L21 BM3 Giallo (L+16) vs AetV (X)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Hainan to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 tactical_bombers moved from 36 Sea Zone to French Indo China
            2 fighters moved from 20 Sea Zone to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
                ANZAC attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 factory_minor and 5 infantry
                    ANZAC roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 2/6 hits, 2,67 expected hits
                    Japanese roll dice for 5 infantry in French Indo China, round 2 : 3/5 hits, 1,67 expected hits
                    2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the ANZAC lost in French Indo China
                1 fighter owned by the ANZAC and 2 tactical_bombers owned by the ANZAC retreated
                Japanese win with 3 infantry remaining. Battle score for attacker is -10
                Casualties for ANZAC: 1 fighter and 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            2 tactical_bombers moved from French Indo China to 20 Sea Zone
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    ANZAC regular : -0,67
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 bombers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Smolensk to Russia
            2 infantry moved from Bryansk to Russia
            10 fighters and 3 tactical_bombers moved from Bryansk to Russia
            3 tactical_bombers moved from Novgorod to Russia
            1 fighter moved from Ukraine to Russia
            6 bombers and 2 fighters moved from Western Germany to United Kingdom
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 bombers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Smolensk to Russia
            2 infantry moved from Bryansk to Russia
            10 fighters and 3 tactical_bombers moved from Bryansk to Russia
            3 tactical_bombers moved from Novgorod to Russia
            1 fighter moved from Ukraine to Russia
            6 bombers and 2 fighters moved from Western Germany to United Kingdom
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 10 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/2 hits, 0,33 expected hits
                    British roll AA dice in United Kingdom : 0/5 hits, 0,83 expected hits
                Bombing raid in United Kingdom rolls: 3,7,8,7,3 and causes: 20 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 8,4 and causes: 6 damage to unit: airfield
                Bombing raid in United Kingdom causes 26 damage total.  Damaged units is as follows: factory_major = 20, airfield = 6
            Battle in Russia
                Germans attack with 11 fighters, 3 infantry and 6 tactical_bombers
                Russians defend with 1 airfield, 1 artillery, 1 factory_major and 1 infantry
                    Germans roll dice for 11 fighters, 3 infantry and 6 tactical_bombers in Russia, round 2 : 10/20 hits, 10,00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
                Germans captures 8PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 11 fighters, 3 infantry and 6 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Cleaning up after air battles
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 armour moved from Volgograd to Kazakhstan
            2 armour moved from Volgograd to Tambov
            2 aaGuns, 14 armour, 10 artilleries, 1 bomber, 33 infantry and 58 mech_infantrys moved from Bryansk to Tambov
            11 fighters and 6 tactical_bombers moved from Russia to Ukraine
            1 bomber moved from Tambov to Ukraine
            6 bombers moved from United Kingdom to Western Germany
            1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
            2 fighters moved from United Kingdom to Normandy Bordeaux
            3 mech_infantrys moved from Persia to Trans-Jordan
            1 mech_infantry moved from Kweichow to Yunnan
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 armour placed in Iraq
            3 infantry placed in Persia
            4 bombers and 1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 77 PUs; end with 85 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 96 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    British AA : -1,17
    Russians regular : -0,67
    Germans regular : 0,00
    

    Savegame


  • @Giallo I assumed no Ingterceptors to be sent into a 100% against you battle.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Samara to Russia
            2 artilleries and 2 infantry moved from Samara to Volgograd
            1 artillery moved from Samara to Russia
            1 armour moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 armour moved from Novosibirsk to Vologda
            5 armour and 5 mech_infantrys moved from Samara to Kansu
            28 artilleries, 58 infantry and 15 mech_infantrys moved from Samara to Vologda
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 5 armour and 5 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 5 armour and 5 mech_infantrys in Kansu, round 2 : 2/10 hits, 3,33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kansu
                Russians win, taking Kansu from Japanese with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Volgograd
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 2 artilleries in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 2 artilleries in Volgograd, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 artilleries in Volgograd, round 5 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry
            Battle in Russia
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor and 3 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Russia, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 3 infantry in Russia, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
                    Russians roll dice for 2 artilleries in Russia, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Russia, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 artilleries in Russia, round 4 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Russia, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Germans: 3 infantry
            Battle in Vologda
                Russians attack with 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys in Vologda, round 2 : 20/102 hits, 26,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            5 aaGuns moved from Samara to Vologda
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    Germans regular : 0,67
    Russians regular : -7,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Non Combat Move - Japanese
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from French Indo China to Yunnan
    
