@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Western Germany to 99 Sea Zone 1 artillery moved from Albania to Greece 2 fighters moved from Southern Italy to Greece 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Greece Italians attack with 1 artillery and 2 fighters British defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 artillery and 2 fighters in Greece, round 2 : 2/3 hits, 1,33 expected hits British roll dice for 1 infantry and 1 mech_infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Greece Italians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 artillery Casualties for British: 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 2 fighters moved from Greece to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone 1 armour placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Italians collect 9 PUs (1 lost to blockades); end with 9 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 British regular : 0,33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese win with no units remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer and 1 submarine Casualties for Japanese: 1 submarine Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 2 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 1,50 ANZAC regular : -0,33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese win with no units remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer and 1 submarine Casualties for Japanese: 1 submarine Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 2 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,50 ANZAC regular : -0,33
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 89 PUs; Germans buy 4 artilleries, 1 fighter, 11 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Yugoslavia to Greece Germans take Greece from British 2 infantry moved from Yugoslavia to Bulgaria 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 bomber moved from Southern Italy to 105 Sea Zone 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to 125 Sea Zone 1 fighter moved from 110 Sea Zone to 125 Sea Zone 3 infantry moved from Rostov to Caucasus 1 armour moved from Volgograd to Kazakhstan 6 artilleries moved from Samara to Kazakhstan 2 mech_infantrys moved from Russia to Kazakhstan 1 mech_infantry moved from Russia to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Novosibirsk to Timguska 1 mech_infantry moved from Volgograd to Caucasus 5 armour moved from Volgograd to Caucasus 1 destroyer moved from 112 Sea Zone to 110 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 89 PUs; Germans buy 4 artilleries, 1 fighter, 11 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Yugoslavia to Greece Germans take Greece from British 2 infantry moved from Yugoslavia to Bulgaria 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 bomber moved from Southern Italy to 105 Sea Zone 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to 125 Sea Zone 1 fighter moved from 110 Sea Zone to 125 Sea Zone 3 infantry moved from Rostov to Caucasus 1 armour moved from Volgograd to Kazakhstan 6 artilleries moved from Samara to Kazakhstan 2 mech_infantrys moved from Russia to Kazakhstan 1 mech_infantry moved from Russia to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Novosibirsk to Timguska 1 mech_infantry moved from Volgograd to Caucasus 5 armour moved from Volgograd to Caucasus 1 destroyer moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Battle in 105 Sea Zone Germans attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 105 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Timguska Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Timguska, round 2 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Timguska Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Timguska, round 3 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska Germans win, taking Timguska from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -4 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 125 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Russians: 1 submarine Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 artilleries, 1 factory_minor and 1 harbour; French defend with 1 fighter Germans roll dice for 2 battleships in Normandy Bordeaux, round 2 : 1/2 hits, 1,33 expected hits Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits, 2,67 expected hits British roll dice for 2 artilleries and 1 fighter in Normandy Bordeaux, round 2 : 3/3 hits, 1,33 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 artilleries owned by the British lost in Normandy Bordeaux Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/3 hits, 1,83 expected hits British roll dice for 1 fighter in Normandy Bordeaux, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the French lost in Normandy Bordeaux Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 2 infantry Casualties for British: 2 artilleries Casualties for French: 1 fighter Battle in Kazakhstan Germans attack with 1 armour, 6 artilleries and 2 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 armour, 6 artilleries and 2 mech_infantrys in Kazakhstan, round 2 : 2/9 hits, 3,17 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour, 5 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery Casualties for Russians: 1 artillery Battle in 104 Sea Zone Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 5 armour, 3 infantry and 1 mech_infantry British defend with 1 armour Germans roll dice for 5 armour, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/9 hits, 3,17 expected hits British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from British with 5 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 5 infantry moved from Ukraine to Rostov 1 aaGun moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from 105 Sea Zone to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from 125 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 bomber moved from 104 Sea Zone to Western Germany 1 aaGun moved from Western Germany to France Place Units - Germans 1 artillery and 2 infantry placed in France 2 infantry placed in Southern France 1 infantry placed in Southern France 1 artillery and 3 infantry placed in Western Germany 5 submarines placed in 112 Sea Zone 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in Volgograd 1 artillery and 1 infantry placed in Russia Germans undo move 8. 1 artillery and 1 infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5 Germans collect 69 PUs (3 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : 2,83 Germans regular : -5,33 British regular : 0,50
