3 artilleries and 2 infantry in Philippines, round 3 : 1/1 hits, 1,67 expected hits
                    Americans roll dice for 2 artilleries in Philippines, round 3 : 1/1 hits, 0,67 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
                    Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 4 : 1/1 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 2 artilleries and 2 infantry
            Battle in 30 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer and 1 transport
                Americans defend with 1 submarine
                    Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 30 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 30 Sea Zone
                Japanese win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Johnston Island
            Battle in Hopei
                Japanese attack with 6 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 6 mech_infantrys in Hopei, round 2 : 1/0 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Johnston Island from Americans, taking Hopei from Chinese with 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter and 3 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/0 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/1 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/1 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/1 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            1 fighter moved from Yunnan to French Indo China
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            13 artilleries and 21 infantry moved from Shan State to French Indo China
            2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 30 Sea Zone
            1 cruiser and 1 submarine moved from 31 Sea Zone to 30 Sea Zone
            2 carriers moved from 25 Sea Zone to 6 Sea Zone
            3 carriers moved from 31 Sea Zone to 30 Sea Zone
            2 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            1 infantry moved from Malaya to Shan State
            2 armour and 4 mech_infantrys moved from Shan State to French Indo China
            1 artillery moved from Hunan to Anhwe
            2 bombers moved from 35 Sea Zone to French Indo China
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to French Indo China
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 aaGun moved from Manchuria to Jehol
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 36 Sea Zone
            1 carrier and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
            Japanese collect 47 PUs (9 lost to blockades); end with 48 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : -0,50
    Japanese regular : -1,67
    

    Savegame


  • Well, I think that was it. Actually your 3 carrier build was not so hard to see, I could have noticed that. But somehow I did not, and now I see no point here to continue… with a presence in PHI I could have spread some harvoc now and there, but without it I have lost finally. I will post in the results forum today.

    Very well played, sir. It was an honor to battle with you. I have known your nick since quite some time, lurking in the strategies forums and reading your posts. I thought I was also quite a decent player, but apparemntly I have much to learn. Thank you for the lesson!

    Coming to learning I would kindly ask about your advise how to improve. So, summarizing my play, I see a couple of things that I could have done better, but I would ask you to add your perception here… would be very appreciated!

    1. I think my bid was not optimal. I like presence in the middle of the board. Nevertheless, I would go with more ground units next time. to be honest that was the highest bid I was ever playing with, and I did not put it very well here.
    2. I always try to leverage US between both parties, nevertheless this was not very well done here. A second AC in the Atlantic early would have brought much better results. Also, once you start bomber builds with US you should stick to that. I started too earyl and did not pull it through efficiently.
    3. Overall I was loosing too many units in small balltes. I like blocking the italien can opener with russia to deny G the caucasus one turn, so I still think thats a valid move. But I was also loosing units like this too many times, eg US blockers in the pacific. these should have been ANZAC instead. Also, of corse, fighting a retreat battle with UK is very consuming. Not sure though how that could be avoided.

    Thanks again! Maybe I will challenge you again some time, once I have learned a little more… I hope I have bolstered your ego as I promised 🙂


  • It was a pleasure to play with you, although neither OOB nor LL is my prefered choice. I’ll try to look into some analysis and get back to you.

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