VampyreLayer (Ax) vs Enigma (Al)


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            3 mech_infantrys moved from Shantung to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            7 infantry moved from Kwangtung to Kwangsi
                  Japanese take Kwangsi from Chinese
            9 armour moved from Anhwe to Kweichow
            5 infantry moved from Anhwe to Kweichow
            3 tactical_bombers moved from Anhwe to Kweichow
            6 fighters moved from Anhwe to Kweichow
            3 bombers moved from Anhwe to Kweichow
            3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Kweichow
            2 battleships moved from 20 Sea Zone to 6 Sea Zone
                  Japanese take 19 Sea Zone from Americans
            3 carriers moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer moved from 20 Sea Zone to 6 Sea Zone
            2 cruisers moved from 20 Sea Zone to 6 Sea Zone
            2 submarines moved from 20 Sea Zone to 6 Sea Zone
            4 transports moved from 20 Sea Zone to 6 Sea Zone
            1 armour moved from Volgograd to Samara
            1 infantry moved from Volgograd to Samara
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 4 transports
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 4 transports in 6 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 4 transports remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Samara
                Japanese attack with 1 armour and 1 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 armour and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Samara
                Japanese win, taking Samara from British with 1 armour remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Kweichow
                Japanese attack with 9 armour, 3 bombers, 9 fighters, 5 infantry, 4 mech_infantrys and 6 tactical_bombers
                British defend with 3 aaGuns, 3 artilleries, 1 bomber, 1 fighter, 15 infantry, 2 mech_infantrys and 1 tactical_bomber; ANZAC defend with 2 fighters; Chinese defend with 1 artillery and 1 fighter
                    British roll AA dice in Kweichow : 1/9 hits, 1,50 expected hits
                    1 fighter owned by the Japanese lost in Kweichow
                    Japanese roll dice for 9 armour, 3 bombers, 8 fighters, 5 infantry, 4 mech_infantrys and 6 tactical_bombers in Kweichow, round 2 : 22/35 hits, 16,00 expected hits
                    Chinese roll dice for 3 aaGuns, 4 artilleries, 1 bomber, 4 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 10/27 hits, 10,33 expected hits
                    5 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British, 3 aaGuns owned by the British, 1 armour owned by the Japanese, 1 bomber owned by the British, 1 artillery owned by the Chinese and 15 infantry owned by the British lost in Kweichow
                    Japanese roll dice for 8 armour, 3 bombers, 8 fighters and 6 tactical_bombers in Kweichow, round 3 : 10/25 hits, 14,00 expected hits
                    Chinese roll dice for 3 artilleries, 4 fighters and 1 tactical_bomber in Kweichow, round 3 : 3/8 hits, 4,17 expected hits
                    2 fighters owned by the ANZAC, 1 tactical_bomber owned by the British, 3 armour owned by the Japanese, 1 fighter owned by the Chinese, 3 artilleries owned by the British and 1 fighter owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 5 armour, 3 bombers, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 82
                Casualties for Japanese: 4 armour, 1 fighter, 5 infantry and 4 mech_infantrys
                Casualties for British: 3 aaGuns, 3 artilleries, 1 bomber, 1 fighter, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for Chinese: 1 artillery and 1 fighter
                Casualties for ANZAC: 2 fighters
    
        Non Combat Move - Japanese
            3 fighters moved from Kweichow to Shantung
            1 fighter moved from Kweichow to Kiangsu
            1 fighter moved from Kweichow to Kiangsu
            1 infantry moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Kweichow to Kiangsu
            1 tactical_bomber moved from Kweichow to Shantung
            1 tactical_bomber moved from Kweichow to Kiangsu
            3 fighters and 3 tactical_bombers moved from Kweichow to Anhwe
            3 bombers moved from Kweichow to Kiangsu
    
        Place Units - Japanese
            1 armour and 2 infantry placed in Shantung
            3 infantry placed in Kiangsu
            2 artilleries and 1 infantry placed in Volgograd
            2 artilleries and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
            Japanese collect 35 PUs (2 lost to blockades); end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,50
    Japanese regular : 2,00
    British AA : -0,50
    ANZAC regular : -0,17
    British regular : 0,67
    

    Savegame


  • @Enigma Så kom der hul på bylden på Japan siden.


  • @vampyrelayer Ja. Men det er da helt grotesk at du overlever med så mange tanks tilbage. Fuldstændigt vanvittigt rul med en milliard 1’ere i første runde - mens alliancen ramte alt for lidt.


