L21 BM3 Ghostglider (axis) vs Giallo (allied +25)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kazakhstan to Turkmenistan
                  Japanese take Turkmenistan from Russians
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Shensi to Sikang
            1 fighter moved from Kweichow to Sikang
            1 fighter moved from Yunnan to Sikang
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 fighter moved from 19 Sea Zone to 35 Sea Zone
            1 infantry moved from Rhodesia to South West Africa
                  Japanese take South West Africa from British
    
        Combat - Japanese
            Japanese creates battle in territory 19 Sea Zone
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Sikang
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Sikang, round 2 : 1/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Sikang to Yunnan
            1 mech_infantry moved from Samara to Tsinghai
            1 infantry moved from Hopei to Shensi
            3 armour and 13 mech_infantrys moved from Hopei to Yunnan
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 5 carriers, 9 fighters, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to Yunnan
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from Japan to 36 Sea Zone
            2 fighters moved from 36 Sea Zone to Yunnan
            1 mech_infantry moved from Amur to Buyant-Uhaa
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hopei to Kweichow
            1 mech_infantry moved from Buyant-Uhaa to Chahar
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from West India to Eastern Persia
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 36 Sea Zone
            3 fighters placed in India
            1 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
            Japanese collect 62 PUs (6 lost to blockades); end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 6 bombers and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 units repaired.
            1 submarine moved from 21 Sea Zone to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 21 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 20 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 battleships, 6 carriers, 4 cruisers, 2 destroyers, 2 fighters and 3 submarines moved from 21 Sea Zone to 20 Sea Zone
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            2 fighters moved from 95 Sea Zone to Egypt
            5 carriers, 2 destroyers and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            6 bombers moved from Eastern United States to Midway
            1 aaGun, 1 artillery and 2 infantry moved from Algeria to Morocco
            1 destroyer and 1 submarine moved from 124 Sea Zone to 109 Sea Zone
    
        Place Units - Americans
            6 bombers and 1 marine placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,17
    Japanese regular : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 6 bombers and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 units repaired.
            1 submarine moved from 21 Sea Zone to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 21 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 20 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 battleships, 6 carriers, 4 cruisers, 2 destroyers, 2 fighters and 3 submarines moved from 21 Sea Zone to 20 Sea Zone
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            2 fighters moved from 95 Sea Zone to Egypt
            5 carriers, 2 destroyers and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            6 bombers moved from Eastern United States to Midway
            1 aaGun, 1 artillery and 2 infantry moved from Algeria to Morocco
            1 destroyer and 1 submarine moved from 124 Sea Zone to 109 Sea Zone
    
        Place Units - Americans
            6 bombers and 1 marine placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Union of South Africa to Rhodesia
                  British take Rhodesia from Japanese
            1 mech_infantry moved from Belgian Congo to Tanganyika Territory
                  British take Tanganyika Territory from Japanese
            8 artilleries and 14 infantry moved from Szechwan to Shensi
            1 battleship moved from 21 Sea Zone to 20 Sea Zone
    
        Combat - British
            Battle in Shensi
                British attack with 8 artilleries and 14 infantry
                Japanese defend with 1 infantry
                    British roll dice for 8 artilleries and 14 infantry in Shensi, round 2 : 7/22 hits, 6,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shensi
                British win, taking Shensi from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from Szechwan to Shensi
    
        Place Units - British
            3 fighters placed in Egypt
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 0,17
    Japanese regular : 0,67
    British regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,1,6,6,6,2
            Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            8 submarines moved from 25 Sea Zone to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            2 artilleries and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            8 submarines moved from 25 Sea Zone to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            2 artilleries and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 3 artilleries, 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            3 armour and 4 mech_infantrys moved from Bryansk to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            3 armour and 3 mech_infantrys moved from Volgograd to Caucasus
            1 infantry moved from Northwest Persia to Iraq
            3 artilleries moved from Persia to Iraq
            14 armour moved from Northwest Persia to Trans-Jordan
            5 mech_infantrys moved from Northwest Persia to Iraq
            12 mech_infantrys moved from Northwest Persia to Trans-Jordan
            4 mech_infantrys moved from Caucasus to Iraq
            4 mech_infantrys moved from Iraq to Trans-Jordan
            3 infantry moved from Western Germany to Northern Italy
            1 artillery and 6 infantry moved from France to Northern Italy
            3 infantry moved from Southern France to Northern Italy
            2 infantry moved from Germany to Western Germany
            2 infantry moved from Bulgaria to Yugoslavia
            3 aaGuns, 1 artillery and 2 infantry moved from Romania to Yugoslavia
            2 mech_infantrys moved from Romania to Northern Italy
            3 mech_infantrys moved from Germany to Northern Italy
    
