Giallo(x) vs WindowWasher(+13) BM

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            1 mech_infantry moved from French Indo China to Malaya
                  Japanese take Malaya from UK_Pacific
            2 armour, 3 artilleries, 1 bomber, 3 infantry and 18 mech_infantrys moved from French Indo China to Yunnan
            18 artilleries, 1 bomber, 6 infantry and 1 mech_infantry moved from Hunan to Yunnan
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
            4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in Yunnan
                Japanese attack with 2 armour, 21 artilleries, 2 bombers, 9 infantry and 19 mech_infantrys
                British defend with 3 aaGuns, 8 armour, 7 artilleries, 28 infantry and 4 mech_infantrys; Chinese defend with 3 infantry; Russians defend with 1 armour
                    British roll AA dice in Yunnan : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 armour, 21 artilleries, 2 bombers, 9 infantry and 19 mech_infantrys in Yunnan, round 2 : 18/53 hits, 17,50 expected hits
                    Chinese roll dice for 3 aaGuns, 9 armour, 7 artilleries, 31 infantry and 4 mech_infantrys in Yunnan, round 2 : 24/51 hits, 18,50 expected hits
                    9 infantry owned by the Japanese, 8 artilleries owned by the Japanese, 7 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 3 infantry owned by the Chinese and 12 infantry owned by the British lost in Yunnan
                2 bombers owned by the Japanese retreated
                12 mech_infantrys owned by the Japanese, 13 artilleries owned by the Japanese and 2 armour owned by the Japanese retreated to French Indo China
                Chinese win, taking Aleutian Islands from Americans with 9 armour, 7 artilleries, 16 infantry and 4 mech_infantrys remaining. Battle score for attacker is -27
                Casualties for Japanese: 8 artilleries, 9 infantry and 7 mech_infantrys
                Casualties for British: 3 aaGuns and 12 infantry
                Casualties for Chinese: 3 infantry
            Battle in 25 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in 21 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
                    British roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 21 Sea Zone
                Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            2 bombers moved from Yunnan to French Indo China
            1 aaGun moved from French Indo China to Shan State
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            4 fighters and 4 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
            4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 artillery, 6 infantry and 3 mech_infantrys moved from Manchuria to Jehol
            1 artillery moved from Korea to Amur
            1 marine moved from Korea to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Japan
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
    
        Place Units - Japanese
            1 infantry placed in Japan
            1 fighter placed in 6 Sea Zone
            3 infantry placed in French Indo China
            3 artilleries placed in Kiangsu
            3 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 5,50
    Americans regular : 0,67
    Japanese regular : -1,50
    British AA : -0,33
    British regular : 0,67
    

    Savegame

  • '21 '20

    @giallo those are the weirdest dice I’ve ever seen… every battle had an extreme outcome

