• TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 13
    
        Research Technology - Japanese
            Japanese spend 10 on tech rolls
                Japanese roll 1,3 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory; Remaining resources: 110 PUs; 2 techTokens; 
            Japanese buy 1 aaGun, 7 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 34 PUs; 2 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from China to French Indochina
            2 infantry moved from China to Sinkiang
            1 bomber moved from China to Sinkiang
            1 bomber moved from China to French Indochina
            1 bomber moved from China to India
            1 bomber moved from China to India
    
        Combat - Japanese
            Strategic bombing raid in India
                    British roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 3,6 and causes: 9 damage to unit: factory
                Bombing raid in India causes 9 damage total. 
            Battle in French Indochina
                Japanese attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in French Indochina, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indochina
                Japanese win, taking French Indochina from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Sinkiang
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Sinkiang, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang
                Japanese win, taking Sinkiang from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Sinkiang to Manchuria
            1 bomber moved from French Indochina to Manchuria
            2 bombers moved from India to Manchuria
            2 armour, 12 artilleries and 7 infantry moved from China to Kwantung
            2 armour moved from Kwantung to Manchuria
            3 artilleries and 8 infantry moved from Japan to 61 Sea Zone
            3 artilleries and 8 infantry moved from 61 Sea Zone to Manchuria
    
        Place Units - Japanese
            6 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber placed in Japan
            1 aaGun, 1 artillery and 1 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    British AA : -0.33
    Russians regular : 0.67
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 13
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 2 battleships and 1 carrier; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Americans
            3 armour, 11 artilleries and 14 infantry moved from French Equatorial Africa to 23 Sea Zone
            2 transports moved from 10 Sea Zone to 20 Sea Zone
            3 infantry moved from Western United States to Western Canada
            3 infantry moved from Alaska to Western Canada
            2 cruisers moved from 23 Sea Zone to 22 Sea Zone
            3 carriers moved from 23 Sea Zone to 22 Sea Zone
            15 destroyers moved from 23 Sea Zone to 22 Sea Zone
            2 artilleries moved from Brazil to Venezuela
            2 infantry moved from Brazil to Venezuela
            3 armour, 12 artilleries, 14 infantry and 15 transports moved from 23 Sea Zone to 22 Sea Zone
            2 artilleries moved from Eastern Canada to Eastern United States
            3 infantry moved from Eastern Canada to Eastern United States
            1 tactical_bomber moved from Brazil to 22 Sea Zone
            2 tactical_bombers moved from 23 Sea Zone to 22 Sea Zone
            1 fighter moved from Brazil to Eastern United States
            4 fighters moved from 23 Sea Zone to 22 Sea Zone
            1 fighter moved from Brazil to 22 Sea Zone
            14 infantry moved from 22 Sea Zone to Brazil
            12 artilleries moved from 22 Sea Zone to Brazil
            3 armour moved from 22 Sea Zone to Brazil
    
        Non Combat Move - Americans
            1 aaGun moved from Western United States to Western Canada
    
        Place Units - Americans
            2 battleships and 1 carrier placed in 22 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 14
    
        Research Technology - Russians
            Russians spend 5 on tech rolls
                Russians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Russians
            Russians buy 4 armour and 2 halftracks; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Russians
            1 halftrack moved from Novosibirsk to Soviet Far East
                  Russians take Yakut S.S.R. from Japanese
                  Russians take Soviet Far East from Japanese
            1 halftrack moved from Soviet Far East to Yakut S.S.R.
            1 halftrack moved from Russia to Sinkiang
            1 infantry moved from Novosibirsk to Sinkiang
            1 bomber moved from Archangel to Sinkiang
            1 infantry moved from Novosibirsk to Sinkiang
            1 halftrack moved from Russia to Sinkiang
            1 halftrack moved from Russia to Sinkiang
            1 halftrack moved from Russia to Sinkiang
            1 halftrack moved from Russia to Sinkiang
            4 artilleries and 28 infantry moved from Novosibirsk to Yakut S.S.R.
            22 armour moved from Russia to Yakut S.S.R.
            7 armour moved from Archangel to Novosibirsk
            3 fighters and 3 tactical_bombers moved from Russia to Sinkiang
    
