Test #1
Here we go!
CDS (Axis) vs FlyingBadger (Allies) - PtV
-
No thanks!
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 5 PUs; Combat Move - ANZAC 2 infantry moved from Solomon Islands to 55 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone 2 fighters moved from Queensland to 47 Sea Zone 1 fighter moved from New South Wales to 47 Sea Zone Combat - ANZAC Battle in 47 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 2 infantry and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 47 Sea Zone, round 2 : 4/1 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone ANZAC win with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 47 Sea Zone to New Guinea 1 marine moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 5 PUs; Combat Move - ANZAC 2 infantry moved from Solomon Islands to 55 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone 2 fighters moved from Queensland to 47 Sea Zone 1 fighter moved from New South Wales to 47 Sea Zone Combat - ANZAC Battle in 47 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 2 infantry and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 47 Sea Zone, round 2 : 4/1 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone ANZAC win with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 47 Sea Zone to New Guinea 1 marine moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x airfield; Remaining resources: 88 PUs; Germans buy 1 carrier, 2 destroyers, 2 fighters, 10 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 units repaired. 1 destroyer and 2 submarines moved from 115 Sea Zone to 108 Sea Zone 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 108 Sea Zone 2 fighters moved from 93 Sea Zone to 108 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 carrier moved from 115 Sea Zone to 93 Sea Zone 2 fighters moved from Gibraltar to 93 Sea Zone 1 armour moved from Southern Persia to Western India Germans take Baluchistan from UK_Pacific Germans take Western India from UK_Pacific 1 artillery and 5 infantry moved from Southern Persia to Northwest Persia 1 mech_infantry moved from Northeast Persia to Southern Caucasus 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 4 infantry moved from Eastern Poland to Northern Belarus 5 infantry moved from Northern Belarus to Novgorod 2 artilleries and 8 infantry moved from Poland to Eastern Poland 6 infantry moved from Germany to Poland 1 artillery and 4 infantry moved from Vyborg to Leningrad 7 armour and 3 mech_infantrys moved from Vologda to Novgorod 1 infantry moved from Vologda to Nenetsia Germans take Nenetsia from Russians 2 bombers moved from Vologda to Eastern Poland Combat - Germans Battle in 92 Sea Zone Germans attack with 1 fighter Americans defend with 1 armour, 3 infantry and 2 transports 1 armour owned by the Americans, 3 infantry owned by the Americans and 2 transports owned by the Americans lost in 92 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 27 Casualties for Americans: 1 armour, 3 infantry and 2 transports Battle in 108 Sea Zone Germans attack with 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber British defend with 2 submarines Germans roll dice for 2 submarines in 108 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the British lost in 108 Sea Zone Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 108 Sea Zone, round 2 : 2/1 hits, 2,50 expected hits British roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 108 Sea Zone Germans win, taking 108 Sea Zone from Neutral with 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 2 submarines Non Combat Move - Germans 1 fighter moved from 92 Sea Zone to 93 Sea Zone 3 fighters moved from 108 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from 108 Sea Zone to 93 Sea Zone 1 fighter moved from 93 Sea Zone to Gibraltar 1 aaGun moved from Northern Belarus to Novgorod 3 transports moved from 82 Sea Zone to 83 Sea Zone Place Units - Germans 10 infantry placed in Germany 1 carrier, 2 destroyers and 1 submarine placed in 115 Sea Zone 2 fighters placed in 115 Sea Zone Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 67 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans regular : -0,17 British regular : -0,17
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Russia to Yaroslavl Russians take Yaroslavl from Germans 1 fighter and 1 tactical_bomber moved from Russia to Nenetsia 1 infantry moved from Gorky to Nenetsia 2 armour, 13 artilleries, 72 infantry and 3 mech_infantrys moved from Russia to Smolensk Russians take Smolensk from Italians 1 artillery and 3 infantry moved from Northern Caucasus to Rostov 1 artillery and 3 infantry moved from Tambov to Kursk 3 infantry moved from Samara to Komi 3 infantry moved from Siberia to Amur Combat - Russians Battle in Amur Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Amur, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Amur, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rostov Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Nenetsia Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Nenetsia to Russia 4 aaGuns moved from Russia to Smolensk 1 infantry moved from Stalingrad to Rostov Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,3 Russians collect 25 PUs (3 lost to blockades); end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : -0.67 Russians regular : -0.33
