• TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 infantry and 4 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Kwangsi to Kiangsi
            1 artillery and 1 infantry moved from Kwangsi to Kwangtung
            2 artilleries and 2 infantry moved from Hopei to Suiyuyan
            1 artillery, 4 infantry and 1 mech_infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 fighter and 1 tactical_bomber moved from Hunan to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Hunan to Suiyuyan
            1 armour and 1 infantry moved from Kwangsi to Yunnan
            2 bombers moved from Hunan to Yunnan
            1 transport moved from 33 Sea Zone to 17 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone
            6 fighters and 3 tactical_bombers moved from Hunan to Manchuria
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 1 artillery and 1 infantry
                UK_Pacific defend with 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the UK_Pacific lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for UK_Pacific: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 5/8 hits, 3.67 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Kiangsi
                Japanese attack with 1 artillery and 1 infantry
                UK_Pacific defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the UK_Pacific and 1 infantry owned by the Japanese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for UK_Pacific: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 2 bombers and 1 infantry
                UK_Pacific defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Yunnan, round 2 : 3/4 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the UK_Pacific lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for UK_Pacific: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Yunnan to Hopei
            2 fighters and 2 tactical_bombers moved from Suiyuyan to Hopei
    
        Place Units - Japanese
            4 transports placed in 6 Sea Zone
            3 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 39 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : 2.33
    UK_Pacific regular : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 2 artilleries, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from Persia: 1 infantry
            EDIT: Changing ownership of Northwest Persia from Neutral_Allies to UK_Pacific
            EDIT: Adding units owned by UK_Pacific to Northwest Persia: 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 transport moved from 85 Sea Zone to 86 Sea Zone
            1 transport moved from 86 Sea Zone to 88 Sea Zone
            1 infantry moved from Brazil to British Guiana
            1 infantry moved from Brazil to British Guiana
    
        Combat - British
            Battle in 112 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 112 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
    
        Non Combat Move - British
            1 fighter moved from 112 Sea Zone to United Kingdom
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
    
        Place Units - British
            2 transports placed in 106 Sea Zone
            1 destroyer placed in 109 Sea Zone
            2 artilleries and 1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 31 PUs; end with 33 PUs
            Objective British Mediterranean Theater: British met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            3 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 artillery moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 transports placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Sikang to Tsinghai
            1 fighter moved from Szechwan to Tsinghai
            1 infantry moved from Sikang to Tsinghai
            5 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -0.33
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
            2 aaGuns and 18 infantry moved from Amur to Buryatia
            2 artilleries and 3 infantry moved from Ukraine to Bessarabia
            2 aaGuns, 3 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
            2 aaGuns, 4 artilleries and 18 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Novgorod to Baltic States
            2 artilleries moved from Novgorod to Belarus
            1 infantry moved from Bryansk to Belarus
            5 infantry moved from Russia to Bryansk
            1 submarine moved from 125 Sea Zone to 127 Sea Zone
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 1 infantry placed in Novgorod
            1 transport placed in 115 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novgorod: 1 fighter
            EDIT: Adding units owned by Russians to Bessarabia: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
            1 fighter moved from Central United States to 101 Sea Zone
            1 tactical_bomber moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            1 tactical_bomber placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            3 infantry placed in Western United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 3
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 18 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 transports moved from 93 Sea Zone to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 artillery moved from Algeria to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 artillery moved from Algeria to 94 Sea Zone
            1 armour moved from Algeria to 94 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
            1 armour and 1 transport moved from 94 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Egypt
            2 infantry moved from 98 Sea Zone to Egypt
            2 artilleries moved from 98 Sea Zone to Egypt
            1 artillery moved from Algeria to Tunisia
                  Germans take Tunisia from French
            2 bombers moved from Alexandria to Egypt
            1 tactical_bomber moved from Southern Italy to Egypt
            1 fighter moved from Libya to Egypt
            4 tactical_bombers moved from Libya to Egypt
            1 destroyer moved from 105 Sea Zone to 88 Sea Zone
            1 destroyer moved from 105 Sea Zone to 90 Sea Zone
            1 destroyer moved from 105 Sea Zone to 103 Sea Zone
    