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 3 bombers, 13 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Greece to Bulgaria
            1 mech_infantry moved from Greece to Bulgaria
            1 infantry moved from Greece to Albania
            1 armour moved from Greece to Bulgaria
            2 fighters moved from 95 Sea Zone to Albania
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 armour moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from United Kingdom to Denmark
            1 bomber moved from United Kingdom to Norway
            1 armour moved from Amur to Korea
                  Americans take Korea from Japanese
            1 armour moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 armour moved from Amur to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Americans
            Americans creates battle in territory 20 Sea Zone
            Battle in Norway
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in Norway, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
                Americans win, taking 20 Sea Zone from Japanese, taking Norway from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Denmark
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Denmark, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                Americans win, taking Denmark from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bulgaria
                Americans attack with 2 armour and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 armour and 1 mech_infantry in Bulgaria, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Bulgaria
                    Americans roll dice for 2 armour in Bulgaria, round 3 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bulgaria
                Americans win, taking Bulgaria from Germans with 2 armour remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Albania
                Americans attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 infantry in Albania, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Albania
                Americans win, taking Albania from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Albania to Southern Italy
            1 bomber moved from Denmark to United Kingdom
            1 bomber moved from Norway to United Kingdom
            2 carriers and 4 fighters moved from 54 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 17 Sea Zone to 16 Sea Zone
            1 submarine moved from 22 Sea Zone to 17 Sea Zone
            1 submarine moved from 17 Sea Zone to 24 Sea Zone
            1 submarine moved from 21 Sea Zone to 17 Sea Zone
            1 submarine moved from 34 Sea Zone to 18 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
            1 bomber and 1 fighter moved from Soviet Far East to Sakha
            4 infantry moved from Soviet Far East to Siberia
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 26 Sea Zone to 7 Sea Zone
            1 submarine moved from 26 Sea Zone to 22 Sea Zone
            3 transports moved from 4 Sea Zone to 1 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 25 Sea Zone to 31 Sea Zone
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
            2 fighters moved from Normandy Bordeaux to Southern Italy
            6 transports moved from 95 Sea Zone to 91 Sea Zone
            2 armour, 2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
            2 armour, 2 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            2 armour, 2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Greece
            1 armour and 2 infantry placed in Southern Italy
            3 bombers and 7 infantry placed in Eastern United States
            3 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,5,2,4,1,1,4
            Americans collect 74 PUs (3 lost to blockades); end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Germans regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 artillery and 1 infantry moved from Suiyuyan to Hopei
            1 artillery moved from Kansu to Shensi
            1 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            2 infantry placed in Hunan
            1 artillery placed in Hopei
            1 infantry placed in Hunan
            1 infantry placed in Hopei
            Chinese undo move 3.
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 3 bombers, 13 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Greece to Bulgaria
            1 mech_infantry moved from Greece to Bulgaria
            1 infantry moved from Greece to Albania
            1 armour moved from Greece to Bulgaria
            2 fighters moved from 95 Sea Zone to Albania
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 armour moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from United Kingdom to Denmark
            1 bomber moved from United Kingdom to Norway
            1 armour moved from Amur to Korea
                  Americans take Korea from Japanese
            1 armour moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 armour moved from Amur to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Americans
            Americans creates battle in territory 20 Sea Zone
            Battle in Norway
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in Norway, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
                Americans win, taking 20 Sea Zone from Japanese, taking Norway from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Denmark
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Denmark, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                Americans win, taking Denmark from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bulgaria
                Americans attack with 2 armour and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 armour and 1 mech_infantry in Bulgaria, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Bulgaria
                    Americans roll dice for 2 armour in Bulgaria, round 3 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bulgaria
                Americans win, taking Bulgaria from Germans with 2 armour remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Albania
                Americans attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 infantry in Albania, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Albania
                Americans win, taking Albania from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Albania to Southern Italy
            1 bomber moved from Denmark to United Kingdom
            1 bomber moved from Norway to United Kingdom
            2 carriers and 4 fighters moved from 54 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 17 Sea Zone to 16 Sea Zone
            1 submarine moved from 22 Sea Zone to 17 Sea Zone
            1 submarine moved from 17 Sea Zone to 24 Sea Zone
            1 submarine moved from 21 Sea Zone to 17 Sea Zone
            1 submarine moved from 34 Sea Zone to 18 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
            1 bomber and 1 fighter moved from Soviet Far East to Sakha
            4 infantry moved from Soviet Far East to Siberia
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 26 Sea Zone to 7 Sea Zone
            1 submarine moved from 26 Sea Zone to 22 Sea Zone
            3 transports moved from 4 Sea Zone to 1 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 25 Sea Zone to 31 Sea Zone
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
            2 fighters moved from Normandy Bordeaux to Southern Italy
            6 transports moved from 95 Sea Zone to 91 Sea Zone
            2 armour, 2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
            2 armour, 2 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            2 armour, 2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Greece
            1 armour and 2 infantry placed in Southern Italy
            3 bombers and 7 infantry placed in Eastern United States
            3 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,5,2,4,1,1,4
            Americans collect 74 PUs (3 lost to blockades); end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 artillery and 1 infantry moved from Suiyuyan to Hopei
            1 artillery moved from Kansu to Shensi
            1 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            2 infantry placed in Hunan
            1 artillery placed in Hopei
            1 infantry placed in Hunan
            1 infantry placed in Hopei
            Chinese undo move 3.
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from Northwest Persia to Kazakhstan
            1 armour moved from Caucasus to Rostov
            1 mech_infantry moved from Caucasus to Rostov
            1 mech_infantry moved from Northwest Persia to Kazakhstan
            3 mech_infantrys moved from Yunnan to Kweichow
            3 mech_infantrys moved from Kiangsi to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 bomber moved from Northwest Persia to Kweichow
            1 fighter moved from Caucasus to Rostov
            1 fighter moved from Caucasus to Samara
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Germany
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour, 1 artillery and 9 infantry moved from Normandy Bordeaux to Southern France
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Southern France
    
