Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods

  • '22 '21 '16 '15

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Burma
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Tsinghai
            1 infantry placed in Szechwan
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            12 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 artillery and 9 infantry moved from Archangel to Novgorod
            2 armour and 2 mech_infantrys moved from Smolensk to Bryansk
            2 artilleries and 4 mech_infantrys moved from Russia to Bryansk
            2 infantry moved from Russia to Bryansk
            2 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers in Novgorod, round 2 : 6/14 hits, 4,33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Archangel to Novgorod
            2 tactical_bombers moved from Novgorod to Bryansk
            2 fighters moved from Novgorod to Bryansk
            1 aaGun moved from Archangel to Vologda
            2 aaGuns moved from Amur to Korea
            6 infantry moved from Yenisey to Timguska
            1 aaGun moved from Novosibirsk to Timguska
    
        Place Units - Russians
            1 infantry placed in Ukraine
            4 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
            Russians collect 34 PUs (1 lost to blockades); end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,00
    Russians regular : 1,67
    

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 fighter and 5 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            3 submarines placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 bomber placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 3
    
        Combat Move - French
            1 infantry moved from Morocco to Algeria
                  French take Algeria from Italians
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @robson just got back into town after a short trip. I’ll dive in and hopefully have G4 out to you shortly.


  • @kilroynothere take your time.

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 2 infantry, 1 mech_infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            1 cruiser moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from 112 Sea Zone to 91 Sea Zone
            3 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Vyborg to Novgorod
            7 infantry moved from Karelia to Novgorod
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery moved from Germany to 114 Sea Zone
            1 infantry moved from Poland to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            3 infantry moved from Baltic States to Belarus
            2 armour, 3 infantry and 2 mech_infantrys moved from Baltic States to Novgorod
            3 armour, 5 artilleries and 17 infantry moved from Western Ukraine to Ukraine
            4 infantry moved from Bessarabia to Ukraine
            4 armour and 5 mech_infantrys moved from Romania to Ukraine
            1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 3 bombers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 carrier, 4 destroyers, 2 fighters and 4 transports
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 bombers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits
                    British roll dice for 1 carrier, 4 destroyers, 2 fighters and 4 transports in 91 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits
                    4 destroyers owned by the British, 1 submarine owned by the Germans, 1 fighter owned by the British, 1 cruiser owned by the Germans and 1 carrier owned by the British lost in 91 Sea Zone
                    Germans roll dice for 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 6/8 hits, 4.67 expected hits
                    British roll dice for 1 fighter and 4 transports in 91 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    4 transports owned by the British and 1 fighter owned by the British lost in 91 Sea Zone
                Germans win with 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 78
                Casualties for Germans: 1 cruiser and 1 submarine
                Casualties for British: 1 carrier, 4 destroyers, 2 fighters and 4 transports
            Battle in Novgorod
                Germans attack with 2 armour, 2 artilleries, 13 infantry and 2 mech_infantrys
                Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
                    Germans roll dice for 2 armour, 2 artilleries, 13 infantry and 2 mech_infantrys in Novgorod, round 2 : 10/19 hits, 4.50 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 8 infantry in Novgorod, round 2 : 4/9 hits, 3.00 expected hits
                    8 infantry owned by the Russians, 1 artillery owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 armour, 2 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 21
                Casualties for Germans: 4 infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 8 infantry
            Battle in Ukraine
                Germans attack with 7 armour, 5 artilleries, 21 infantry and 5 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 7 armour, 5 artilleries, 21 infantry and 5 mech_infantrys in Ukraine, round 2 : 14/38 hits, 10.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 7 armour, 5 artilleries, 21 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Belarus to Slovakia Hungary
            1 fighter moved from Belarus to Slovakia Hungary
            3 aaGuns moved from Western Ukraine to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Poland to Eastern Poland
            1 aaGun moved from Baltic States to Novgorod
            1 infantry moved from France to Western Germany
            1 artillery moved from France to Western Germany
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 fighter moved from Southern Italy to Western Germany
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            3 bombers moved from 91 Sea Zone to Southern France
    
        Place Units - Germans
            3 submarines placed in 93 Sea Zone
            1 tactical_bomber placed in Western Germany
            2 armour and 1 mech_infantry placed in Romania
            2 artilleries and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Germans regular : 11.33
    British regular : -1.67
    