        Place Units - Germans
            3 artilleries placed in Iraq
            3 armour placed in Persia
            3 armour placed in Caucasus
            3 infantry placed in Western Germany
            1 fighter and 2 mech_infantrys placed in France
            10 infantry placed in Germany
            Germans undo move 6.
            Germans undo move 5.
            3 infantry placed in France
            1 fighter, 7 infantry and 2 mech_infantrys placed in Germany
            Germans undo move 3.
            3 armour placed in Caucasus
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,1,2,5,4,5
            Germans collect 72 PUs (3 lost to blockades); end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 9 infantry and 3 transports; Remaining resources: 1 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            5 fighters moved from Yunnan to 37 Sea Zone
            4 carriers and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            3 fighters moved from India to 42 Sea Zone
            2 fighters moved from 36 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in 37 Sea Zone
                Japanese attack with 4 carriers, 1 destroyer and 5 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 4 carriers, 1 destroyer and 5 fighters in 37 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking Borneo from ANZAC, taking 37 Sea Zone from ANZAC with 4 carriers, 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 5 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 5 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win with 5 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            1 infantry moved from Turkmenistan to Kazakhstan
            1 infantry moved from Eastern Persia to Persia
            1 artillery and 2 infantry moved from Yunnan to Shan State
            2 armour moved from Yunnan to Shan State
            1 infantry moved from Malaya to Shan State
            3 armour and 15 mech_infantrys moved from Yunnan to Hunan
            1 infantry moved from Shan State to Yunnan
            1 aaGun and 8 infantry moved from India to Burma
            8 fighters moved from 36 Sea Zone to Japan
            2 carriers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            5 fighters moved from 42 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            3 transports placed in 37 Sea Zone
            1 destroyer placed in 36 Sea Zone
            1 fighter and 9 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 26
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,2,3,1,2,6,1,1,1,1,3,2,4,6,2,1,6,4,5,3,6,1,5,6,4,1,1,1,5,2,1,3,4,5,3,5,1,1,2,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,1,3,6,4,6,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,5,5,6,5,6,4,1,2,4
            Japanese collect 44 PUs (26 lost to blockades); end with 45 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : -2,33
    ANZAC regular : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 marine
            EDIT: Adding units owned by Americans to Central United States: 1 marine
            EDIT: Turning off Edit Mode
            4 bombers moved from Midway to Japan
            5 fighters moved from 20 Sea Zone to Japan
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to Japan
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo intercept?


