FlyingBadger (Axis) vs feltmarskal (Allies +16) G40 2nd Ed - Regular Dice


  • TripleA Manual Gamesave Post: ANZAC round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 55 Sea Zone to 34 Sea Zone
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 21 Sea Zone
            2 fighters moved from Queensland to 34 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 21 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 bomber moved from 21 Sea Zone to New Guinea
            2 fighters moved from 34 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 55 Sea Zone to 34 Sea Zone
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 21 Sea Zone
            2 fighters moved from Queensland to 34 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 21 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 bomber moved from 21 Sea Zone to New Guinea
            2 fighters moved from 34 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Alexandria
            1 fighter moved from Gibraltar to 95 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,33
    

    Savegame


  • TripleA Manual Gamesave Post: French round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 55 Sea Zone to 34 Sea Zone
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 21 Sea Zone
            2 fighters moved from Queensland to 34 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 21 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 bomber moved from 21 Sea Zone to New Guinea
            2 fighters moved from 34 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Alexandria
            1 fighter moved from Gibraltar to 95 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Adding units owned by French to Normandy Bordeaux: 2 infantry
            EDIT: Removing units owned by French from 110 Sea Zone: 4 infantry
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,33
    

    Savegame

  • 2023 '22 '21

    TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 4 fighters and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber and 3 fighters moved from Bryansk to Russia
            2 infantry moved from France to Southern France
            2 fighters moved from Western Germany to Southern France
            2 fighters moved from 113 Sea Zone to Holland Belgium
            3 infantry moved from Western Germany to Holland Belgium
            3 armour and 3 mech_infantrys moved from Caucasus to Sikang
                  Germans take Kazakhstan from Russians
                  Germans take Sikang from Chinese
    

    Combat Hit Differential Summary :

    Savegame


  • @feltmarskal Intercept in Moscow?
    8f4082c6-32d0-4d82-bb12-f7ee8fd772ab-image.png


  • @flyingbadger no Intercept

  • 2023 '22 '21

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 4 fighters and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber and 3 fighters moved from Bryansk to Russia
            2 infantry moved from France to Southern France
            2 fighters moved from Western Germany to Southern France
            2 fighters moved from 113 Sea Zone to Holland Belgium
            3 infantry moved from Western Germany to Holland Belgium
            3 armour and 3 mech_infantrys moved from Caucasus to Sikang
                  Germans take Kazakhstan from Russians
                  Germans take Sikang from Chinese
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Russia causes 4 damage total. 
            Battle in Holland Belgium
                Germans attack with 2 fighters and 3 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1.50 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Southern France
                Germans attack with 2 fighters and 2 infantry
                British defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Southern France
                Germans win, taking Southern France from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters moved from Southern France to France
            1 fighter moved from Holland Belgium to France
            1 fighter moved from Holland Belgium to Western Germany
            3 armour moved from Caucasus to Ukraine
            10 infantry moved from Bryansk to Belarus
            10 infantry moved from Bryansk to Western Ukraine
            2 artilleries and 1 infantry moved from Vyborg to Novgorod
            2 infantry moved from Ukraine to Bessarabia
            2 infantry moved from Bryansk to Western Ukraine
            3 fighters moved from Russia to Eastern Poland
            3 tactical_bombers moved from Bryansk to Germany
            2 aaGuns moved from Bryansk to Belarus
            2 aaGuns moved from Bryansk to Western Ukraine
            2 infantry moved from Bryansk to Belarus
            2 infantry moved from Bryansk to Belarus
            5 artilleries moved from Bryansk to Belarus
            4 artilleries moved from Bryansk to Western Ukraine
            6 armour and 7 mech_infantrys moved from Bryansk to Eastern Poland
            1 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Yugoslavia to Greater Southern Germany
            3 infantry moved from Western Germany to France
            1 bomber moved from Russia to Germany
    
