FMERommel (CP) vs Dawgoneit NML 1914


  • TripleA Turn Summary: Britain round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 3,2,2,1 and gets 0 hits
    
        Combat Move - Britain
            2 heavy_guns moved from Cairo-Suez to Sinai
            1 colonial moved from Gujarat to Sindh
            1 field_gun moved from Goa to Sea Zone 73 Arabian Sea
            1 heavy_gun moved from Goa to Madras
            2 infantry moved from Goa to Sea Zone 73 Arabian Sea
            1 infantry moved from Madras to Sea Zone 73 Arabian Sea
            1 field_gun and 3 infantry moved from Sea Zone 73 Arabian Sea to Sindh
            5 infantry moved from Bombay to Gujarat
            1 cruiser moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
            1 battlecruiser moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
            2 cruisers and 1 destroyer moved from Sea Zone 75 Red Sea to Sea Zone 70 Eastern Mediterranean
            1 battlecruiser moved from Sea Zone 75 Red Sea to Sea Zone 70 Eastern Mediterranean
            1 cruiser, 1 destroyer and 1 submarine moved from Sea Zone 75 Red Sea to Sea Zone 76 Indian Ocean
            1 colonial and 1 field_gun moved from Bismarck Islands to Sea Zone 122 Bismarck Sea
            1 cavalry and 1 colonial moved from Caroline Islands to Sea Zone 122 Bismarck Sea
            1 cavalry, 1 colonial and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 131 Pacific Ocean
            1 cavalry and 1 colonial moved from Sea Zone 131 Pacific Ocean to Palau
                  Britain take Palau from Germany
            1 colonial, 1 field_gun and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 121 Coral Sea
            1 colonial and 1 field_gun moved from Sea Zone 121 Coral Sea to Guadalcanal
            1 field_gun moved from Sydney-Canberra to Sea Zone 115 Tasman Sea
            1 field_gun and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 113 Pacific Ocean
            1 field_gun moved from Sea Zone 113 Pacific Ocean to Samoa
                  Britain take Samoa from Germany
            1 infantry moved from Sydney-Canberra to Sea Zone 115 Tasman Sea
            1 infantry and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 120 Arafura Sea
            1 cavalry moved from Queensland to Sea Zone 120 Arafura Sea
            1 cavalry, 1 infantry and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 113 Pacific Ocean
            1 cavalry and 1 infantry moved from Sea Zone 113 Pacific Ocean to Guadalcanal
            2 cavalrys moved from German Southwest Africa to Northern Rhodesia
            1 infantry moved from Congo to Northern Rhodesia
            1 colonial moved from Middle Congo to Congo
            1 infantry moved from Chad to Western Sudan
            1 infantry moved from Uganda to British East Africa
            2 infantry moved from Italian Somaliland to British East Africa
            1 destroyer moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak
            5 transports moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel
            1 destroyer moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel
            1 battlecruiser moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel
            1 battlecruiser, 2 battleships, 5 cruisers, 2 destroyers and 2 submarines moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak
            1 heavy_gun moved from London to Sea Zone 15 English Channel
            4 field_guns moved from London to Sea Zone 15 English Channel
            1 infantry moved from England to Sea Zone 15 English Channel
            3 infantry moved from London to Sea Zone 15 English Channel
            4 field_guns, 1 heavy_gun and 4 infantry moved from Sea Zone 15 English Channel to Normandy
            2 fighters moved from London to Paris
            2 colonials moved from Texas to New Mexico
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 54 Alboran Sea
            1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 132 Pacific Ocean to Sea Zone 121 Coral Sea
            2 cruisers and 1 destroyer moved from Sea Zone 132 Pacific Ocean to Sea Zone 131 Pacific Ocean
    
        Purchase Units - Britain
            Britain buy 2 cavalrys, 3 field_guns, 1 heavy_gun, 4 infantry, 5 submarines and 3 trenchs; Remaining resources: 0 PUs; 4 techTokens; 
    
        Combat - Britain
            Battle in Guadalcanal
                Britain attack with 1 cavalry, 1 colonial, 1 field_gun and 1 infantry
                Germany defend with 1 infantry
                    Britain roll dice for 1 battlecruiser in Guadalcanal, round 2 : 1/1 hits, 0.67 expected hits
                    Germany roll dice for 1 infantry in Guadalcanal, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany and 1 cavalry owned by the Britain lost in Guadalcanal
                Britain win, taking Guadalcanal from Germany with 1 colonial, 1 field_gun and 1 infantry remaining. Battle score for attacker is -1
                Casualties for Britain: 1 cavalry
                Casualties for Germany: 1 infantry
    
        Non Combat Move - Britain
    
        Place Units - Britain
            1 trench placed in Northern Rhodesia
            1 trench placed in British East Africa
            1 trench placed in Papua
            5 submarines placed in Sea Zone 16 North Sea
            2 cavalrys placed in Cape Town
            1 field_gun and 1 infantry placed in Goa
            1 field_gun and 1 infantry placed in Bombay
            1 heavy_gun and 1 infantry placed in Cairo-Suez
            1 field_gun and 1 infantry placed in Sydney-Canberra
    
        Turn Complete - Britain
            Britain collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germany regular : 0.67
    Britain regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Russia round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Russia
            Russia spend 5 on tech rolls
                Russia rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Russia
            3 conscripts moved from Moscow to Don
            1 field_gun and 2 infantry moved from Minsk to Belarus
            1 conscript and 2 infantry moved from Kiev to Odessa
            1 field_gun moved from Odessa to Belarus
            1 conscript moved from Odessa to Belarus
            3 infantry moved from Odessa to Belarus
            3 field_guns moved from Caucasus to Kazakhstan
            1 conscript moved from Western Siberian Lowlands to Norilsk
            1 conscript moved from Perm to Krasnoyarsk
            3 conscripts, 2 field_guns and 1 infantry moved from Primorsky to Khabarovsk
            1 conscript moved from Khabarovsk to Amur
            1 conscript moved from Amur to Chita
            1 conscript moved from Chita to Buryatia
            1 conscript moved from Buryatia to Novosibirsk
            1 conscript moved from Novosibirsk to Kazakhstan
            2 conscripts and 2 heavy_guns moved from Omsk to Kazakhstan
            1 conscript moved from Caucasus to Sea Zone 65 Caspian Sea
            1 conscript moved from Sea Zone 65 Caspian Sea to Turkmenistan
            3 cavalrys moved from Caucasus to Kazakhstan
            1 cavalry moved from Kazakhstan to Novosibirsk
            1 cavalry moved from Kazakhstan to Novosibirsk
            1 cavalry moved from Kazakhstan to Novosibirsk
            1 field_gun moved from St. Petersburg to Finland
            1 conscript moved from St. Petersburg to Finland
            5 infantry moved from St. Petersburg to Finland
            5 infantry moved from St. Petersburg to Finland
            2 infantry moved from St. Petersburg to Finland
            1 infantry moved from St. Petersburg to Finland
            2 infantry moved from St. Petersburg to Finland
            1 battlecruiser and 1 cruiser moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea
    
