TT MajikAndrew (X) vs Wizcats (A+60) OOB

  • 2021 2020

    Allied Bid $60:
    UK sub 91 ($6)
    UK sub 98 ($6)
    UK fig scotland ($10)
    UK sub 106 ($6)
    UK armour egypt ($6)
    UK art alex ($4)
    UK dd 109 ($8)
    USSR armour volgograd ($6)
    USSR mech cauc ($4)
    USSR art ukraine ($4)

  • 2021 2020

    @majikforce, @Sovietishcat and @wizmark

    Please confirm if this Edit Policy Is acceptable or if you would like to refine it. Thanks!

    Proposed Edit Policy:
    a) Once a combat roll is made no edits of any kind before the combat roll occurred are allowed with one exception: Forgotten Units. A “Forgotten Unit” is a unit that never moved during that Power’s Turn and that unit unequivocally and without any doubt was just forgotten to be moved and that the requested edited move is obviously the intended move if the unit had not been forgotten. Any doubt, no matter how small, voids this exception. Including any potential gain of knowledge received due to dice rolls.

    b) Once Opponent B has posted in any format a portion of their current Turn no edits of Opponent A’s previous Turn(s) are allowed. This includes “Forgotten Units”. A grace period of 1 hour after Opponent A has posted is required before Opponent B can post. Opponent B cannot roll dice the “second” after Opponent A posts. If Opponent B wants to post before the one hour limit you need to ask for permission.

    c) Any Edit necessary to fix an illegal move. Such as flying a plane over a Neutral into combat, not unloading combat ground troops picked up during the Combat Move phase from a transport during an Amphibious Attack, not placing all possible units during the Mobilize New Units phase and etc.

  • '19

    @AndrewAAGamer All good with me!

  • 2021 2020

    Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 12:43:48 PM
    Savegame

  • 2021 2020

    Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 12:51:47 PM
    Savegame

  • 2020 '19

    @andrewaagamer yes all fine…although I hope you are ok with non com edits made within the 1 hour limit?

  • 2021 2020

    @wizmark said in TT MajikAndrew (X) vs Wizcats (A+60) OOB:

    @andrewaagamer yes all fine…although I hope you are ok with non com edits made within the 1 hour limit?

    Yes, as long as they follow the basic Edit Policy.

  • 2021 2020

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 106 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            2 bombers moved from Germany to 110 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2021 2020

    SZ 106: Sub fights or dives?
    SZ 110: Scramble?

  • 2020 '19

    @andrewaagamer

    sub dives and no scrambles thanks

  • 2021 2020

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 106 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            2 bombers moved from Germany to 110 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
    
        Combat - Germans
            Battle in 106 Sea Zone
                Germans attack with 3 submarines
                British defend with 1 destroyer, 1 submarine and 1 transport
                    British roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                1 submarine owned by the British submerged
                    1 transport owned by the British lost in 106 Sea Zone
                Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 9
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer and 1 transport
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 106 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/10 hits, 6.00 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    1 battleship owned by the Germans, 1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 1 battleship and 1 submarine
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 4/20 hits, 6.33 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 2/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 2 infantry owned by the Germans and 3 infantry owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys in France, round 3 : 5/18 hits, 6.00 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 1/8 hits, 3.33 expected hits
                    1 infantry owned by the Germans, 3 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 4 infantry and 4 mech_infantrys in France, round 4 : 9/17 hits, 5.83 expected hits
                    French roll dice for 2 armour and 1 fighter in France, round 4 : 3/3 hits, 1.67 expected hits
                    3 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35
                Casualties for Germans: 6 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            2 bombers, 4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 submarine moved from 124 Sea Zone to 112 Sea Zone
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            2 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 armour moved from Slovakia Hungary to Romania
            1 armour moved from Poland to Romania
            1 tactical_bomber moved from Poland to Western Germany
            1 fighter moved from Slovakia Hungary to Southern Italy
            1 tactical_bomber moved from Germany to Western Germany
            2 infantry moved from Poland to Slovakia Hungary
            1 infantry moved from Poland to Slovakia Hungary
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
            2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
            2 infantry moved from Denmark to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Western Germany
    
        Place Units - Germans
            3 artilleries and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    French regular : -3.33
    Germans regular : -1.17
    British regular : 1.83
    

    Savegame

  • 2021 2020

    Had to edit the German sub back into the SZ106 battle. I was a little too quick on the button pushing. I thought that was the German sub being asked to dive and it was the UK one.

  • 2020 '19

    @andrewaagamer @majikforce Hi guys…just noticed that you have started the game using the BM3 map, not OOB. I’m guessing this wasn’t intended as the allies are buffed already without a 60 bid!

    If you want to recreate the map in oob thats fine with us, or continue as is which is also fine (great for us!! 😄 )

    cheers!

