• '20 '16

  • '20 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 6:09:40 PM
    Savegame

  • '20 '16

    TripleA Manual Gamesave Post: Americans round 1

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 1
    
        Research Technology - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 7:00:37 PM
    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 1
    
        Research Technology - Americans
    
        Purchase Units - Americans
            Americans buy 3 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 55 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 54 Sea Zone
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 54 Sea Zone to Mexico
            4 artilleries and 4 infantry moved from Western United States to Mexico
            5 artilleries and 5 infantry moved from Eastern United States to Eastern Canada
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Eastern Canada
    
        Combat - Americans
            Battle in Eastern Canada
                Americans attack with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                Neutral defend with 5 infantry
                    Americans roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Canada, round 2 : 6/12 hits, 4.50 expected hits
                    Neutral roll dice for 5 infantry in Eastern Canada, round 2 : 0/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral lost in Eastern Canada
                Americans loses 0 PUs for violating Eastern Canadas neutrality.
                Americans win, taking Eastern Canada from Neutral with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Neutral: 5 infantry
            Battle in Mexico
                Americans attack with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                Neutral defend with 5 infantry
                    Americans roll dice for 1 battleship in Mexico, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Mexico, round 2 : 6/12 hits, 4.50 expected hits
                    Neutral roll dice for 5 infantry in Mexico, round 2 : 0/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral lost in Mexico
                Americans loses 0 PUs for violating Mexicos neutrality.
                Americans win, taking Mexico from Neutral with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Mexico to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern Canada to 10 Sea Zone
    
        Place Units - Americans
            4 transports placed in 54 Sea Zone
            3 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.33
    Neutral regular : -3.33
    

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 2
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 armour and 2 artilleries moved from Eastern Europe to Ukraine S.S.R.
            3 armour and 2 fighters moved from Southern Europe to Ukraine S.S.R.
            5 infantry moved from Southern Europe to Balkans
            2 artilleries and 3 infantry moved from Switzerland to Germany
            1 infantry moved from Gibraltar to Spain
            1 infantry moved from Gibraltar to Spain
            1 infantry moved from Gibraltar to Spain
            1 artillery moved from Gibraltar to Spain
            1 artillery moved from Gibraltar to Spain
            1 infantry moved from Algeria to 13 Sea Zone
            1 artillery moved from Algeria to 13 Sea Zone
            1 infantry moved from 13 Sea Zone to Western Europe
            1 artillery moved from 13 Sea Zone to Western Europe
            1 fighter moved from Spain to Southern Europe
            1 tactical_bomber moved from Spain to Germany
    
        Combat - Germans
            Battle in Ukraine S.S.R.
                Germans attack with 8 armour, 2 artilleries and 2 fighters
                Russians defend with 3 armour
                    Germans roll dice for 8 armour, 2 artilleries and 2 fighters in Ukraine S.S.R., round 2 : 6/12 hits, 5.67 expected hits
                    Russians roll dice for 3 armour in Ukraine S.S.R., round 2 : 2/3 hits, 1.50 expected hits
                    3 armour owned by the Russians and 2 artilleries owned by the Germans lost in Ukraine S.S.R.
                Germans win, taking Ukraine S.S.R. from Russians with 8 armour and 2 fighters remaining. Battle score for attacker is 7
                Casualties for Germans: 2 artilleries
                Casualties for Russians: 3 armour
    
        Non Combat Move - Germans
            1 fighter moved from Ukraine S.S.R. to Balkans
            1 fighter moved from Ukraine S.S.R. to Southern Europe
    
        Place Units - Germans
            5 armour, 1 infantry and 1 tactical_bomber placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.50
    Germans regular : 0.33
    

    Savegame


  • @feckingwrecked to you sir

  • '20 '16

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 1 cruiser, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries and 1 infantry moved from French Madagascar to 28 Sea Zone
            1 infantry moved from Trans-Jordan to Anglo Egypt
            7 infantry moved from Anglo Egypt to Libya
            2 infantry moved from French Equatorial Africa to Anglo Egypt
            5 armour moved from French Equatorial Africa to Libya
            4 armour moved from Italian East Africa to Libya
            1 infantry moved from Italian East Africa to Anglo Egypt
            2 artilleries moved from Italian East Africa to Anglo Egypt
            3 infantry moved from Kenya to Italian East Africa
            2 bombers moved from Kenya to Libya
            3 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 2 tactical_bombers and 3 transports moved from 28 Sea Zone to 27 Sea Zone
            1 artillery moved from Union of South Africa to Angola
            1 infantry moved from Union of South Africa to Angola
    
