Nothing to see here - Martin / Harry testing

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: British round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Combat Move - British
            1 bomber moved from United Kingdom to Gibraltar
            1 cruiser moved from 94 Sea Zone to 92 Sea Zone
            1 carrier moved from 94 Sea Zone to 92 Sea Zone
            1 battleship moved from 94 Sea Zone to 92 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
            2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            2 artilleries moved from 92 Sea Zone to Gibraltar
            2 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Yunnan
            1 mech_infantry moved from Shan State to Yunnan
            1 armour moved from Burma to Yunnan
            1 mech_infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            1 artillery moved from Persia to Northwest Persia
            1 armour moved from Persia to Northwest Persia
            1 bomber moved from Syria to Northern Italy
            1 artillery moved from Albania to Bulgaria
                  British take Bulgaria from Germans
            1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Union of South Africa to Tanganyika Territory
            1 tactical_bomber moved from Kazakhstan to Yunnan
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 destroyers, 2 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 24 Sea Zone
            1 destroyer moved from 24 Sea Zone to 16 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
                    Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 2 : 5/7 hits, 3,33 expected hits
                    2 submarines owned by the Germans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -33
                Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                Casualties for Germans: 2 submarines
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
                1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Gibraltar
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 armour and 1 artillery moved from Algeria to Morocco
    
        Place Units - Americans
            1 destroyer and 3 submarines placed in 101 Sea Zone
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            2 infantry moved from Suiyuyan to Shensi
            5 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Chinese attack with 5 infantry
                Japanese defend with 1 aaGun, 1 artillery and 4 infantry
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,67 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 4 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Szechwan
            Chinese undo move 1.
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 19 PUs; 
            UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Gibraltar
            1 cruiser moved from 94 Sea Zone to 92 Sea Zone
            1 carrier moved from 94 Sea Zone to 92 Sea Zone
            1 battleship moved from 94 Sea Zone to 92 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
            2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            2 artilleries moved from 92 Sea Zone to Gibraltar
            2 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Yunnan
            1 mech_infantry moved from Shan State to Yunnan
            1 armour moved from Burma to Yunnan
            1 mech_infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            1 artillery moved from Persia to Northwest Persia
            1 armour moved from Persia to Northwest Persia
            1 bomber moved from Syria to Northern Italy
            1 artillery moved from Albania to Bulgaria
                  British take Bulgaria from Germans
            1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Union of South Africa to Tanganyika Territory
            1 tactical_bomber moved from Kazakhstan to Yunnan
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Northern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Northern Italy causes 6 damage total. 
            Battle in Gibraltar
                British attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 3 artilleries, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
                    British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/7 hits, 3,17 expected hits
                    Germans roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 0/7 hits, 2,83 expected hits
                    2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Gibraltar
                    British roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 3 : 3/7 hits, 3,17 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Gibraltar, round 3 : 1/3 hits, 1,50 expected hits
                    1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Gibraltar
                British win, taking Gibraltar from Germans with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 36
                Casualties for Germans: 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Casualties for British: 1 infantry
            Battle in Yunnan
                British attack with 1 armour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery and 3 infantry
                    British roll dice for 1 armour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 armour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 0/6 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 armour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 4 : 1/6 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 5 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry and 1 mech_infantry
                Casualties for Japanese: 1 artillery and 3 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Yunnan to Burma
            2 infantry moved from India to Burma
            1 bomber moved from Persia to Algeria
            1 bomber moved from Gibraltar to Algeria
            1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
            1 bomber moved from Northern Italy to Algeria
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 destroyer placed in 110 Sea Zone
            1 submarine placed in 106 Sea Zone
            1 submarine placed in 98 Sea Zone
            2 infantry placed in Egypt
            British undo move 5.
            British undo move 1.
            1 armour, 1 infantry and 1 mech_infantry placed in Persia
            1 infantry and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 fighter and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 2,17
    Japanese regular : 1,33
    Germans regular : -1,00
    British regular : -3,67
    Italians AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
            1 fighter moved from Ukraine to Bulgaria
    
