Giallo(x) vs WindowWasher(+13) BM

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 21
    
        Combat Move - Italians
            1 fighter moved from Western Germany to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 fighter and 1 infantry
                Americans defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                1 fighter owned by the Italians retreated
                Americans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Northern Italy to Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,1,1,4,4,5,2,2
            Italians collect 0 PUs (4 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Italians regular : -0,67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 21
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            6 bombers moved from Egypt to Afghanistan
            6 fighters and 1 tactical_bomber moved from Russia to Bryansk
            7 fighters moved from Russia to Afghanistan
            3 fighters moved from Queensland to 26 Sea Zone
            4 carriers, 1 destroyer and 3 fighters moved from 33 Sea Zone to 26 Sea Zone
    
        Combat - ANZAC
            Battle in Afghanistan
                ANZAC attack with 6 bombers and 7 fighters
                Neutral_True defend with 4 infantry
                    ANZAC roll dice for 6 bombers and 7 fighters in Afghanistan, round 2 : 11/13 hits, 7.50 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
                    1 bomber owned by the ANZAC and 4 infantry owned by the Neutral_True lost in Afghanistan
                ANZAC win with 5 bombers and 7 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 bomber
                Casualties for Neutral_True: 4 infantry
    
        Non Combat Move - ANZAC
            5 bombers and 7 fighters moved from Afghanistan to India
            1 infantry moved from Kiangsi to Kwangtung
    
        Place Units - ANZAC
            2 bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    ANZAC regular : 3.50
    Neutral_True regular : -0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 21
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            6 bombers moved from Egypt to Afghanistan
            6 fighters and 1 tactical_bomber moved from Russia to Bryansk
            7 fighters moved from Russia to Afghanistan
            3 fighters moved from Queensland to 26 Sea Zone
            4 carriers, 1 destroyer and 3 fighters moved from 33 Sea Zone to 26 Sea Zone
    
        Combat - ANZAC
            Battle in Afghanistan
                ANZAC attack with 6 bombers and 7 fighters
                Neutral_True defend with 4 infantry
                    ANZAC roll dice for 6 bombers and 7 fighters in Afghanistan, round 2 : 11/13 hits, 7.50 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
                    1 bomber owned by the ANZAC and 4 infantry owned by the Neutral_True lost in Afghanistan
                ANZAC win with 5 bombers and 7 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 bomber
                Casualties for Neutral_True: 4 infantry
    
        Non Combat Move - ANZAC
            5 bombers and 7 fighters moved from Afghanistan to India
            1 infantry moved from Kiangsi to Kwangtung
    
        Place Units - ANZAC
            2 bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
    
        Combat Move - French
            1 fighter moved from Southern France to Norway
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC regular : 3.50
    Neutral_True regular : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 22
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 8x factory_major; Remaining resources: 80 PUs; 
            Germans buy 10 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Western Ukraine to Bryansk
            39 artilleries, 27 infantry and 1 mech_infantry moved from Ukraine to Bryansk
            6 armour, 5 bombers, 2 fighters, 28 mech_infantrys and 4 tactical_bombers moved from Caucasus to Bryansk
            1 artillery moved from Caucasus to Northwest Persia
            3 infantry and 1 mech_infantry moved from Bulgaria to Greece
            3 bombers moved from Western Germany to Bryansk
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
                  Germans take Normandy Bordeaux from Americans
            2 mech_infantrys moved from Western Germany to Northern Italy
            5 fighters moved from Western Germany to Northern Italy
            1 infantry moved from Finland to Vyborg
    
