LennardF vs ¢yph3r (Allies +18, non-league game)

  • '18

    Yep. And uninstalled C++ that installed with a davinci resolve update that coincided with the issue.

  • '18

    Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 9:35:25 a.m.
    Savegame

  • '18

    Huh… tried again this morning, nothing changed but now its working again…


  • @cyph3r Cool. I’ll take my turn tomorrow.

  • '18

    Yeah no worries, I’m getting burnt out again lol. Its just the dice and overlooking small stuff, same as before… I really like the game and want to get better but I don’t seem to be :(


  • @cyph3r yeah… it’s a taxing game, it’s getting in the way of programming right now so I’ll be scaling back my number of games soon. Do you want to keep playing our current game?

  • '18

    Up to you, I don’t mind finishing off you want


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 3 artilleries and 3 infantry moved from Anhwe to Hunan
            3 infantry moved from Kiangsu to Anhwe
            3 infantry moved from Shantung to Anhwe
            2 infantry moved from Kiangsi to Hunan
            3 infantry moved from French Indo China to Yunnan
            3 armour and 5 mech_infantrys moved from Hunan to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            3 artilleries moved from Shan State to Yunnan
            1 infantry moved from Shan State to Burma
            3 infantry moved from Shan State to Yunnan
            2 infantry moved from Malaya to Shan State
            1 artillery moved from Malaya to Shan State
            1 destroyer moved from 42 Sea Zone to 43 Sea Zone
            6 fighters moved from 42 Sea Zone to 43 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            2 battleships, 3 carriers and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
            5 tactical_bombers moved from Shan State to 37 Sea Zone
            2 fighters moved from Shan State to 37 Sea Zone
            2 bombers moved from Shan State to Yunnan
            1 marine moved from Japan to 6 Sea Zone
            10 infantry moved from Japan to 6 Sea Zone
            1 cruiser, 10 infantry, 1 marine and 5 transports moved from 6 Sea Zone to 36 Sea Zone
            3 fighters and 3 tactical_bombers moved from Japan to 36 Sea Zone
            3 fighters moved from 36 Sea Zone to French Indo China
            3 tactical_bombers moved from 36 Sea Zone to French Indo China
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer and 6 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 6 fighters in 43 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 6 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 5 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Yunnan
                Japanese attack with 3 armour, 4 artilleries, 2 bombers, 6 infantry and 5 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 armour, 4 artilleries, 2 bombers, 6 infantry and 5 mech_infantrys in Yunnan, round 2 : 8/20 hits, 6.67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 armour, 4 artilleries, 2 bombers, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Hunan to Yunnan
            2 bombers moved from Yunnan to Shan State
            2 fighters and 5 tactical_bombers moved from 37 Sea Zone to Shan State
            10 infantry moved from 36 Sea Zone to French Indo China
            1 marine moved from 36 Sea Zone to French Indo China
            2 fighters moved from 43 Sea Zone to 36 Sea Zone
            4 fighters moved from 43 Sea Zone to Shan State
    
        Place Units - Japanese
            3 destroyers placed in 36 Sea Zone
            3 infantry placed in Malaya
            3 infantry placed in Manchuria
            3 mech_infantrys placed in Shantung
            2 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4
            Japanese collect 55 PUs (3 lost to blockades); end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.17
    Japanese regular : -0.17
    ANZAC regular : 0.83
    

    Savegame

  • '18

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            2 armour and 2 infantry moved from 92 Sea Zone to Morocco
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in Caroline Islands
                Americans attack with 3 artilleries and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 3 artilleries and 3 infantry in Caroline Islands, round 2 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 37 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 92 Sea Zone: 2 transports
            EDIT: Cleaning up during movement phase
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            1 carrier and 1 transport placed in 10 Sea Zone
            1 tactical_bomber placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Eastern United States
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery, 1 fighter and 11 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            2 fighters and 1 tactical_bomber moved from Persia to India
            1 mech_infantry moved from Egypt to Iraq
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            3 artilleries and 5 infantry moved from Alexandria to Egypt
            1 tactical_bomber moved from Egypt to Trans-Jordan
            3 fighters and 1 tactical_bomber moved from Egypt to Eastern Persia
            2 armour and 4 mech_infantrys moved from Alexandria to Egypt
            2 fighters moved from 91 Sea Zone to Morocco
            1 carrier, 3 cruisers and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from Trans-Jordan to Eastern Persia
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 infantry placed in Persia
            2 fighters and 1 infantry placed in Egypt
            2 submarines placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Ukraine to Rostov
            1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Algeria to Tunisia
            1 artillery moved from Cyprus to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from Crete to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            1 fighter moved from Southern Italy to Iraq
            1 fighter moved from Ukraine to Southern Italy
            1 artillery moved from Northern Italy to Southern Italy
            1 fighter moved from Southern Italy to Iraq
            2 armour moved from Caucasus to Persia
            1 armour moved from Caucasus to Iraq
            1 artillery moved from 98 Sea Zone to Syria
            1 infantry moved from 98 Sea Zone to Syria
            1 bomber moved from Ukraine to Persia
    