        Combat - Italians
            Battle in Bulgaria
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Bulgaria, round 2 : 0/3 hits, 1,17 expected hits
                    British roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Bulgaria, round 3 : 0/3 hits, 1,17 expected hits
                    British roll dice for 1 artillery in Bulgaria, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bulgaria
                    Italians roll dice for 1 artillery and 1 fighter in Bulgaria, round 4 : 2/2 hits, 0,83 expected hits
                    British roll dice for 1 artillery in Bulgaria, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Bulgaria
                Italians win, taking Bulgaria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 fighter moved from Bulgaria to Ukraine
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,17
    British regular : 0,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 battleship, 2 carriers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Ukraine to Russia
            2 armour moved from Tambov to Russia
            1 infantry moved from Bryansk to Rostov
            9 artilleries, 6 infantry and 2 mech_infantrys moved from Bryansk to Russia
            3 fighters moved from Novgorod to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to Russia
            1 fighter and 3 tactical_bombers moved from Novgorod to Russia
            1 artillery and 2 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Romania to Greece
                  Germans take Greece from British
            1 infantry moved from Romania to Bulgaria
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 transports moved from 91 Sea Zone to 110 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 battleship, 2 carriers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Ukraine to Russia
            2 armour moved from Tambov to Russia
            1 infantry moved from Bryansk to Rostov
            9 artilleries, 6 infantry and 2 mech_infantrys moved from Bryansk to Russia
            3 fighters moved from Novgorod to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to Russia
            1 fighter and 3 tactical_bombers moved from Novgorod to Russia
            1 artillery and 2 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Romania to Greece
                  Germans take Greece from British
            1 infantry moved from Romania to Bulgaria
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 transports moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 1 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits
                Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in United Kingdom causes 8 damage total. 
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 3 transports
                British defend with 1 destroyer
                    Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 3 transports in 110 Sea Zone, round 2 : 6/9 hits, 4,50 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 3 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Russia
                Germans attack with 5 armour, 9 artilleries, 1 bomber, 1 fighter, 6 infantry, 2 mech_infantrys and 3 tactical_bombers
                Russians defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 17 infantry
                    Russians roll AA dice in Russia : 0/5 hits, 0,83 expected hits
                    Germans roll dice for 5 armour, 9 artilleries, 1 bomber, 1 fighter, 6 infantry, 2 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 11/27 hits, 11,33 expected hits
                    Russians roll dice for 3 aaGuns, 1 fighter and 17 infantry in Russia, round 2 : 4/18 hits, 6,33 expected hits
                    8 infantry owned by the Russians, 4 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 5 armour, 9 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 8/23 hits, 10,00 expected hits
                    Russians roll dice for 1 fighter and 9 infantry in Russia, round 3 : 3/10 hits, 3,67 expected hits
                    8 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Russia
                    Germans roll dice for 5 armour, 8 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 12/20 hits, 9,00 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Russia, round 4 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Russia
                Germans captures 24PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 5 armour, 7 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 50
                Casualties for Germans: 2 artilleries and 6 infantry
                Casualties for Russians: 3 aaGuns, 1 fighter and 17 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 aaGun moved from Bryansk to Rostov
            1 aaGun moved from Ukraine to Rostov
            3 tactical_bombers moved from Russia to Rostov
            1 fighter moved from Russia to Rostov
            2 armour moved from Eastern Poland to Bryansk
            2 armour moved from Eastern Poland to Ukraine
            1 bomber moved from Russia to Bryansk
            2 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Romania
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from 110 Sea Zone to Western Germany
    
        Place Units - Germans
            1 battleship and 2 carriers placed in 110 Sea Zone
            1 fighter placed in Western Germany
            3 infantry placed in Ukraine
            1 artillery placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
            Germans collect 61 PUs (3 lost to blockades); end with 85 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,17
    Russians regular : -3,00
    Germans regular : 2,17
    Russians AA : -0,83
    British regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Combat Move - Russians
            2 artilleries moved from Samara to Kazakhstan
    