        Combat - Germans
            Battle in 88 Sea Zone
                Germans attack with 1 destroyer
                British defend with 1 transport
                    1 transport owned by the British lost in 88 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Egypt
                Germans attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 5 tactical_bombers
                British defend with 1 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry; French defend with 1 infantry; UK_Pacific defend with 2 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 5 tactical_bombers in Egypt, round 2 : 7/13 hits, 6.50 expected hits
                    British roll dice for 1 armour, 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in Egypt, round 2 : 3/14 hits, 5.17 expected hits
                    2 infantry owned by the UK_Pacific, 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 infantry owned by the French and 3 infantry owned by the British lost in Egypt
                    Germans roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 5 tactical_bombers in Egypt, round 3 : 6/10 hits, 5.50 expected hits
                    British roll dice for 1 armour, 4 artilleries, 1 fighter and 1 infantry in Egypt, round 3 : 3/7 hits, 2.83 expected hits
                    1 artillery owned by the Germans, 2 bombers owned by the Germans, 4 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Egypt
                    Germans roll dice for 1 armour, 1 fighter and 5 tactical_bombers in Egypt, round 4 : 5/7 hits, 3.83 expected hits
                    British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Egypt
                Germans win, taking Egypt from British with 1 armour, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 2 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber
                Casualties for British: 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
                Casualties for French: 1 infantry
                Casualties for UK_Pacific: 2 infantry
            Trigger Axis Africa Objective: Setting switch to true for conditionAttachment_Axis_Africa_Objective_Switch attached to Germans
    
        Non Combat Move - Germans
            9 infantry moved from Germany to Poland
            5 artilleries moved from Germany to Poland
            5 armour moved from Western Germany to Poland
            2 aaGuns moved from Germany to Poland
            7 infantry moved from Slovakia Hungary to Poland
            1 armour moved from Slovakia Hungary to Poland
            1 artillery moved from Slovakia Hungary to Poland
            1 artillery moved from Southern France to France
            4 infantry moved from Western Germany to Germany
            1 aaGun moved from Germany to Poland
            3 aaGuns moved from Western Germany to Germany
            2 armour moved from France to Germany
            1 fighter moved from Egypt to Alexandria
            4 tactical_bombers moved from Egypt to Alexandria
            2 mech_infantrys moved from France to Germany
    
        Place Units - Germans
            10 infantry placed in Germany
            4 infantry placed in Western Germany
            3 infantry placed in France
            1 infantry placed in Southern France
            Germans undo move 2.
            3 infantry placed in Western Germany
            1 infantry placed in Southern France
    
        Turn Complete - Germans
            Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific:  The Axis have achieved a Victory Objective - The Axis powers control Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt.
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.17
    British regular : -1.67
    

    Savegame


  • TripleA Move Summary: UK_Pacific round 4

    TripleA Move Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 4
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - UK_Pacific
            5 mech_infantrys moved from India to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Siam
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Siam
            1 fighter moved from Shan State to Yunnan
            1 tactical_bomber moved from Shan State to Yunnan
            1 artillery moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Siam
            1 fighter moved from Shan State to Siam
            1 tactical_bomber moved from Shan State to Siam
            1 fighter moved from India to Siam
            1 tactical_bomber moved from India to Siam
            1 fighter moved from French Indo China to Siam
            1 fighter moved from India to Siam
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery moved from 19 Sea Zone to Kiangsu
            1 battleship moved from 33 Sea Zone to 20 Sea Zone
                  UK_Pacific take 22 Sea Zone from Japanese
                  UK_Pacific take 20 Sea Zone from Japanese
            1 cruiser moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                  UK_Pacific take 35 Sea Zone from Japanese
    
