Nothing to see here - Martin / Harry testing


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Western Germany to 99 Sea Zone
            1 artillery moved from Albania to Greece
            2 fighters moved from Southern Italy to Greece
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Yugoslavia
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Greece
                Italians attack with 1 artillery and 2 fighters
                British defend with 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 artillery and 2 fighters in Greece, round 2 : 2/3 hits, 1,33 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Greece
                Italians win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 1 artillery
                Casualties for British: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to Southern Italy
            2 fighters moved from Greece to Southern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
            1 armour placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
            Italians collect 9 PUs (1 lost to blockades); end with 9 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    British regular : 0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            2 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,50
    ANZAC regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            2 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1,50
    ANZAC regular : -0,33
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 89 PUs; 
            Germans buy 4 artilleries, 1 fighter, 11 infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Yugoslavia to Greece
                  Germans take Greece from British
            2 infantry moved from Yugoslavia to Bulgaria
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 bomber moved from Southern Italy to 105 Sea Zone
            1 tactical_bomber moved from Western Germany to 104 Sea Zone
            1 fighter moved from 110 Sea Zone to 104 Sea Zone
            1 bomber moved from Western Germany to 104 Sea Zone
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to 125 Sea Zone
            1 fighter moved from 110 Sea Zone to 125 Sea Zone
            3 infantry moved from Rostov to Caucasus
            1 armour moved from Volgograd to Kazakhstan
            6 artilleries moved from Samara to Kazakhstan
            2 mech_infantrys moved from Russia to Kazakhstan
            1 mech_infantry moved from Russia to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Novosibirsk to Timguska
            1 mech_infantry moved from Volgograd to Caucasus
            5 armour moved from Volgograd to Caucasus
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 89 PUs; 
            Germans buy 4 artilleries, 1 fighter, 11 infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Yugoslavia to Greece
                  Germans take Greece from British
            2 infantry moved from Yugoslavia to Bulgaria
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 bomber moved from Southern Italy to 105 Sea Zone
            1 tactical_bomber moved from Western Germany to 104 Sea Zone
            1 fighter moved from 110 Sea Zone to 104 Sea Zone
            1 bomber moved from Western Germany to 104 Sea Zone
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to 125 Sea Zone
            1 fighter moved from 110 Sea Zone to 125 Sea Zone
            3 infantry moved from Rostov to Caucasus
            1 armour moved from Volgograd to Kazakhstan
            6 artilleries moved from Samara to Kazakhstan
            2 mech_infantrys moved from Russia to Kazakhstan
            1 mech_infantry moved from Russia to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Novosibirsk to Timguska
            1 mech_infantry moved from Volgograd to Caucasus
            5 armour moved from Volgograd to Caucasus
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Battle in 105 Sea Zone
                Germans attack with 1 bomber
                British defend with 2 transports
                    2 transports owned by the British lost in 105 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in Timguska
                Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Timguska, round 2 : 0/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Timguska
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Timguska, round 3 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska
                Germans win, taking Timguska from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -4
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 destroyer
                Casualties for Russians: 1 submarine
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 artilleries, 1 factory_minor and 1 harbour; French defend with 1 fighter
                    Germans roll dice for 2 battleships in Normandy Bordeaux, round 2 : 1/2 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits, 2,67 expected hits
                    British roll dice for 2 artilleries and 1 fighter in Normandy Bordeaux, round 2 : 3/3 hits, 1,33 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 artilleries owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/3 hits, 1,83 expected hits
                    British roll dice for 1 fighter in Normandy Bordeaux, round 3 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the French lost in Normandy Bordeaux
                Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for British: 2 artilleries
                Casualties for French: 1 fighter
            Battle in Kazakhstan
                Germans attack with 1 armour, 6 artilleries and 2 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 1 armour, 6 artilleries and 2 mech_infantrys in Kazakhstan, round 2 : 2/9 hits, 3,17 expected hits
                    Russians roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 armour, 5 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 artillery
            Battle in 104 Sea Zone
                Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Caucasus
                Germans attack with 5 armour, 3 infantry and 1 mech_infantry
                British defend with 1 armour
                    Germans roll dice for 5 armour, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/9 hits, 3,17 expected hits
                    British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 5 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            5 infantry moved from Ukraine to Rostov
            1 aaGun moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Caucasus
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            1 bomber moved from 105 Sea Zone to Western Germany
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from 125 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 125 Sea Zone to Western Germany
            1 bomber moved from 104 Sea Zone to Western Germany
            1 aaGun moved from Western Germany to France
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            2 infantry placed in Southern France
            1 infantry placed in Southern France
            1 artillery and 3 infantry placed in Western Germany
            5 submarines placed in 112 Sea Zone
            1 fighter placed in Western Germany
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 1 infantry placed in Russia
            Germans undo move 8.