        Purchase Units - Russia
            Russia buy 3 field_guns, 2 fighters, 5 infantry and 13 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Non Combat Move - Russia
            2 conscripts and 1 infantry moved from Vladivostok to Primorsky
    
        Place Units - Russia
            1 trench placed in Chukotka
            1 trench placed in Novosibirsk
            1 trench placed in Norilsk
            1 trench placed in Krasnoyarsk
            2 fighters placed in Omsk
            3 trenchs placed in Odessa
            3 trenchs placed in Belarus
            3 trenchs placed in Finland
            1 field_gun and 2 infantry placed in Minsk
            1 field_gun and 2 infantry placed in Kiev
            1 field_gun and 1 infantry placed in Moscow
    
        Activate Technology - Russia
            Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
    
        Turn Complete - Russia
            Russia collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Russia rolls : 0.00
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Communists round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Communists
            Communists spend 10 on tech rolls
                Communists roll 6,2 and gets 1 hit
            Communists removing all Technology Tokens after successful research.
            Communists discover creepingBarage
    
        Combat Move - Communists
            3 infantry moved from Bratsk to Buryatia
            4 field_guns moved from Irkutsk to Buryatia
    
        Purchase Units - Communists
            Communists buy 2 field_guns, 2 infantry and 1 trench; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat - Communists
            Battle in Buryatia
                Communists attack with 4 field_guns and 3 infantry
                Russia defend with 1 conscript
                    Communists roll dice for 4 field_guns and 3 infantry in Buryatia, round 2 : 3/7 hits, 2.33 expected hits
                    Russia roll dice for 1 conscript in Buryatia, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Buryatia
                Communists win, taking Buryatia from Russia with 4 field_guns and 3 infantry remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
    
        Non Combat Move - Communists
            4 field_guns moved from Irkutsk to Bratsk
            1 heavy_gun and 1 infantry moved from Evenkia to Bratsk
            1 infantry moved from Tiksi to Bratsk
            3 infantry moved from Aldan to Bratsk
            2 infantry moved from Sakhe to Aldan
            1 infantry moved from Yakutsk to Tiksi
            4 infantry moved from Yakutsk to Aldan
            1 cavalry moved from Yakutsk to Aldan
    
        Place Units - Communists
            1 trench placed in Aldan
            2 field_guns and 2 infantry placed in Yakutsk
    
        Activate Technology - Communists
            Communists activating creepingBarage
    
        Turn Complete - Communists
            Communists collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Communists regular : 0.67
    Russia regular : -0.17
    

    Savegame


  • TripleA Turn Summary: USA round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA rolls : 1/1 hits, 0.00 expected hits
            USA removing all Technology Tokens after successful research.
            USA discover lateFighter
    
        Combat Move - USA
            1 submarine moved from Sea Zone 51 Mid Atlantic to Sea Zone 101 South Atlantic
            3 destroyers moved from Sea Zone 51 Mid Atlantic to Sea Zone 101 South Atlantic
            2 destroyers moved from Sea Zone 51 Mid Atlantic to Sea Zone 33 Mid Atlantic
            1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
            4 cavalrys moved from Arkansas to Texas
            2 cavalrys and 2 field_guns moved from San Francisco to California
            4 cavalrys moved from Charleston to Kentucky
            3 cavalrys moved from New York to Ohio
    
        Purchase Units - USA
            USA buy 1 Factory, 6 cavalrys and 4 field_guns; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat - USA
            USA creates battle in territory Sea Zone 147 Gulf of California
            Battle in Sea Zone 147 Gulf of California
                USA attack with 1 submarine
                Germany defend with 2 battlecruisers, 1 cruiser and 1 transport
                    USA roll dice for 1 submarine in Sea Zone 147 Gulf of California, round 2 : 0/1 hits, 0.33 expected hits
                    Germany roll dice for 2 battlecruisers, 1 cruiser and 1 transport in Sea Zone 147 Gulf of California, round 2 : 2/3 hits, 1.83 expected hits
                    1 submarine owned by the USA lost in Sea Zone 147 Gulf of California
                Germany win with 2 battlecruisers, 1 cruiser and 1 transport remaining. Battle score for attacker is -7
                Casualties for USA: 1 submarine
    
        Non Combat Move - USA
    
        Place Units - USA
            4 field_guns placed in San Francisco
            1 Factory placed in New Mexico
            4 cavalrys placed in Charleston
            2 cavalrys placed in New York
    
        Activate Technology - USA
            USA activating lateFighter
            Trigger USAT3: buylate_fighter added to productionUSA
    
        Turn Complete - USA
            USA collect 66 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germany regular : 0.17
    USA regular : -0.33
    USA rolls : 1.00
    

    Savegame


  • I can’t begrudge USA getting a tech with 1 die, since Comm got the tech it wanted with 2 dice. Late fighter will be very useful to you against Mex. And US has the cash. Mex is good investment for Ger, as USA is spending so much to conquer it. Comm are steadily but painfully slowly eating into Russia. Nice move building 2 fighters in Omsk, altho costly. And reducing Cauc garrison to defend the East. Turk has to decide whether to force its way into Black Sea and weaken its Aegean fleet. Got some things to do outside and Germ turn always takes longer.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Germany round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 6
    