        Combat - UK_Pacific
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 4
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - UK_Pacific
            5 mech_infantrys moved from India to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Siam
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Siam
            1 fighter moved from Shan State to Yunnan
            1 tactical_bomber moved from Shan State to Yunnan
            1 artillery moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Siam
            1 fighter moved from Shan State to Siam
            1 tactical_bomber moved from Shan State to Siam
            1 fighter moved from India to Siam
            1 tactical_bomber moved from India to Siam
            1 fighter moved from French Indo China to Siam
            1 fighter moved from India to Siam
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery moved from 19 Sea Zone to Kiangsu
            1 battleship moved from 33 Sea Zone to 20 Sea Zone
                  UK_Pacific take 22 Sea Zone from Japanese
                  UK_Pacific take 20 Sea Zone from Japanese
            1 cruiser moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                  UK_Pacific take 35 Sea Zone from Japanese
    
        Combat - UK_Pacific
            Kamikaze Suicide Attack attacks 1 cruiser owned by the UK_Pacific scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 battleship owned by the UK_Pacific scoring 1 hits.  Rolls: 1
                Units damaged: 1 battleship owned by the UK_Pacific
            Battle in 17 Sea Zone
                UK_Pacific attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                UK_Pacific win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Kiangsu
            Battle in Yunnan
                UK_Pacific attack with 1 artillery, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour and 1 infantry
                    UK_Pacific roll dice for 1 artillery, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 5/13 hits, 3.33 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the UK_Pacific and 1 armour owned by the Japanese lost in Yunnan
                UK_Pacific win, taking Kiangsu from Japanese, taking Yunnan from Japanese with 1 artillery, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for UK_Pacific: 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in Siam
                UK_Pacific attack with 4 fighters, 3 infantry and 2 tactical_bombers
                Japanese defend with 2 infantry
                    UK_Pacific roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Siam, round 2 : 2/9 hits, 3.83 expected hits
                    Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Siam
                UK_Pacific win, taking Siam from Japanese with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Kwangtung
                UK_Pacific attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the UK_Pacific lost in Kwangtung
                    UK_Pacific roll dice for 1 artillery in Kwangtung, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kwangtung, round 6 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 artillery in Kwangtung, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kwangtung, round 7 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 artillery in Kwangtung, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kwangtung, round 8 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 artillery in Kwangtung, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kwangtung, round 9 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 artillery in Kwangtung, round 10 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kwangtung, round 10 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the UK_Pacific lost in Kwangtung
                Japanese win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for UK_Pacific: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - UK_Pacific
            1 aaGun moved from Burma to Yunnan
            1 artillery and 1 infantry moved from West India to India
            1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 cruiser moved from 79 Sea Zone to 39 Sea Zone
            1 infantry moved from Northwest Persia to Iraq
            2 infantry moved from Persia to Iraq
            1 fighter moved from Yunnan to Tsinghai
            1 tactical_bomber moved from Yunnan to Tsinghai
            1 fighter moved from Siam to India
            1 tactical_bomber moved from Siam to India
            1 tactical_bomber moved from Siam to Shan State
            1 fighter moved from Siam to Shan State
            1 fighter moved from Siam to Shan State
            1 fighter moved from Siam to Shan State
    
        Place Units - UK_Pacific
            7 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 29 PUs; end with 29 PUs
            Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
            Objective UK Pacific Kiangsu: UK_Pacific met a national objective for an additional 5 PUs; end with 39 PUs
            Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.83
    UK_Pacific regular : -3.50
    

    Savegame


  • Bombardment shots weren’t rolled in kwangtung battle, I thought they were but I guess I misclicked .I will roll now.
    Bship (Dice 1d6) cruiser (dice 1d6)


  • Bship [dice 1d6] cruiser [dice 1d6]