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 marines moved from Jehol to 20 Sea Zone 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Sakha to Amur 3 artilleries and 1 infantry moved from Buryatia to Amur 2 artilleries and 2 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 3 infantry moved from Southern Manchuria to Jehol 1 armour moved from Jehol to Anhwe 1 bomber and 8 fighters moved from Hopei to Eastern India 1 armour, 5 artilleries, 5 fighters, 14 infantry, 1 marine, 2 mech_infantrys and 4 tactical_bombers moved from Burma to Eastern India 3 tactical_bombers moved from French Indo China to Eastern India 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 marines and 4 transports moved from 20 Sea Zone to 7 Sea Zone 1 destroyer moved from 17 Sea Zone to 7 Sea Zone 1 submarine moved from 5 Sea Zone to 7 Sea Zone Combat - Japanese Battle in Amur Japanese attack with 3 artilleries and 2 infantry Russians defend with 3 infantry Japanese roll dice for 3 artilleries and 2 infantry in Amur, round 2 : 2/1 hits, 1,67 expected hits Russians roll dice for 3 infantry in Amur, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur Japanese roll dice for 3 artilleries and 1 infantry in Amur, round 3 : 1/1 hits, 1,33 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Battle in Eastern India Japanese attack with 1 armour, 5 artilleries, 1 bomber, 13 fighters, 14 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers British defend with 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in Eastern India : 2/1 hits, 1,50 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in Eastern India Japanese roll dice for 1 armour, 5 artilleries, 12 fighters, 14 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers in Eastern India, round 2 : 17/1 hits, 16,67 expected hits UK_Pacific roll dice for 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern India, round 2 : 11/1 hits, 10,83 expected hits 10 infantry owned by the Japanese, 1 marine owned by the Japanese, 3 aaGuns owned by the British and 14 infantry owned by the British lost in Eastern India Japanese roll dice for 1 armour, 5 artilleries, 12 fighters, 4 infantry, 2 mech_infantrys and 7 tactical_bombers in Eastern India, round 3 : 15/1 hits, 14,83 expected hits UK_Pacific roll dice for 2 armour, 4 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern India, round 3 : 6/1 hits, 6,17 expected hits 4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 4 artilleries owned by the British, 5 infantry owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in Eastern India Japanese captures 7PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Eastern India from UK_Pacific with 1 armour, 3 artilleries, 12 fighters, 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 53 Casualties for Japanese: 2 artilleries, 1 bomber, 1 fighter, 14 infantry and 1 marine Casualties for British: 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 4 fighters and 4 tactical_bombers moved from Eastern India to French Indo China 8 fighters and 3 tactical_bombers moved from Eastern India to Burma EDIT: 1 fighter moved from Burma to French Indo China 1 aaGun and 4 infantry moved from Caroline Islands to 35 Sea Zone 1 aaGun, 4 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone 1 aaGun and 4 infantry moved from 36 Sea Zone to Davao 2 marines moved from 7 Sea Zone to Japan 2 aaGuns moved from Southern Manchuria to Jehol Place Units - Japanese 1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 7 Sea Zone 1 artillery and 2 infantry placed in Southern Manchuria Japanese undo move 2. 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Southern Manchuria Turning on Edit Mode EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 132 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 132 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 68 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50 British AA : 0,50 UK_Pacific regular : -0,00 Russians regular : -0,33
-
East meets West
-
Ill edit the planes in French Indo to Kwangsi
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 marines moved from Jehol to 20 Sea Zone 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Sakha to Amur 3 artilleries and 1 infantry moved from Buryatia to Amur 2 artilleries and 2 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 3 infantry moved from Southern Manchuria to Jehol 1 armour moved from Jehol to Anhwe 1 bomber and 8 fighters moved from Hopei to Eastern India 1 armour, 5 artilleries, 5 fighters, 14 infantry, 1 marine, 2 mech_infantrys and 4 tactical_bombers moved from Burma to Eastern India 3 tactical_bombers moved from French Indo China to Eastern India 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 marines and 4 transports moved from 20 Sea Zone to 7 Sea Zone 1 destroyer moved from 17 Sea Zone to 7 Sea Zone 1 submarine moved from 5 Sea Zone to 7 Sea Zone Combat - Japanese Battle in Amur Japanese attack with 3 artilleries and 2 infantry Russians