Nothing to see here - Martin / Harry testing

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 5 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 1 battleship, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Eastern United States to Gibraltar
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 3 carriers, 3 cruisers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            2 transports moved from 33 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in Morocco
    
        Non Combat Move - Americans
            1 mech_infantry moved from Central United States to Western United States
    
        Place Units - Americans
            2 destroyers and 1 transport placed in 10 Sea Zone
            3 destroyers and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 artillery and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
            1 artillery and 1 infantry placed in Chahar
            Chinese undo move 2.
            1 artillery and 1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 5 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 1 battleship, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Eastern United States to Gibraltar
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 3 carriers, 3 cruisers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            2 transports moved from 33 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in Morocco
    
        Non Combat Move - Americans
            1 mech_infantry moved from Central United States to Western United States
    
        Place Units - Americans
            2 destroyers and 1 transport placed in 10 Sea Zone
            3 destroyers and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 artillery and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
            1 artillery and 1 infantry placed in Chahar
            Chinese undo move 2.
            1 artillery and 1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Egypt to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 armour and 1 infantry moved from 99 Sea Zone to Greece
            2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            6 infantry moved from India to Burma
            1 infantry moved from India to West India
            1 infantry moved from Scotland to United Kingdom
            1 mech_infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
    
        Combat - British
            Battle in Greece
                British attack with 1 armour and 1 infantry
                Germans defend with 1 infantry; Italians defend with 1 bomber
                    British roll dice for 1 armour and 1 infantry in Greece, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Greece, round 2 : 0/2 hits, 0,50 expected hits
                    British roll dice for 1 armour and 1 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Greece, round 3 : 1/2 hits, 0,50 expected hits
                    1 bomber owned by the Italians and 1 infantry owned by the British lost in Greece
                    British roll dice for 1 armour in Greece, round 4 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Greece, round 4 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the British lost in Greece
                Germans win with 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 armour and 1 infantry
                Casualties for Italians: 1 bomber
    
        Non Combat Move - British
            1 artillery moved from Burma to Yunnan
    
        Place Units - British
            1 carrier and 2 transports placed in 81 Sea Zone
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 23 PUs; end with 23 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    British regular : -0,83
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                  Italians take 97 Sea Zone from British
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            2 fighters moved from Southern Italy to Malta
            1 armour moved from Algeria to Libya
            2 armour moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 destroyer
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Rostov
                Italians attack with 2 armour
                Russians defend with 1 artillery and 2 infantry
                    Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov
                Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
                Casualties for Italians: 2 armour
                Casualties for Russians: 1 infantry
            Battle in Malta
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 aaGun and 1 infantry; French defend with 1 fighter
                    British roll AA dice in Malta : 1/2 hits, 0,33 expected hits
                    1 fighter owned by the Italians lost in Malta
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 : 0/3 hits, 1,17 expected hits
                    British roll dice for 1 aaGun, 1 fighter and 1 infantry in Malta, round 2 : 2/2 hits, 1,00 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
                1 fighter owned by the Italians retreated
                British win with 1 aaGun, 1 fighter and 1 infantry remaining. Battle score for attacker is -17
                Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Malta to Libya
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 artilleries and 1 fighter placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,17
    British AA : 0,67
    Russians regular : 1,00
    British regular : 1,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 submarine moved from 26 Sea Zone to 22 Sea Zone
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in Caroline Islands
            Battle in 22 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 22 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 22 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 22 Sea Zone
                Japanese win, taking Caroline Islands from Japanese with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 battleship and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : -1,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 submarine moved from 26 Sea Zone to 22 Sea Zone
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in Caroline Islands
            Battle in 22 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 22 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 22 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 22 Sea Zone
                Japanese win, taking Caroline Islands from Japanese with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 battleship and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
            1 fighter moved from Malta to 96 Sea Zone
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
    