  • yes please

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 marine
            EDIT: Adding units owned by Americans to Central United States: 1 marine
            EDIT: Turning off Edit Mode
            4 bombers moved from Midway to Japan
            5 fighters moved from 20 Sea Zone to Japan
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to Japan
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 10 units heading to Japan
                Japanese launches 9 interceptors out of Japan
                    Attackers Fire,  : 5/10 hits, 2,50 expected hits
                    Defenders Fire,  : 4/9 hits, 3,00 expected hits
                    1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Japan
                    5 fighters owned by the Japanese lost in Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 0/4 hits, 0,67 expected hits
                Bombing raid in Japan rolls: 8,6,8,8 and causes: 20 damage to unit: factory_major
                Bombing raid in Japan causes 20 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 36 Sea Zone
                Americans attack with 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 tactical_bombers in 36 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Neutral with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 fighters moved from Japan to 6 Sea Zone
            4 bombers moved from Japan to Iwo Jima
            1 carrier and 2 fighters moved from 20 Sea Zone to 22 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
            1 carrier moved from 20 Sea Zone to 6 Sea Zone
            1 carrier moved from 20 Sea Zone to 6 Sea Zone
            1 carrier and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
            2 battleships, 4 cruisers and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
            2 carriers moved from 20 Sea Zone to 22 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 destroyer moved from 20 Sea Zone to 6 Sea Zone
            2 bombers moved from Midway to Iwo Jima
            2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
            2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 bombers moved from Eastern United States to Midway
            10 bombers moved from Gibraltar to Western United States
            1 marine moved from Central United States to Southeast Mexico
            1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 64 Sea Zone
            3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone
            3 artilleries moved from 64 Sea Zone to Southeast Mexico
            3 infantry moved from 64 Sea Zone to Southeast Mexico
            5 carriers and 1 destroyer moved from 92 Sea Zone to 89 Sea Zone
            2 transports moved from 92 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Southeast Mexico
            5 bombers and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : -0,33
    Japanese AA : -0,67
    Defenders Fire,  : 1,00
    Attackers Fire,  : 2,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 marine
            EDIT: Adding units owned by Americans to Central United States: 1 marine
            EDIT: Turning off Edit Mode
            4 bombers moved from Midway to Japan
            5 fighters moved from 20 Sea Zone to Japan
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to Japan
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 10 units heading to Japan
                Japanese launches 9 interceptors out of Japan
                    Attackers Fire,  : 5/10 hits, 2,50 expected hits
                    Defenders Fire,  : 4/9 hits, 3,00 expected hits
                    1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Japan
                    5 fighters owned by the Japanese lost in Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 0/4 hits, 0,67 expected hits
                Bombing raid in Japan rolls: 8,6,8,8 and causes: 20 damage to unit: factory_major
                Bombing raid in Japan causes 20 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 36 Sea Zone
                Americans attack with 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 tactical_bombers in 36 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Neutral with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 fighters moved from Japan to 6 Sea Zone
            4 bombers moved from Japan to Iwo Jima
            1 carrier and 2 fighters moved from 20 Sea Zone to 22 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
            1 carrier moved from 20 Sea Zone to 6 Sea Zone
            1 carrier moved from 20 Sea Zone to 6 Sea Zone
            1 carrier and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
            2 battleships, 4 cruisers and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
            2 carriers moved from 20 Sea Zone to 22 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 destroyer moved from 20 Sea Zone to 6 Sea Zone
            2 bombers moved from Midway to Iwo Jima
            2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
            2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 bombers moved from Eastern United States to Midway
            10 bombers moved from Gibraltar to Western United States
            1 marine moved from Central United States to Southeast Mexico
            1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 64 Sea Zone
            3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone
            3 artilleries moved from 64 Sea Zone to Southeast Mexico
            3 infantry moved from 64 Sea Zone to Southeast Mexico
            5 carriers and 1 destroyer moved from 92 Sea Zone to 89 Sea Zone
            2 transports moved from 92 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Southeast Mexico
            5 bombers and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    
        Purchase Units - British
            British buy 3 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Union of South Africa to South West Africa
            1 infantry moved from Rhodesia to South West Africa
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
            8 artilleries and 13 infantry moved from Shensi to Hopei
            1 battleship moved from 20 Sea Zone to 6 Sea Zone
            2 fighters moved from Gibraltar to Egypt
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                  British take 98 Sea Zone from Italians
    
        Combat - British
            Battle in Hopei
                British attack with 8 artilleries and 13 infantry
                Japanese defend with 1 infantry
                    British roll dice for 8 artilleries and 13 infantry in Hopei, round 2 : 10/21 hits, 6,17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                British win, taking Hopei from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in South West Africa
                British attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 infantry and 1 mech_infantry in South West Africa, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in South West Africa, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in South West Africa
                    British roll dice for 1 mech_infantry in South West Africa, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in South West Africa, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in South West Africa
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for British: 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
    
        Place Units - British
            3 fighters placed in Egypt
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 109 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 125 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : 0,67
    Japanese AA : -0,67
    Defenders Fire,  : 1,00
    Attackers Fire,  : 2,50
    British regular : 3,33
    

    Savegame


  • TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,3,1,2,4,3
            Italians collect 4 PUs (8 lost to blockades); end with 5 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 22 Sea Zone to Queensland
            2 artilleries and 1 infantry moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 transport moved from 54 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 armour placed in Queensland
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
            ANZAC collect 21 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 22 Sea Zone to Queensland
            2 artilleries and 1 infantry moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 transport moved from 54 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 armour placed in Queensland
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
            ANZAC collect 21 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 bombers and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            41 armour, 40 artilleries, 26 infantry, 1 marine and 61 mech_infantrys moved from Trans-Jordan to Egypt
            34 mech_infantrys moved from Iraq to Egypt
            1 bomber, 6 fighters and 5 tactical_bombers moved from Southern Italy to Egypt
    
