Nothing to see here - Martin / Harry testing


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Yakut S.S.R. to Manchuria
            4 infantry moved from Amur to Manchuria
            1 artillery moved from Vologda to Urals
            2 artilleries moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Western Ukraine to Bessarabia
            2 infantry moved from Western Ukraine to Bessarabia
            1 infantry moved from Bryansk to Western Ukraine
            1 armour moved from Bryansk to Novgorod
            1 artillery moved from Novgorod to Karelia
            1 infantry moved from Vyborg to Karelia
            1 infantry moved from Novgorod to Karelia
            2 infantry moved from Novgorod to Baltic States
            6 infantry moved from Belarus to Baltic States
            1 artillery moved from Novgorod to Baltic States
            1 armour moved from Belarus to Novgorod
            1 armour moved from Russia to Western Ukraine
            2 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 1 fighter and 4 infantry
                Japanese defend with 3 infantry
                    Russians roll dice for 1 fighter and 4 infantry in Manchuria, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Russians roll dice for 1 fighter and 4 infantry in Manchuria, round 3 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 1 fighter and 3 infantry in Manchuria, round 4 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 infantry
                Casualties for Russians: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Manchuria to Amur
            6 infantry moved from Buryatia to Amur
            6 infantry moved from Yakut S.S.R. to Buryatia
            1 mech_infantry moved from Volgograd to Caucasus
            1 mech_infantry moved from Kazakhstan to Shensi
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            1 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1,00
    Russians regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 harbour, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 5 infantry moved from Jehol to Manchuria
            2 bombers moved from Kwangsi to Manchuria
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
            1 artillery and 2 infantry moved from Chahar to Suiyuyan
            2 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
            2 artilleries and 2 infantry moved from Hunan to Yunnan
            5 tactical_bombers moved from Kwangsi to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            1 fighter moved from Kwangsi to Kweichow
            6 fighters moved from Kwangsi to Yunnan
            1 fighter moved from Kiangsi to Yunnan
            1 artillery and 1 infantry moved from Soviet Far East to Siberia
            1 transport moved from 4 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to Yunnan
            1 fighter moved from 36 Sea Zone to Yunnan
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 artilleries, 9 fighters, 2 infantry, 1 mech_infantry and 7 tactical_bombers
                Chinese defend with 2 artilleries and 8 infantry
                    Japanese roll dice for 2 artilleries, 9 fighters, 2 infantry, 1 mech_infantry and 7 tactical_bombers in Yunnan, round 2 : 7/21 hits, 10,67 expected hits
                    Chinese roll dice for 2 artilleries and 8 infantry in Yunnan, round 2 : 5/10 hits, 3,33 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
                7 tactical_bombers owned by the Japanese and 9 fighters owned by the Japanese retreated
                Chinese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry
                Casualties for Chinese: 7 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 2/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Manchuria
                Japanese attack with 1 armour, 1 artillery, 2 bombers and 6 infantry
                Russians defend with 3 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 6 infantry in Manchuria, round 2 : 2/10 hits, 3,33 expected hits
                    Chinese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Manchuria
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 6 infantry in Manchuria, round 3 : 4/10 hits, 3,33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 2 bombers and 6 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Siberia
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 2 infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 2 infantry in Siberia, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 4 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 2 infantry in Siberia, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Siberia
                    Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 5 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Siberia
                Japanese win, taking Siberia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Jehol to Manchuria
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from Kiangsi to Kwangsi
            1 infantry moved from Kiangsi to Kwangsi
            2 bombers moved from Manchuria to Kiangsu
            2 tactical_bombers moved from Yunnan to 36 Sea Zone
            2 fighters moved from Yunnan to 36 Sea Zone
            3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
            4 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 6 Sea Zone to Japan
            1 battleship moved from 36 Sea Zone to 19 Sea Zone
            1 fighter moved from Kweichow to Kwangsi
    
        Place Units - Japanese
            1 harbour placed in Hainan
            1 destroyer placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : -4,83
    Russians regular : -2,33
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier and 6 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 7 Sea Zone
            1 submarine moved from 6 Sea Zone to 7 Sea Zone
            1 submarine moved from 8 Sea Zone to 7 Sea Zone
            1 fighter moved from Guam to 7 Sea Zone
            2 carriers, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from Hawaiian Islands to 7 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
    