  • '21 '20

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Greece to Turkey
            2 bombers and 3 fighters moved from Greece to Turkey
            1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 bomber moved from Vologda to Turkey
            1 fighter moved from 98 Sea Zone to Turkey
            1 carrier, 1 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
            2 artilleries and 1 infantry moved from Morocco to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Spain
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
            1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
            1 armour moved from Kwangtung to Kiangsu
            1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 fighter moved from Philippines to 19 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 33 Sea Zone to 21 Sea Zone
            2 submarines moved from 54 Sea Zone to 37 Sea Zone
            6 submarines moved from 35 Sea Zone to 20 Sea Zone
            1 carrier moved from 35 Sea Zone to 20 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            2 submarines moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            16 fighters and 4 tactical_bombers moved from 20 Sea Zone to Kiangsu
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Turkey
                Americans attack with 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 mech_infantry
                Neutral_True defend with 8 infantry
                    Americans roll dice for 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 mech_infantry in Turkey, round 2 : 8/11 hits, 5.00 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits
                    8 infantry owned by the Neutral_True lost in Turkey
                Americans win, taking Turkey from Neutral_True with 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
                Casualties for Neutral_True: 8 infantry
            Battle in Spain
                Americans attack with 4 artilleries, 1 fighter and 4 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 4 artilleries, 1 fighter and 4 infantry in Spain, round 2 : 4/9 hits, 3.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits
                    4 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 4 artilleries and 1 fighter in Spain, round 3 : 1/5 hits, 1.83 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries and 1 fighter in Spain, round 4 : 3/4 hits, 1.50 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 3 artilleries and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 artillery and 4 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 19 Sea Zone
                Americans attack with 1 fighter, 2 submarines and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for Americans: 2 submarines
            Battle in Kiangsu
                Americans attack with 1 armour, 1 artillery, 16 fighters, 1 infantry and 4 tactical_bombers
                Japanese defend with 3 artilleries, 1 factory_minor and 9 infantry
                    Americans roll dice for 1 armour, 1 artillery, 16 fighters, 1 infantry and 4 tactical_bombers in Kiangsu, round 2 : 13/23 hits, 11.83 expected hits
                    Japanese roll dice for 3 artilleries and 9 infantry in Kiangsu, round 2 : 0/12 hits, 4.00 expected hits
                    9 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 16 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 39
                Casualties for Japanese: 3 artilleries and 9 infantry
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            16 fighters and 4 tactical_bombers moved from Kiangsu to 20 Sea Zone
            1 fighter moved from 19 Sea Zone to 20 Sea Zone
            3 bombers and 4 fighters moved from Turkey to Trans-Jordan
            1 fighter moved from Spain to Algeria
            1 aaGun moved from Quebec to Eastern United States
            1 aaGun moved from New Brunswick Nova Scotia to Eastern United States
            1 aaGun moved from Ontario to Central United States
            1 aaGun moved from Alberta Saskatchewan Manitoba to Central United States
            1 submarine moved from 123 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Western United States
            4 artilleries and 6 infantry placed in Central United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 4.50
    Japanese regular : -3.00
    Neutral_True regular : -0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
            1 fighter moved from Kansu to Anhwe
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Kweichow to Hunan
            2 infantry moved from Kweichow to Anhwe
            12 infantry moved from Kweichow to Hopei
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hopei
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 1.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Greece to Turkey
            2 bombers and 3 fighters moved from Greece to Turkey
            1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 bomber moved from Vologda to Turkey
            1 fighter moved from 98 Sea Zone to Turkey
            1 carrier, 1 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
            2 artilleries and 1 infantry moved from Morocco to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Spain
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
            1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
            1 armour moved from Kwangtung to Kiangsu
            1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 fighter moved from Philippines to 19 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 33 Sea Zone to 21 Sea Zone
            2 submarines moved from 54 Sea Zone to 37 Sea Zone
            6 submarines moved from 35 Sea Zone to 20 Sea Zone
            1 carrier moved from 35 Sea Zone to 20 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            2 submarines moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            16 fighters and 4 tactical_bombers moved from 20 Sea Zone to Kiangsu
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Turkey
                Americans attack with 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 mech_infantry
                Neutral_True defend with 8 infantry
                    Americans roll dice for 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 mech_infantry in Turkey, round 2 : 8/11 hits, 5.00 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits
                    8 infantry owned by the Neutral_True lost in Turkey
                Americans win, taking Turkey from Neutral_True with 1 artillery, 3 bombers, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
                Casualties for Neutral_True: 8 infantry
            Battle in Spain
                Americans attack with 4 artilleries, 1 fighter and 4 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 4 artilleries, 1 fighter and 4 infantry in Spain, round 2 : 4/9 hits, 3.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits
                    4 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 4 artilleries and 1 fighter in Spain, round 3 : 1/5 hits, 1.83 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries and 1 fighter in Spain, round 4 : 3/4 hits, 1.50 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 3 artilleries and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 artillery and 4 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 19 Sea Zone
                Americans attack with 1 fighter, 2 submarines and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for Americans: 2 submarines
            Battle in Kiangsu
                Americans attack with 1 armour, 1 artillery, 16 fighters, 1 infantry and 4 tactical_bombers
                Japanese defend with 3 artilleries, 1 factory_minor and 9 infantry
                    Americans roll dice for 1 armour, 1 artillery, 16 fighters, 1 infantry and 4 tactical_bombers in Kiangsu, round 2 : 13/23 hits, 11.83 expected hits
                    Japanese roll dice for 3 artilleries and 9 infantry in Kiangsu, round 2 : 0/12 hits, 4.00 expected hits
                    9 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 armour, 1 artillery, 16 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 39
                Casualties for Japanese: 3 artilleries and 9 infantry
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            16 fighters and 4 tactical_bombers moved from Kiangsu to 20 Sea Zone
            1 fighter moved from 19 Sea Zone to 20 Sea Zone
            3 bombers and 4 fighters moved from Turkey to Trans-Jordan
            1 fighter moved from Spain to Algeria
            1 aaGun moved from Quebec to Eastern United States
            1 aaGun moved from New Brunswick Nova Scotia to Eastern United States
            1 aaGun moved from Ontario to Central United States
            1 aaGun moved from Alberta Saskatchewan Manitoba to Central United States
            1 submarine moved from 123 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Western United States
            4 artilleries and 6 infantry placed in Central United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
            1 fighter moved from Kansu to Anhwe
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Kweichow to Hunan
            2 infantry moved from Kweichow to Anhwe
            12 infantry moved from Kweichow to Hopei
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hopei
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from India to Shan State
            8 armour, 7 artilleries, 16 infantry and 4 mech_infantrys moved from Yunnan to French Indo China
            1 mech_infantry moved from Kwangsi to French Indo China
            1 fighter moved from India to French Indo China
            1 fighter moved from India to Trans-Jordan
            1 fighter moved from 98 Sea Zone to Trans-Jordan
            1 armour and 2 fighters moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Greece to Albania
            1 fighter moved from Greece to Albania
            1 fighter moved from Greece to Albania
            1 fighter moved from Greece to Albania
            1 fighter moved from Greece to Albania
            4 fighters moved from Greece to Albania
            1 battleship, 2 carriers, 1 destroyer, 1 fighter and 2 transports moved from 98 Sea Zone to 92 Sea Zone
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            3 fighters moved from Algeria to Trans-Jordan
            1 mech_infantry moved from India to Shan State
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 fighter moved from United Kingdom to 92 Sea Zone
    