        Combat - French
            Battle in 96 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 99 Sea Zone
                French attack with 1 destroyer
                Italians defend with 1 destroyer
                    French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 99 Sea Zone
                French win, taking 99 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - French
            1 fighter moved from 96 Sea Zone to Malta
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    French regular : 0,67
    Japanese regular : -0,33
    ANZAC regular : -1,33
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 carrier, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
            1 artillery and 1 infantry moved from Algeria to Tunisia
            4 infantry moved from Ukraine to Bryansk
            1 artillery moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            11 armour, 6 artilleries, 8 infantry and 11 mech_infantrys moved from Ukraine to Rostov
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 artillery and 2 mech_infantrys moved from Novgorod to Belarus
            1 artillery moved from Baltic States to Belarus
            1 infantry moved from Baltic States to Belarus
            1 armour moved from Eastern Poland to Belarus
            2 artilleries moved from Bessarabia to Western Ukraine
            1 artillery moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 armour moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            2 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
            3 armour moved from Germany to Eastern Poland
            1 infantry moved from Germany to Poland
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                Russians defend with 4 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/7 hits, 2,33 expected hits
                    Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 1,33 expected hits
                    4 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 4 infantry
            Battle in 91 Sea Zone
                Germans attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 battleship, 1 submarine and 3 transports
                1 submarine owned by the Americans submerged
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    Americans roll dice for 1 battleship and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 91 Sea Zone
                    2 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 31
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 battleship and 3 transports
            Battle in Western Ukraine
                Germans attack with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 3/6 hits, 2,17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Rostov
                Germans attack with 11 armour, 6 artilleries, 8 infantry and 11 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 11 armour, 6 artilleries, 8 infantry and 11 mech_infantrys in Rostov, round 2 : 10/36 hits, 11,67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 11 armour, 6 artilleries, 8 infantry and 11 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Belarus
                Germans attack with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 4/6 hits, 2,00 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
                Americans defend with 1 destroyer
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            1 fighter moved from Norway to Western Germany
            1 aaGun moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 aaGun moved from Ukraine to Rostov
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 110 Sea Zone
            1 destroyer placed in 112 Sea Zone
            1 submarine placed in 110 Sea Zone
            Germans undo move 3.
            1 submarine placed in 110 Sea Zone
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
            Germans collect 52 PUs (5 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Russians regular : -3,67
    Germans regular : 4,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from 76 Sea Zone to Italian Somaliland
            1 infantry moved from 76 Sea Zone to Italian Somaliland
            1 mech_infantry moved from Egypt to Tobruk
                  Russians take Tobruk from Italians
            2 infantry moved from Vologda to Archangel
            2 infantry moved from Russia to Bryansk
            2 artilleries moved from Russia to Bryansk
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Finland to Karelia
            1 infantry moved from Russia to Bryansk
            1 armour moved from Egypt to Tobruk
            1 mech_infantry moved from Russia to Archangel
    
        Combat - Russians
            Battle in Italian Somaliland
            Battle in Archangel
                Russians attack with 2 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Italian Somaliland from Italians with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Russians: 2 infantry and 1 mech_infantry
            Battle in Karelia
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Karelia, round 4 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                    Russians roll dice for 1 infantry in Karelia, round 5 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 6 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Bryansk
                Russians attack with 2 artilleries and 6 infantry
                Germans defend with 1 artillery and 4 infantry
                    Russians roll dice for 2 artilleries and 6 infantry in Bryansk, round 2 : 2/8 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 3 : 2/6 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 4 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 artillery and 4 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Vologda to Russia
            1 infantry moved from Volgograd to Caucasus
            2 artilleries moved from Volgograd to Caucasus
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from India to Northwest Persia
    
        Place Units - Russians
            3 infantry placed in Volgograd
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2,33
    Russians regular : -2,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 destroyer moved from 20 Sea Zone to 55 Sea Zone
            1 destroyer moved from 22 Sea Zone to 45 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 33 Sea Zone
            1 battleship moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 16 Sea Zone to 25 Sea Zone
            1 cruiser moved from 6 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
            2 bombers moved from Kiangsu to Yunnan
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 1 infantry moved from Buyant-Uhaa to Chahar
            1 artillery moved from Jehol to Chahar
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 fighter moved from Kiangsi to Yunnan
            1 artillery and 1 infantry moved from Kiangsi to Kwangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
    