        Non Combat Move - Americans
            1 mech_infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 submarine placed in 101 Sea Zone
            1 carrier and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 artillery moved from Shensi to Kansu
            1 infantry moved from Shensi to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 fighter moved from Burma to Kweichow
            1 artillery moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
    
        Place Units - Chinese
            2 infantry placed in Yunnan
            1 infantry placed in Szechwan
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,17
    Japanese regular : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier and 6 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 7 Sea Zone
            1 submarine moved from 6 Sea Zone to 7 Sea Zone
            1 submarine moved from 8 Sea Zone to 7 Sea Zone
            1 fighter moved from Guam to 7 Sea Zone
            2 carriers, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from Hawaiian Islands to 7 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
    
        Non Combat Move - Americans
            1 mech_infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 submarine placed in 101 Sea Zone
            1 carrier and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 artillery moved from Shensi to Kansu
            1 infantry moved from Shensi to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 fighter moved from Burma to Kweichow
            1 artillery moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
    
        Place Units - Chinese
            2 infantry placed in Yunnan
            1 infantry placed in Szechwan
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 cruiser moved from 96 Sea Zone to 92 Sea Zone
            1 cruiser moved from 97 Sea Zone to 98 Sea Zone
            1 carrier moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Malta to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            2 fighters moved from 97 Sea Zone to 93 Sea Zone
            1 tactical_bomber moved from Malta to 92 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 battleship and 1 cruiser moved from 39 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to Kenya
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
            1 fighter and 1 tactical_bomber moved from India to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            2 infantry moved from Persia to Iraq
            2 artilleries and 3 infantry moved from India to Burma
            1 artillery moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 1 cruiser and 1 tactical_bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                British win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 93 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Italians defend with 1 cruiser
                    British roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 destroyer owned by the British lost in 93 Sea Zone
                    British roll dice for 2 fighters in 93 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the Italians and 1 fighter owned by the British lost in 93 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for British: 1 destroyer and 1 fighter
                Casualties for Italians: 1 cruiser
            Battle in Iraq
                British attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2,17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Kenya
                British attack with 1 artillery and 3 infantry
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 0/4 hits, 1,00 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 4/4 hits, 1,33 expected hits
                    1 artillery owned by the British, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Kenya
                Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            2 infantry moved from Rhodesia to Tanganyika Territory
            2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Alexandria to Egypt
            1 fighter and 1 tactical_bomber moved from Iraq to Persia
            1 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            1 fighter moved from 93 Sea Zone to Gibraltar
            1 tactical_bomber moved from 92 Sea Zone to Gibraltar
            1 artillery moved from 119 Sea Zone to Scotland
            1 infantry moved from 119 Sea Zone to Scotland
            1 bomber moved from United Kingdom to Scotland
            1 aaGun moved from United Kingdom to Scotland
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 aaGun moved from Burma to Shan State
    
        Place Units - British
            1 armour, 2 artilleries and 7 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            3 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 25 PUs; end with 25 PUs
            Some Units in India change ownership: 3 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,17
    Italians regular : 3,67
    Japanese regular : -0,33
    Neutral_Axis regular : 1,00
    British regular : -0,67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Algeria
            1 artillery and 1 infantry moved from Tunisia to Algeria
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from Kenya to Tanganyika Territory
            1 armour moved from Greece to Romania
            1 infantry moved from Yugoslavia to Romania
            1 artillery moved from Yugoslavia to Romania
            1 armour moved from Northern Italy to Slovakia Hungary
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            2 fighters moved from Southern Italy to Western Germany
    