        Place Units - Germans
            3 infantry placed in France
            1 artillery, 2 fighters and 7 infantry placed in Western Germany
            2 fighters placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Germans regular : 1.17
    British regular : -0.33
    Russians AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery and 4 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            1 infantry moved from Nenetsia to Archangel
                  Russians take Archangel from Germans
            6 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Italians
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Caucasus
            1 armour moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Rostov
            1 fighter moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Rostov
            7 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Germans
            4 infantry moved from Novosibirsk to Kazakhstan
            4 infantry moved from Novosibirsk to Vologda
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 1 armour and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Rostov
                Russians attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Bryansk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Novosibirsk to Kazakhstan
            1 tactical_bomber moved from Rostov to Russia
            1 fighter moved from Bryansk to Russia
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,33
    Germans regular : -0,33
    Russians regular : 2,83
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 70 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 1 artillery, 1 carrier, 4 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
            2 battleships and 1 cruiser moved from 42 Sea Zone to 44 Sea Zone
            1 cruiser moved from 39 Sea Zone to 44 Sea Zone
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            3 armour and 3 mech_infantrys moved from India to Yunnan
            1 armour moved from West India to India
    
        Combat - Japanese
            Battle in Ceylon
            Battle in 44 Sea Zone
                Japanese attack with 2 battleships, 2 cruisers and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific with 2 battleships, 2 cruisers and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 3.00 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
            2 carriers, 1 destroyer and 2 submarines moved from 42 Sea Zone to 44 Sea Zone
            2 carriers, 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 44 Sea Zone
            2 transports moved from 39 Sea Zone to 37 Sea Zone
            2 transports moved from 37 Sea Zone to 36 Sea Zone
            3 infantry moved from Malaya to Shan State
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries and 1 infantry moved from Kiangsu to Anhwe
            2 fighters moved from Anhwe to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsi
            1 aaGun and 1 artillery moved from Hunan to Anhwe
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 36 Sea Zone
            1 destroyer placed in 36 Sea Zone
            3 infantry placed in India
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 artilleries, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            3 fighters moved from 31 Sea Zone to Caroline Islands
            2 carriers and 1 submarine moved from 31 Sea Zone to 33 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from New Guinea to Caroline Islands
            1 submarine moved from 45 Sea Zone to 33 Sea Zone
            3 artilleries moved from Central United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 artillery moved from Morocco to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Southern France
            1 bomber moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Normandy Bordeaux to Southern France
            1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 fighter moved from 95 Sea Zone to Southern France
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 5 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 5 fighters and 1 infantry in Caroline Islands, round 2 : 4/7 hits, 3,17 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 5 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Southern France, round 2 : 1/6 hits, 2,83 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Southern France
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Southern France, round 3 : 4/6 hits, 2,83 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Holland Belgium
                Americans attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            2 fighters moved from Southern France to Greece
            1 bomber moved from Southern France to Greece
            1 bomber moved from Holland Belgium to Greece
            1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 fighter moved from Southern France to Normandy Bordeaux
            5 fighters moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Central United States
            3 armour placed in Normandy Bordeaux
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4
            Americans collect 60 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,17
    Japanese regular : 0,33
    Germans regular : -1,67
    

    Savegame


  • TripleA Manual Gamesave Post: Chinese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 artillery and 5 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Kweichow to Shensi
            4 infantry moved from Suiyuyan to Shensi
            4 infantry moved from Suiyuyan to Shensi
            8 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 artilleries, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            3 fighters moved from 31 Sea Zone to Caroline Islands
            2 carriers and 1 submarine moved from 31 Sea Zone to 33 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from New Guinea to Caroline Islands
            1 submarine moved from 45 Sea Zone to 33 Sea Zone
            3 artilleries moved from Central United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 artillery moved from Morocco to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Southern France
            1 bomber moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Normandy Bordeaux to Southern France
            1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 fighter moved from 95 Sea Zone to Southern France
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 5 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 5 fighters and 1 infantry in Caroline Islands, round 2 : 4/7 hits, 3,17 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 5 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Southern France, round 2 : 1/6 hits, 2,83 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Southern France
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Southern France, round 3 : 4/6 hits, 2,83 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Holland Belgium
                Americans attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            2 fighters moved from Southern France to Greece
            1 bomber moved from Southern France to Greece
            1 bomber moved from Holland Belgium to Greece
            1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 fighter moved from Southern France to Normandy Bordeaux
            5 fighters moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Central United States
            3 armour placed in Normandy Bordeaux
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4
            Americans collect 60 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 artillery and 5 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Kweichow to Shensi
            4 infantry moved from Suiyuyan to Shensi
            4 infantry moved from Suiyuyan to Shensi
            8 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 21 infantry moved from Eastern Persia to West India
                  UK_Pacific take West India from Japanese
            3 mech_infantrys moved from Persia to West India
            3 armour moved from Persia to West India
            1 artillery moved from Persia to Eastern Persia
            5 infantry moved from Persia to Eastern Persia
            1 infantry moved from Northwest Persia to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 tactical_bomber moved from Tobruk to Greece
            1 fighter moved from Tobruk to Iraq
            1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            5 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
            3 aaGuns moved from Eastern Persia to West India
    