        Combat - Italians
            Battle in Syria
            Battle in Persia
                Italians attack with 2 armour and 1 bomber
                British defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 2 armour and 1 bomber in Persia, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Persia
                Italians win, taking Syria from French, taking Persia from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Iraq
                Italians attack with 1 armour and 2 fighters
                British defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 2 fighters in Iraq, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Rostov
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Iraq to Northwest Persia
            1 bomber moved from Persia to Northwest Persia
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter and 2 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
            Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.00
    Russians regular : 0.33
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Ukraine to Rostov
            1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Algeria to Tunisia
            1 artillery moved from Cyprus to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from Crete to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            1 fighter moved from Southern Italy to Iraq
            1 fighter moved from Ukraine to Southern Italy
            1 artillery moved from Northern Italy to Southern Italy
            1 fighter moved from Southern Italy to Iraq
            2 armour moved from Caucasus to Persia
            1 armour moved from Caucasus to Iraq
            1 artillery moved from 98 Sea Zone to Syria
            1 infantry moved from 98 Sea Zone to Syria
            1 bomber moved from Ukraine to Persia
    
        Combat - Italians
            Battle in Syria
            Battle in Persia
                Italians attack with 2 armour and 1 bomber
                British defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 2 armour and 1 bomber in Persia, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Persia
                Italians win, taking Syria from French, taking Persia from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Iraq
                Italians attack with 1 armour and 2 fighters
                British defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 2 fighters in Iraq, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Rostov
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Iraq to Northwest Persia
            1 bomber moved from Persia to Northwest Persia
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter and 2 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
            Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.00
    Russians regular : 0.33
    British regular : -1.00
    

    Savegame

  • '18

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to 33 Sea Zone
            1 fighter moved from 54 Sea Zone to Caroline Islands
            1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 mech_infantrys moved from Northwest Persia to Eastern Persia
            5 armour and 6 mech_infantrys moved from Caucasus to Kazakhstan
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            7 mech_infantrys moved from Ukraine to Volgograd
            2 tactical_bombers moved from Ukraine to Kazakhstan
            2 fighters moved from Ukraine to Kazakhstan
            4 bombers moved from Ukraine to Eastern Persia
            11 armour moved from Northwest Persia to Kazakhstan
            5 artilleries and 16 infantry moved from Ukraine to Bessarabia
            10 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Poland to Eastern Poland
            1 artillery and 4 infantry moved from Novgorod to Archangel
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Belarus to Archangel
            3 mech_infantrys moved from Western Germany to Poland
            2 submarines moved from 113 Sea Zone to 119 Sea Zone
            2 mech_infantrys moved from Northwest Persia to Kazakhstan
            1 mech_infantry moved from Northwest Persia to Eastern Persia
    
        Combat - Germans
            Battle in Eastern Persia
                Germans attack with 4 bombers and 6 mech_infantrys
                British defend with 3 fighters and 2 tactical_bombers
                    Germans roll dice for 4 bombers and 6 mech_infantrys in Eastern Persia, round 2 : 1/10 hits, 3.67 expected hits
                    British roll dice for 3 fighters and 2 tactical_bombers in Eastern Persia, round 2 : 5/5 hits, 3.00 expected hits
                    1 tactical_bomber owned by the British and 5 mech_infantrys owned by the Germans lost in Eastern Persia
                4 bombers owned by the Germans retreated
                1 mech_infantry owned by the Germans retreated to Persia
                British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
                Casualties for Germans: 5 mech_infantrys
                Casualties for British: 1 tactical_bomber
            Battle in Volgograd
                Germans attack with 7 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 7 mech_infantrys in Volgograd, round 2 : 1/7 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 16 armour, 2 fighters, 8 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 fighters, 9 infantry and 1 tactical_bomber
                    Germans roll dice for 16 armour, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 8/28 hits, 11.67 expected hits
                    Russians roll dice for 2 fighters, 9 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/12 hits, 4.83 expected hits
                    8 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Kazakhstan
                    Germans roll dice for 16 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 3 : 12/24 hits, 11.00 expected hits
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits, 2.17 expected hits
                    1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians, 2 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 16 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Germans: 6 mech_infantrys
                Casualties for Russians: 2 fighters, 9 infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus
            4 bombers moved from Eastern Persia to Caucasus
            3 aaGuns moved from Ukraine to Bessarabia
    
