Oops, sorry, I forgot to hit post at the end of UK’s turn, so I ended up doing it at the start of Italy.
bolasgod +16 Allies -VS- dawgoneit Axis BM3
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 tactical_bomber moved from 26 Sea Zone to 22 Sea Zone 1 fighter moved from 26 Sea Zone to 22 Sea Zone 1 fighter moved from 16 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 34 Sea Zone 1 submarine moved from 16 Sea Zone to 22 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 fighter moved from 22 Sea Zone to 33 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 battleship and 1 carrier moved from 16 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 2 marines, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Wake Island 2 fighters moved from Gibraltar to 101 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 3 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 10 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Yunnan, round 2 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 10 infantry moved from India to Burma 4 artilleries moved from India to Burma 1 bomber moved from India to 74 Sea Zone Combat - British Battle in 74 Sea Zone British attack with 1 bomber Japanese defend with 1 cruiser and 1 marine British roll dice for 1 bomber in 74 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 cruiser in 74 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 bomber in 74 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 cruiser in 74 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 marine owned by the Japanese, 1 bomber owned by the British and 1 cruiser owned by the Japanese lost in 74 Sea Zone Japanese win with no units remaining. Battle score for attacker is 5 Casualties for British: 1 bomber Casualties for Japanese: 1 cruiser and 1 marine Battle in Burma British attack with 4 artilleries and 10 infantry Japanese defend with 2 infantry British roll dice for 4 artilleries and 10 infantry in Burma, round 2 : 2/14 hits, 3.67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 4 artilleries and 8 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 3 aaGuns moved from India to Burma 2 armour moved from Eastern Persia to India 1 mech_infantry moved from Eastern Persia to India 4 fighters moved from Eastern Persia to India 2 artilleries and 2 infantry moved from Eastern Persia to West India 3 mech_infantrys moved from Persia to West India 2 mech_infantrys moved from Iraq to Eastern Persia 3 mech_infantrys moved from Egypt to Iraq 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to 109 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone Place Units - British 1 carrier and 1 destroyer placed in 109 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2 British collect 31 PUs (2 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,1,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 1.17 Japanese regular : 2.33 British regular : -2.00 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 tactical_bomber moved from 26 Sea Zone to 22 Sea Zone 1 fighter moved from 26 Sea Zone to 22 Sea Zone 1 fighter moved from 16 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 34 Sea Zone 1 submarine moved from 16 Sea Zone to 22 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 fighter moved from 22 Sea Zone to 33 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 battleship and 1 carrier moved from 16 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 2 marines, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Wake Island 2 fighters moved from Gibraltar to 101 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 3 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 10 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Yunnan, round 2 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 10 infantry moved from India to Burma 4 artilleries moved from India to Burma 1 bomber moved from India to 74 Sea Zone Combat - British Battle in 74 Sea Zone British attack with 1 bomber Japanese defend with 1 cruiser and 1 marine British roll dice for 1 bomber in 74 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 cruiser in 74 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 bomber in 74 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 cruiser in 74 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 marine owned by the Japanese, 1 bomber owned by the British and 1 cruiser owned by the Japanese lost in 74 Sea Zone Japanese win with no units remaining. Battle score for attacker is 5 Casualties for British: 1 bomber Casualties for Japanese: 1 cruiser and 1 marine Battle in Burma British attack with 4 artilleries and 10 infantry Japanese defend with 2 infantry British roll dice for 4 artilleries and 10 infantry in Burma, round 2 : 2/14 hits, 3.67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 4 artilleries and 8 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 3 aaGuns moved from India to Burma 2 armour moved from Eastern Persia to India 1 mech_infantry moved from Eastern Persia to India 4 fighters moved from Eastern Persia to India 2 artilleries and 2 infantry moved from Eastern Persia to West India 3 mech_infantrys moved from Persia to West India 2 mech_infantrys moved from Iraq to Eastern Persia 3 mech_infantrys moved from Egypt to Iraq 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to 109 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone Place Units - British 1 carrier and 1 destroyer placed in 109 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2 British collect 31 PUs (2 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,1,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 1.17 Japanese regular : 2.33 British regular : -2.00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Tunisia to Morocco Italians take Algeria from French Italians take Morocco from French 1 artillery and 1 infantry moved from Tunisia to Libya 1 artillery, 1 fighter and 3 infantry moved from Libya to Tobruk Combat - Italians Non Combat Move - Italians 1 artillery and 1 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Northern Italy to Romania 2 aaGuns moved from Bessarabia to Romania Place Units - Italians 2 submarines placed in 95 Sea Zone 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 fighter moved from 33 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 2 destroyers and 3 fighters Japanese defend with 2 destroyers ANZAC roll dice for 2 destroyers and 3 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 2 destroyers in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese lost in 45 Sea Zone ANZAC win with 2 destroyers and 3 fighters remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 3 fighters moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 55 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -0.17 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 fighter moved from 33 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 2 destroyers and 3 fighters Japanese defend with 2 destroyers ANZAC roll dice for 2 destroyers and 3 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 2 destroyers in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese lost in 45 Sea Zone ANZAC win with 2 destroyers and 3 fighters remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 3 fighters moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 55 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -0.17 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 fighter moved from 33 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 2 destroyers and 3 fighters Japanese defend with 2 destroyers ANZAC roll dice for 2 destroyers and 3 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 2 destroyers in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese lost in 45 Sea Zone ANZAC win with 2 destroyers and 3 fighters remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 3 fighters moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 55 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Malta to Iraq Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -0.17 -
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 91 Sea Zone to 109 Sea Zone 2 bombers moved from Normandy Bordeaux to 109 Sea Zone 4 infantry moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 2 bombers moved from Eastern Poland to Western Ukraine 3 infantry moved from Eastern Poland to Belarus 2 infantry moved from Novgorod to Archangel 1 bomber moved from Eastern Poland to Ukraine 1 bomber moved from Eastern Poland to Archangel 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 1 artillery and 1 infantry moved from Karelia to Novgorod Combat - GermansCombat Hit Differential Summary :
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@bolasgod scramble?