        Combat - British
            Battle in Libya
                British attack with 9 armour, 2 bombers and 7 infantry
                Neutral defend with 5 infantry
                    British roll dice for 9 armour, 2 bombers and 7 infantry in Libya, round 2 : 6/18 hits, 7.00 expected hits
                    Neutral roll dice for 5 infantry in Libya, round 2 : 1/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral and 1 infantry owned by the British lost in Libya
                British loses 0 PUs for violating Libyas neutrality.
                British win, taking Libya from Neutral with 9 armour, 2 bombers and 6 infantry remaining. Battle score for attacker is 12
                Casualties for British: 1 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - British
            2 bombers moved from Libya to Anglo Egypt
            3 fighters and 2 tactical_bombers moved from 27 Sea Zone to Anglo Egypt
            1 infantry moved from 27 Sea Zone to Angola
            3 artilleries moved from 27 Sea Zone to Angola
    
        Place Units - British
            1 cruiser, 1 fighter and 1 transport placed in 27 Sea Zone
            4 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -0.67
    British regular : -1.00
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            2 armour and 2 halftracks moved from Manchuria to China
            3 armour and 2 halftracks moved from Manchuria to Kwantung
            1 bomber moved from Japan to China
            1 fighter and 1 tactical_bomber moved from 60 Sea Zone to Kwantung
    
        Combat - Japanese
            Battle in Kwantung
                Japanese attack with 3 armour, 1 fighter, 2 halftracks and 1 tactical_bomber
                Neutral defend with 5 infantry
                    Japanese roll dice for 3 armour, 1 fighter, 2 halftracks and 1 tactical_bomber in Kwantung, round 2 : 4/7 hits, 3.33 expected hits
                    Neutral roll dice for 5 infantry in Kwantung, round 2 : 1/5 hits, 1.67 expected hits
                    4 infantry owned by the Neutral and 1 halftrack owned by the Japanese lost in Kwantung
                    Japanese roll dice for 3 armour, 1 fighter, 1 halftrack and 1 tactical_bomber in Kwantung, round 3 : 2/6 hits, 3.00 expected hits
                    Neutral roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Kwantung
                Japanese loses 0 PUs for violating Kwantungs neutrality.
                Japanese win, taking Kwantung from Neutral with 3 armour, 1 fighter, 1 halftrack and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 halftrack
                Casualties for Neutral: 5 infantry
            Battle in China
                Japanese attack with 2 armour, 1 bomber and 2 halftracks
                Chinese defend with 1 bomber and 1 infantry
                    Japanese roll dice for 2 armour, 1 bomber and 2 halftracks in China, round 2 : 2/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 bomber and 1 infantry in China, round 2 : 0/2 hits, 0.50 expected hits
                    1 bomber owned by the Chinese and 1 infantry owned by the Chinese lost in China
                Japanese win, taking China from Chinese with 2 armour, 1 bomber and 2 halftracks remaining. Battle score for attacker is 15
                Casualties for Chinese: 1 bomber and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Kwantung to 61 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Japan to 60 Sea Zone
            1 armour, 1 artillery, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 60 Sea Zone to 61 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Manchuria
            1 bomber moved from China to Manchuria
    
        Place Units - Japanese
            1 carrier, 1 fighter and 1 tactical_bomber placed in 61 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Japanese regular : -0.67
    Neutral regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 5 transports; Remaining resources: 7 PUs; 
    
        Combat Move - Americans
            5 artilleries and 5 infantry moved from Mexico to 54 Sea Zone
            5 artilleries, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports moved from 54 Sea Zone to 20 Sea Zone
            5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from 20 Sea Zone to Venezuela
    
        Combat - Americans
            Battle in Venezuela
                Americans attack with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                Neutral defend with 5 infantry
                    Americans roll dice for 1 battleship in Venezuela, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Venezuela, round 2 : 1/12 hits, 4.50 expected hits
                    Neutral roll dice for 5 infantry in Venezuela, round 2 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Neutral lost in Venezuela
                    Americans roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Venezuela, round 3 : 6/12 hits, 4.50 expected hits
                    Neutral roll dice for 3 infantry in Venezuela, round 3 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Venezuela
                Americans loses 0 PUs for violating Venezuelas neutrality.
                Americans win, taking Venezuela from Neutral with 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Neutral: 5 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Venezuela to 20 Sea Zone
            1 infantry moved from Western Canada to Western United States
            5 artilleries and 5 infantry moved from Eastern Canada to Eastern United States
    
        Place Units - Americans
            5 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Neutral regular : -1.67
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 3
    
