Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
4 infantry moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/7 hits, 2.33 expected hits
Germans roll dice for 4 infantry in Novgorod, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 artilleries and 5 infantry moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
3 artilleries and 6 infantry moved from Russia to Bryansk
1 infantry moved from Archangel to Belarus
1 infantry moved from Samara to Novosibirsk
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Eastern Poland to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
7 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Removing units owned by Russians from Trans-Jordan: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 2.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
4 infantry moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/7 hits, 2.33 expected hits
Germans roll dice for 4 infantry in Novgorod, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 artilleries and 5 infantry moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
3 artilleries and 6 infantry moved from Russia to Bryansk
1 infantry moved from Archangel to Belarus
1 infantry moved from Samara to Novosibirsk
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Eastern Poland to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
7 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Removing units owned by Russians from Trans-Jordan: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to 112 Sea Zone: 1 cruiser
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 2.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
4 infantry moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/7 hits, 2.33 expected hits
Germans roll dice for 4 infantry in Novgorod, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 artilleries and 5 infantry moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
3 artilleries and 6 infantry moved from Russia to Bryansk
1 infantry moved from Archangel to Belarus
1 infantry moved from Samara to Novosibirsk
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Eastern Poland to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
7 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Removing units owned by Russians from Trans-Jordan: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to 112 Sea Zone: 1 cruiser
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to 112 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 2.17
use last file, please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens;
Japanese buy 8 armour and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 infantry moved from Yunnan to Burma
10 armour moved from Yunnan to Burma
2 artilleries moved from Yunnan to Burma
1 artillery and 4 infantry moved from Shan State to Burma
2 mech_infantrys moved from Yunnan to Burma
3 armour moved from Malaya to Burma
3 armour moved from French Indo China to Burma
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to Celebes
1 tactical_bomber moved from 37 Sea Zone to Celebes
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Suiyuyan to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Celebes, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 16 armour, 3 artilleries, 10 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 16 armour, 3 artilleries, 10 infantry and 2 mech_infantrys in Burma, round 2 : 13/31 hits, 11.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 16 armour, 3 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
2 artilleries and 2 infantry moved from French Indo China to Shan State
2 bombers, 2 fighters and 3 tactical_bombers moved from Yunnan to Shan State
1 carrier moved from 37 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
3 battleships, 3 carriers, 1 cruiser, 3 fighters, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
Place Units - Japanese
3 armour placed in Japan
3 armour placed in French Indo China
2 armour and 1 mech_infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,1,6,5,1,5,5,1,3,1,6,2,5,4,1,3,5,6,1,1,1,2,3
Japanese collect 53 PUs (8 lost to blockades); end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Japanese regular : 2.00
UK_Pacific regular : -0.33
ANZAC regular : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 destroyers, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 artilleries, 4 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Korea to Japan
4 carriers moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
kamis, scramble decisions, and i will pause for OOL if i roll poorly in W Germany
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 destroyers, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 artilleries, 4 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Korea to Japan
4 carriers moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,6
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 destroyers, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 artilleries, 4 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Korea to Japan
4 carriers moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,6
Battle in 6 Sea Zone
British loiter and taunt; Americans attack with 2 cruisers, 6 destroyers and 5 transports
Japanese defend with 1 fighter
Americans roll dice for 2 cruisers, 6 destroyers and 5 transports in 6 Sea Zone, round 2 : 5/8 hits, 3.00 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone
Americans win with 2 cruisers, 5 destroyers and 5 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Japan
Americans attack with 3 artilleries, 1 bomber, 10 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 3 armour, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
Japanese roll AA dice in Japan : 2/9 hits, 1.50 expected hits
2 fighters owned by the Americans lost in Japan
Americans roll dice for 3 artilleries, 1 bomber, 8 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 7/20 hits, 8.00 expected hits
Japanese roll dice for 3 aaGuns, 3 armour, 3 fighters, 4 infantry and 2 tactical_bombers in Japan, round 2 : 4/12 hits, 5.83 expected hits
4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 4 infantry owned by the Americans lost in Japan
Americans roll dice for 3 artilleries, 1 bomber, 8 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 3 : 3/16 hits, 7.33 expected hits
Japanese roll dice for 3 armour, 3 fighters and 2 tactical_bombers in Japan, round 3 : 3/8 hits, 4.50 expected hits
3 armour owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
Americans roll dice for 2 artilleries, 1 bomber, 8 fighters, 1 mech_infantry and 1 tactical_bomber in Japan, round 4 : 6/13 hits, 6.33 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in Japan, round 4 : 1/5 hits, 3.00 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 1 mech_infantry owned by the Americans lost in Japan
Americans captures 59PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 2 artilleries, 1 bomber, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Americans: 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry
Casualties for Japanese: 3 aaGuns, 3 armour, 3 fighters, 4 infantry and 2 tactical_bombers
Battle in Western Germany
Americans attack with 2 artilleries and 4 infantry
Germans defend with 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 1 tactical_bomber
Americans roll dice for 2 artilleries and 4 infantry in Western Germany, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 aaGun, 2 bombers and 1 tactical_bomber in Western Germany, round 2 : 0/3 hits, 0.83 expected hits
1 aaGun owned by the Germans and 1 bomber owned by the Germans lost in Western Germany
Americans roll dice for 2 artilleries and 4 infantry in Western Germany, round 3 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 bomber and 1 tactical_bomber in Western Germany, round 3 : 0/2 hits, 0.67 expected hits
1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Western Germany
Americans win, taking Western Germany from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 40
Casualties for Germans: 1 aaGun, 2 bombers and 1 tactical_bomber
Non Combat Move - Americans
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
8 fighters moved from Japan to Korea
1 bomber moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Place Units - Americans
2 destroyers and 1 submarine placed in 6 Sea Zone
Americans undo move 1.
1 destroyer and 1 submarine placed in 6 Sea Zone
1 infantry placed in Korea
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Central United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 70 PUs; end with 129 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 139 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 144 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 149 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 4 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 armour and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
Non Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from West India to India
1 artillery and 2 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
2 fighters moved from Persia to India
Place Units - British
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
3 armour placed in Persia
1 armour placed in Iraq
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -3.00
Japanese regular : -5.00
Japanese AA : 0.50
Germans regular : -1.50
@colt45554 GG’s you win