        Combat - British
            Battle in Shan State
                British attack with 2 mech_infantrys
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Albania
                British attack with 1 artillery, 8 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery, 8 fighters and 1 infantry in Albania, round 2 : 5/10 hits, 4.67 expected hits
                    Italians roll dice for 1 mech_infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Albania
                British win, taking Albania from Italians with 1 artillery and 8 fighters remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in French Indo China
                British attack with 8 armour, 7 artilleries, 1 fighter, 16 infantry and 5 mech_infantrys
                Japanese defend with 1 aaGun, 2 armour, 13 artilleries, 2 bombers, 1 factory_minor, 3 infantry and 12 mech_infantrys
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
                    British roll dice for 8 armour, 7 artilleries, 1 fighter, 16 infantry and 5 mech_infantrys in French Indo China, round 2 : 9/37 hits, 11.50 expected hits
                    Japanese roll dice for 1 aaGun, 2 armour, 13 artilleries, 2 bombers, 3 infantry and 12 mech_infantrys in French Indo China, round 2 : 10/32 hits, 10.67 expected hits
                    3 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 bombers owned by the Japanese, 1 aaGun owned by the Japanese and 10 infantry owned by the British lost in French Indo China
                    British roll dice for 8 armour, 7 artilleries, 1 fighter, 6 infantry and 5 mech_infantrys in French Indo China, round 3 : 10/27 hits, 9.83 expected hits
                    Japanese roll dice for 2 armour, 13 artilleries and 9 mech_infantrys in French Indo China, round 3 : 5/24 hits, 8.33 expected hits
                    1 artillery owned by the Japanese, 9 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in French Indo China
                    British roll dice for 8 armour, 7 artilleries, 1 fighter, 1 infantry and 5 mech_infantrys in French Indo China, round 4 : 11/22 hits, 8.83 expected hits
                    Japanese roll dice for 2 armour and 12 artilleries in French Indo China, round 4 : 4/14 hits, 5.00 expected hits
                    11 artilleries owned by the Japanese, 3 artilleries owned by the British and 1 infantry owned by the British lost in French Indo China
                    British roll dice for 8 armour, 4 artilleries, 1 fighter and 5 mech_infantrys in French Indo China, round 5 : 7/18 hits, 7.33 expected hits
                    Japanese roll dice for 2 armour and 1 artillery in French Indo China, round 5 : 1/3 hits, 1.33 expected hits
                    1 artillery owned by the Japanese, 2 armour owned by the Japanese and 1 artillery owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 8 armour, 3 artilleries, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 86
                Casualties for British: 4 artilleries and 16 infantry
                Casualties for Japanese: 1 aaGun, 2 armour, 13 artilleries, 2 bombers, 3 infantry and 12 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from French Indo China to Burma
            8 fighters moved from Albania to Trans-Jordan
    
        Place Units - British
            3 artilleries placed in Egypt
            1 armour and 2 mech_infantrys placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            2 fighters placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in India change ownership: 2 fighters
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 4.50
    Italians regular : 0.67
    Japanese regular : -7.00
    Japanese AA : -0.17
    Neutral_True regular : -0.67
    British regular : -0.17
    

    Savegame


  • I chose max D in FIC

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 fighter moved from Volgograd to Rostov
            1 infantry moved from France to Normandy Bordeaux
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,5,2,6,5,6,2,4,4,6
            Italians collect 3 PUs (7 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 cruiser and 1 marine moved from 20 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Siam
            2 fighters moved from Philippines to 21 Sea Zone
            1 tactical_bomber moved from Queensland to 21 Sea Zone
            6 fighters moved from 20 Sea Zone to Manchuria
            1 fighter moved from 20 Sea Zone to Manchuria
            2 fighters moved from Queensland to Shan State
    
        Combat - ANZAC
            Battle in Siam
            Battle in 21 Sea Zone
                ANZAC attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                ANZAC win, taking Siam from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Manchuria
                ANZAC attack with 7 fighters and 2 infantry
                Japanese defend with 1 factory_minor and 3 infantry
                    ANZAC roll dice for 7 fighters and 2 infantry in Manchuria, round 2 : 3/9 hits, 3.83 expected hits
                    Japanese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese lost in Manchuria
                ANZAC win, taking Manchuria from Japanese with 7 fighters and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
            Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in Manchuria
    
        Non Combat Move - ANZAC
            7 fighters moved from Manchuria to 20 Sea Zone
            1 fighter moved from 21 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
            1 fighter moved from 21 Sea Zone to 35 Sea Zone
            1 destroyer moved from 20 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    ANZAC regular : -0.50
    

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 cruiser and 1 marine moved from 20 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Siam
            2 fighters moved from Philippines to 21 Sea Zone
            1 tactical_bomber moved from Queensland to 21 Sea Zone
            6 fighters moved from 20 Sea Zone to Manchuria
            1 fighter moved from 20 Sea Zone to Manchuria
            2 fighters moved from Queensland to Shan State
    
        Combat - ANZAC
            Battle in Siam
            Battle in 21 Sea Zone
                ANZAC attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                ANZAC win, taking Siam from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Manchuria
                ANZAC attack with 7 fighters and 2 infantry
                Japanese defend with 1 factory_minor and 3 infantry
                    ANZAC roll dice for 7 fighters and 2 infantry in Manchuria, round 2 : 3/9 hits, 3.83 expected hits
                    Japanese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese lost in Manchuria
                ANZAC win, taking Manchuria from Japanese with 7 fighters and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
            Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in Manchuria
    
        Non Combat Move - ANZAC
            7 fighters moved from Manchuria to 20 Sea Zone
            1 fighter moved from 21 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
            1 fighter moved from 21 Sea Zone to 35 Sea Zone
            1 destroyer moved from 20 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 fighter moved from 92 Sea Zone to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    ANZAC regular : -0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 6 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 mech_infantry moved from Bulgaria to Greece
                  Germans take Greece from Americans
            1 mech_infantry moved from Romania to Albania
            1 mech_infantry moved from Bulgaria to Albania
            1 bomber moved from Western Germany to Albania
            1 infantry moved from Tambov to Russia
            1 armour moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Russia
            1 infantry moved from Kazakhstan to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 mech_infantry moved from Volgograd to Novosibirsk
            39 artilleries and 32 infantry moved from Tambov to Bryansk
            1 bomber moved from Volgograd to Russia
            1 bomber moved from Volgograd to Russia
            2 mech_infantrys moved from Volgograd to Turkey
            1 mech_infantry moved from Volgograd to Turkey
            1 mech_infantry moved from Volgograd to Turkey
            5 bombers moved from Volgograd to Turkey
            1 armour moved from Iraq to Syria
                  Germans take Syria from British
            1 armour moved from Syria to Turkey
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Turkey
                Germans attack with 1 armour, 5 bombers and 4 mech_infantrys
                Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour, 5 bombers and 4 mech_infantrys in Turkey, round 2 : 2/10 hits, 4,50 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Turkey, round 2 : 0/4 hits, 1,33 expected hits
                    2 infantry owned by the Americans lost in Turkey
                    Germans roll dice for 1 armour, 5 bombers and 4 mech_infantrys in Turkey, round 3 : 4/10 hits, 4,50 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Turkey, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Turkey
                Germans win, taking 125 Sea Zone from Americans, taking Turkey from Americans with 1 armour, 5 bombers and 3 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Albania
                Germans attack with 1 bomber and 2 mech_infantrys
                British defend with 1 artillery
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Albania, round 2 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 artillery in Albania, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Albania
                Germans win, taking Albania from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Russia
                Germans attack with 1 armour, 2 bombers and 1 infantry
                Russians defend with 1 airfield, 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 2 bombers and 1 infantry in Russia, round 2 : 1/4 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Germans destroys 10PUs while taking Russians capital
                Germans win, taking Russia from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Belarus to Bryansk
            5 bombers moved from Turkey to Western Germany
            1 bomber moved from Albania to Western Germany
            19 mech_infantrys moved from Rostov to Northwest Persia
            11 mech_infantrys moved from Volgograd to Northwest Persia
            4 tactical_bombers moved from Rostov to Iraq
            2 bombers moved from Russia to Northwest Persia
            1 fighter moved from Volgograd to Iraq
            1 fighter moved from Southern Italy to Persia
            2 fighters moved from Western Germany to Southern Italy
            3 infantry moved from France to Normandy Bordeaux
            2 artilleries moved from Western Germany to France
            1 aaGun moved from Western Germany to France
            10 mech_infantrys moved from Germany to Eastern Poland
            15 mech_infantrys moved from Bulgaria to Turkey
    
        Place Units - Germans
            3 artilleries placed in Normandy Bordeaux
            3 artilleries placed in Iraq
            3 armour placed in Persia
            3 mech_infantrys placed in France
            3 armour and 7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,5,6,4,4,5,3,2,2,3
            Germans collect 71 PUs (4 lost to blockades); end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 83 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Russians regular : 0,67
    Germans regular : -4,00
    British regular : -0,33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Kansu to Novosibirsk
            2 artilleries and 9 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Kweichow to Tsinghai
            1 armour moved from Yunnan to Sikang
            1 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Archangel to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Archangel to Smolensk
                  Russians take Smolensk from Germans
            3 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
                    Russians roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            5 aaGuns, 20 artilleries and 76 infantry moved from Archangel to Novgorod
            1 infantry moved from Nenetsia to Vologda
            1 aaGun moved from Kweichow to Shensi
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 10 infantry; Remaining resources: 14 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            2 mech_infantrys moved from Jehol to Kiangsu
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kiangsu
            1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            5 fighters moved from 6 Sea Zone to 21 Sea Zone
            1 artillery moved from Amur to Manchuria
            3 fighters moved from Japan to Manchuria
            2 fighters moved from 6 Sea Zone to Manchuria
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 1 infantry moved from Jehol to Anhwe
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 armour and 1 mech_infantry moved from Urals to Timguska
                  Japanese take Timguska from Russians
            1 armour and 1 mech_infantry moved from Timguska to Novosibirsk
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 artillery, 5 fighters and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 5 fighters and 1 infantry in Manchuria, round 2 : 3/7 hits, 3,17 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery and 5 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Kiangsu
                Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                Americans defend with 1 armour, 1 artillery and 1 infantry
                    Japanese roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Kiangsu, round 2 : 2/8 hits, 3,83 expected hits
                    Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 2 : 2/3 hits, 1,17 expected hits
                    2 mech_infantrys owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kiangsu
                3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese retreated
                Chinese win with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Novosibirsk
                Japanese attack with 1 armour and 1 mech_infantry
                Russians defend with 1 artillery
                    Japanese roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Novosibirsk
                    Japanese roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 artillery in Novosibirsk, round 3 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Japanese lost in Novosibirsk
                Russians win with 1 artillery remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 2 submarines and 1 transport; ANZAC defend with 1 transport
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    1 transport owned by the ANZAC, 2 submarines owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for Americans: 2 submarines and 1 transport
                Casualties for ANZAC: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Anhwe
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 5 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            5 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            5 fighters moved from Manchuria to 6 Sea Zone
            3 fighters and 3 tactical_bombers moved from Kiangsu to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            2 fighters moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            3 infantry and 1 mech_infantry moved from Jehol to Buyant-Uhaa
    
        Place Units - Japanese
            10 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,2,6,4
            Japanese collect 31 PUs (3 lost to blockades); end with 45 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Americans regular : -0,67
    Japanese regular : -3,67
    ANZAC regular : 0,67
    Russians regular : 1,33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery moved from 8 Sea Zone to Aleutian Islands
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 bomber moved from Western United States to Aleutian Islands
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            3 submarines moved from 35 Sea Zone to 20 Sea Zone
            2 submarines moved from 37 Sea Zone to 20 Sea Zone
            1 armour moved from Kiangsu to Jehol
                  Chinese take Shantung from Japanese
                  Chinese take Jehol from Japanese
            1 destroyer moved from 54 Sea Zone to 30 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from 20 Sea Zone to 19 Sea Zone
            2 fighters moved from 20 Sea Zone to 21 Sea Zone
            13 fighters and 4 tactical_bombers moved from 20 Sea Zone to Suiyuyan
            1 artillery moved from Spain to Southern France
                  Americans take Southern France from Italians
            1 artillery moved from Spain to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Norway
            4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
            1 fighter moved from Algeria to Spain
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain
            4 fighters moved from Trans-Jordan to 92 Sea Zone
            1 fighter moved from Eastern United States to Spain
            3 bombers moved from Trans-Jordan to Spain
    
        Combat - Americans
            Battle in Norway
            Battle in Aleutian Islands
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
                Americans win, taking Norway from Germans, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in 19 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 21 Sea Zone to 20 Sea Zone
            2 fighters moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            4 artilleries and 6 infantry moved from 91 Sea Zone to Spain
            1 bomber moved from Aleutian Islands to British Columbia
            1 submarine moved from 8 Sea Zone to 13 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 aaGuns moved from Eastern United States to Central United States
            1 aaGun moved from Central United States to Western United States
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            1 armour, 3 artilleries and 5 infantry placed in Central United States
            1 fighter placed in Eastern United States
            1 airfield and 1 factory_minor placed in Spain
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
            Americans collect 67 PUs (3 lost to blockades); end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : 1.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 6 infantry moved from Hopei to Chahar
            1 infantry moved from Hopei to Chahar
            2 artilleries and 6 infantry moved from Hopei to Anhwe
            1 fighter moved from Hopei to Chahar
            1 infantry moved from Hunan to Anhwe
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 artillery, 1 fighter and 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Chahar, round 2 : 3/9 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 artilleries and 7 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 2 : 0/9 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 3 : 2/9 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Hopei
    
        Place Units - Chinese
            3 artilleries placed in Chahar
            2 artilleries placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Japanese regular : -1.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery moved from 8 Sea Zone to Aleutian Islands
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 bomber moved from Western United States to Aleutian Islands
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            3 submarines moved from 35 Sea Zone to 20 Sea Zone
            2 submarines moved from 37 Sea Zone to 20 Sea Zone
            1 armour moved from Kiangsu to Jehol
                  Chinese take Shantung from Japanese
                  Chinese take Jehol from Japanese
            1 destroyer moved from 54 Sea Zone to 30 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from 20 Sea Zone to 19 Sea Zone
            2 fighters moved from 20 Sea Zone to 21 Sea Zone
            13 fighters and 4 tactical_bombers moved from 20 Sea Zone to Suiyuyan
            1 artillery moved from Spain to Southern France
                  Americans take Southern France from Italians
            1 artillery moved from Spain to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Norway
            4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
            1 fighter moved from Algeria to Spain
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain
            4 fighters moved from Trans-Jordan to 92 Sea Zone
            1 fighter moved from Eastern United States to Spain
            3 bombers moved from Trans-Jordan to Spain
    
        Combat - Americans
            Battle in Norway
            Battle in Aleutian Islands
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
                Americans win, taking Norway from Germans, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in 19 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 21 Sea Zone to 20 Sea Zone
            2 fighters moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            4 artilleries and 6 infantry moved from 91 Sea Zone to Spain
            1 bomber moved from Aleutian Islands to British Columbia
            1 submarine moved from 8 Sea Zone to 13 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 aaGuns moved from Eastern United States to Central United States
            1 aaGun moved from Central United States to Western United States
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            1 armour, 3 artilleries and 5 infantry placed in Central United States
            1 fighter placed in Eastern United States
            1 airfield and 1 factory_minor placed in Spain
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
            Americans collect 67 PUs (3 lost to blockades); end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 6 infantry moved from Hopei to Chahar
            1 infantry moved from Hopei to Chahar
            2 artilleries and 6 infantry moved from Hopei to Anhwe
            1 fighter moved from Hopei to Chahar
            1 infantry moved from Hunan to Anhwe
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 artillery, 1 fighter and 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Chahar, round 2 : 3/9 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 artilleries and 7 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 2 : 0/9 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 3 : 2/9 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Hopei
    
        Place Units - Chinese
            3 artilleries placed in Chahar
            2 artilleries placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    
        Purchase Units - British
            British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 106 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 109 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 fighters moved from India to Ethiopia
            15 fighters moved from Trans-Jordan to Algeria
            5 armour, 1 artillery, 5 infantry, 1 marine and 21 mech_infantrys moved from Trans-Jordan to Egypt
            2 mech_infantrys moved from Egypt to Tobruk
            1 mech_infantry moved from Egypt to Tobruk
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 fighter moved from United Kingdom to Spain
            1 fighter moved from 92 Sea Zone to Spain
            1 fighter moved from Burma to Kansu
            2 mech_infantrys moved from Shan State to Malaya
            1 armour moved from French Indo China to Malaya
            3 artilleries moved from French Indo China to Shan State
            2 mech_infantrys moved from French Indo China to Yunnan
            7 armour and 3 mech_infantrys moved from French Indo China to Szechwan
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            2 submarines moved from 97 Sea Zone to 99 Sea Zone
    
        Combat - British
            Battle in Malaya
                British attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 harbour and 1 mech_infantry
                    British roll dice for 1 armour and 2 mech_infantrys in Malaya, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Malaya
                    British roll dice for 1 armour and 1 mech_infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Malaya
                British win, taking Malaya from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            3 fighters placed in Union of South Africa
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 fighters placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 2 fighters
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Americans regular : 1.00
    Japanese regular : 1.00
    British regular : -0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Rostov to Southern Italy
            1 infantry moved from Normandy Bordeaux to France
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,3,3,1,4,3,5,2
            Italians collect 0 PUs (8 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 marine moved from Siam to 37 Sea Zone
            1 cruiser and 1 marine moved from 37 Sea Zone to 20 Sea Zone
            1 destroyer moved from 20 Sea Zone to 21 Sea Zone
            1 fighter moved from Philippines to 20 Sea Zone
            2 fighters moved from Queensland to 20 Sea Zone
            2 fighters moved from Shan State to Kansu
    
        Non Combat Move - ANZAC
            1 marine moved from 20 Sea Zone to Formosa
    
        Place Units - ANZAC
            2 bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 marine moved from Siam to 37 Sea Zone
            1 cruiser and 1 marine moved from 37 Sea Zone to 20 Sea Zone
            1 destroyer moved from 20 Sea Zone to 21 Sea Zone
            1 fighter moved from Philippines to 20 Sea Zone
            2 fighters moved from Queensland to 20 Sea Zone
            2 fighters moved from Shan State to Kansu
    
        Non Combat Move - ANZAC
            1 marine moved from 20 Sea Zone to Formosa
    
        Place Units - ANZAC
            2 bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
            1 fighter moved from Trans-Jordan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 3 infantry, 13 mech_infantrys and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            1 armour moved from Persia to West India
                  Germans take Eastern Persia from British
                  Germans take West India from UK_Pacific
            1 mech_infantry moved from Iraq to Trans-Jordan
                  Germans take Trans-Jordan from British
            1 infantry moved from Bryansk to Smolensk
            10 mech_infantrys moved from Eastern Poland to Belarus
            1 bomber moved from Western Germany to Smolensk
            1 bomber moved from Western Germany to 112 Sea Zone
            4 bombers moved from Western Germany to United Kingdom
            2 fighters moved from Southern Italy to Southern France
            1 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from Southern Italy to Southern France
            39 artilleries and 31 infantry moved from Bryansk to Belarus
            3 armour and 4 mech_infantrys moved from Bryansk to Belarus
            1 armour moved from Russia to Belarus
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/4 hits, 0,67 expected hits
                Bombing raid in United Kingdom rolls: 8,8,5,8 and causes: 20 damage to unit: factory_major
                Bombing raid in United Kingdom causes 20 damage total. 
            Battle in 112 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 112 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Smolensk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 4 armour, 39 artilleries, 31 infantry and 14 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour, 39 artilleries, 31 infantry and 14 mech_infantrys in Belarus, round 2 : 35/88 hits, 29,00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 4 armour, 39 artilleries, 31 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 4 fighters and 1 infantry
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 2/5 hits, 2,17 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            4 fighters moved from Southern France to Western Germany
            4 bombers moved from United Kingdom to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            1 infantry moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            1 aaGun moved from Bryansk to Belarus
            1 aaGun moved from Rostov to Bryansk
            1 armour and 18 mech_infantrys moved from Turkey to Trans-Jordan
            3 artilleries moved from Iraq to Trans-Jordan
            13 mech_infantrys moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Persia to West India
            2 armour moved from Persia to West India
            14 armour moved from Iraq to Trans-Jordan
            15 mech_infantrys moved from Northwest Persia to Eastern Persia
            2 bombers moved from Northwest Persia to Western Germany
            1 mech_infantry moved from Northwest Persia to Kazakhstan
            14 mech_infantrys moved from Northwest Persia to Eastern Persia
            3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            5 mech_infantrys moved from Southern Italy to Western Germany
            1 mech_infantry moved from Greece to Turkey
            2 mech_infantrys moved from Albania to Bulgaria
            3 artilleries and 2 infantry moved from Normandy Bordeaux to France
            3 mech_infantrys moved from France to Western Germany
            1 bomber moved from 112 Sea Zone to Western Germany
            1 bomber moved from Smolensk to Eastern Poland
    
        Place Units - Germans
            1 transport placed in 113 Sea Zone
            3 armour placed in Iraq
            3 infantry placed in Russia
            3 artilleries placed in France
            Germans undo move 4.
            1 artillery placed in Western Germany
            2 artilleries and 1 mech_infantry placed in France
            7 mech_infantrys placed in Germany
            5 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1,6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,2,3,1,1,4,2,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
            Germans collect 66 PUs (9 lost to blockades); end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 fighters
            EDIT: Adding units owned by Germans to 113 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    British AA : -0,67
    Russians regular : -1,00
    Germans regular : 5,17
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Combat Move - Russians
            1 infantry moved from Vologda to Samara
                  Russians take Samara from Germans
            1 artillery moved from Novosibirsk to Kazakhstan
            1 mech_infantry moved from Tsinghai to Kazakhstan
            1 armour moved from Sikang to Novosibirsk
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 1 artillery and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun, 2 artilleries and 9 infantry moved from Shensi to Kansu
            5 aaGuns, 20 artilleries and 76 infantry moved from Novgorod to Archangel
            1 submarine moved from 127 Sea Zone to 112 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 0.33
    

    Savegame

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