        Research Technology - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans repair damage of 4x factory; Remaining resources: 35 PUs; 
            Germans buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 13 Sea Zone to 7 Sea Zone
            1 armour moved from Ukraine S.S.R. to Caucasus
            1 armour moved from Ukraine S.S.R. to Caucasus
            1 armour moved from Ukraine S.S.R. to Caucasus
            1 armour moved from Ukraine S.S.R. to West Russia
            5 infantry moved from Balkans to Eastern Europe
            1 armour moved from Ukraine S.S.R. to Eastern Europe
            1 armour moved from Ukraine S.S.R. to Eastern Europe
            1 armour moved from Ukraine S.S.R. to Eastern Europe
            1 armour moved from Ukraine S.S.R. to Eastern Europe
            2 artilleries and 3 infantry moved from Germany to Eastern Europe
            1 armour moved from Southern Europe to Eastern Europe
            1 armour moved from Southern Europe to Eastern Europe
            1 armour moved from Southern Europe to Eastern Europe
            1 infantry moved from Western Europe to Spain
            1 artillery moved from Western Europe to Spain
            1 armour moved from Southern Europe to Spain
            1 armour moved from Southern Europe to Spain
            1 infantry moved from Southern Europe to Western Europe
            1 tactical_bomber moved from Germany to Spain
            1 fighter moved from Southern Europe to Spain
            1 fighter moved from Southern Europe to Spain
            1 tactical_bomber moved from Southern Europe to Spain
            1 fighter moved from Balkans to Southern Europe
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 3 armour
                Chinese defend with 2 armour
                    Germans roll dice for 3 armour in Caucasus, round 2 : 0/3 hits, 1.50 expected hits
                    Chinese roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Germans lost in Caucasus
                1 armour owned by the Germans retreated to Ukraine S.S.R.
                Chinese win with 2 armour remaining. Battle score for attacker is -10
                Casualties for Germans: 2 armour
            Battle in West Russia
                Germans attack with 1 armour
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour in West Russia, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in West Russia
                Germans win, taking West Russia from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Europe
                Germans attack with 7 armour, 2 artilleries and 8 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 7 armour, 2 artilleries and 8 infantry in Eastern Europe, round 2 : 5/17 hits, 5.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Europe
                Germans win, taking Eastern Europe from Russians with 7 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
    
        Place Units - Germans
            5 artilleries and 5 infantry placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Russians regular : -0.67
    Germans regular : -1.83
    

    Savegame


  • TripleA Manual Gamesave Post: British round 3

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 3
    
        Research Technology - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 3
    
        Research Technology - British
    
        Purchase Units - British
            British buy 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 4 infantry moved from Anglo Egypt to Trans-Jordan
            6 infantry moved from Libya to Algeria
            1 armour moved from Libya to Algeria
            8 armour moved from Libya to Trans-Jordan
            2 bombers moved from Anglo Egypt to Southern Europe
            3 infantry moved from Italian East Africa to Anglo Egypt
            4 artilleries moved from Angola to 27 Sea Zone
            4 infantry moved from Union of South Africa to 27 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 27 Sea Zone to 17 Sea Zone
            4 artilleries and 4 infantry moved from 17 Sea Zone to Rio De Oro
            2 infantry moved from Angola to Belgian Congo
            1 fighter moved from 27 Sea Zone to Rio De Oro
            3 carriers, 2 cruisers and 2 destroyers moved from 27 Sea Zone to 17 Sea Zone
            3 fighters and 2 tactical_bombers moved from Anglo Egypt to Trans-Jordan
    
        Combat - British
            Strategic bombing raid in Southern Europe
                    Germans roll AA dice in Southern Europe : 0/2 hits, 0.33 expected hits
                Bombing raid in Southern Europe rolls: 6,4 and causes: 10 damage to unit: factory
                Bombing raid in Southern Europe causes 10 damage total. 
            Battle in Algeria
                British attack with 1 armour and 6 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 armour and 6 infantry in Algeria, round 2 : 0/7 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour and 6 infantry in Algeria, round 3 : 1/7 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Algeria
                British win, taking Algeria from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rio De Oro
                British attack with 4 artilleries, 1 fighter and 4 infantry
                Neutral defend with 5 infantry
                    British roll dice for 2 cruisers in Rio De Oro, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 4 artilleries, 1 fighter and 4 infantry in Rio De Oro, round 2 : 5/9 hits, 3.17 expected hits
                    Neutral roll dice for 5 infantry in Rio De Oro, round 2 : 0/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral lost in Rio De Oro
                British loses 0 PUs for violating Rio De Oros neutrality.
                British win, taking Rio De Oro from Neutral with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 15
                Casualties for Neutral: 5 infantry
            Battle in Trans-Jordan
                British attack with 8 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    British roll dice for 8 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 7/19 hits, 8.50 expected hits
                    Chinese roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Trans-Jordan
                British win, taking Trans-Jordan from Chinese with 8 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - British
            2 bombers moved from Southern Europe to Anglo Egypt
            1 fighter moved from Rio De Oro to 17 Sea Zone
            3 fighters and 2 tactical_bombers moved from Trans-Jordan to French Equatorial Africa
    
