semis playoff2 FarmboY(allies+15) vs aagame13 (x)BM4


  • @aagamerz13 Hi. yes, I’ll do Germany and Japan at the same time. Edit the cruiser if needed


  • @aagamerz13 soviet cruiser will go to 112 and the sub will go to 97


  • @farmboy i already moved Germany and Japan

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Americans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor, 5x factory_minor, 3x factory_minor; Remaining resources: 124 PUs; 
            Americans buy 2 airfields, 2 armour, 4 artilleries, 1 carrier, 4 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 10 infantry and 2 mech_infantrys moved from Holland Belgium to Western Germany
            3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            2 artilleries and 1 infantry moved from Yugoslavia to Greater Southern Germany
            2 artilleries and 1 infantry moved from Yugoslavia to Romania
            4 fighters and 1 tactical_bomber moved from Yugoslavia to Northern Italy
            4 fighters and 1 tactical_bomber moved from Yugoslavia to Greater Southern Germany
            4 fighters and 1 tactical_bomber moved from Yugoslavia to Romania
            1 bomber moved from Yugoslavia to Romania
            1 bomber moved from Yugoslavia to Greater Southern Germany
            2 fighters moved from Yugoslavia to Northern Italy
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            2 tactical_bombers moved from Gibraltar to Gold Coast
            1 armour and 2 mech_infantrys moved from Kweichow to Shensi
            1 fighter moved from Yunnan to Shensi
            1 artillery and 1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 armour and 1 mech_infantry moved from Korea to Amur
            2 fighters moved from 6 Sea Zone to Amur
            2 fighters and 1 infantry moved from Korea to Manchuria
            1 fighter moved from 6 Sea Zone to Manchuria
            3 carriers moved from 6 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Anhwe
            1 fighter moved from Korea to Amur
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Gold Coast
                Americans attack with 2 tactical_bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 tactical_bombers in Gold Coast, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Gold Coast, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Americans lost in Gold Coast
                    Americans roll dice for 1 tactical_bomber in Gold Coast, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Gold Coast, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Gold Coast
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 infantry
            Battle in Northern Italy
                Americans attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 factory_minor and 2 infantry
                    Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/9 hits, 4.33 expected hits
                    Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Manchuria
                Americans attack with 3 fighters and 1 infantry
                Japanese defend with 1 armour
                    Americans roll dice for 3 fighters and 1 infantry in Manchuria, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Western Germany
                Americans attack with 1 armour, 4 artilleries, 3 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 armour, 4 artilleries, 3 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Germany, round 2 : 7/24 hits, 7.17 expected hits
                    Germans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
                Americans win, taking Western Germany from Germans with 1 armour, 4 artilleries, 3 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Romania
                Americans attack with 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Americans roll dice for 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Romania, round 2 : 5/9 hits, 4.33 expected hits
                    Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Romania
                Americans win, taking Romania from Germans with 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Greater Southern Germany
                Americans attack with 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Americans roll dice for 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 4/9 hits, 4.33 expected hits
                    Germans roll dice for 2 infantry in Greater Southern Germany, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Greater Southern Germany
                Americans win, taking Greater Southern Germany from Germans with 1 artillery, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Amur
                Americans attack with 1 armour, 3 fighters and 1 mech_infantry
                Japanese defend with 1 fighter
                    Americans roll dice for 1 armour, 3 fighters and 1 mech_infantry in Amur, round 2 : 3/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 fighter in Amur, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Amur
                Americans win, taking Amur from Japanese with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
            Battle in Anhwe
                Americans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwe
                Americans win, taking Anhwe from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Americans attack with 1 armour, 1 fighter and 2 mech_infantrys
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Shensi, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Americans win, taking Shensi from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine
            EDIT: Removing units owned by Russians from 110 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Russians to 112 Sea Zone: 1 cruiser
            EDIT: Changing ownership of Hainan from Japanese to Americans
            EDIT: Turning off Edit Mode
            1 fighter moved from Shensi to Kweichow
            1 tactical_bomber moved from Anhwe to Kweichow
            1 fighter moved from Manchuria to Korea
            3 fighters moved from Amur to Korea
            1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
            2 fighters moved from Manchuria to 21 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Hainan
            1 carrier and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            2 transports moved from 35 Sea Zone to 54 Sea Zone
            1 carrier moved from 35 Sea Zone to 54 Sea Zone
            16 fighters moved from Egypt to Greece
            1 fighter moved from Syria to Greece
            1 armour and 2 mech_infantrys moved from Greece to Yugoslavia
            2 armour and 1 mech_infantry moved from Yugoslavia to Western Germany
            1 aaGun moved from Southern France to France
            1 aaGun moved from Holland Belgium to Western Germany
            2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Norway to 112 Sea Zone
            1 aaGun and 1 infantry moved from Finland to Norway
            3 submarines moved from 110 Sea Zone to 125 Sea Zone
            1 carrier and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            5 tactical_bombers moved from Eastern United States to 110 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            2 transports moved from 102 Sea Zone to 64 Sea Zone
            1 tactical_bomber moved from Gold Coast to French West Africa
            1 transport moved from 93 Sea Zone to 88 Sea Zone
            1 fighter moved from Northern Italy to 110 Sea Zone
            1 bomber, 4 fighters and 1 tactical_bomber moved from Romania to Greece
            1 bomber moved from Greater Southern Germany to Greece
            2 fighters moved from Western Germany to 112 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            1 fighter moved from Northern Italy to 112 Sea Zone
            3 fighters moved from Greater Southern Germany to Norway
            3 fighters moved from Northern Italy to Denmark
            1 aaGun and 1 infantry moved from 112 Sea Zone to Denmark
            1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
            1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Northern Italy to Holland Belgium
            1 marine moved from British Somaliland to 76 Sea Zone
            1 battleship, 10 carriers, 3 cruisers, 6 destroyers, 1 fighter, 1 marine and 3 submarines moved from 76 Sea Zone to 98 Sea Zone
            1 carrier moved from 39 Sea Zone to 42 Sea Zone
            5 transports moved from 110 Sea Zone to 102 Sea Zone
            1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Normandy Bordeaux
    