        Combat - Russians
            Rocket attack in Manchuria does 2 damage to factory owned by Japanese
                Rockets in Novosibirsk roll: 2
            Battle in Sinkiang
                Russians attack with 1 bomber, 3 fighters, 5 halftracks, 2 infantry and 3 tactical_bombers
                Japanese defend with 1 infantry
                    Russians roll dice for 1 bomber, 3 fighters, 5 halftracks, 2 infantry and 3 tactical_bombers in Sinkiang, round 2 : 5/14 hits, 6.50 expected hits
                    Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang
                Russians win, taking Sinkiang from Japanese with 1 bomber, 3 fighters, 5 halftracks, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 artillery moved from Archangel to Russia
            1 aaGun moved from Archangel to Russia
            1 aaGun moved from Archangel to Russia
            1 bomber, 3 fighters and 3 tactical_bombers moved from Sinkiang to Novosibirsk
            1 bomber moved from Archangel to Russia
            1 bomber moved from Archangel to Russia
            1 fighter moved from Archangel to Novosibirsk
            9 infantry moved from Archangel to Russia
    
        Place Units - Russians
            4 armour and 2 halftracks placed in Archangel
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Russians rolls : 0.00
    Japanese regular : 0.67
    Russians regular : -1.50
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 14
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 1 carrier, 4 destroyers and 3 submarines; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 armour moved from Ukraine S.S.R. to Persia
                  Germans take Persia from British
            1 bomber moved from Algeria to Brazil
    
        Combat - Germans
            Strategic bombing raid in Brazil
                Bombing raid in Brazil rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in Brazil causes 6 damage total. 
    
        Non Combat Move - Germans
            1 bomber moved from Brazil to Algeria
            2 fighters and 2 tactical_bombers moved from Algeria to 12 Sea Zone
            1 aaGun moved from Western Europe to 13 Sea Zone
            1 aaGun, 1 battleship, 6 carriers, 8 destroyers, 5 fighters, 3 submarines, 5 tactical_bombers and 4 transports moved from 13 Sea Zone to 12 Sea Zone
            1 aaGun moved from 12 Sea Zone to Algeria
            1 submarine moved from 14 Sea Zone to 12 Sea Zone
            4 armour and 4 infantry moved from Germany to Spain
            7 armour and 7 infantry moved from Germany to Western Europe
            1 aaGun moved from Balkans to Southern Europe
    
        Place Units - Germans
            1 carrier and 4 destroyers placed in 12 Sea Zone
            3 submarines placed in 7 Sea Zone
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 14

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 14
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British repair damage of 7x factory; Remaining resources: 56 PUs; 1 techTokens; 
            British buy 3 armour, 12 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            2 infantry moved from Himalaya to China
            3 infantry moved from Himalaya to French Indochina
            1 infantry moved from Belgian Congo to French Equatorial Africa
                  British take French Equatorial Africa from Americans
            1 infantry moved from India to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone
            1 infantry moved from 48 Sea Zone to Borneo
                  British take Borneo from Japanese
            2 infantry moved from India to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
            2 infantry moved from 47 Sea Zone to New Guinea
                  British take New Guinea from Japanese
            3 fighters moved from 35 Sea Zone to French Indochina
            1 tactical_bomber moved from 35 Sea Zone to French Indochina
            3 bombers moved from India to China
            2 bombers moved from India to French Indochina
    
        Combat - British
            Battle in China
                British attack with 3 bombers and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 bombers and 2 infantry in China, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in China
                British win, taking China from Japanese with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in French Indochina
                British attack with 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber in French Indochina, round 2 : 3/9 hits, 4.00 expected hits
                    Japanese roll dice for 2 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indochina
                British win, taking French Indochina from Japanese with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 bomber moved from French Indochina to India
            3 bombers moved from China to India
            1 bomber moved from French Indochina to India
            3 carriers and 6 destroyers moved from 35 Sea Zone to 48 Sea Zone
            1 tactical_bomber moved from French Indochina to 48 Sea Zone
            3 fighters moved from French Indochina to 48 Sea Zone
            2 destroyers moved from 35 Sea Zone to 48 Sea Zone
            5 submarines moved from 37 Sea Zone to 48 Sea Zone
            1 infantry moved from India to Himalaya
            1 armour moved from Union of South Africa to Italian East Africa
            1 infantry moved from Anglo Egypt to Trans-Jordan
            1 infantry moved from Kenya to Union of South Africa
            1 infantry moved from Belgian Congo to Kenya
            1 artillery moved from Kenya to Union of South Africa
            2 fighters moved from Kenya to India
            3 armour moved from India to Himalaya
    
        Place Units - British
            1 transport placed in 35 Sea Zone
            9 infantry placed in India
            3 armour and 3 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    British rolls : 0.00
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 14
    
        Research Technology - Japanese
                Japanese roll 2,6 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover War Bonds
    