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@dawgoneit yes both please
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 91 Sea Zone to 109 Sea Zone 2 bombers moved from Normandy Bordeaux to 109 Sea Zone 4 infantry moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 2 bombers moved from Eastern Poland to Western Ukraine 3 infantry moved from Eastern Poland to Belarus 2 infantry moved from Novgorod to Archangel 1 bomber moved from Eastern Poland to Ukraine 1 bomber moved from Eastern Poland to Archangel 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 1 artillery and 1 infantry moved from Karelia to Novgorod Combat - Germans British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in Belarus Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 1 artillery and 3 infantry Germans roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/8 hits, 3.17 expected hits Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/7 hits, 3.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Ukraine Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 4 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in 109 Sea Zone Germans attack with 2 bombers and 3 submarines British defend with 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 2 bombers in 109 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits 3 submarines owned by the Germans, 1 bomber owned by the Germans and 1 carrier owned by the British lost in 109 Sea Zone 1 bomber owned by the Germans retreated British win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -14 Casualties for Germans: 1 bomber and 3 submarines Casualties for British: 1 carrier Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom 2 fighters owned by the British forced to land in United Kingdom Non Combat Move - Germans 1 bomber moved from 109 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 1 bomber moved from Archangel to Eastern Poland 1 tactical_bomber moved from Ukraine to Eastern Poland 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 bomber moved from Ukraine to Eastern Poland 2 armour and 8 mech_infantrys moved from Germany to Eastern Poland 2 aaGuns moved from Poland to Eastern Poland 2 infantry moved from France to Normandy Bordeaux Place Units - Germans 1 submarine placed in 113 Sea Zone 1 bomber and 1 infantry placed in Western Germany Germans undo move 2. 1 bomber and 1 infantry placed in Novgorod 1 mech_infantry placed in Novgorod 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -3.50 British regular : 0.83 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Ukraine 1 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Ukraine 1 fighter moved from Russia to Archangel 1 infantry moved from Vologda to Archangel Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 1 infantry moved from Vologda to Russia 2 infantry moved from Vologda to Russia 1 aaGun and 6 infantry moved from Novosibirsk to Vologda 7 infantry moved from Russia to Bryansk 3 artilleries moved from Russia to Bryansk 1 tactical_bomber moved from Ukraine to Russia 1 fighter moved from Ukraine to Russia 1 artillery and 2 infantry moved from Volgograd to Rostov Place Units - Russians 2 artilleries and 8 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 0.00 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 destroyers, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 fighter moved from 36 Sea Zone to 34 Sea Zone 2 artilleries and 2 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Shan State to Yunnan 1 artillery, 1 infantry and 2 mech_infantrys moved from Hunan to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 2 bombers, 1 fighter and 3 tactical_bombers moved from Kiangsu to Yunnan 2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 19 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Japan to 21 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from 36 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 34 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 4 artilleries, 2 bombers, 2 fighters, 5 infantry, 6 mech_infantrys and 4 tactical_bombers Chinese defend with 11 infantry Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 5 infantry, 6 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 7/23 hits, 8.50 expected hits Chinese roll dice for 11 infantry in Yunnan, round 2 : 1/11 hits, 3.67 expected hits 1 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 4 infantry, 6 mech_infantrys and 4 tactical_bombers in Yunnan, round 3 : 11/22 hits, 8.33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 artilleries, 2 bombers, 2 fighters, 2 infantry, 6 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 3 infantry Casualties for Chinese: 11 infantry Battle in 20 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 4 fighters, 2 tactical_bombers and 3 transports moved from 19 Sea Zone to 6 Sea Zone 2 fighters moved from 34 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter and 3 tactical_bombers moved from Yunnan to Hunan 2 bombers moved from Yunnan to Hunan Place Units - Japanese 3 infantry placed in Kiangsu 2 infantry placed in Kwangtung 4 destroyers and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : -2.00 Americans regular : -0.17 Japanese regular : 1.50 ANZAC regular : 0.33 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 4 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 5 destroyers moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 2 fighters moved from 33 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 3 carriers moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Wake Island to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 battleship moved from 26 Sea Zone to 6 Sea Zone 2 marines moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 marines moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from 6 Sea Zone to Korea 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco Combat - AmericansCombat Hit Differential Summary :
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@dawgoneit please advise on kamakazi orders and OOL for this large sea battle
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@bolasgod 1 on each cruiser (2). 1 on each destroyer (4).