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 destroyer, 1 factory_minor and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - UK_Pacific
            1 infantry moved from Siam to Shan State
            8 mech_infantrys moved from India to Yunnan
            1 destroyer moved from 39 Sea Zone to 38 Sea Zone
            1 fighter moved from India to Yunnan
            4 infantry moved from Northwest Persia to Caucasus
            3 fighters moved from India to Yunnan
            1 artillery and 3 infantry moved from Egypt to Alexandria
            1 tactical_bomber moved from Egypt to Eastern Persia
            1 fighter moved from Egypt to Eastern Persia
            2 submarines moved from 57 Sea Zone to 39 Sea Zone
    
        Combat - UK_Pacific
            Battle in Yunnan
                UK_Pacific attack with 4 fighters and 8 mech_infantrys
                Japanese defend with 1 armour
                    UK_Pacific roll dice for 4 fighters and 8 mech_infantrys in Yunnan, round 2 : 5/12 hits, 3,33 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                UK_Pacific win, taking Yunnan from Japanese with 4 fighters and 8 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - UK_Pacific
            4 fighters moved from Yunnan to India
            1 aaGun moved from Persia to Northwest Persia
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
            1 armour and 5 mech_infantrys placed in India
            1 factory_minor placed in Persia
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 25 PUs; end with 26 PUs
            Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
            Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    UK_Pacific regular : 1,67
    

    Savegame


  • @robson Thanks, Robson. Quick question as I’m learning this variant. Were most of those UK mechs destined for Russia before Japan attacked the stack? Just curious as I’m with you that thinking Japan’s primary role is to suck resources their way because I have no clue how they ever gain a victory token.

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 artillery and 2 infantry moved from Kansu to Tsinghai
            1 mech_infantry moved from Kansu to Szechwan
            1 artillery and 3 infantry moved from Shensi to Szechwan
            1 fighter moved from Anhwe to Kweichow
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 infantry moved from Manchuria to Korea
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 artillery moved from Kiangsi to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from 43 Sea Zone to Java
            1 fighter moved from 43 Sea Zone to 38 Sea Zone
            1 submarine moved from 20 Sea Zone to 38 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 battleship and 1 cruiser moved from 43 Sea Zone to 42 Sea Zone
            1 cruiser moved from 20 Sea Zone to 42 Sea Zone
            1 battleship moved from 20 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from 43 Sea Zone to Philippines
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 fighter moved from 33 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 transports moved from 20 Sea Zone to 19 Sea Zone
            4 infantry moved from Jehol to 19 Sea Zone
            4 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from Japan to Korea
            1 tactical_bomber moved from Anhwe to Korea
            1 tactical_bomber moved from Kiangsu to Korea
            2 bombers moved from Formosa to Korea
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Celebes
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                UK_Pacific defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits
                    Dutch roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the UK_Pacific lost in Java
                Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Java from Dutch with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for UK_Pacific: 2 infantry
            Battle in 38 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                UK_Pacific defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 38 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the UK_Pacific and 1 submarine owned by the Japanese lost in 38 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for UK_Pacific: 1 destroyer
            Battle in Korea
                Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 9 infantry and 2 tactical_bombers
                Russians defend with 2 aaGuns and 12 infantry
                    Russians roll AA dice in Korea : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 9 infantry and 2 tactical_bombers in Korea, round 2 : 8/17 hits, 6.17 expected hits
                    Russians roll dice for 2 aaGuns and 12 infantry in Korea, round 2 : 3/12 hits, 4.00 expected hits
                    3 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
                    Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Korea, round 3 : 8/14 hits, 5.67 expected hits
                    Russians roll dice for 6 infantry in Korea, round 3 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 31
                Casualties for Japanese: 5 infantry
                Casualties for Russians: 2 aaGuns and 12 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Szechwan, round 3 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 4 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 5 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
    
        Non Combat Move - Japanese
            1 fighter moved from 38 Sea Zone to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            2 carriers and 2 destroyers moved from 43 Sea Zone to 42 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from Philippines to 35 Sea Zone
            1 fighter moved from Kweichow to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Anhwe to Manchuria
            1 armour moved from Anhwe to Manchuria
            2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to Japan
            2 bombers moved from Korea to Japan
            1 mech_infantry moved from Anhwe to Szechwan
            1 infantry moved from Kwangtung to Kiangsi
            1 aaGun moved from Kwangtung to Kiangsi
            1 destroyer moved from 20 Sea Zone to 42 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 fighter and 2 infantry placed in Japan
            1 infantry and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.17
    Japanese regular : 3.67
    UK_Pacific regular : 0.67
    Russians regular : -1.00
    Russians AA : -1.00
    Dutch regular : -0.67
    

    Savegame


  • @kilroynothere said in Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods:

    Thanks, Robson. Quick question as I’m learning this variant. Were most of those UK mechs destined for Russia before Japan attacked the stack? Just curious as I’m with you that thinking Japan’s primary role is to suck resources their way because I have no clue how they ever gain a victory token.