        Research Technology - Germany
            Germany spend 5 on tech rolls
                Germany rolls : 1/1 hits, 0.00 expected hits
            Germany removing all Technology Tokens after successful research.
            Germany discover railwayGuns
    
        Combat Move - Germany
            1 stormtruppen moved from East Prussia to Lithuania
            1 fighter moved from Eastern Poland to Lithuania
            2 cavalrys, 11 field_guns, 2 fighters, 6 heavy_guns, 32 infantry and 13 stormtruppens moved from Champagne to Burgundy
            1 field_gun and 1 stormtruppen moved from Sweden to Norway
            1 submarine moved from Sea Zone 137 Yellow Sea to Sea Zone 141 Pacific Ocean
    
        Purchase Units - Germany
            Germany buy 1 destroyer, 6 field_guns, 8 infantry, 10 submarines and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Germany
            Battle in Norway
                Germany attack with 1 field_gun and 1 stormtruppen
                France defend with 1 infantry
                    Germany roll dice for 1 field_gun and 1 stormtruppen in Norway, round 2 : 0/2 hits, 1.00 expected hits
                    France roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
                    1 stormtruppen owned by the Germany lost in Norway
                    Germany roll dice for 1 field_gun in Norway, round 3 : 1/1 hits, 0.50 expected hits
                    France roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0.33 expected hits
                    1 field_gun owned by the Germany and 1 infantry owned by the France lost in Norway
                France win with no units remaining. Battle score for attacker is -4
                Casualties for Germany: 1 field_gun and 1 stormtruppen
                Casualties for France: 1 infantry
            Battle in Lithuania
                Germany attack with 1 fighter and 1 stormtruppen
                Russia defend with 1 conscript
                    Germany roll dice for 1 fighter and 1 stormtruppen in Lithuania, round 2 : 2/2 hits, 0.83 expected hits
                    Russia roll dice for 1 conscript in Lithuania, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Lithuania
                Germany win, taking Lithuania from Russia with 1 fighter and 1 stormtruppen remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
            Battle in Sea Zone 141 Pacific Ocean
                Germany attack with 1 submarine
                France defend with 1 cruiser and 2 transports
                    Germany roll dice for 1 submarine in Sea Zone 141 Pacific Ocean, round 2 : 0/1 hits, 0.50 expected hits
                    France roll dice for 1 cruiser and 2 transports in Sea Zone 141 Pacific Ocean, round 2 : 0/1 hits, 0.50 expected hits
                    Germany roll dice for 1 submarine in Sea Zone 141 Pacific Ocean, round 3 : 0/1 hits, 0.50 expected hits
                    France roll dice for 1 cruiser and 2 transports in Sea Zone 141 Pacific Ocean, round 3 : 0/1 hits, 0.50 expected hits
                    Germany roll dice for 1 submarine in Sea Zone 141 Pacific Ocean, round 4 : 0/1 hits, 0.50 expected hits
                    France roll dice for 1 cruiser and 2 transports in Sea Zone 141 Pacific Ocean, round 4 : 0/1 hits, 0.50 expected hits
                    Germany roll dice for 1 submarine in Sea Zone 141 Pacific Ocean, round 5 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the France lost in Sea Zone 141 Pacific Ocean
                    2 transports owned by the France lost in Sea Zone 141 Pacific Ocean
                Germany win with 1 submarine remaining. Battle score for attacker is 24
                Casualties for France: 1 cruiser and 2 transports
            Battle in Burgundy
                Germany attack with 2 cavalrys, 11 field_guns, 2 fighters, 6 heavy_guns, 32 infantry and 13 stormtruppens
                France defend with 3 heavy_guns, 13 infantry and 6 trenchs
                    Germany roll dice for 2 cavalrys, 11 field_guns, 2 fighters, 6 heavy_guns, 32 infantry and 13 stormtruppens in Burgundy, round 2 : 17/66 hits, 21.33 expected hits
                    France roll dice for 3 heavy_guns, 13 infantry and 6 trenchs in Burgundy, round 2 : 7/22 hits, 7.83 expected hits
                    7 infantry owned by the Germany, 6 trenchs owned by the France and 5 infantry owned by the France lost in Burgundy
                2 fighters owned by the Germany retreated
                11 field_guns owned by the Germany, 13 stormtruppens owned by the Germany, 25 infantry owned by the Germany, 6 heavy_guns owned by the Germany and 2 cavalrys owned by the Germany retreated to Champagne
                France win with 3 heavy_guns and 8 infantry remaining. Battle score for attacker is 12
                Casualties for Germany: 7 infantry
                Casualties for France: 5 infantry and 6 trenchs
    
        Non Combat Move - Germany
            2 fighters moved from Burgundy to Champagne
            2 infantry moved from Belgium to Champagne
            5 field_guns moved from Alsace to Champagne
            4 field_guns moved from Bavaria to Wurttemburg
            4 field_guns moved from Eastern Poland to East Prussia
            2 field_guns moved from Warsaw to Eastern Poland
            1 fighter moved from Lithuania to Pomerania
            1 transport moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea
            1 field_gun moved from Mecklenburg to Sea Zone 12 Baltic Sea
            3 transports moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea
            2 field_guns moved from Mecklenburg to Sea Zone 12 Baltic Sea
            5 stormtruppens moved from Pomerania to Sea Zone 12 Baltic Sea
            3 field_guns and 5 stormtruppens moved from Sea Zone 12 Baltic Sea to Sweden
            1 stormtruppen moved from Saxony to Mecklenburg
            2 stormtruppens moved from Saxony to Mecklenburg
            4 stormtruppens moved from East Prussia to Eastern Poland
            1 infantry moved from East Prussia to Eastern Poland
            2 stormtruppens moved from Saxony to Mecklenburg
            1 stormtruppen moved from Saxony to Westphalia
            1 stormtruppen moved from Westphalia to Rhine
            2 battlecruisers, 1 cruiser and 1 transport moved from Sea Zone 147 Gulf of California to Sea Zone 146 Pacific Ocean
            1 field_gun and 1 infantry moved from Mexico City to Guadalahara
            2 field_guns and 2 infantry moved from Dar es Salaam to German East Africa
            2 submarines moved from Sea Zone 98 South Atlantic to Sea Zone 93 Indian Ocean
    