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Combat Move - Russians 2 infantry moved from Amur to Korea Combat - Russians Battle in Korea Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 1,33 Russians regular : -0,50
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 44 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 battleship and 1 cruiser moved from 36 Sea Zone to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 artillery, 3 fighters, 7 infantry and 3 tactical_bombers moved from Burma to India 1 bomber moved from French Indo China to India 1 fighter moved from Yunnan to India 2 tactical_bombers moved from Yunnan to India 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 34 Sea Zone 3 fighters moved from Philippines to 34 Sea Zone 1 artillery and 1 infantry moved from Shan State to Burma 2 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Yunnan 3 infantry moved from Kwangtung to Kwangsi 1 artillery and 2 infantry moved from Hopei to Suiyuyan 1 artillery moved from Kweichow to Szechwan 1 artillery moved from Yunnan to Szechwan 1 battleship, 4 carriers, 1 cruiser and 2 submarines moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Suiyuyan Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 artilleries Russians defend with 1 infantry Japanese roll dice for 2 artilleries in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Russians: 1 infantry Battle in 26 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 battleship Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 battleship in 26 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 1 submarine Casualties for Americans: 1 battleship Battle in 34 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 submarine ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 submarine Battle in India Japanese attack with 1 artillery, 1 bomber, 4 fighters, 7 infantry and 5 tactical_bombers British defend with 2 aaGuns, 2 armour, 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 7 infantry and 5 tactical_bombers in India, round 2 : 8/18 hits, 7,50 expected hits UK_Pacific roll dice for 2 aaGuns, 2 armour, 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in India, round 2 : 4/13 hits, 5,00 expected hits 4 infantry owned by the Japanese, 2 aaGuns owned by the British and 6 infantry owned by the British lost in India Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 3 infantry and 5 tactical_bombers in India, round 3 : 10/14 hits, 6,83 expected hits UK_Pacific roll dice for 2 armour, 3 artilleries, 1 fighter and 1 mech_infantry in India, round 3 : 5/7 hits, 3,00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 artilleries owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in India Japanese captures 19PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 1 fighter, 7 infantry and 1 tactical_bomber Casualties for British: 2 aaGuns, 2 armour, 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry Non Combat Move - Japanese 1 bomber, 3 fighters and 3 tactical_bombers moved from India to French Indo China 1 tactical_bomber moved from India to Yunnan 3 fighters moved from 34 Sea Zone to 6 Sea Zone Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Kwangtung 1 infantry placed in Kiangsu Japanese undo move 3. 2 infantry placed in Kwangtung 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 46 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 0,33 Japanese regular : 5,33 British AA : -1,00 UK_Pacific regular : 1,00 ANZAC regular : 0,50
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 2 destroyers moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 4 bombers moved from Eastern United States to 110 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 17 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 18 Sea Zone 1 submarine moved from 33 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone 2 fighters moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 18 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Philippines Battle in 97 Sea Zone British loiter and taunt; Americans attack with 1 submarine Italians defend with 1 destroyer, 3 fighters and 1 submarine Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 97 Sea Zone Italians win, taking Philippines from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Italians: 1 submarine Battle in 104 Sea Zone Americans attack with 2 destroyers Germans defend with 1 submarine Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 110 Sea Zone Americans attack with 5 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Germans Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/7 hits, 4,50 expected hits Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans Germans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 8/14 hits, 7,33 expected hits 2 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 3 bombers owned by the Americans lost in 110 Sea Zone 3 submarines owned by the Germans submerged Americans roll dice for 2 bombers in 110 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 3 : 6/11 hits, 6,33 expected hits 1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 110 Sea Zone Germans win with 2 battleships, 1 carrier, 1 cruiser, 5 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -55 Casualties for Americans: 5 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Germans: 2 carriers and 2 destroyers Battle in 26 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 17 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 18 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy 5 fighters owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Holland Belgium Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 1 fighter moved from 18 Sea Zone to 33 Sea Zone 3 fighters moved from 