        Combat - Japanese
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 33 Sea Zone
                Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Chahar
                Japanese attack with 2 artilleries and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 1 infantry in Chahar, round 2 : 2/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Caroline Islands
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
                    Japanese roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
                ANZAC win with no units remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 aaGun and 1 artillery; Chinese defend with 2 artilleries and 3 infantry
                    British roll AA dice in Yunnan : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/9 hits, 4,83 expected hits
                    Chinese roll dice for 1 aaGun, 3 artilleries and 3 infantry in Yunnan, round 2 : 3/6 hits, 2,00 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the British, 3 infantry owned by the Chinese and 1 artillery owned by the British lost in Yunnan
                    Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 5/6 hits, 3,67 expected hits
                    Chinese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    2 artilleries owned by the Chinese lost in Yunnan
                Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                Casualties for British: 1 aaGun and 1 artillery
                Casualties for Chinese: 2 artilleries and 3 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 9 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in French Indo China
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 cruiser in French Indo China, round 2 : 1/1 hits, 0,50 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Yunnan to 36 Sea Zone
            2 bombers moved from Yunnan to Kwangtung
            2 tactical_bombers moved from Yunnan to Kwangsi
            3 carriers, 5 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 2 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : -1,67
    Japanese regular : 1,00
    British AA : -0,50
    UK_Pacific regular : -0,33
    ANZAC regular : 0,67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 6 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Hawaiian Islands to 33 Sea Zone
            1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 battleship, 3 carriers, 3 cruisers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in 33 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 6 submarines, 1 tactical_bomber and 2 transports
                Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 submarines, 3 tactical_bombers and 1 transport
                    Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 8/13 hits, 6,83 expected hits
                    Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 2 : 8/20 hits, 9,67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 5 submarines in 33 Sea Zone, round 3 : 3/5 hits, 1,67 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 8/13 hits, 6,83 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 3 : 7/16 hits, 8,33 expected hits
                    3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 5 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 4 : 3/11 hits, 6,00 expected hits
                    Japanese roll dice for 2 battleships, 1 destroyer, 4 fighters and 1 transport in 33 Sea Zone, round 4 : 3/7 hits, 4,33 expected hits
                    2 fighters owned by the Japanese, 3 cruisers owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 5 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 5 : 3/8 hits, 4,50 expected hits
                    Japanese roll dice for 2 battleships, 2 fighters and 1 transport in 33 Sea Zone, round 5 : 1/4 hits, 2,67 expected hits
                    2 fighters owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 4 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 6 : 3/7 hits, 4,00 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits
                    1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                Americans win, taking Soviet Far East from Japanese with 1 battleship, 1 bomber, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 106
                Casualties for Americans: 3 carriers, 3 cruisers, 1 destroyer, 3 fighters and 6 submarines
                Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 submarines, 3 tactical_bombers and 1 transport
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 33 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 54 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from 33 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Americans
            1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            6 destroyers and 2 submarines placed in 101 Sea Zone
            Americans undo move 3.
            1 destroyer placed in 10 Sea Zone
            5 destroyers and 2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,83
    Japanese regular : -6,17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
            1 artillery moved from Hopei to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Hunan to Anhwe
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2,00
    Japanese regular : 1,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 6 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Hawaiian Islands to 33 Sea Zone
            1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 battleship, 3 carriers, 3 cruisers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in 33 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 6 submarines, 1 tactical_bomber and 2 transports
                Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 submarines, 3 tactical_bombers and 1 transport
                    Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 8/13 hits, 6,83 expected hits
                    Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 2 : 8/20 hits, 9,67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 5 submarines in 33 Sea Zone, round 3 : 3/5 hits, 1,67 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 8/13 hits, 6,83 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 3 : 7/16 hits, 8,33 expected hits
                    3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 5 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 4 : 3/11 hits, 6,00 expected hits
                    Japanese roll dice for 2 battleships, 1 destroyer, 4 fighters and 1 transport in 33 Sea Zone, round 4 : 3/7 hits, 4,33 expected hits
                    2 fighters owned by the Japanese, 3 cruisers owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 5 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 5 : 3/8 hits, 4,50 expected hits
                    Japanese roll dice for 2 battleships, 2 fighters and 1 transport in 33 Sea Zone, round 5 : 1/4 hits, 2,67 expected hits
                    2 fighters owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 4 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 6 : 3/7 hits, 4,00 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits
                    1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                Americans win, taking Soviet Far East from Japanese with 1 battleship, 1 bomber, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 106
                Casualties for Americans: 3 carriers, 3 cruisers, 1 destroyer, 3 fighters and 6 submarines
                Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 3 submarines, 3 tactical_bombers and 1 transport
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 33 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 54 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from 33 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Americans
            1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            6 destroyers and 2 submarines placed in 101 Sea Zone
            Americans undo move 3.
            1 destroyer placed in 10 Sea Zone
            5 destroyers and 2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
            1 artillery moved from Hopei to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Hunan to Anhwe
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Egypt to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Libya
            2 artilleries moved from 96 Sea Zone to Libya
            1 fighter and 1 tactical_bomber moved from Egypt to Libya
            1 cruiser moved from 39 Sea Zone to 55 Sea Zone
    