Max “D” -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 4 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 5 destroyers moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 2 fighters moved from 33 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 3 carriers moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Wake Island to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 battleship moved from 26 Sea Zone to 6 Sea Zone 2 marines moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 marines moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from 6 Sea Zone to Korea 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Battle in Java Battle in Celebes Battle in 6 Sea Zone Americans attack with 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 2 transports Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 3 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 9/14 hits, 6.83 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 11/15 hits, 7.17 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 4 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 6 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 9/13 hits, 6.50 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 3/12 hits, 6.17 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 6/10 hits, 5.00 expected hits Japanese roll dice for 1 battleship, 2 fighters and 3 transports in 6 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 2 fighters owned by the Japanese, 3 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win, taking Java from Japanese, taking Celebes from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 95 Casualties for Americans: 4 carriers, 1 destroyer, 4 fighters and 1 submarine Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 3 transports Battle in Morocco Americans attack with 1 artillery and 1 infantry Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Americans lost in Morocco Italians win with 1 armour remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 mech_infantry Battle in 34 Sea Zone Americans attack with 2 destroyers Japanese defend with 1 destroyer Americans roll dice for 2 destroyers in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 34 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 2 tactical_bombers could not land in 6 Sea Zone and were removed 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Americans regular : 6.00 Italians regular : 0.67 Japanese regular : -1.50 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 2/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 4 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 5 destroyers moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 2 fighters moved from 33 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 3 carriers moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Wake Island to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 battleship moved from 26 Sea Zone to 6 Sea Zone 2 marines moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 marines moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from 6 Sea Zone to Korea 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Battle in Java Battle in Celebes Battle in 6 Sea Zone Americans attack with 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 2 transports Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 3 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 9/14 hits, 6.83 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 11/15 hits, 7.17 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 4 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 6 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 9/13 hits, 6.50 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 3/12 hits, 6.17 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 6/10 hits, 5.00 expected hits Japanese roll dice for 1 battleship, 2 fighters and 3 transports in 6 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 2 fighters owned by the Japanese, 3 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win, taking Java from Japanese, taking Celebes from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 95 Casualties for Americans: 4 carriers, 1 destroyer, 4 fighters and 1 submarine Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 3 transports Battle in Morocco Americans attack with 1 artillery and 1 infantry Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Americans lost in Morocco Italians win with 1 armour remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 mech_infantry Battle in 34 Sea Zone Americans attack with 2 destroyers Japanese defend with 1 destroyer Americans roll dice for 2 destroyers in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 34 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 2 tactical_bombers could not land in 6 Sea Zone and were removed 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 2/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 2 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan 7 infantry moved from Burma to Yunnan 4 artilleries moved from Burma to Yunnan 2 armour moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 8 fighters moved from India to Yunnan 2 tactical_bombers moved from India to Yunnan Combat - British Battle in Yunnan British attack with 2 armour, 4 artilleries, 8 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 4 artilleries, 2 infantry and 6 mech_infantrys British roll dice for 2 armour, 4 artilleries, 8 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 12/25 hits, 9.83 expected hits Japanese roll dice for 4 artilleries, 2 infantry and 6 mech_infantrys in Yunnan, round 2 : 6/12 hits, 4.00 expected hits 2 infantry owned by the Japanese, 6 mech_infantrys owned by the Japanese, 4 artilleries owned by the Japanese and 6 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 2 armour, 4 artilleries, 8 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for British: 6 infantry Casualties for Japanese: 4 artilleries, 2 infantry and 6 mech_infantrys Non Combat Move - British 8 fighters moved from Yunnan to India 2 tactical_bombers moved from Yunnan to India 3 aaGuns moved from Burma to Yunnan 2 infantry moved from India to Burma 3 mech_infantrys moved from West India to Burma 2 artilleries