        Combat - Italians
            Battle in Algeria
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits, 1,33 expected hits
                    French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the French lost in Algeria
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 3 : 1/3 hits, 1,33 expected hits
                    French roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                Italians win, taking Algeria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for French: 2 infantry
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 1,67 expected hits
                    British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 2/5 hits, 1,50 expected hits
                    British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Tanganyika Territory
                Italians attack with 1 artillery and 1 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 2/2 hits, 0,67 expected hits
                    British roll dice for 2 infantry in Tanganyika Territory, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Tanganyika Territory
                Italians win, taking Tanganyika Territory from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Algeria to Western Germany
            2 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
            Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    French regular : 0,00
    Italians regular : 0,50
    British regular : 0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Nigeria to French Equatorial Africa
            1 infantry moved from Scotland to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 2 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 armour and 9 infantry moved from Western Germany to 112 Sea Zone
            9 armour, 1 cruiser, 1 destroyer, 9 infantry, 1 submarine and 9 transports moved from 112 Sea Zone to 110 Sea Zone
            9 armour and 9 infantry moved from 110 Sea Zone to United Kingdom
            4 fighters and 4 tactical_bombers moved from Holland Belgium to United Kingdom
            1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 9 transports
                British defend with 1 submarine
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 9 transports in 110 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the British lost in 110 Sea Zone
                Germans win with 1 cruiser, 1 destroyer, 1 submarine and 9 transports remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in United Kingdom
                Germans attack with 9 armour, 5 fighters, 9 infantry and 5 tactical_bombers
                British defend with 4 aaGuns, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry
                    British roll AA dice in United Kingdom : 3/10 hits, 1,67 expected hits
                    3 fighters owned by the Germans lost in United Kingdom
                    Germans roll dice for 9 armour, 2 fighters, 9 infantry and 5 tactical_bombers in United Kingdom, round 2 : 9/25 hits, 10,33 expected hits
                    British roll dice for 4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/21 hits, 7,50 expected hits
                    4 aaGuns owned by the British, 5 infantry owned by the Germans, 1 infantry owned by the French and 4 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 9 armour, 2 fighters, 4 infantry and 5 tactical_bombers in United Kingdom, round 3 : 6/20 hits, 9,50 expected hits
                    British roll dice for 1 armour, 2 artilleries, 1 fighter, 11 infantry and 1 mech_infantry in United Kingdom, round 3 : 7/16 hits, 5,83 expected hits
                    4 infantry owned by the Germans, 3 armour owned by the Germans, 1 infantry owned by the French and 5 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 6 armour, 2 fighters and 5 tactical_bombers in United Kingdom, round 4 : 8/13 hits, 7,33 expected hits
                    British roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in United Kingdom, round 4 : 3/10 hits, 3,83 expected hits
                    1 mech_infantry owned by the British, 3 armour owned by the Germans, 2 artilleries owned by the British and 5 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 3 armour, 2 fighters and 5 tactical_bombers in United Kingdom, round 5 : 6/10 hits, 5,83 expected hits
                    British roll dice for 1 armour and 1 fighter in United Kingdom, round 5 : 1/2 hits, 1,17 expected hits
                    1 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in United Kingdom
                Germans captures 31PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 2 armour, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Germans: 7 armour, 3 fighters and 9 infantry
                Casualties for British: 4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 14 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            2 fighters moved from United Kingdom to 110 Sea Zone
            5 tactical_bombers moved from United Kingdom to Holland Belgium
            1 infantry moved from Southern France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 artillery and 1 infantry moved from Norway to Finland
            4 infantry moved from Slovakia Hungary to Romania
            4 mech_infantrys moved from Greater Southern Germany to Romania
            1 aaGun moved from Slovakia Hungary to Romania
            1 aaGun moved from Poland to Slovakia Hungary
            1 aaGun moved from Germany to Poland
            1 aaGun moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            1 carrier and 2 destroyers placed in 110 Sea Zone
            2 mech_infantrys placed in Western Germany
            1 mech_infantry placed in Western Germany
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 81 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    British AA : 1,33
    Germans regular : -4,17
    British regular : -2,50
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 artillery and 10 infantry moved from Baltic States to Poland
            1 infantry moved from Eastern Poland to Poland
            1 armour moved from Western Ukraine to Poland
            1 infantry moved from Vyborg to Finland
            1 artillery and 7 infantry moved from Karelia to Finland
            2 armour moved from Novgorod to Finland
            1 fighter and 1 tactical_bomber moved from Novgorod to Finland
            4 infantry moved from Amur to Siberia
            1 fighter moved from Amur to Siberia
    
