it honestly never occured to me to check out lite. Think i’ll do that.
But I assume you’ve played a lot of historical, so maybe you can tell me, does the russia, then axis, then allies, then axis & allies ad nauseum turn structure alter the gameplay in anyway, does it effect balance negatively?
I mean one of the major components of OOB A&A revised that is integral to strategy it seems is that something can be done on one powers turn that cannot be undone until anothers, or that something is pointless to do because it will be undone on the next powers turn, etc.
If say germany and japan go at once, does it open possibilities for unbalanced moves that are hard to counter?
Or conversely, on the allied turn, russia/india can be reinforced it seems to a greater extent before otherwise “normal” axis gains can be made (for example normally germany and japan will get to make a little progess before the US or UK can field units to help defend russia)
I will say again, that the revised historical map is superior in one vital way, to me, that other maps are not, and that is the ipc values for nuetrals and the increased number of victory cities, just having this on the map opens many new rules possibilities that can help break the monotonous mold of most games were the same moves are made over and over and the dice are largely the grand determiners of success.
Sure there are a great many more “gorgeous” maps out there, in terms of the color scheme, layout, addition of convoy zones and such, but most seem to lack the expanded IPC listings, the numerous victory cities, and yet still closely match the revised map enough for my tastes.
anywho, thank you again for a wonderful map and the numerous ideas.