Here are couple rules
Ships at Port:
When moving to a friendly sea zone, ships can choose to enter a friendly territory. While not at sea, the ships are not subject to combat nor do they interfere or add with any other ship movement, combat, or amphibious assaults. Movement into the territory is free, but costs 1 MP to leave. If the territory is captured while ships there, then they are lost (scuttled). Land units may move to a territory and finish their move on a transport that is also in port. At that point the transport can sail loaded to the adjacent sea zone. Once a transport is in the sea zone it can unload as normal. Ships must leave by the sea zone in which they entered the territory.
Mines vs. Transports: Mine hits on transports can be absorb by loss of a load.
House Rules Axis & Allies 1914
The Plastic Commando last edited by Panther
Hello Axis & Allies Community!
I have attached some house rules that I’ve developed and been using in A&A WW1 1914. I have a play through solo game up on my YouTube Channel of game play with Tjoek’s custom map, OOB rules, house rules, and use of custom miniatures. Please check out if interested. Below are PDF attachments of house rules for use of trucks, machine guns, poison gas, and hospitals/ambulances.
I also use an added house rule for German East Africa which I cover in a video on my channel as well as use it in my current posted game. The house rule set up for A&A WW1 1914 in addition to OOB includes 1) Germany one machine gun Berlin, German East Africa one machine gun, 2 infantry, and a Cruiser in SZ 26; 2) Moscow one machine gun; 3) Vienna one machine gun; 4) U.S.A. Washington one ambulance.
These house rules are complete, however, I am working a number of other house rules for this game. Stay tuned! I welcome any comments and feedback.
The Plastic Commando
MonsieurMurdoch last edited by
These look really cool! I really want to try these, but I never got 1914 before it went out of print. Would they work for 1940?
Out of curiosity, have you thought of making a barbed wire house rule?
The Plastic Commando last edited by
@monsieurmurdoch I am not sure how these house rules would interplay with 40 since the scope of warfare was so different. Hospitals and ambulance customization could. I hope you can find a 1914 game. Keep an eye out. And, I do have some plans for barb wire, trenches, etc. Thanks for the feedback!