        Place Units - Germany
            3 trenchs placed in Eastern Poland
            2 field_guns placed in Warsaw
            3 infantry placed in Dar es Salaam
            4 infantry placed in Mexico City
            1 destroyer and 5 submarines placed in Sea Zone 12 Baltic Sea
            5 submarines placed in Sea Zone 10 Baltic Sea
            1 infantry placed in Belgium
            4 field_guns placed in Berlin
    
        Activate Technology - Germany
            Germany activating railwayGuns
    
        Turn Complete - Germany
            Germany collect 136 PUs; end with 136 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -4.67
    France regular : -1.00
    Germany rolls : 1.00
    Russia regular : -0.17
    

    Savegame


  • TripleA Turn Summary: France round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 6
    
        Research Technology - France
            France spend 5 on tech rolls
                France rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - France
            1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 15 English Channel
            1 infantry moved from Picardy to Belgium
            1 infantry moved from Paris to Picardy
            3 infantry moved from Piedmont to Milan
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
            2 infantry moved from Algiers to Sea Zone 55 Western Mediterranean
            2 infantry and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
            2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
            1 field_gun and 2 infantry moved from Marseilles to Piedmont
            1 field_gun and 1 infantry moved from Tobruk to Sea Zone 70 Eastern Mediterranean
            1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Sinai
            1 destroyer moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
            1 submarine moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
            1 colonial moved from Chad to Western Sudan
            1 infantry moved from Deccan to Gujarat
            1 infantry moved from Brittany to Burgundy
    
        Purchase Units - France
            France buy 16 infantry and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - France
            Battle in Belgium
                France attack with 1 infantry
                Germany defend with 1 Factory and 1 infantry
                    France roll dice for 1 infantry in Belgium, round 2 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 infantry in Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    France roll dice for 1 infantry in Belgium, round 3 : 0/1 hits, 0.17 expected hits
                    Germany roll dice for 1 infantry in Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the France lost in Belgium
                Germany win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for France: 1 infantry
    
        Non Combat Move - France
    
        Place Units - France
            8 infantry and 3 trenchs placed in Paris
            3 trenchs placed in Burgundy
            3 infantry placed in Marseilles
            2 infantry placed in Algiers
            2 infantry placed in Tobruk
            1 infantry placed in Brittany
    
        Activate Technology - France
            Trigger FranceP: France has 3 infantry placed in Paris
    
        Turn Complete - France
            France collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germany regular : 0.33
    France rolls : 0.00
    France regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Serbia round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 6
    
        Combat Move - Serbia
            1 cruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
            3 field_guns and 1 infantry moved from Macedonia to Greece
    
        Purchase Units - Serbia
            Serbia buy 2 infantry and 3 trenchs; Remaining resources: 0 PUs; 
    
        Non Combat Move - Serbia
    
        Place Units - Serbia
            2 infantry and 3 trenchs placed in Greece
    
        Turn Complete - Serbia
            Serbia collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Austria round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 6
    
        Research Technology - Austria
            Austria spend 5 on tech rolls
                Austria rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Austria
            13 field_guns, 2 heavy_guns and 2 infantry moved from Serbia to Macedonia
            1 infantry moved from Montenegro to Albania
                  Austria take Albania from Serbia
    
        Purchase Units - Austria
            Austria buy 3 field_guns, 1 heavy_gun, 11 infantry, 1 submarine, 2 tanks and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Austria
            Battle in Macedonia
                Austria attack with 13 field_guns, 2 heavy_guns and 2 infantry
                Serbia defend with 1 infantry
                    Austria roll dice for 13 field_guns, 2 heavy_guns and 2 infantry in Macedonia, round 2 : 5/17 hits, 7.83 expected hits
                    Serbia roll dice for 1 infantry in Macedonia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Serbia lost in Macedonia
                Austria win, taking Macedonia from Serbia with 13 field_guns, 2 heavy_guns and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Serbia: 1 infantry
    
        Non Combat Move - Austria
            4 infantry moved from Belgrade to Serbia
            2 infantry moved from Transylvania to Galicia
            1 field_gun and 1 infantry moved from Hungary to Transylvania
            4 infantry moved from Trieste to Venice
            1 field_gun, 2 heavy_guns and 4 infantry moved from Venice to Tyrol
            3 infantry moved from Venice to Tyrol
            1 fighter moved from Bosnia to Serbia
    
        Place Units - Austria
            3 trenchs placed in Galicia
            3 infantry and 1 tank placed in Belgrade
            3 field_guns, 1 heavy_gun and 2 infantry placed in Tyrol
            3 infantry and 1 tank placed in Venice
            1 submarine placed in Sea Zone 62 Adriatic Sea
            3 infantry placed in Hungary
    
        Turn Complete - Austria
            Austria collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Serbia regular : -0.33
    Austria rolls : 0.00
    Austria regular : -2.83
    

    Savegame


  • TripleA Turn Summary: Italy round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 6
    
        Purchase Units - Italy
            Italy buy 1 field_gun, 2 infantry and 6 trenchs; Remaining resources: 0 PUs; 
    
        Non Combat Move - Italy
            2 infantry moved from Rome to Sea Zone 57 Ligurian Sea
            1 infantry moved from Rome to Latium
            2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
            3 infantry moved from Piedmont to Milan
    
        Place Units - Italy
            3 trenchs placed in Tuscany
            3 trenchs placed in Milan
            1 field_gun and 2 infantry placed in Piedmont
    
        Turn Complete - Italy
            Italy collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italy round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 6
    
        Purchase Units - Italy
            Italy buy 1 field_gun, 2 infantry and 6 trenchs; Remaining resources: 0 PUs; 
    
        Non Combat Move - Italy
            2 infantry moved from Rome to Sea Zone 57 Ligurian Sea
            1 infantry moved from Rome to Latium
            2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
            3 infantry moved from Piedmont to Milan
    
        Place Units - Italy
            3 trenchs placed in Tuscany
            3 trenchs placed in Milan
            1 field_gun and 2 infantry placed in Piedmont
    
