L21 #1 trulpen (X) vs Myygames (A+45) OOB LL


  • @myygames said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    The issue with subs is also that they cannot hit air. So there is another case where you need to divide the rolls.

    True, although that’s not really relevant when there are (enough) ships to hit. Any hits has to be distributed if possible, so the sub-hits would automatically hit ships anyway while air hit surface ships a s o.

    In principle AAA is just rolling all subs seperately. ever. that could be adjusted in some cases, eg. when a DD is present and there is no air at the opponent. in f2f games we are doing that, but I am not so sure if it makes sense to adjust the AAA here manually, with dioces rolling in the forum. It seems to complicate things and there could be errors. Also think that you might be able to combine the sub values with the other fleet in round one, but you might need to seperate them in round 2.

    When they need to be separated, they will.

    In the light of simplicity I would opt to use the AAA options as they are.

    Might be, but I don’t really like it. I still suggest that we try to adjust as much as possible. In other instances when 3A can’t handle a rule, we have to adjust. I look upon this issue as the same thing.

    And: Scramble decision and order of losses in the Med for you 🙂

    Seems to have been taken care of. 🙂


  • There’s already an instance where this will be relevant. Namely if I either attack z97 with atleast 1 des and/or z93 with 1 sub and something else.


  • @trulpen Can you adjust losses in AAA inside a combat? Not sure how this is done, I think the editor will not work within a combat.

    So, if we say we adjust the combat rolls whenever possible, would we need to roll all dices manually for a combat where this is relevant? And then edit the result?


  • @myygames said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    @trulpen Can you adjust losses in AAA inside a combat? Not sure how this is done, I think the editor will not work within a combat.

    No, that’s not possible. The battle has to be restarted with adjusted casualties.

    So, if we say we adjust the combat rolls whenever possible, would we need to roll all dices manually for a combat where this is relevant? And then edit the result?

    Yes.

    In the case of hitting the french navy, I can simply exchange the sub for a des before battle. That’s pretty feasible.

    With the UK navy in z97 it’s trickier since the sub defends @1.

    Anyway, before we proceed, we just need to find our common ground.


  • @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    @myygames said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    @trulpen Can you adjust losses in AAA inside a combat? Not sure how this is done, I think the editor will not work within a combat.

    No, that’s not possible. The battle has to be restarted with adjusted casualties.

    So, if we say we adjust the combat rolls whenever possible, would we need to roll all dices manually for a combat where this is relevant? And then edit the result?

    Yes.

    In the case of hitting the french navy, I can simply exchange the sub for a des before battle. That’s pretty feasible.

    With the UK navy in z97 it’s trickier since the sub defends @1.

    Anyway, before we proceed, we just need to find our common ground.

    OK, if you would like to try that we can do. I still fear it will be complicated and there may be errors, but lets give it a try. Maybe that lets you see the LL concept in a better light then 😉

    The rules would be: Combine everything that is possible, seperate only when needed.

    • Combine sub values to fleet if no enemy air present and no DD
    • Combine bombardment to amphibious assaults in round 1 (?)
      In that case roll manual dices in the forum with short description what the dices are for, for all following combat rolls.

    Any additions?


  • My suggestion is to adjust in the following instances, with the solution below:

    Subs attacking without defending des
    No change needed, first-strike active

    Subs attacking with defending des
    Exchange subs to des before battle and if relevant exchange back after battle

    Subs defending without des attacking
    No change needed, first-strike active

    Several subs defending together with surface ships with only 1 des attacking and a lot of air
    No change needed, since the subs can only hit the des

    Subs defending with des attacking along with surface ships and air
    Add the subs power to the fleet and roll the LL-die in the forum (enough ships to hit)

    Are these suggestions ok?

    I think the easiest and therefore most important one is when subs attack des. To simply exchange subs for des before the battle is easy and straight-forward.

    I’m not completely opposed to keeping things simple and just follow the faulty 3A when subs defend, but it’s weird to not follow the spirit of LL.


  • @myygames said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    OK, if you would like to try that we can do. I still fear it will be complicated and there may be errors, but lets give it a try. Maybe that lets you see the LL concept in a better light then 😉

    The rules would be: Combine everything that is possible, seperate only when needed.

    • Combine sub values to fleet if no enemy air present and no DD
    • Combine bombardment to amphibious assaults in round 1 (?)
      In that case roll manual dices in the forum with short description what the dices are for, for all following combat rolls.