        Combat - Russians
            Battle in Finland
                Russians attack with 2 armour, 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 10 infantry
                    Russians roll dice for 2 armour, 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber in Finland, round 2 : 5/13 hits, 4,00 expected hits
                    Germans roll dice for 1 artillery and 10 infantry in Finland, round 2 : 5/11 hits, 3,67 expected hits
                    5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Finland
                    Russians roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Finland, round 3 : 3/8 hits, 3,17 expected hits
                    Germans roll dice for 1 artillery and 5 infantry in Finland, round 3 : 0/6 hits, 2,00 expected hits
                    3 infantry owned by the Germans lost in Finland
                    Russians roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Finland, round 4 : 5/8 hits, 3,17 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Finland, round 4 : 0/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Russians: 5 infantry
                Casualties for Germans: 1 artillery and 10 infantry
            Battle in Siberia
                Russians attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter and 4 infantry in Siberia, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Siberia
                    Russians roll dice for 1 fighter and 4 infantry in Siberia, round 3 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery in Siberia, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Siberia
                Russians win, taking Siberia from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Poland
                Russians attack with 1 armour, 1 artillery and 11 infantry
                Germans defend with 1 aaGun, 2 artilleries and 3 infantry
                    Russians roll dice for 1 armour, 1 artillery and 11 infantry in Poland, round 2 : 1/13 hits, 2,83 expected hits
                    Germans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Poland, round 2 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Poland
                    Russians roll dice for 1 armour, 1 artillery and 10 infantry in Poland, round 3 : 2/12 hits, 2,67 expected hits
                    Germans roll dice for 2 artilleries and 3 infantry in Poland, round 3 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
                    Russians roll dice for 1 armour, 1 artillery and 8 infantry in Poland, round 4 : 1/10 hits, 2,33 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Poland, round 4 : 3/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                5 infantry owned by the Russians, 1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Eastern Poland
                Germans win with 2 artilleries remaining. Battle score for attacker is -4
                Casualties for Russians: 6 infantry
                Casualties for Germans: 1 aaGun and 3 infantry
    