        Place Units - Americans
            1 carrier placed in 112 Sea Zone
            1 artillery and 1 infantry placed in Norway
            2 artilleries and 1 infantry placed in Denmark
            1 artillery and 2 infantry placed in Holland Belgium
            3 tactical_bombers placed in Greece
            1 airfield placed in Denmark
            1 airfield placed in Norway
            2 armour and 1 mech_infantry placed in Korea
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
            Americans collect 91 PUs (5 lost to blockades); end with 92 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 117 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 122 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 127 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 132 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 137 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 142 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.17
    Italians regular : 0.33
    Japanese regular : -0.50
    Germans regular : 1.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Chinese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 21
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            1 artillery and 1 infantry moved from Kweichow to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Battle in Suiyuyan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with no units remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 fighter
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 infantry moved from Kiangsi to Anhwe
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            1 infantry placed in Anhwe
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Japanese regular : 0.00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor, 5x factory_minor, 3x factory_minor; Remaining resources: 124 PUs; 
            Americans buy 2 airfields, 2 armour, 4 artilleries, 1 carrier, 4 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 10 infantry and 2 mech_infantrys moved from Holland Belgium to Western Germany
            3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            2 artilleries and 1 infantry moved from Yugoslavia to Greater Southern Germany
            2 artilleries and 1 infantry moved from Yugoslavia to Romania
            4 fighters and 1 tactical_bomber moved from Yugoslavia to Northern Italy
            4 fighters and 1 tactical_bomber moved from Yugoslavia to Greater Southern Germany
            4 fighters and 1 tactical_bomber moved from Yugoslavia to Romania
            1 bomber moved from Yugoslavia to Romania
            1 bomber moved from Yugoslavia to Greater Southern Germany
            2 fighters moved from Yugoslavia to Northern Italy
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            2 tactical_bombers moved from Gibraltar to Gold Coast
            1 armour and 2 mech_infantrys moved from Kweichow to Shensi
            1 fighter moved from Yunnan to Shensi
            1 artillery and 1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 armour and 1 mech_infantry moved from Korea to Amur
            2 fighters moved from 6 Sea Zone to Amur
            2 fighters and 1 infantry moved from Korea to Manchuria
            1 fighter moved from 6 Sea Zone to Manchuria
            3 carriers moved from 6 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Anhwe
            1 fighter moved from Korea to Amur
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Gold Coast
                Americans attack with 2 tactical_bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 tactical_bombers in Gold Coast, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Gold Coast, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Americans lost in Gold Coast
                    Americans roll dice for 1 tactical_bomber in Gold Coast, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Gold Coast, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Gold Coast
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 infantry
            Battle in Northern Italy
                Americans attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 factory_minor and 2 infantry
                    Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/9 hits, 4.33 expected hits
                    Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Manchuria
                Americans attack with 3 fighters and 1 infantry
                Japanese defend with 1 armour
                    Americans roll dice for 3 fighters and 1 infantry in Manchuria, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Western Germany
                Americans attack with 1 armour, 4 artilleries, 3 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 armour, 4 artilleries, 3 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Germany, round 2 : 7/24 hits, 7.17 expected hits
                    Germans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