        Purchase Units - Japanese
            Japanese repair damage of 2x factory; Remaining resources: 90 PUs; 0 techTokens; 
            Japanese buy 1 aaGun, 1 fighter, 14 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 9 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Japan to 60 Sea Zone
            6 artilleries and 6 infantry moved from Japan to 61 Sea Zone
            1 fighter and 1 tactical_bomber moved from 61 Sea Zone to China
            1 artillery and 1 infantry moved from Kwantung to China
            1 artillery and 1 infantry moved from Kwantung to French Indochina
            2 armour, 12 artilleries and 12 infantry moved from Manchuria to Buryatia S.S.R.
            2 bombers moved from Manchuria to India
            2 bombers moved from Manchuria to French Indochina
    
        Combat - Japanese
            Strategic bombing raid in India
                    British roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 6,2 and causes: 8 damage to unit: factory
                Bombing raid in India causes 8 damage total. 
            Battle in French Indochina
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in French Indochina, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 2 infantry in French Indochina, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in French Indochina
                Japanese win, taking French Indochina from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in China
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in China, round 2 : 3/4 hits, 1.83 expected hits
                    British roll dice for 2 infantry in China, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in China
                Japanese win, taking China from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from India to Manchuria
            2 bombers moved from French Indochina to Manchuria
            1 fighter and 1 tactical_bomber moved from China to Buryatia S.S.R.
            1 aaGun moved from Manchuria to Buryatia S.S.R.
            6 artilleries, 2 carriers, 2 cruisers, 10 destroyers, 1 fighter, 6 infantry, 1 tactical_bomber and 11 transports moved from 61 Sea Zone to 60 Sea Zone
            6 artilleries and 6 infantry moved from 60 Sea Zone to Buryatia S.S.R.
            10 artilleries and 5 infantry moved from Kwantung to Manchuria
    
        Place Units - Japanese
            2 submarines placed in 60 Sea Zone
            1 fighter, 10 infantry and 1 tactical_bomber placed in Japan
            1 aaGun and 4 infantry placed in Manchuria
    
        Activate Technology - Japanese
            Japanese activating War Bonds
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 51 PUs
            Japanese collect 6 PUs from War Bonds; end with 57 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.17
    British AA : -0.33
    British regular : -0.33
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 14
    
        Research Technology - Japanese
                Japanese roll 2,6 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover War Bonds
    
        Purchase Units - Japanese
            Japanese repair damage of 2x factory; Remaining resources: 90 PUs; 0 techTokens; 
            Japanese buy 1 aaGun, 1 fighter, 14 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 9 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Japan to 60 Sea Zone
            6 artilleries and 6 infantry moved from Japan to 61 Sea Zone
            1 fighter and 1 tactical_bomber moved from 61 Sea Zone to China
            1 artillery and 1 infantry moved from Kwantung to China
            1 artillery and 1 infantry moved from Kwantung to French Indochina
            2 armour, 12 artilleries and 12 infantry moved from Manchuria to Buryatia S.S.R.
            2 bombers moved from Manchuria to India
            2 bombers moved from Manchuria to French Indochina
    
        Combat - Japanese
            Strategic bombing raid in India
                    British roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 6,2 and causes: 8 damage to unit: factory
                Bombing raid in India causes 8 damage total. 
            Battle in French Indochina
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in French Indochina, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 2 infantry in French Indochina, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in French Indochina
                Japanese win, taking French Indochina from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in China
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in China, round 2 : 3/4 hits, 1.83 expected hits
                    British roll dice for 2 infantry in China, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in China
                Japanese win, taking China from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from India to Manchuria
            2 bombers moved from French Indochina to Manchuria
            1 fighter and 1 tactical_bomber moved from China to Buryatia S.S.R.
            1 aaGun moved from Manchuria to Buryatia S.S.R.
            6 artilleries, 2 carriers, 2 cruisers, 10 destroyers, 1 fighter, 6 infantry, 1 tactical_bomber and 11 transports moved from 61 Sea Zone to 60 Sea Zone
            6 artilleries and 6 infantry moved from 60 Sea Zone to Buryatia S.S.R.
            10 artilleries and 5 infantry moved from Kwantung to Manchuria
    
        Place Units - Japanese
            2 submarines placed in 60 Sea Zone
            1 fighter, 10 infantry and 1 tactical_bomber placed in Japan
            1 aaGun and 4 infantry placed in Manchuria
    