        Non Combat Move - Russians
            3 artilleries and 8 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Novgorod to Baltic States
            1 fighter and 1 tactical_bomber moved from Finland to Eastern Poland
            1 aaGun moved from Belarus to Eastern Poland
            2 infantry moved from Bryansk to Ukraine
            1 artillery moved from Ukraine to Western Ukraine
            1 artillery moved from Bryansk to Western Ukraine
            2 aaGuns moved from Bryansk to Western Ukraine
            3 infantry moved from Russia to Bryansk
            1 armour moved from Russia to Western Ukraine
            2 artilleries moved from Novgorod to Belarus
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from Caucasus to Iraq
            1 infantry moved from Caucasus to Northwest Persia
            1 fighter moved from Siberia to Buryatia
            1 artillery moved from Urals to Evenkiyskiy
            1 aaGun moved from Amur to Buryatia
            1 infantry moved from Amur to Sakha
            1 submarine moved from 124 Sea Zone to 109 Sea Zone
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1,00
    Germans regular : 0,00
    Russians regular : -0,50
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 cruiser moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 battleship moved from 19 Sea Zone to 6 Sea Zone
            1 bomber moved from Kiangsu to 37 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from Manchuria to 19 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 armour moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            2 mech_infantrys moved from Kiangsu to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kiangsu to Japan
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
            1 artillery moved from Suiyuyan to Kansu
            2 infantry moved from Suiyuyan to Kansu
            1 bomber moved from Kiangsu to Kansu
            2 infantry moved from Hopei to Shensi
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            2 fighters moved from Kwangsi to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 6 Sea Zone
            2 fighters moved from Kwangsi to 6 Sea Zone
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to Hunan
            1 infantry moved from Kwangsi to Yunnan
            5 infantry moved from Manchuria to Jehol
            1 infantry moved from Kiangsu to Anhwe
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 battleship moved from 36 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in Java
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Java from UK_Pacific, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 cruiser, 1 destroyer and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 cruiser owned by the Japanese lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 cruiser
                Casualties for ANZAC: 1 destroyer
            Battle in Borneo
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Philippines
                Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 5/8 hits, 3,67 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Kwangtung
                Japanese attack with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 2,83 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Hunan
                Japanese attack with 1 artillery
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 6 : 1/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win with no units remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                1 tactical_bomber owned by the Japanese retreated
                Chinese win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 4/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Kansu
                Japanese attack with 1 artillery, 1 bomber and 2 infantry
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kansu, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kansu, round 3 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 fighters
            EDIT: Adding units owned by Japanese to Kwangsi: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangsi: 2 fighters
            EDIT: Adding units owned by Japanese to Kiangsi: 2 fighters
            EDIT: Turning off Edit Mode
            1 bomber moved from Kansu to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
            1 tactical_bomber moved from Shensi to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
            2 fighters moved from Kwangtung to Kiangsi
            2 tactical_bombers moved from Kwangtung to Kiangsi
            1 tactical_bomber moved from Yunnan to Kiangsi
            1 aaGun moved from Manchuria to Jehol
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Japan
            1 cruiser moved from 33 Sea Zone to 6 Sea Zone
            1 bomber moved from 37 Sea Zone to Hainan
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            2 destroyers placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,67
    Americans regular : -0,67
    Japanese regular : 4,83
    UK_Pacific regular : 0,33
    ANZAC regular : 0,00
    British regular : -0,33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 bomber and 1 fighter moved from Hawaiian Islands to 6 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Korea
            2 infantry moved from 6 Sea Zone to Korea
            1 mech_infantry moved from 6 Sea Zone to Korea
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 cruiser moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 38 Sea Zone to 37 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 bomber and 1 fighter moved from Hawaiian Islands to 6 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Korea
            2 infantry moved from 6 Sea Zone to Korea
            1 mech_infantry moved from 6 Sea Zone to Korea
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 cruiser moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 38 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2,4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 4,1
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1,4
                Units damaged: 1 carrier owned by the Americans
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 2 carriers, 5 fighters, 2 submarines, 2 tactical_bombers and 2 transports
                Japanese defend with 2 battleships, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/8 hits, 4,50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 submarines owned by the Americans, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/8 hits, 4,50 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser and 2 fighters in 6 Sea Zone, round 3 : 4/5 hits, 3,17 expected hits
                    2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/4 hits, 2,33 expected hits
                    Japanese roll dice for 2 battleships in 6 Sea Zone, round 4 : 0/2 hits, 1,33 expected hits
                    2 battleships owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits
                    1 transport owned by the Americans lost in 6 Sea Zone
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea
                1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 1 bomber owned by the Americans retreated
                1 transport owned by the Americans retreated to 7 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 15
                Casualties for Americans: 2 carriers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                Casualties for Japanese: 2 battleships, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber
            Battle in 37 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in 25 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 6 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            1 bomber moved from 6 Sea Zone to Midway
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            1 battleship, 1 submarine and 1 transport placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,17
    Italians regular : -0,17
    Japanese regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Szechwan to Shensi
            1 artillery and 1 infantry moved from Kweichow to Shensi
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Shensi, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                2 artilleries owned by the Chinese retreated to Kweichow
                Japanese win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kweichow
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,33
    Japanese regular : 1,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 bomber and 1 fighter moved from Hawaiian Islands to 6 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Korea
            2 infantry moved from 6 Sea Zone to Korea
            1 mech_infantry moved from 6 Sea Zone to Korea
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 cruiser moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 38 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2,4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 4,1
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1,4
                Units damaged: 1 carrier owned by the Americans
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 2 carriers, 5 fighters, 2 submarines, 2 tactical_bombers and 2 transports
                Japanese defend with 2 battleships, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/8 hits, 4,50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 submarines owned by the Americans, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/8 hits, 4,50 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser and 2 fighters in 6 Sea Zone, round 3 : 4/5 hits, 3,17 expected hits
                    2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/4 hits, 2,33 expected hits
                    Japanese roll dice for 2 battleships in 6 Sea Zone, round 4 : 0/2 hits, 1,33 expected hits
                    2 battleships owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits
                    1 transport owned by the Americans lost in 6 Sea Zone
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea
                1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 1 bomber owned by the Americans retreated
                1 transport owned by the Americans retreated to 7 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 15
                Casualties for Americans: 2 carriers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                Casualties for Japanese: 2 battleships, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber
            Battle in 37 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in 25 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 6 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            1 bomber moved from 6 Sea Zone to Midway
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            1 battleship, 1 submarine and 1 transport placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Szechwan to Shensi
            1 artillery and 1 infantry moved from Kweichow to Shensi
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Shensi, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                2 artilleries owned by the Chinese retreated to Kweichow
                Japanese win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kweichow
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 119 Sea Zone to 104 Sea Zone
            1 bomber moved from Scotland to Germany
            1 transport moved from 119 Sea Zone to 122 Sea Zone
            1 armour and 1 mech_infantry moved from Iraq to Egypt
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            1 fighter moved from Persia to Egypt
            1 fighter moved from 98 Sea Zone to Egypt
            1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 92 Sea Zone to 97 Sea Zone
                  British take 93 Sea Zone from Italians
            1 fighter and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone
            1 battleship, 1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            2 infantry moved from Shan State to French Indo China
            1 fighter moved from Burma to French Indo China
            1 artillery and 1 infantry moved from Shan State to Siam
            1 artillery and 1 infantry moved from India to West India
            1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from Persia to India
    