        Place Units - Japanese
            2 infantry placed in French Indo China
            1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 18
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,6,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,1,1,1,1,2,2,6,4,6,4,4,5,2,5,4,4,5,6,3,6,3,4,3,6
            Japanese collect 11 PUs (18 lost to blockades); end with 11 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 armour, 10 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from Guam to French Indo China
            1 carrier moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 infantry moved from Formosa to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 armour moved from Aleutian Islands to 8 Sea Zone
            1 armour and 1 transport moved from 8 Sea Zone to 5 Sea Zone
            1 armour moved from 5 Sea Zone to Siberia
    
        Combat - Americans
            Battle in Siberia
            Battle in French Indo China
                Americans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 factory_minor and 4 infantry
                    Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 6/8 hits, 3,67 expected hits
                    Japanese roll dice for 4 infantry in French Indo China, round 2 : 2/4 hits, 1,33 expected hits
                    4 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in French Indo China
                Americans win, taking Siberia from Germans, taking French Indo China from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to French Indo China: 1 artillery
            EDIT: Removing units owned by Americans from French Indo China: 1 infantry
            EDIT: Turning off Edit Mode
            2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
            1 fighter moved from 19 Sea Zone to Korea
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from Western United States to Korea
            1 fighter moved from 19 Sea Zone to Korea
            1 carrier, 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            2 fighters moved from Gibraltar to United Kingdom
            8 fighters moved from Gibraltar to Egypt
            3 submarines moved from 88 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Korea
    
        Place Units - Americans
            2 armour and 1 mech_infantry placed in Korea
            10 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 77 PUs; end with 77 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,33
    Japanese regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Anhwe to Kweichow
            4 infantry moved from Hunan to Yunnan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 infantry owned by the Chinese retreated to Anhwe
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 4 infantry
                Germans defend with 1 mech_infantry; Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Germans lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            1 infantry placed in Yunnan
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : -0,67
    Germans regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 armour, 10 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from Guam to French Indo China
            1 carrier moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 infantry moved from Formosa to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 armour moved from Aleutian Islands to 8 Sea Zone
            1 armour and 1 transport moved from 8 Sea Zone to 5 Sea Zone
            1 armour moved from 5 Sea Zone to Siberia
    
        Combat - Americans
            Battle in Siberia
            Battle in French Indo China
                Americans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 factory_minor and 4 infantry
                    Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 6/8 hits, 3,67 expected hits
                    Japanese roll dice for 4 infantry in French Indo China, round 2 : 2/4 hits, 1,33 expected hits
                    4 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in French Indo China
                Americans win, taking Siberia from Germans, taking French Indo China from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to French Indo China: 1 artillery
            EDIT: Removing units owned by Americans from French Indo China: 1 infantry
            EDIT: Turning off Edit Mode
            2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
            1 fighter moved from 19 Sea Zone to Korea
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from Western United States to Korea
            1 fighter moved from 19 Sea Zone to Korea
            1 carrier, 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            2 fighters moved from Gibraltar to United Kingdom
            8 fighters moved from Gibraltar to Egypt
            3 submarines moved from 88 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Korea
    
        Place Units - Americans
            2 armour and 1 mech_infantry placed in Korea
            10 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 77 PUs; end with 77 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Anhwe to Kweichow
            4 infantry moved from Hunan to Yunnan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 infantry owned by the Chinese retreated to Anhwe
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 4 infantry
                Germans defend with 1 mech_infantry; Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Germans lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            1 infantry placed in Yunnan
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 3 infantry and 3 mech_infantrys; Remaining resources: 21 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 5 Sea Zone: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 fighter and 1 tactical_bomber moved from Korea to Hunan
    