            1 artillery and 1 infantry placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
            Germans collect 69 PUs (3 lost to blockades); end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Russians regular : 2,83
    Germans regular : -5,33
    British regular : 0,50
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Combat Move - Russians
            2 infantry moved from Amur to Korea
    
        Combat - Russians
            Battle in Korea
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    Russians regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 44 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 battleship and 1 cruiser moved from 36 Sea Zone to 19 Sea Zone
            1 destroyer moved from 35 Sea Zone to 18 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 artillery, 3 fighters, 7 infantry and 3 tactical_bombers moved from Burma to India
            1 bomber moved from French Indo China to India
            1 fighter moved from Yunnan to India
            2 tactical_bombers moved from Yunnan to India
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 34 Sea Zone
            3 fighters moved from Philippines to 34 Sea Zone
            1 artillery and 1 infantry moved from Shan State to Burma
            2 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Yunnan
            3 infantry moved from Kwangtung to Kwangsi
            1 artillery and 2 infantry moved from Hopei to Suiyuyan
            1 artillery moved from Kweichow to Szechwan
            1 artillery moved from Yunnan to Szechwan
            1 battleship, 4 carriers, 1 cruiser and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 2 artilleries
                Russians defend with 1 infantry
                    Japanese roll dice for 2 artilleries in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in 26 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 battleship
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship in 26 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 battleship
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 submarine
                ANZAC defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer and 1 submarine
            Battle in India
                Japanese attack with 1 artillery, 1 bomber, 4 fighters, 7 infantry and 5 tactical_bombers
                British defend with 2 aaGuns, 2 armour, 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 7 infantry and 5 tactical_bombers in India, round 2 : 8/18 hits, 7,50 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 2 armour, 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in India, round 2 : 4/13 hits, 5,00 expected hits
                    4 infantry owned by the Japanese, 2 aaGuns owned by the British and 6 infantry owned by the British lost in India
                    Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 3 infantry and 5 tactical_bombers in India, round 3 : 10/14 hits, 6,83 expected hits
                    UK_Pacific roll dice for 2 armour, 3 artilleries, 1 fighter and 1 mech_infantry in India, round 3 : 5/7 hits, 3,00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 artilleries owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in India
                Japanese captures 19PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Japanese: 1 fighter, 7 infantry and 1 tactical_bomber
                Casualties for British: 2 aaGuns, 2 armour, 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 bomber, 3 fighters and 3 tactical_bombers moved from India to French Indo China
            1 tactical_bomber moved from India to Yunnan
            3 fighters moved from 34 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 2 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            1 infantry placed in Kiangsu
            Japanese undo move 3.
            2 infantry placed in Kwangtung
            1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 65 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : 0,33
    Japanese regular : 5,33
    British AA : -1,00
    UK_Pacific regular : 1,00
    ANZAC regular : 0,50
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            2 destroyers moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            4 bombers moved from Eastern United States to 110 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 18 Sea Zone
            1 submarine moved from 33 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
            1 fighter moved from 33 Sea Zone to 17 Sea Zone
            2 fighters moved from 33 Sea Zone to 17 Sea Zone
            1 fighter moved from 33 Sea Zone to 18 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Philippines
            Battle in 97 Sea Zone
                British loiter and taunt; Americans attack with 1 submarine
                Italians defend with 1 destroyer, 3 fighters and 1 submarine
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 97 Sea Zone
                Italians win, taking Philippines from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 submarine
            Battle in 104 Sea Zone
                Americans attack with 2 destroyers
                Germans defend with 1 submarine
                    Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 110 Sea Zone
                Americans attack with 5 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports
                    Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/7 hits, 4,50 expected hits
                Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans
                    Germans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 8/14 hits, 7,33 expected hits
                    2 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 3 bombers owned by the Americans lost in 110 Sea Zone
                3 submarines owned by the Germans submerged
                    Americans roll dice for 2 bombers in 110 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                    Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 3 : 6/11 hits, 6,33 expected hits
                    1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 110 Sea Zone
                Germans win with 2 battleships, 1 carrier, 1 cruiser, 5 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -55
                Casualties for Americans: 5 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
                Casualties for Germans: 2 carriers and 2 destroyers
            Battle in 26 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in 17 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 18 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                5 fighters owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Holland Belgium
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
            1 fighter moved from 18 Sea Zone to 33 Sea Zone
            3 fighters moved from 17 Sea Zone to 33 Sea Zone