        Combat - Germans
            Battle in Greece
                Germans attack with 3 infantry and 1 mech_infantry
                British defend with 1 airfield, 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 3 infantry and 1 mech_infantry in Greece, round 2 : 1/4 hits, 0,67 expected hits
                    British roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Greece
                Germans win, taking Greece from British with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Northern Italy
                Germans attack with 5 fighters and 2 mech_infantrys
                Americans defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 5 fighters and 2 mech_infantrys in Northern Italy, round 2 : 1/7 hits, 2,83 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Northwest Persia
                Germans attack with 1 artillery
                British defend with 1 armour
                    Germans roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits
                    1 artillery owned by the Germans lost in Northwest Persia
                British win with 1 armour remaining. Battle score for attacker is -4
                Casualties for Germans: 1 artillery
            Battle in Bryansk
                Germans attack with 6 armour, 39 artilleries, 8 bombers, 2 fighters, 27 infantry, 30 mech_infantrys and 4 tactical_bombers
                British defend with 3 fighters; Americans defend with 6 fighters; ANZAC defend with 6 fighters and 1 tactical_bomber; Russians defend with 7 aaGuns, 2 armour, 16 artilleries and 72 infantry
                    Russians roll AA dice in Bryansk : 1/14 hits, 2,33 expected hits
                    1 fighter owned by the Germans lost in Bryansk
                    Germans roll dice for 6 armour, 39 artilleries, 8 bombers, 1 fighter, 27 infantry, 30 mech_infantrys and 4 tactical_bombers in Bryansk, round 2 : 42/115 hits, 40,50 expected hits
                    Russians roll dice for 7 aaGuns, 2 armour, 16 artilleries, 15 fighters, 72 infantry and 1 tactical_bomber in Bryansk, round 2 : 40/106 hits, 40,83 expected hits
                    35 infantry owned by the Russians, 11 artilleries owned by the Germans, 27 infantry owned by the Germans, 7 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
                    Germans roll dice for 6 armour, 28 artilleries, 8 bombers, 1 fighter, 28 mech_infantrys and 4 tactical_bombers in Bryansk, round 3 : 30/75 hits, 30,17 expected hits
                    Russians roll dice for 2 armour, 16 artilleries, 15 fighters, 37 infantry and 1 tactical_bomber in Bryansk, round 3 : 28/71 hits, 29,17 expected hits
                    30 infantry owned by the Russians and 28 mech_infantrys owned by the Germans lost in Bryansk
                    Germans roll dice for 6 armour, 28 artilleries, 8 bombers, 1 fighter and 4 tactical_bombers in Bryansk, round 4 : 21/47 hits, 20,83 expected hits
                    Russians roll dice for 2 armour, 16 artilleries, 15 fighters, 7 infantry and 1 tactical_bomber in Bryansk, round 4 : 16/41 hits, 19,17 expected hits
                    7 infantry owned by the Russians, 14 artilleries owned by the Russians and 16 artilleries owned by the Germans lost in Bryansk
                    Germans roll dice for 6 armour, 12 artilleries, 8 bombers, 1 fighter and 4 tactical_bombers in Bryansk, round 5 : 16/31 hits, 15,50 expected hits
                    Russians roll dice for 2 armour, 2 artilleries, 15 fighters and 1 tactical_bomber in Bryansk, round 5 : 13/20 hits, 12,17 expected hits
                    2 fighters owned by the ANZAC, 2 armour owned by the Russians, 2 artilleries owned by the Russians, 1 tactical_bomber owned by the ANZAC, 12 artilleries owned by the Germans, 1 armour owned by the Germans, 6 fighters owned by the Americans and 3 fighters owned by the British lost in Bryansk
                    Germans roll dice for 5 armour, 8 bombers, 1 fighter and 4 tactical_bombers in Bryansk, round 6 : 9/18 hits, 11,00 expected hits
                    Russians roll dice for 4 fighters in Bryansk, round 6 : 3/4 hits, 2,67 expected hits
                    4 fighters owned by the ANZAC and 3 armour owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 armour, 8 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 97
                Casualties for Germans: 4 armour, 39 artilleries, 1 fighter, 27 infantry and 30 mech_infantrys
                Casualties for Russians: 7 aaGuns, 2 armour, 16 artilleries and 72 infantry
                Casualties for ANZAC: 6 fighters and 1 tactical_bomber
                Casualties for Americans: 6 fighters
                Casualties for British: 3 fighters
    