                Americans win, taking Western Germany from Germans with 1 armour, 4 artilleries, 3 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Romania
                Americans attack with 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Americans roll dice for 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Romania, round 2 : 5/9 hits, 4.33 expected hits
                    Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Romania
                Americans win, taking Romania from Germans with 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Greater Southern Germany
                Americans attack with 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Americans roll dice for 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 4/9 hits, 4.33 expected hits
                    Germans roll dice for 2 infantry in Greater Southern Germany, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Greater Southern Germany
                Americans win, taking Greater Southern Germany from Germans with 1 artillery, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Amur
                Americans attack with 1 armour, 3 fighters and 1 mech_infantry
                Japanese defend with 1 fighter
                    Americans roll dice for 1 armour, 3 fighters and 1 mech_infantry in Amur, round 2 : 3/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 fighter in Amur, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Amur
                Americans win, taking Amur from Japanese with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
            Battle in Anhwe
                Americans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwe
                Americans win, taking Anhwe from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Americans attack with 1 armour, 1 fighter and 2 mech_infantrys
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Shensi, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Americans win, taking Shensi from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine
            EDIT: Removing units owned by Russians from 110 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Russians to 112 Sea Zone: 1 cruiser
            EDIT: Changing ownership of Hainan from Japanese to Americans
            EDIT: Turning off Edit Mode
            1 fighter moved from Shensi to Kweichow
            1 tactical_bomber moved from Anhwe to Kweichow
            1 fighter moved from Manchuria to Korea
            3 fighters moved from Amur to Korea
            1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
            2 fighters moved from Manchuria to 21 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Hainan
            1 carrier and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            2 transports moved from 35 Sea Zone to 54 Sea Zone
            1 carrier moved from 35 Sea Zone to 54 Sea Zone
            16 fighters moved from Egypt to Greece
            1 fighter moved from Syria to Greece
            1 armour and 2 mech_infantrys moved from Greece to Yugoslavia
            2 armour and 1 mech_infantry moved from Yugoslavia to Western Germany
            1 aaGun moved from Southern France to France
            1 aaGun moved from Holland Belgium to Western Germany
            2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Norway to 112 Sea Zone
            1 aaGun and 1 infantry moved from Finland to Norway
            3 submarines moved from 110 Sea Zone to 125 Sea Zone
            1 carrier and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            5 tactical_bombers moved from Eastern United States to 110 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            2 transports moved from 102 Sea Zone to 64 Sea Zone
            1 tactical_bomber moved from Gold Coast to French West Africa
            1 transport moved from 93 Sea Zone to 88 Sea Zone
            1 fighter moved from Northern Italy to 110 Sea Zone
            1 bomber, 4 fighters and 1 tactical_bomber moved from Romania to Greece
            1 bomber moved from Greater Southern Germany to Greece
            2 fighters moved from Western Germany to 112 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            1 fighter moved from Northern Italy to 112 Sea Zone
            3 fighters moved from Greater Southern Germany to Norway
            3 fighters moved from Northern Italy to Denmark
            1 aaGun and 1 infantry moved from 112 Sea Zone to Denmark
            1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
            1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Northern Italy to Holland Belgium
            1 marine moved from British Somaliland to 76 Sea Zone
            1 battleship, 10 carriers, 3 cruisers, 6 destroyers, 1 fighter, 1 marine and 3 submarines moved from 76 Sea Zone to 98 Sea Zone
            1 carrier moved from 39 Sea Zone to 42 Sea Zone
            5 transports moved from 110 Sea Zone to 102 Sea Zone
            1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Normandy Bordeaux
    