        Place Units - British
            2 artilleries and 1 mech_infantry placed in Persia
            1 fighter and 7 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2
            British collect 34 PUs (1 lost to blockades); end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : 1,17
    Japanese regular : 0,00
    Germans regular : -1,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 artilleries, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            3 fighters moved from 31 Sea Zone to Caroline Islands
            2 carriers and 1 submarine moved from 31 Sea Zone to 33 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from New Guinea to Caroline Islands
            1 submarine moved from 45 Sea Zone to 33 Sea Zone
            3 artilleries moved from Central United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 artillery moved from Morocco to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Southern France
            1 bomber moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Normandy Bordeaux to Southern France
            1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 fighter moved from 95 Sea Zone to Southern France
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 5 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 5 fighters and 1 infantry in Caroline Islands, round 2 : 4/7 hits, 3,17 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 5 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Southern France, round 2 : 1/6 hits, 2,83 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Southern France
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Southern France, round 3 : 4/6 hits, 2,83 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Holland Belgium
                Americans attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            2 fighters moved from Southern France to Greece
            1 bomber moved from Southern France to Greece
            1 bomber moved from Holland Belgium to Greece
            1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 fighter moved from Southern France to Normandy Bordeaux
            5 fighters moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Central United States
            3 armour placed in Normandy Bordeaux
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4
            Americans collect 60 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 artillery and 5 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Kweichow to Shensi
            4 infantry moved from Suiyuyan to Shensi
            4 infantry moved from Suiyuyan to Shensi
            8 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 21 infantry moved from Eastern Persia to West India
                  UK_Pacific take West India from Japanese
            3 mech_infantrys moved from Persia to West India
            3 armour moved from Persia to West India
            1 artillery moved from Persia to Eastern Persia
            5 infantry moved from Persia to Eastern Persia
            1 infantry moved from Northwest Persia to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 tactical_bomber moved from Tobruk to Greece
            1 fighter moved from Tobruk to Iraq
            1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            5 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
            3 aaGuns moved from Eastern Persia to West India
    
        Place Units - British
            2 artilleries and 1 mech_infantry placed in Persia
            1 fighter and 7 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,2
            British collect 34 PUs (1 lost to blockades); end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : 1,17
    Japanese regular : 0,00
    Germans regular : -1,67
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 91 Sea Zone
            1 armour moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 armour moved from Algeria to Tunisia
            3 fighters moved from Southern Italy to Southern France
            2 infantry moved from Northern Italy to Southern France
            1 armour moved from Yugoslavia to Southern France
            3 armour and 3 mech_infantrys moved from Bessarabia to Yugoslavia
            1 artillery moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 3 transports
                    3 transports owned by the Americans lost in 91 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
            Battle in Southern France
                Italians attack with 1 armour, 3 fighters and 2 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 3 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from Americans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from 91 Sea Zone to Tunisia
            3 fighters moved from Southern France to Southern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,2,6,4,4,6,6
            Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Italians regular : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            1 destroyer moved from 55 Sea Zone to 33 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 bomber moved from New Guinea to Caroline Islands
            2 fighters moved from New Guinea to 62 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            1 destroyer moved from 55 Sea Zone to 33 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 bomber moved from New Guinea to Caroline Islands
            2 fighters moved from New Guinea to 62 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
            2 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from 93 Sea Zone to Southern France
    