    Any additions?

    I think it’s logical to add shore bombardment to the first battle-roll during amphis. Lets do that.

    Only thing is I think subs power should combine with the fleet if there are ships that the subs can hit, even if air is present. There’s just one special case where it is not applicable and I’m sure we can figure those situations out together when or if they happen.


  • @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    Several subs defending together with surface ships with only 1 des attacking and a lot of air
    No change needed, since the subs can only hit the des

    Here’s an example. In z97 the sub can only hit the des, so it’s logical to not combine the power. Not several subs though, so should probably rephrase it to

    Sub(s) defending together with surface ship(s) with only 1 des attacking and air

    e6b50765-e3e1-4169-bd8b-91b8bf40fe5e-image.png


  • TripleA Manual Gamesave Post: Italians round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 artillery moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to Southern France
    

    Combat Hit Differential Summary :

    Savegame


  • Here I’ve exchanged the sub to a des that attacks z93.

    A better way would’ve been to delete the sub and then add the des to another sea zone, like z94. Now I noticed that it wasn’t clear whether the sub went to z93 or z97. Anyway, it’s always possible to make clarifications here in the forum.


  • Ok, think this is ok and in mutual agreement, so I’ll proceed with battle.


  • @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    Ok, think this is ok and in mutual agreement, so I’ll proceed with battle.

    yes, please do so. If anything pops up we will discuss and sove it.


  • TripleA Manual Gamesave Post: Italians round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 artillery moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 93 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    

    Savegame


  • Having a sub present, sink the cr or des?


  • @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    Having a sub present, sink the cr or des?

    lets sink the DD.
    That means you need to roll in the forum for your sub. If I dont hit R2 the rest of the battle can be in AAA, since you will hit, and calculation if my cr hits can be in AAA.


  • @myygames said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    Having a sub present, sink the cr or des?

    lets sink the DD.
    That means you need to roll in the forum for your sub. If I dont hit R2 the rest of the battle can be in AAA, since you will hit, and calculation if my cr hits can be in AAA.

    That’s one way to do it, but I can also restart the battle if I choose to keep the sub and exchange it back. If not it’ll just continue.


  • I chose to sink the sub in order to get a sure hit.


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 artillery moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 93 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
                    1 destroyer owned by the French and 1 destroyer owned by the Italians lost in 93 Sea Zone
                    Italians roll dice for 1 cruiser, 1 fighter and 1 transport in 93 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits
                    French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the French lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 12
                Casualties for Italians: 1 destroyer
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 1 fighter
                British defend with 1 destroyer and 1 submarine
                    Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the British lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from British with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer and 1 submarine
            Battle in Southern France
                Italians attack with 2 artilleries and 4 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 artilleries and 4 infantry in Southern France, round 2 : 1/1 hits, 1,67 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 2 artilleries and 3 infantry in Southern France, round 3 : 2/1 hits, 1,50 expected hits
                    French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from Northern Italy to Slovakia Hungary
            1 armour moved from Albania to Romania
            2 infantry moved from Albania to Bulgaria
            1 fighter moved from 97 Sea Zone to Southern Italy
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 bomber moved from 97 Sea Zone to Southern Italy
            1 aaGun moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Southern Italy
            1 artillery and 1 infantry moved from Libya to Tobruk
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
            Italians collect 13 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    French regular : -0,33
    Italians regular : 0,00
    British regular : -0,50
    

    Savegame


  • @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    My suggestion is to adjust in the following instances, with the solution below:

    Subs attacking without defending des
    No change needed, first-strike active

    Subs attacking with defending des
    Exchange subs to des before battle and if relevant exchange back after battle

    Subs defending without des attacking
    No change needed, first-strike active

    Several subs defending together with surface ships with only 1 des attacking and a lot of air
    No change needed, since the subs can only hit the des

    Subs defending with des attacking along with surface ships and air
    Add the subs power to the fleet and roll the LL-die in the forum (enough ships to hit)

    Are these suggestions ok?

    I think the easiest and therefore most important one is when subs attack des. To simply exchange subs for des before the battle is easy and straight-forward.

    I’m not completely opposed to keeping things simple and just follow the faulty 3A when subs defend, but it’s weird to not follow the spirit of LL.

    I have not thought about all the implications of these cases.