        Place Units - Germans
            3 infantry placed in Novgorod
            4 armour and 6 mech_infantrys placed in Germany
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.33
    Germans regular : -5.50
    British regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 mech_infantrys moved from Northwest Persia to Eastern Persia
            5 armour and 6 mech_infantrys moved from Caucasus to Kazakhstan
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            7 mech_infantrys moved from Ukraine to Volgograd
            2 tactical_bombers moved from Ukraine to Kazakhstan
            2 fighters moved from Ukraine to Kazakhstan
            4 bombers moved from Ukraine to Eastern Persia
            11 armour moved from Northwest Persia to Kazakhstan
            5 artilleries and 16 infantry moved from Ukraine to Bessarabia
            10 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Poland to Eastern Poland
            1 artillery and 4 infantry moved from Novgorod to Archangel
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Belarus to Archangel
            3 mech_infantrys moved from Western Germany to Poland
            2 submarines moved from 113 Sea Zone to 119 Sea Zone
            2 mech_infantrys moved from Northwest Persia to Kazakhstan
            1 mech_infantry moved from Northwest Persia to Eastern Persia
    
        Combat - Germans
            Battle in Eastern Persia
                Germans attack with 4 bombers and 6 mech_infantrys
                British defend with 3 fighters and 2 tactical_bombers
                    Germans roll dice for 4 bombers and 6 mech_infantrys in Eastern Persia, round 2 : 1/10 hits, 3.67 expected hits
                    British roll dice for 3 fighters and 2 tactical_bombers in Eastern Persia, round 2 : 5/5 hits, 3.00 expected hits
                    1 tactical_bomber owned by the British and 5 mech_infantrys owned by the Germans lost in Eastern Persia
                4 bombers owned by the Germans retreated
                1 mech_infantry owned by the Germans retreated to Persia
                British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
                Casualties for Germans: 5 mech_infantrys
                Casualties for British: 1 tactical_bomber
            Battle in Volgograd
                Germans attack with 7 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 7 mech_infantrys in Volgograd, round 2 : 1/7 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 16 armour, 2 fighters, 8 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 fighters, 9 infantry and 1 tactical_bomber
                    Germans roll dice for 16 armour, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 8/28 hits, 11.67 expected hits
                    Russians roll dice for 2 fighters, 9 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/12 hits, 4.83 expected hits
                    8 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Kazakhstan
                    Germans roll dice for 16 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 3 : 12/24 hits, 11.00 expected hits
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits, 2.17 expected hits
                    1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians, 2 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 16 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Germans: 6 mech_infantrys
                Casualties for Russians: 2 fighters, 9 infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus
            4 bombers moved from Eastern Persia to Caucasus
            3 aaGuns moved from Ukraine to Bessarabia
    
        Place Units - Germans
            3 infantry placed in Novgorod
            4 armour and 6 mech_infantrys placed in Germany
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 99 Sea Zone: 1 battleship
            EDIT: Adding units owned by Germans to 98 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
            EDIT: Adding units owned by Germans to 98 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 98 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Germans from Cyprus: 1 artillery and 1 infantry
            EDIT: Removing units owned by Germans from 99 Sea Zone: 1 cruiser and 1 transport
            EDIT: Removing units owned by Germans from 99 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -1.33
    Germans regular : -5.50
    British regular : 2.00
    

    Savegame


  • @cyph3r Forgot to move the fleet, please use 2nd file.

  • '18

    well thanks for the game lol


  • @cyph3r Thanks for the games, it’s been fun. It sounds like you needed a break and I need to scale back for a bit - get back in touch in a month or three if you want another.

  • '18

    Yes and thank you! Just hard always losing and not seemingly getting any better lol. If you have suggestions or feedback let me know!


  • @cyph3r I don’t think you are as far off as you think. We used to be very competitive and I think I got a little better by being exposed to different playing styles but all 5 of our recent games were challenging for me.

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