        Combat - French
            Battle in Southern France
                French attack with 1 fighter and 2 infantry
                Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    French roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Southern France, round 2 : 2/2 hits, 0,83 expected hits
                    2 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
                1 fighter owned by the French retreated
                Italians win with 1 armour remaining. Battle score for attacker is -3
                Casualties for French: 2 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - French
            1 infantry moved from Alexandria to Tobruk
            1 fighter moved from Southern France to Normandy Bordeaux
            1 destroyer moved from 95 Sea Zone to 93 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 1,17
    French regular : 0,17
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield and 18 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            3 fighters moved from France to Holland Belgium
            3 fighters moved from Western Germany to Holland Belgium
            1 bomber moved from Germany to Holland Belgium
            3 tactical_bombers moved from Germany to Holland Belgium
            2 fighters moved from 113 Sea Zone to Holland Belgium
            1 artillery and 2 infantry moved from Western Ukraine to Bryansk
            1 armour moved from Sikang to Kansu
                  Germans take Tsinghai from Chinese
                  Germans take Kansu from Chinese
            2 armour and 3 mech_infantrys moved from Sikang to Kweichow
            3 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 bomber, 8 fighters, 3 infantry and 3 tactical_bombers
                Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 bomber, 8 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/15 hits, 7.17 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 bomber, 8 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Bryansk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kweichow
                Germans attack with 2 armour and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Germans roll dice for 2 armour and 3 mech_infantrys in Kweichow, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Germans win, taking Kweichow from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            3 fighters and 3 tactical_bombers moved from Holland Belgium to France
            3 fighters moved from Holland Belgium to Western Germany
            2 fighters moved from Holland Belgium to 113 Sea Zone
            3 fighters moved from Eastern Poland to Germany
            2 infantry moved from Greater Southern Germany to Western Germany
            1 aaGun and 1 infantry moved from Western Germany to France
            1 bomber moved from Holland Belgium to Western Germany
            2 armour and 3 mech_infantrys moved from Eastern Poland to Germany
            4 armour and 4 mech_infantrys moved from Eastern Poland to Romania
            3 armour moved from Ukraine to Bessarabia
            3 armour and 2 infantry moved from Bessarabia to Romania
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Novgorod to Karelia
            2 artilleries moved from Novgorod to Baltic States
            3 infantry moved from Belarus to Novgorod
            3 infantry moved from Belarus to Baltic States
            2 aaGuns, 5 artilleries and 7 infantry moved from Belarus to Eastern Poland
            2 aaGuns, 3 artilleries and 11 infantry moved from Western Ukraine to Eastern Poland
    
        Place Units - Germans
            1 airfield placed in Germany
            3 infantry placed in France
            10 infantry placed in Western Germany
            5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.33
    Russians regular : -0.33
    Germans regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 30 PUs; 
            Russians buy 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            1 artillery moved from Russia to Smolensk
            3 artilleries moved from Russia to Bryansk
            7 infantry moved from Russia to Smolensk
            8 infantry moved from Russia to Bryansk
            4 infantry moved from Russia to Bryansk
            4 infantry moved from Russia to Smolensk
            1 infantry moved from Archangel to Novgorod
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
            1 infantry moved from Kazakhstan to Sikang
                  Russians take Sikang from Germans
            1 infantry moved from Kazakhstan to Tsinghai
                  Russians take Tsinghai from Germans
            3 infantry moved from Russia to Smolensk
            7 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
                Germans win with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 14 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 14 infantry in Smolensk, round 2 : 1/15 hits, 2,83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 14 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 3 artilleries and 20 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 3 artilleries and 20 infantry in Bryansk, round 2 : 3/23 hits, 4,83 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 3 artilleries and 20 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Novgorod to Vologda
            1 tactical_bomber moved from Novgorod to Vologda
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Vologda to Archangel
            5 infantry moved from Vologda to Archangel
            3 infantry moved from Vologda to Archangel
            1 armour moved from Caucasus to Rostov
            1 infantry moved from Caucasus to Rostov
            2 infantry moved from Volgograd to Rostov
            1 artillery moved from Volgograd to Rostov
            1 infantry moved from Tambov to Rostov
            3 infantry moved from Kazakhstan to Tsinghai
            4 infantry moved from Kazakhstan to Tsinghai
            2 infantry moved from Kazakhstan to Tsinghai
            1 armour moved from Russia to Novosibirsk
            5 mech_infantrys moved from Russia to Novosibirsk
            4 infantry moved from Russia to Vologda
            7 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            10 infantry moved from Russia to Bryansk
            3 infantry moved from Russia to Bryansk
            1 aaGun moved from Russia to Smolensk
            1 aaGun moved from Russia to Bryansk
            1 aaGun moved from Russia to Samara
            1 aaGun moved from Russia to Tambov
    