  • 1d6: 2
    1d6: 2


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 3 infantry and 4 transports; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                  Japanese take 22 Sea Zone from UK_Pacific
            5 artilleries and 5 infantry moved from Japan to 6 Sea Zone
            5 artilleries, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 5 infantry, 2 submarines, 3 tactical_bombers and 5 transports moved from 6 Sea Zone to 19 Sea Zone
            5 artilleries and 5 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery moved from Kiangsi to Kiangsu
            2 bombers, 2 fighters and 2 tactical_bombers moved from Hopei to 20 Sea Zone
            3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
            2 submarines moved from 19 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers and 5 transports
                UK_Pacific defend with 1 transport
                    1 transport owned by the UK_Pacific lost in 19 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers and 5 transports remaining. Battle score for attacker is 7
                Casualties for UK_Pacific: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer
                UK_Pacific defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 submarine in 17 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the UK_Pacific lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for UK_Pacific: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with no units remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer
                UK_Pacific defend with 1 destroyer
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the UK_Pacific and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                UK_Pacific win with no units remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for UK_Pacific: 1 destroyer
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
            Battle in 20 Sea Zone
                Japanese attack with 2 bombers, 5 fighters, 2 submarines and 5 tactical_bombers
                UK_Pacific defend with 1 battleship, 1 cruiser and 1 transport
                    Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 cruiser owned by the UK_Pacific lost in 20 Sea Zone
                    Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 20 Sea Zone, round 2 : 9/12 hits, 7.17 expected hits
                    UK_Pacific roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Japanese, 1 battleship owned by the UK_Pacific and 1 transport owned by the UK_Pacific lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from UK_Pacific with 2 bombers, 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 33
                Casualties for UK_Pacific: 1 battleship, 1 cruiser and 1 transport
                Casualties for Japanese: 1 submarine
            Battle in Kiangsu
                Japanese attack with 6 artilleries and 5 infantry
                UK_Pacific defend with 1 artillery and 1 infantry
                    Japanese roll dice for 6 artilleries and 5 infantry in Kiangsu, round 2 : 3/11 hits, 3.67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the UK_Pacific and 1 artillery owned by the UK_Pacific lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 6 artilleries and 5 infantry remaining. Battle score for attacker is 7
                Casualties for UK_Pacific: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 artilleries and 2 infantry moved from Suiyuyan to Hopei
            1 artillery, 4 infantry and 1 mech_infantry moved from Shensi to Hopei
            5 tactical_bombers moved from 20 Sea Zone to Kwangtung
            2 bombers moved from 20 Sea Zone to Kwangtung
            5 fighters moved from 20 Sea Zone to Kwangtung
            6 fighters and 3 tactical_bombers moved from Manchuria to Kwangtung
            1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            4 transports placed in 6 Sea Zone
            3 artilleries and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.67
    Japanese regular : 2.17
    UK_Pacific regular : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 fighter, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 destroyer moved from 109 Sea Zone to 88 Sea Zone
            1 fighter moved from United Kingdom to 88 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
            1 destroyer moved from 109 Sea Zone to 88 Sea Zone
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in 88 Sea Zone
                British attack with 2 destroyers and 1 fighter
                Germans defend with 1 destroyer
                    British roll dice for 2 destroyers and 1 fighter in 88 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 88 Sea Zone
                British win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - British
            1 infantry moved from Brazil to British Guiana
            1 infantry moved from Brazil to British Guiana
            1 fighter moved from 88 Sea Zone to British Guiana
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            2 transports placed in 109 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Objective British Mediterranean Theater: British met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    British regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
            2 armour moved from Alexandria to Anglo Egyptian Sudan
            1 armour moved from Alexandria to Trans-Jordan
                  Italians take Trans-Jordan from British
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 2 armour and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 2 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 artillery moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 artillery moved from Alexandria to Egypt
            5 infantry moved from Alexandria to Egypt
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Southern Italy
            1 infantry moved from 97 Sea Zone to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.83
    British regular : 0.67
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
            12 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 fighter moved from Bessarabia to 98 Sea Zone
            2 artilleries and 3 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
            1 infantry moved from Eastern Poland to Slovakia Hungary
                  Russians take Slovakia Hungary from Germans
            7 artilleries and 26 infantry moved from Eastern Poland to Romania
            1 infantry moved from Novgorod to 115 Sea Zone
            1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Norway
    