        Activate Technology - Japanese
            Japanese activating War Bonds
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 51 PUs
            Japanese collect 6 PUs from War Bonds; end with 57 PUs
            Turning on Edit Mode
            EDIT: Removing Technology War Bonds for Japanese
            EDIT: Changing PUs for Japanese from 57 to 48
            EDIT: Changing ownership of French Indochina from Japanese to British
            EDIT: Removing units owned by Japanese from French Indochina: 1 artillery and 1 infantry
            EDIT: Adding units owned by British to French Indochina: 1 infantry
            EDIT: Changing unit bombing damage for these British owned units to: factory = 11
            EDIT: Changing PUs for Japanese from 48 to 58
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 1.17
    British AA : -0.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 14
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 aaGun and 14 infantry; Remaining resources: 4 PUs; 1 techTokens; 
    
        Combat Move - Americans
            3 armour moved from Brazil to 22 Sea Zone
            15 infantry moved from Brazil to 22 Sea Zone
            12 artilleries moved from Brazil to 22 Sea Zone
            3 armour, 12 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 15 infantry, 3 tactical_bombers and 15 transports moved from 22 Sea Zone to 21 Sea Zone
    
        Non Combat Move - Americans
            1 aaGun moved from Western Canada to Western United States
            3 infantry moved from Western Canada to Alaska
            6 infantry moved from Western Canada to Eastern Canada
    
        Place Units - Americans
            1 aaGun and 5 infantry placed in Eastern United States
            9 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 48 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 15
    
        Research Technology - Russians
            Russians spend 5 on tech rolls
                Russians roll 3,5 and gets 0 hits
    
        Purchase Units - Russians
            Russians buy 6 armour; Remaining resources: 4 PUs; 2 techTokens; 
    
        Combat Move - Russians
            7 armour, 1 bomber, 4 fighters and 3 tactical_bombers moved from Novosibirsk to Buryatia S.S.R.
            22 armour, 4 artilleries, 1 halftrack and 28 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
            2 bombers moved from Russia to Buryatia S.S.R.
            5 halftracks moved from Sinkiang to Buryatia S.S.R.
    
        Combat - Russians
            Rocket attack in Manchuria does 5 damage to factory owned by Japanese
                Rockets in Novosibirsk roll: 5
            Battle in Buryatia S.S.R.
                Russians attack with 29 armour, 4 artilleries, 3 bombers, 4 fighters, 6 halftracks, 28 infantry and 3 tactical_bombers
                Japanese defend with 1 aaGun, 2 armour, 38 artilleries, 1 fighter, 38 infantry and 1 tactical_bomber
                    Japanese roll AA dice in Buryatia S.S.R. : 3/10 hits, 1.67 expected hits
                    1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 1 bomber owned by the Russians lost in Buryatia S.S.R.
                    Russians roll dice for 29 armour, 4 artilleries, 2 bombers, 3 fighters, 6 halftracks, 28 infantry and 2 tactical_bombers in Buryatia S.S.R., round 2 : 28/74 hits, 28.33 expected hits
                    Japanese roll dice for 2 armour, 38 artilleries, 1 fighter, 38 infantry and 1 tactical_bomber in Buryatia S.S.R., round 2 : 29/80 hits, 27.50 expected hits
                    28 infantry owned by the Japanese, 28 infantry owned by the Russians and 1 artillery owned by the Russians lost in Buryatia S.S.R.
                    Russians roll dice for 29 armour, 3 artilleries, 2 bombers, 3 fighters, 6 halftracks and 2 tactical_bombers in Buryatia S.S.R., round 3 : 21/45 hits, 21.67 expected hits
                    Japanese roll dice for 2 armour, 38 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber in Buryatia S.S.R., round 3 : 20/52 hits, 18.17 expected hits
                    10 infantry owned by the Japanese, 11 artilleries owned by the Japanese, 11 armour owned by the Russians, 3 artilleries owned by the Russians and 6 halftracks owned by the Russians lost in Buryatia S.S.R.
                3 fighters owned by the Russians, 2 tactical_bombers owned by the Russians and 2 bombers owned by the Russians retreated
                18 armour owned by the Russians retreated to Yakut S.S.R.
                Japanese win with 2 armour, 27 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -66
                Casualties for Russians: 11 armour, 4 artilleries, 1 bomber, 1 fighter, 6 halftracks, 28 infantry and 1 tactical_bomber
                Casualties for Japanese: 11 artilleries and 38 infantry
    
        Non Combat Move - Russians
            2 aaGuns, 1 artillery and 9 infantry moved from Russia to Novosibirsk
            1 infantry moved from Sinkiang to Novosibirsk
            1 halftrack moved from Archangel to Novosibirsk
            2 bombers, 3 fighters and 2 tactical_bombers moved from Buryatia S.S.R. to Novosibirsk
            1 halftrack moved from Archangel to Novosibirsk
            1 armour moved from Archangel to Novosibirsk
            3 armour moved from Archangel to Novosibirsk
    