        Combat - British
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Germany causes 6 damage total. 
            Battle in Siam
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Siam, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
                British win, taking Siam from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Shan State to Yunnan
            1 aaGun moved from Burma to Yunnan
            2 artilleries moved from Burma to Yunnan
            8 infantry moved from Burma to Yunnan
            2 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 fighter moved from French Indo China to Yunnan
            1 bomber moved from Germany to Novgorod
    
        Place Units - UK_Pacific
            1 fighter and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,3,1,6,2
            UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
            Some Units in India change ownership: 1 fighter and 5 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1,33
    Americans regular : -1,17
    Italians regular : -0,17
    Japanese regular : 1,33
    Germans AA : -0,17
    British regular : -0,17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Algeria to Morocco
                  Italians take Morocco from French
            1 artillery moved from Tanganyika Territory to Rhodesia
                  Italians take Rhodesia from British
            1 bomber moved from Western Germany to Ukraine
            2 fighters moved from Western Germany to 115 Sea Zone
            1 infantry moved from Romania to Bessarabia
            1 artillery moved from Romania to Bessarabia
    
        Combat - Italians
            Strategic bombing raid in Ukraine
                    Russians roll AA dice in Ukraine : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Ukraine causes 0 damage total. 
            Battle in Bessarabia
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 115 Sea Zone
                Italians attack with 2 fighters
                Russians defend with 1 cruiser and 1 submarine
                1 submarine owned by the Russians submerged
                    Italians roll dice for 2 fighters in 115 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Russians lost in 115 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Italians
            2 fighters moved from 115 Sea Zone to Norway
            2 armour moved from Slovakia Hungary to Romania
            1 infantry moved from Yugoslavia to Slovakia Hungary
            1 infantry moved from Yugoslavia to Romania
            1 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Slovakia Hungary to Romania
    
        Place Units - Italians
            1 tactical_bomber placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,4,4,1,5
            Italians collect 12 PUs (6 lost to blockades); end with 12 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,33
    Russians regular : -0,83
    Russians AA : 0,83
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 42 Sea Zone
            1 cruiser and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                ANZAC attack with 1 cruiser and 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Dutch New Guinea
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,17
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 42 Sea Zone
            1 cruiser and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                ANZAC attack with 1 cruiser and 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Dutch New Guinea
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Belgian Congo
            1 destroyer moved from 39 Sea Zone to 43 Sea Zone
    
        Combat - French
            Battle in 43 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 destroyer and 1 transport
                    French roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the French lost in 43 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8
                Casualties for French: 1 destroyer
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French regular : -0,33
    Japanese regular : 0,33
    ANZAC regular : 0,17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major, 6x airfield; Remaining resources: 79 PUs; 
            Germans buy 5 armour, 3 destroyers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries moved from Holland Belgium to 110 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
            2 artilleries and 1 infantry moved from 111 Sea Zone to Scotland
            1 artillery and 1 transport moved from 110 Sea Zone to 111 Sea Zone
            1 artillery and 1 transport moved from 111 Sea Zone to 112 Sea Zone
            1 artillery and 1 transport moved from 112 Sea Zone to 125 Sea Zone
            1 carrier moved from 110 Sea Zone to 105 Sea Zone
            2 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 mech_infantry moved from 111 Sea Zone to Scotland
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 2 fighters
                Americans defend with 1 destroyer
                    Germans roll dice for 2 fighters in 91 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 fighter in 91 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 91 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer
                British defend with 1 destroyer
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for Germans: 1 destroyer
            Battle in 109 Sea Zone
                Germans attack with 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 109 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 109 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 109 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 109 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Scotland
                Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
                British defend with 1 aaGun, 1 airfield, 1 artillery and 1 infantry
                    Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Scotland, round 2 : 0/4 hits, 1,33 expected hits
                    British roll dice for 1 aaGun, 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Scotland, round 3 : 2/4 hits, 1,33 expected hits
                    British roll dice for 1 aaGun, 1 artillery and 1 infantry in Scotland, round 3 : 1/2 hits, 0,67 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Scotland, round 4 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 artillery in Scotland, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Scotland
                Germans win, taking Scotland from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for British: 1 aaGun, 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 artillery moved from 125 Sea Zone to Norway
            2 armour moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from Holland Belgium to 110 Sea Zone
            1 aaGun, 2 armour and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            2 armour moved from 112 Sea Zone to Norway
            1 aaGun moved from 112 Sea Zone to Norway
            2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 mech_infantrys moved from Western Germany to 112 Sea Zone
            2 mech_infantrys moved from 112 Sea Zone to Norway
            2 artilleries moved from Poland to Slovakia Hungary
            1 mech_infantry moved from Germany to Poland
            1 mech_infantry moved from Germany to Slovakia Hungary
            1 aaGun moved from Romania to Slovakia Hungary
            2 artilleries, 11 infantry and 4 mech_infantrys moved from Romania to Slovakia Hungary
            1 infantry moved from Romania to Slovakia Hungary
            4 tactical_bombers moved from Holland Belgium to Slovakia Hungary
            1 fighter moved from 91 Sea Zone to 105 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 105 Sea Zone
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 cruiser moved from 110 Sea Zone to 105 Sea Zone
    