        Place Units - British
            3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Union of South Africa
    
        Turn Complete - British
            British collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Germans AA : -0.33
    Germans regular : -0.67
    Neutral regular : -1.67
    British regular : -0.67
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            2 armour and 1 halftrack moved from Kwantung to French Indochina
            1 armour moved from Kwantung to Himalaya
            2 armour and 1 halftrack moved from China to Sinkiang
            1 halftrack moved from China to Himalaya
            1 armour and 1 bomber moved from Manchuria to Himalaya
    
        Combat - Japanese
            Battle in French Indochina
                Japanese attack with 2 armour and 1 halftrack
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 halftrack in French Indochina, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in French Indochina
                Japanese win, taking French Indochina from Chinese with 2 armour and 1 halftrack remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sinkiang
                Japanese attack with 2 armour and 1 halftrack
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 halftrack in Sinkiang, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                    1 halftrack owned by the Japanese and 1 infantry owned by the Chinese lost in Sinkiang
                Japanese win, taking Sinkiang from Chinese with 2 armour remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 halftrack
                Casualties for Chinese: 1 infantry
            Battle in Himalaya
                Japanese attack with 2 armour, 1 bomber and 1 halftrack
                Chinese defend with 1 armour
                    Japanese roll dice for 2 armour, 1 bomber and 1 halftrack in Himalaya, round 2 : 2/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 armour in Himalaya, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Chinese lost in Himalaya
                Japanese win, taking Himalaya from Chinese with 2 armour, 1 bomber and 1 halftrack remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 armour
    
        Non Combat Move - Japanese
            1 bomber moved from Himalaya to Manchuria
            1 artillery and 2 infantry moved from Manchuria to China
            1 armour, 1 artillery and 2 infantry moved from Japan to 61 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Manchuria
    
        Place Units - Japanese
            1 armour, 1 artillery and 2 infantry placed in Japan
            2 destroyers and 1 submarine placed in 61 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 5 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 artilleries and 4 infantry moved from Venezuela to Brazil
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Brazil
    
        Combat - Americans
            Battle in Brazil
                Americans attack with 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                Neutral defend with 5 infantry
                    Americans roll dice for 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Brazil, round 2 : 2/11 hits, 4.17 expected hits
                    Neutral roll dice for 5 infantry in Brazil, round 2 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Neutral lost in Brazil
                    Americans roll dice for 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Brazil, round 3 : 7/11 hits, 4.17 expected hits
                    Neutral roll dice for 3 infantry in Brazil, round 3 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Brazil
                Americans loses 0 PUs for violating Brazils neutrality.
                Americans win, taking Brazil from Neutral with 5 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Neutral: 5 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Brazil to 20 Sea Zone
            4 infantry moved from Western United States to Mexico
            2 transports moved from 20 Sea Zone to 54 Sea Zone
            3 transports moved from 20 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            5 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Neutral regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans repair damage of 21x factory; Remaining resources: 21 PUs; 
            Germans buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Spain to 7 Sea Zone
            1 tactical_bomber moved from Spain to 7 Sea Zone
            1 fighter moved from Spain to 7 Sea Zone
            1 tactical_bomber moved from Spain to 7 Sea Zone
            1 infantry moved from Eastern Europe to Ukraine S.S.R.
            1 artillery moved from Southern Europe to Western Europe
            1 infantry moved from Southern Europe to Western Europe
            2 armour, 3 artilleries and 4 infantry moved from Spain to Western Europe
            1 infantry moved from Southern Europe to Balkans
            1 artillery moved from Southern Europe to Balkans
            1 infantry moved from Southern Europe to Balkans
            1 artillery moved from Southern Europe to Balkans
            1 infantry moved from Southern Europe to Germany
            1 artillery moved from Southern Europe to Germany
            2 artilleries and 7 infantry moved from Eastern Europe to Karelia S.S.R.
            1 fighter moved from Southern Europe to Karelia S.S.R.
            1 armour moved from Ukraine S.S.R. to Eastern Europe
            1 infantry moved from Southern Europe to Balkans
            1 artillery moved from Southern Europe to Balkans
    