        Combat - Russians
            Battle in 98 Sea Zone
                Russians attack with 1 fighter
                Germans defend with 3 transports; Italians defend with 1 transport
                    1 transport owned by the Italians and 3 transports owned by the Germans lost in 98 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 28
                Casualties for Germans: 3 transports
                Casualties for Italians: 1 transport
            Battle in Norway
    
        Non Combat Move - Russians
            1 fighter moved from 98 Sea Zone to Syria
            1 artillery and 2 infantry moved from Ukraine to Bessarabia
            4 aaGuns moved from Eastern Poland to Romania
            1 infantry moved from Belarus to Eastern Poland
            4 armour and 2 mech_infantrys moved from Belarus to Romania
            5 infantry moved from Bryansk to Belarus
            1 infantry moved from Russia to Bryansk
            1 armour and 1 mech_infantry moved from Russia to Belarus
            1 artillery moved from Novgorod to Belarus
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            2 aaGuns and 18 infantry moved from Buryatia to Amur
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            2 armour and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 101 Sea Zone to 103 Sea Zone
            1 submarine moved from 101 Sea Zone to 90 Sea Zone
            1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 103 Sea Zone
            1 tactical_bomber moved from 101 Sea Zone to 90 Sea Zone
            1 fighter moved from Western United States to 90 Sea Zone
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
            1 destroyer moved from 101 Sea Zone to 90 Sea Zone
            3 infantry moved from Western United States to Central United States
            1 bomber moved from Eastern United States to 103 Sea Zone
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
            1 fighter moved from 33 Sea Zone to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 33 Sea Zone to 17 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 5 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 5 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
            1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 101 Sea Zone to 103 Sea Zone
            1 submarine moved from 101 Sea Zone to 90 Sea Zone
            1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 103 Sea Zone
            1 tactical_bomber moved from 101 Sea Zone to 90 Sea Zone
            1 fighter moved from Western United States to 90 Sea Zone
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
            1 destroyer moved from 101 Sea Zone to 90 Sea Zone
            3 infantry moved from Western United States to Central United States
            1 bomber moved from Eastern United States to 103 Sea Zone
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
            1 fighter moved from 33 Sea Zone to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 33 Sea Zone to 17 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 5 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 5 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
            1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Battle in 6 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 4 transports
                    4 transports owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 28
                Casualties for Japanese: 4 transports
            Battle in Morocco
            Battle in 17 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Morocco from Germans, taking 17 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Iwo Jima
            Battle in 103 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 103 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 103 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in 90 Sea Zone
                Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 90 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 90 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 armour, 5 artilleries and 6 infantry
                Germans defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 5 artilleries and 6 infantry in Gibraltar, round 2 : 5/12 hits, 4.00 expected hits
                    Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 armour, 5 artilleries and 6 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            2 carriers moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 90 Sea Zone to 91 Sea Zone
            1 bomber moved from 103 Sea Zone to United Kingdom
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 carrier moved from 33 Sea Zone to 17 Sea Zone
            2 cruisers moved from 33 Sea Zone to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to Midway
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            6 artilleries and 4 infantry placed in Eastern United States
            Americans undo move 2.
            1 fighter and 1 tactical_bomber placed in Eastern United States
            6 artilleries and 2 infantry placed in Eastern United States
            2 infantry placed in Central United States
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.33
    Japanese regular : -0.67
    Germans regular : 0.67
    

    Savegame

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