        Combat - British
    
        Non Combat Move - British
            1 infantry moved from Eire to Scotland
            1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
            1 battleship and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 battleship, 1 carrier, 3 cruisers and 1 transport moved from 106 Sea Zone to 88 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,2
            British collect 33 PUs (2 lost to blockades); end with 54 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 57 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 2,33
    Japanese regular : 0,00
    Germans regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 armour, 1 artillery, 1 fighter and 6 mech_infantrys moved from Trans-Jordan to Egypt
            1 fighter moved from Southern Italy to Egypt
            1 bomber moved from Southern Italy to Egypt
            2 fighters moved from Greece to Egypt
            1 infantry moved from Tambov to Samara
                  Italians take Samara from Russians
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 2 armour, 1 artillery, 1 bomber, 4 fighters and 6 mech_infantrys
                British defend with 10 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 18 infantry and 18 mech_infantrys; Americans defend with 1 artillery, 12 fighters and 1 infantry
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber, 4 fighters and 6 mech_infantrys in Egypt, round 2 : 4/14 hits, 5,17 expected hits
                    British roll dice for 10 armour, 2 artilleries, 17 fighters, 19 infantry and 18 mech_infantrys in Egypt, round 2 : 31/66 hits, 29,33 expected hits
                    6 mech_infantrys owned by the Italians, 1 bomber owned by the Italians, 4 fighters owned by the Italians, 1 artillery owned by the Italians, 4 infantry owned by the British and 2 armour owned by the Italians lost in Egypt
                British win with 10 armour, 2 artilleries, 17 fighters, 15 infantry and 18 mech_infantrys remaining. Battle score for attacker is -82
                Casualties for Italians: 2 armour, 1 artillery, 1 bomber, 4 fighters and 6 mech_infantrys
                Casualties for British: 4 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Western Germany to Southern Italy
            2 mech_infantrys moved from Tambov to Belarus
            4 infantry moved from Tambov to Bryansk
            1 aaGun moved from Tambov to Bryansk
    
        Place Units - Italians
            1 submarine and 1 transport placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,17
    British regular : 1,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 bomber moved from Queensland to Malaya
            2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from 36 Sea Zone to Malaya
            2 tactical_bombers moved from 20 Sea Zone to Malaya
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 factory_minor, 1 harbour and 7 infantry
                    ANZAC roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 4/8 hits, 3,67 expected hits
                    Japanese roll dice for 7 infantry in Malaya, round 2 : 4/7 hits, 2,33 expected hits
                    4 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Malaya, round 3 : 2/4 hits, 2,33 expected hits
                    Japanese roll dice for 3 infantry in Malaya, round 3 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 1 tactical_bomber owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Malaya, round 4 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                ANZAC win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for ANZAC: 2 artilleries, 2 infantry and 1 tactical_bomber
                Casualties for Japanese: 7 infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from Malaya to French Indo China
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    ANZAC regular : 0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 bomber moved from Queensland to Malaya
            2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from 36 Sea Zone to Malaya
            2 tactical_bombers moved from 20 Sea Zone to Malaya
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 factory_minor, 1 harbour and 7 infantry
                    ANZAC roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 4/8 hits, 3,67 expected hits
                    Japanese roll dice for 7 infantry in Malaya, round 2 : 4/7 hits, 2,33 expected hits
                    4 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Malaya, round 3 : 2/4 hits, 2,33 expected hits
                    Japanese roll dice for 3 infantry in Malaya, round 3 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 1 tactical_bomber owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Malaya, round 4 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                ANZAC win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for ANZAC: 2 artilleries, 2 infantry and 1 tactical_bomber
                Casualties for Japanese: 7 infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from Malaya to French Indo China
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    ANZAC regular : 0,17
    