            2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            1 carrier and 2 destroyers placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3
            Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 5,00
    Japanese regular : -0,33
    Italians regular : -0,50
    Germans regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            2 destroyers moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            4 bombers moved from Eastern United States to 110 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 18 Sea Zone
            1 submarine moved from 33 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
            1 fighter moved from 33 Sea Zone to 17 Sea Zone
            2 fighters moved from 33 Sea Zone to 17 Sea Zone
            1 fighter moved from 33 Sea Zone to 18 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Philippines
            Battle in 97 Sea Zone
                British loiter and taunt; Americans attack with 1 submarine
                Italians defend with 1 destroyer, 3 fighters and 1 submarine
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 97 Sea Zone
                Italians win, taking Philippines from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 submarine
            Battle in 104 Sea Zone
                Americans attack with 2 destroyers
                Germans defend with 1 submarine
                    Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 110 Sea Zone
                Americans attack with 5 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports
                    Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/7 hits, 4,50 expected hits
                Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans
                    Germans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 8/14 hits, 7,33 expected hits
                    2 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 3 bombers owned by the Americans lost in 110 Sea Zone
                3 submarines owned by the Germans submerged
                    Americans roll dice for 2 bombers in 110 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                    Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 3 : 6/11 hits, 6,33 expected hits
                    1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 110 Sea Zone
                Germans win with 2 battleships, 1 carrier, 1 cruiser, 5 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -55
                Casualties for Americans: 5 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
                Casualties for Germans: 2 carriers and 2 destroyers
            Battle in 26 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in 17 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 18 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                5 fighters owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Holland Belgium
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
            1 fighter moved from 18 Sea Zone to 33 Sea Zone
            3 fighters moved from 17 Sea Zone to 33 Sea Zone
            2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            1 carrier and 2 destroyers placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3
            Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 2 mech_infantrys moved from Eastern Persia to India
            1 mech_infantry moved from Egypt to Iraq
            2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
            3 bombers moved from United Kingdom to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 battleship moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - British
            British creates battle in territory 97 Sea Zone
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                British attack with 1 submarine
                Italians defend with 1 destroyer and 3 fighters
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    1 submarine owned by the British lost in 97 Sea Zone
                Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
                Casualties for British: 1 submarine
            Battle in 110 Sea Zone
                British attack with 1 battleship, 3 bombers, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
                Germans defend with 2 battleships, 1 carrier, 1 cruiser, 3 submarines and 3 transports
                    British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 battleship, 3 bombers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 5/11 hits, 6,50 expected hits
                    Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 2 battleships, 1 carrier, 1 cruiser and 3 transports in 110 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
                    1 destroyer owned by the British, 3 submarines owned by the Germans, 1 carrier owned by the Germans, 1 battleship owned by the British, 1 submarine owned by the British, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                    British roll dice for 3 bombers, 2 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 3 : 5/8 hits, 4,83 expected hits
                    Germans roll dice for 2 battleships and 3 transports in 110 Sea Zone, round 3 : 0/2 hits, 1,33 expected hits
                    2 battleships owned by the Germans and 3 transports owned by the Germans lost in 110 Sea Zone
                British win with 3 bombers, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 63
                Casualties for British: 1 battleship, 1 destroyer, 1 fighter and 1 submarine
                Casualties for Germans: 2 battleships, 1 carrier, 1 cruiser, 3 submarines and 3 transports
            Battle in Holland Belgium
                British attack with 1 artillery and 1 infantry
                Germans defend with 5 fighters and 1 tactical_bomber
                    British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 5 fighters and 1 tactical_bomber in Holland Belgium, round 2 : 4/6 hits, 3,83 expected hits
                    1 fighter owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
                Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Germans: 1 fighter
            Battle in India
                British attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 1 armour and 2 mech_infantrys in India, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in India
                British win, taking India from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - British
            3 bombers moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            1 fighter and 2 tactical_bombers moved from 110 Sea Zone to United Kingdom
            1 armour moved from Northwest Persia to Iraq
    
        Place Units - British
            2 destroyers placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in Egypt
            British undo move 4.