17 Sea Zone to 33 Sea Zone 2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 infantry placed in Eastern United States 1 carrier and 2 destroyers placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 5,00 Japanese regular : -0,33 Italians regular : -0,50 Germans regular : -0,33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 2 destroyers moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 4 bombers moved from Eastern United States to 110 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 17 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 18 Sea Zone 1 submarine moved from 33 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone 2 fighters moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 18 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Philippines Battle in 97 Sea Zone British loiter and taunt; Americans attack with 1 submarine Italians defend with 1 destroyer, 3 fighters and 1 submarine Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 97 Sea Zone Italians win, taking Philippines from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Italians: 1 submarine Battle in 104 Sea Zone Americans attack with 2 destroyers Germans defend with 1 submarine Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 110 Sea Zone Americans attack with 5 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Germans Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/7 hits, 4,50 expected hits Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans Germans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 8/14 hits, 7,33 expected hits 2 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 3 bombers owned by the Americans lost in 110 Sea Zone 3 submarines owned by the Germans submerged Americans roll dice for 2 bombers in 110 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 3 : 6/11 hits, 6,33 expected hits 1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 110 Sea Zone Germans win with 2 battleships, 1 carrier, 1 cruiser, 5 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -55 Casualties for Americans: 5 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Germans: 2 carriers and 2 destroyers Battle in 26 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 17 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 18 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy 5 fighters owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Holland Belgium Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 1 fighter moved from 18 Sea Zone to 33 Sea Zone 3 fighters moved from 17 Sea Zone to 33 Sea Zone 2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 infantry placed in Eastern United States 1 carrier and 2 destroyers placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 mech_infantrys moved from Eastern Persia to India 1 mech_infantry moved from Egypt to Iraq 2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone 3 bombers moved from United Kingdom to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 battleship moved from 91 Sea Zone to 110 Sea Zone Combat - British British creates battle in territory 97 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 submarine Italians defend with 1 destroyer and 3 fighters British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Battle in 110 Sea Zone British attack with 1 battleship, 3 bombers, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport Germans defend with 2 battleships, 1 carrier, 1 cruiser, 3 submarines and 3 transports British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 battleship, 3 bombers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 5/11 hits, 6,50 expected hits Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 2 battleships, 1 carrier, 1 cruiser and 3 transports in 110 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits 1 destroyer owned by the British, 3 submarines owned by the Germans, 1 carrier owned by the Germans, 1 battleship owned by the British, 1 submarine owned by the British, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone British roll dice for 3 bombers, 2 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 3 : 5/8 hits, 4,83 expected hits Germans roll dice for 2 battleships and 3 transports in 110 Sea Zone, round 3 : 0/2 hits, 1,33 expected hits 2 battleships owned by the Germans and 3 transports owned by the Germans lost in 110 Sea Zone British win with 3 bombers, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 63 Casualties for British: 1 battleship, 1 destroyer, 1 fighter and 1 submarine Casualties for Germans: 2 battleships, 1 carrier, 1 cruiser, 3 submarines and 3 transports Battle in Holland Belgium British attack with 1 artillery and 1 infantry Germans defend with 5 fighters and 1 tactical_bomber British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 5 fighters and 1 tactical_bomber in Holland Belgium, round 2 : 4/6 hits, 3,83 expected hits 1 fighter owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 1 fighter Battle in India British attack with 1 armour and 2 mech_infantrys Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 armour and 2 mech_infantrys in India, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 3 bombers moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to United Kingdom 1 armour moved from Northwest Persia to Iraq Place Units - British 2 destroyers placed in 110 Sea Zone 1 fighter placed in United Kingdom 1 artillery and 2 infantry placed in Persia 3 infantry placed in Egypt British undo move 4. 3 infantry placed in Normandy Bordeaux Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : 5,00 Japanese regular : -0,67 Italians regular : -0,83 Germans regular : 0,83 British regular : -1,50