        Combat - British
            Battle in Germany
                British captures 81PUs while taking Germans capital
                British converts factory_major into different units
            Battle in Kweichow
                British attack with 1 bomber, 1 infantry and 6 mech_infantrys
                Japanese defend with 5 armour
                    British roll dice for 1 bomber, 1 infantry and 6 mech_infantrys in Kweichow, round 2 : 2/8 hits, 1,83 expected hits
                    Japanese roll dice for 5 armour in Kweichow, round 2 : 4/5 hits, 2,50 expected hits
                    3 mech_infantrys owned by the British, 2 armour owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                    British roll dice for 1 bomber and 3 mech_infantrys in Kweichow, round 3 : 0/4 hits, 1,17 expected hits
                    Japanese roll dice for 3 armour in Kweichow, round 3 : 0/3 hits, 1,50 expected hits
                    British roll dice for 1 bomber and 3 mech_infantrys in Kweichow, round 4 : 1/4 hits, 1,17 expected hits
                    Japanese roll dice for 3 armour in Kweichow, round 4 : 2/3 hits, 1,50 expected hits
                    2 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Kweichow
                    British roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 5 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 2 armour in Kweichow, round 5 : 0/2 hits, 1,00 expected hits
                    1 armour owned by the Japanese lost in Kweichow
                    British roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 6 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 6 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kweichow
                British win, taking Germany from Germans with 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry and 6 mech_infantrys
                Casualties for Japanese: 5 armour
            Battle in Rostov
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                British attack with 1 fighter
                Japanese defend with 1 armour
                    British roll dice for 1 fighter in Samara, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Samara
                British win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Southern France
                British attack with 1 armour, 1 artillery, 2 fighters and 9 infantry
                Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                    British roll dice for 1 armour, 1 artillery, 2 fighters and 9 infantry in Southern France, round 2 : 2/13 hits, 3,50 expected hits
                    Germans roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Southern France
                    British roll dice for 1 armour, 1 artillery, 2 fighters and 9 infantry in Southern France, round 3 : 4/13 hits, 3,50 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                British win, taking Southern France from Germans with 1 armour, 1 artillery, 2 fighters and 9 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Kazakhstan
                British attack with 1 armour and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Holland Belgium
                British attack with 1 artillery, 2 fighters and 5 infantry
                Germans defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 artillery, 2 fighters and 5 infantry in Holland Belgium, round 2 : 0/8 hits, 2,33 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                    British roll dice for 1 artillery, 2 fighters and 3 infantry in Holland Belgium, round 3 : 4/6 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - British
            2 fighters moved from Holland Belgium to Southern Italy
            2 fighters moved from Southern France to Southern Italy
            2 aaGuns moved from Normandy Bordeaux to Southern France
            1 aaGun moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from Rostov to Northwest Persia
            1 fighter moved from Samara to Tsinghai
            2 mech_infantrys moved from Caucasus to Tsinghai
            2 mech_infantrys moved from Iraq to Northwest Persia
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from India to Yunnan
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            1 mech_infantry moved from India to Yunnan
            1 infantry moved from Union of South Africa to Rhodesia
            1 bomber moved from Kweichow to Yunnan
            2 transports moved from 95 Sea Zone to 91 Sea Zone
    