        Place Units - Russians
            1 infantry and 2 mech_infantrys placed in Volgograd
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1,33
    Russians regular : -4,00
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 1 Sea Zone to 7 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            2 carriers moved from 36 Sea Zone to 35 Sea Zone
            4 carriers moved from 44 Sea Zone to 35 Sea Zone
            2 battleships and 2 cruisers moved from 44 Sea Zone to 35 Sea Zone
            2 submarines moved from 44 Sea Zone to 56 Sea Zone
            4 fighters and 4 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            2 destroyers moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 44 Sea Zone to 45 Sea Zone
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 aaGun, 7 artilleries and 13 infantry moved from Anhwe to Kweichow
            1 armour moved from Kiangsu to Kweichow
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            3 armour and 3 mech_infantrys moved from Yunnan to India
            1 infantry moved from Ceylon to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            3 infantry moved from Shan State to Malaya
            1 fighter moved from Kiangsi to India
            1 fighter and 2 tactical_bombers moved from Kiangsi to Philippines
    
        Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
            1 carrier placed in 36 Sea Zone
            Japanese undo move 2.
            1 transport placed in 36 Sea Zone
            1 mech_infantry placed in Kiangsu
            1 carrier placed in 37 Sea Zone
            2 artilleries placed in Malaya
            1 artillery and 1 infantry placed in French Indo China
            3 infantry placed in India
            2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 2 destroyers, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            2 infantry moved from 91 Sea Zone to Spain
            2 transports moved from 93 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 91 Sea Zone
            2 fighters moved from Greece to Tobruk
            2 bombers moved from Greece to Spain
            6 armour moved from Normandy Bordeaux to Spain
            1 fighter moved from Normandy Bordeaux to Portugal
            1 fighter moved from United Kingdom to Portugal
            1 tactical_bomber moved from 110 Sea Zone to Spain
            1 fighter moved from 110 Sea Zone to Spain
            1 fighter moved from 110 Sea Zone to Portugal
            1 carrier moved from 110 Sea Zone to 109 Sea Zone
            3 transports moved from 110 Sea Zone to 102 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            2 fighters moved from 33 Sea Zone to 45 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
    
        Combat - Americans
            Battle in Spain
                Americans attack with 6 armour, 3 artilleries, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 6 armour, 3 artilleries, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber in Spain, round 2 : 6/18 hits, 7,83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits
                    3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 6 armour, 3 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in Portugal
                Americans attack with 2 artilleries, 3 fighters and 2 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 2 artilleries, 3 fighters and 2 infantry in Portugal, round 2 : 3/7 hits, 2,83 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 23 Sea Zone to 54 Sea Zone
            1 fighter moved from 23 Sea Zone to 54 Sea Zone
            1 fighter moved from 22 Sea Zone to 54 Sea Zone
            2 fighters moved from 45 Sea Zone to 54 Sea Zone
            1 fighter moved from Eastern United States to 109 Sea Zone
            1 bomber moved from Spain to Morocco
            1 bomber moved from Spain to Morocco
            1 tactical_bomber moved from Spain to Morocco
            1 fighter moved from Portugal to Morocco
            1 fighter moved from Spain to Morocco
            1 fighter moved from Portugal to Gibraltar
            1 fighter moved from Portugal to Gibraltar
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            3 artilleries and 3 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            1 fighter placed in Western United States
            1 destroyer placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,17
    Japanese regular : 1,00
    Neutral_True regular : 1,33
    

    Savegame

Suggested Topics

  • 8
  • 127
  • 23
  • 120
  • 59
  • 65
  • 63
  • 53
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.0k

Users

39.3k

Topics

1.7m

Posts