        Place Units - Russians
            6 armour placed in Archangel
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 3.33
    Japanese AA : 1.33
    Russians regular : -1.00
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 15
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 10 transports; Remaining resources: 3 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 armour moved from Libya to Anglo Egypt
                  Germans take Anglo Egypt from British
            1 armour moved from Anglo Egypt to Libya
            1 artillery moved from Algeria to 12 Sea Zone
            3 infantry moved from Algeria to 12 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 12 Sea Zone to 17 Sea Zone
            1 artillery and 3 infantry moved from 17 Sea Zone to Rio De Oro
            1 bomber moved from Algeria to Rio De Oro
            7 fighters and 7 tactical_bombers moved from 12 Sea Zone to Rio De Oro
    
        Combat - Germans
            Battle in Rio De Oro
                Germans attack with 1 artillery, 1 bomber, 7 fighters, 3 infantry and 7 tactical_bombers
                Americans defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 7 fighters, 3 infantry and 7 tactical_bombers in Rio De Oro, round 2 : 10/19 hits, 10.00 expected hits
                    Americans roll dice for 3 infantry in Rio De Oro, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Rio De Oro
                Germans win, taking Rio De Oro from Americans with 1 artillery, 1 bomber, 7 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Americans: 3 infantry
    
        Non Combat Move - Germans
            1 bomber, 7 fighters and 7 tactical_bombers moved from Rio De Oro to 12 Sea Zone
            1 bomber moved from 12 Sea Zone to Algeria
            2 transports moved from 12 Sea Zone to 8 Sea Zone
            2 artilleries and 1 infantry moved from United Kingdom to 8 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 8 Sea Zone to 12 Sea Zone
            3 submarines moved from 7 Sea Zone to 12 Sea Zone
            2 artilleries and 1 infantry moved from 12 Sea Zone to Spain
            1 aaGun moved from Southern Europe to Western Europe
            5 armour moved from Western Europe to Southern Europe
            1 armour moved from Persia to Ukraine S.S.R.
            7 submarines moved from 12 Sea Zone to 18 Sea Zone
    
        Place Units - Germans
            1 transport placed in 7 Sea Zone
            5 transports placed in 12 Sea Zone
            4 transports placed in 13 Sea Zone
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Germans rolls : 0.00
    Germans regular : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 15

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 15
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British repair damage of 10x factory; Remaining resources: 62 PUs; 1 techTokens; 
            British buy 10 armour and 1 fighter; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat Move - British
            1 armour moved from Italian East Africa to Anglo Egypt
                  British take Anglo Egypt from Germans
            1 armour moved from Anglo Egypt to Italian East Africa
            1 infantry moved from Trans-Jordan to Persia
                  British take Persia from Germans
            1 infantry moved from French Indochina to Kwantung
                  British take Kwantung from Japanese
            14 armour, 18 artilleries and 19 infantry moved from Himalaya to China
            1 infantry moved from Borneo to 48 Sea Zone
            1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to Australia
                  British take Australia from Japanese
            2 infantry moved from New Guinea to 47 Sea Zone
            2 infantry and 1 transport moved from 47 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to East Indies
                  British take East Indies from Japanese
    
        Combat - British
            Battle in China
                British attack with 14 armour, 18 artilleries and 19 infantry
                Japanese defend with 1 artillery
                    British roll dice for 14 armour, 18 artilleries and 19 infantry in China, round 2 : 17/51 hits, 19.17 expected hits
                    Japanese roll dice for 1 artillery in China, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in China
                British win, taking China from Japanese with 14 armour, 18 artilleries and 19 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            3 carriers, 8 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 48 Sea Zone to 37 Sea Zone
            2 fighters moved from India to 37 Sea Zone
            1 aaGun moved from Himalaya to China
            9 infantry moved from India to French Indochina
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from French Equatorial Africa to Belgian Congo
            2 infantry moved from Kenya to Italian East Africa
            12 armour, 2 artilleries and 37 infantry moved from Union of South Africa to Kenya
            1 artillery moved from Kenya to Italian East Africa
    
        Place Units - British
            10 armour and 1 fighter placed in India
    
        Turn Complete - British
            British collect 84 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    British rolls : 0.00
    British regular : -2.17
    