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians repair damage of 1x factory_minor; Remaining resources: 13 PUs; Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Southern France to Northern Italy 1 artillery moved from Northern Italy to Yugoslavia Combat - Italians Non Combat Move - Italians Place Units - Italians 1 submarine and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 2 infantry moved from Malaya to Shan State Combat - ANZAC Battle in Kwangtung ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 factory_minor, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Battle in Shan State ANZAC attack with 4 infantry Japanese defend with 2 infantry ANZAC roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State ANZAC roll dice for 3 infantry in Shan State, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 infantry in Shan State, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 infantry in Shan State, round 5 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 infantry in Shan State, round 6 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Shan State ANZAC roll dice for 2 infantry in Shan State, round 7 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 7 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 45 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 0,33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 2 infantry moved from Malaya to Shan State Combat - ANZAC Battle in Kwangtung ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 factory_minor, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Battle in Shan State ANZAC attack with 4 infantry Japanese defend with 2 infantry ANZAC roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State ANZAC roll dice for 3 infantry in Shan State, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 infantry in Shan State, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 infantry in Shan State, round 5 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 infantry in Shan State, round 6 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Shan State ANZAC roll dice for 2 infantry in Shan State, round 7 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 7 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 45 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 0,33
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 carriers, 2 destroyers, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 4 fighters moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 3 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 armour moved from Greece to Romania 1 fighter and 1 tactical_bomber moved from Rostov to Tsinghai 1 armour moved from Timguska to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 1 artillery moved from Timguska to Novosibirsk 1 infantry moved from Evenkiyskiy to Timguska 1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia 5 armour, 3 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia 2 tactical_bombers moved from Rostov to Turkmenistan 1 mech_infantry moved from Kazakhstan to Tsinghai 3 artilleries moved from Kazakhstan to Tsinghai 2 artilleries moved from Kazakhstan to Turkmenistan 5 infantry moved from Rostov to Caucasus 1 artillery and 2 infantry moved from Volgograd to Kazakhstan 1 artillery and 1 infantry moved from Russia to Samara 1 mech_infantry moved from Nenetsia to Novosibirsk 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to 110 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 carriers, 2 destroyers, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 4 fighters moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 3 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 armour moved from Greece to Romania 1 fighter and 1 tactical_bomber moved from Rostov to Tsinghai 1 armour moved from Timguska to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 1 artillery moved from Timguska to Novosibirsk 1 infantry moved from Evenkiyskiy to Timguska 1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia 5 armour, 3 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia 2 tactical_bombers moved from Rostov to Turkmenistan 1 mech_infantry moved from Kazakhstan to Tsinghai 3 artilleries moved from Kazakhstan to Tsinghai 2 artilleries moved from Kazakhstan to Turkmenistan 5 infantry moved from Rostov to Caucasus 1 artillery and 2 infantry moved from Volgograd to Kazakhstan 1 artillery and 1 infantry moved from Russia to Samara 1 mech_infantry moved from Nenetsia to Novosibirsk 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/7 hits, 2,50 expected hits British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/7 hits, 2,50 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Tsinghai Germans attack with 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 4 infantry Germans roll dice for 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/6 hits, 2,50 expected hits Chinese roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 1,33 expected hits 3 infantry owned by the Chinese lost in Tsinghai Germans roll dice for 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 : 4/6 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Chinese: 4 infantry Casualties for Germans: 1 artillery Battle in 110 Sea Zone Germans attack with 2 bombers, 4 fighters, 3 submarines and 2 tactical_bombers British defend with 2 destroyers and 1 transport Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/8 hits, 4,67 expected hits British roll dice for 2 destroyers and 1 transport in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 2 destroyers owned by the British and 1 transport owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 4 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for British: 2 destroyers and 1 transport Battle in Northwest Persia Germans attack with 6 armour, 3 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 6 armour, 3 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 3/11 hits, 3,83 expected hits British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Northwest Persia Germans win, taking Northwest Persia from British with 6 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Turkmenistan Germans attack with 2 artilleries and 2 tactical_bombers Russians defend with 1 artillery Germans roll dice for 2 artilleries and 2 tactical_bombers in Turkmenistan, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 artillery in Turkmenistan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Turkmenistan Germans win, taking Turkmenistan from Russians with 2 artilleries and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 2 tactical_bombers moved from Turkmenistan