        Turn Complete - Italy
            Italy collect 28 PUs; end with 28 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italy from Sea Zone 70 Eastern Mediterranean: 1 battlecruiser and 1 cruiser
            EDIT: Adding units owned by Italy to Sea Zone 69 Sea of Crete: 1 battlecruiser and 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Arabia round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 6
    
        Purchase Units - Arabia
            Arabia buy 1 Bedouin and 1 trench; Remaining resources: 0 PUs; 
    
        Place Units - Arabia
            1 Bedouin and 1 trench placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Move Summary: Turkey round 6

    TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 6
    
        Research Technology - Turkey
            Turkey spend 15 on tech rolls
    
        Combat Move - Turkey
            3 cavalrys, 2 field_guns and 4 infantry moved from Arabia to Mecca
            1 cavalry, 2 field_guns, 2 heavy_guns and 13 infantry moved from Hejaz to Mecca
            3 gass moved from Baghdad to Mecca
            1 gas moved from Kurdistan to Mecca
            2 fighters moved from Mesopotamia to Mecca
            1 infantry moved from Bulgaria to Sea Zone 68 Aegean Sea
            1 field_gun moved from Bulgaria to Sea Zone 68 Aegean Sea
            1 battlecruiser, 1 battleship, 3 cruisers, 1 field_gun, 1 infantry, 3 submarines and 1 transport moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
            1 field_gun and 1 infantry moved from Sea Zone 69 Sea of Crete to Crete
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Turkey round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 6
    
        Research Technology - Turkey
            Turkey spend 15 on tech rolls
                Turkey roll 1,1,5 and gets 0 hits
    
        Combat Move - Turkey
            3 cavalrys, 2 field_guns and 4 infantry moved from Arabia to Mecca
            1 cavalry, 2 field_guns, 2 heavy_guns and 13 infantry moved from Hejaz to Mecca
            3 gass moved from Baghdad to Mecca
            1 gas moved from Kurdistan to Mecca
            2 fighters moved from Mesopotamia to Mecca
            1 infantry moved from Bulgaria to Sea Zone 68 Aegean Sea
            1 field_gun moved from Bulgaria to Sea Zone 68 Aegean Sea
            1 battlecruiser, 1 battleship, 3 cruisers, 1 field_gun, 1 infantry, 3 submarines and 1 transport moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
            1 field_gun and 1 infantry moved from Sea Zone 69 Sea of Crete to Crete
    
        Purchase Units - Turkey
            Turkey buy 1 destroyer, 3 field_guns, 7 infantry and 3 submarines; Remaining resources: 13 PUs; 3 techTokens; 
    
        Combat - Turkey
            Battle in Mecca
                Turkey attack with 4 cavalrys, 4 field_guns, 2 fighters, 4 gass, 2 heavy_guns and 17 infantry
                Arabia defend with 11 Bedouins, 1 Factory and 8 trenchs
                    Turkey roll dice for 4 gass in Mecca, round 2 : 4/4 hits, 3.33 expected hits
                    4 Bedouins owned by the Arabia lost in Mecca
                    4 gass owned by the Turkey lost in Mecca
                    Turkey roll dice for 4 cavalrys, 4 field_guns, 2 fighters, 2 heavy_guns and 17 infantry in Mecca, round 2 : 8/29 hits, 7.50 expected hits
                Units damaged: 8 trenchs owned by the Arabia
                    Arabia roll dice for 7 Bedouins and 8 trenchs in Mecca, round 2 : 3/7 hits, 2.33 expected hits
                    3 infantry owned by the Turkey lost in Mecca
                    Turkey roll dice for 4 cavalrys, 4 field_guns, 2 fighters, 2 heavy_guns and 14 infantry in Mecca, round 3 : 6/26 hits, 7.00 expected hits
                    Arabia roll dice for 7 Bedouins and 8 trenchs in Mecca, round 3 : 4/7 hits, 2.33 expected hits
                    6 trenchs owned by the Arabia and 4 infantry owned by the Turkey lost in Mecca
                    Turkey roll dice for 4 cavalrys, 4 field_guns, 2 fighters, 2 heavy_guns and 10 infantry in Mecca, round 4 : 5/22 hits, 6.33 expected hits
                    Arabia roll dice for 7 Bedouins and 2 trenchs in Mecca, round 4 : 3/7 hits, 2.33 expected hits
                    2 trenchs owned by the Arabia, 3 infantry owned by the Turkey and 3 Bedouins owned by the Arabia lost in Mecca
                    Turkey roll dice for 4 cavalrys, 4 field_guns, 2 fighters, 2 heavy_guns and 7 infantry in Mecca, round 5 : 9/19 hits, 5.83 expected hits
                    Arabia roll dice for 4 Bedouins in Mecca, round 5 : 0/4 hits, 1.33 expected hits
                    4 Bedouins owned by the Arabia lost in Mecca
                Turkey captures 5PUs while taking Arabia capital
                Turkey win, taking Mecca from Arabia with 4 cavalrys, 4 field_guns, 2 fighters, 2 heavy_guns and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Arabia: 11 Bedouins and 8 trenchs
                Casualties for Turkey: 4 gass and 10 infantry
            Battle in Sea Zone 69 Sea of Crete
                Turkey attack with 1 battlecruiser, 1 battleship, 3 cruisers, 3 submarines and 1 transport
                Italy defend with 1 battlecruiser and 1 cruiser; France defend with 1 destroyer and 1 submarine; Serbia defend with 1 cruiser
                    France roll dice for 1 submarine in Sea Zone 69 Sea of Crete, round 2 : 0/1 hits, 0.17 expected hits
                    Turkey roll dice for 3 submarines in Sea Zone 69 Sea of Crete, round 2 : 2/3 hits, 1.00 expected hits
                    Turkey roll dice for 1 battlecruiser, 1 battleship, 3 cruisers and 1 transport in Sea Zone 69 Sea of Crete, round 2 : 2/5 hits, 2.83 expected hits
                    France roll dice for 1 battlecruiser, 2 cruisers and 1 destroyer in Sea Zone 69 Sea of Crete, round 2 : 0/4 hits, 2.00 expected hits
                    1 cruiser owned by the Serbia, 1 destroyer owned by the France, 1 cruiser owned by the Italy and 1 submarine owned by the France lost in Sea Zone 69 Sea of Crete
                    Turkey roll dice for 3 submarines in Sea Zone 69 Sea of Crete, round 3 : 1/3 hits, 1.00 expected hits
                    1 battlecruiser owned by the Italy lost in Sea Zone 69 Sea of Crete
                Turkey win with 1 battlecruiser, 1 battleship, 3 cruisers, 3 submarines and 1 transport remaining. Battle score for attacker is 52
                Casualties for France: 1 destroyer and 1 submarine
                Casualties for Italy: 1 battlecruiser and 1 cruiser
                Casualties for Serbia: 1 cruiser
            Battle in Crete
    