        Place Units - British
            2 armour and 5 infantry placed in United Kingdom
            2 infantry placed in Normandy Bordeaux
            1 fighter and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 52 PUs; end with 133 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 138 PUs
    
        Place Units - UK_Pacific
            4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 18 PUs
            Some Units in India change ownership: 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Japanese regular : -0,50
    Germans regular : 0,00
    British regular : 0,33
    

    Savegame


  • @enigma Sorry, det var lidt ondt gjort… Man skal altid passe på Berlin, når der ligger britiske transportere i kanalen og USA kan tage Danmark. Jeg skulle nok have advaret dig, da du ikke er vant til denne version, men du spiller altså for godt!


  • @enigma Har du bemærket, at der generelt er rigtig mange af en slags terninger i et rul? Rigtig mange gange på f.eks. otte terninger smider den seks 5’ere og to 2’ere og lignende - aldrig en nogenlunde fordeling af øjnene. Og ofte enten helt høje eller helt lave rul. Det gør det meget mere heldbetonet end nødvendigt. Nu er jeg jo ikke matematiklærer, men burde det ikke være muligt at lave nogle algoritmer, så hver terning slås tilfældigt i stedet for de kommer i pakker af l… terninger eller gode terninger?


  • @Enigma godt move med Berlin. Den må jeg være lidt mere obs på næste gang :-) Men den kan jeg ikke rigtig komme tilbage fra, så jeg må kapitulere nu. Så tillykke med sejren.

    Det er faktisk ikke helt nemt at generere et tilfældigt tal, da en computer i sagens natur ikke gør noget tilfældigt. Så i gennem tiden er der af og til programmer, hvor man ikke helt har fået gennemtænkt algoritmerne. En typisk måde er at bruge uret til at genere et “tilfældigt” seed af tal, som man så igen ud fra noget andet vælger et tal fra. Så fremstår det tilfældigt for os mennesker, fordi vi ikke har skyggen af en chance for at forudse, hvad computeren gør.

    Men hvis vi skal afgøre, hvor god den reelt er bliver vi nok nødt til at indsamle en del data. Det er sådan, at mennesker har en tendens til at lægge mærke til de “underlige” slag, som der jo skal komme nogen af, og så ikke lægge mærke til alle de “normale” slag. :-)

    Men jeg er klar til en rematch, hvis du skulle have lyst til at tæve mig igen?


  • @vampyrelayer Tak for spillet. Imponerende godt spillet i betragtning af du nærmest ikke kender det. Det viste sig så, at tabet af Rom alligevel blev for dyrt for aksen. Men at du kæmpede så godt og længe med de to tilbageværende aksemagter var godt gået og ret irriterende!! Jeg er klar på en rematch men det kunne være rigtig sjovt at mødes snart IRL - måske sammen med ham din ven… Hvem vil du spille denne gang?


  • @Enigma jeg kan da prøve og spørge ham. Men jeg er også klar til IRL, hvis vi kan finde et tidspunkt.

    Jeg vil gerne prøve en gang mere med aksemagterne. Der er da lige et par småting, jeg gerne ville have gjort anderledes, som at beskytte rom og berlin :-)


  • @vampyrelayer OK. Kan du sætte et spil op eller skal jeg?
    Jeg har holdt meget øje med den dice-server og har observeret nogle tendenser og der er, som jeg nævnte, et voldsom overrepræsentation af “Yatzy-slag” som jeg ser det og så er det i sagens natur enten rigtig godt eller rigtig skidt. Jeg har tabt alt for mange slag med rigtig gode odds (som ved Amur) alt for stort i forhold til sandsynligheden… Og så er det da også rigtigt, at vi ofte bedst bemærker når det går dårligt. Men prøv i næste spil at skele lidt til de rul, der kommer.


  • @enigma Du kan bare åbne vores spil, lukke det ned og åbne det igen. Så burde start-set-uppet være klar.


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 21.25.14
    Savegame


  • @Enigma hmmm det kan jeg vist ikke lige hurtigt regne ud :-)


  • @vampyrelayer Jeg gør det :-)


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 21.26.08
    Savegame


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @enigma Så kører vi - held og lykke :-)

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