        Combat - British
            Battle in Libya
                British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                    British roll dice for 1 battleship in Libya, round 2 : 0/1 hits, 0,67 expected hits
                    British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Libya, round 2 : 0/6 hits, 2,50 expected hits
                    Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Libya, round 2 : 3/4 hits, 1,83 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in Libya
                    British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Libya, round 3 : 2/3 hits, 1,50 expected hits
                    Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Libya, round 3 : 0/4 hits, 1,83 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Libya
                    British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Libya, round 4 : 1/3 hits, 1,50 expected hits
                    Italians roll dice for 1 armour and 1 fighter in Libya, round 4 : 0/2 hits, 1,17 expected hits
                    1 armour owned by the Italians lost in Libya
                    British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Libya, round 5 : 1/3 hits, 1,50 expected hits
                    Italians roll dice for 1 fighter in Libya, round 5 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Italians and 1 artillery owned by the British lost in Libya
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 2 artilleries and 2 infantry
                Casualties for Italians: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
            Battle in 55 Sea Zone
                British attack with 1 cruiser
                Japanese defend with 1 destroyer
                    British roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                British win with 1 cruiser remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - British
            2 infantry moved from Persia to Northwest Persia
            1 artillery moved from Persia to Northwest Persia
            1 infantry moved from Alexandria to Tobruk
            1 armour moved from Egypt to Tobruk
            1 tactical_bomber moved from Libya to Tobruk
            1 fighter moved from Egypt to 96 Sea Zone
            1 fighter moved from Libya to 96 Sea Zone
            1 transport moved from 76 Sea Zone to 79 Sea Zone
            2 infantry moved from Burma to Shan State
            4 infantry moved from Burma to Yunnan
            2 artilleries moved from India to Burma
            3 infantry moved from India to Burma
            1 infantry moved from West India to Eastern Persia
    
        Place Units - British
            1 transport placed in 81 Sea Zone
            1 artillery and 1 infantry placed in Egypt
            3 infantry placed in Persia
            1 destroyer and 1 submarine placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 34 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 destroyer and 1 transport placed in 39 Sea Zone
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Units Change Ownership
                Some Units in India change ownership: 2 artilleries
                Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
    

    Combat Hit Differential Summary :

    Chinese regular : 2,00
    Americans regular : -0,83
    Italians regular : -1,50
    Japanese regular : -5,17
    British regular : -3,17
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 8 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to Northern Italy
    
        Non Combat Move - Italians
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 battleship and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 battleship and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 battleship and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Malaya
            1 fighter moved from Queensland to Malaya
    
        Place Units - ANZAC
            3 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 battleship and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 battleship and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 battleship and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Malaya
            1 fighter moved from Queensland to Malaya
    
        Place Units - ANZAC
            3 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
            1 destroyer moved from 99 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to Gibraltar
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            2 infantry moved from Novgorod to Archangel
            1 artillery moved from Belarus to Archangel
            1 infantry moved from Vyborg to Finland
                  Germans take Finland from Russians
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 fighter moved from Western Germany to 125 Sea Zone
            1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 fighter and 2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
            4 infantry moved from Rostov to Volgograd
            4 infantry moved from Rostov to Caucasus
            2 artilleries moved from Rostov to Volgograd
            2 artilleries moved from Rostov to Caucasus
            3 mech_infantrys moved from Rostov to Caucasus
            3 mech_infantrys moved from Rostov to Volgograd
            3 armour moved from Rostov to Volgograd
            3 armour moved from Rostov to Caucasus
            1 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Western Ukraine to Bryansk
            4 infantry moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            1 artillery moved from Western Ukraine to Bryansk
            1 artillery and 1 infantry moved from Belarus to Smolensk
            1 infantry moved from Novgorod to Belarus
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 fighter and 2 tactical_bombers
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer and 1 fighter
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Germans lost in 125 Sea Zone
                Russians and Germans reach a stalemate
                . Battle score for attacker is -8
                Casualties for Germans: 1 destroyer
            Battle in Bryansk
                Germans attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                Russians defend with 2 artilleries and 3 infantry
                    Germans roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/9 hits, 3,00 expected hits
                    Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 5/7 hits, 2,67 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 artilleries and 3 infantry
            Battle in Volgograd
                Germans attack with 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Volgograd, round 2 : 4/12 hits, 3,67 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Scotland
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 airfield and 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 2/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Scotland
                Germans win, taking Scotland from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
                British defend with 1 armour, 1 infantry and 1 mech_infantry; Russians defend with 2 artilleries and 1 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Caucasus, round 2 : 4/12 hits, 3,67 expected hits
                    Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 3/6 hits, 2,17 expected hits
                    1 infantry owned by the Russians, 1 mech_infantry owned by the British, 1 artillery owned by the Russians, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    Germans roll dice for 3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Caucasus, round 3 : 4/9 hits, 3,17 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 0/2 hits, 0,83 expected hits
                    1 artillery owned by the Russians and 1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Germans: 3 infantry
                Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 artilleries and 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            3 armour moved from Eastern Poland to Ukraine
            1 infantry moved from Karelia to Novgorod
            1 fighter moved from 125 Sea Zone to 104 Sea Zone
            1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
            1 infantry moved from Poland to Eastern Poland
            1 armour moved from Germany to Eastern Poland
            1 armour moved from Belarus to Rostov
            2 mech_infantrys moved from Belarus to Rostov
    
        Place Units - Germans
            1 factory_minor placed in Rostov
            3 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            3 armour placed in Germany
            1 fighter placed in Western Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
            Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,83
    Germans regular : 4,00
    British regular : -0,67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Italian Somaliland to Ethiopia
                  Russians take Ethiopia from Italians
            1 mech_infantry moved from Tobruk to Libya
                  Russians take Libya from Italians
            1 armour moved from Tobruk to Libya
            1 armour and 1 mech_infantry moved from Libya to Tunisia
            1 fighter moved from Northwest Persia to Russia
            1 tactical_bomber moved from Northwest Persia to Russia
    
        Combat - Russians
            Battle in Tunisia
                Russians attack with 1 armour and 1 mech_infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Tunisia
                Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
                Casualties for Russians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Russians regular : -1,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from 36 Sea Zone to Yunnan
            2 tactical_bombers moved from Kwangsi to Yunnan
            2 bombers moved from Kwangtung to Yunnan
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            1 carrier, 1 cruiser and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 3 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from Japan to 16 Sea Zone
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 artillery moved from Chahar to Anhwe
            1 artillery moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 16 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Yunnan
                Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 4 infantry; Chinese defend with 2 artilleries and 3 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/10 hits, 5,00 expected hits
                    Chinese roll dice for 2 artilleries and 7 infantry in Yunnan, round 2 : 3/9 hits, 3,00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 4 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 3/7 hits, 4,00 expected hits
                    Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 3 : 1/4 hits, 1,33 expected hits
                    1 artillery owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
                2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated
                Chinese win with 1 artillery remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 artilleries and 2 infantry
                Casualties for British: 4 infantry
                Casualties for Chinese: 1 artillery and 3 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Yunnan to Kwangsi
            2 tactical_bombers moved from Yunnan to Kwangsi
            2 bombers moved from Yunnan to Kwangsi
            1 fighter moved from 16 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from 16 Sea Zone to Japan
            1 aaGun moved from Kiangsu to Kiangsi
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : 0,67
    Japanese regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Gibraltar to 111 Sea Zone
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
                  Americans take Algeria from Italians
            1 artillery and 3 infantry moved from Morocco to Algeria
            1 artillery and 1 infantry moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
    
        Combat - Americans
            Battle in 111 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 111 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 3 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Tunisia
                Americans attack with 1 armour and 1 mech_infantry
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Tunisia
                    Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Americans lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            4 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            4 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from 111 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    Italians regular : 0,00
    Japanese regular : -0,17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Kweichow to Hopei
            1 artillery moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 artillery
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : 0,00
    

    Savegame

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