and 2 infantry moved from West India to India 2 mech_infantrys moved from Eastern Persia to India 1 armour moved from Persia to West India 1 mech_infantry moved from Persia to West India 1 infantry moved from Persia to Eastern Persia 3 mech_infantrys moved from Iraq to Eastern Persia 1 artillery and 2 infantry moved from Trans-Jordan to Egypt 3 fighters moved from United Kingdom to Gibraltar 1 tactical_bomber moved from United Kingdom to Gibraltar 1 destroyer moved from 109 Sea Zone to 92 Sea Zone Place Units - British 1 destroyer placed in 81 Sea Zone 1 destroyer placed in 80 Sea Zone 1 armour and 1 mech_infantry placed in Persia 1 fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3 British collect 29 PUs (4 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 6.00 Italians regular : 0.67 Japanese regular : 0.17 British regular : 2.17 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 4 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 5 destroyers moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 2 fighters moved from 33 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 3 carriers moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Wake Island to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 battleship moved from 26 Sea Zone to 6 Sea Zone 2 marines moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 marines moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from 6 Sea Zone to Korea 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Battle in Java Battle in Celebes Battle in 6 Sea Zone Americans attack with 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 2 transports Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 3 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 9/14 hits, 6.83 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 11/15 hits, 7.17 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 4 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 6 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 9/13 hits, 6.50 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 3/12 hits, 6.17 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 6/10 hits, 5.00 expected hits Japanese roll dice for 1 battleship, 2 fighters and 3 transports in 6 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 2 fighters owned by the Japanese, 3 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win, taking Java from Japanese, taking Celebes from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 95 Casualties for Americans: 4 carriers, 1 destroyer, 4 fighters and 1 submarine Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 3 transports Battle in Morocco Americans attack with 1 artillery and 1 infantry Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Americans lost in Morocco Italians win with 1 armour remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 mech_infantry Battle in 34 Sea Zone Americans attack with 2 destroyers Japanese defend with 1 destroyer Americans roll dice for 2 destroyers in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 34 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 2 tactical_bombers could not land in 6 Sea Zone and were removed 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 2/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 2 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan 7 infantry moved from Burma to Yunnan 4 artilleries moved from Burma to Yunnan 2 armour moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 8 fighters moved from India to Yunnan 2 tactical_bombers moved from India to Yunnan Combat - British Battle in Yunnan British attack with 2 armour, 4 artilleries, 8 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 4 artilleries, 2 infantry and 6 mech_infantrys British roll dice for 2 armour, 4 artilleries, 8 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 12/25 hits, 9.83 expected hits Japanese roll dice for 4 artilleries, 2 infantry and 6 mech_infantrys in Yunnan, round 2 : 6/12 hits, 4.00 expected hits 2 infantry owned by the Japanese, 6 mech_infantrys owned by the Japanese, 4 artilleries owned by the Japanese and 6 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 2 armour, 4 artilleries, 8 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for British: 6 infantry Casualties for Japanese: 4 artilleries, 2 infantry and 6 mech_infantrys Non Combat Move - British 8 fighters moved from Yunnan to India 2 tactical_bombers moved from Yunnan to India 3 aaGuns moved from Burma to Yunnan 2 infantry moved from India to Burma 3 mech_infantrys moved from West India to Burma 2 artilleries and 2 infantry moved from West India to India 2 mech_infantrys moved from Eastern Persia to India 1 armour moved from Persia to West India 1 mech_infantry moved from Persia to West India 1 infantry moved from Persia to Eastern Persia 3 mech_infantrys moved from Iraq to Eastern Persia 1 artillery and 2 infantry moved from Trans-Jordan to Egypt 3 fighters moved from United Kingdom to Gibraltar 1 tactical_bomber moved from United Kingdom to Gibraltar 1 destroyer moved from 109 Sea Zone to 92 Sea Zone Place Units - British 1 destroyer placed in 81 Sea Zone 1 destroyer placed in 80 Sea Zone 1 armour and 1 mech_infantry placed in Persia 1 fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3 British collect 29 PUs (4 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 6.00 Italians regular : 0.67 Japanese regular : 0.17 British regular : 2.17 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 submarines moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone Italians take 97 Sea Zone from British 1 fighter moved from Tobruk to Southern Italy 1 armour moved from Morocco to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 artillery and 3 infantry moved from Tobruk to Libya Combat - Italians Battle in 92 Sea Zone Italians attack with 2 submarines British defend with 1 destroyer Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Italians 2 mech_infantrys moved from Romania to Western Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Romania to Bessarabia 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 submarine placed in 97 Sea Zone 2 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians regular : 0.33 British regular : 0.67