        Combat - Germans
            Battle in 7 Sea Zone
                Germans attack with 2 fighters and 2 tactical_bombers
                Russians defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Russians roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Russians, 1 destroyer owned by the Russians and 1 tactical_bomber owned by the Germans lost in 7 Sea Zone
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 tactical_bomber
                Casualties for Russians: 1 destroyer and 1 transport
            Battle in Karelia S.S.R.
                Germans attack with 2 artilleries, 1 fighter and 7 infantry
                Russians defend with 1 aaGun, 3 bombers, 1 factory and 1 infantry
                    Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 artilleries, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 3/10 hits, 2.67 expected hits
                    Russians roll dice for 3 bombers and 1 infantry in Karelia S.S.R., round 2 : 1/4 hits, 0.83 expected hits
                    3 bombers owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 2 artilleries, 1 fighter and 6 infantry in Karelia S.S.R., round 3 : 2/9 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 33
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 bombers and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Karelia S.S.R. to Eastern Europe
            2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Western Europe
            1 fighter moved from Western Europe to Southern Europe
    
        Place Units - Germans
            7 infantry placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.50
    Germans regular : 0.50
    Russians AA : -0.17
    

    Savegame


  • TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 4
    
        Research Technology - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 4
    
        Research Technology - British
    
        Purchase Units - British
            British buy 1 artillery, 1 cruiser, 1 destroyer, 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - British
            8 armour, 2 artilleries and 4 infantry moved from Trans-Jordan to Saudi Arabia
            2 bombers moved from Anglo Egypt to India
            1 armour moved from Algeria to Anglo Egypt
            2 infantry moved from Belgian Congo to Anglo Egypt
            4 artilleries and 4 infantry moved from Rio De Oro to 17 Sea Zone
            4 artilleries, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry and 4 transports moved from 17 Sea Zone to 13 Sea Zone
            4 artilleries and 4 infantry moved from 13 Sea Zone to Gibraltar
                  British take Gibraltar from Germans
            3 fighters and 2 tactical_bombers moved from French Equatorial Africa to 13 Sea Zone
            1 fighter and 1 tactical_bomber moved from Union of South Africa to Anglo Egypt
            3 artilleries and 3 infantry moved from Union of South Africa to Kenya
    
        Combat - British
            Strategic bombing raid in India
                    Chinese roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 4,2 and causes: 6 damage to unit: factory
                Bombing raid in India causes 6 damage total. 
            Battle in Saudi Arabia
                British attack with 8 armour, 2 artilleries and 4 infantry
                Neutral defend with 5 infantry
                    British roll dice for 8 armour, 2 artilleries and 4 infantry in Saudi Arabia, round 2 : 7/14 hits, 5.67 expected hits
                    Neutral roll dice for 5 infantry in Saudi Arabia, round 2 : 1/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral and 1 infantry owned by the British lost in Saudi Arabia
                British loses 0 PUs for violating Saudi Arabias neutrality.
                British win, taking Saudi Arabia from Neutral with 8 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
                Casualties for British: 1 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - British
            2 bombers moved from India to Anglo Egypt
    
        Place Units - British
            1 factory placed in Anglo Egypt
            1 artillery and 1 infantry placed in Union of South Africa
            1 cruiser, 1 destroyer and 1 transport placed in 27 Sea Zone
    
        Turn Complete - British
            British collect 54 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese AA : -0.33
    Neutral regular : -0.67
    British regular : 1.33
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from China to French Indochina
            2 fighters and 2 tactical_bombers moved from 61 Sea Zone to French Indochina
            1 bomber moved from Manchuria to French Indochina
    
        Combat - Japanese
            Battle in French Indochina
                Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in French Indochina, round 2 : 1/6 hits, 3.17 expected hits
                    Chinese roll dice for 1 artillery in French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in French Indochina
                Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery
    
        Non Combat Move - Japanese
            1 bomber, 2 fighters and 2 tactical_bombers moved from French Indochina to China
            2 armour moved from Sinkiang to China
            1 armour, 1 artillery and 2 infantry moved from Manchuria to China
            1 armour, 1 artillery and 2 infantry moved from Japan to 61 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Manchuria
    
        Place Units - Japanese
            1 fighter, 1 submarine and 1 transport placed in 61 Sea Zone
            2 armour, 1 artillery and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -2.17
    

    Savegame

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