        Combat - Germans
            Battle in Egypt
                Germans attack with 41 armour, 40 artilleries, 1 bomber, 6 fighters, 26 infantry, 1 marine, 95 mech_infantrys and 5 tactical_bombers
                British defend with 1 aaGun, 1 airfield, 12 armour, 24 artilleries, 1 factory_minor, 32 fighters, 1 harbour, 37 infantry, 17 mech_infantrys and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 armour, 1 artillery, 18 fighters and 1 infantry; ANZAC defend with 1 infantry; Russians defend with 3 armour, 2 fighters, 19 mech_infantrys and 1 tactical_bomber
                    British roll AA dice in Egypt : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 41 armour, 40 artilleries, 1 bomber, 6 fighters, 26 infantry, 1 marine, 95 mech_infantrys and 5 tactical_bombers in Egypt, round 2 : 59/215 hits, 67.83 expected hits
                    British roll dice for 1 aaGun, 16 armour, 25 artilleries, 53 fighters, 39 infantry, 36 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 79/171 hits, 77.67 expected hits
                    2 mech_infantrys owned by the Russians, 17 mech_infantrys owned by the British, 1 infantry owned by the ANZAC, 1 aaGun owned by the British, 26 infantry owned by the Germans, 1 infantry owned by the Americans, 53 mech_infantrys owned by the Germans and 37 infantry owned by the British lost in Egypt
                    Germans roll dice for 41 armour, 40 artilleries, 1 bomber, 6 fighters, 1 marine, 42 mech_infantrys and 5 tactical_bombers in Egypt, round 3 : 56/136 hits, 54.67 expected hits
                    British roll dice for 16 armour, 25 artilleries, 53 fighters, 17 mech_infantrys and 2 tactical_bombers in Egypt, round 3 : 52/113 hits, 58.33 expected hits
                    17 mech_infantrys owned by the Russians, 3 armour owned by the Russians, 9 artilleries owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 24 artilleries owned by the British, 42 mech_infantrys owned by the Germans, 10 armour owned by the British and 1 marine owned by the Germans lost in Egypt
                    Germans roll dice for 41 armour, 31 artilleries, 1 bomber, 6 fighters and 5 tactical_bombers in Egypt, round 4 : 36/84 hits, 37.83 expected hits
                    British roll dice for 2 armour, 53 fighters and 2 tactical_bombers in Egypt, round 4 : 44/57 hits, 37.33 expected hits
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 tactical_bomber owned by the British, 31 artilleries owned by the Germans, 13 armour owned by the Germans, 16 fighters owned by the Americans, 1 fighter owned by the French, 13 fighters owned by the British and 2 armour owned by the British lost in Egypt
                    Germans roll dice for 28 armour, 1 bomber, 6 fighters and 5 tactical_bombers in Egypt, round 5 : 17/40 hits, 21.00 expected hits
                    British roll dice for 21 fighters in Egypt, round 5 : 15/21 hits, 14.00 expected hits
                    15 armour owned by the Germans, 2 fighters owned by the Americans and 15 fighters owned by the British lost in Egypt
                    Germans roll dice for 13 armour, 1 bomber, 6 fighters and 5 tactical_bombers in Egypt, round 6 : 16/25 hits, 13.50 expected hits
                    British roll dice for 4 fighters in Egypt, round 6 : 4/4 hits, 2.67 expected hits
                    4 armour owned by the Germans and 4 fighters owned by the British lost in Egypt
                Germans win, taking Egypt from British with 9 armour, 1 bomber, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 199
                Casualties for Germans: 32 armour, 40 artilleries, 26 infantry, 1 marine and 95 mech_infantrys
                Casualties for ANZAC: 1 infantry
                Casualties for Americans: 1 armour, 1 artillery, 18 fighters and 1 infantry
                Casualties for British: 1 aaGun, 12 armour, 24 artilleries, 32 fighters, 37 infantry, 17 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 3 armour, 2 fighters, 19 mech_infantrys and 1 tactical_bomber
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            1 aaGun moved from Trans-Jordan to Egypt
            1 aaGun, 12 artilleries and 1 infantry moved from Iraq to Trans-Jordan
            3 armour moved from Persia to Trans-Jordan
            12 armour and 11 mech_infantrys moved from Caucasus to Iraq
            1 bomber, 6 fighters and 5 tactical_bombers moved from Egypt to Trans-Jordan
    
        Place Units - Germans
            7 bombers and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,6,6,4,1,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
            Germans collect 70 PUs (7 lost to blockades); end with 71 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.50
    Germans regular : -10.83
    British regular : 4.00
    

    Savegame

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