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 5 bombers, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Tambov to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Kazakhstan to Volgograd
            2 infantry moved from Tambov to Volgograd
            1 artillery moved from Tambov to Volgograd
            16 armour, 9 artilleries, 32 infantry and 57 mech_infantrys moved from Tambov to Russia
            1 bomber, 11 fighters and 6 tactical_bombers moved from Ukraine to Egypt
            3 armour and 3 mech_infantrys moved from Iraq to Egypt
            17 armour and 19 mech_infantrys moved from Trans-Jordan to Egypt
            10 bombers moved from Western Germany to Egypt
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 armour, 1 artillery and 2 infantry
                Russians defend with 2 artilleries and 1 factory_minor
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 2 artilleries in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Volgograd, round 3 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 artilleries
            Battle in Russia
                Germans attack with 16 armour, 9 artilleries, 32 infantry and 57 mech_infantrys
                Russians defend with 1 airfield, 1 artillery and 1 factory_minor
                    Germans roll dice for 16 armour, 9 artilleries, 32 infantry and 57 mech_infantrys in Russia, round 2 : 33/114 hits, 27,33 expected hits
                    Russians roll dice for 1 artillery in Russia, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Russia
                Germans destroys 12PUs while taking Russians capital
                Germans win, taking Russia from Russians with 16 armour, 9 artilleries, 32 infantry and 57 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Egypt
                Germans attack with 20 armour, 11 bombers, 11 fighters, 22 mech_infantrys and 6 tactical_bombers
                British defend with 10 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 14 infantry and 18 mech_infantrys; Americans defend with 1 artillery, 12 fighters and 1 infantry
                    Germans roll dice for 20 armour, 11 bombers, 11 fighters, 22 mech_infantrys and 6 tactical_bombers in Egypt, round 2 : 31/70 hits, 30,50 expected hits
                    British roll dice for 10 armour, 2 artilleries, 17 fighters, 15 infantry and 18 mech_infantrys in Egypt, round 2 : 23/62 hits, 28,00 expected hits
                    16 mech_infantrys owned by the British, 1 armour owned by the Germans, 1 infantry owned by the Americans, 22 mech_infantrys owned by the Germans and 14 infantry owned by the British lost in Egypt
                    Germans roll dice for 19 armour, 11 bombers, 11 fighters and 6 tactical_bombers in Egypt, round 3 : 21/47 hits, 26,33 expected hits
                    British roll dice for 10 armour, 2 artilleries, 17 fighters and 2 mech_infantrys in Egypt, round 3 : 14/31 hits, 17,67 expected hits
                    2 mech_infantrys owned by the British, 14 armour owned by the Germans, 7 fighters owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British and 10 armour owned by the British lost in Egypt
                    Germans roll dice for 5 armour, 11 bombers, 11 fighters and 6 tactical_bombers in Egypt, round 4 : 21/33 hits, 19,33 expected hits
                    British roll dice for 10 fighters in Egypt, round 4 : 4/10 hits, 6,67 expected hits
                    4 fighters owned by the Germans, 5 fighters owned by the Americans and 5 fighters owned by the British lost in Egypt
                Germans win, taking Egypt from British with 5 armour, 11 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 137
                Casualties for Germans: 15 armour, 4 fighters and 22 mech_infantrys
                Casualties for Americans: 1 artillery, 12 fighters and 1 infantry
                Casualties for British: 10 armour, 1 artillery, 5 fighters, 14 infantry and 18 mech_infantrys
    
        Non Combat Move - Germans
            1 aaGun moved from Trans-Jordan to Egypt
            2 aaGuns moved from Tambov to Russia
            1 fighter moved from Western Germany to Archangel
            2 fighters moved from Normandy Bordeaux to Western Germany
            7 fighters and 6 tactical_bombers moved from Egypt to Trans-Jordan
            11 bombers moved from Egypt to Iraq
            3 infantry moved from Persia to Iraq
    
        Place Units - Germans
            5 bombers and 1 fighter placed in Western Germany
            2 infantry placed in Novgorod
            3 mech_infantrys placed in Iraq
            3 armour placed in Persia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
            Germans collect 73 PUs (4 lost to blockades); end with 73 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 2,00
    British regular : -11,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Combat Move - Russians
            1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys moved from Vologda to Russia
            1 armour and 1 mech_infantry moved from Kansu to Suiyuyan
            1 armour and 1 mech_infantry moved from Kansu to Shensi
            1 armour and 1 mech_infantry moved from Kansu to Tsinghai
            1 armour and 1 mech_infantry moved from Kansu to Tsinghai
            1 armour moved from Kansu to Shensi
    