        Non Combat Move - Germans
            8 bombers, 1 fighter and 4 tactical_bombers moved from Bryansk to Ukraine
            4 armour and 4 mech_infantrys moved from Western Germany to Poland
            2 artilleries and 5 infantry moved from Germany to Poland
            1 aaGun moved from Bulgaria to Greece
            5 fighters moved from Northern Italy to Western Germany
            2 fighters moved from Western Germany to Germany
    
        Place Units - Germans
            10 artilleries placed in Western Germany
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,1,5,4,4,4,1,3
            Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 6 mech_infantrys
            EDIT: Adding units owned by Germans to Volgograd: 3 mech_infantrys
            EDIT: Adding units owned by Germans to Ukraine: 3 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Russians regular : -4,00
    Germans regular : -1,83
    Russians AA : -1,33
    British regular : 1,17
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 22
    
        Purchase Units - Russians
            Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            1 artillery moved from Tambov to Bryansk
            2 artilleries moved from Russia to Bryansk
            1 armour moved from Russia to Bryansk
            3 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 armour and 3 artilleries
                Germans defend with 2 armour
                    Russians roll dice for 1 armour and 3 artilleries in Bryansk, round 2 : 4/4 hits, 1.50 expected hits
                    Germans roll dice for 2 armour in Bryansk, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 armour and 3 artilleries remaining. Battle score for attacker is 12
                Casualties for Germans: 2 armour
    
        Non Combat Move - Russians
            1 artillery and 1 infantry moved from Samara to Russia
    
        Place Units - Russians
            2 armour and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : 2.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Japanese round 22

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 22
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 11 carriers, 2 cruisers, 1 destroyer, 15 fighters, 4 marines, 13 submarines and 7 tactical_bombers moved from 12 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 4 marines moved from 26 Sea Zone to Hawaiian Islands
            3 fighters and 1 tactical_bomber moved from Japan to 26 Sea Zone
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Buryatia to Amur
            1 mech_infantry moved from Sakha to Amur
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 1 infantry and 1 mech_infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                    Japanese roll dice for 1 mech_infantry in Amur, round 3 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese retreated to Buryatia
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in 26 Sea Zone
                Japanese attack with 2 battleships, 11 carriers, 2 cruisers, 1 destroyer, 18 fighters, 13 submarines, 8 tactical_bombers and 1 transport
                Americans defend with 1 battleship, 11 carriers, 3 cruisers, 4 destroyers, 6 fighters and 20 submarines; ANZAC defend with 4 carriers, 1 destroyer and 6 fighters
                    Japanese roll dice for 13 submarines in 26 Sea Zone, round 2 : 3/13 hits, 4,33 expected hits
                Units damaged: 3 carriers owned by the ANZAC
                    Japanese roll dice for 2 battleships, 11 carriers, 2 cruisers, 1 destroyer, 18 fighters, 8 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 21/31 hits, 17,00 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 2,17
    Russians regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo last small chance for the axis… 21 hits

  • '21 '20

    @giallo max D


  • @windowwasher Good game, well played I will post it!

  • '21 '20

    @giallo good game! Sorry I’m so late with this, I’ve been really busy.

    I liked the way you played your japan off of the start, but I think that back on round 11 you retreated from the south too early. I think that you could have fought longer, maybe 5 more rounds, for the islands forcing the US to keep spending hard over there for longer. This would have allowed your dominant germans to secure their holdings and repel the allies before they could have landed


  • @windowwasher said in Giallo(x) vs WindowWasher(+13) BM:

    @giallo good game! Sorry I’m so late with this, I’ve been really busy.

    I liked the way you played your japan off of the start, but I think that back on round 11 you retreated from the south too early. I think that you could have fought longer, maybe 5 more rounds, for the islands forcing the US to keep spending hard over there for longer. This would have allowed your dominant germans to secure their holdings and repel the allies before they could have landed

    Thanks for the feedback, I think you’re right about that! For a long period I thought I have this game…

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