            3 infantry placed in Normandy Bordeaux
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 5,00
    Japanese regular : -0,67
    Italians regular : -0,83
    Germans regular : 0,83
    British regular : -1,50
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians repair damage of 1x factory_minor; Remaining resources: 13 PUs; 
            Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 infantry moved from Southern France to Northern Italy
            1 artillery moved from Northern Italy to Yugoslavia
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 submarine and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            2 infantry moved from Malaya to Shan State
    
        Combat - ANZAC
            Battle in Kwangtung
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung
                ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Shan State
                ANZAC attack with 4 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
                    ANZAC roll dice for 3 infantry in Shan State, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 infantry in Shan State, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 infantry in Shan State, round 5 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 infantry in Shan State, round 6 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                    ANZAC roll dice for 2 infantry in Shan State, round 7 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 7 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                ANZAC win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 45 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : 0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            2 infantry moved from Malaya to Shan State
    
        Combat - ANZAC
            Battle in Kwangtung
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung
                ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Shan State
                ANZAC attack with 4 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
                    ANZAC roll dice for 3 infantry in Shan State, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 infantry in Shan State, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 infantry in Shan State, round 5 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 infantry in Shan State, round 6 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                    ANZAC roll dice for 2 infantry in Shan State, round 7 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 7 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                ANZAC win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 45 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 3 carriers, 2 destroyers, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            4 fighters moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            3 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            1 armour moved from Greece to Romania
            1 fighter and 1 tactical_bomber moved from Rostov to Tsinghai
            1 armour moved from Timguska to Yakut S.S.R.
                  Germans take Yenisey from Russians
                  Germans take Yakut S.S.R. from Russians
            1 artillery moved from Timguska to Novosibirsk
            1 infantry moved from Evenkiyskiy to Timguska
            1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
            5 armour, 3 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
            2 tactical_bombers moved from Rostov to Turkmenistan
            1 mech_infantry moved from Kazakhstan to Tsinghai
            3 artilleries moved from Kazakhstan to Tsinghai
            2 artilleries moved from Kazakhstan to Turkmenistan
            5 infantry moved from Rostov to Caucasus
            1 artillery and 2 infantry moved from Volgograd to Kazakhstan
            1 artillery and 1 infantry moved from Russia to Samara
            1 mech_infantry moved from Nenetsia to Novosibirsk
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 3 carriers, 2 destroyers, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            4 fighters moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            3 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            1 armour moved from Greece to Romania
            1 fighter and 1 tactical_bomber moved from Rostov to Tsinghai
            1 armour moved from Timguska to Yakut S.S.R.
                  Germans take Yenisey from Russians
                  Germans take Yakut S.S.R. from Russians
            1 artillery moved from Timguska to Novosibirsk
            1 infantry moved from Evenkiyskiy to Timguska
            1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
            5 armour, 3 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
            2 tactical_bombers moved from Rostov to Turkmenistan
            1 mech_infantry moved from Kazakhstan to Tsinghai
            3 artilleries moved from Kazakhstan to Tsinghai
            2 artilleries moved from Kazakhstan to Turkmenistan
            5 infantry moved from Rostov to Caucasus
            1 artillery and 2 infantry moved from Volgograd to Kazakhstan
            1 artillery and 1 infantry moved from Russia to Samara
            1 mech_infantry moved from Nenetsia to Novosibirsk
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                British defend with 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/7 hits, 2,50 expected hits
                    British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/7 hits, 2,50 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
            Battle in Tsinghai
                Germans attack with 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Germans roll dice for 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/6 hits, 2,50 expected hits
                    Chinese roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 1,33 expected hits
                    3 infantry owned by the Chinese lost in Tsinghai
                    Germans roll dice for 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 : 4/6 hits, 2,50 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Chinese: 4 infantry
                Casualties for Germans: 1 artillery
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 4 fighters, 3 submarines and 2 tactical_bombers
                British defend with 2 destroyers and 1 transport
                    Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/8 hits, 4,67 expected hits
                    British roll dice for 2 destroyers and 1 transport in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    2 destroyers owned by the British and 1 transport owned by the British lost in 110 Sea Zone
                Germans win with 2 bombers, 4 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for British: 2 destroyers and 1 transport
            Battle in Northwest Persia
                Germans attack with 6 armour, 3 infantry and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 6 armour, 3 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 3/11 hits, 3,83 expected hits
                    British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 6 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Turkmenistan
                Germans attack with 2 artilleries and 2 tactical_bombers
                Russians defend with 1 artillery
                    Germans roll dice for 2 artilleries and 2 tactical_bombers in Turkmenistan, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 1 artillery in Turkmenistan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Turkmenistan