    Hey Kilroy,

    yes exactely that was my initial thought. Still struggeling to find a way to gain a token for Japan.


  • @robson glad to see I’m not the only one trying to figure Japan out! Curious YG indicates this is a pretty balanced mod, and I certainly trust his judgement on it… I just don’t know how Japan contributes besides sucking resources from the allies.


  • @kilroynothere I meant to type curious [how the tournament is going] - or is it done? Bet there is some very interesting gambits to learn from that!

  • '22 '21 '16 '15

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 3 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from Quebec to West Indies
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Combat - British
            Battle in 91 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 destroyer
                    British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 91 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 91 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 91 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 91 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 91 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - British
    
        Place Units - British
            3 armour placed in Egypt
            1 fighter and 1 tactical_bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Objective British Colonies: British met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1,67
    British regular : -0,67
    

    Savegame


  • @kilroynothere It´s definately something completely new to figure out. Maybe it is possible to bypass China completely as Japan and focus on Anzac but maybe not.

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from Greece to 97 Sea Zone
            1 artillery moved from Greece to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 cruiser moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 3 infantry moved from 96 Sea Zone to Malta
    
        Combat - Italians
            Battle in Malta
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Malta
                    Italians roll dice for 1 artillery and 2 infantry in Malta, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British lost in Malta
                    Italians roll dice for 1 artillery and 2 infantry in Malta, round 4 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 mech_infantry moved from Libya to Tunisia
            1 armour moved from Northern Italy to Romania
            1 artillery and 2 infantry moved from Bessarabia to Ukraine
            2 armour moved from Western Ukraine to Ukraine
            1 bomber moved from Greece to Southern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 carrier and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.17
    British regular : 0.00
    

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Timguska to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Timguska to Yenisey
            1 mech_infantry moved from Bryansk to Archangel
            2 infantry moved from Bryansk to Belarus
            1 tactical_bomber moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            1 tactical_bomber moved from Bryansk to Belarus
            1 infantry moved from Sikang to Kazakhstan
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Belarus, round 2 : 3/8 hits, 3,00 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Belarus to Russia
            2 tactical_bombers moved from Belarus to Russia
            1 aaGun moved from Vologda to Russia
            1 aaGun and 4 infantry moved from Timguska to Novosibirsk
            2 armour moved from Bryansk to Russia
            4 mech_infantrys moved from Bryansk to Russia
            1 mech_infantry moved from Bryansk to Russia
            5 artilleries moved from Bryansk to Russia
            1 aaGun and 12 infantry moved from Bryansk to Russia
    
        Place Units - Russians
            1 mech_infantry placed in Volgograd
            8 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 0,00
    

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys, 2 submarines, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to United Kingdom
            1 fighter moved from Eastern United States to Morocco
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 bomber moved from Hawaiian Islands to 54 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 1 bomber and 2 fighters in 54 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
                Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Gibraltar, round 2 : 1/10 hits, 2,33 expected hits
                    Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/3 hits, 1,50 expected hits
                    2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Gibraltar, round 3 : 0/8 hits, 2,00 expected hits
                    Italians roll dice for 1 fighter and 1 tactical_bomber in Gibraltar, round 3 : 2/2 hits, 1,17 expected hits
                    2 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Gibraltar, round 4 : 1/6 hits, 1,67 expected hits
                    Italians roll dice for 1 fighter and 1 tactical_bomber in Gibraltar, round 4 : 0/2 hits, 1,17 expected hits
                    1 tactical_bomber owned by the Germans lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Gibraltar, round 5 : 1/6 hits, 1,67 expected hits
                    Italians roll dice for 1 fighter in Gibraltar, round 5 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Americans: 4 infantry
                Casualties for Italians: 1 infantry
                Casualties for Germans: 1 fighter and 1 tactical_bomber
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
            1 fighter moved from 54 Sea Zone to Queensland
            1 bomber moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Eastern United States
            1 carrier placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -6,67
    Italians regular : -0,50
    Japanese regular : -0,67
    

    Savegame

  • '22 '21 '16 '15

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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