        Combat - Russians
            Battle in Suiyuyan
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Russia
                Russians attack with 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys
                Germans defend with 2 aaGuns, 1 airfield, 16 armour, 9 artilleries, 1 factory_minor, 32 infantry and 57 mech_infantrys
                    Russians roll dice for 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys in Russia, round 2 : 29/102 hits, 26,67 expected hits
                    Germans roll dice for 2 aaGuns, 16 armour, 9 artilleries, 32 infantry and 57 mech_infantrys in Russia, round 2 : 35/114 hits, 40,67 expected hits
                    35 infantry owned by the Russians, 2 aaGuns owned by the Germans and 27 infantry owned by the Germans lost in Russia
                    Russians roll dice for 1 armour, 28 artilleries, 23 infantry and 15 mech_infantrys in Russia, round 3 : 17/67 hits, 20,83 expected hits
                    Germans roll dice for 16 armour, 9 artilleries, 5 infantry and 57 mech_infantrys in Russia, round 3 : 27/87 hits, 31,67 expected hits
                    4 mech_infantrys owned by the Russians, 23 infantry owned by the Russians, 5 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Russia
                    Russians roll dice for 1 armour, 28 artilleries and 11 mech_infantrys in Russia, round 4 : 14/40 hits, 13,50 expected hits
                    Germans roll dice for 16 armour, 9 artilleries and 45 mech_infantrys in Russia, round 4 : 22/70 hits, 26,00 expected hits
                    11 mech_infantrys owned by the Russians, 11 artilleries owned by the Russians and 14 mech_infantrys owned by the Germans lost in Russia
                    Russians roll dice for 1 armour and 17 artilleries in Russia, round 5 : 8/18 hits, 6,17 expected hits
                    Germans roll dice for 16 armour, 9 artilleries and 31 mech_infantrys in Russia, round 5 : 24/56 hits, 21,33 expected hits
                    1 armour owned by the Russians, 17 artilleries owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
                Germans win with 16 armour, 9 artilleries and 23 mech_infantrys remaining. Battle score for attacker is -110
                Casualties for Russians: 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys
                Casualties for Germans: 2 aaGuns, 32 infantry and 34 mech_infantrys
            Battle in Tsinghai
                Russians attack with 2 armour and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Tsinghai
                    Russians roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 2 armour remaining. Battle score for attacker is -5
                Casualties for Russians: 2 mech_infantrys
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Russians attack with 2 armour and 1 mech_infantry
                Japanese defend with 1 armour
                    Russians roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 0,50
    Germans regular : -11,67
    Russians regular : 0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
    
        Combat - Japanese
            Battle in Anglo Egyptian Sudan
                Japanese attack with 1 armour and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                Japanese win, taking Anglo Egyptian Sudan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 armour, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
    
        Place Units - Japanese
            1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 15
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,6,6,5,1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,1,6,2,3,4,5,3,3,1,6,3,5,5,2,6,2,6,5,1,5,6
            Japanese collect 8 PUs (15 lost to blockades); end with 8 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    British regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 6 armour, 1 carrier and 6 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from French Indo China to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
            2 artilleries, 1 infantry and 4 tactical_bombers moved from 6 Sea Zone to Japan
            2 fighters moved from 6 Sea Zone to Japan
            2 bombers, 2 fighters and 1 tactical_bomber moved from Korea to Japan
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Japan
            1 battleship and 1 carrier moved from 5 Sea Zone to 6 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 armour moved from Korea to 6 Sea Zone
            1 armour moved from 6 Sea Zone to Japan
            1 carrier moved from 20 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 6 Sea Zone
            1 armour moved from Siberia to Sakha
                  Americans take Sakha from Germans
            1 armour moved from Sakha to Buryatia
                  Americans take Buryatia from Germans
            1 armour and 1 mech_infantry moved from Korea to Amur
                  Americans take Amur from Germans
            1 armour and 1 mech_infantry moved from Amur to Buryatia
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo all or nothing scramble? The early mistake with India was a major one…


  • @giallo no scramble.


  • @aequitas-et-veritas said in L21 BM3 Giallo (L+16) vs AetV (X):

    @giallo no scramble.

    well thats it good game ill post it!

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