        Place Units - Germans
            1 destroyer placed in 105 Sea Zone
            1 destroyer placed in 110 Sea Zone
            1 destroyer placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 105 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 111 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Germans undo move 2.
            1 destroyer placed in 112 Sea Zone
            5 armour, 1 infantry and 4 mech_infantrys placed in Germany
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,5,5,5,1
            Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Russians regular : -0,83
    Germans regular : -2,50
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
            3 infantry moved from Siberia to Amur
            1 infantry moved from Sakha to Amur
            6 infantry moved from Buryatia to Amur
            1 artillery moved from Evenkiyskiy to Yenisey
            1 artillery and 1 infantry moved from Russia to Vologda
            3 infantry moved from Eastern Poland to Poland
            1 artillery moved from Eastern Poland to Poland
            5 infantry moved from Eastern Poland to Romania
            2 artilleries moved from Eastern Poland to Romania
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
            4 infantry moved from Ukraine to Bessarabia
            2 artilleries moved from Ukraine to Bessarabia
            1 mech_infantry moved from Iraq to Egypt
            2 infantry moved from Northwest Persia to Iraq
            2 armour moved from Finland to Novgorod
            1 artillery moved from Finland to Karelia
            1 infantry moved from Finland to Vyborg
            1 infantry moved from Finland to Karelia
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 2 artilleries and 4 infantry
                Italians defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 artilleries and 4 infantry in Bessarabia, round 2 : 1/6 hits, 1,67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                    Russians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 3 : 2/5 hits, 1,50 expected hits
                    Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Bessarabia
                Russians win, taking Bessarabia from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Romania
                Russians attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                Italians defend with 3 armour, 1 infantry and 1 mech_infantry
                    Russians roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Romania, round 2 : 5/9 hits, 3,00 expected hits
                    Germans roll dice for 3 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 2/5 hits, 2,17 expected hits
                    2 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 infantry owned by the Italians and 3 armour owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Russians: 2 infantry
                Casualties for Italians: 3 armour, 1 infantry and 1 mech_infantry
            Battle in Poland
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 3 infantry in Poland, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Eastern Poland to Baltic States
            1 artillery moved from Eastern Poland to Baltic States
            4 infantry moved from Eastern Poland to Baltic States
            1 armour moved from Eastern Poland to Bessarabia
            1 armour moved from Western Ukraine to Bessarabia
            1 aaGun moved from Western Ukraine to Bessarabia
            1 fighter and 1 tactical_bomber moved from Romania to Novgorod
            2 artilleries moved from Belarus to Baltic States
            1 artillery moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Baltic States
            1 artillery moved from Western Ukraine to Bessarabia
            3 infantry moved from Bryansk to Western Ukraine
            3 infantry moved from Russia to Bryansk
            2 aaGuns and 1 fighter moved from Buryatia to Amur
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            1 armour, 1 artillery and 1 infantry placed in Russia
            1 armour, 1 artillery and 1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 44 PUs; end with 44 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,00
    Germans regular : 0,50
    Russians regular : 1,83
    

    Savegame

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