        Non Combat Move - Turkey
            1 infantry moved from Palestine to Hejaz
            3 field_guns moved from Damascus to Palestine
            3 infantry moved from Lebanon to Palestine
            2 cavalrys moved from Khurasan to Lurs
            1 field_gun moved from Armenia to Georgia
            1 field_gun moved from Syria to Mesopotamia
            2 fighters moved from Mecca to Arabia
            2 field_guns and 4 infantry moved from Smyrna to Armenia
            1 field_gun and 3 infantry moved from Smyrna to Syria
            1 infantry moved from Constantinople to Dardanelles
            3 field_guns and 3 infantry moved from Constantinople to Smyrna
            3 infantry moved from Syria to Lebanon
    
        Place Units - Turkey
            1 destroyer and 3 submarines placed in Sea Zone 68 Aegean Sea
            4 infantry placed in Constantinople
            3 field_guns placed in Damascus
            3 infantry placed in Baghdad
    
        Turn Complete - Turkey
            Turkey collect 74 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    France regular : -2.17
    Arabia regular : 1.67
    Turkey regular : 2.17
    

    Savegame


  • Good turn for Turkey. Maybe you advanced the Entente fleet to take attention away from Rus fleet, but now Turkey rules the Med, at least for now. Turk subs hit well and Allies that survived first strike, all missed.


  • TripleA Turn Summary: Britain round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 6
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 1,6,4,2,2 and gets 1 hit
            Britain removing all Technology Tokens after successful research.
            Britain discover dockyards
    
        Combat Move - Britain
            1 transport moved from Sea Zone 54 Alboran Sea to Sea Zone 27 Mid Atlantic
            1 cruiser, 1 destroyer and 1 submarine moved from Sea Zone 76 Indian Ocean to Sea Zone 93 Indian Ocean
            1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
            1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            1 battlecruiser, 1 cruiser, 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
            2 field_guns and 2 infantry moved from Sea Zone 75 Red Sea to Sinai
            1 heavy_gun and 1 infantry moved from Cairo-Suez to Sinai
            2 battlecruisers, 3 cruisers and 1 destroyer moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 75 Red Sea
            5 infantry moved from Gujarat to Sindh
            1 heavy_gun moved from Madras to Deccan
            1 cavalry and 1 colonial moved from Palau to Sea Zone 131 Pacific Ocean
            1 cavalry, 1 colonial, 2 cruisers, 1 destroyer and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 135 Pacific Ocean
            1 cavalry and 1 colonial moved from Sea Zone 135 Pacific Ocean to Mariana Islands
                  Britain take Mariana Islands from Germany
            1 infantry moved from Guadalcanal to Solomon Islands
                  Britain take Solomon Islands from Germany
            1 colonial and 1 field_gun moved from Guadalcanal to Sea Zone 121 Coral Sea
            1 colonial, 1 field_gun and 1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 132 Pacific Ocean
            1 colonial and 1 field_gun moved from Sea Zone 132 Pacific Ocean to Marshall Islands
            1 field_gun moved from Samoa to Sea Zone 113 Pacific Ocean
            1 field_gun and 1 transport moved from Sea Zone 113 Pacific Ocean to Sea Zone 112 Pacific Ocean
            1 field_gun moved from Sea Zone 112 Pacific Ocean to Tuamotu
                  France take Tuamotu from Germany
            1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 121 Coral Sea to Sea Zone 112 Pacific Ocean
            1 colonial moved from Congo to Uganda
            1 infantry moved from Western Sudan to Uganda
            1 cavalry moved from London to Sea Zone 15 English Channel
            2 field_guns moved from London to Sea Zone 15 English Channel
            2 infantry moved from London to Sea Zone 15 English Channel
            2 infantry moved from London to Sea Zone 15 English Channel
            1 infantry moved from London to Sea Zone 15 English Channel
            2 infantry moved from London to Sea Zone 15 English Channel
            1 cavalry, 2 field_guns and 7 infantry moved from Sea Zone 15 English Channel to Normandy
            1 battlecruiser and 1 destroyer moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak
            5 submarines moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak
            4 field_guns, 1 heavy_gun and 4 infantry moved from Normandy to Burgundy
            2 cavalrys moved from Cape Town to German Southwest Africa
            1 transport moved from Sea Zone 113 Pacific Ocean to Sea Zone 115 Tasman Sea
            1 field_gun and 1 infantry moved from Sydney-Canberra to Sea Zone 115 Tasman Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 120 Arafura Sea
            1 field_gun and 1 infantry moved from Sea Zone 120 Arafura Sea to Papua
            2 fighters moved from Paris to Burgundy
            4 colonials moved from New Mexico to Baja-Sonora
    