        Place Units - Americans
            1 carrier placed in 112 Sea Zone
            1 artillery and 1 infantry placed in Norway
            2 artilleries and 1 infantry placed in Denmark
            1 artillery and 2 infantry placed in Holland Belgium
            3 tactical_bombers placed in Greece
            1 airfield placed in Denmark
            1 airfield placed in Norway
            2 armour and 1 mech_infantry placed in Korea
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
            Americans collect 91 PUs (5 lost to blockades); end with 92 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 117 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 122 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 127 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 132 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 137 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 142 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            1 artillery and 1 infantry moved from Kweichow to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Battle in Suiyuyan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with no units remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 fighter
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 infantry moved from Kiangsi to Anhwe
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            1 infantry placed in Anhwe
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
    
        Purchase Units - British
            British repair damage of 1x factory_major; Remaining resources: 56 PUs; 
            British buy 4 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
            1 artillery and 2 infantry moved from Sikang to Kazakhstan
            1 fighter moved from Northwest Persia to Kazakhstan
            1 armour and 4 mech_infantrys moved from Novosibirsk to Urals
            1 armour and 7 mech_infantrys moved from Novosibirsk to Timguska
            5 fighters and 2 tactical_bombers moved from Yugoslavia to Slovakia Hungary
    
        Combat - British
            British creates battle in territory 19 Sea Zone
            Battle in Timguska
                British attack with 1 armour and 7 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 7 mech_infantrys in Timguska, round 2 : 2/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Timguska
                British win, taking Timguska from Japanese with 1 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Urals
                British attack with 1 armour and 4 mech_infantrys
                Germans defend with 1 armour
                    British roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Urals
                British win, taking Urals from Japanese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Kazakhstan
                British attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakhstan, round 3 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Slovakia Hungary
                British attack with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers
                Germans defend with 1 infantry
                    British roll dice for 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers in Slovakia Hungary, round 2 : 6/9 hits, 4.50 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Slovakia Hungary
                British win, taking Slovakia Hungary from Germans with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from France to Western Germany
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            2 aaGuns moved from Holland Belgium to Western Germany
            1 artillery, 7 infantry and 1 mech_infantry moved from Holland Belgium to Western Germany
            1 artillery and 8 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 8 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 8 infantry moved from 112 Sea Zone to Western Germany
            4 marines moved from Holland Belgium to Western Germany
            1 battleship and 3 cruisers moved from 110 Sea Zone to 112 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 fighter moved from Yugoslavia to Normandy Bordeaux
            19 fighters moved from Yugoslavia to Western Germany
            5 fighters and 2 tactical_bombers moved from Slovakia Hungary to Western Germany
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            9 artilleries and 10 infantry moved from Northwest Persia to Iraq
            5 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 aaGun and 3 infantry moved from Eastern Persia to Persia
            1 aaGun moved from Persia to Northwest Persia
            1 infantry moved from Persia to Northwest Persia
            3 artilleries and 18 infantry moved from Persia to Iraq
            1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
            1 armour and 4 mech_infantrys moved from India to Eastern Persia
            1 aaGun moved from Sikang to Kazakhstan
            1 infantry moved from Siam to Shan State
            1 fighter moved from Kazakhstan to Persia
            4 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            1 mech_infantry placed in Union of South Africa
            3 artilleries placed in Persia
            3 infantry placed in Egypt
            1 artillery and 9 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,1,5,3,2,3,5
            British collect 36 PUs (2 lost to blockades); end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            5 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 5 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Americans regular : -2.17
    Italians regular : 0.33
    Japanese regular : -1.33
    Germans regular : 1.33
    British regular : 3.00
    

    Savegame


  • @aagamerz13 Yeah, I realized that. I just wanted to post the Soviet moves before the US turn as I had already set up the US turn before I remembered to decide on the Soviet moves.