    Savegame


  • TripleA Turn Summary: British round 15

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 15
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British repair damage of 10x factory; Remaining resources: 62 PUs; 1 techTokens; 
            British buy 10 armour and 1 fighter; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat Move - British
            1 armour moved from Italian East Africa to Anglo Egypt
                  British take Anglo Egypt from Germans
            1 armour moved from Anglo Egypt to Italian East Africa
            1 infantry moved from Trans-Jordan to Persia
                  British take Persia from Germans
            1 infantry moved from French Indochina to Kwantung
                  British take Kwantung from Japanese
            14 armour, 18 artilleries and 19 infantry moved from Himalaya to China
            1 infantry moved from Borneo to 48 Sea Zone
            1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to Australia
                  British take Australia from Japanese
            2 infantry moved from New Guinea to 47 Sea Zone
            2 infantry and 1 transport moved from 47 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to East Indies
                  British take East Indies from Japanese
    
        Combat - British
            Battle in China
                British attack with 14 armour, 18 artilleries and 19 infantry
                Japanese defend with 1 artillery
                    British roll dice for 14 armour, 18 artilleries and 19 infantry in China, round 2 : 17/51 hits, 19.17 expected hits
                    Japanese roll dice for 1 artillery in China, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in China
                British win, taking China from Japanese with 14 armour, 18 artilleries and 19 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            3 carriers, 8 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 48 Sea Zone to 37 Sea Zone
            2 fighters moved from India to 37 Sea Zone
            1 aaGun moved from Himalaya to China
            9 infantry moved from India to French Indochina
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from French Equatorial Africa to Belgian Congo
            2 infantry moved from Kenya to Italian East Africa
            12 armour, 2 artilleries and 37 infantry moved from Union of South Africa to Kenya
            1 artillery moved from Kenya to Italian East Africa
    
        Place Units - British
            10 armour and 1 fighter placed in India
    
        Turn Complete - British
            British collect 84 PUs; end with 86 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Union of South Africa: 12 armour
            EDIT: Removing units owned by British from Kenya: 12 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    British rolls : 0.00
    British regular : -2.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 15
    
        Research Technology - Japanese
            Japanese spend 10 on tech rolls
                Japanese roll 6,5 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Rockets Advance
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Buryatia S.S.R. to Yakut S.S.R.
            4 bombers moved from Manchuria to Yakut S.S.R.
            1 armour moved from Buryatia S.S.R. to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 armour moved from Soviet Far East to Buryatia S.S.R.
            10 infantry moved from Japan to 60 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to Yakut S.S.R.
            12 artilleries moved from Buryatia S.S.R. to Yakut S.S.R.
    
        Combat - Japanese
            Battle in Yakut S.S.R.
                Japanese attack with 12 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers
                Russians defend with 18 armour
                    Japanese roll dice for 12 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers in Yakut S.S.R., round 2 : 13/20 hits, 9.00 expected hits
                    Russians roll dice for 18 armour in Yakut S.S.R., round 2 : 7/18 hits, 9.00 expected hits
                    7 artilleries owned by the Japanese and 13 armour owned by the Russians lost in Yakut S.S.R.
                    Japanese roll dice for 5 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers in Yakut S.S.R., round 3 : 8/13 hits, 6.67 expected hits
                    Russians roll dice for 5 armour in Yakut S.S.R., round 3 : 2/5 hits, 2.50 expected hits
                    2 artilleries owned by the Japanese and 5 armour owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 3 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 54
                Casualties for Japanese: 9 artilleries
                Casualties for Russians: 18 armour
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Yakut S.S.R. to Buryatia S.S.R.
            4 bombers moved from Yakut S.S.R. to Buryatia S.S.R.
            2 fighters moved from Yakut S.S.R. to Buryatia S.S.R.
            1 aaGun, 10 artilleries and 8 infantry moved from Manchuria to Buryatia S.S.R.
            10 infantry moved from 60 Sea Zone to Buryatia S.S.R.
    
        Place Units - Japanese
            1 fighter, 9 infantry and 1 tactical_bomber placed in Japan
    
        Activate Technology - Japanese
            Japanese activating Rockets Advance
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 5.33
    Russians regular : -2.50
    

    Savegame


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 15
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 fighter and 12 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Venezuela to 20 Sea Zone
            9 infantry moved from Western United States to Western Canada
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 53 Sea Zone
            3 armour, 12 artilleries, 2 battleships, 4 carriers, 2 cruisers, 15 destroyers, 5 fighters, 15 infantry, 3 tactical_bombers and 15 transports moved from 21 Sea Zone to 53 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 53 Sea Zone
    