        Purchase Units - Britain
            Britain buy 1 Factory, 1 heavy_gun, 1 infantry, 5 submarines and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Britain
            Battle in Baja-Sonora
                Britain attack with 4 colonials
                Neutral defend with 2 infantry
                    Britain roll dice for 4 colonials in Baja-Sonora, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 2 infantry in Baja-Sonora, round 2 : 1/2 hits, 0.67 expected hits
                    1 colonial owned by the Britain and 1 infantry owned by the Neutral lost in Baja-Sonora
                    Britain roll dice for 3 colonials in Baja-Sonora, round 3 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 infantry in Baja-Sonora, round 3 : 0/1 hits, 0.33 expected hits
                    Britain roll dice for 3 colonials in Baja-Sonora, round 4 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 infantry in Baja-Sonora, round 4 : 0/1 hits, 0.33 expected hits
                    Britain roll dice for 3 colonials in Baja-Sonora, round 5 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 infantry in Baja-Sonora, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Baja-Sonora
                Britain loses 0 PUs for violating Baja-Sonoras neutrality.
                Britain win, taking Baja-Sonora from Neutral with 3 colonials remaining. Battle score for attacker is 3
                Casualties for Britain: 1 colonial
                Casualties for Neutral: 2 infantry
            Battle in Sea Zone 93 Indian Ocean
                Britain attack with 1 cruiser, 1 destroyer and 1 submarine
                Germany defend with 2 submarines
                    Britain roll dice for 1 submarine in Sea Zone 93 Indian Ocean, round 2 : 0/1 hits, 0.50 expected hits
                    Britain roll dice for 1 cruiser and 1 destroyer in Sea Zone 93 Indian Ocean, round 2 : 0/2 hits, 0.83 expected hits
                    Germany roll dice for 2 submarines in Sea Zone 93 Indian Ocean, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Britain lost in Sea Zone 93 Indian Ocean
                    Britain roll dice for 1 cruiser and 1 destroyer in Sea Zone 93 Indian Ocean, round 3 : 1/2 hits, 0.83 expected hits
                    Germany roll dice for 2 submarines in Sea Zone 93 Indian Ocean, round 3 : 2/2 hits, 0.67 expected hits
                    1 submarine owned by the Germany, 1 destroyer owned by the Britain and 1 cruiser owned by the Britain lost in Sea Zone 93 Indian Ocean
                Germany win with 1 submarine remaining. Battle score for attacker is -19
                Casualties for Britain: 1 cruiser, 1 destroyer and 1 submarine
                Casualties for Germany: 1 submarine
            Battle in Marshall Islands
                Britain attack with 1 colonial and 1 field_gun
                Germany defend with 1 infantry
                    Britain roll dice for 1 colonial and 1 field_gun in Marshall Islands, round 2 : 1/2 hits, 0.83 expected hits
                    Germany roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in Marshall Islands
                Britain win, taking Marshall Islands from Germany with 1 colonial and 1 field_gun remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
    
        Non Combat Move - Britain
    
        Place Units - Britain
            1 Factory placed in England
            5 submarines placed in Sea Zone 16 North Sea
            1 heavy_gun and 1 infantry placed in Cairo-Suez
            2 trenchs placed in Congo
            2 trenchs placed in Uganda
            2 trenchs placed in British East Africa
    
        Activate Technology - Britain
            Britain activating dockyards
            Trigger BritainT2: buysubmarine_dy added to productionBritain
            Trigger BritainT2: buydestroyer_dy added to productionBritain
            Trigger BritainT2: buycruiser_dy added to productionBritain
            Trigger BritainT2: buybattlecruiser_dy added to productionBritain
            Trigger BritainT2: buybattleship_dy added to productionBritain
            Trigger BritainT2: buytransport_dy added to productionBritain
            Trigger BritainT2: buysubmarine removed from productionBritain
            Trigger BritainT2: buydestroyer removed from productionBritain
            Trigger BritainT2: buycruiser removed from productionBritain
            Trigger BritainT2: buybattlecruiser removed from productionBritain
            Trigger BritainT2: buybattleship removed from productionBritain
            Trigger BritainT2: buytransport removed from productionBritain
    
        Turn Complete - Britain
            Britain collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germany regular : 1.33
    Neutral regular : -0.67
    Britain regular : -2.33
    

    Savegame


  • TripleA Turn Summary: Russia round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 6
    
        Research Technology - Russia
            Russia spend 5 on tech rolls
                Russia roll 1,5 and gets 0 hits
    
        Combat Move - Russia
            1 field_gun and 1 infantry moved from Belarus to Lithuania
            1 conscript moved from Latvia to Lithuania
            1 field_gun moved from Kazakhstan to Sea Zone 65 Caspian Sea
            1 infantry moved from Caucasus to Sea Zone 65 Caspian Sea
            1 field_gun and 1 infantry moved from Sea Zone 65 Caspian Sea to Lurs
            3 conscripts, 2 field_guns and 2 heavy_guns moved from Kazakhstan to Turkmenistan
            2 fighters moved from Omsk to Turkmenistan
            1 conscript moved from Norilsk to Krasnoyarsk
            1 field_gun moved from Chukotka to Sakhe
            1 infantry moved from Khabarovsk to Sakhe
            2 conscripts and 1 infantry moved from Primorsky to Khabarovsk
            3 conscripts moved from Don to Caucasus
            1 field_gun and 2 infantry moved from Kiev to Odessa
            1 field_gun and 2 infantry moved from Minsk to Belarus
            1 field_gun and 1 infantry moved from Moscow to Don
            2 field_guns and 16 infantry moved from Finland to St. Petersburg
            1 conscript moved from Finland to Norway
    