        Non Combat Move - Russians
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from 80 Sea Zone to Persia
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Novosibirsk to Timguska
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
            1 battleship and 1 cruiser moved from 35 Sea Zone to 38 Sea Zone
            3 infantry moved from 38 Sea Zone to Burma
            1 artillery moved from 38 Sea Zone to Burma
            1 bomber moved from French Indo China to Burma
            1 tactical_bomber moved from French Indo China to Burma
            1 bomber moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            3 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Shensi to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery and 2 infantry moved from Anhwe to Chahar
            2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Chahar
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 2/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber and 7 infantry
                British defend with 1 armour and 2 mech_infantrys
                    Japanese roll dice for 1 artillery, 1 bomber and 7 infantry in Yunnan, round 2 : 3/9 hits, 2,33 expected hits
                    Chinese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 2/3 hits, 1,17 expected hits
                    2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 armour and 2 mech_infantrys
            Battle in Burma
                Japanese attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber
                British defend with 2 infantry and 1 tactical_bomber
                    Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2,17 expected hits
                    UK_Pacific roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 1,17 expected hits
                    1 tactical_bomber owned by the British and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for British: 2 infantry and 1 tactical_bomber
    
        Non Combat Move - Japanese
            1 bomber moved from Burma to French Indo China
            1 tactical_bomber moved from Burma to French Indo China
            1 bomber moved from Yunnan to French Indo China
            1 aaGun moved from Hunan to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Hopei to Kweichow
            1 fighter moved from 16 Sea Zone to Japan
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in French Indo China
            3 submarines placed in 20 Sea Zone
            1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,50
    Americans regular : -0,33
    Japanese regular : 2,67
    UK_Pacific regular : -1,17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            3 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
    
        Non Combat Move - Americans
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Queensland to 54 Sea Zone
            1 tactical_bomber moved from Queensland to 54 Sea Zone
    
        Place Units - Americans
            1 battleship and 1 destroyer placed in 10 Sea Zone
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
            3 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -0,67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            3 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
    
        Non Combat Move - Americans
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Queensland to 54 Sea Zone
            1 tactical_bomber moved from Queensland to 54 Sea Zone
    
        Place Units - Americans
            1 battleship and 1 destroyer placed in 10 Sea Zone
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
            3 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_major; Remaining resources: 37 PUs; 
            British buy 1 armour, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Tanganyika Territory to Ethiopia
                  British take Ethiopia from Italians
    