  • 2021 2020

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer and 1 transport
            EDIT: Adding units owned by Germans to 106 Sea Zone: 3 submarines
            EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Germans from 117 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 118 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 108 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 103 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to Scotland: 1 fighter
            EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship and 1 cruiser
            EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser
            EDIT: Removing units owned by British from France: 1 armour and 1 artillery
            EDIT: Removing units owned by French from France: 1 aaGun, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
            EDIT: Changing ownership of France from French to Germans
            EDIT: Adding units owned by Germans to France: 6 armour, 3 artilleries, 1 factory_minor, 1 infantry and 4 mech_infantrys
            EDIT: Removing units owned by Germans from Holland Belgium: 3 armour, 2 artilleries, 1 fighter and 4 infantry
            EDIT: Removing units owned by Germans from Western Germany: 1 artillery, 3 infantry and 4 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
            EDIT: Removing units owned by Germans from Denmark: 2 infantry
            EDIT: Removing units owned by Germans from Greater Southern Germany: 3 armour, 2 artilleries and 6 infantry
            EDIT: Removing units owned by Germans from Germany: 3 aaGuns, 3 artilleries, 2 bombers, 11 infantry and 1 tactical_bomber
            EDIT: Adding units owned by Germans to Germany: 3 artilleries and 6 infantry
            EDIT: Removing units owned by Germans from Poland: 1 armour, 3 infantry and 1 tactical_bomber
            EDIT: Removing units owned by Germans from Slovakia Hungary: 1 armour, 1 fighter and 2 infantry
            EDIT: Removing units owned by Germans from Romania: 1 armour and 2 infantry
            EDIT: Changing ownership of Bulgaria from Neutral_Axis to Germans
            EDIT: Removing units owned by Neutral_Axis from Bulgaria: 4 infantry
            EDIT: Adding units owned by Germans to Bulgaria: 6 infantry
            EDIT: Adding units owned by Germans to Romania: 3 armour
            EDIT: Adding units owned by Germans to Slovakia Hungary: 3 aaGuns, 5 artilleries and 22 infantry
            EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
            EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship
            EDIT: Removing units owned by Germans from 114 Sea Zone: 1 cruiser and 1 transport
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser and 1 transport
            EDIT: Removing units owned by Germans from Norway: 1 fighter and 3 infantry
            EDIT: Removing units owned by Neutral_Axis from Finland: 4 infantry
            EDIT: Changing ownership of Finland from Neutral_Axis to Germans
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to Finland: 7 infantry
            EDIT: Changing PUs for French from 19 to 0
            EDIT: Changing PUs for Germans from 30 to 66
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2021 2020

    Thanks for pointing that out. Fixed. Please double check it to make sure I did it right.

  • 2020 '19

    @andrewaagamer looks good! although you will have to click through the german turn and edit the IPCs back to 66.

    And I think you missed the 2 uk bbs at gibraltar and the 5 russian planes in moscow! 😂 😂

  • 2021 2020

    TripleA Manual Gamesave Post: Russians round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2021 2020

    Should be good to go. Thanks for pointing that out!

  • '19

    @AndrewAAGamer @wizmark You forgot Russian bid and UK sub sz 98, sz 91. UK tank and art in Africa.

  • '19

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Eastern Poland to Belarus
            3 infantry moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 127 Sea Zone to 111 Sea Zone
            1 artillery moved from Novgorod to Belarus
            1 aaGun moved from Novgorod to Belarus
            6 infantry moved from Novgorod to Belarus
            1 infantry moved from Archangel to Belarus
            2 infantry moved from Karelia to Novgorod
            3 infantry moved from Vyborg to Novgorod
            1 armour and 1 mech_infantry moved from Russia to Bryansk
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
            1 armour and 1 mech_infantry moved from Bryansk to Rostov
            1 armour and 1 mech_infantry moved from Volgograd to Rostov
            3 infantry moved from Ukraine to Bryansk
            1 artillery and 1 infantry moved from Western Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
            6 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            6 infantry moved from Amur to Buryatia
            1 infantry moved from Bessarabia to Ukraine
    
        Place Units - Russians
            3 infantry placed in Novgorod
            9 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Bryansk: 1 artillery
            EDIT: Adding units owned by Russians to Rostov: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2021 2020

    TripleA Manual Gamesave Post: Japanese round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • 2021 2020

    @sovietishcat said in TT MajikAndrew (X) vs Wizcats (A+60) OOB:

    @AndrewAAGamer @wizmark You forgot Russian bid and UK sub sz 98, sz 91. UK tank and art in Africa.

    Jeez, I should have just started it over and only edited the battles. Obviously trying to edit it from scratch was a big mistake. Thanks for putting in the Russians. I think I have it all corrected now!!!

  • 2020 '19

    @andrewaagamer lol good job sov was on the case! 😂

  • 2021 2020

    TripleA Manual Gamesave Post: Japanese round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 1 infantry moved from Jehol to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 infantry moved from Kiangsi to Hunan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            1 fighter moved from Formosa to 37 Sea Zone
            2 bombers moved from Japan to 37 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 artillery moved from Manchuria to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            2 carriers moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Japan to Kwangtung
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • 2021 2020

    Since @majikforce is without hsi computer for a week or so I am taking his Japan Turn for him.

    Scramble SZ35?

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