to Kazakhstan 2 aaGuns moved from Caucasus to Northwest Persia 1 tactical_bomber moved from Tsinghai to Kazakhstan 1 fighter moved from Tsinghai to Kazakhstan 2 bombers moved from 110 Sea Zone to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France Place Units - Germans 3 carriers and 2 destroyers placed in 112 Sea Zone 1 fighter placed in Western Germany 1 infantry placed in France 1 infantry placed in Western Germany 1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd 1 infantry placed in France Turn Complete - Germans Germans collect 77 PUs; end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Russians regular : -0,33 Germans regular : -1,17 British regular : -2,67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Burma to India 1 tactical_bomber moved from Yunnan to India 1 bomber moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone 1 tactical_bomber moved from French Indo China to Kwangtung 3 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 artillery moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 artillery moved from French Indo China to Shan State 2 infantry moved from French Indo China to Shan State 1 fighter moved from French Indo China to 37 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 4 fighters moved from 6 Sea Zone to 18 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 battleship, 1 cruiser and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Soviet Far East Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 20 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kwangtung Japanese attack with 3 infantry and 1 tactical_bomber ANZAC defend with 1 artillery; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,00 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 18 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 5/6 hits, 3,00 expected hits Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 18 Sea Zone Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Shan State Japanese attack with 1 artillery and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Shan State, round 6 : 1/1 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 infantry Battle in India Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 armour and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in India, round 2 : 2/6 hits, 3,00 expected hits UK_Pacific roll dice for 1 armour and 2 mech_infantrys in India, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in India Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers in India, round 3 : 3/5 hits, 2,67 expected hits UK_Pacific roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in India Japanese captures 19PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for British: 1 armour and 2 mech_infantrys Non Combat Move - Japanese 1 infantry moved from Yunnan to Burma 1 aaGun moved from Yunnan to Burma 1 fighter moved from India to Burma 1 tactical_bomber moved from India to Burma 1 tactical_bomber moved from Burma to Yunnan 4 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kwangtung to French Indo China 1 fighter moved from 37 Sea Zone to French Indo China 1 bomber moved from India to French Indo China 1 infantry moved from Manchuria to Korea Place Units - Japanese 3 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 0,50 UK_Pacific regular : -0,33
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 armour and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung 1 submarine moved from 21 Sea Zone to 18 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 armour and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung 1 submarine moved from 21 Sea Zone to 18 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Battle in Southern France Battle in 18 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 18 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win, taking Southern France from Germans with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kwangtung Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans lost in Kwangtung Americans roll dice for 2 artilleries and 1 infantry in Kwangtung, round 3 : 0/3 hits, 1,00 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 artilleries and 1 infantry in Kwangtung, round 4 : 0/3 hits, 1,00 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans lost in Kwangtung Americans roll dice for 2 artilleries in Kwangtung, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 5 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Kwangtung Americans roll dice for 2 artilleries in Kwangtung, round 6 : 2/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Kwangtung, round 6 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Kwangtung Americans win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 2 infantry Casualties for Japanese: 3 infantry Battle in Normandy Bordeaux Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 4 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 0/2 hits, 0,83 expected hits Germans roll dice for 4 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win with 4 infantry remaining. Battle score for attacker is -16 Casualties for Americans: 1 armour, 1 artillery and 2 infantry Battle in 35 Sea Zone Japanese defend with 1 submarine Battle in 110 Sea Zone Americans attack with 2 destroyers and 1 transport Germans defend with 3 submarines Americans roll dice for 2 destroyers and 1 transport in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Americans roll dice for 2 destroyers and 1 transport in 110 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 3 submarines in 110 Sea Zone, round 3 : 1/3 hits, 0,50 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 4 : 2/2 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 110 Sea Zone 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans winJapanese win with 1 submarine remaining with 2 submarines remaining. Battle score for attacker is -17 Casualties for Americans: 2 destroyers and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3 Americans collect 58 PUs (2 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -4,50 Japanese regular : -2,67 Germans regular : 3,00
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :