bolasgod (X) vs Colt45554 ( Allies + 24) OOB Game 2

  • '20

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
            1 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Belarus to Eastern Poland
            1 fighter moved from Belarus to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
            4 infantry moved from Belarus to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/7 hits, 2.33 expected hits
                    Germans roll dice for 4 infantry in Novgorod, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 4 infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                    Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 artilleries and 5 infantry moved from Bryansk to Belarus
            1 armour moved from Russia to Belarus
            3 artilleries and 6 infantry moved from Russia to Bryansk
            1 infantry moved from Archangel to Belarus
            1 infantry moved from Samara to Novosibirsk
            1 artillery and 2 infantry moved from Ukraine to Bessarabia
            1 fighter moved from Eastern Poland to Belarus
            2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 1 infantry placed in Volgograd
            7 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry
            EDIT: Removing units owned by Russians from Trans-Jordan: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : 2.17
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: Russians round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
            1 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Belarus to Eastern Poland
            1 fighter moved from Belarus to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
            4 infantry moved from Belarus to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/7 hits, 2.33 expected hits
                    Germans roll dice for 4 infantry in Novgorod, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 4 infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                    Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 artilleries and 5 infantry moved from Bryansk to Belarus
            1 armour moved from Russia to Belarus
            3 artilleries and 6 infantry moved from Russia to Bryansk
            1 infantry moved from Archangel to Belarus
            1 infantry moved from Samara to Novosibirsk
            1 artillery and 2 infantry moved from Ukraine to Bessarabia
            1 fighter moved from Eastern Poland to Belarus
            2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 1 infantry placed in Volgograd
            7 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry
            EDIT: Removing units owned by Russians from Trans-Jordan: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 112 Sea Zone: 1 cruiser
            EDIT: Removing units owned by Russians from 91 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : 2.17
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: Russians round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
            1 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Belarus to Eastern Poland
            1 fighter moved from Belarus to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
            4 infantry moved from Belarus to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/7 hits, 2.33 expected hits
                    Germans roll dice for 4 infantry in Novgorod, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 4 infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                    Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 artilleries and 5 infantry moved from Bryansk to Belarus
            1 armour moved from Russia to Belarus
            3 artilleries and 6 infantry moved from Russia to Bryansk
            1 infantry moved from Archangel to Belarus
            1 infantry moved from Samara to Novosibirsk
            1 artillery and 2 infantry moved from Ukraine to Bessarabia
            1 fighter moved from Eastern Poland to Belarus
            2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 1 infantry placed in Volgograd
            7 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry
            EDIT: Removing units owned by Russians from Trans-Jordan: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 112 Sea Zone: 1 cruiser
            EDIT: Removing units owned by Russians from 91 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 112 Sea Zone: 1 submarine
            EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : 2.17
    

    Savegame

  • '20

    use last file, please


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens; 
            Japanese buy 8 armour and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 infantry moved from Yunnan to Burma
            10 armour moved from Yunnan to Burma
            2 artilleries moved from Yunnan to Burma
            1 artillery and 4 infantry moved from Shan State to Burma
            2 mech_infantrys moved from Yunnan to Burma
            3 armour moved from Malaya to Burma
            3 armour moved from French Indo China to Burma
            1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 destroyer moved from 43 Sea Zone to 44 Sea Zone
            1 fighter moved from 37 Sea Zone to Celebes
            1 tactical_bomber moved from 37 Sea Zone to Celebes
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 mech_infantry moved from Suiyuyan to Timguska
                  Japanese take Timguska from Russians
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Celebes, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                Japanese attack with 16 armour, 3 artilleries, 10 infantry and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 16 armour, 3 artilleries, 10 infantry and 2 mech_infantrys in Burma, round 2 : 13/31 hits, 11.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 16 armour, 3 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 aaGun moved from Yunnan to Burma
            2 artilleries and 2 infantry moved from French Indo China to Shan State
            2 bombers, 2 fighters and 3 tactical_bombers moved from Yunnan to Shan State
            1 carrier moved from 37 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from Celebes to 44 Sea Zone
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            1 destroyer moved from 37 Sea Zone to 44 Sea Zone
            3 battleships, 3 carriers, 1 cruiser, 3 fighters, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Shan State to 37 Sea Zone
    
        Place Units - Japanese
            3 armour placed in Japan
            3 armour placed in French Indo China
            2 armour and 1 mech_infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,1,6,5,1,5,5,1,3,1,6,2,5,4,1,3,5,6,1,1,1,2,3
            Japanese collect 53 PUs (8 lost to blockades); end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 2.00
    UK_Pacific regular : -0.33
    ANZAC regular : 0.67
    

    Savegame

  • '20

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 4 destroyers, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            2 artilleries, 4 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
            2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Korea to Japan
            4 carriers moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 19 Sea Zone to 6 Sea Zone
            2 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
    

    Savegame

  • '20

    kamis, scramble decisions, and i will pause for OOL if i roll poorly in W Germany


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 4 destroyers, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            2 artilleries, 4 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
            2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Korea to Japan
            4 carriers moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 19 Sea Zone to 6 Sea Zone
            2 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Japanese scrambles to create a battle in territory 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 1,1
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4,5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3,6
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 4 destroyers, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            2 artilleries, 4 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
            2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Korea to Japan
            4 carriers moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 19 Sea Zone to 6 Sea Zone
            2 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Japanese scrambles to create a battle in territory 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 1,1
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4,5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3,6
            Battle in 6 Sea Zone
                British loiter and taunt; Americans attack with 2 cruisers, 6 destroyers and 5 transports
                Japanese defend with 1 fighter
                    Americans roll dice for 2 cruisers, 6 destroyers and 5 transports in 6 Sea Zone, round 2 : 5/8 hits, 3.00 expected hits
                    Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone
                Americans win with 2 cruisers, 5 destroyers and 5 transports remaining. Battle score for attacker is 2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 fighter
            Battle in Japan
                Americans attack with 3 artilleries, 1 bomber, 10 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 3 aaGuns, 1 airfield, 3 armour, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
                    Japanese roll AA dice in Japan : 2/9 hits, 1.50 expected hits
                    2 fighters owned by the Americans lost in Japan
                    Americans roll dice for 3 artilleries, 1 bomber, 8 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 7/20 hits, 8.00 expected hits
                    Japanese roll dice for 3 aaGuns, 3 armour, 3 fighters, 4 infantry and 2 tactical_bombers in Japan, round 2 : 4/12 hits, 5.83 expected hits
                    4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 4 infantry owned by the Americans lost in Japan
                    Americans roll dice for 3 artilleries, 1 bomber, 8 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 3 : 3/16 hits, 7.33 expected hits
                    Japanese roll dice for 3 armour, 3 fighters and 2 tactical_bombers in Japan, round 3 : 3/8 hits, 4.50 expected hits
                    3 armour owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
                    Americans roll dice for 2 artilleries, 1 bomber, 8 fighters, 1 mech_infantry and 1 tactical_bomber in Japan, round 4 : 6/13 hits, 6.33 expected hits
                    Japanese roll dice for 3 fighters and 2 tactical_bombers in Japan, round 4 : 1/5 hits, 3.00 expected hits
                    2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 1 mech_infantry owned by the Americans lost in Japan
                Americans captures 59PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 2 artilleries, 1 bomber, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 51
                Casualties for Americans: 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry
                Casualties for Japanese: 3 aaGuns, 3 armour, 3 fighters, 4 infantry and 2 tactical_bombers
            Battle in Western Germany
                Americans attack with 2 artilleries and 4 infantry
                Germans defend with 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 1 tactical_bomber
                    Americans roll dice for 2 artilleries and 4 infantry in Western Germany, round 2 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 1 aaGun, 2 bombers and 1 tactical_bomber in Western Germany, round 2 : 0/3 hits, 0.83 expected hits
                    1 aaGun owned by the Germans and 1 bomber owned by the Germans lost in Western Germany
                    Americans roll dice for 2 artilleries and 4 infantry in Western Germany, round 3 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 1 bomber and 1 tactical_bomber in Western Germany, round 3 : 0/2 hits, 0.67 expected hits
                    1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Western Germany
                Americans win, taking Western Germany from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 40
                Casualties for Germans: 1 aaGun, 2 bombers and 1 tactical_bomber
    
        Non Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 112 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            4 infantry moved from Central United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 109 Sea Zone
            1 fighter moved from Gibraltar to 109 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            8 fighters moved from Japan to Korea
            1 bomber moved from Japan to Korea
            1 tactical_bomber moved from Japan to Korea
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            2 destroyers and 1 submarine placed in 6 Sea Zone
            Americans undo move 1.
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 infantry placed in Korea
            2 transports placed in 101 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Central United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 129 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 139 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 144 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 149 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 4 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 armour and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
    
        Combat - British
            Battle in Normandy Bordeaux
    
        Non Combat Move - British
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone
            2 infantry moved from 105 Sea Zone to Normandy Bordeaux
            2 destroyers moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 109 Sea Zone to 112 Sea Zone
            1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from West India to India
            1 artillery and 2 infantry moved from Eastern Persia to West India
            1 mech_infantry moved from Persia to West India
            2 fighters moved from Persia to India
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            1 artillery and 1 infantry placed in United Kingdom
            3 armour placed in Persia
            1 armour placed in Iraq
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -3.00
    Japanese regular : -5.00
    Japanese AA : 0.50
    Germans regular : -1.50
    

    Savegame


  • @colt45554 GG’s you win

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