Giallo(x) vs WindowWasher(+13) BM

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Morocco from Neutral_Axis to Americans
            EDIT: Removing units owned by Americans from Brazil: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to Morocco: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_Axis from Morocco: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans
            EDIT: Removing units owned by Americans from Brazil: 2 infantry
            EDIT: Adding units owned by Americans to French Guiana: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 2 infantry and 2 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Malaya from Japanese to Americans
            EDIT: Removing units owned by Americans from Queensland: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 37 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Malaya: 1 infantry
            EDIT: Changing ownership of Malaya from Americans to UK_Pacific
            EDIT: Turning off Edit Mode
            1 transport moved from 86 Sea Zone to 87 Sea Zone
            1 carrier, 1 destroyer and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Queensland to India
            2 carriers, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Wake Island to Queensland
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            13 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 109 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
            1 bomber moved from Nigeria to 98 Sea Zone
            1 fighter moved from India to Iraq
            1 mech_infantry moved from Iraq to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 mech_infantry moved from India to Eastern Persia
            1 mech_infantry moved from India to Eastern Persia
    
        Combat - British
            Battle in Gibraltar
                British attack with 1 armour, 1 artillery and 2 infantry
                Italians defend with 1 artillery, 1 harbour and 1 infantry
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 98 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
                1 submarine owned by the Italians submerged
                    British roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    1 bomber owned by the British lost in 98 Sea Zone
                Italians win with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is -12
                Casualties for British: 1 bomber
    
        Non Combat Move - British
            1 cruiser, 2 destroyers and 2 transports moved from 81 Sea Zone to 80 Sea Zone
            3 aaGuns and 3 infantry moved from Scotland to United Kingdom
            2 fighters moved from United Kingdom to Morocco
            1 fighter moved from Scotland to Morocco
            1 fighter moved from Scotland to Morocco
            2 submarines moved from 81 Sea Zone to 76 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 81 Sea Zone to 80 Sea Zone
            1 fighter moved from Scotland to Morocco
    
        Place Units - British
            1 carrier and 1 submarine placed in 98 Sea Zone
            1 fighter placed in Egypt
            British undo move 2.
            1 fighter placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,2,5,5,3
            British collect 31 PUs (3 lost to blockades); end with 32 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
            UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Italians regular : -0.67
    Japanese regular : -0.67
    British regular : 0.00
    

    Savegame

  • '21 '20

    sorry for the mess

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 airfield and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            2 cruisers moved from 98 Sea Zone to 99 Sea Zone
            1 destroyer and 1 submarine moved from 98 Sea Zone to 99 Sea Zone
            1 battleship moved from 98 Sea Zone to 99 Sea Zone
    
        Combat - Italians
            Battle in Cyprus
            Battle in Crete
    
        Non Combat Move - Italians
            1 aaGun moved from Albania to 97 Sea Zone
            1 aaGun and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            2 infantry moved from Algeria to Tunisia
            1 aaGun moved from Albania to Greece
            2 aaGuns moved from Northern Italy to Southern Italy
            2 artilleries moved from Northern Italy to Southern Italy
            2 artilleries moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 airfield placed in Greece
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
            Italians collect 13 PUs (1 lost to blockades); end with 14 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @windowwasher said in Giallo(x) vs WindowWasher(+13) BM:

    sorry for the mess

    It happens, no worries

  • '21 '20

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to South Australia
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
            Battle in 41 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    ANZAC regular : -1.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to South Australia
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
            Battle in 41 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    ANZAC regular : -1.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to South Australia
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
            Battle in 41 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    ANZAC regular : -1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Eastern Poland to Baltic States
            1 artillery moved from Poland to Baltic States
            1 infantry moved from Vyborg to Novgorod
            7 infantry moved from Karelia to Novgorod
            21 artilleries and 24 infantry moved from Eastern Poland to Belarus
            7 armour moved from Eastern Poland to Belarus
            9 mech_infantrys moved from Eastern Poland to Belarus
            1 armour and 2 mech_infantrys moved from Eastern Poland to Baltic States
            1 armour moved from Eastern Poland to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            3 mech_infantrys moved from Eastern Poland to Belarus
            1 mech_infantry moved from Eastern Poland to Baltic States
            3 mech_infantrys moved from Eastern Poland to Belarus
            1 bomber moved from Southern Italy to Novgorod
            3 fighters and 3 tactical_bombers moved from Greece to Egypt
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 bomber and 8 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 bomber and 8 infantry in Novgorod, round 2 : 2/9 hits, 2,00 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 bomber and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Egypt
                Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers
                British defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in Egypt, round 2 : 3/7 hits, 4,17 expected hits
                    British roll dice for 2 fighters and 1 tactical_bomber in Egypt, round 2 : 0/3 hits, 1,83 expected hits
                    1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Egypt
                Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 31
                Casualties for British: 2 fighters and 1 tactical_bomber
            Battle in Baltic States
                Germans attack with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Baltic States, round 2 : 1/6 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 8 armour, 21 artilleries, 24 infantry and 16 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour, 21 artilleries, 24 infantry and 16 mech_infantrys in Belarus, round 2 : 26/69 hits, 21,17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 8 armour, 21 artilleries, 24 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Eastern Poland to Belarus
            1 bomber moved from Novgorod to Karelia
            1 aaGun moved from Karelia to Novgorod
            1 bomber moved from Egypt to Greece
            3 fighters and 3 tactical_bombers moved from Egypt to Syria
            1 submarine moved from 110 Sea Zone to 124 Sea Zone
            1 submarine moved from 105 Sea Zone to 113 Sea Zone
            1 aaGun moved from Western Germany to France
            1 armour and 4 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in France
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 3,00
    British regular : -1,83
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 9 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            2 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Western Ukraine
            1 armour, 1 fighter and 1 mech_infantry moved from Bryansk to Ukraine
            6 infantry moved from Novosibirsk to Samara
            6 infantry moved from Timguska to Kansu
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Dzavhan to Tsagaan Olom
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Buyant-Uhaa to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Ulaanbaatar to Dzavhan
            1 tactical_bomber moved from Persia to Russia
            1 armour, 3 artilleries, 55 infantry and 1 mech_infantry moved from Bryansk to Russia
            6 infantry moved from Timguska to Novosibirsk
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 1 armour and 1 fighter in Ukraine, round 3 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 1 fighter in Ukraine, round 4 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 1 fighter in Ukraine, round 5 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Western Ukraine to Russia
            4 aaGuns moved from Bryansk to Russia
            1 fighter moved from Ukraine to Bryansk
            1 fighter moved from Bryansk to Russia
            1 aaGun moved from Timguska to Kansu
            1 aaGun moved from Timguska to Novosibirsk
    
        Place Units - Russians
            9 artilleries and 1 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : -3.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 5 artilleries, 1 carrier, 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 armour moved from Soviet Far East to Siberia
            1 armour moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 armour moved from Buryatia to Amur
            1 mech_infantry moved from Manchuria to Amur
            1 fighter moved from Japan to Amur
            1 fighter moved from Japan to Amur
            1 armour and 1 mech_infantry moved from Yunnan to Malaya
            1 bomber moved from Kwangsi to Malaya
            1 bomber moved from Kwangsi to India
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from Manchuria to Jehol
            1 infantry moved from Anhwe to Jehol
            1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
            1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/1 hits, 0,17 expected hits
                Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in India causes 8 damage total. 
            Battle in 37 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Amur
                Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Amur, round 2 : 3/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Amur
                Japanese win, taking Amur from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Jehol
                Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits, 2,67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Malaya
                Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                Americans defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Malaya, round 2 : 2/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from India to French Indo China
            1 bomber moved from Malaya to French Indo China
            2 fighters moved from Amur to 6 Sea Zone
            2 carriers moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Manchuria to Anhwe
            1 fighter and 1 tactical_bomber moved from Anhwe to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Jehol to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Jehol to Kwangsi
            1 aaGun moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
            3 artilleries placed in Manchuria
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : 1,33
    UK_Pacific AA : -0,17
    UK_Pacific regular : -0,33
    Russians regular : 0,67
    

    Savegame

  • '21 '20

    I like the fighter on guam, well played will probably use that idea myself :+1:

  • '21 '20

    changing buy before rolling, 1 des +1 art -> 2 subs

  • '21 '20

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from India to French Indo China
            1 mech_infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from 94 Sea Zone to Tunisia
            2 fighters moved from 91 Sea Zone to Tunisia
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
            2 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer and 1 submarine moved from 101 Sea Zone to 118 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in French Indo China causes 4 damage total. 
            Battle in French West Africa
                Americans attack with 2 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 2 infantry and 1 mech_infantry in French West Africa, round 2 : 0/3 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in French West Africa, round 3 : 0/3 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in French West Africa, round 4 : 0/3 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in French West Africa, round 5 : 2/3 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Tunisia
                Americans attack with 2 fighters and 1 mech_infantry
                Italians defend with 2 infantry
                    Americans roll dice for 2 fighters and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia
                2 fighters owned by the Americans retreated
                Italians win with 1 infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Tunisia to 94 Sea Zone
            1 carrier and 1 destroyer moved from 91 Sea Zone to 94 Sea Zone
            1 bomber moved from French Indo China to India
            1 bomber moved from Queensland to India
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters and 2 tactical_bombers placed in Western United States
            1 artillery and 1 infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 artillery
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : 0.33
    Japanese AA : -0.17
    Neutral_Axis regular : -1.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Suiyuyan to Chahar
            11 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Hopei
            2 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Hopei, round 2 : 3/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : -0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from India to French Indo China
            1 mech_infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from 94 Sea Zone to Tunisia
            2 fighters moved from 91 Sea Zone to Tunisia
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
            2 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer and 1 submarine moved from 101 Sea Zone to 118 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in French Indo China causes 4 damage total. 
            Battle in French West Africa
                Americans attack with 2 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 2 infantry and 1 mech_infantry in French West Africa, round 2 : 0/3 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in French West Africa, round 3 : 0/3 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in French West Africa, round 4 : 0/3 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in French West Africa, round 5 : 2/3 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Tunisia
                Americans attack with 2 fighters and 1 mech_infantry
                Italians defend with 2 infantry
                    Americans roll dice for 2 fighters and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia
                2 fighters owned by the Americans retreated
                Italians win with 1 infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Tunisia to 94 Sea Zone
            1 carrier and 1 destroyer moved from 91 Sea Zone to 94 Sea Zone
            1 bomber moved from French Indo China to India
            1 bomber moved from Queensland to India
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters and 2 tactical_bombers placed in Western United States
            1 artillery and 1 infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 artillery
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Suiyuyan to Chahar
            11 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Hopei
            2 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Hopei, round 2 : 3/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Eastern Persia to 80 Sea Zone
            2 mech_infantrys and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Iraq to Egypt
            1 carrier and 1 submarine moved from 98 Sea Zone to 94 Sea Zone
            2 fighters moved from Morocco to 94 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 94 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 94 Sea Zone to Tunisia
            1 submarine moved from 76 Sea Zone to 98 Sea Zone
            1 submarine moved from 76 Sea Zone to 81 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
            2 fighters moved from 94 Sea Zone to Tunisia
            1 fighter moved from Morocco to United Kingdom
            1 fighter moved from Morocco to French West Africa
            1 destroyer moved from 80 Sea Zone to 77 Sea Zone
    
        Combat - British
            Battle in Tunisia
                British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Tunisia, round 2 : 4/6 hits, 2.33 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                British win, taking Tunisia from Italians with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Tunisia to 94 Sea Zone
            2 mech_infantrys moved from 81 Sea Zone to Egypt
            1 fighter moved from Morocco to Algeria
    
        Place Units - British
            1 fighter and 2 infantry placed in Egypt
            2 infantry and 1 mech_infantry placed in Persia
            1 submarine placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : -0.17
    Japanese regular : -0.67
    Italians regular : 0.00
    Japanese AA : -0.17
    Neutral_Axis regular : -1.33
    British regular : 1.67
    

    Savegame

  • '21 '20

    @Giallo i accidentally bought something i cant place with india, do i keep the money? place it next round? or is it just gone?

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Syria to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 infantry moved from Syria to Iraq
                  Italians take Iraq from British
            1 armour moved from Greece to Romania
            2 artilleries moved from Yugoslavia to Romania
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 aaGun moved from Syria to 99 Sea Zone
            1 aaGun, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 3 transports moved from 99 Sea Zone to 97 Sea Zone
            1 aaGun and 2 infantry moved from 97 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
            Italians collect 13 PUs (2 lost to blockades); end with 14 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @windowwasher said in Giallo(x) vs WindowWasher(+13) BM:

    @Giallo i accidentally bought something i cant place with india, do i keep the money? place it next round? or is it just gone?

    If you repair your factory next round, you can place them.

  • '21 '20

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 fighter placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 fighter placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Politics - French
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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