        Non Combat Move - Americans
            3 infantry moved from Brazil to Venezuela
            1 artillery moved from Brazil to Venezuela
            1 artillery moved from Brazil to Venezuela
            2 artilleries moved from Brazil to Argentina
            1 artillery moved from Brazil to Argentina
    
        Place Units - Americans
            1 armour, 1 fighter and 4 infantry placed in Eastern United States
            8 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 45 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 16
    
        Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians roll 5,4 and gets 0 hits
    
        Purchase Units - Russians
            Russians buy 5 halftracks and 1 tactical_bomber; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat Move - Russians
            1 bomber moved from Novosibirsk to Manchuria
            1 bomber moved from Novosibirsk to Yakut S.S.R.
            1 fighter moved from Novosibirsk to Yakut S.S.R.
            1 fighter moved from Novosibirsk to Yakut S.S.R.
            1 tactical_bomber moved from Novosibirsk to Yakut S.S.R.
            1 fighter moved from Novosibirsk to Yakut S.S.R.
            1 tactical_bomber moved from Novosibirsk to Yakut S.S.R.
            1 infantry moved from Novosibirsk to Yakut S.S.R.
            1 infantry moved from Novosibirsk to Yakut S.S.R.
            6 armour moved from Archangel to Novosibirsk
            1 halftrack moved from Novosibirsk to Himalaya
                  Russians take Himalaya from British
            1 halftrack moved from Himalaya to Sinkiang
            1 halftrack moved from Novosibirsk to Afghanistan
                  Russians take Afghanistan from British
            1 halftrack moved from Afghanistan to Kazakh S.S.R.
    
        Combat - Russians
            Strategic bombing raid in Manchuria
                Bombing raid in Manchuria rolls: 4 and causes: 1 damage to unit: factory
                Bombing raid in Manchuria causes 1 damage total. 
            Rocket attack in Manchuria does 0 damage to factory owned by Japanese
                Rockets in Novosibirsk roll: 1
            Battle in Yakut S.S.R.
                Russians attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 3 artilleries
                    Russians roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Yakut S.S.R., round 2 : 4/8 hits, 3.83 expected hits
                    Japanese roll dice for 3 artilleries in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits
                    3 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 3 artilleries
    
        Non Combat Move - Russians
            1 bomber, 3 fighters and 2 tactical_bombers moved from Yakut S.S.R. to Novosibirsk
            1 bomber moved from Manchuria to Novosibirsk
    
        Place Units - Russians
            5 halftracks and 1 tactical_bomber placed in Archangel
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    Russians regular : 0.17
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 16
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 3 artilleries and 20 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 armour moved from United Kingdom to 7 Sea Zone
            5 armour moved from Algeria to 12 Sea Zone
            1 infantry moved from Rio De Oro to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 12 Sea Zone
            1 artillery and 1 infantry moved from Rio De Oro to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 18 Sea Zone
            4 artilleries moved from Algeria to 13 Sea Zone
            1 artillery moved from Algeria to 12 Sea Zone
            4 infantry moved from Algeria to 13 Sea Zone
            1 armour and 1 transport moved from 7 Sea Zone to 12 Sea Zone
            10 infantry moved from Algeria to 12 Sea Zone
            6 armour, 1 artillery, 1 battleship, 7 carriers, 12 destroyers, 7 fighters, 11 infantry, 7 tactical_bombers and 9 transports moved from 12 Sea Zone to 18 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 13 Sea Zone to 18 Sea Zone
            6 armour, 6 artilleries, 7 fighters, 16 infantry and 7 tactical_bombers moved from 18 Sea Zone to Brazil
            1 bomber moved from Algeria to Brazil
            1 armour moved from Libya to Anglo Egypt
                  Germans take Anglo Egypt from British
            1 armour moved from Anglo Egypt to Libya
    
        Combat - Germans
            Battle in Brazil
                Germans attack with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers
                Americans defend with 2 artilleries, 1 factory and 3 infantry
                    Germans roll dice for 1 battleship in Brazil, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers in Brazil, round 2 : 25/43 hits, 18.50 expected hits
                    Americans roll dice for 2 artilleries and 3 infantry in Brazil, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Brazil
                Germans win, taking Brazil from Americans with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 15 infantry and 7 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 artilleries and 3 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Brazil to Algeria
            7 fighters and 7 tactical_bombers moved from Brazil to 18 Sea Zone
            2 armour and 7 infantry moved from Western Europe to Spain
    