    Lets say the folliwing spirit applies:
    Whenever two rolls would be rolled by AAA that target the same group of units these rolls are combined to one roll.

    That should cover what we intend, right?


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Sumatra
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
            2 fighters moved from New Zealand to Queensland
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  French take Holland Belgium from Germans
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from Syria to Trans-Jordan
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @myygames said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

    I have not thought about all the implications of these cases.

    Lets say the folliwing spirit applies:
    Whenever two rolls would be rolled by AAA that target the same group of units these rolls are combined to one roll.

    That should cover what we intend, right?

    I think so, and like previously stated, we’ll solve it if we happen to enter some grey zone.


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 infantry and 14 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 artillery moved from France to Normandy Bordeaux
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from France to Holland Belgium
            1 mech_infantry moved from France to Normandy Bordeaux
            3 armour moved from Yugoslavia to Greece
            1 infantry moved from Bulgaria to Greece
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            2 bombers moved from Western Germany to Greece
            1 fighter moved from Southern Italy to Greece
            1 tactical_bomber moved from Western Germany to Greece
            1 infantry moved from Bulgaria to Greece
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in Greece
                Germans attack with 3 armour, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 3 armour, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Greece, round 2 : 4/1 hits, 4,33 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/1 hits, 1,33 expected hits
                    4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/1 hits, 1,17 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                French defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/1 hits, 1,17 expected hits
                    French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for French: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
                British defend with 1 battleship
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/0 hits, 5,00 expected hits
                    British roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for British: 1 battleship
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            1 artillery moved from France to Western Germany
            1 aaGun and 1 infantry moved from Norway to Finland
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 bombers moved from Greece to Western Germany
            1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
            2 artilleries and 8 infantry moved from Yugoslavia to Romania
            3 infantry moved from Bulgaria to Romania
            1 artillery and 6 infantry moved from Slovakia Hungary to Poland
            1 artillery moved from Slovakia Hungary to Poland
            1 aaGun moved from Slovakia Hungary to Poland
            1 artillery moved from Slovakia Hungary to Romania
            2 infantry moved from Slovakia Hungary to Poland
            2 infantry moved from Slovakia Hungary to Poland
            4 infantry moved from Slovakia Hungary to Romania
            6 armour and 3 mech_infantrys moved from France to Germany
            2 aaGuns moved from Slovakia Hungary to Romania
    
        Place Units - Germans
            1 armour and 9 mech_infantrys placed in Germany
            2 infantry and 5 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    French regular : 0,33
    Neutral_Allies regular : -0,33
    Germans regular : -1,00
    British regular : -0,67
    

    Savegame


  • Should’ve done the battle in z110 differently, using only 2 subs and a lot of air. Yet, there was an advantage of being able to soak a hit with Bismarck, so won’t ask to edit anything there, but the fleet would probably be in a better position in z112, atleast when considering the russians. We live, we learn.


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 18 infantry moved from Buryatia to Amur
            1 artillery and 2 infantry moved from Ukraine to Western Ukraine
            1 armour moved from Bryansk to Belarus
            2 aaGuns moved from Bryansk to Western Ukraine
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            4 infantry moved from Novgorod to Archangel
            1 tactical_bomber moved from Russia to Novgorod
            9 infantry moved from Russia to Bryansk
            1 infantry moved from Rostov to Ukraine
            4 infantry moved from Novgorod to Belarus
            1 aaGun moved from Novgorod to Belarus
    
        Place Units - Russians
            1 infantry and 1 mech_infantry placed in Novgorod
            3 artilleries placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Russians round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 18 infantry moved from Buryatia to Amur
            1 artillery and 2 infantry moved from Ukraine to Western Ukraine
            1 armour moved from Bryansk to Belarus
            2 aaGuns moved from Bryansk to Western Ukraine
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            4 infantry moved from Novgorod to Archangel
            1 tactical_bomber moved from Russia to Novgorod
            9 infantry moved from Russia to Bryansk
            1 infantry moved from Rostov to Ukraine
            4 infantry moved from Novgorod to Belarus
            1 aaGun moved from Novgorod to Belarus
    
        Place Units - Russians
            1 infantry and 1 mech_infantry placed in Novgorod
            3 artilleries placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novgorod: 1 tactical_bomber
            EDIT: Adding units owned by Russians to Russia: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

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