• The biggest challenge my primary opponent faced when we moved to Revised was that everything wasn’t quite where he thought it was. I had to tell him many times for about the first three games, “that doesn’t reach.” He also seemed to have big problems with the fact that there is an “inside” and “outside” sea zone at Japan instead of only one. It threw his logistics off for awhile.

    Essentially though it isn’t that different, buy enough infantry and stick to your plan. I don’t have that many games of Classic under my belt but I find the revised game to be much more satisfying.

  • '18 '17 '16 '11 Moderator


    Well, triple-a has an AI but it’s not very good and that’s about the only option, I think.

    What is that, and where do we get it?

    I just need a map with pieces on it I can move around.  I taught myself A&A I can teach myself this.  (Hell, I have world at war and a few different maps for classic too, so it’s not like I don’t have any experience in new versions.)

  • 2007 AAR League

    This is the page where you can download it and get installation tips.


    This the warclub where you can game and post in the forum.


    I had to copy and modify the executable file and create a separate icon to play against the AI. they have a walkthrough for that. But I have an older version (the one they use in the warclub). They may have integrated it into the newer version. I don’t know. Trust me.The AI is not very competitive. I doubt you’ll learn much. And I’m not sure if they have integrated LHTR into it for the new version (mine doesn’t). So you’ll have to be careful because the little things can trip you up if you also game here. Like landing fighters on newly built carriers have to be landed in the territory the carrier is produced in unlike LHTR where it has to be in the IC’s SZ.

  • '18 '17 '16 '11 Moderator

    Kewl.  Keep an eye on this board, I might have some questions fer ya.

  • 2007 AAR League

    No problem. I don’t game there so I don’t have much to offer in that respect, but I am well versed in the program and the warclub ladder following is growing so it’s becoming more tempting to register.

    I did neglect to mention that triple-a WAS invaluable to me during my training period. The ability to save games in between battles allowed me to manufacture scenarios (1,2, and 3 attack R1 openings, good/bad battle results, G1 Egypt openings) that I was able to revisit regularly. And the one thing I do know about the new version is that now you can even save between combat rolls, which is helpful.

  • 2007 AAR League

    Oh yeah. One other thing that I though was kinda funny is that even my version incorporates the LHTR 1.3 changes. I tested it and German subs in a U.K. SZ CAN submerge when attacked by the U.S. bomber even if a newly built U.K. DD occupies the same SZ.

  • '18 '17 '16 '11 Moderator

    well, I got it up and running…but I wish I had a printout of the full map and a set of the rules. :(

    I can figure it out without those things, but it sure would be easier!

  • OOB Rules:

    OOB FAQ:


    There are other maps out there, that’s just the quickest I found.  The Caspian Sub group has a very clear map on their site, but I think you have to join (for free) to access it: http://games.groups.yahoo.com/group/Caspian_Sub/
    (Map is in Files-> Miscellaneous -> AArevisedMapV4.gif

    I think there is a sticky thread with the LHTR, since that is the common ruleset for tournament play.

  • 2007 AAR League

    Yeah, this revised section does have a sticky for the v1.3 LHTR.

    For the map you’re on your own. I just look at my gameboard or Abattlemap.

    The bigger question is: Did you get the AI to work or is it already incorporated into the new version?

  • '18 '17 '16 '11 Moderator

    yea, I got the AI to work.

    Thanks for the links guys

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