        Place Units - Germans
            3 artilleries and 2 infantry placed in Algeria
            5 infantry placed in Western Europe
            13 infantry placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Germans rolls : 0.00
    Germans regular : 6.83
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 16
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 3 artilleries and 20 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 armour moved from United Kingdom to 7 Sea Zone
            5 armour moved from Algeria to 12 Sea Zone
            1 infantry moved from Rio De Oro to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 12 Sea Zone
            1 artillery and 1 infantry moved from Rio De Oro to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 18 Sea Zone
            4 artilleries moved from Algeria to 13 Sea Zone
            1 artillery moved from Algeria to 12 Sea Zone
            4 infantry moved from Algeria to 13 Sea Zone
            1 armour and 1 transport moved from 7 Sea Zone to 12 Sea Zone
            10 infantry moved from Algeria to 12 Sea Zone
            6 armour, 1 artillery, 1 battleship, 7 carriers, 12 destroyers, 7 fighters, 11 infantry, 7 tactical_bombers and 9 transports moved from 12 Sea Zone to 18 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 13 Sea Zone to 18 Sea Zone
            6 armour, 6 artilleries, 7 fighters, 16 infantry and 7 tactical_bombers moved from 18 Sea Zone to Brazil
            1 bomber moved from Algeria to Brazil
            1 armour moved from Libya to Anglo Egypt
                  Germans take Anglo Egypt from British
            1 armour moved from Anglo Egypt to Libya
    
        Combat - Germans
            Battle in Brazil
                Germans attack with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers
                Americans defend with 2 artilleries, 1 factory and 3 infantry
                    Germans roll dice for 1 battleship in Brazil, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 6 armour, 6 artilleries, 1 bomber, 7 fighters, 16 infantry and 7 tactical_bombers in Brazil, round 2 : 25/43 hits, 18.50 expected hits
                    Americans roll dice for 2 artilleries and 3 infantry in Brazil, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Brazil
                Germans win, taking Brazil from Americans with 6 armour, 6 artilleries, 1 bomber, 7 fighters, 15 infantry and 7 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 artilleries and 3 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Brazil to Algeria
            7 fighters and 7 tactical_bombers moved from Brazil to 18 Sea Zone
            2 armour and 7 infantry moved from Western Europe to Spain
    
        Place Units - Germans
            3 artilleries and 2 infantry placed in Algeria
            5 infantry placed in Western Europe
            13 infantry placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 18 Sea Zone: 7 submarines
            EDIT: Adding units owned by Germans to 19 Sea Zone: 7 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Germans rolls : 0.00
    Germans regular : 6.83
    

    Savegame


  • Use the second post, please. I edited, because I forgot to non-com my subs.


  • @captainnapalm amateur 😂


  • TripleA Turn Summary: British round 16

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 16
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 4,5 and gets 0 hits
    
        Purchase Units - British
            British repair damage of 1x factory; Remaining resources: 80 PUs; 2 techTokens; 
            British buy 1 battleship, 1 carrier, 4 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - British
            1 armour moved from Italian East Africa to Anglo Egypt
                  British take Anglo Egypt from Germans
            1 infantry moved from Kwantung to Manchuria
            1 infantry moved from China to Manchuria
            5 bombers moved from India to Manchuria
            1 fighter moved from India to Manchuria
            1 infantry moved from Persia to Afghanistan
                  British take Afghanistan from Russians
            1 armour moved from India to Himalaya
                  British take Himalaya from Russians
            1 armour moved from Himalaya to China
    
        Combat - British
            Battle in Manchuria
                British attack with 5 bombers, 1 fighter and 2 infantry
                Japanese defend with 1 factory and 1 infantry
                    British roll dice for 5 bombers, 1 fighter and 2 infantry in Manchuria, round 2 : 4/8 hits, 4.17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                British win, taking Manchuria from Japanese with 5 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Belgian Congo to Kenya
            1 artillery moved from Italian East Africa to Kenya
            3 infantry moved from Kenya to Union of South Africa
            2 infantry moved from Italian East Africa to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            5 bombers moved from Manchuria to China
            1 fighter moved from Manchuria to China
            9 infantry moved from French Indochina to China
            1 armour moved from India to China
            5 armour moved from India to China
            2 armour moved from India to China
            1 armour moved from India to China
            2 infantry moved from 35 Sea Zone to India
            1 fighter moved from 37 Sea Zone to India
            1 transport moved from 38 Sea Zone to 37 Sea Zone
    
        Place Units - British
            1 fighter and 5 infantry placed in India
            1 battleship, 1 carrier and 4 destroyers placed in 35 Sea Zone
    
        Turn Complete - British
            British collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    British regular : -0.17
    

    Savegame

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