        Combat - British
            British creates battle in territory 106 Sea Zone
    
        Non Combat Move - British
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
            1 submarine moved from 98 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Persia to Northwest Persia
            1 armour moved from Persia to Northwest Persia
            1 mech_infantry moved from Persia to West India
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            1 armour and 2 mech_infantrys placed in Persia
            1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 armour, 2 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 21 PUs
            Some Units in India change ownership: 1 armour, 2 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 10 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Bulgaria to Albania
                  Italians take Albania from British
            2 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from Ukraine to Southern Italy
            1 fighter moved from Southern Italy to Western Germany
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 cruiser and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 cruiser and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 destroyers, 5 infantry, 3 mech_infantrys, 4 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 units repaired.
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 artillery and 1 infantry moved from Vologda to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour and 1 mech_infantry moved from Russia to Novosibirsk
            7 artilleries moved from Russia to Samara
            2 armour moved from Ukraine to Caucasus
            1 infantry moved from Rostov to Caucasus
            1 bomber moved from Bryansk to Caucasus
            1 fighter moved from Rostov to Caucasus
            3 tactical_bombers moved from Rostov to Caucasus
            2 armour moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            4 armour and 1 mech_infantry moved from Russia to Volgograd
            3 infantry moved from Ukraine to Rostov
            2 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Bulgaria to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 armour moved from Greece to Yugoslavia
            1 artillery moved from Western Germany to Holland Belgium
            2 bombers moved from Western Germany to 104 Sea Zone
            1 fighter moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 destroyers, 5 infantry, 3 mech_infantrys, 4 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 units repaired.
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 artillery and 1 infantry moved from Vologda to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour and 1 mech_infantry moved from Russia to Novosibirsk
            7 artilleries moved from Russia to Samara
            2 armour moved from Ukraine to Caucasus
            1 infantry moved from Rostov to Caucasus
            1 bomber moved from Bryansk to Caucasus
            1 fighter moved from Rostov to Caucasus
            3 tactical_bombers moved from Rostov to Caucasus
            2 armour moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            4 armour and 1 mech_infantry moved from Russia to Volgograd
            3 infantry moved from Ukraine to Rostov
            2 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Bulgaria to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 armour moved from Greece to Yugoslavia
            1 artillery moved from Western Germany to Holland Belgium
            2 bombers moved from Western Germany to 104 Sea Zone
            1 fighter moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports
                British defend with 1 destroyer
                    Germans roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports in 110 Sea Zone, round 2 : 6/8 hits, 4,17 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 104 Sea Zone
                Germans attack with 2 bombers, 1 destroyer and 1 fighter
                Americans defend with 1 destroyer
                    Germans roll dice for 2 bombers, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Samara
                Germans attack with 7 artilleries
                Russians defend with 1 infantry
                    Germans roll dice for 7 artilleries in Samara, round 2 : 4/7 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 6 artilleries remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 2 armour, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers
                British defend with 1 mech_infantry; French defend with 1 infantry; Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers in Caucasus, round 2 : 5/8 hits, 4,33 expected hits
                    Russians roll dice for 2 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 armour, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for French: 1 infantry
                Casualties for Russians: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            3 tactical_bombers moved from Caucasus to Rostov
            1 fighter moved from Caucasus to Rostov
            1 bomber moved from Caucasus to Southern Italy
            2 bombers moved from 104 Sea Zone to Western Germany
            1 fighter moved from 104 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            3 submarines placed in 110 Sea Zone
            2 destroyers and 1 submarine placed in 112 Sea Zone
            3 tactical_bombers placed in Western Germany
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Russia
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
            Germans collect 69 PUs (2 lost to blockades); end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Russians regular : 0,67
    Germans regular : 5,00
    British regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 artillery moved from Kazakhstan to Turkmenistan
            1 infantry moved from Persia to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            2 fighters moved from Philippines to 44 Sea Zone
            1 battleship, 1 cruiser and 2 transports moved from 38 Sea Zone to 36 Sea Zone
            1 infantry moved from Anhwe to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 bomber and 1 tactical_bomber moved from French Indo China to Kweichow
            1 fighter moved from Philippines to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 submarine moved from 20 Sea Zone to 41 Sea Zone
            1 infantry moved from Yunnan to Kweichow
            1 artillery and 1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 bomber moved from French Indo China to India
            4 infantry moved from Yunnan to Burma
            1 artillery moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Chahar to Hopei
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            2 fighters moved from Philippines to 44 Sea Zone
            1 battleship, 1 cruiser and 2 transports moved from 38 Sea Zone to 36 Sea Zone
            1 infantry moved from Anhwe to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 bomber and 1 tactical_bomber moved from French Indo China to Kweichow
            1 fighter moved from Philippines to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 submarine moved from 20 Sea Zone to 41 Sea Zone
            1 infantry moved from Yunnan to Kweichow
            1 artillery and 1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 bomber moved from French Indo China to India
            4 infantry moved from Yunnan to Burma
            1 artillery moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Chahar to Hopei
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 1 units heading to India
                UK_Pacific launches 1 interceptors out of India
                    Attackers Fire,  : 0/1 hits, 0,17 expected hits
                    Defenders Fire,  : 1/1 hits, 0,17 expected hits
                    1 bomber owned by the Japanese lost in India
                Air Battle is over, the attackers have all died
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2,00 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            3 fighters moved from 44 Sea Zone to Philippines
            4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Yunnan
            3 tactical_bombers moved from Yunnan to Burma
            3 fighters moved from Yunnan to Burma
            1 tactical_bomber moved from Kweichow to Yunnan
            1 bomber moved from Kweichow to French Indo China
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : -0,50
    Japanese regular : 0,83
    Defenders Fire,  : 0,83
    Attackers Fire,  : -0,17
    

    Savegame

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