  • TripleA Turn Summary: Italians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 21
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to Northern Italy
            3 fighters moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 3 fighters and 2 infantry
                Americans defend with 1 artillery and 1 factory_minor
                    Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Italians
            1 armour moved from Rostov to Caucasus
            3 fighters moved from Northern Italy to Germany
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,2,4,3,1,3,6,4,1,2,6,4
            Italians collect 4 PUs (7 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : 0.17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 21
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            3 fighters moved from Kiangsi to Shantung
            1 infantry moved from Jehol to Shantung
    
        Combat - ANZAC
            Battle in Shantung
                ANZAC attack with 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 3 fighters and 1 infantry in Shantung, round 2 : 0/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Shantung
                    ANZAC roll dice for 3 fighters in Shantung, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                ANZAC win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Shantung to Kweichow
            1 mech_infantry moved from Eastern Persia to Iraq
            2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from West India to Eastern Persia
            2 armour and 1 mech_infantry moved from Eastern Persia to Persia
            1 infantry moved from Shan State to Burma
            1 armour moved from Shan State to India
            1 aaGun and 1 infantry moved from Java to 42 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 79 Sea Zone
            1 aaGun and 1 infantry moved from 79 Sea Zone to West India
            2 transports moved from 79 Sea Zone to 39 Sea Zone
            1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
            1 transport moved from 37 Sea Zone to 54 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 76 Sea Zone to 79 Sea Zone
            1 fighter moved from 98 Sea Zone to Western Germany
            1 fighter moved from Yugoslavia to Western Germany
            1 fighter moved from Yugoslavia to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            1 fighter and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
            ANZAC collect 18 PUs (1 lost to blockades); end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Purchase Units - French
            French buy 3 armour; Remaining resources: 1 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 110 Sea Zone to 126 Sea Zone
            2 infantry moved from Holland Belgium to Western Germany
            1 fighter moved from Yugoslavia to Normandy Bordeaux
            5 infantry moved from Northwest Persia to Iraq
    
        Place Units - French
            3 armour placed in France
    
        Turn Complete - French
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,6,5,3,3,1,2
            French collect 17 PUs (2 lost to blockades); end with 18 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : -2.17
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 22

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 22
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour and 15 infantry; Remaining resources: 2 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
    
        Combat Move - Germans
            28 armour, 20 infantry and 10 mech_infantrys moved from Caucasus to Turkey
            3 mech_infantrys moved from Rostov to Turkey
    
        Combat - Germans
            Battle in Turkey
                Germans attack with 28 armour, 20 infantry and 13 mech_infantrys
                Neutral_True defend with 8 infantry
                    Germans roll dice for 28 armour, 20 infantry and 13 mech_infantrys in Turkey, round 2 : 15/61 hits, 19.50 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the Germans and 8 infantry owned by the Neutral_True lost in Turkey
                Germans win, taking Turkey from Neutral_True with 28 armour, 18 infantry and 13 mech_infantrys remaining. Battle score for attacker is 18
                Casualties for Germans: 2 infantry
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - Germans
    
        Place Units - Germans
            3 armour and 7 infantry placed in Germany
            3 infantry placed in Western Ukraine
            3 infantry placed in Ukraine
            2 infantry placed in Russia
    

    Combat Hit Differential Summary :

    Germans regular : -4.50
    Neutral_True regular : -0.67
    

    Savegame


  • @aagamerz13 Good game. Good luck in the finals. I’'d like a rematch.


  • @aagamerz13 Thanks for the game! That was very close. I haven’t dealt with a G2/J4 before and I expected that the late Japan DOW would work in my favour. But you came very close to taking it in the early rounds. I think you had a little dice luck in the early game (although that came after a tougher G1) but then the dice favoured me later. Even with the dice though, I think you might have been able to hold on for a victory if you had built land units to deny landings on the continent rather than carriers to contest the Atlantic.


  • @farmboy yes was a fun game. Saw some adjustments to try for axis.

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