Optional R&D Rule - Grasshopper’s 3G40

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    OPTIONAL RULE - NOT FOR TOURNAMENT PLAY

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    FORTUNES OF WAR

    REPLACES THE OOB RESEARCH AND DEVELOPMENT SYSTEM:
    Once one side achieves a victory objective, the same side will receive a fortunes of war bonus. Fortunes of war bonuses are awarded to all powers aligned with that side, except when stated otherwise (particularly 5 & 6 on the Axis chart). Any fortunes of war bonus gained will not come into effect until the end of the game round in which it was achieved.

    At the end of any given turn sequence which a victory objective was gained, the side that claimed the victory token will roll 2 dice, and using the results rolled may choose one breakthrough from their chart. Breakthrough dice rolls may never be re-rolled, therefore, if doubles are rolled, or if both dice rolled result in a breakthrough or breakthroughs already owned, then there is no breakthrough awarded for that token gained.

    FORTUNES OF WAR BONUSES:

    AXIS BREAKTHROUGH CHART

    1. BLITZ MOVEMENT
    All axis mechanized infantry may now tow one artillery unit each, up to 2 spaces during any movement phase

    2. BLITZ TACTICS
    All axis tanks now attack @4 or less each when combined with a tactical bomber

    3. MODIFIED TORPEDOS
    All axis submarines now attack @3 or less, and may now roll 3 dice each when disrupting convoys

    4. IMPROVED WARSHIPS
    All axis battleships and cruisers now get 2 dice each during all combat rounds including bombardment (the limit of 1 bombardment roll per landing unit still applies).

    5. BANZAI ATTACK
    All Japanese infantry now attack @2 or less (combined arms for infantry with artillery is now negated)

    6. JET FIGHTERS
    All German fighters now attack @4 or less, and may now intercept and escort @2 or less

    ALLIES BREAKTHROUGH CHART

    1. IMPROVED RADAR
    All allied airbases may now scramble up to 4 air units each

    2. MODIFIED TRANSPORTS
    All allied transports may now carry up to 3 land units each, if all 3 units are infantry

    3. HEAVY BOMBERS
    The +2 modifier for all allied strategic bombers damaging facilities has now been increased to +4 each

    4. WAR BONDS
    During their respective collect income phases, each allied power may roll 1 die and collect that amount in IPCs

    5. SUPER CARRIERS
    All allied aircraft carriers now defend @3 or less, and may also carry up to 3 eligible air units

    6. LONG RANGE FIGHTERS
    The maximum range of all allied fighters has been increased by 1 movement point

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