        Purchase Units - Russia
            Russia buy 10 conscripts, 2 field_guns, 7 infantry and 10 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Russia
            Battle in Lurs
                Russia attack with 1 field_gun and 1 infantry
                Turkey defend with 2 cavalrys
                    Russia roll dice for 1 field_gun and 1 infantry in Lurs, round 2 : 0/2 hits, 0.67 expected hits
                    Turkey roll dice for 2 cavalrys in Lurs, round 2 : 0/2 hits, 0.33 expected hits
                    Russia roll dice for 1 field_gun and 1 infantry in Lurs, round 3 : 0/2 hits, 0.67 expected hits
                    Turkey roll dice for 2 cavalrys in Lurs, round 3 : 2/2 hits, 0.33 expected hits
                    1 field_gun owned by the Russia and 1 infantry owned by the Russia lost in Lurs
                Turkey win with 2 cavalrys remaining. Battle score for attacker is -7
                Casualties for Russia: 1 field_gun and 1 infantry
            Battle in Lithuania
                Russia attack with 1 conscript, 1 field_gun and 1 infantry
                Germany defend with 1 stormtruppen
                    Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Lithuania, round 2 : 0/3 hits, 0.67 expected hits
                    Germany roll dice for 1 stormtruppen in Lithuania, round 2 : 1/1 hits, 0.33 expected hits
                    1 conscript owned by the Russia lost in Lithuania
                    Russia roll dice for 1 field_gun and 1 infantry in Lithuania, round 3 : 0/2 hits, 0.67 expected hits
                    Germany roll dice for 1 stormtruppen in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 1 field_gun and 1 infantry in Lithuania, round 4 : 0/2 hits, 0.67 expected hits
                    Germany roll dice for 1 stormtruppen in Lithuania, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russia lost in Lithuania
                    Russia roll dice for 1 field_gun in Lithuania, round 5 : 0/1 hits, 0.33 expected hits
                    Germany roll dice for 1 stormtruppen in Lithuania, round 5 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 1 field_gun in Lithuania, round 6 : 0/1 hits, 0.33 expected hits
                    Germany roll dice for 1 stormtruppen in Lithuania, round 6 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 1 field_gun in Lithuania, round 7 : 1/1 hits, 0.33 expected hits
                    Germany roll dice for 1 stormtruppen in Lithuania, round 7 : 0/1 hits, 0.33 expected hits
                    1 stormtruppen owned by the Germany lost in Lithuania
                Russia win, taking Lithuania from Germany with 1 field_gun remaining. Battle score for attacker is -2
                Casualties for Russia: 1 conscript and 1 infantry
                Casualties for Germany: 1 stormtruppen
            Battle in Sakhe
                Russia attack with 1 field_gun and 1 infantry
                Communists defend with 1 conscript
                    Russia roll dice for 1 field_gun and 1 infantry in Sakhe, round 2 : 2/2 hits, 0.67 expected hits
                    Communists roll dice for 1 conscript in Sakhe, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Communists lost in Sakhe
                Russia win, taking Sakhe from Communists with 1 field_gun and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Communists: 1 conscript
    
        Non Combat Move - Russia
    
        Place Units - Russia
            3 trenchs placed in Belarus
            3 trenchs placed in Novosibirsk
            3 trenchs placed in Krasnoyarsk
            1 field_gun and 1 infantry placed in Omsk
            1 trench placed in Khabarovsk
            3 conscripts placed in Vladivostok
            2 conscripts and 1 field_gun placed in Moscow
            3 conscripts placed in Kiev
            2 conscripts and 1 infantry placed in Minsk
            5 infantry placed in St. Petersburg
    
        Activate Technology - Russia
            Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
    
        Turn Complete - Russia
            Russia collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germany regular : 0.00
    Communists regular : -0.17
    Russia regular : -2.00
    Turkey regular : 1.33
    

    Savegame


  • @dawgoneit what a bad round for those two


  • Yes, I was lucky. Like to watch flow of game and go thru map history. I retreated Turk cav to Lurs to be more flexible and didn’t think about an amphib attack. Snake eyes dice was lucky. The sea battle below Africa was luck in dice and that I had just gotten sub tech, which increased my defense. Otherwise, my sub would have missed. Battle in Lith: your art support went to the conscript rather than inf. Gave you 3 dice rolls, instead of 2 at “2”. But you rolled a “2” and missed. Lots of trenches in Africa. Three builds per turn in Dar S has given me a decent army. Turks putting pressure on Russia and Sinai/Suez and have excess cash for lots of troop builds plus fleet. That’s partly from tech misses, so didn’t buy new dice every turn. Turks have to guard Persian Gulf, so were glad Indian amphib went to Sinai instead.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Communists round 6

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 6
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Communists
            2 field_guns and 1 infantry moved from Buryatia to Chita
            1 cavalry moved from Aldan to Chita
            4 field_guns, 1 heavy_gun and 4 infantry moved from Bratsk to Novosibirsk
            2 field_guns and 2 infantry moved from Buryatia to Novosibirsk
            1 infantry moved from Yakutsk to Tiksi
            2 field_guns and 1 infantry moved from Yakutsk to Aldan
    
        Purchase Units - Communists
            Communists buy 9 conscripts and 2 field_guns; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Communists
            Battle in Novosibirsk
                Communists attack with 6 field_guns, 1 heavy_gun and 6 infantry
                Russia defend with 3 cavalrys, 1 conscript and 4 trenchs
                    Communists roll dice for 6 field_guns, 1 heavy_gun and 6 infantry in Novosibirsk, round 2 : 9/13 hits, 5.33 expected hits
                Units damaged: 1 trench owned by the Russia
                    Russia roll dice for 3 cavalrys, 1 conscript and 4 trenchs in Novosibirsk, round 2 : 2/8 hits, 1.33 expected hits
                    3 trenchs owned by the Russia, 1 conscript owned by the Russia, 1 cavalry owned by the Russia and 2 infantry owned by the Communists lost in Novosibirsk
                    Communists roll dice for 6 field_guns, 1 heavy_gun and 4 infantry in Novosibirsk, round 3 : 2/11 hits, 4.67 expected hits
                    Russia roll dice for 2 cavalrys and 1 trench in Novosibirsk, round 3 : 1/3 hits, 0.50 expected hits
                    1 trench owned by the Russia, 1 cavalry owned by the Russia and 1 infantry owned by the Communists lost in Novosibirsk
                    Communists roll dice for 6 field_guns, 1 heavy_gun and 3 infantry in Novosibirsk, round 4 : 4/10 hits, 4.33 expected hits
                    Russia roll dice for 1 cavalry in Novosibirsk, round 4 : 1/1 hits, 0.17 expected hits
                    1 cavalry owned by the Russia and 1 infantry owned by the Communists lost in Novosibirsk
                Communists win, taking Novosibirsk from Russia with 6 field_guns, 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 14
                Casualties for Communists: 4 infantry
                Casualties for Russia: 3 cavalrys, 1 conscript and 4 trenchs
            Battle in Chita
                Communists attack with 1 cavalry, 2 field_guns and 1 infantry
                Russia defend with 1 conscript
                    Communists roll dice for 1 cavalry, 2 field_guns and 1 infantry in Chita, round 2 : 1/4 hits, 1.67 expected hits
                    Russia roll dice for 1 conscript in Chita, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Chita
                Communists win, taking Chita from Russia with 1 cavalry, 2 field_guns and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
    
        Non Combat Move - Communists
    
        Place Units - Communists
            3 conscripts placed in Irkutsk
            6 conscripts and 2 field_guns placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Communists rolls : 0.00
    Communists regular : 0.00
    Russia regular : 1.83
    

    Savegame

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