                Germans win, taking Turkmenistan from Russians with 2 artilleries and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Turkmenistan to Kazakhstan
            2 aaGuns moved from Caucasus to Northwest Persia
            1 tactical_bomber moved from Tsinghai to Kazakhstan
            1 fighter moved from Tsinghai to Kazakhstan
            2 bombers moved from 110 Sea Zone to Western Germany
            1 bomber moved from Normandy Bordeaux to Western Germany
            4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 artillery moved from Western Germany to France
            1 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 carriers and 2 destroyers placed in 112 Sea Zone
            1 fighter placed in Western Germany
            1 infantry placed in France
            1 infantry placed in Western Germany
            1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 77 PUs; end with 77 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Russians regular : -0,33
    Germans regular : -1,17
    British regular : -2,67
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 destroyers, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Burma to India
            1 tactical_bomber moved from Yunnan to India
            1 bomber moved from French Indo China to India
            1 fighter and 1 tactical_bomber moved from French Indo China to India
            1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
            1 tactical_bomber moved from French Indo China to Kwangtung
            3 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery and 1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            1 artillery moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 artillery moved from French Indo China to Shan State
            2 infantry moved from French Indo China to Shan State
            1 fighter moved from French Indo China to 37 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            4 fighters moved from 6 Sea Zone to 18 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 battleship, 1 cruiser and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kwangtung
                Japanese attack with 3 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,00 expected hits
                    UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in 18 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 5/6 hits, 3,00 expected hits
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 18 Sea Zone
                Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Shan State
                Japanese attack with 1 artillery and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 6 : 1/1 hits, 0,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in India
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
                British defend with 1 armour and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in India, round 2 : 2/6 hits, 3,00 expected hits
                    UK_Pacific roll dice for 1 armour and 2 mech_infantrys in India, round 2 : 1/3 hits, 1,17 expected hits
                    1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in India
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers in India, round 3 : 3/5 hits, 2,67 expected hits
                    UK_Pacific roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in India
                Japanese captures 19PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for British: 1 armour and 2 mech_infantrys
    
        Non Combat Move - Japanese
            1 infantry moved from Yunnan to Burma
            1 aaGun moved from Yunnan to Burma
            1 fighter moved from India to Burma
            1 tactical_bomber moved from India to Burma
            1 tactical_bomber moved from Burma to Yunnan
            4 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Kwangtung to French Indo China
            1 fighter moved from 37 Sea Zone to French Indo China
            1 bomber moved from India to French Indo China
            1 infantry moved from Manchuria to Korea
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : 0,50
    UK_Pacific regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 armour and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 20 Sea Zone
            2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
            1 submarine moved from 21 Sea Zone to 18 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 armour and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 20 Sea Zone
            2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
            1 submarine moved from 21 Sea Zone to 18 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Battle in Southern France
            Battle in 18 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win, taking Southern France from Germans with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Kwangtung
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans lost in Kwangtung
                    Americans roll dice for 2 artilleries and 1 infantry in Kwangtung, round 3 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 3 infantry in Kwangtung, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 2 artilleries and 1 infantry in Kwangtung, round 4 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 3 infantry in Kwangtung, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans lost in Kwangtung
                    Americans roll dice for 2 artilleries in Kwangtung, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 3 infantry in Kwangtung, round 5 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    Americans roll dice for 2 artilleries in Kwangtung, round 6 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Kwangtung, round 6 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Kwangtung
                Americans win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for Japanese: 3 infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 4 infantry
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 4 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits
                    1 armour owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win with 4 infantry remaining. Battle score for attacker is -16
                Casualties for Americans: 1 armour, 1 artillery and 2 infantry
            Battle in 35 Sea Zone
                Japanese defend with 1 submarine
            Battle in 110 Sea Zone
                Americans attack with 2 destroyers and 1 transport
                Germans defend with 3 submarines
                    Americans roll dice for 2 destroyers and 1 transport in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 2 destroyers and 1 transport in 110 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 3 submarines in 110 Sea Zone, round 3 : 1/3 hits, 0,50 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 4 : 2/2 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 110 Sea Zone
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans winJapanese win with 1 submarine remaining with 2 submarines remaining. Battle score for attacker is -17
                Casualties for Americans: 2 destroyers and 1 transport
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3
            Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -4,50
    Japanese regular : -2,67
    Germans regular : 3,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    

    Combat Hit Differential Summary :

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