defend with 3 infantry Japanese roll dice for 3 artilleries and 2 infantry in Amur, round 2 : 2/1 hits, 1,67 expected hits Russians roll dice for 3 infantry in Amur, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur Japanese roll dice for 3 artilleries and 1 infantry in Amur, round 3 : 1/1 hits, 1,33 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Battle in Eastern India Japanese attack with 1 armour, 5 artilleries, 1 bomber, 13 fighters, 14 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers British defend with 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in Eastern India : 2/1 hits, 1,50 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in Eastern India Japanese roll dice for 1 armour, 5 artilleries, 12 fighters, 14 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers in Eastern India, round 2 : 17/1 hits, 16,67 expected hits UK_Pacific roll dice for 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern India, round 2 : 11/1 hits, 10,83 expected hits 10 infantry owned by the Japanese, 1 marine owned by the Japanese, 3 aaGuns owned by the British and 14 infantry owned by the British lost in Eastern India Japanese roll dice for 1 armour, 5 artilleries, 12 fighters, 4 infantry, 2 mech_infantrys and 7 tactical_bombers in Eastern India, round 3 : 15/1 hits, 14,83 expected hits UK_Pacific roll dice for 2 armour, 4 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern India, round 3 : 6/1 hits, 6,17 expected hits 4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 4 artilleries owned by the British, 5 infantry owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in Eastern India Japanese captures 7PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Eastern India from UK_Pacific with 1 armour, 3 artilleries, 12 fighters, 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 53 Casualties for Japanese: 2 artilleries, 1 bomber, 1 fighter, 14 infantry and 1 marine Casualties for British: 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 19 infantry, 2 mech_infantrys and 1 tactical_bomber triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 4 fighters and 4 tactical_bombers moved from Eastern India to French Indo China 8 fighters and 3 tactical_bombers moved from Eastern India to Burma EDIT: 1 fighter moved from Burma to French Indo China 1 aaGun and 4 infantry moved from Caroline Islands to 35 Sea Zone 1 aaGun, 4 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone 1 aaGun and 4 infantry moved from 36 Sea Zone to Davao 2 marines moved from 7 Sea Zone to Japan 2 aaGuns moved from Southern Manchuria to Jehol Place Units - Japanese 1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 7 Sea Zone 1 artillery and 2 infantry placed in Southern Manchuria Japanese undo move 2. 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Southern Manchuria Turning on Edit Mode EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 132 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 132 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 68 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Kwangsi: 5 fighters and 4 tactical_bombers EDIT: Removing units owned by Japanese from French Indo China: 5 fighters and 4 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,50 British AA : 0,50 UK_Pacific regular : -0,00 Russians regular : -0,33
-
@cds :+1:
-
-
@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@cds said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
East meets West
I still have Central India.
Thats the spirit ;)
-
@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@cds said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
East meets West
I still have Central India.
There is not much left of the British empire. The Queen is not pleased!
-
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 5 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 marine moved from New Britain to 48 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 48 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from 35 Sea Zone to Paulau 1 destroyer, 1 fighter and 1 tactical_bomber moved from 48 Sea Zone to 34 Sea Zone 3 fighters and 3 tactical_bombers moved from 48 Sea Zone to 35 Sea Zone Combat - Americans
Combat Hit Differential Summary :
-
@cds We’d only screw it up anyway.
Scramble to SZ35?
-
No thanks
-
@flyingbadger said in CDS (Axis) vs FlyingBadger (Allies) - PtV:
@cds We’d only screw it up anyway.
Scramble to SZ35?
Where is that bulldog tenacity?!
-
@cds We can barely run our own country never mind someone else.
Scarmble from 36 to Paulau?
-
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 5 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 marine moved from New Britain to 48 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 48 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from 35 Sea Zone to Paulau 1 destroyer, 1 fighter and 1 tactical_bomber moved from 48 Sea Zone to 34 Sea Zone 3 fighters and 3 tactical_bombers moved from 48 Sea Zone to 35 Sea Zone Combat - Americans
-
@flyingbadger Assumed you didn’t, but we can go back if you did. Also took a hit on the wrong ship so edited that, hope that’s okay?